Merge branch 'mc1.18/dev' into mc1.19/dev

This commit is contained in:
simibubi 2023-11-02 11:32:20 +01:00
commit 04406690ca
119 changed files with 2524 additions and 1743 deletions

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@ -1,6 +1,6 @@
distributionBase=GRADLE_USER_HOME distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.6.1-bin.zip distributionUrl=https\://services.gradle.org/distributions/gradle-7.6.2-bin.zip
networkTimeout=10000 networkTimeout=10000
zipStoreBase=GRADLE_USER_HOME zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists zipStorePath=wrapper/dists

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@ -858,6 +858,8 @@
"create.clipboard.pasted_to": "Applied settings to %1$s", "create.clipboard.pasted_to": "Applied settings to %1$s",
"create.clipboard.to_copy": "%1$s to Copy settings", "create.clipboard.to_copy": "%1$s to Copy settings",
"create.clipboard.to_paste": "%1$s to Paste settings", "create.clipboard.to_paste": "%1$s to Paste settings",
"create.command.debuginfo.saved_to_clipboard": "Debug information has been copied to your clipboard.",
"create.command.debuginfo.sending": "Collecting debug information...",
"create.command.killTPSCommand": "killtps", "create.command.killTPSCommand": "killtps",
"create.command.killTPSCommand.argument.tickTime": "tickTime", "create.command.killTPSCommand.argument.tickTime": "tickTime",
"create.command.killTPSCommand.status.slowed_by.0": "[Create]: Server tick is currently slowed by %s ms :o", "create.command.killTPSCommand.status.slowed_by.0": "[Create]: Server tick is currently slowed by %s ms :o",

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@ -0,0 +1,6 @@
{
"replace": false,
"values": [
"minecraft:blaze"
]
}

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@ -92,6 +92,7 @@ import com.simibubi.create.foundation.networking.SimplePacketBase;
import com.simibubi.create.foundation.utility.ServerSpeedProvider; import com.simibubi.create.foundation.utility.ServerSpeedProvider;
import com.simibubi.create.infrastructure.command.HighlightPacket; import com.simibubi.create.infrastructure.command.HighlightPacket;
import com.simibubi.create.infrastructure.command.SConfigureConfigPacket; import com.simibubi.create.infrastructure.command.SConfigureConfigPacket;
import com.simibubi.create.infrastructure.debugInfo.ServerDebugInfoPacket;
import net.minecraft.core.BlockPos; import net.minecraft.core.BlockPos;
import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.FriendlyByteBuf;
@ -207,7 +208,7 @@ public enum AllPackets {
CONTRAPTION_ACTOR_TOGGLE(ContraptionDisableActorPacket.class, ContraptionDisableActorPacket::new, PLAY_TO_CLIENT), CONTRAPTION_ACTOR_TOGGLE(ContraptionDisableActorPacket.class, ContraptionDisableActorPacket::new, PLAY_TO_CLIENT),
CONTRAPTION_COLLIDER_LOCK(ContraptionColliderLockPacket.class, ContraptionColliderLockPacket::new, PLAY_TO_CLIENT), CONTRAPTION_COLLIDER_LOCK(ContraptionColliderLockPacket.class, ContraptionColliderLockPacket::new, PLAY_TO_CLIENT),
ATTACHED_COMPUTER(AttachedComputerPacket.class, AttachedComputerPacket::new, PLAY_TO_CLIENT), ATTACHED_COMPUTER(AttachedComputerPacket.class, AttachedComputerPacket::new, PLAY_TO_CLIENT),
SERVER_DEBUG_INFO(ServerDebugInfoPacket.class, ServerDebugInfoPacket::new, PLAY_TO_CLIENT)
; ;
public static final ResourceLocation CHANNEL_NAME = Create.asResource("main"); public static final ResourceLocation CHANNEL_NAME = Create.asResource("main");

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@ -283,7 +283,8 @@ public class AllTags {
} }
public enum AllEntityTags { public enum AllEntityTags {
BLAZE_BURNER_CAPTURABLE,
IGNORE_SEAT, IGNORE_SEAT,
; ;
@ -317,9 +318,12 @@ public class AllTags {
this.alwaysDatagen = alwaysDatagen; this.alwaysDatagen = alwaysDatagen;
} }
public boolean matches(EntityType<?> type) {
return type.is(tag);
}
public boolean matches(Entity entity) { public boolean matches(Entity entity) {
return entity.getType() return matches(entity.getType());
.is(tag);
} }
private static void init() {} private static void init() {}

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@ -9,7 +9,7 @@ import net.minecraft.world.level.material.Fluid;
import net.minecraftforge.eventbus.api.Event; import net.minecraftforge.eventbus.api.Event;
/** /**
* This Event is fired when a two fluids meet in a pipe ({@link Flow})<br> * This Event is fired when two fluids meet in a pipe ({@link Flow})<br>
* or when a fluid in a pipe meets with a fluid in the world * or when a fluid in a pipe meets with a fluid in the world
* ({@link Spill}).<br> * ({@link Spill}).<br>
* <br> * <br>

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@ -217,6 +217,9 @@ public abstract class AbstractContraptionEntity extends Entity implements IEntit
} }
public Vec3 getPassengerPosition(Entity passenger, float partialTicks) { public Vec3 getPassengerPosition(Entity passenger, float partialTicks) {
if (contraption == null)
return null;
UUID id = passenger.getUUID(); UUID id = passenger.getUUID();
if (passenger instanceof OrientedContraptionEntity) { if (passenger instanceof OrientedContraptionEntity) {
BlockPos localPos = contraption.getBearingPosOf(id); BlockPos localPos = contraption.getBearingPosOf(id);
@ -231,6 +234,7 @@ public abstract class AbstractContraptionEntity extends Entity implements IEntit
BlockPos seat = contraption.getSeatOf(id); BlockPos seat = contraption.getSeatOf(id);
if (seat == null) if (seat == null)
return null; return null;
Vec3 transformedVector = toGlobalVector(Vec3.atLowerCornerOf(seat) Vec3 transformedVector = toGlobalVector(Vec3.atLowerCornerOf(seat)
.add(.5, passenger.getMyRidingOffset() + ySize - .15f, .5), partialTicks) .add(.5, passenger.getMyRidingOffset() + ySize - .15f, .5), partialTicks)
.add(VecHelper.getCenterOf(BlockPos.ZERO)) .add(VecHelper.getCenterOf(BlockPos.ZERO))

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@ -569,6 +569,9 @@ public class OrientedContraptionEntity extends AbstractContraptionEntity {
private Vec3 getContraptionOffset(float partialTicks, Entity ridingEntity) { private Vec3 getContraptionOffset(float partialTicks, Entity ridingEntity) {
AbstractContraptionEntity parent = (AbstractContraptionEntity) ridingEntity; AbstractContraptionEntity parent = (AbstractContraptionEntity) ridingEntity;
Vec3 passengerPosition = parent.getPassengerPosition(this, partialTicks); Vec3 passengerPosition = parent.getPassengerPosition(this, partialTicks);
if (passengerPosition == null)
return Vec3.ZERO;
double x = passengerPosition.x - Mth.lerp(partialTicks, this.xOld, this.getX()); double x = passengerPosition.x - Mth.lerp(partialTicks, this.xOld, this.getX());
double y = passengerPosition.y - Mth.lerp(partialTicks, this.yOld, this.getY()); double y = passengerPosition.y - Mth.lerp(partialTicks, this.yOld, this.getY());
double z = passengerPosition.z - Mth.lerp(partialTicks, this.zOld, this.getZ()); double z = passengerPosition.z - Mth.lerp(partialTicks, this.zOld, this.getZ());

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@ -58,7 +58,7 @@ public class PortableStorageInterfaceBlock extends WrenchableDirectionalBlock
public BlockState getStateForPlacement(BlockPlaceContext context) { public BlockState getStateForPlacement(BlockPlaceContext context) {
Direction direction = context.getNearestLookingDirection(); Direction direction = context.getNearestLookingDirection();
if (context.getPlayer() != null && context.getPlayer() if (context.getPlayer() != null && context.getPlayer()
.isSteppingCarefully()) .isShiftKeyDown())
direction = direction.getOpposite(); direction = direction.getOpposite();
return defaultBlockState().setValue(FACING, direction.getOpposite()); return defaultBlockState().setValue(FACING, direction.getOpposite());
} }

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@ -117,7 +117,7 @@ public class RollerBlockEntity extends SmartBlockEntity {
protected void acceptSharedValues(int mode, ItemStack filter) { protected void acceptSharedValues(int mode, ItemStack filter) {
dontPropagate = true; dontPropagate = true;
this.filtering.setFilter(filter); this.filtering.setFilter(filter.copy());
this.mode.setValue(mode); this.mode.setValue(mode);
dontPropagate = false; dontPropagate = false;
notifyUpdate(); notifyUpdate();

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@ -19,7 +19,7 @@ import com.simibubi.create.content.contraptions.render.ActorInstance;
import com.simibubi.create.content.contraptions.render.ContraptionMatrices; import com.simibubi.create.content.contraptions.render.ContraptionMatrices;
import com.simibubi.create.content.contraptions.render.ContraptionRenderDispatcher; import com.simibubi.create.content.contraptions.render.ContraptionRenderDispatcher;
import com.simibubi.create.content.kinetics.base.BlockBreakingMovementBehaviour; import com.simibubi.create.content.kinetics.base.BlockBreakingMovementBehaviour;
import com.simibubi.create.content.logistics.filter.FilterItem; import com.simibubi.create.content.logistics.filter.FilterItemStack;
import com.simibubi.create.content.trains.bogey.StandardBogeyBlock; import com.simibubi.create.content.trains.bogey.StandardBogeyBlock;
import com.simibubi.create.content.trains.entity.Carriage; import com.simibubi.create.content.trains.entity.Carriage;
import com.simibubi.create.content.trains.entity.CarriageBogey; import com.simibubi.create.content.trains.entity.CarriageBogey;
@ -193,10 +193,10 @@ public class RollerMovementBehaviour extends BlockBreakingMovementBehaviour {
int startingY = 1; int startingY = 1;
if (!getStateToPaveWith(context).isAir()) { if (!getStateToPaveWith(context).isAir()) {
ItemStack filter = ItemStack.of(context.blockEntityData.getCompound("Filter")); FilterItemStack filter = context.getFilterFromBE();
if (!ItemHelper if (!ItemHelper
.extract(context.contraption.getSharedInventory(), .extract(context.contraption.getSharedInventory(),
stack -> FilterItem.test(context.world, stack, filter), 1, true) stack -> filter.test(context.world, stack), 1, true)
.isEmpty()) .isEmpty())
startingY = 0; startingY = 0;
} }
@ -473,9 +473,9 @@ public class RollerMovementBehaviour extends BlockBreakingMovementBehaviour {
.isEmpty()) .isEmpty())
return PaveResult.FAIL; return PaveResult.FAIL;
ItemStack filter = ItemStack.of(context.blockEntityData.getCompound("Filter")); FilterItemStack filter = context.getFilterFromBE();
ItemStack held = ItemHelper.extract(context.contraption.getSharedInventory(), ItemStack held = ItemHelper.extract(context.contraption.getSharedInventory(),
stack -> FilterItem.test(context.world, stack, filter), 1, false); stack -> filter.test(context.world, stack), 1, false);
if (held.isEmpty()) if (held.isEmpty())
return PaveResult.FAIL; return PaveResult.FAIL;

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@ -56,7 +56,7 @@ public class ControlsBlock extends HorizontalDirectionalBlock implements IWrench
Player player = pContext.getPlayer(); Player player = pContext.getPlayer();
state = state.setValue(FACING, horizontalDirection.getOpposite()); state = state.setValue(FACING, horizontalDirection.getOpposite());
if (player != null && player.isSteppingCarefully()) if (player != null && player.isShiftKeyDown())
state = state.setValue(FACING, horizontalDirection); state = state.setValue(FACING, horizontalDirection);
return state; return state;

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@ -3,6 +3,7 @@ package com.simibubi.create.content.contraptions.behaviour;
import java.util.function.UnaryOperator; import java.util.function.UnaryOperator;
import com.simibubi.create.content.contraptions.Contraption; import com.simibubi.create.content.contraptions.Contraption;
import com.simibubi.create.content.logistics.filter.FilterItemStack;
import com.simibubi.create.foundation.utility.VecHelper; import com.simibubi.create.foundation.utility.VecHelper;
import net.minecraft.core.BlockPos; import net.minecraft.core.BlockPos;
@ -31,6 +32,8 @@ public class MovementContext {
public CompoundTag data; public CompoundTag data;
public Contraption contraption; public Contraption contraption;
public Object temporaryData; public Object temporaryData;
private FilterItemStack filter;
public MovementContext(Level world, StructureBlockInfo info, Contraption contraption) { public MovementContext(Level world, StructureBlockInfo info, Contraption contraption) {
this.world = world; this.world = world;
@ -47,6 +50,7 @@ public class MovementContext {
position = null; position = null;
data = new CompoundTag(); data = new CompoundTag();
stall = false; stall = false;
filter = null;
} }
public float getAnimationSpeed() { public float getAnimationSpeed() {
@ -83,5 +87,11 @@ public class MovementContext {
nbt.put("Data", data.copy()); nbt.put("Data", data.copy());
return nbt; return nbt;
} }
public FilterItemStack getFilterFromBE() {
if (filter != null)
return filter;
return filter = FilterItemStack.of(blockEntityData.getCompound("Filter"));
}
} }

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@ -121,7 +121,7 @@ public class SuperGlueSelectionHandler {
return; return;
} }
boolean cancel = player.isSteppingCarefully(); boolean cancel = player.isShiftKeyDown();
if (cancel && firstPos == null) if (cancel && firstPos == null)
return; return;
@ -201,7 +201,7 @@ public class SuperGlueSelectionHandler {
return true; return true;
} }
if (player.isSteppingCarefully()) { if (player.isShiftKeyDown()) {
if (firstPos != null) { if (firstPos != null) {
discard(); discard();
return true; return true;

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@ -316,7 +316,7 @@ public abstract class CopycatBlock extends Block implements IBE<CopycatBlockEnti
public ItemStack getCloneItemStack(BlockState state, HitResult target, BlockGetter level, BlockPos pos, public ItemStack getCloneItemStack(BlockState state, HitResult target, BlockGetter level, BlockPos pos,
Player player) { Player player) {
BlockState material = getMaterial(level, pos); BlockState material = getMaterial(level, pos);
if (AllBlocks.COPYCAT_BASE.has(material) || player != null && player.isSteppingCarefully()) if (AllBlocks.COPYCAT_BASE.has(material) || player != null && player.isShiftKeyDown())
return new ItemStack(this); return new ItemStack(this);
return material.getCloneItemStack(target, level, pos, player); return material.getCloneItemStack(target, level, pos, player);
} }

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@ -120,7 +120,7 @@ public class GirderBlock extends Block implements SimpleWaterloggedBlock, IWrenc
return InteractionResult.SUCCESS; return InteractionResult.SUCCESS;
} }
if (AllItems.WRENCH.isIn(itemInHand) && !pPlayer.isSteppingCarefully()) { if (AllItems.WRENCH.isIn(itemInHand) && !pPlayer.isShiftKeyDown()) {
if (GirderWrenchBehavior.handleClick(pLevel, pPos, pState, pHit)) if (GirderWrenchBehavior.handleClick(pLevel, pPos, pState, pHit))
return InteractionResult.sidedSuccess(pLevel.isClientSide); return InteractionResult.sidedSuccess(pLevel.isClientSide);
return InteractionResult.FAIL; return InteractionResult.FAIL;

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@ -44,7 +44,7 @@ public class GirderWrenchBehavior {
Player player = mc.player; Player player = mc.player;
ItemStack heldItem = player.getMainHandItem(); ItemStack heldItem = player.getMainHandItem();
if (player.isSteppingCarefully()) if (player.isShiftKeyDown())
return; return;
if (!AllBlocks.METAL_GIRDER.has(world.getBlockState(pos))) if (!AllBlocks.METAL_GIRDER.has(world.getBlockState(pos)))

