Fixes an issue where an already visible scratchpad window being moved due to
'scratchpad show' leaves the entire workspace at the top of the focus stack in
the old workspace. Moving by 'focus output' back to the old workspace would
focus the entire workspace instead of just the last active container.
This makes the behavior of floating containers more consistent with i3.
The coordinates of the container are scaled when the size of the
workspace it is on changes or when the container is moved
between workspaces on different outputs.
For scratchpad containers, add a new state that preserves the dimensions
of the last output the window appeared on. This is necessary because
after a container is hidden in the scratchpad, we expect it to be in the
same relative position on the output when it reappears. We can't just
use the container's attached workspace because that workspace's
dimensions might have been changed or the workspace as a whole could
have been destroyed.
CAIRO_HINT_STYLE_FULL attempts to maximize contrast at the expense
of fidelity, this makes most fonts that haven't been hand hinted,
which makes up the majority of fonts out there, appear much worse.
In the absence of explicitly set hint style, cairo will default to
CAIRO_HINT_STYLE_SLIGHT, which attempts to improve contrast while
retaining fidelity to the original shapes, which is what we want.
When a window in the scratchpad container requests for
xdg_activation_v1, it is ignored no matter what the value of
focus_on_window_activation is.
At least allow windows in the scratchpad to set the urgent flag. When
focus_on_window_activation is set to "focus", show the parent scratchpad
where the contained requested for xdg_activation_v1.
Check whether output->damage_ring.current is empty before calling
wlr_output_attach_render(). Saves us from having to un-do that
via wlr_output_rollback().
Atm we got issue with the touch position sent to the clients. While
holding contact, leaving the initial container will continue to send
motion event to the client but with the new local position from the new
container.
This seatop goal is to send the position of the touch event, relatively
to the initial container layout position.
This function was already declared in container.h but defined in
commands/swap.c for some unknown reason. Everything in commands/ assumes
the handler context has been set appropriately by the command preludes
but this function snuck its way into seatop_* which doesn't set anything
in the handler context.
The fact that the seatop drag actions manipulate the focus without
custody of the seat means they are definitely very broken in multiseat.
With `hide_edge_borders both` (or at least `vertical`),
`window_rect.y` will equal `border_thickness` for SOME windows,
but it will be 0 for windows adjacent to top screen edge.
Therefore setting it to `border_thickness` is not sufficient.
This commit changes it to the actual y offset of content
into the container.
xdg-activation is now too strict in only allowing tokens with a seat to
activate a surface. Clients may rely on this behavior for urgency hints.
The seat argument is still useful in case the client does provide a seat
so we can activate it on the desired seat.
Fixes: 842609da64 (view: make request_activate take a seat, 2022-11-30)
The JSON field is named "active", but that's confusing for users:
`output disable` is the command which results in `active = false`
outputs. Use the same terminology in end-user messages.
Switch the default menu to wmeny (https://sr.ht/~adnano/wmenu),
a Wayland-native alternative to dmenu. This removes the dependency
on Xwayland for the default config.
wmenu is small (same scope as dmenu) and has the same flags as dmenu.
One downside is that it's not widely packaged by distributions yet.
We still depend on dmenu_path.
fixes#7394
Test cases:
* zwlr_output_configuration_head_v1_set_adaptive_sync 0->0, no change
* 0->1, enabled
* 1->0, disabled
* 1->1, no change
Similar tests with an incapable display resulted in `"Adaptive sync
failed, ignoring"` messages as expected.
Since [1], wlr_renderer_begin() can fail. Check its return value
and bail.
This fixes an assertion error (when begin() fails and then we try
to render something) after a GPU reset.
[1]: a541c9510a
And fix the fallout of the swaynag_destroy having evolved without
being tested:
* wl_display_disconnect was called too early
* `button_close` and `swaynag.details.button_details` needed to be
heap allocated, since they are added to swaynag.buttons, and all
entries of swaynag.buttons are freed in swaynag_destroy
* To keep things simpler, disconnect the lifetime of the 'Toggle details'
button text config setting from the button itself.
This change allows the tablet tool button to be used for floating mod
resize. In addition, it attempts to ensure that tablet tool events are
consistent such that tablet v2 events and pointer events will never be
interleaved, and such that the tool buttons count will never fall out of
sync and cause tool button emulation to break.
Some of this logic is similar to what is done for tablet tool tip, but
not quite identical, because of the complication that we have to deal
with multiple inputs that can overlap eachother.
Fixes#7036.