no need to check for < 0

This commit is contained in:
Sebastian Ramacher 2011-10-09 00:35:52 +02:00
parent 9498b54fbc
commit 0848c39cde

View File

@ -17,11 +17,11 @@ render_job(void* data)
while (true) { while (true) {
g_mutex_lock(render_thread->lock); g_mutex_lock(render_thread->lock);
if (girara_list_size(render_thread->list) <= 0) { if (girara_list_size(render_thread->list) == 0) {
g_cond_wait(render_thread->cond, render_thread->lock); g_cond_wait(render_thread->cond, render_thread->lock);
} }
if (girara_list_size(render_thread->list) <= 0) { if (girara_list_size(render_thread->list) == 0) {
/* /*
* We've been signaled with g_cond_signal(), but the list * We've been signaled with g_cond_signal(), but the list
* is still empty. This means that the signal came from * is still empty. This means that the signal came from
@ -223,7 +223,7 @@ render(zathura_t* zathura, zathura_page_t* page)
cairo_restore(cairo); cairo_restore(cairo);
cairo_destroy(cairo); cairo_destroy(cairo);
int rowstride = cairo_image_surface_get_stride(surface); const int rowstride = cairo_image_surface_get_stride(surface);
unsigned char* image = cairo_image_surface_get_data(surface); unsigned char* image = cairo_image_surface_get_data(surface);
/* recolor */ /* recolor */