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@ -18,7 +18,7 @@ public class LayeredBlock extends RotatedPillarBlock {
.relative(pContext.getClickedFace() .relative(pContext.getClickedFace()
.getOpposite())); .getOpposite()));
if (placedOn.getBlock() == this && (pContext.getPlayer() == null || !pContext.getPlayer() if (placedOn.getBlock() == this && (pContext.getPlayer() == null || !pContext.getPlayer()
.isSteppingCarefully())) .isShiftKeyDown()))
stateForPlacement = stateForPlacement.setValue(AXIS, placedOn.getValue(AXIS)); stateForPlacement = stateForPlacement.setValue(AXIS, placedOn.getValue(AXIS));
return stateForPlacement; return stateForPlacement;
} }

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@ -8,6 +8,7 @@ import com.simibubi.create.AllShapes;
import com.simibubi.create.AllSoundEvents; import com.simibubi.create.AllSoundEvents;
import com.simibubi.create.content.equipment.wrench.IWrenchable; import com.simibubi.create.content.equipment.wrench.IWrenchable;
import com.simibubi.create.content.logistics.filter.FilterItem; import com.simibubi.create.content.logistics.filter.FilterItem;
import com.simibubi.create.content.logistics.filter.FilterItemStack;
import com.simibubi.create.content.schematics.requirement.ISpecialBlockItemRequirement; import com.simibubi.create.content.schematics.requirement.ISpecialBlockItemRequirement;
import com.simibubi.create.content.schematics.requirement.ItemRequirement; import com.simibubi.create.content.schematics.requirement.ItemRequirement;
import com.simibubi.create.content.schematics.requirement.ItemRequirement.ItemUseType; import com.simibubi.create.content.schematics.requirement.ItemRequirement.ItemUseType;
@ -132,9 +133,9 @@ public class PlacardBlock extends FaceAttachedHorizontalDirectionalBlock
return InteractionResult.FAIL; return InteractionResult.FAIL;
if (pState.getValue(POWERED)) if (pState.getValue(POWERED))
return InteractionResult.FAIL; return InteractionResult.FAIL;
boolean test = inBlock.getItem() instanceof FilterItem ? FilterItem.test(pLevel, inHand, inBlock) boolean test = inBlock.getItem() instanceof FilterItem ? FilterItemStack.of(inBlock)
: ItemHandlerHelper.canItemStacksStack(inHand, inBlock); .test(pLevel, inHand) : ItemHandlerHelper.canItemStacksStack(inHand, inBlock);
if (!test) { if (!test) {
AllSoundEvents.DENY.play(pLevel, null, pPos, 1, 1); AllSoundEvents.DENY.play(pLevel, null, pPos, 1, 1);
return InteractionResult.SUCCESS; return InteractionResult.SUCCESS;

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@ -1,6 +1,6 @@
package com.simibubi.create.content.equipment.armor; package com.simibubi.create.content.equipment.armor;
import com.simibubi.create.AllItems; import com.simibubi.create.AllTags.AllItemTags;
import net.minecraft.nbt.CompoundTag; import net.minecraft.nbt.CompoundTag;
import net.minecraft.world.entity.EquipmentSlot; import net.minecraft.world.entity.EquipmentSlot;
@ -28,13 +28,13 @@ public final class NetheriteDivingHandler {
ItemStack to = event.getTo(); ItemStack to = event.getTo();
if (slot == EquipmentSlot.HEAD) { if (slot == EquipmentSlot.HEAD) {
if (AllItems.NETHERITE_DIVING_HELMET.isIn(to)) { if (isNetheriteDivingHelmet(to)) {
setBit(entity, slot); setBit(entity, slot);
} else { } else {
clearBit(entity, slot); clearBit(entity, slot);
} }
} else if (slot == EquipmentSlot.CHEST) { } else if (slot == EquipmentSlot.CHEST) {
if (AllItems.NETHERITE_BACKTANK.isIn(to) && BacktankUtil.hasAirRemaining(to)) { if (isNetheriteBacktank(to) && BacktankUtil.hasAirRemaining(to)) {
setBit(entity, slot); setBit(entity, slot);
} else { } else {
clearBit(entity, slot); clearBit(entity, slot);
@ -48,6 +48,14 @@ public final class NetheriteDivingHandler {
} }
} }
public static boolean isNetheriteDivingHelmet(ItemStack stack) {
return stack.getItem() instanceof DivingHelmetItem && isNetheriteArmor(stack);
}
public static boolean isNetheriteBacktank(ItemStack stack) {
return stack.is(AllItemTags.PRESSURIZED_AIR_SOURCES.tag) && isNetheriteArmor(stack);
}
public static boolean isNetheriteArmor(ItemStack stack) { public static boolean isNetheriteArmor(ItemStack stack) {
return stack.getItem() instanceof ArmorItem armorItem && armorItem.getMaterial() == ArmorMaterials.NETHERITE; return stack.getItem() instanceof ArmorItem armorItem && armorItem.getMaterial() == ArmorMaterials.NETHERITE;
} }

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@ -13,6 +13,7 @@ import com.simibubi.create.AllEntityTypes;
import com.simibubi.create.AllItems; import com.simibubi.create.AllItems;
import com.simibubi.create.Create; import com.simibubi.create.Create;
import com.simibubi.create.content.logistics.filter.FilterItem; import com.simibubi.create.content.logistics.filter.FilterItem;
import com.simibubi.create.content.logistics.filter.FilterItemStack;
import com.simibubi.create.content.schematics.requirement.ISpecialEntityItemRequirement; import com.simibubi.create.content.schematics.requirement.ISpecialEntityItemRequirement;
import com.simibubi.create.content.schematics.requirement.ItemRequirement; import com.simibubi.create.content.schematics.requirement.ItemRequirement;
import com.simibubi.create.content.schematics.requirement.ItemRequirement.ItemUseType; import com.simibubi.create.content.schematics.requirement.ItemRequirement.ItemUseType;
@ -365,14 +366,14 @@ public class BlueprintEntity extends HangingEntity
boolean success = true; boolean success = true;
Search: for (int i = 0; i < 9; i++) { Search: for (int i = 0; i < 9; i++) {
ItemStack requestedItem = items.getStackInSlot(i); FilterItemStack requestedItem = FilterItemStack.of(items.getStackInSlot(i));
if (requestedItem.isEmpty()) { if (requestedItem.isEmpty()) {
craftingGrid.put(i, ItemStack.EMPTY); craftingGrid.put(i, ItemStack.EMPTY);
continue; continue;
} }
for (int slot = 0; slot < playerInv.getSlots(); slot++) { for (int slot = 0; slot < playerInv.getSlots(); slot++) {
if (!FilterItem.test(level, playerInv.getStackInSlot(slot), requestedItem)) if (!requestedItem.test(level, playerInv.getStackInSlot(slot)))
continue; continue;
ItemStack currentItem = playerInv.extractItem(slot, 1, false); ItemStack currentItem = playerInv.extractItem(slot, 1, false);
if (stacksTaken.containsKey(slot)) if (stacksTaken.containsKey(slot))

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@ -14,6 +14,7 @@ import com.simibubi.create.content.equipment.blueprint.BlueprintEntity.Blueprint
import com.simibubi.create.content.equipment.blueprint.BlueprintEntity.BlueprintSection; import com.simibubi.create.content.equipment.blueprint.BlueprintEntity.BlueprintSection;
import com.simibubi.create.content.logistics.filter.AttributeFilterMenu.WhitelistMode; import com.simibubi.create.content.logistics.filter.AttributeFilterMenu.WhitelistMode;
import com.simibubi.create.content.logistics.filter.FilterItem; import com.simibubi.create.content.logistics.filter.FilterItem;
import com.simibubi.create.content.logistics.filter.FilterItemStack;
import com.simibubi.create.content.logistics.filter.ItemAttribute; import com.simibubi.create.content.logistics.filter.ItemAttribute;
import com.simibubi.create.content.trains.track.TrackPlacement.PlacementInfo; import com.simibubi.create.content.trains.track.TrackPlacement.PlacementInfo;
import com.simibubi.create.foundation.gui.AllGuiTextures; import com.simibubi.create.foundation.gui.AllGuiTextures;
@ -161,14 +162,14 @@ public class BlueprintOverlayRenderer {
newlyMissing.clear(); newlyMissing.clear();
Search: for (int i = 0; i < 9; i++) { Search: for (int i = 0; i < 9; i++) {
ItemStack requestedItem = items.getStackInSlot(i); FilterItemStack requestedItem = FilterItemStack.of(items.getStackInSlot(i));
if (requestedItem.isEmpty()) { if (requestedItem.isEmpty()) {
craftingGrid.put(i, ItemStack.EMPTY); craftingGrid.put(i, ItemStack.EMPTY);
continue; continue;
} }
for (int slot = 0; slot < playerInv.getSlots(); slot++) { for (int slot = 0; slot < playerInv.getSlots(); slot++) {
if (!FilterItem.test(mc.level, playerInv.getStackInSlot(slot), requestedItem)) if (!requestedItem.test(mc.level, playerInv.getStackInSlot(slot)))
continue; continue;
ItemStack currentItem = playerInv.extractItem(slot, 1, false); ItemStack currentItem = playerInv.extractItem(slot, 1, false);
craftingGrid.put(i, currentItem); craftingGrid.put(i, currentItem);
@ -177,7 +178,7 @@ public class BlueprintOverlayRenderer {
} }
success = false; success = false;
newlyMissing.add(requestedItem); newlyMissing.add(requestedItem.item());
} }
if (success) { if (success) {

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@ -87,7 +87,7 @@ public class ClipboardBlock extends FaceAttachedHorizontalDirectionalBlock
@Override @Override
public InteractionResult use(BlockState pState, Level pLevel, BlockPos pPos, Player pPlayer, InteractionHand pHand, public InteractionResult use(BlockState pState, Level pLevel, BlockPos pPos, Player pPlayer, InteractionHand pHand,
BlockHitResult pHit) { BlockHitResult pHit) {
if (pPlayer.isSteppingCarefully()) { if (pPlayer.isShiftKeyDown()) {
breakAndCollect(pState, pLevel, pPos, pPlayer); breakAndCollect(pState, pLevel, pPos, pPlayer);
return InteractionResult.SUCCESS; return InteractionResult.SUCCESS;
} }

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@ -34,7 +34,7 @@ public class ClipboardBlockItem extends BlockItem {
Player player = context.getPlayer(); Player player = context.getPlayer();
if (player == null) if (player == null)
return InteractionResult.PASS; return InteractionResult.PASS;
if (player.isSteppingCarefully()) if (player.isShiftKeyDown())
return super.useOn(context); return super.useOn(context);
return use(context.getLevel(), player, context.getHand()).getResult(); return use(context.getLevel(), player, context.getHand()).getResult();
} }

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@ -141,7 +141,7 @@ public class ClipboardValueSettingsHandler {
Player player = event.getEntity(); Player player = event.getEntity();
if (player != null && player.isSpectator()) if (player != null && player.isSpectator())
return; return;
if (player.isSteppingCarefully()) if (player.isShiftKeyDown())
return; return;
if (!(world.getBlockEntity(pos) instanceof SmartBlockEntity smartBE)) if (!(world.getBlockEntity(pos) instanceof SmartBlockEntity smartBE))
return; return;

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@ -46,7 +46,7 @@ public class WrenchItem extends Item {
Block block = state.getBlock(); Block block = state.getBlock();
if (!(block instanceof IWrenchable)) { if (!(block instanceof IWrenchable)) {
if (canWrenchPickup(state)) if (player.isShiftKeyDown() && canWrenchPickup(state))
return onItemUseOnOther(context); return onItemUseOnOther(context);
return super.useOn(context); return super.useOn(context);
} }

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@ -16,6 +16,7 @@ import net.minecraft.world.level.material.Fluid;
import net.minecraft.world.level.material.FluidState; import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.material.Fluids; import net.minecraft.world.level.material.Fluids;
import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.eventbus.api.EventPriority;
import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fluids.FluidStack; import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber; import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
@ -36,7 +37,7 @@ public class FluidReactions {
level.setBlockAndUpdate(pos, event.getState()); level.setBlockAndUpdate(pos, event.getState());
} }
@SubscribeEvent @SubscribeEvent(priority = EventPriority.HIGH)
public static void handlePipeFlowCollisionFallback(PipeCollisionEvent.Flow event) { public static void handlePipeFlowCollisionFallback(PipeCollisionEvent.Flow event) {
Fluid f1 = event.getFirstFluid(); Fluid f1 = event.getFirstFluid();
Fluid f2 = event.getSecondFluid(); Fluid f2 = event.getSecondFluid();
@ -67,7 +68,7 @@ public class FluidReactions {
} }
} }
@SubscribeEvent @SubscribeEvent(priority = EventPriority.HIGH)
public static void handlePipeSpillCollisionFallback(PipeCollisionEvent.Spill event) { public static void handlePipeSpillCollisionFallback(PipeCollisionEvent.Spill event) {
Fluid pf = event.getPipeFluid(); Fluid pf = event.getPipeFluid();
Fluid wf = event.getWorldFluid(); Fluid wf = event.getWorldFluid();
@ -78,7 +79,7 @@ public class FluidReactions {
event.setState(Blocks.COBBLESTONE.defaultBlockState()); event.setState(Blocks.COBBLESTONE.defaultBlockState());
} else if (pf == Fluids.LAVA && wf == Fluids.WATER) { } else if (pf == Fluids.LAVA && wf == Fluids.WATER) {
event.setState(Blocks.STONE.defaultBlockState()); event.setState(Blocks.STONE.defaultBlockState());
} else if (pf == Fluids.LAVA && wf == Fluids.FLOWING_LAVA) { } else if (pf == Fluids.LAVA && wf == Fluids.FLOWING_WATER) {
event.setState(Blocks.COBBLESTONE.defaultBlockState()); event.setState(Blocks.COBBLESTONE.defaultBlockState());
} }

View file

@ -131,7 +131,7 @@ public class PumpBlock extends DirectionalKineticBlock
return toPlace; return toPlace;
if (bestConnectedDirection.getAxis() == targetDirection.getAxis()) if (bestConnectedDirection.getAxis() == targetDirection.getAxis())
return toPlace; return toPlace;
if (player.isSteppingCarefully() && bestConnectedDirection.getAxis() != targetDirection.getAxis()) if (player.isShiftKeyDown() && bestConnectedDirection.getAxis() != targetDirection.getAxis())
return toPlace; return toPlace;
return toPlace.setValue(FACING, bestConnectedDirection); return toPlace.setValue(FACING, bestConnectedDirection);

View file

@ -1,11 +1,16 @@
package com.simibubi.create.content.kinetics.belt; package com.simibubi.create.content.kinetics.belt;
import java.util.Map;
import com.simibubi.create.AllTags.AllItemTags; import com.simibubi.create.AllTags.AllItemTags;
import com.simibubi.create.foundation.utility.VecHelper; import com.simibubi.create.foundation.utility.VecHelper;
import it.unimi.dsi.fastutil.objects.Object2BooleanOpenHashMap;
import net.minecraft.core.BlockPos; import net.minecraft.core.BlockPos;
import net.minecraft.core.Vec3i; import net.minecraft.core.Vec3i;
import net.minecraft.server.packs.resources.ResourceManagerReloadListener;
import net.minecraft.util.Mth; import net.minecraft.util.Mth;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level; import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.LevelAccessor;
@ -16,9 +21,13 @@ import net.minecraftforge.fluids.capability.CapabilityFluidHandler;
public class BeltHelper { public class BeltHelper {
public static Map<Item, Boolean> uprightCache = new Object2BooleanOpenHashMap<>();
public static final ResourceManagerReloadListener LISTENER = resourceManager -> uprightCache.clear();
public static boolean isItemUpright(ItemStack stack) { public static boolean isItemUpright(ItemStack stack) {
return stack.getCapability(CapabilityFluidHandler.FLUID_HANDLER_ITEM_CAPABILITY) return uprightCache.computeIfAbsent(stack.getItem(),
.isPresent() || AllItemTags.UPRIGHT_ON_BELT.matches(stack); item -> stack.getCapability(CapabilityFluidHandler.FLUID_HANDLER_ITEM_CAPABILITY)
.isPresent() || AllItemTags.UPRIGHT_ON_BELT.matches(stack));
} }
public static BeltBlockEntity getSegmentBE(LevelAccessor world, BlockPos pos) { public static BeltBlockEntity getSegmentBE(LevelAccessor world, BlockPos pos) {

