"create.gui.schematicannon.option.skipMissing.description":"If the Schematicannon cannot find a required Block for placement, it will continue at the next Location.",
"create.gui.schematicannon.option.skipTileEntities.description":"The Schematicannon will avoid replacing data holding blocks such as Chests.",
"create.gui.schematicannon.option.dontReplaceSolid.description":"The cannon will never replace any Solid blocks in its working area, only non-Solid and Air.",
"create.gui.schematicannon.option.replaceWithSolid.description":"The cannon will only replace Solid blocks in its working area, if the Schematic contains a solid Block at their location.",
"create.gui.schematicannon.option.replaceWithAny.description":"The cannon will replace Solid blocks in its working area, if the Schematic contains any Block at their location.",
"create.gui.schematicannon.option.replaceWithEmpty.description":"The cannon will clear out all blocks in its working area, including those replaced by Air.",
"item.create.blueprint.tooltip.summary":"Holds a structure to be positioned and placed into the world. Position the Hologram as desired and use a _Schematicannon_ to build it.",
"block.create.schematicannon.tooltip.summary":"Shoots blocks to recreate a deployed _Schematic_ in the World. Uses items from adjacent Inventories and _Gunpowder_ as fuel.",
"block.create.large_cogwheel.tooltip.summary":"A larger version of the _Cogwheel,_ allowing for _change_ in _Rotation_ _Speed_ when connected to its smaller Counterpart.",
"block.create.encased_belt.tooltip.condition1":"When Attached to other Encased Belt",
"block.create.encased_belt.tooltip.behaviour1":"Attached Block will have the exact same rotation speed and direction. Attached Belts do not have to face the same way.",
"item.create.belt_connector.tooltip.summary":"Connects two _Shafts_ with a _Mechanical_ _Belt._ Connected shafts will have the exact same rotation speed and direction. The Belt can act as a _Conveyor_ for _Entities._",
"item.create.belt_connector.tooltip.control1":"R-Clicked on Shaft",
"item.create.belt_connector.tooltip.action1":"Selects the shaft as one pulley of the Belt. Both selected Shafts have to _line_ _up_ either _Vertically,_ _Horizontally_ or _Diagonally_ towards the Belt's Direction.",
"item.create.belt_connector.tooltip.control2":"R-Click while Sneaking",
"item.create.belt_connector.tooltip.action2":"_Resets_ the first selected position for the Belt",
"block.create.encased_fan.tooltip.behaviour2":"_Pushes_ Entities on one side, _Pulls_ on the other. Force and Speed depend on incoming Rotations.",
"block.create.encased_fan.tooltip.condition3":"When air flows through special blocks",
"block.create.encased_fan.tooltip.behaviour3":"Processes items in front of the Block: _Water_ washes, _Fire_ smokes and _Lava_ smelts the ingredient.",
"block.create.turntable.tooltip":"TURNTABLE",
"block.create.turntable.tooltip.summary":"Turns _Rotational_ _Force_ into refined Motion Sickness.",
"block.create.crushing_wheel.tooltip.summary":"Large rotatable wheels that _break_ _down_ anything stopping their motion.",
"block.create.crushing_wheel.tooltip.condition1":"When attached to other Crushing Wheel",
"block.create.crushing_wheel.tooltip.behaviour1":"Forms a crushing setup for processing a variety of things. The Wheels' teeth have to connect and moving with the _same_ _speed_ in _opposite_ _directions._",
"block.create.mechanical_piston.tooltip.summary":"A more advanced version of the _Piston,_ using _Rotational_ _Force_ to precisely move attached structures. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Translation_ _Chassis_ to move more than a single line of blocks.",
"block.create.mechanical_piston.tooltip.behaviour1":"Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.",
"block.create.sticky_mechanical_piston.tooltip.summary":"A more advanced version of the _Sticky_ _Piston,_ using _Rotational_ _Force_ to precisely move attached structures. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Translation_ _Chassis_ to move more than a single line of blocks.",
"block.create.sticky_mechanical_piston.tooltip.behaviour1":"Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.",
"block.create.piston_pole.tooltip":"PISTON POLE",
"block.create.piston_pole.tooltip.summary":"Used to increase the extension range of _Mechanical_ _Pistons_",
"block.create.piston_pole.tooltip.condition1":"When attached to Mechanical Piston",
"block.create.piston_pole.tooltip.behaviour1":"Extends the pistons extension range by 1 block",
"block.create.mechanical_bearing.tooltip.behaviour1":"Starts physically rotating attached _Rotation_ _Chassis_ and their attached blocks respectively.",
"block.create.mechanical_bearing.tooltip.condition2":"When Powered by Redstone",
"block.create.mechanical_bearing.tooltip.behaviour2":"Starts providing _Rotational_ _Force_ from rotating its attached structure. The Structure has to include suitable _Sail_ _Blocks_ (Currently any Wool Block).",
"block.create.translation_chassis.tooltip.summary":"A configurable base for Structures moved by a _Mechanical_ _Piston._ These Blocks have to form the first Layer of blocks in front of the Piston.",
