sway/include/sway/input/keyboard.h
frsfnrrg a056419ad7 Rewrite shortcut handling code to avoid hardcoded values
The same shortcut algorithm is now used for keycodes,
raw keysyms, and translated keysyms. Pressed keysyms
are now stored in association with the keycodes that
generated them. Modifier keycodes (and associated
keysyms) are identified retroactively by the subsequent
change to the modifier flags.
2018-06-01 18:52:36 -04:00

37 lines
919 B
C

#ifndef _SWAY_INPUT_KEYBOARD_H
#define _SWAY_INPUT_KEYBOARD_H
#include "sway/input/seat.h"
#define SWAY_KEYBOARD_PRESSED_KEYS_CAP 32
struct sway_shortcut_state {
uint32_t pressed_keys[SWAY_KEYBOARD_PRESSED_KEYS_CAP];
uint32_t pressed_keycodes[SWAY_KEYBOARD_PRESSED_KEYS_CAP];
int last_key_index;
};
struct sway_keyboard {
struct sway_seat_device *seat_device;
struct xkb_keymap *keymap;
struct wl_listener keyboard_key;
struct wl_listener keyboard_modifiers;
struct sway_shortcut_state state_keysyms_translated;
struct sway_shortcut_state state_keysyms_raw;
struct sway_shortcut_state state_keycodes;
struct sway_binding *held_binding;
uint32_t last_modifiers;
};
struct sway_keyboard *sway_keyboard_create(struct sway_seat *seat,
struct sway_seat_device *device);
void sway_keyboard_configure(struct sway_keyboard *keyboard);
void sway_keyboard_destroy(struct sway_keyboard *keyboard);
#endif