View file

@ -66,7 +66,7 @@ public class ValveHandleBlock extends HandCrankBlock {
return; return;
if (!player.mayBuild()) if (!player.mayBuild())
return; return;
if (AllItems.WRENCH.isIn(player.getItemInHand(event.getHand())) && player.isSteppingCarefully()) if (AllItems.WRENCH.isIn(player.getItemInHand(event.getHand())) && player.isShiftKeyDown())
return; return;
if (vhb.clicked(level, pos, blockState, player, event.getHand())) { if (vhb.clicked(level, pos, blockState, player, event.getHand())) {
@ -94,7 +94,7 @@ public class ValveHandleBlock extends HandCrankBlock {
} }
onBlockEntityUse(level, pos, onBlockEntityUse(level, pos,
hcbe -> (hcbe instanceof ValveHandleBlockEntity vhbe) && vhbe.activate(player.isSteppingCarefully()) hcbe -> (hcbe instanceof ValveHandleBlockEntity vhbe) && vhbe.activate(player.isShiftKeyDown())
? InteractionResult.SUCCESS ? InteractionResult.SUCCESS
: InteractionResult.PASS); : InteractionResult.PASS);
return true; return true;

View file

@ -21,7 +21,7 @@ import com.simibubi.create.content.contraptions.render.ActorInstance;
import com.simibubi.create.content.contraptions.render.ContraptionMatrices; import com.simibubi.create.content.contraptions.render.ContraptionMatrices;
import com.simibubi.create.content.contraptions.render.ContraptionRenderDispatcher; import com.simibubi.create.content.contraptions.render.ContraptionRenderDispatcher;
import com.simibubi.create.content.kinetics.deployer.DeployerBlockEntity.Mode; import com.simibubi.create.content.kinetics.deployer.DeployerBlockEntity.Mode;
import com.simibubi.create.content.logistics.filter.FilterItem; import com.simibubi.create.content.logistics.filter.FilterItemStack;
import com.simibubi.create.content.schematics.SchematicInstances; import com.simibubi.create.content.schematics.SchematicInstances;
import com.simibubi.create.content.schematics.SchematicWorld; import com.simibubi.create.content.schematics.SchematicWorld;
import com.simibubi.create.content.schematics.requirement.ItemRequirement; import com.simibubi.create.content.schematics.requirement.ItemRequirement;
@ -80,9 +80,9 @@ public class DeployerMovementBehaviour implements MovementBehaviour {
public void activate(MovementContext context, BlockPos pos, DeployerFakePlayer player, Mode mode) { public void activate(MovementContext context, BlockPos pos, DeployerFakePlayer player, Mode mode) {
Level world = context.world; Level world = context.world;
ItemStack filter = getFilter(context); FilterItemStack filter = context.getFilterFromBE();
if (AllItems.SCHEMATIC.isIn(filter)) if (AllItems.SCHEMATIC.isIn(filter.item()))
activateAsSchematicPrinter(context, pos, player, world, filter); activateAsSchematicPrinter(context, pos, player, world, filter.item());
Vec3 facingVec = Vec3.atLowerCornerOf(context.state.getValue(DeployerBlock.FACING) Vec3 facingVec = Vec3.atLowerCornerOf(context.state.getValue(DeployerBlock.FACING)
.getNormal()); .getNormal());
@ -222,11 +222,11 @@ public class DeployerMovementBehaviour implements MovementBehaviour {
return; return;
if (player.getMainHandItem() if (player.getMainHandItem()
.isEmpty()) { .isEmpty()) {
ItemStack filter = getFilter(context); FilterItemStack filter = context.getFilterFromBE();
if (AllItems.SCHEMATIC.isIn(filter)) if (AllItems.SCHEMATIC.isIn(filter.item()))
return; return;
ItemStack held = ItemHelper.extract(context.contraption.getSharedInventory(), ItemStack held = ItemHelper.extract(context.contraption.getSharedInventory(),
stack -> FilterItem.test(context.world, stack, filter), 1, false); stack -> filter.test(context.world, stack), 1, false);
player.setItemInHand(InteractionHand.MAIN_HAND, held); player.setItemInHand(InteractionHand.MAIN_HAND, held);
} }
} }
@ -236,7 +236,7 @@ public class DeployerMovementBehaviour implements MovementBehaviour {
if (player == null) if (player == null)
return; return;
Inventory inv = player.getInventory(); Inventory inv = player.getInventory();
ItemStack filter = getFilter(context); FilterItemStack filter = context.getFilterFromBE();
for (List<ItemStack> list : Arrays.asList(inv.armor, inv.offhand, inv.items)) { for (List<ItemStack> list : Arrays.asList(inv.armor, inv.offhand, inv.items)) {
for (int i = 0; i < list.size(); ++i) { for (int i = 0; i < list.size(); ++i) {
@ -244,7 +244,7 @@ public class DeployerMovementBehaviour implements MovementBehaviour {
if (itemstack.isEmpty()) if (itemstack.isEmpty())
continue; continue;
if (list == inv.items && i == inv.selected && FilterItem.test(context.world, itemstack, filter)) if (list == inv.items && i == inv.selected && filter.test(context.world, itemstack))
continue; continue;
dropItem(context, itemstack); dropItem(context, itemstack);
@ -278,10 +278,6 @@ public class DeployerMovementBehaviour implements MovementBehaviour {
return (DeployerFakePlayer) context.temporaryData; return (DeployerFakePlayer) context.temporaryData;
} }
private ItemStack getFilter(MovementContext context) {
return ItemStack.of(context.blockEntityData.getCompound("Filter"));
}
private Mode getMode(MovementContext context) { private Mode getMode(MovementContext context) {
return NBTHelper.readEnum(context.blockEntityData, "Mode", Mode.class); return NBTHelper.readEnum(context.blockEntityData, "Mode", Mode.class);
} }

View file

@ -32,9 +32,7 @@ import net.minecraft.world.entity.player.Player;
import net.minecraft.world.level.Level; import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.AABB; import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.Vec3; import net.minecraft.world.phys.Vec3;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.phys.shapes.VoxelShape; import net.minecraft.world.phys.shapes.VoxelShape;
import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.Dist;
@ -62,21 +60,20 @@ public class AirCurrent {
if (direction == null) if (direction == null)
rebuild(); rebuild();
Level world = source.getAirCurrentWorld(); Level world = source.getAirCurrentWorld();
Direction facing = direction;
if (world != null && world.isClientSide) { if (world != null && world.isClientSide) {
float offset = pushing ? 0.5f : maxDistance + .5f; float offset = pushing ? 0.5f : maxDistance + .5f;
Vec3 pos = VecHelper.getCenterOf(source.getAirCurrentPos()) Vec3 pos = VecHelper.getCenterOf(source.getAirCurrentPos())
.add(Vec3.atLowerCornerOf(facing.getNormal()) .add(Vec3.atLowerCornerOf(direction.getNormal())
.scale(offset)); .scale(offset));
if (world.random.nextFloat() < AllConfigs.client().fanParticleDensity.get()) if (world.random.nextFloat() < AllConfigs.client().fanParticleDensity.get())
world.addParticle(new AirFlowParticleData(source.getAirCurrentPos()), pos.x, pos.y, pos.z, 0, 0, 0); world.addParticle(new AirFlowParticleData(source.getAirCurrentPos()), pos.x, pos.y, pos.z, 0, 0, 0);
} }
tickAffectedEntities(world, facing); tickAffectedEntities(world);
tickAffectedHandlers(); tickAffectedHandlers();
} }
protected void tickAffectedEntities(Level world, Direction facing) { protected void tickAffectedEntities(Level world) {
for (Iterator<Entity> iterator = caughtEntities.iterator(); iterator.hasNext();) { for (Iterator<Entity> iterator = caughtEntities.iterator(); iterator.hasNext();) {
Entity entity = iterator.next(); Entity entity = iterator.next();
if (!entity.isAlive() || !entity.getBoundingBox() if (!entity.isAlive() || !entity.getBoundingBox()
@ -85,14 +82,14 @@ public class AirCurrent {
continue; continue;
} }
Vec3 center = VecHelper.getCenterOf(source.getAirCurrentPos()); Vec3i flow = (pushing ? direction : direction.getOpposite()).getNormal();
Vec3i flow = (pushing ? facing : facing.getOpposite()).getNormal();
float sneakModifier = entity.isShiftKeyDown() ? 4096f : 512f;
float speed = Math.abs(source.getSpeed()); float speed = Math.abs(source.getSpeed());
double entityDistance = entity.position() float sneakModifier = entity.isShiftKeyDown() ? 4096f : 512f;
.distanceTo(center); double entityDistance = VecHelper.alignedDistanceToFace(entity.position(), source.getAirCurrentPos(), direction);
float acceleration = (float) (speed / sneakModifier / (entityDistance / maxDistance)); // entityDistanceOld should be removed eventually. Remember that entityDistanceOld cannot be 0 while entityDistance can,
// so division by 0 must be avoided.
double entityDistanceOld = entity.position().distanceTo(VecHelper.getCenterOf(source.getAirCurrentPos()));
float acceleration = (float) (speed / sneakModifier / (entityDistanceOld / maxDistance));
Vec3 previousMotion = entity.getDeltaMovement(); Vec3 previousMotion = entity.getDeltaMovement();
float maxAcceleration = 5; float maxAcceleration = 5;
@ -108,7 +105,6 @@ public class AirCurrent {
if (entity instanceof ServerPlayer) if (entity instanceof ServerPlayer)
((ServerPlayer) entity).connection.aboveGroundTickCount = 0; ((ServerPlayer) entity).connection.aboveGroundTickCount = 0;
entityDistance -= .5f;
FanProcessingType processingType = getTypeAt((float) entityDistance); FanProcessingType processingType = getTypeAt((float) entityDistance);
if (processingType == AllFanProcessingTypes.NONE) if (processingType == AllFanProcessingTypes.NONE)
@ -229,57 +225,75 @@ public class AirCurrent {
} }
public static float getFlowLimit(Level world, BlockPos start, float max, Direction facing) { public static float getFlowLimit(Level world, BlockPos start, float max, Direction facing) {
Vec3 directionVec = Vec3.atLowerCornerOf(facing.getNormal()); for (int i = 0; i < max; i++) {
Vec3 planeVec = VecHelper.axisAlingedPlaneOf(directionVec); BlockPos currentPos = start.relative(facing, i + 1);
if (!world.isLoaded(currentPos)) {
return i;
}
// 4 Rays test for holes in the shapes blocking the flow
float offsetDistance = .25f;
Vec3[] offsets = new Vec3[] { planeVec.multiply(offsetDistance, offsetDistance, offsetDistance),
planeVec.multiply(-offsetDistance, -offsetDistance, offsetDistance),
planeVec.multiply(offsetDistance, -offsetDistance, -offsetDistance),
planeVec.multiply(-offsetDistance, offsetDistance, -offsetDistance), };
float limitedDistance = 0;
// Determine the distance of the air flow
Outer: for (int i = 1; i <= max; i++) {
BlockPos currentPos = start.relative(facing, i);
if (!world.isLoaded(currentPos))
break;
BlockState state = world.getBlockState(currentPos); BlockState state = world.getBlockState(currentPos);
BlockState copycatState = CopycatBlock.getMaterial(world, currentPos); BlockState copycatState = CopycatBlock.getMaterial(world, currentPos);
if (shouldAlwaysPass(copycatState.isAir() ? state : copycatState)) if (shouldAlwaysPass(copycatState.isAir() ? state : copycatState)) {
continue; continue;
VoxelShape voxelshape = state.getCollisionShape(world, currentPos, CollisionContext.empty());
if (voxelshape.isEmpty())
continue;
if (voxelshape == Shapes.block()) {
max = i - 1;
break;
} }
for (Vec3 offset : offsets) { VoxelShape shape = state.getCollisionShape(world, currentPos);
Vec3 rayStart = VecHelper.getCenterOf(currentPos) if (shape.isEmpty()) {
.subtract(directionVec.scale(.5f + 1 / 32f)) continue;
.add(offset);
Vec3 rayEnd = rayStart.add(directionVec.scale(1 + 1 / 32f));
BlockHitResult blockraytraceresult =
world.clipWithInteractionOverride(rayStart, rayEnd, currentPos, voxelshape, state);
if (blockraytraceresult == null)
continue Outer;
double distance = i - 1 + blockraytraceresult.getLocation()
.distanceTo(rayStart);
if (limitedDistance < distance)
limitedDistance = (float) distance;
} }
if (shape == Shapes.block()) {
max = limitedDistance; return i;
break; }
double shapeDepth = findMaxDepth(shape, facing);
if (shapeDepth == Double.POSITIVE_INFINITY) {
continue;
}
return Math.min((float) (i + shapeDepth + 1/32d), max);
} }
return max; return max;
} }
private static final double[][] DEPTH_TEST_COORDINATES = {
{ 0.25, 0.25 },
{ 0.25, 0.75 },
{ 0.5, 0.5 },
{ 0.75, 0.25 },
{ 0.75, 0.75 }
};
// Finds the maximum depth of the shape when traveling in the given direction.
// The result is always positive.
// If there is a hole, the result will be Double.POSITIVE_INFINITY.
private static double findMaxDepth(VoxelShape shape, Direction direction) {
Direction.Axis axis = direction.getAxis();
Direction.AxisDirection axisDirection = direction.getAxisDirection();
double maxDepth = 0;
for (double[] coordinates : DEPTH_TEST_COORDINATES) {
double depth;
if (axisDirection == Direction.AxisDirection.POSITIVE) {
double min = shape.min(axis, coordinates[0], coordinates[1]);
if (min == Double.POSITIVE_INFINITY) {
return Double.POSITIVE_INFINITY;
}
depth = min;
} else {
double max = shape.max(axis, coordinates[0], coordinates[1]);
if (max == Double.NEGATIVE_INFINITY) {
return Double.POSITIVE_INFINITY;
}
depth = 1 - max;
}
if (depth > maxDepth) {
maxDepth = depth;
}
}
return maxDepth;
}
private static boolean shouldAlwaysPass(BlockState state) { private static boolean shouldAlwaysPass(BlockState state) {
return AllTags.AllBlockTags.FAN_TRANSPARENT.matches(state); return AllTags.AllBlockTags.FAN_TRANSPARENT.matches(state);
} }

View file

@ -16,6 +16,8 @@ public class TurntableHandler {
Minecraft mc = Minecraft.getInstance(); Minecraft mc = Minecraft.getInstance();
BlockPos pos = mc.player.blockPosition(); BlockPos pos = mc.player.blockPosition();
if (mc.gameMode == null)
return;
if (!AllBlocks.TURNTABLE.has(mc.level.getBlockState(pos))) if (!AllBlocks.TURNTABLE.has(mc.level.getBlockState(pos)))
return; return;
if (!mc.player.isOnGround()) if (!mc.player.isOnGround())

