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236f26f62e
When querying for an adjacent output we now need an absolute position in order to know which adjacent output that matches. (The position is either the current mouse position or the center of the currently focused container, depending on context.) If two outputs have one edge each that at least partially align with each other they now count as adjacent. Seamless mouse is affected by this and now properly moves and positions itself between outputs with "uneven" placement (as long as they have at least some part of the edge adjacent to each other). When focusing or moving a container in a specified direction the center of the current focused container decides where to look for an adjacent output. So if e.g. an output has two adjacent outputs to the right and a "focus right" command is issued then it's the placement of the currently focused container that decides which output actually gets focused. Also, if an output has at least one output adjacent in some direction but the entire edge is not covered (ie. it has "holes" with no outputs), then the algorithm will choose the output that is closest to the currently focused container (this does not apply to seamless mouse, the pointer will just stop at the edge in that case).
180 lines
6.1 KiB
C
180 lines
6.1 KiB
C
#include <strings.h>
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#include "output.h"
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#include "log.h"
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swayc_t *output_by_name(const char* name, const struct wlc_point *abs_pos) {
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if (strcasecmp(name, "left") == 0) {
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return swayc_adjacent_output(NULL, MOVE_LEFT, abs_pos, true);
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} else if (strcasecmp(name, "right") == 0) {
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return swayc_adjacent_output(NULL, MOVE_RIGHT, abs_pos, true);
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} else if (strcasecmp(name, "up") == 0) {
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return swayc_adjacent_output(NULL, MOVE_UP, abs_pos, true);
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} else if (strcasecmp(name, "down") == 0) {
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return swayc_adjacent_output(NULL, MOVE_DOWN, abs_pos, true);
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} else {
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for(int i = 0; i < root_container.children->length; ++i) {
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swayc_t *c = root_container.children->items[i];
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if (c->type == C_OUTPUT && strcasecmp(c->name, name) == 0) {
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return c;
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}
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}
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}
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return NULL;
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}
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// Position is where on the edge (as absolute position) the adjacent output should be searched for.
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swayc_t *swayc_adjacent_output(swayc_t *output, enum movement_direction dir,
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const struct wlc_point *abs_pos, bool pick_closest) {
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if (!output) {
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output = swayc_active_output();
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}
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// In order to find adjacent outputs we need to test that the outputs are
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// aligned on one axis (decided by the direction given) and that the given
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// position is within the edge of the adjacent output. If no such output
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// exists we pick the adjacent output within the edge that is closest to
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// the given position, if any.
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swayc_t *adjacent = NULL;
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char *dir_text = NULL;
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switch(dir) {
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case MOVE_LEFT:
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case MOVE_RIGHT: ;
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double delta_y = 0;
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for(int i = 0; i < root_container.children->length; ++i) {
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swayc_t *c = root_container.children->items[i];
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if (c == output || c->type != C_OUTPUT) {
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continue;
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}
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bool x_aligned = dir == MOVE_LEFT ?
