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This introduces a basic shared framework for making wayland clients within sway itself.
44 lines
1.0 KiB
C
44 lines
1.0 KiB
C
#ifndef _CLIENT_H
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#define _CLIENT_H
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#include <wayland-client.h>
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#include <cairo/cairo.h>
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#include <pango/pangocairo.h>
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#include "list.h"
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struct output_state {
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struct wl_output *output;
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uint32_t flags;
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int width, height;
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};
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struct buffer {
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struct wl_buffer *buffer;
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struct wl_shm_pool *pool;
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uint32_t width, height;
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};
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struct client_state {
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struct wl_compositor *compositor;
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struct wl_display *display;
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struct wl_pointer *pointer;
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struct wl_seat *seat;
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struct wl_shell *shell;
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struct wl_shm *shm;
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struct buffer *buffer;
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struct wl_surface *surface;
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struct wl_shell_surface *shell_surface;
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cairo_t *cairo;
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cairo_surface_t *cairo_surface;
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PangoContext *pango;
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list_t *outputs;
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};
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struct client_state *client_setup(void);
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void client_teardown(struct client_state *state);
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struct buffer *create_memory_pool(struct client_state *state, int32_t width, int32_t height, uint32_t format);
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int client_prerender(struct client_state *state);
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int client_render(struct client_state *state);
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#endif
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