View file

@ -8,7 +8,6 @@ import javax.annotation.Nonnull;
import com.simibubi.create.AllItems; import com.simibubi.create.AllItems;
import com.simibubi.create.AllKeys; import com.simibubi.create.AllKeys;
import com.simibubi.create.content.fluids.transfer.GenericItemEmptying;
import com.simibubi.create.content.logistics.filter.AttributeFilterMenu.WhitelistMode; import com.simibubi.create.content.logistics.filter.AttributeFilterMenu.WhitelistMode;
import com.simibubi.create.foundation.utility.Components; import com.simibubi.create.foundation.utility.Components;
import com.simibubi.create.foundation.utility.Lang; import com.simibubi.create.foundation.utility.Lang;
@ -33,7 +32,6 @@ import net.minecraft.world.item.context.UseOnContext;
import net.minecraft.world.level.Level; import net.minecraft.world.level.Level;
import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn; import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.items.ItemHandlerHelper; import net.minecraftforge.items.ItemHandlerHelper;
import net.minecraftforge.items.ItemStackHandler; import net.minecraftforge.items.ItemStackHandler;
import net.minecraftforge.network.NetworkHooks; import net.minecraftforge.network.NetworkHooks;
@ -188,146 +186,7 @@ public class FilterItem extends Item implements MenuProvider {
return newInv; return newInv;
} }
public static boolean test(Level world, ItemStack stack, ItemStack filter) { public static boolean testDirect(ItemStack filter, ItemStack stack, boolean matchNBT) {
return test(world, stack, filter, false);
}
public static boolean test(Level world, FluidStack stack, ItemStack filter) {
return test(world, stack, filter, true);
}
public static boolean test(Level world, ItemStack stack, ItemStack filter, boolean matchNBT) {
if (filter.isEmpty())
return true;
if (!(filter.getItem() instanceof FilterItem))
return testDirect(filter, stack, matchNBT);
boolean defaults = !filter.hasTag();
if (defaults) {
return testDirect(filter, stack, matchNBT);
}
if (AllItems.FILTER.get() == filter.getItem()) {
ItemStackHandler filterItems = getFilterItems(filter);
boolean respectNBT = defaults ? false
: filter.getTag()
.getBoolean("RespectNBT");
boolean blacklist = defaults ? false
: filter.getTag()
.getBoolean("Blacklist");
boolean isEmpty = true;
for (int slot = 0; slot < filterItems.getSlots(); slot++) {
ItemStack stackInSlot = filterItems.getStackInSlot(slot);
if (stackInSlot.isEmpty())
continue;
isEmpty = false;
boolean matches = test(world, stack, stackInSlot, respectNBT);
if (matches)
return !blacklist;
}
if (isEmpty) {
return testDirect(filter, stack, matchNBT);
}
return blacklist;
}
if (AllItems.ATTRIBUTE_FILTER.get() == filter.getItem()) {
ListTag attributes = defaults ? new ListTag()
: filter.getTag()
.getList("MatchedAttributes", Tag.TAG_COMPOUND);
if (attributes.isEmpty()) {
return testDirect(filter, stack, matchNBT);
}
WhitelistMode whitelistMode = WhitelistMode.values()[defaults ? 0
: filter.getTag()
.getInt("WhitelistMode")];
for (Tag inbt : attributes) {
CompoundTag compound = (CompoundTag) inbt;
ItemAttribute attribute = ItemAttribute.fromNBT(compound);
if (attribute == null)
continue;
boolean matches = attribute.appliesTo(stack, world) != compound.getBoolean("Inverted");
if (matches) {
switch (whitelistMode) {
case BLACKLIST:
return false;
case WHITELIST_CONJ:
continue;
case WHITELIST_DISJ:
return true;
}
} else {
switch (whitelistMode) {
case BLACKLIST:
continue;
case WHITELIST_CONJ:
return false;
case WHITELIST_DISJ:
continue;
}
}
}
switch (whitelistMode) {
case BLACKLIST:
return true;
case WHITELIST_CONJ:
return true;
case WHITELIST_DISJ:
return false;
}
}
return false;
}
public static boolean test(Level world, FluidStack stack, ItemStack filter, boolean matchNBT) {
if (filter.isEmpty())
return true;
if (stack.isEmpty())
return false;
if (!(filter.getItem() instanceof FilterItem)) {
if (!GenericItemEmptying.canItemBeEmptied(world, filter))
return false;
FluidStack fluidInFilter = GenericItemEmptying.emptyItem(world, filter, true)
.getFirst();
if (fluidInFilter == null)
return false;
if (!matchNBT)
return fluidInFilter.getFluid()
.isSame(stack.getFluid());
boolean fluidEqual = fluidInFilter.isFluidEqual(stack);
return fluidEqual;
}
boolean defaults = !filter.hasTag();
if (AllItems.FILTER.get() == filter.getItem()) {
ItemStackHandler filterItems = getFilterItems(filter);
boolean respectNBT = defaults ? false
: filter.getTag()
.getBoolean("RespectNBT");
boolean blacklist = defaults ? false
: filter.getTag()
.getBoolean("Blacklist");
for (int slot = 0; slot < filterItems.getSlots(); slot++) {
ItemStack stackInSlot = filterItems.getStackInSlot(slot);
if (stackInSlot.isEmpty())
continue;
boolean matches = test(world, stack, stackInSlot, respectNBT);
if (matches)
return !blacklist;
}
return blacklist;
}
return false;
}
private static boolean testDirect(ItemStack filter, ItemStack stack, boolean matchNBT) {
if (matchNBT) { if (matchNBT) {
return ItemHandlerHelper.canItemStacksStack(filter, stack); return ItemHandlerHelper.canItemStacksStack(filter, stack);
} else { } else {

View file

@ -0,0 +1,237 @@
package com.simibubi.create.content.logistics.filter;
import java.util.ArrayList;
import java.util.List;
import com.simibubi.create.AllItems;
import com.simibubi.create.content.fluids.transfer.GenericItemEmptying;
import com.simibubi.create.foundation.utility.Pair;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.nbt.ListTag;
import net.minecraft.nbt.Tag;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.items.ItemStackHandler;
public class FilterItemStack {
private ItemStack filterItemStack;
private boolean fluidExtracted;
private FluidStack filterFluidStack;
public static FilterItemStack of(ItemStack filter) {
if (filter.hasTag()) {
if (AllItems.FILTER.isIn(filter))
return new ListFilterItemStack(filter);
if (AllItems.ATTRIBUTE_FILTER.isIn(filter))
return new AttributeFilterItemStack(filter);
}
return new FilterItemStack(filter);
}
public static FilterItemStack of(CompoundTag tag) {
return of(ItemStack.of(tag));
}
public static FilterItemStack empty() {
return of(ItemStack.EMPTY);
}
public boolean isEmpty() {
return filterItemStack.isEmpty();
}
public CompoundTag serializeNBT() {
return filterItemStack.serializeNBT();
}
public ItemStack item() {
return filterItemStack;
}
public FluidStack fluid(Level level) {
resolveFluid(level);
return filterFluidStack;
}
public boolean isFilterItem() {
return filterItemStack.getItem() instanceof FilterItem;
}
//
public boolean test(Level world, ItemStack stack) {
return test(world, stack, false);
}
public boolean test(Level world, FluidStack stack) {
return test(world, stack, true);
}
public boolean test(Level world, ItemStack stack, boolean matchNBT) {
if (isEmpty())
return true;
return FilterItem.testDirect(filterItemStack, stack, matchNBT);
}
public boolean test(Level world, FluidStack stack, boolean matchNBT) {
if (isEmpty())
return true;
if (stack.isEmpty())
return false;
resolveFluid(world);
if (filterFluidStack.isEmpty())
return false;
if (!matchNBT)
return filterFluidStack.getFluid()
.isSame(stack.getFluid());
return filterFluidStack.isFluidEqual(stack);
}
//
private void resolveFluid(Level world) {
if (!fluidExtracted) {
fluidExtracted = true;
if (GenericItemEmptying.canItemBeEmptied(world, filterItemStack))
filterFluidStack = GenericItemEmptying.emptyItem(world, filterItemStack, true)
.getFirst();
}
}
protected FilterItemStack(ItemStack filter) {
filterItemStack = filter;
filterFluidStack = FluidStack.EMPTY;
fluidExtracted = false;
}
public static class ListFilterItemStack extends FilterItemStack {
public List<FilterItemStack> containedItems;
public boolean shouldRespectNBT;
public boolean isBlacklist;
protected ListFilterItemStack(ItemStack filter) {
super(filter);
boolean defaults = !filter.hasTag();
containedItems = new ArrayList<>();
ItemStackHandler items = FilterItem.getFilterItems(filter);
for (int i = 0; i < items.getSlots(); i++) {
ItemStack stackInSlot = items.getStackInSlot(i);
if (!stackInSlot.isEmpty())
containedItems.add(FilterItemStack.of(stackInSlot));
}
shouldRespectNBT = !defaults ? false
: filter.getTag()
.getBoolean("RespectNBT");
isBlacklist = defaults ? false
: filter.getTag()
.getBoolean("Blacklist");
}
@Override
public boolean test(Level world, ItemStack stack, boolean matchNBT) {
if (containedItems.isEmpty())
return super.test(world, stack, matchNBT);
for (FilterItemStack filterItemStack : containedItems)
if (filterItemStack.test(world, stack, shouldRespectNBT))
return !isBlacklist;
return isBlacklist;
}
@Override
public boolean test(Level world, FluidStack stack, boolean matchNBT) {
for (FilterItemStack filterItemStack : containedItems)
if (filterItemStack.test(world, stack, shouldRespectNBT))
return !isBlacklist;
return isBlacklist;
}
}
public static class AttributeFilterItemStack extends FilterItemStack {
public enum WhitelistMode {
WHITELIST_DISJ, WHITELIST_CONJ, BLACKLIST;
}
public WhitelistMode whitelistMode;
public List<Pair<ItemAttribute, Boolean>> attributeTests;
protected AttributeFilterItemStack(ItemStack filter) {
super(filter);
boolean defaults = !filter.hasTag();
attributeTests = new ArrayList<>();
whitelistMode = WhitelistMode.values()[defaults ? 0
: filter.getTag()
.getInt("WhitelistMode")];
ListTag attributes = defaults ? new ListTag()
: filter.getTag()
.getList("MatchedAttributes", Tag.TAG_COMPOUND);
for (Tag inbt : attributes) {
CompoundTag compound = (CompoundTag) inbt;
ItemAttribute attribute = ItemAttribute.fromNBT(compound);
if (attribute != null)
attributeTests.add(Pair.of(attribute, compound.getBoolean("Inverted")));
}
}
@Override
public boolean test(Level world, FluidStack stack, boolean matchNBT) {
return false;
}
@Override
public boolean test(Level world, ItemStack stack, boolean matchNBT) {
if (attributeTests.isEmpty())
return super.test(world, stack, matchNBT);
for (Pair<ItemAttribute, Boolean> test : attributeTests) {
ItemAttribute attribute = test.getFirst();
boolean inverted = test.getSecond();
boolean matches = attribute.appliesTo(stack, world) != inverted;
if (matches) {
switch (whitelistMode) {
case BLACKLIST:
return false;
case WHITELIST_CONJ:
continue;
case WHITELIST_DISJ:
return true;
}
} else {
switch (whitelistMode) {
case BLACKLIST:
continue;
case WHITELIST_CONJ:
return false;
case WHITELIST_DISJ:
continue;
}
}
}
switch (whitelistMode) {
case BLACKLIST:
return true;
case WHITELIST_CONJ:
return true;
case WHITELIST_DISJ:
return false;
}
return false;
}
}
}

View file

@ -4,7 +4,7 @@ import java.util.List;
import com.simibubi.create.content.contraptions.behaviour.MovementBehaviour; import com.simibubi.create.content.contraptions.behaviour.MovementBehaviour;
import com.simibubi.create.content.contraptions.behaviour.MovementContext; import com.simibubi.create.content.contraptions.behaviour.MovementContext;
import com.simibubi.create.content.logistics.filter.FilterItem; import com.simibubi.create.content.logistics.filter.FilterItemStack;
import com.simibubi.create.foundation.item.ItemHelper; import com.simibubi.create.foundation.item.ItemHelper;
import net.minecraft.core.BlockPos; import net.minecraft.core.BlockPos;
@ -71,14 +71,14 @@ public class FunnelMovementBehaviour implements MovementBehaviour {
.isEmpty()) .isEmpty())
return; return;
ItemStack filter = getFilter(context); FilterItemStack filter = context.getFilterFromBE();
int filterAmount = context.blockEntityData.getInt("FilterAmount"); int filterAmount = context.blockEntityData.getInt("FilterAmount");
boolean upTo = context.blockEntityData.getBoolean("UpTo"); boolean upTo = context.blockEntityData.getBoolean("UpTo");
if (filterAmount <= 0) if (filterAmount <= 0)
filterAmount = hasFilter ? 64 : 1; filterAmount = hasFilter ? 64 : 1;
ItemStack extract = ItemHelper.extract(context.contraption.getSharedInventory(), ItemStack extract = ItemHelper.extract(context.contraption.getSharedInventory(),
s -> FilterItem.test(world, s, filter), s -> filter.test(world, s),
upTo ? ItemHelper.ExtractionCountMode.UPTO : ItemHelper.ExtractionCountMode.EXACTLY, filterAmount, false); upTo ? ItemHelper.ExtractionCountMode.UPTO : ItemHelper.ExtractionCountMode.EXACTLY, filterAmount, false);
if (extract.isEmpty()) if (extract.isEmpty())
@ -97,13 +97,13 @@ public class FunnelMovementBehaviour implements MovementBehaviour {
private void succ(MovementContext context, BlockPos pos) { private void succ(MovementContext context, BlockPos pos) {
Level world = context.world; Level world = context.world;
List<ItemEntity> items = world.getEntitiesOfClass(ItemEntity.class, new AABB(pos)); List<ItemEntity> items = world.getEntitiesOfClass(ItemEntity.class, new AABB(pos));
ItemStack filter = getFilter(context); FilterItemStack filter = context.getFilterFromBE();
for (ItemEntity item : items) { for (ItemEntity item : items) {
if (!item.isAlive()) if (!item.isAlive())
continue; continue;
ItemStack toInsert = item.getItem(); ItemStack toInsert = item.getItem();
if (!filter.isEmpty() && !FilterItem.test(context.world, toInsert, filter)) if (!filter.test(context.world, toInsert))
continue; continue;
ItemStack remainder = ItemStack remainder =
ItemHandlerHelper.insertItemStacked(context.contraption.getSharedInventory(), toInsert, false); ItemHandlerHelper.insertItemStacked(context.contraption.getSharedInventory(), toInsert, false);
@ -124,8 +124,4 @@ public class FunnelMovementBehaviour implements MovementBehaviour {
return true; return true;
} }
private ItemStack getFilter(MovementContext context) {
return hasFilter ? ItemStack.of(context.blockEntityData.getCompound("Filter")) : ItemStack.EMPTY;
}
} }

View file

@ -53,7 +53,7 @@ public class ItemVaultBlock extends Block implements IWrenchable, IBE<ItemVaultB
@Override @Override
public BlockState getStateForPlacement(BlockPlaceContext pContext) { public BlockState getStateForPlacement(BlockPlaceContext pContext) {
if (pContext.getPlayer() == null || !pContext.getPlayer() if (pContext.getPlayer() == null || !pContext.getPlayer()
.isSteppingCarefully()) { .isShiftKeyDown()) {
BlockState placedOn = pContext.getLevel() BlockState placedOn = pContext.getLevel()
.getBlockState(pContext.getClickedPos() .getBlockState(pContext.getClickedPos()
.relative(pContext.getClickedFace() .relative(pContext.getClickedFace()

View file

@ -54,7 +54,7 @@ public class ItemVaultItem extends BlockItem {
Player player = ctx.getPlayer(); Player player = ctx.getPlayer();
if (player == null) if (player == null)
return; return;
if (player.isSteppingCarefully()) if (player.isShiftKeyDown())
return; return;
Direction face = ctx.getClickedFace(); Direction face = ctx.getClickedFace();
ItemStack stack = ctx.getItemInHand(); ItemStack stack = ctx.getItemInHand();