"block.create.translation_chassis.tooltip.condition1":"When Moved by Mechanical Piston",
"block.create.translation_chassis.tooltip.behaviour1":"_Moves_ all _attached_ _Chassis_ with the same orientation, and attached Blocks in front of it. When the Piston retracts, blocks will only be pulled if the chassis' face is _Sticky_ (See [Ctrl]).",
"block.create.translation_chassis.tooltip.control1":"When R-Clicked with Slime Ball",
"block.create.translation_chassis.tooltip.action1":"Makes the clicked face _Sticky._ When the piston retracts, the chassis will _pull_ _back_ all attached Blocks in its column and within the configured Range.",
"block.create.rotation_chassis.tooltip.summary":"Required for rotating structures with the _Mechanical_ _Bearing._ ",
"block.create.rotation_chassis.tooltip.condition1":"When Rotated by Bearing",
"block.create.rotation_chassis.tooltip.behaviour1":"_Rotates_ all blocks attached to _Sticky_ sides (See [Ctrl]) within the configured range around itself. _Transmits_ the rotation to further attached Rotation Chassis.",
"block.create.rotation_chassis.tooltip.control1":"When R-Clicked with Slime Ball",
"block.create.rotation_chassis.tooltip.action1":"Makes the clicked face _Sticky._ When the Chassis rotates, all blocks attached to this side will be rotated with it.",
"block.create.drill.tooltip":"MECHANICAL DRILL",
"block.create.drill.tooltip.summary":"A mechanical device suitable for _breaking_ _blocks._",
"block.create.harvester.tooltip.summary":"A mechanical plant cutter suitable for medium scale crop automation",
"block.create.harvester.tooltip.condition1":"When Pushed by Mechanical Piston",
"block.create.harvester.tooltip.behaviour1":"_Harvests_ all _mature_ _crops_ the blade is running into, and resets them to their initial growth state.",
"block.create.redstone_bridge.tooltip.summary":"Endpoints for _Wireless_ _Redstone_ connections. Can be assigned _Frequencies_ using any item. Signal range is limited, but reasonably far.",
"block.create.redstone_bridge.tooltip.control1":"When R-Clicked with an Item",
"block.create.redstone_bridge.tooltip.action1":"Sets the _Frequency_ to that item. A total of _two_ _different_ _items_ can be used in combination for defining a Frequency.",
"block.create.redstone_bridge.tooltip.control2":"When R-Clicked while Sneaking",
"block.create.redstone_bridge.tooltip.action2":"Toggles between _Receiver_ and _Transmitter_ Mode.",
"block.create.contact.tooltip.summary":"A simple device for advanced Redstone Contraptions.",
"block.create.contact.tooltip.condition1":"When facing other Contact",
"block.create.contact.tooltip.behaviour1":"Provides a _Redstone_ _Signal_",
"block.create.contact.tooltip.condition2":"When moved by Mechanical Piston",
"block.create.contact.tooltip.behaviour2":"Triggers all stationary Contacts passing by",
"block.create.flexcrate.tooltip":"FLEXCRATE",
"block.create.flexcrate.tooltip.summary":"This _Storage_ _Container_ allows Manual control over its capacity. It can hold up to _16_ _Stacks_ of any Item",
"block.create.flexcrate.tooltip.action1":"Opens the _Interface_",
"block.create.extractor.tooltip":"EXTRACTOR",
"block.create.extractor.tooltip.summary":"_Takes_ _items_ from an attached _Inventory_ and drops them onto the ground. Will not drop Items until the space cleared. Can be assigned an item-stack as a _filter._",
"block.create.extractor.tooltip.condition1":"When Powered by Redstone",
"block.create.extractor.tooltip.behaviour1":"_Pauses_ the Extractor",
"block.create.extractor.tooltip.control1":"R-Click on Filter Space",
"block.create.extractor.tooltip.action1":"Assigns currently _held_ _stack_ as the _Filter._ Extractor will pull the item _type_ and _count_ of the filter stack exclusively.",
"block.create.linked_extractor.tooltip.summary":"_Takes_ _items_ from an attached _Inventory_ and drops them onto the ground. Will not drop Items until the space cleared. Can be assigned an item-stack as a _filter._ Can be controlled remotely via a _Redstone_ _Link._",
"block.create.linked_extractor.tooltip.condition1":"When Redstone Link Active",
"block.create.linked_extractor.tooltip.behaviour1":"_Pauses_ the Extractor",
"block.create.linked_extractor.tooltip.control1":"R-Click on Filter Space",
"block.create.linked_extractor.tooltip.action1":"Assigns currently _held_ _stack_ as the _Filter._ Extractor will pull the item _type_ and _count_ of the filter stack exclusively.",
"block.create.linked_extractor.tooltip.control2":"R-Click on Frequency Space",
"block.create.linked_extractor.tooltip.action2":"Assigns currently _held_ _item_ as part of the Frequency listened on. Whenever a transmitting _Redstone_ _Link_ of the same frequency is powered, this Extractor will pause.",
"block.create.belt_funnel.tooltip":"BELT FUNNEL",
"block.create.belt_funnel.tooltip.summary":"Collects incoming items on a _Mechanical_ _Belt_ and inserts them into the attached _Inventory_ if possible. Has to be directly _on_ _top_ of a Belt, with the opening facing against the Belts' movement direction. The inventory has to be on the same height as the funnel.",
"block.create.entity_detector.tooltip.summary":"Detects items passing by on a _Mechanical_ _Belt_ in front of it. Works well with a _Piston_ on top, pushing certain items off.",