mirror of
https://github.com/swaywm/sway.git
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178 lines
4.2 KiB
C
178 lines
4.2 KiB
C
#define _POSIX_C_SOURCE 200112L
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#include <limits.h>
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#include <string.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <poll.h>
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#include <time.h>
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#include <unistd.h>
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#include "list.h"
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#include "log.h"
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#include "loop.h"
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struct loop_fd_event {
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void (*callback)(int fd, short mask, void *data);
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void *data;
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};
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struct loop_timer {
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void (*callback)(void *data);
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void *data;
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struct timespec expiry;
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};
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struct loop {
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struct pollfd *fds;
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int fd_length;
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int fd_capacity;
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list_t *fd_events; // struct loop_fd_event
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list_t *timers; // struct loop_timer
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};
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struct loop *loop_create(void) {
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struct loop *loop = calloc(1, sizeof(struct loop));
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if (!loop) {
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wlr_log(WLR_ERROR, "Unable to allocate memory for loop");
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return NULL;
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}
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loop->fd_capacity = 10;
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loop->fds = malloc(sizeof(struct pollfd) * loop->fd_capacity);
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loop->fd_events = create_list();
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loop->timers = create_list();
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return loop;
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}
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void loop_destroy(struct loop *loop) {
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list_free_items_and_destroy(loop->fd_events);
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list_free_items_and_destroy(loop->timers);
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free(loop->fds);
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free(loop);
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}
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void loop_poll(struct loop *loop) {
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// Calculate next timer in ms
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int ms = INT_MAX;
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if (loop->timers->length) {
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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for (int i = 0; i < loop->timers->length; ++i) {
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struct loop_timer *timer = loop->timers->items[i];
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int timer_ms = (timer->expiry.tv_sec - now.tv_sec) * 1000;
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timer_ms += (timer->expiry.tv_nsec - now.tv_nsec) / 1000000;
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if (timer_ms < ms) {
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ms = timer_ms;
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}
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}
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}
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if (ms < 0) {
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ms = 0;
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}
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poll(loop->fds, loop->fd_length, ms);
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// Dispatch fds
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for (int i = 0; i < loop->fd_length; ++i) {
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struct pollfd pfd = loop->fds[i];
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struct loop_fd_event *event = loop->fd_events->items[i];
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// Always send these events
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unsigned events = pfd.events | POLLHUP | POLLERR;
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if (pfd.revents & events) {
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event->callback(pfd.fd, pfd.revents, event->data);
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}
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}
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// Dispatch timers
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if (loop->timers->length) {
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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for (int i = 0; i < loop->timers->length; ++i) {
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struct loop_timer *timer = loop->timers->items[i];
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bool expired = timer->expiry.tv_sec < now.tv_sec ||
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(timer->expiry.tv_sec == now.tv_sec &&
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timer->expiry.tv_nsec < now.tv_nsec);
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if (expired) {
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timer->callback(timer->data);
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loop_remove_timer(loop, timer);
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--i;
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}
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}
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}
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}
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void loop_add_fd(struct loop *loop, int fd, short mask,
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void (*callback)(int fd, short mask, void *data), void *data) {
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struct loop_fd_event *event = calloc(1, sizeof(struct loop_fd_event));
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if (!event) {
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wlr_log(WLR_ERROR, "Unable to allocate memory for event");
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return;
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}
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event->callback = callback;
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event->data = data;
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list_add(loop->fd_events, event);
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struct pollfd pfd = {fd, mask, 0};
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if (loop->fd_length == loop->fd_capacity) {
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loop->fd_capacity += 10;
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loop->fds = realloc(loop->fds,
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sizeof(struct pollfd) * loop->fd_capacity);
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}
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loop->fds[loop->fd_length++] = pfd;
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}
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struct loop_timer *loop_add_timer(struct loop *loop, int ms,
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void (*callback)(void *data), void *data) {
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struct loop_timer *timer = calloc(1, sizeof(struct loop_timer));
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if (!timer) {
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wlr_log(WLR_ERROR, "Unable to allocate memory for timer");
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return NULL;
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}
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timer->callback = callback;
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timer->data = data;
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clock_gettime(CLOCK_MONOTONIC, &timer->expiry);
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timer->expiry.tv_sec += ms / 1000;
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long int nsec = (ms % 1000) * 1000000;
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if (timer->expiry.tv_nsec + nsec >= 1000000000) {
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timer->expiry.tv_sec++;
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nsec -= 1000000000;
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}
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timer->expiry.tv_nsec += nsec;
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list_add(loop->timers, timer);
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return timer;
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}
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bool loop_remove_fd(struct loop *loop, int fd) {
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for (int i = 0; i < loop->fd_length; ++i) {
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if (loop->fds[i].fd == fd) {
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free(loop->fd_events->items[i]);
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list_del(loop->fd_events, i);
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loop->fd_length--;
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memmove(&loop->fds[i], &loop->fds[i + 1],
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sizeof(struct pollfd) * (loop->fd_length - i));
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return true;
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}
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}
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return false;
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}
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bool loop_remove_timer(struct loop *loop, struct loop_timer *timer) {
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for (int i = 0; i < loop->timers->length; ++i) {
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if (loop->timers->items[i] == timer) {
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list_del(loop->timers, i);
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free(timer);
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return true;
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}
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}
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return false;
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}
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