View file

@ -35,7 +35,7 @@ public class ExperienceNuggetItem extends Item {
return InteractionResultHolder.consume(itemInHand); return InteractionResultHolder.consume(itemInHand);
} }
int amountUsed = pPlayer.isSteppingCarefully() ? 1 : itemInHand.getCount(); int amountUsed = pPlayer.isShiftKeyDown() ? 1 : itemInHand.getCount();
int total = Mth.ceil(3f * amountUsed); int total = Mth.ceil(3f * amountUsed);
int maxOrbs = amountUsed == 1 ? 1 : 5; int maxOrbs = amountUsed == 1 ? 1 : 5;
int valuePer = Math.max(1, 1 + total / maxOrbs); int valuePer = Math.max(1, 1 + total / maxOrbs);

View file

@ -3,10 +3,12 @@ package com.simibubi.create.content.processing.burner;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
import java.util.Map; import java.util.Map;
import java.util.Optional;
import javax.annotation.ParametersAreNonnullByDefault; import javax.annotation.ParametersAreNonnullByDefault;
import com.simibubi.create.AllBlocks; import com.simibubi.create.AllBlocks;
import com.simibubi.create.AllTags.AllEntityTags;
import com.simibubi.create.foundation.utility.RegisteredObjects; import com.simibubi.create.foundation.utility.RegisteredObjects;
import com.simibubi.create.foundation.utility.VecHelper; import com.simibubi.create.foundation.utility.VecHelper;
@ -14,7 +16,6 @@ import net.minecraft.MethodsReturnNonnullByDefault;
import net.minecraft.core.BlockPos; import net.minecraft.core.BlockPos;
import net.minecraft.core.NonNullList; import net.minecraft.core.NonNullList;
import net.minecraft.core.particles.ParticleTypes; import net.minecraft.core.particles.ParticleTypes;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundEvents;
import net.minecraft.sounds.SoundSource; import net.minecraft.sounds.SoundSource;
import net.minecraft.util.random.WeightedEntry.Wrapper; import net.minecraft.util.random.WeightedEntry.Wrapper;
@ -22,7 +23,6 @@ import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResult; import net.minecraft.world.InteractionResult;
import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.monster.Blaze;
import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.BlockItem; import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.CreativeModeTab; import net.minecraft.world.item.CreativeModeTab;
@ -100,11 +100,9 @@ public class BlazeBurnerBlockItem extends BlockItem {
possibleSpawns.add(spawner.nextSpawnData); possibleSpawns.add(spawner.nextSpawnData);
} }
ResourceLocation blazeId = RegisteredObjects.getKeyOrThrow(EntityType.BLAZE);
for (SpawnData e : possibleSpawns) { for (SpawnData e : possibleSpawns) {
ResourceLocation spawnerEntityId = new ResourceLocation(e.entityToSpawn() Optional<EntityType<?>> optionalEntity = EntityType.by(e.entityToSpawn());
.getString("id")); if (optionalEntity.isEmpty() || !AllEntityTags.BLAZE_BURNER_CAPTURABLE.matches(optionalEntity.get()))
if (!spawnerEntityId.equals(blazeId))
continue; continue;
spawnCaptureEffects(world, VecHelper.getCenterOf(pos)); spawnCaptureEffects(world, VecHelper.getCenterOf(pos));
@ -123,7 +121,7 @@ public class BlazeBurnerBlockItem extends BlockItem {
InteractionHand hand) { InteractionHand hand) {
if (hasCapturedBlaze()) if (hasCapturedBlaze())
return InteractionResult.PASS; return InteractionResult.PASS;
if (!(entity instanceof Blaze)) if (!AllEntityTags.BLAZE_BURNER_CAPTURABLE.matches(entity))
return InteractionResult.PASS; return InteractionResult.PASS;
Level world = player.level; Level world = player.level;

View file

@ -33,12 +33,11 @@ public class AnalogLeverInstance extends BlockEntityInstance<AnalogLeverBlockEnt
indicator = mat.getModel(AllPartialModels.ANALOG_LEVER_INDICATOR, blockState) indicator = mat.getModel(AllPartialModels.ANALOG_LEVER_INDICATOR, blockState)
.createInstance(); .createInstance();
transform(indicator);
AttachFace face = blockState.getValue(AnalogLeverBlock.FACE); AttachFace face = blockState.getValue(AnalogLeverBlock.FACE);
rX = face == AttachFace.FLOOR ? 0 : face == AttachFace.WALL ? 90 : 180; rX = face == AttachFace.FLOOR ? 0 : face == AttachFace.WALL ? 90 : 180;
rY = AngleHelper.horizontalAngle(blockState.getValue(AnalogLeverBlock.FACING)); rY = AngleHelper.horizontalAngle(blockState.getValue(AnalogLeverBlock.FACING));
transform(indicator.loadIdentity());
animateLever(); animateLever();
} }

View file

@ -139,7 +139,7 @@ public class DisplayLinkBlock extends WrenchableDirectionalBlock implements IBE<
BlockHitResult pHit) { BlockHitResult pHit) {
if (pPlayer == null) if (pPlayer == null)
return InteractionResult.PASS; return InteractionResult.PASS;
if (pPlayer.isSteppingCarefully()) if (pPlayer.isShiftKeyDown())
return InteractionResult.PASS; return InteractionResult.PASS;
DistExecutor.unsafeRunWhenOn(Dist.CLIENT, DistExecutor.unsafeRunWhenOn(Dist.CLIENT,
() -> () -> withBlockEntityDo(pLevel, pPos, be -> this.displayScreen(be, pPlayer))); () -> () -> withBlockEntityDo(pLevel, pPos, be -> this.displayScreen(be, pPlayer)));

View file

@ -57,7 +57,7 @@ public class DisplayLinkBlockItem extends BlockItem {
if (player == null) if (player == null)
return InteractionResult.FAIL; return InteractionResult.FAIL;
if (player.isSteppingCarefully() && stack.hasTag()) { if (player.isShiftKeyDown() && stack.hasTag()) {
if (level.isClientSide) if (level.isClientSide)
return InteractionResult.SUCCESS; return InteractionResult.SUCCESS;
player.displayClientMessage(Lang.translateDirect("display_link.clear"), true); player.displayClientMessage(Lang.translateDirect("display_link.clear"), true);

View file

@ -84,7 +84,7 @@ public class SmartObserverBlock extends DirectedDirectionalBlock implements IBE<
if (preferredFacing == null) { if (preferredFacing == null) {
Direction facing = context.getNearestLookingDirection(); Direction facing = context.getNearestLookingDirection();
preferredFacing = context.getPlayer() != null && context.getPlayer() preferredFacing = context.getPlayer() != null && context.getPlayer()
.isSteppingCarefully() ? facing : facing.getOpposite(); .isShiftKeyDown() ? facing : facing.getOpposite();
} }
if (preferredFacing.getAxis() == Axis.Y) { if (preferredFacing.getAxis() == Axis.Y) {
@ -102,7 +102,7 @@ public class SmartObserverBlock extends DirectedDirectionalBlock implements IBE<
@Override @Override
public int getSignal(BlockState blockState, BlockGetter blockAccess, BlockPos pos, Direction side) { public int getSignal(BlockState blockState, BlockGetter blockAccess, BlockPos pos, Direction side) {
return isSignalSource(blockState) && (side == null || side != blockState.getValue(FACING) return isSignalSource(blockState) && (side == null || side != getTargetDirection(blockState)
.getOpposite()) ? 15 : 0; .getOpposite()) ? 15 : 0;
} }

View file

@ -55,7 +55,7 @@ public class ThresholdSwitchBlock extends DirectedDirectionalBlock implements IB
@Override @Override
public boolean canConnectRedstone(BlockState state, BlockGetter world, BlockPos pos, Direction side) { public boolean canConnectRedstone(BlockState state, BlockGetter world, BlockPos pos, Direction side) {
return side != null && side.getOpposite() != state.getValue(FACING); return side != null && side.getOpposite() != getTargetDirection(state);
} }
@Override @Override
@ -65,7 +65,7 @@ public class ThresholdSwitchBlock extends DirectedDirectionalBlock implements IB
@Override @Override
public int getSignal(BlockState blockState, BlockGetter blockAccess, BlockPos pos, Direction side) { public int getSignal(BlockState blockState, BlockGetter blockAccess, BlockPos pos, Direction side) {
if (side == blockState.getValue(FACING) if (side == getTargetDirection(blockState)
.getOpposite()) .getOpposite())
return 0; return 0;
return getBlockEntityOptional(blockAccess, pos).filter(ThresholdSwitchBlockEntity::isPowered) return getBlockEntityOptional(blockAccess, pos).filter(ThresholdSwitchBlockEntity::isPowered)
@ -122,7 +122,7 @@ public class ThresholdSwitchBlock extends DirectedDirectionalBlock implements IB
if (preferredFacing == null) { if (preferredFacing == null) {
Direction facing = context.getNearestLookingDirection(); Direction facing = context.getNearestLookingDirection();
preferredFacing = context.getPlayer() != null && context.getPlayer() preferredFacing = context.getPlayer() != null && context.getPlayer()
.isSteppingCarefully() ? facing : facing.getOpposite(); .isShiftKeyDown() ? facing : facing.getOpposite();
} }
if (preferredFacing.getAxis() == Axis.Y) { if (preferredFacing.getAxis() == Axis.Y) {

View file

@ -188,20 +188,19 @@ public class GlobalRailwayManager {
if (level.dimension() != Level.OVERWORLD) if (level.dimension() != Level.OVERWORLD)
return; return;
for (SignalEdgeGroup group : signalEdgeGroups.values()) { signalEdgeGroups.forEach((id, group) -> {
group.trains.clear(); group.trains.clear();
group.reserved = null; group.reserved = null;
} });
for (TrackGraph graph : trackNetworks.values()) { trackNetworks.forEach((id, graph) -> {
graph.tickPoints(true); graph.tickPoints(true);
graph.resolveIntersectingEdgeGroups(level); graph.resolveIntersectingEdgeGroups(level);
} });
tickTrains(level); tickTrains(level);
for (TrackGraph graph : trackNetworks.values()) trackNetworks.forEach((id, graph) -> graph.tickPoints(false));
graph.tickPoints(false);
GlobalTrainDisplayData.updateTick = level.getGameTime() % 100 == 0; GlobalTrainDisplayData.updateTick = level.getGameTime() % 100 == 0;
if (GlobalTrainDisplayData.updateTick) if (GlobalTrainDisplayData.updateTick)

View file

@ -641,7 +641,7 @@ public class CarriageContraptionEntity extends OrientedContraptionEntity {
if (lookAhead != null) { if (lookAhead != null) {
if (spaceDown) { if (spaceDown) {
carriage.train.manualTick = true; carriage.train.manualTick = true;
nav.startNavigation(lookAhead, -1, false); nav.startNavigation(nav.findPathTo(lookAhead, -1));
carriage.train.manualTick = false; carriage.train.manualTick = false;
navDistanceTotal = nav.distanceToDestination; navDistanceTotal = nav.distanceToDestination;
return true; return true;

View file

@ -304,9 +304,12 @@ public class CarriageSyncData {
TrackNode initialNode1 = forward ? current.node1 : current.node2; TrackNode initialNode1 = forward ? current.node1 : current.node2;
TrackNode initialNode2 = forward ? current.node2 : current.node1; TrackNode initialNode2 = forward ? current.node2 : current.node1;
TrackEdge initialEdge = graph.getConnectionsFrom(initialNode1)
.get(initialNode2); Map<TrackNode, TrackEdge> connectionsFromInitial = graph.getConnectionsFrom(initialNode1);
if (connectionsFromInitial == null)
return -1;
TrackEdge initialEdge = connectionsFromInitial.get(initialNode2);
if (initialEdge == null) if (initialEdge == null)
return -1; // graph changed return -1; // graph changed

