Commit Graph

5 Commits

Author SHA1 Message Date
Ryan Dwyer
10ef118e09 Fix pango escaping and refactor escape_markup_text
Fixes #2674.

The cause of the issue was in get_pango_layout. When we call
pango_parse_markup, `text` is the escaped string, and the unescaped
string is then computed and written to `buf`. We were then passing the
unescaped string to pango_layout_set_markup, but this function needs the
escaped string. `buf` is not needed and has been removed.

The other part of this PR refactors escape_markup_text to remove the
dest_length argument and removes the -1 return value on error. It now
assumes that you've allocated dest to the correct length.
2018-09-22 18:33:28 +10:00
Ryan Dwyer
9215ca0f01 Align titles to baseline
This does the following:

* Adds a baseline argument to get_text_size (the baseline is the
distance from the top of the texture to the baseline).
* Stores the baseline in the container when calculating the title
height.
* Takes the baseline into account when calculating the config's max font
height.
* When rendering, pads the textures according to the baseline so they
line up.
2018-09-08 16:25:07 +10:00
Brian Ashworth
0944d3fd9c Change scale from int32_t to double for pango 2018-05-16 12:01:04 -04:00
Heghedus Razvan
789a877b37 Fix crash when using pango markup font
The characters & < > ' " needs to be escaped when using pango markup

Signed-off-by: Heghedus Razvan <heghedus.razvan@gmail.com>
2018-05-13 17:53:45 +03:00
Drew DeVault
cab1352801 Start port of swaybar to layer shell
This starts up the event loop and wayland display and shims out the
basic top level rendering concepts. Also includes some changes to
incorporate pango into the 1.x codebase properly.
2018-03-29 22:11:08 -04:00