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desktop/output: Clear frame_pending even output is disabled
frame_pending should always be cleared once the repaint callback is fired to ensure that future frame scheduling is not accidentally held back.
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parent
463c4c9369
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@ -262,12 +262,11 @@ static bool output_can_tear(struct sway_output *output) {
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static int output_repaint_timer_handler(void *data) {
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static int output_repaint_timer_handler(void *data) {
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struct sway_output *output = data;
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struct sway_output *output = data;
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output->wlr_output->frame_pending = false;
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if (!output->enabled) {
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if (!output->enabled) {
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return 0;
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return 0;
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}
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}
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output->wlr_output->frame_pending = false;
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output_configure_scene(output, &root->root_scene->tree.node, 1.0f);
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output_configure_scene(output, &root->root_scene->tree.node, 1.0f);
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struct wlr_scene_output_state_options opts = {
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struct wlr_scene_output_state_options opts = {
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