View file

@ -15,6 +15,8 @@ import java.util.UUID;
import javax.annotation.Nullable; import javax.annotation.Nullable;
import com.simibubi.create.content.trains.graph.DiscoveredPath;
import org.apache.commons.lang3.mutable.MutableDouble; import org.apache.commons.lang3.mutable.MutableDouble;
import org.apache.commons.lang3.mutable.MutableObject; import org.apache.commons.lang3.mutable.MutableObject;
@ -380,15 +382,11 @@ public class Navigation {
train.reservedSignalBlocks.clear(); train.reservedSignalBlocks.clear();
} }
public double startNavigation(GlobalStation destination, double maxCost, boolean simulate) { public double startNavigation(DiscoveredPath pathTo) {
DiscoveredPath pathTo = findPathTo(destination, maxCost);
boolean noneFound = pathTo == null; boolean noneFound = pathTo == null;
double distance = noneFound ? -1 : Math.abs(pathTo.distance); double distance = noneFound ? -1 : Math.abs(pathTo.distance);
double cost = noneFound ? -1 : pathTo.cost; double cost = noneFound ? -1 : pathTo.cost;
if (simulate)
return cost;
distanceToDestination = distance; distanceToDestination = distance;
if (noneFound) { if (noneFound) {
@ -407,10 +405,10 @@ public class Navigation {
train.reservedSignalBlocks.clear(); train.reservedSignalBlocks.clear();
train.navigation.waitingForSignal = null; train.navigation.waitingForSignal = null;
if (this.destination == null && !simulate) if (this.destination == null)
distanceStartedAt = distance; distanceStartedAt = distance;
if (this.destination == destination) if (this.destination == pathTo.destination)
return 0; return 0;
if (!train.runtime.paused) { if (!train.runtime.paused) {
@ -435,12 +433,19 @@ public class Navigation {
train.status.foundConductor(); train.status.foundConductor();
} }
this.destination = destination; this.destination = pathTo.destination;
return cost; return cost;
} }
@Nullable @Nullable
private DiscoveredPath findPathTo(GlobalStation destination, double maxCost) { public DiscoveredPath findPathTo(GlobalStation destination, double maxCost) {
ArrayList<GlobalStation> destinations = new ArrayList<>();
destinations.add(destination);
return findPathTo(destinations, maxCost);
}
@Nullable
public DiscoveredPath findPathTo(ArrayList<GlobalStation> destinations, double maxCost) {
TrackGraph graph = train.graph; TrackGraph graph = train.graph;
if (graph == null) if (graph == null)
return null; return null;
@ -460,34 +465,36 @@ public class Navigation {
: graph.getConnectionsFrom(initialPoint.node2) : graph.getConnectionsFrom(initialPoint.node2)
.get(initialPoint.node1); .get(initialPoint.node1);
search(Double.MAX_VALUE, maxCost, forward, (distance, cost, reachedVia, currentEntry, globalStation) -> { search(Double.MAX_VALUE, maxCost, forward, destinations, (distance, cost, reachedVia, currentEntry, globalStation) -> {
if (globalStation != destination) for (GlobalStation destination : destinations){
return false; if (globalStation == destination) {
TrackEdge edge = currentEntry.getSecond();
TrackNode node1 = currentEntry.getFirst()
.getFirst();
TrackNode node2 = currentEntry.getFirst()
.getSecond();
TrackEdge edge = currentEntry.getSecond(); List<Couple<TrackNode>> currentPath = new ArrayList<>();
TrackNode node1 = currentEntry.getFirst() Pair<Boolean, Couple<TrackNode>> backTrack = reachedVia.get(edge);
.getFirst(); Couple<TrackNode> toReach = Couple.create(node1, node2);
TrackNode node2 = currentEntry.getFirst() TrackEdge edgeReached = edge;
.getSecond(); while (backTrack != null) {
if (edgeReached == initialEdge)
break;
if (backTrack.getFirst())
currentPath.add(0, toReach);
toReach = backTrack.getSecond();
edgeReached = graph.getConnection(toReach);
backTrack = reachedVia.get(edgeReached);
}
List<Couple<TrackNode>> currentPath = new ArrayList<>(); double position = edge.getLength() - destination.getLocationOn(edge);
Pair<Boolean, Couple<TrackNode>> backTrack = reachedVia.get(edge); double distanceToDestination = distance - position;
Couple<TrackNode> toReach = Couple.create(node1, node2); results.set(forward, new DiscoveredPath((forward ? 1 : -1) * distanceToDestination, cost, currentPath, destination));
TrackEdge edgeReached = edge; return true;
while (backTrack != null) { }
if (edgeReached == initialEdge)
break;
if (backTrack.getFirst())
currentPath.add(0, toReach);
toReach = backTrack.getSecond();
edgeReached = graph.getConnection(toReach);
backTrack = reachedVia.get(edgeReached);
} }
return false;
double position = edge.getLength() - destination.getLocationOn(edge);
double distanceToDestination = distance - position;
results.set(forward, new DiscoveredPath((forward ? 1 : -1) * distanceToDestination, cost, currentPath));
return true;
}); });
} }
@ -508,18 +515,6 @@ public class Navigation {
return frontBetter ? front : back; return frontBetter ? front : back;
} }
public class DiscoveredPath {
List<Couple<TrackNode>> path;
double distance;
double cost;
public DiscoveredPath(double distance, double cost, List<Couple<TrackNode>> path) {
this.distance = distance;
this.cost = cost;
this.path = path;
}
}
public GlobalStation findNearestApproachable(boolean forward) { public GlobalStation findNearestApproachable(boolean forward) {
TrackGraph graph = train.graph; TrackGraph graph = train.graph;
if (graph == null) if (graph == null)
@ -530,7 +525,7 @@ public class Navigation {
double minDistance = .75f * (train.speed * train.speed) / (2 * acceleration); double minDistance = .75f * (train.speed * train.speed) / (2 * acceleration);
double maxDistance = Math.max(32, 1.5f * (train.speed * train.speed) / (2 * acceleration)); double maxDistance = Math.max(32, 1.5f * (train.speed * train.speed) / (2 * acceleration));
search(maxDistance, forward, (distance, cost, reachedVia, currentEntry, globalStation) -> { search(maxDistance, forward, null, (distance, cost, reachedVia, currentEntry, globalStation) -> {
if (distance < minDistance) if (distance < minDistance)
return false; return false;
@ -548,11 +543,11 @@ public class Navigation {
return result.getValue(); return result.getValue();
} }
public void search(double maxDistance, boolean forward, StationTest stationTest) { public void search(double maxDistance, boolean forward, ArrayList<GlobalStation> destinations, StationTest stationTest) {
search(maxDistance, -1, forward, stationTest); search(maxDistance, -1, forward, destinations, stationTest);
} }
public void search(double maxDistance, double maxCost, boolean forward, StationTest stationTest) { public void search(double maxDistance, double maxCost, boolean forward, ArrayList<GlobalStation> destinations, StationTest stationTest) {
TrackGraph graph = train.graph; TrackGraph graph = train.graph;
if (graph == null) if (graph == null)
return; return;
@ -614,10 +609,58 @@ public class Navigation {
double distanceToNode2 = forward ? initialEdge.getLength() - startingPoint.position : startingPoint.position; double distanceToNode2 = forward ? initialEdge.getLength() - startingPoint.position : startingPoint.position;
frontier.add(new FrontierEntry(distanceToNode2, 0, initialNode1, initialNode2, initialEdge));
int signalWeight = Mth.clamp(ticksWaitingForSignal * 2, Train.Penalties.RED_SIGNAL, 200); int signalWeight = Mth.clamp(ticksWaitingForSignal * 2, Train.Penalties.RED_SIGNAL, 200);
Search: while (!frontier.isEmpty()) { // Apply penalties to initial edge
int initialPenalty = 0;
if (costRelevant)
initialPenalty += penalties.getOrDefault(initialEdge, 0);
EdgeData initialSignalData = initialEdge.getEdgeData();
if (initialSignalData.hasPoints()) {
for (TrackEdgePoint point : initialSignalData.getPoints()) {
if (point.getLocationOn(initialEdge) < initialEdge.getLength() - distanceToNode2)
continue;
if (costRelevant && distanceToNode2 + initialPenalty > maxCost)
return;
if (!point.canNavigateVia(initialNode2))
return;
if (point instanceof SignalBoundary signal) {
if (signal.isForcedRed(initialNode2)) {
initialPenalty += Train.Penalties.REDSTONE_RED_SIGNAL;
continue;
}
UUID group = signal.getGroup(initialNode2);
if (group == null)
continue;
SignalEdgeGroup signalEdgeGroup = Create.RAILWAYS.signalEdgeGroups.get(group);
if (signalEdgeGroup == null)
continue;
if (signalEdgeGroup.isOccupiedUnless(signal)) {
initialPenalty += signalWeight;
signalWeight /= 2;
}
}
if (point instanceof GlobalStation station) {
Train presentTrain = station.getPresentTrain();
boolean isOwnStation = presentTrain == train;
if (presentTrain != null && !isOwnStation)
initialPenalty += Train.Penalties.STATION_WITH_TRAIN;
if (station.canApproachFrom(initialNode2) && stationTest.test(distanceToNode2, distanceToNode2 + initialPenalty, reachedVia,
Pair.of(Couple.create(initialNode1, initialNode2), initialEdge), station))
return;
if (!isOwnStation)
initialPenalty += Train.Penalties.STATION;
}
}
}
if (costRelevant && distanceToNode2 + initialPenalty > maxCost)
return;
frontier.add(new FrontierEntry(distanceToNode2, initialPenalty, initialNode1, initialNode2, initialEdge));
while (!frontier.isEmpty()) {
FrontierEntry entry = frontier.poll(); FrontierEntry entry = frontier.poll();
if (!visited.add(entry.edge)) if (!visited.add(entry.edge))
continue; continue;
@ -632,51 +675,19 @@ public class Navigation {
TrackNode node1 = entry.node1; TrackNode node1 = entry.node1;
TrackNode node2 = entry.node2; TrackNode node2 = entry.node2;
if (costRelevant) if (entry.hasDestination) {
penalty += penalties.getOrDefault(edge, 0); EdgeData signalData = edge.getEdgeData();
if (signalData.hasPoints()) {
EdgeData signalData = edge.getEdgeData(); for (TrackEdgePoint point : signalData.getPoints()) {
if (signalData.hasPoints()) { if (point instanceof GlobalStation station) {
for (TrackEdgePoint point : signalData.getPoints()) { if (station.canApproachFrom(node2) && stationTest.test(distance, penalty, reachedVia,
if (node1 == initialNode1 && point.getLocationOn(edge) < edge.getLength() - distanceToNode2) Pair.of(Couple.create(node1, node2), edge), station))
continue; return;
if (costRelevant && distance + penalty > maxCost)
continue Search;
if (!point.canNavigateVia(node2))
continue Search;
if (point instanceof SignalBoundary signal) {
if (signal.isForcedRed(node2)) {
penalty += Train.Penalties.REDSTONE_RED_SIGNAL;
continue;
} }
UUID group = signal.getGroup(node2);
if (group == null)
continue;
SignalEdgeGroup signalEdgeGroup = Create.RAILWAYS.signalEdgeGroups.get(group);
if (signalEdgeGroup == null)
continue;
if (signalEdgeGroup.isOccupiedUnless(signal)) {
penalty += signalWeight;
signalWeight /= 2;
}
}
if (point instanceof GlobalStation station) {
Train presentTrain = station.getPresentTrain();
boolean isOwnStation = presentTrain == train;
if (presentTrain != null && !isOwnStation)
penalty += Train.Penalties.STATION_WITH_TRAIN;
if (station.canApproachFrom(node2) && stationTest.test(distance, distance + penalty, reachedVia,
Pair.of(Couple.create(node1, node2), edge), station))
return;
if (!isOwnStation)
penalty += Train.Penalties.STATION;
} }
} }
} }
if (costRelevant && distance + penalty > maxCost)
continue;
List<Entry<TrackNode, TrackEdge>> validTargets = new ArrayList<>(); List<Entry<TrackNode, TrackEdge>> validTargets = new ArrayList<>();
Map<TrackNode, TrackEdge> connectionsFrom = graph.getConnectionsFrom(node2); Map<TrackNode, TrackEdge> connectionsFrom = graph.getConnectionsFrom(node2);
for (Entry<TrackNode, TrackEdge> connection : connectionsFrom.entrySet()) { for (Entry<TrackNode, TrackEdge> connection : connectionsFrom.entrySet()) {
@ -690,15 +701,101 @@ public class Navigation {
if (validTargets.isEmpty()) if (validTargets.isEmpty())
continue; continue;
for (Entry<TrackNode, TrackEdge> target : validTargets) { Search: for (Entry<TrackNode, TrackEdge> target : validTargets) {
if (!validTypes.contains(target.getValue().getTrackMaterial().trackType)) if (!validTypes.contains(target.getValue().getTrackMaterial().trackType))
continue; continue;
TrackNode newNode = target.getKey(); TrackNode newNode = target.getKey();
TrackEdge newEdge = target.getValue(); TrackEdge newEdge = target.getValue();
double newDistance = newEdge.getLength() + distance;
int newPenalty = penalty; int newPenalty = penalty;
double edgeLength = newEdge.getLength();
double newDistance = distance + edgeLength;
if (costRelevant)
newPenalty += penalties.getOrDefault(newEdge, 0);
// Apply penalty to next connected edge
boolean hasDestination = false;
EdgeData signalData = newEdge.getEdgeData();
if (signalData.hasPoints()) {
for (TrackEdgePoint point : signalData.getPoints()) {
if (node2 == initialNode1 && point.getLocationOn(newEdge) < edgeLength - distanceToNode2)
continue;
if (costRelevant && newDistance + newPenalty > maxCost)
continue Search;
if (!point.canNavigateVia(newNode))
continue Search;
if (point instanceof SignalBoundary signal) {
if (signal.isForcedRed(newNode)) {
newPenalty += Train.Penalties.REDSTONE_RED_SIGNAL;
continue;
}
UUID group = signal.getGroup(newNode);
if (group == null)
continue;
SignalEdgeGroup signalEdgeGroup = Create.RAILWAYS.signalEdgeGroups.get(group);
if (signalEdgeGroup == null)
continue;
if (signalEdgeGroup.isOccupiedUnless(signal)) {
newPenalty += signalWeight;
signalWeight /= 2;
}
}
if (point instanceof GlobalStation station) {
Train presentTrain = station.getPresentTrain();
boolean isOwnStation = presentTrain == train;
if (presentTrain != null && !isOwnStation)
newPenalty += Train.Penalties.STATION_WITH_TRAIN;
if (station.canApproachFrom(newNode) && stationTest.test(newDistance, newDistance + newPenalty, reachedVia,
Pair.of(Couple.create(node2, newNode), newEdge), station)) {
hasDestination = true;
continue;
}
if (!isOwnStation)
newPenalty += Train.Penalties.STATION;
}
}
}
if (costRelevant && newDistance + newPenalty > maxCost)
continue;
double remainingDist = 0;
// Calculate remaining distance estimator for next connected edge
if (destinations != null && !destinations.isEmpty()) {
remainingDist = Double.MAX_VALUE;
Vec3 newNodePosition = newNode.getLocation().getLocation();
for (GlobalStation destination : destinations) {
TrackNodeLocation destinationNode = destination.edgeLocation.getFirst();
double dMin = Math.abs(newNodePosition.x - destinationNode.getLocation().x);
double dMid = Math.abs(newNodePosition.y - destinationNode.getLocation().y);
double dMax = Math.abs(newNodePosition.z - destinationNode.getLocation().z);
// Sort distance vector in ascending order
double temp;
if (dMin > dMid) {
temp = dMid;
dMid = dMin;
dMin = temp;
}
if (dMin > dMax) {
temp = dMax;
dMax = dMin;
dMin = temp;
}
if (dMid > dMax) {
temp = dMax;
dMax = dMid;
dMid = temp;
}
// Octile distance from newNode to station node
double currentRemaining = 0.317837245195782 * dMin + 0.414213562373095 * dMid + dMax + destination.position;
if (node2.getLocation().equals(destinationNode))
currentRemaining -= newEdge.getLength() * 2; // Correct the distance estimator for station edge
remainingDist = Math.min(remainingDist, currentRemaining);
}
}
reachedVia.putIfAbsent(newEdge, Pair.of(validTargets.size() > 1, Couple.create(node1, node2))); reachedVia.putIfAbsent(newEdge, Pair.of(validTargets.size() > 1, Couple.create(node1, node2)));
frontier.add(new FrontierEntry(newDistance, newPenalty, node2, newNode, newEdge)); frontier.add(new FrontierEntry(newDistance, newPenalty, remainingDist, hasDestination, node2, newNode, newEdge));
} }
} }
} }
@ -707,6 +804,8 @@ public class Navigation {
double distance; double distance;
int penalty; int penalty;
double remaining;
boolean hasDestination;
TrackNode node1; TrackNode node1;
TrackNode node2; TrackNode node2;
TrackEdge edge; TrackEdge edge;
@ -714,6 +813,17 @@ public class Navigation {
public FrontierEntry(double distance, int penalty, TrackNode node1, TrackNode node2, TrackEdge edge) { public FrontierEntry(double distance, int penalty, TrackNode node1, TrackNode node2, TrackEdge edge) {
this.distance = distance; this.distance = distance;
this.penalty = penalty; this.penalty = penalty;
this.remaining = 0;
this.hasDestination = false;
this.node1 = node1;
this.node2 = node2;
this.edge = edge;
}
public FrontierEntry(double distance, int penalty, double remaining, boolean hasDestination, TrackNode node1, TrackNode node2, TrackEdge edge) {
this.distance = distance;
this.penalty = penalty;
this.remaining = remaining;
this.hasDestination = hasDestination;
this.node1 = node1; this.node1 = node1;
this.node2 = node2; this.node2 = node2;
this.edge = edge; this.edge = edge;
@ -721,7 +831,7 @@ public class Navigation {
@Override @Override
public int compareTo(FrontierEntry o) { public int compareTo(FrontierEntry o) {
return Double.compare(distance + penalty, o.distance + o.penalty); return Double.compare(distance + penalty + remaining, o.distance + o.penalty + o.remaining);
} }
} }

