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swaylock: clear password after 10 seconds
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parent
c242712262
commit
fa11b7f701
2 changed files with 22 additions and 0 deletions
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@ -56,6 +56,7 @@ struct swaylock_password {
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struct swaylock_state {
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struct loop *eventloop;
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struct loop_event *clear_indicator_timer; // clears the indicator
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struct loop_event *clear_password_timer; // clears the password buffer
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struct wl_display *display;
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struct wl_compositor *compositor;
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struct zwlr_layer_shell_v1 *layer_shell;
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@ -55,6 +55,23 @@ static void schedule_indicator_clear(struct swaylock_state *state) {
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state->eventloop, 3000, clear_indicator, state);
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}
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static void clear_password(int fd, short mask, void *data) {
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struct swaylock_state *state = data;
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state->clear_password_timer = NULL;
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state->auth_state = AUTH_STATE_CLEAR;
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clear_password_buffer(&state->password);
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damage_state(state);
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schedule_indicator_clear(state);
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}
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static void schedule_password_clear(struct swaylock_state *state) {
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if (state->clear_password_timer) {
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loop_remove_event(state->eventloop, state->clear_password_timer);
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}
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state->clear_password_timer = loop_add_timer(
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state->eventloop, 10000, clear_password, state);
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}
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void swaylock_handle_key(struct swaylock_state *state,
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xkb_keysym_t keysym, uint32_t codepoint) {
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switch (keysym) {
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@ -96,6 +113,7 @@ void swaylock_handle_key(struct swaylock_state *state,
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}
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damage_state(state);
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schedule_indicator_clear(state);
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schedule_password_clear(state);
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break;
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case XKB_KEY_Escape:
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clear_password_buffer(&state->password);
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@ -110,6 +128,7 @@ void swaylock_handle_key(struct swaylock_state *state,
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state->auth_state = AUTH_STATE_INPUT_NOP;
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damage_state(state);
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schedule_indicator_clear(state);
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schedule_password_clear(state);
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break;
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case XKB_KEY_Shift_L:
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case XKB_KEY_Shift_R:
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@ -124,6 +143,7 @@ void swaylock_handle_key(struct swaylock_state *state,
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state->auth_state = AUTH_STATE_INPUT_NOP;
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damage_state(state);
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schedule_indicator_clear(state);
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schedule_password_clear(state);
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break;
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case XKB_KEY_u:
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if (state->xkb.control) {
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@ -140,6 +160,7 @@ void swaylock_handle_key(struct swaylock_state *state,
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state->auth_state = AUTH_STATE_INPUT;
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damage_state(state);
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schedule_indicator_clear(state);
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schedule_password_clear(state);
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}
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break;
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}
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