2020-07-29 05:57:29 +02:00
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public net.minecraft.network.play.ServerPlayNetHandler field_147365_f # floatingTickCount
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# CubeParticle
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2020-09-04 18:04:00 +02:00
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protected net.minecraft.client.particle.Particle field_228343_B_ # collidedY
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# Needed for ChunkUtil, maybe remove these for releases
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# ChunkManager
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public net.minecraft.world.server.ChunkManager func_219212_a(JLnet/minecraft/world/server/ChunkHolder;)V #scheduleSave
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public net.minecraft.world.server.ChunkManager field_219251_e #loadedChunks
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public net.minecraft.world.server.ChunkManager field_219262_p #immutableLoadedChunksDirty
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public net.minecraft.world.server.ChunkManager field_219253_g #chunksToUnload
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# ChunkStatus
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public-f net.minecraft.world.chunk.ChunkStatus field_222617_m #FULL
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public net.minecraft.world.chunk.ChunkStatus$IGenerationWorker
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2020-10-19 22:07:05 +02:00
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public net.minecraft.world.chunk.ChunkStatus$ILoadingWorker
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# PotionBrewing
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public net.minecraft.potion.PotionBrewing field_185215_c # POTION_ITEMS
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2020-10-21 01:03:27 +02:00
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# Beacon
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public net.minecraft.tileentity.BeaconTileEntity field_174909_f # beamSegments
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2020-10-30 02:16:08 +01:00
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# Server Tick List (For stopping placed fluids from spilling)
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public net.minecraft.world.server.ServerTickList field_205374_d # pendingTickListEntriesHashSet
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2021-01-04 23:37:44 +01:00
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public net.minecraft.world.server.ServerTickList field_205375_e # pendingTickListEntriesTreeSet
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# Lightmap information for instanced rendering
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public net.minecraft.client.renderer.LightTexture field_205112_c #resourceLocation
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2021-01-14 22:59:26 +01:00
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public net.minecraft.client.Minecraft field_193996_ah #renderPartialTicksPaused
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# Functions needed to setup a projection matrix
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public net.minecraft.client.renderer.GameRenderer field_78529_t #rendererUpdateCount
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public net.minecraft.client.renderer.GameRenderer func_228380_a_(Lcom/mojang/blaze3d/matrix/MatrixStack;F)V #bobViewWhenHurt
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2021-02-14 01:26:34 +01:00
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public net.minecraft.client.renderer.GameRenderer func_228383_b_(Lcom/mojang/blaze3d/matrix/MatrixStack;F)V #bobView
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# Expose fog state to the public
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public com.mojang.blaze3d.platform.GlStateManager$FogState
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public com.mojang.blaze3d.platform.GlStateManager field_225663_h_ #FOG
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public com.mojang.blaze3d.platform.GlStateManager$BooleanState
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2021-02-17 23:06:13 +01:00
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public com.mojang.blaze3d.platform.GlStateManager$BooleanState field_179201_b #field_179201_b
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2021-02-16 00:48:13 +01:00
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# GameRenderer
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2021-02-17 02:34:55 +01:00
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public net.minecraft.client.renderer.GameRenderer func_215311_a(Lnet/minecraft/client/renderer/ActiveRenderInfo;FZ)D #getFOVModifier
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# IResizeCallback
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2021-03-01 10:37:49 +01:00
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public net.minecraft.util.palette.IResizeCallback
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public net.minecraft.entity.Entity func_205011_p()V # updateAquatics
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