View file

@ -24,12 +24,13 @@ import com.simibubi.create.AllMovementBehaviours;
import com.simibubi.create.AllPackets; import com.simibubi.create.AllPackets;
import com.simibubi.create.Create; import com.simibubi.create.Create;
import com.simibubi.create.content.contraptions.behaviour.MovementBehaviour; import com.simibubi.create.content.contraptions.behaviour.MovementBehaviour;
import com.simibubi.create.content.logistics.filter.FilterItem; import com.simibubi.create.content.logistics.filter.FilterItemStack;
import com.simibubi.create.content.trains.bogey.AbstractBogeyBlockEntity; import com.simibubi.create.content.trains.bogey.AbstractBogeyBlockEntity;
import com.simibubi.create.content.trains.entity.Carriage.DimensionalCarriageEntity; import com.simibubi.create.content.trains.entity.Carriage.DimensionalCarriageEntity;
import com.simibubi.create.content.trains.entity.TravellingPoint.IEdgePointListener; import com.simibubi.create.content.trains.entity.TravellingPoint.IEdgePointListener;
import com.simibubi.create.content.trains.entity.TravellingPoint.SteerDirection; import com.simibubi.create.content.trains.entity.TravellingPoint.SteerDirection;
import com.simibubi.create.content.trains.graph.DimensionPalette; import com.simibubi.create.content.trains.graph.DimensionPalette;
import com.simibubi.create.content.trains.graph.DiscoveredPath;
import com.simibubi.create.content.trains.graph.EdgeData; import com.simibubi.create.content.trains.graph.EdgeData;
import com.simibubi.create.content.trains.graph.EdgePointType; import com.simibubi.create.content.trains.graph.EdgePointType;
import com.simibubi.create.content.trains.graph.TrackEdge; import com.simibubi.create.content.trains.graph.TrackEdge;
@ -195,7 +196,7 @@ public class Train {
if (observer == null) if (observer == null)
continue; continue;
ItemStack filter = observer.getFilter(); FilterItemStack filter = observer.getFilter();
if (filter.isEmpty()) { if (filter.isEmpty()) {
observer.keepAlive(this); observer.keepAlive(this);
continue; continue;
@ -223,7 +224,7 @@ public class Train {
ItemStack extractItem = inv.extractItem(slot, 1, true); ItemStack extractItem = inv.extractItem(slot, 1, true);
if (extractItem.isEmpty()) if (extractItem.isEmpty())
continue; continue;
shouldActivate |= FilterItem.test(level, extractItem, filter); shouldActivate |= filter.test(level, extractItem);
} }
} }
@ -235,7 +236,7 @@ public class Train {
FluidStack drain = tank.drain(1, FluidAction.SIMULATE); FluidStack drain = tank.drain(1, FluidAction.SIMULATE);
if (drain.isEmpty()) if (drain.isEmpty())
continue; continue;
shouldActivate |= FilterItem.test(level, drain, filter); shouldActivate |= filter.test(level, drain);
} }
} }
} }
@ -539,14 +540,12 @@ public class Train {
if (!reservedSignalBlocks.isEmpty()) if (!reservedSignalBlocks.isEmpty())
return; return;
GlobalStation destination = navigation.destination;
if (!navigatingManually && fullRefresh) { if (!navigatingManually && fullRefresh) {
GlobalStation preferredDestination = runtime.startCurrentInstruction(); DiscoveredPath preferredPath = runtime.startCurrentInstruction();
if (preferredDestination != null) if (preferredPath != null){
destination = preferredDestination; navigation.startNavigation(preferredPath);
}
} }
navigation.startNavigation(destination, navigatingManually ? -1 : Double.MAX_VALUE, false);
} }
private void tickDerailedSlowdown() { private void tickDerailedSlowdown() {
@ -601,7 +600,7 @@ public class Train {
Vec3 start = (speed < 0 ? trailingPoint : leadingPoint).getPosition(graph); Vec3 start = (speed < 0 ? trailingPoint : leadingPoint).getPosition(graph);
Vec3 end = (speed < 0 ? leadingPoint : trailingPoint).getPosition(graph); Vec3 end = (speed < 0 ? leadingPoint : trailingPoint).getPosition(graph);
Pair<Train, Vec3> collision = findCollidingTrain(level, start, end, this, dimension); Pair<Train, Vec3> collision = findCollidingTrain(level, start, end, dimension);
if (collision == null) if (collision == null)
return; return;
@ -617,13 +616,16 @@ public class Train {
train.crash(); train.crash();
} }
public static Pair<Train, Vec3> findCollidingTrain(Level level, Vec3 start, Vec3 end, Train ignore, public Pair<Train, Vec3> findCollidingTrain(Level level, Vec3 start, Vec3 end, ResourceKey<Level> dimension) {
ResourceKey<Level> dimension) { Vec3 diff = end.subtract(start);
for (Train train : Create.RAILWAYS.sided(level).trains.values()) { double maxDistanceSqr = Math.pow(AllConfigs.server().trains.maxAssemblyLength.get(), 2.0);
if (train == ignore)
Trains: for (Train train : Create.RAILWAYS.sided(level).trains.values()) {
if (train == this)
continue;
if (train.graph != null && train.graph != graph)
continue; continue;
Vec3 diff = end.subtract(start);
Vec3 lastPoint = null; Vec3 lastPoint = null;
for (Carriage otherCarriage : train.carriages) { for (Carriage otherCarriage : train.carriages) {
@ -643,6 +645,10 @@ public class Train {
Vec3 start2 = otherLeading.getPosition(train.graph); Vec3 start2 = otherLeading.getPosition(train.graph);
Vec3 end2 = otherTrailing.getPosition(train.graph); Vec3 end2 = otherTrailing.getPosition(train.graph);
if (Math.min(start2.distanceToSqr(start), end2.distanceToSqr(start)) > maxDistanceSqr)
continue Trains;
if (betweenBits) { if (betweenBits) {
end2 = start2; end2 = start2;
start2 = lastPoint; start2 = lastPoint;
@ -1040,7 +1046,7 @@ public class Train {
} }
public static class Penalties { public static class Penalties {
static final int STATION = 200, STATION_WITH_TRAIN = 300; static final int STATION = 50, STATION_WITH_TRAIN = 300;
static final int MANUAL_TRAIN = 200, IDLE_TRAIN = 700, ARRIVING_TRAIN = 50, WAITING_TRAIN = 50, ANY_TRAIN = 25, static final int MANUAL_TRAIN = 200, IDLE_TRAIN = 700, ARRIVING_TRAIN = 50, WAITING_TRAIN = 50, ANY_TRAIN = 25,
RED_SIGNAL = 25, REDSTONE_RED_SIGNAL = 400; RED_SIGNAL = 25, REDSTONE_RED_SIGNAL = 400;
} }

View file

@ -83,7 +83,7 @@ public class TrainRelocator {
return; return;
if (!player.position() if (!player.position()
.closerThan(relocatingOrigin, 24) || player.isSteppingCarefully()) { .closerThan(relocatingOrigin, 24) || player.isShiftKeyDown()) {
relocatingTrain = null; relocatingTrain = null;
player.displayClientMessage(Lang.translateDirect("train.relocate.abort") player.displayClientMessage(Lang.translateDirect("train.relocate.abort")
.withStyle(ChatFormatting.RED), true); .withStyle(ChatFormatting.RED), true);
@ -223,8 +223,8 @@ public class TrainRelocator {
Vec3 vec1 = recordedVecs.get(i); Vec3 vec1 = recordedVecs.get(i);
Vec3 vec2 = recordedVecs.get(i + 1); Vec3 vec2 = recordedVecs.get(i + 1);
boolean blocking = i >= blockingIndex.intValue() - 1; boolean blocking = i >= blockingIndex.intValue() - 1;
boolean collided = !blocked.booleanValue() boolean collided =
&& Train.findCollidingTrain(level, vec1, vec2, train, level.dimension()) != null; !blocked.booleanValue() && train.findCollidingTrain(level, vec1, vec2, level.dimension()) != null;
if (level.isClientSide && simulate) if (level.isClientSide && simulate)
toVisualise.add(vec2); toVisualise.add(vec2);
if (collided || blocking) if (collided || blocking)

View file

@ -0,0 +1,20 @@
package com.simibubi.create.content.trains.graph;
import com.simibubi.create.content.trains.station.GlobalStation;
import com.simibubi.create.foundation.utility.Couple;
import java.util.List;
public class DiscoveredPath {
public List<Couple<TrackNode>> path;
public GlobalStation destination;
public double distance;
public double cost;
public DiscoveredPath(double distance, double cost, List<Couple<TrackNode>> path, GlobalStation destination) {
this.distance = distance;
this.cost = cost;
this.path = path;
this.destination = destination;
}
}

View file

@ -3,6 +3,7 @@ package com.simibubi.create.content.trains.observer;
import java.util.UUID; import java.util.UUID;
import com.simibubi.create.Create; import com.simibubi.create.Create;
import com.simibubi.create.content.logistics.filter.FilterItemStack;
import com.simibubi.create.content.trains.entity.Train; import com.simibubi.create.content.trains.entity.Train;
import com.simibubi.create.content.trains.graph.DimensionPalette; import com.simibubi.create.content.trains.graph.DimensionPalette;
import com.simibubi.create.content.trains.graph.TrackEdge; import com.simibubi.create.content.trains.graph.TrackEdge;
@ -21,12 +22,12 @@ import net.minecraft.world.level.block.entity.BlockEntity;
public class TrackObserver extends SingleBlockEntityEdgePoint { public class TrackObserver extends SingleBlockEntityEdgePoint {
private int activated; private int activated;
private ItemStack filter; private FilterItemStack filter;
private UUID currentTrain; private UUID currentTrain;
public TrackObserver() { public TrackObserver() {
activated = 0; activated = 0;
filter = ItemStack.EMPTY; filter = FilterItemStack.empty();
currentTrain = null; currentTrain = null;
} }
@ -48,7 +49,7 @@ public class TrackObserver extends SingleBlockEntityEdgePoint {
} }
public void setFilterAndNotify(Level level, ItemStack filter) { public void setFilterAndNotify(Level level, ItemStack filter) {
this.filter = filter; this.filter = FilterItemStack.of(filter.copy());
notifyTrains(level); notifyTrains(level);
} }
@ -63,7 +64,7 @@ public class TrackObserver extends SingleBlockEntityEdgePoint {
SignalPropagator.notifyTrains(graph, edge); SignalPropagator.notifyTrains(graph, edge);
} }
public ItemStack getFilter() { public FilterItemStack getFilter() {
return filter; return filter;
} }
@ -84,7 +85,7 @@ public class TrackObserver extends SingleBlockEntityEdgePoint {
public void read(CompoundTag nbt, boolean migration, DimensionPalette dimensions) { public void read(CompoundTag nbt, boolean migration, DimensionPalette dimensions) {
super.read(nbt, migration, dimensions); super.read(nbt, migration, dimensions);
activated = nbt.getInt("Activated"); activated = nbt.getInt("Activated");
filter = ItemStack.of(nbt.getCompound("Filter")); filter = FilterItemStack.of(nbt.getCompound("Filter"));
if (nbt.contains("TrainId")) if (nbt.contains("TrainId"))
currentTrain = nbt.getUUID("TrainId"); currentTrain = nbt.getUUID("TrainId");
} }

View file

@ -4,11 +4,14 @@ import java.util.ArrayList;
import java.util.Collection; import java.util.Collection;
import java.util.List; import java.util.List;
import java.util.Objects; import java.util.Objects;
import java.util.regex.PatternSyntaxException;
import com.simibubi.create.AllItems; import com.simibubi.create.AllItems;
import com.simibubi.create.content.trains.display.GlobalTrainDisplayData.TrainDeparturePrediction; import com.simibubi.create.content.trains.display.GlobalTrainDisplayData.TrainDeparturePrediction;
import com.simibubi.create.content.trains.entity.Carriage; import com.simibubi.create.content.trains.entity.Carriage;
import com.simibubi.create.content.trains.entity.Navigation;
import com.simibubi.create.content.trains.entity.Train; import com.simibubi.create.content.trains.entity.Train;
import com.simibubi.create.content.trains.graph.DiscoveredPath;
import com.simibubi.create.content.trains.graph.EdgePointType; import com.simibubi.create.content.trains.graph.EdgePointType;
import com.simibubi.create.content.trains.schedule.condition.ScheduleWaitCondition; import com.simibubi.create.content.trains.schedule.condition.ScheduleWaitCondition;
import com.simibubi.create.content.trains.schedule.condition.ScheduledDelay; import com.simibubi.create.content.trains.schedule.condition.ScheduledDelay;
@ -122,17 +125,17 @@ public class ScheduleRuntime {
return; return;
} }
GlobalStation nextStation = startCurrentInstruction(); DiscoveredPath nextPath = startCurrentInstruction();
if (nextStation == null) if (nextPath == null)
return; return;
train.status.successfulNavigation(); train.status.successfulNavigation();
if (nextStation == train.getCurrentStation()) { if (nextPath.destination == train.getCurrentStation()) {
state = State.IN_TRANSIT; state = State.IN_TRANSIT;
destinationReached(); destinationReached();
return; return;
} }
if (train.navigation.startNavigation(nextStation, Double.MAX_VALUE, false) != TBD) { if (train.navigation.startNavigation(nextPath) != TBD) {
state = State.IN_TRANSIT; state = State.IN_TRANSIT;
ticksInTransit = 0; ticksInTransit = 0;
} }
@ -167,36 +170,31 @@ public class ScheduleRuntime {
carriage.storage.tickIdleCargoTracker(); carriage.storage.tickIdleCargoTracker();
} }
public GlobalStation startCurrentInstruction() { public DiscoveredPath startCurrentInstruction() {
ScheduleEntry entry = schedule.entries.get(currentEntry); ScheduleEntry entry = schedule.entries.get(currentEntry);
ScheduleInstruction instruction = entry.instruction; ScheduleInstruction instruction = entry.instruction;
if (instruction instanceof DestinationInstruction destination) { if (instruction instanceof DestinationInstruction destination) {
String regex = destination.getFilterForRegex(); String regex = destination.getFilterForRegex();
GlobalStation best = null;
double bestCost = Double.MAX_VALUE;
boolean anyMatch = false; boolean anyMatch = false;
ArrayList<GlobalStation> validStations = new ArrayList<>();
if (!train.hasForwardConductor() && !train.hasBackwardConductor()) { if (!train.hasForwardConductor() && !train.hasBackwardConductor()) {
train.status.missingConductor(); train.status.missingConductor();
cooldown = INTERVAL; cooldown = INTERVAL;
return null; return null;
} }
for (GlobalStation globalStation : train.graph.getPoints(EdgePointType.STATION)) { try {
if (!globalStation.name.matches(regex)) for (GlobalStation globalStation : train.graph.getPoints(EdgePointType.STATION)) {
continue; if (!globalStation.name.matches(regex))
anyMatch = true; continue;
boolean matchesCurrent = train.currentStation != null && train.currentStation.equals(globalStation.id); anyMatch = true;
double cost = matchesCurrent ? 0 : train.navigation.startNavigation(globalStation, bestCost, true); validStations.add(globalStation);
if (cost < 0) }
continue; } catch (PatternSyntaxException ignored) {}
if (cost > bestCost)
continue; DiscoveredPath best = train.navigation.findPathTo(validStations, Double.MAX_VALUE);
best = globalStation;
bestCost = cost;
}
if (best == null) { if (best == null) {
if (anyMatch) if (anyMatch)
train.status.failedNavigation(); train.status.failedNavigation();
@ -348,7 +346,7 @@ public class ScheduleRuntime {
predictions.add(createPrediction(index, filter.getFilter(), currentTitle, accumulatedTime)); predictions.add(createPrediction(index, filter.getFilter(), currentTitle, accumulatedTime));
if (accumulatedTime != TBD) if (accumulatedTime != TBD)
accumulatedTime += departureTime; accumulatedTime += departureTime;
if (departureTime == INVALID) if (departureTime == INVALID)

