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https://github.com/Creators-of-Create/Create.git
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Fix CI
- Javadoc doesn't like angle brackets - Add jar to artifacts
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parent
333ef9ecbb
commit
0349d57929
3 changed files with 15 additions and 15 deletions
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@ -201,7 +201,7 @@ task javadocJar(type: Jar, dependsOn: javadoc) {
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}
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}
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artifacts {
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artifacts {
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archives shadowJar, sourcesJar, javadocJar
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archives jar, shadowJar, sourcesJar, javadocJar
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}
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}
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publishing {
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publishing {
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@ -87,7 +87,7 @@ public class PipeConnection {
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FlowSource flowSource = source.get();
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FlowSource flowSource = source.get();
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flowSource.manageSource(world);
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flowSource.manageSource(world);
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}
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}
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public boolean manageFlows(World world, BlockPos pos, FluidStack internalFluid,
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public boolean manageFlows(World world, BlockPos pos, FluidStack internalFluid,
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Predicate<FluidStack> extractionPredicate) {
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Predicate<FluidStack> extractionPredicate) {
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@ -193,7 +193,7 @@ public class PipeConnection {
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if (world.isClientSide) {
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if (world.isClientSide) {
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if (!source.isPresent())
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if (!source.isPresent())
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determineSource(world, pos);
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determineSource(world, pos);
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spawnParticles(world, pos, flow.fluid);
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spawnParticles(world, pos, flow.fluid);
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if (particleSplashNextTick)
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if (particleSplashNextTick)
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spawnSplashOnRim(world, pos, flow.fluid);
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spawnSplashOnRim(world, pos, flow.fluid);
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@ -282,8 +282,8 @@ public class PipeConnection {
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/**
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/**
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* @return zero if outward == inbound <br>
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* @return zero if outward == inbound <br>
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* positive if outward > inbound <br>
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* positive if outward {@literal >} inbound <br>
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* negative if outward < inbound
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* negative if outward {@literal <} inbound
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*/
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*/
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public float comparePressure() {
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public float comparePressure() {
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return getOutwardPressure() - getInboundPressure();
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return getOutwardPressure() - getInboundPressure();
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@ -132,7 +132,7 @@ public class SceneBuilder {
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* Assign a unique translation key, as well as the standard english translation
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* Assign a unique translation key, as well as the standard english translation
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* for this scene's title using this method, anywhere inside the program
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* for this scene's title using this method, anywhere inside the program
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* function.
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* function.
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*
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*
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* @param sceneId
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* @param sceneId
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* @param title
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* @param title
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*/
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*/
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@ -147,7 +147,7 @@ public class SceneBuilder {
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* the the base plate. <br>
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* the the base plate. <br>
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* As a result, showBasePlate() will only show the configured size, and the
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* As a result, showBasePlate() will only show the configured size, and the
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* scene's scaling inside the UI will be consistent with its base size.
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* scene's scaling inside the UI will be consistent with its base size.
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*
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*
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* @param xOffset Block spaces between the base plate and the schematic
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* @param xOffset Block spaces between the base plate and the schematic
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* boundary on the Western side.
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* boundary on the Western side.
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* @param zOffset Block spaces between the base plate and the schematic
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* @param zOffset Block spaces between the base plate and the schematic
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@ -164,8 +164,8 @@ public class SceneBuilder {
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/**
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/**
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* Use this in case you are not happy with the scale of the scene relative to
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* Use this in case you are not happy with the scale of the scene relative to
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* the overlay
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* the overlay
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*
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*
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* @param factor >1 will make the scene appear larger, smaller otherwise
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* @param factor {@literal >}1 will make the scene appear larger, smaller otherwise
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*/
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*/
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public void scaleSceneView(float factor) {
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public void scaleSceneView(float factor) {
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scene.scaleFactor = factor;
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scene.scaleFactor = factor;
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@ -174,8 +174,8 @@ public class SceneBuilder {
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/**
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/**
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* Use this in case you are not happy with the vertical alignment of the scene
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* Use this in case you are not happy with the vertical alignment of the scene
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* relative to the overlay
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* relative to the overlay
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*
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*
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* @param yOffset >0 moves the scene up, down otherwise
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* @param yOffset {@literal >}0 moves the scene up, down otherwise
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*/
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*/
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public void setSceneOffsetY(float yOffset) {
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public void setSceneOffsetY(float yOffset) {
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scene.yOffset = yOffset;
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scene.yOffset = yOffset;
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@ -197,7 +197,7 @@ public class SceneBuilder {
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* actions play out. <br>
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* actions play out. <br>
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* Idle does not stall any animations, only schedules a time gap between
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* Idle does not stall any animations, only schedules a time gap between
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* instructions.
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* instructions.
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*
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*
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* @param ticks Duration to wait for
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* @param ticks Duration to wait for
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*/
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*/
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public void idle(int ticks) {
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public void idle(int ticks) {
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@ -209,7 +209,7 @@ public class SceneBuilder {
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* actions play out. <br>
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* actions play out. <br>
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* Idle does not stall any animations, only schedules a time gap between
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* Idle does not stall any animations, only schedules a time gap between
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* instructions.
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* instructions.
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*
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*
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* @param seconds Duration to wait for
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* @param seconds Duration to wait for
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*/
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*/
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public void idleSeconds(int seconds) {
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public void idleSeconds(int seconds) {
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@ -229,7 +229,7 @@ public class SceneBuilder {
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/**
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/**
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* Pans the scene's camera view around the vertical axis by the given amount
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* Pans the scene's camera view around the vertical axis by the given amount
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*
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*
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* @param degrees
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* @param degrees
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*/
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*/
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public void rotateCameraY(float degrees) {
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public void rotateCameraY(float degrees) {
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@ -824,4 +824,4 @@ public class SceneBuilder {
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scene.schedule.add(PonderInstruction.simple(callback));
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scene.schedule.add(PonderInstruction.simple(callback));
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}
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}
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}
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}
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