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c->x + c->width == output->x :
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c->x == output->x + output->width;
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if (!x_aligned) {
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continue;
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}
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if (abs_pos->y >= c->y && abs_pos->y <= c->y + c->height) {
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delta_y = 0;
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adjacent = c;
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break;
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} else if (pick_closest) {
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// track closest adjacent output
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double top_y = c->y, bottom_y = c->y + c->height;
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if (top_y >= output->y && top_y <= output->y + output->height) {
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double delta = top_y - abs_pos->y;
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if (delta < 0) delta = -delta;
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if (delta < delta_y || !adjacent) {
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delta_y = delta;
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adjacent = c;
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}
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}
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// we check both points and pick the closest
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if (bottom_y >= output->y && bottom_y <= output->y + output->height) {
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double delta = bottom_y - abs_pos->y;
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if (delta < 0) delta = -delta;
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if (delta < delta_y || !adjacent) {
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delta_y = delta;
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adjacent = c;
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}
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}
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}
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}
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dir_text = dir == MOVE_LEFT ? "left of" : "right of";
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if (adjacent && delta_y == 0) {
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sway_log(L_DEBUG, "%s (%.0fx%.0f+%.0f+%.0f) is %s current output %s (y-position %i)",
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adjacent->name, adjacent->width, adjacent->height, adjacent->x, adjacent->y,
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dir_text, output->name, abs_pos->y);
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} else if (adjacent) {
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// so we end up picking the closest adjacent output because
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// there is no directly adjacent to the given position
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sway_log(L_DEBUG, "%s (%.0fx%.0f+%.0f+%.0f) is %s current output %s (y-position %i, delta: %.0f)",
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adjacent->name, adjacent->width, adjacent->height, adjacent->x, adjacent->y,
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dir_text, output->name, abs_pos->y, delta_y);
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}
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break;
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case MOVE_UP:
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case MOVE_DOWN: ;
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double delta_x = 0;
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for(int i = 0; i < root_container.children->length; ++i) {
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swayc_t *c = root_container.children->items[i];
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if (c == output || c->type != C_OUTPUT) {
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continue;
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}
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bool y_aligned = dir == MOVE_UP ?
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c->y + c->height == output->y :
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c->y == output->y + output->height;
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if (!y_aligned) {
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continue;
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}
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if (abs_pos->x >= c->x && abs_pos->x <= c->x + c->width) {
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delta_x = 0;
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adjacent = c;
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break;
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} else if (pick_closest) {
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// track closest adjacent output
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double left_x = c->x, right_x = c->x + c->width;
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if (left_x >= output->x && left_x <= output->x + output->width) {
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double delta = left_x - abs_pos->x;
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if (delta < 0) delta = -delta;
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if (delta < delta_x || !adjacent) {
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delta_x = delta;
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adjacent = c;
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}
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}
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// we check both points and pick the closest
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if (right_x >= output->x && right_x <= output->x + output->width) {
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double delta = right_x - abs_pos->x;
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if (delta < 0) delta = -delta;
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if (delta < delta_x || !adjacent) {
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delta_x = delta;
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adjacent = c;
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}
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}
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}
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}
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dir_text = dir == MOVE_UP ? "above" : "below";
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if (adjacent && delta_x == 0) {
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sway_log(L_DEBUG, "%s (%.0fx%.0f+%.0f+%.0f) is %s current output %s (x-position %i)",
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adjacent->name, adjacent->width, adjacent->height, adjacent->x, adjacent->y,
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dir_text, output->name, abs_pos->x);
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} else if (adjacent) {
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// so we end up picking the closest adjacent output because
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// there is no directly adjacent to the given position
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sway_log(L_DEBUG, "%s (%.0fx%.0f+%.0f+%.0f) is %s current output %s (x-position %i, delta: %.0f)",
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adjacent->name, adjacent->width, adjacent->height, adjacent->x, adjacent->y,
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dir_text, output->name, abs_pos->x, delta_x);
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}
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break;
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default:
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sway_abort("Function called with invalid argument.");
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break;
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}
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return adjacent;
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}
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void get_absolute_position(swayc_t *container, struct wlc_point *point) {
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if (!container || !point)
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sway_abort("Need container and wlc_point (was %p, %p).", container, point);
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if (container->type == C_OUTPUT) {
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// Coordinates are already absolute.
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point->x = container->x;
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point->y = container->y;
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} else {
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swayc_t *output = swayc_parent_by_type(container, C_OUTPUT);
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if (container->type == C_WORKSPACE) {
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// Workspace coordinates are actually wrong/arbitrary, but should
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// be same as output.
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point->x = output->x;
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point->y = output->y;
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} else {
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point->x = output->x + container->x;
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point->y = output->y + container->y;
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}
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}
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}
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void get_absolute_center_position(swayc_t *container, struct wlc_point *point) {
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get_absolute_position(container, point);
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point->x += container->width/2;
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point->y += container->height/2;
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}
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