mirror of
https://github.com/swaywm/sway.git
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176 lines
4.5 KiB
C
176 lines
4.5 KiB
C
#define _XOPEN_SOURCE 500
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#include <assert.h>
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#include <pwd.h>
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#include <security/pam_appl.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include <wlr/util/log.h>
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#include <xkbcommon/xkbcommon.h>
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#include "swaylock/swaylock.h"
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#include "swaylock/seat.h"
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#include "unicode.h"
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static int function_conversation(int num_msg, const struct pam_message **msg,
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struct pam_response **resp, void *data) {
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struct swaylock_password *pw = data;
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/* PAM expects an array of responses, one for each message */
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struct pam_response *pam_reply = calloc(
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num_msg, sizeof(struct pam_response));
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*resp = pam_reply;
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for (int i = 0; i < num_msg; ++i) {
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switch (msg[i]->msg_style) {
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case PAM_PROMPT_ECHO_OFF:
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case PAM_PROMPT_ECHO_ON:
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pam_reply[i].resp = strdup(pw->buffer); // PAM clears and frees this
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break;
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case PAM_ERROR_MSG:
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case PAM_TEXT_INFO:
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break;
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}
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}
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return PAM_SUCCESS;
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}
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void clear_password_buffer(struct swaylock_password *pw) {
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// Use volatile keyword so so compiler can't optimize this out.
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volatile char *buffer = pw->buffer;
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volatile char zero = '\0';
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for (size_t i = 0; i < sizeof(buffer); ++i) {
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buffer[i] = zero;
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}
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pw->len = 0;
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}
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static bool attempt_password(struct swaylock_password *pw) {
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struct passwd *passwd = getpwuid(getuid());
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char *username = passwd->pw_name;
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const struct pam_conv local_conversation = {
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function_conversation, pw
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};
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pam_handle_t *local_auth_handle = NULL;
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int pam_err;
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// TODO: only call pam_start once. keep the same handle the whole time
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if ((pam_err = pam_start("swaylock", username,
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&local_conversation, &local_auth_handle)) != PAM_SUCCESS) {
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wlr_log(WLR_ERROR, "PAM returned error %d", pam_err);
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}
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if ((pam_err = pam_authenticate(local_auth_handle, 0)) != PAM_SUCCESS) {
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wlr_log(WLR_ERROR, "pam_authenticate failed");
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goto fail;
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}
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// TODO: only call pam_end once we succeed at authing. refresh tokens beforehand
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if ((pam_err = pam_end(local_auth_handle, pam_err)) != PAM_SUCCESS) {
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wlr_log(WLR_ERROR, "pam_end failed");
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goto fail;
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}
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clear_password_buffer(pw);
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return true;
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fail:
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clear_password_buffer(pw);
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return false;
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}
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static bool backspace(struct swaylock_password *pw) {
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if (pw->len != 0) {
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pw->buffer[--pw->len] = 0;
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return true;
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}
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return false;
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}
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static void append_ch(struct swaylock_password *pw, uint32_t codepoint) {
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size_t utf8_size = utf8_chsize(codepoint);
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if (pw->len + utf8_size + 1 >= sizeof(pw->buffer)) {
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// TODO: Display error
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return;
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}
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utf8_encode(&pw->buffer[pw->len], codepoint);
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pw->buffer[pw->len + utf8_size] = 0;
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pw->len += utf8_size;
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}
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void swaylock_handle_key(struct swaylock_state *state,
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xkb_keysym_t keysym, uint32_t codepoint) {
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switch (keysym) {
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case XKB_KEY_KP_Enter: /* fallthrough */
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case XKB_KEY_Return:
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if (state->args.ignore_empty && state->password.len == 0) {
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break;
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}
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state->auth_state = AUTH_STATE_VALIDATING;
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damage_state(state);
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while (wl_display_dispatch(state->display) != -1 && state->run_display) {
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bool ok = 1;
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struct swaylock_surface *surface;
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wl_list_for_each(surface, &state->surfaces, link) {
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if (surface->dirty) {
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ok = 0;
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}
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}
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if (ok) {
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break;
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}
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}
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wl_display_flush(state->display);
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if (attempt_password(&state->password)) {
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state->run_display = false;
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break;
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}
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state->auth_state = AUTH_STATE_INVALID;
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damage_state(state);
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break;
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case XKB_KEY_Delete:
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case XKB_KEY_BackSpace:
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if (backspace(&state->password)) {
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state->auth_state = AUTH_STATE_BACKSPACE;
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} else {
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state->auth_state = AUTH_STATE_CLEAR;
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}
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damage_state(state);
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break;
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case XKB_KEY_Escape:
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clear_password_buffer(&state->password);
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state->auth_state = AUTH_STATE_CLEAR;
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damage_state(state);
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break;
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case XKB_KEY_Caps_Lock:
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/* The state is getting active after this
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* so we need to manually toggle it */
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state->xkb.caps_lock = !state->xkb.caps_lock;
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state->auth_state = AUTH_STATE_INPUT_NOP;
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damage_state(state);
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break;
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case XKB_KEY_Shift_L:
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case XKB_KEY_Shift_R:
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case XKB_KEY_Control_L:
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case XKB_KEY_Control_R:
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case XKB_KEY_Meta_L:
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case XKB_KEY_Meta_R:
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case XKB_KEY_Alt_L:
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case XKB_KEY_Alt_R:
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case XKB_KEY_Super_L:
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case XKB_KEY_Super_R:
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state->auth_state = AUTH_STATE_INPUT_NOP;
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damage_state(state);
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break;
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case XKB_KEY_u:
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if (state->xkb.control) {
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clear_password_buffer(&state->password);
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state->auth_state = AUTH_STATE_CLEAR;
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damage_state(state);
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break;
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}
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// fallthrough
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default:
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if (codepoint) {
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append_ch(&state->password, codepoint);
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state->auth_state = AUTH_STATE_INPUT;
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damage_state(state);
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}
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break;
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}
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}
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