View file

@ -4,8 +4,7 @@ import java.util.List;
import com.google.common.collect.ImmutableList; import com.google.common.collect.ImmutableList;
import com.simibubi.create.Create; import com.simibubi.create.Create;
import com.simibubi.create.content.fluids.transfer.GenericItemEmptying; import com.simibubi.create.content.logistics.filter.FilterItemStack;
import com.simibubi.create.content.logistics.filter.FilterItem;
import com.simibubi.create.content.trains.entity.Carriage; import com.simibubi.create.content.trains.entity.Carriage;
import com.simibubi.create.content.trains.entity.Train; import com.simibubi.create.content.trains.entity.Train;
import com.simibubi.create.foundation.gui.ModularGuiLineBuilder; import com.simibubi.create.foundation.gui.ModularGuiLineBuilder;
@ -26,8 +25,8 @@ import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.capability.IFluidHandler; import net.minecraftforge.fluids.capability.IFluidHandler;
public class FluidThresholdCondition extends CargoThresholdCondition { public class FluidThresholdCondition extends CargoThresholdCondition {
public ItemStack compareStack = ItemStack.EMPTY;
public FluidStack fluidStack = null; private FilterItemStack compareStack = FilterItemStack.empty();
@Override @Override
protected Component getUnit() { protected Component getUnit() {
@ -36,7 +35,7 @@ public class FluidThresholdCondition extends CargoThresholdCondition {
@Override @Override
protected ItemStack getIcon() { protected ItemStack getIcon() {
return compareStack; return compareStack.item();
} }
@Override @Override
@ -49,7 +48,7 @@ public class FluidThresholdCondition extends CargoThresholdCondition {
IFluidHandler fluids = carriage.storage.getFluids(); IFluidHandler fluids = carriage.storage.getFluids();
for (int i = 0; i < fluids.getTanks(); i++) { for (int i = 0; i < fluids.getTanks(); i++) {
FluidStack fluidInTank = fluids.getFluidInTank(i); FluidStack fluidInTank = fluids.getFluidInTank(i);
if (!FilterItem.test(level, fluidInTank, compareStack)) if (!compareStack.test(level, fluidInTank))
continue; continue;
foundFluid += fluidInTank.getAmount(); foundFluid += fluidInTank.getAmount();
} }
@ -69,7 +68,7 @@ public class FluidThresholdCondition extends CargoThresholdCondition {
protected void readAdditional(CompoundTag tag) { protected void readAdditional(CompoundTag tag) {
super.readAdditional(tag); super.readAdditional(tag);
if (tag.contains("Bucket")) if (tag.contains("Bucket"))
compareStack = ItemStack.of(tag.getCompound("Bucket")); compareStack = FilterItemStack.of(tag.getCompound("Bucket"));
} }
@Override @Override
@ -79,16 +78,7 @@ public class FluidThresholdCondition extends CargoThresholdCondition {
@OnlyIn(Dist.CLIENT) @OnlyIn(Dist.CLIENT)
private FluidStack loadFluid() { private FluidStack loadFluid() {
if (fluidStack != null) return compareStack.fluid(Minecraft.getInstance().level);
return fluidStack;
fluidStack = FluidStack.EMPTY;
if (!GenericItemEmptying.canItemBeEmptied(Minecraft.getInstance().level, compareStack))
return fluidStack;
FluidStack fluidInFilter = GenericItemEmptying.emptyItem(Minecraft.getInstance().level, compareStack, true)
.getFirst();
if (fluidInFilter == null)
return fluidStack;
return fluidStack = fluidInFilter;
} }
@Override @Override
@ -99,7 +89,7 @@ public class FluidThresholdCondition extends CargoThresholdCondition {
Lang.translateDirect("schedule.condition.threshold.x_units_of_item", getThreshold(), Lang.translateDirect("schedule.condition.threshold.x_units_of_item", getThreshold(),
Lang.translateDirect("schedule.condition.threshold.buckets"), Lang.translateDirect("schedule.condition.threshold.buckets"),
compareStack.isEmpty() ? Lang.translateDirect("schedule.condition.threshold.anything") compareStack.isEmpty() ? Lang.translateDirect("schedule.condition.threshold.anything")
: compareStack.getItem() instanceof FilterItem : compareStack.isFilterItem()
? Lang.translateDirect("schedule.condition.threshold.matching_content") ? Lang.translateDirect("schedule.condition.threshold.matching_content")
: loadFluid().getDisplayName()) : loadFluid().getDisplayName())
.withStyle(ChatFormatting.DARK_AQUA)); .withStyle(ChatFormatting.DARK_AQUA));
@ -107,12 +97,12 @@ public class FluidThresholdCondition extends CargoThresholdCondition {
@Override @Override
public void setItem(int slot, ItemStack stack) { public void setItem(int slot, ItemStack stack) {
compareStack = stack; compareStack = FilterItemStack.of(stack);
} }
@Override @Override
public ItemStack getItem(int slot) { public ItemStack getItem(int slot) {
return compareStack; return compareStack.item();
} }
@Override @Override

View file

@ -4,7 +4,7 @@ import java.util.List;
import com.google.common.collect.ImmutableList; import com.google.common.collect.ImmutableList;
import com.simibubi.create.Create; import com.simibubi.create.Create;
import com.simibubi.create.content.logistics.filter.FilterItem; import com.simibubi.create.content.logistics.filter.FilterItemStack;
import com.simibubi.create.content.trains.entity.Carriage; import com.simibubi.create.content.trains.entity.Carriage;
import com.simibubi.create.content.trains.entity.Train; import com.simibubi.create.content.trains.entity.Train;
import com.simibubi.create.foundation.gui.ModularGuiLineBuilder; import com.simibubi.create.foundation.gui.ModularGuiLineBuilder;
@ -23,7 +23,8 @@ import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.items.IItemHandlerModifiable; import net.minecraftforge.items.IItemHandlerModifiable;
public class ItemThresholdCondition extends CargoThresholdCondition { public class ItemThresholdCondition extends CargoThresholdCondition {
public ItemStack stack = ItemStack.EMPTY;
private FilterItemStack stack = FilterItemStack.empty();
@Override @Override
protected Component getUnit() { protected Component getUnit() {
@ -32,7 +33,7 @@ public class ItemThresholdCondition extends CargoThresholdCondition {
@Override @Override
protected ItemStack getIcon() { protected ItemStack getIcon() {
return stack; return stack.item();
} }
@Override @Override
@ -46,7 +47,7 @@ public class ItemThresholdCondition extends CargoThresholdCondition {
IItemHandlerModifiable items = carriage.storage.getItems(); IItemHandlerModifiable items = carriage.storage.getItems();
for (int i = 0; i < items.getSlots(); i++) { for (int i = 0; i < items.getSlots(); i++) {
ItemStack stackInSlot = items.getStackInSlot(i); ItemStack stackInSlot = items.getStackInSlot(i);
if (!FilterItem.test(level, stackInSlot, stack)) if (!stack.test(level, stackInSlot))
continue; continue;
if (stacks) if (stacks)
@ -70,7 +71,7 @@ public class ItemThresholdCondition extends CargoThresholdCondition {
protected void readAdditional(CompoundTag tag) { protected void readAdditional(CompoundTag tag) {
super.readAdditional(tag); super.readAdditional(tag);
if (tag.contains("Item")) if (tag.contains("Item"))
stack = ItemStack.of(tag.getCompound("Item")); stack = FilterItemStack.of(tag.getCompound("Item"));
} }
@Override @Override
@ -80,12 +81,12 @@ public class ItemThresholdCondition extends CargoThresholdCondition {
@Override @Override
public void setItem(int slot, ItemStack stack) { public void setItem(int slot, ItemStack stack) {
this.stack = stack; this.stack = FilterItemStack.of(stack);
} }
@Override @Override
public ItemStack getItem(int slot) { public ItemStack getItem(int slot) {
return stack; return stack.item();
} }
@Override @Override
@ -96,9 +97,9 @@ public class ItemThresholdCondition extends CargoThresholdCondition {
Lang.translateDirect("schedule.condition.threshold.x_units_of_item", getThreshold(), Lang.translateDirect("schedule.condition.threshold.x_units_of_item", getThreshold(),
Lang.translateDirect("schedule.condition.threshold." + (inStacks() ? "stacks" : "items")), Lang.translateDirect("schedule.condition.threshold." + (inStacks() ? "stacks" : "items")),
stack.isEmpty() ? Lang.translateDirect("schedule.condition.threshold.anything") stack.isEmpty() ? Lang.translateDirect("schedule.condition.threshold.anything")
: stack.getItem() instanceof FilterItem : stack.isFilterItem() ? Lang.translateDirect("schedule.condition.threshold.matching_content")
? Lang.translateDirect("schedule.condition.threshold.matching_content") : stack.item()
: stack.getHoverName()) .getHoverName())
.withStyle(ChatFormatting.DARK_AQUA)); .withStyle(ChatFormatting.DARK_AQUA));
} }

View file

@ -1,5 +1,6 @@
package com.simibubi.create.content.trains.signal; package com.simibubi.create.content.trains.signal;
import java.util.Collection;
import java.util.HashMap; import java.util.HashMap;
import java.util.Map; import java.util.Map;
import java.util.Map.Entry; import java.util.Map.Entry;
@ -187,10 +188,7 @@ public class SignalBoundary extends TrackEdgePoint {
if (set.isEmpty()) if (set.isEmpty())
continue; continue;
boolean forcedRed = set.values() boolean forcedRed = isForcedRed(current);
.stream()
.anyMatch(Boolean::booleanValue);
UUID group = groups.get(current); UUID group = groups.get(current);
if (Objects.equal(group, groups.get(!current))) { if (Objects.equal(group, groups.get(!current))) {
cachedStates.set(current, SignalState.INVALID); cachedStates.set(current, SignalState.INVALID);
@ -214,10 +212,12 @@ public class SignalBoundary extends TrackEdgePoint {
} }
public boolean isForcedRed(boolean primary) { public boolean isForcedRed(boolean primary) {
return blockEntities.get(primary) Collection<Boolean> values = blockEntities.get(primary)
.values() .values();
.stream() for (Boolean b : values)
.anyMatch(Boolean::booleanValue); if (b)
return true;
return false;
} }
private SignalState resolveSignalChain(TrackGraph graph, boolean side) { private SignalState resolveSignalChain(TrackGraph graph, boolean side) {

View file

@ -113,7 +113,7 @@ public class StationBlock extends Block implements IBE<StationBlockEntity>, IWre
public InteractionResult use(BlockState pState, Level pLevel, BlockPos pPos, Player pPlayer, InteractionHand pHand, public InteractionResult use(BlockState pState, Level pLevel, BlockPos pPos, Player pPlayer, InteractionHand pHand,
BlockHitResult pHit) { BlockHitResult pHit) {
if (pPlayer == null || pPlayer.isSteppingCarefully()) if (pPlayer == null || pPlayer.isShiftKeyDown())
return InteractionResult.PASS; return InteractionResult.PASS;
ItemStack itemInHand = pPlayer.getItemInHand(pHand); ItemStack itemInHand = pPlayer.getItemInHand(pHand);
if (AllItems.WRENCH.isIn(itemInHand)) if (AllItems.WRENCH.isIn(itemInHand))

View file

@ -13,6 +13,8 @@ import java.util.function.Consumer;
import javax.annotation.Nullable; import javax.annotation.Nullable;
import com.simibubi.create.content.trains.graph.DiscoveredPath;
import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.NotNull;
import com.simibubi.create.AllBlocks; import com.simibubi.create.AllBlocks;
@ -374,8 +376,8 @@ public class StationBlockEntity extends SmartBlockEntity implements ITransformab
if (train.navigation.destination != station) if (train.navigation.destination != station)
continue; continue;
GlobalStation preferredDestination = train.runtime.startCurrentInstruction(); DiscoveredPath preferredPath = train.runtime.startCurrentInstruction();
train.navigation.startNavigation(preferredDestination != null ? preferredDestination : station, Double.MAX_VALUE, false); train.navigation.startNavigation(preferredPath != null ? preferredPath : train.navigation.findPathTo(station, Double.MAX_VALUE));
} }
} }

View file

@ -126,7 +126,7 @@ public class CurvedTrackInteraction {
player.swing(InteractionHand.MAIN_HAND); player.swing(InteractionHand.MAIN_HAND);
return true; return true;
} }
if (AllItems.WRENCH.isIn(heldItem) && player.isSteppingCarefully()) { if (AllItems.WRENCH.isIn(heldItem) && player.isShiftKeyDown()) {
AllPackets.getChannel().sendToServer(new CurvedTrackDestroyPacket(result.blockEntity() AllPackets.getChannel().sendToServer(new CurvedTrackDestroyPacket(result.blockEntity()
.getBlockPos(), .getBlockPos(),
result.loc() result.loc()

View file

@ -60,7 +60,7 @@ public class CurvedTrackSelectionPacket extends BlockEntityConfigurationPacket<T
.getItem(slot); .getItem(slot);
if (!(stack.getItem() instanceof TrackTargetingBlockItem)) if (!(stack.getItem() instanceof TrackTargetingBlockItem))
return; return;
if (player.isSteppingCarefully() && stack.hasTag()) { if (player.isShiftKeyDown() && stack.hasTag()) {
player.displayClientMessage(Lang.translateDirect("track_target.clear"), true); player.displayClientMessage(Lang.translateDirect("track_target.clear"), true);
stack.setTag(null); stack.setTag(null);
AllSoundEvents.CONTROLLER_CLICK.play(player.level, null, pos, 1, .5f); AllSoundEvents.CONTROLLER_CLICK.play(player.level, null, pos, 1, .5f);

View file

@ -80,7 +80,7 @@ public class TrackBlockItem extends BlockItem {
} }
return super.useOn(pContext); return super.useOn(pContext);
} else if (player.isSteppingCarefully()) { } else if (player.isShiftKeyDown()) {
if (!level.isClientSide) { if (!level.isClientSide) {
player.displayClientMessage(Lang.translateDirect("track.selection_cleared"), true); player.displayClientMessage(Lang.translateDirect("track.selection_cleared"), true);
stack.setTag(null); stack.setTag(null);

View file

@ -65,7 +65,7 @@ public class TrackTargetingBlockItem extends BlockItem {
if (player == null) if (player == null)
return InteractionResult.FAIL; return InteractionResult.FAIL;
if (player.isSteppingCarefully() && stack.hasTag()) { if (player.isShiftKeyDown() && stack.hasTag()) {
if (level.isClientSide) if (level.isClientSide)
return InteractionResult.SUCCESS; return InteractionResult.SUCCESS;
player.displayClientMessage(Lang.translateDirect("track_target.clear"), true); player.displayClientMessage(Lang.translateDirect("track_target.clear"), true);

View file

@ -1,6 +1,7 @@
package com.simibubi.create.foundation; package com.simibubi.create.foundation;
import com.simibubi.create.CreateClient; import com.simibubi.create.CreateClient;
import com.simibubi.create.content.kinetics.belt.BeltHelper;
import com.simibubi.create.foundation.sound.SoundScapes; import com.simibubi.create.foundation.sound.SoundScapes;
import com.simibubi.create.foundation.utility.LangNumberFormat; import com.simibubi.create.foundation.utility.LangNumberFormat;
@ -14,6 +15,7 @@ public class ClientResourceReloadListener implements ResourceManagerReloadListen
CreateClient.invalidateRenderers(); CreateClient.invalidateRenderers();
SoundScapes.invalidateAll(); SoundScapes.invalidateAll();
LangNumberFormat.numberFormat.update(); LangNumberFormat.numberFormat.update();
BeltHelper.uprightCache.clear();
} }
} }

View file

@ -130,7 +130,7 @@ public class ValueBox extends ChasingAABBOutline {
return; return;
Font font = Minecraft.getInstance().font; Font font = Minecraft.getInstance().font;
boolean wildcard = count == 0 || upTo && count == stack.getMaxStackSize(); boolean wildcard = count == 0 || upTo && count >= stack.getMaxStackSize();
Component countString = Components.literal(wildcard ? "*" : count + ""); Component countString = Components.literal(wildcard ? "*" : count + "");
ms.translate(17.5f, -5f, 7f); ms.translate(17.5f, -5f, 7f);

View file

@ -8,6 +8,7 @@ import com.simibubi.create.AllBlocks;
import com.simibubi.create.AllItems; import com.simibubi.create.AllItems;
import com.simibubi.create.AllSoundEvents; import com.simibubi.create.AllSoundEvents;
import com.simibubi.create.content.logistics.filter.FilterItem; import com.simibubi.create.content.logistics.filter.FilterItem;
import com.simibubi.create.content.logistics.filter.FilterItemStack;
import com.simibubi.create.content.schematics.requirement.ItemRequirement; import com.simibubi.create.content.schematics.requirement.ItemRequirement;
import com.simibubi.create.foundation.blockEntity.SmartBlockEntity; import com.simibubi.create.foundation.blockEntity.SmartBlockEntity;
import com.simibubi.create.foundation.blockEntity.behaviour.BehaviourType; import com.simibubi.create.foundation.blockEntity.behaviour.BehaviourType;
@ -33,7 +34,6 @@ import net.minecraft.util.Mth;
import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionHand;
import net.minecraft.world.entity.item.ItemEntity; import net.minecraft.world.entity.item.ItemEntity;
import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level; import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.BlockState;
@ -51,7 +51,8 @@ public class FilteringBehaviour extends BlockEntityBehaviour implements ValueSet
ValueBoxTransform slotPositioning; ValueBoxTransform slotPositioning;
boolean showCount; boolean showCount;
private ItemStack filter; private FilterItemStack filter;
public int count; public int count;
public boolean upTo; public boolean upTo;
private Predicate<ItemStack> predicate; private Predicate<ItemStack> predicate;
@ -64,7 +65,7 @@ public class FilteringBehaviour extends BlockEntityBehaviour implements ValueSet
public FilteringBehaviour(SmartBlockEntity be, ValueBoxTransform slot) { public FilteringBehaviour(SmartBlockEntity be, ValueBoxTransform slot) {
super(be); super(be);
filter = ItemStack.EMPTY; filter = FilterItemStack.empty();
slotPositioning = slot; slotPositioning = slot;
showCount = false; showCount = false;
callback = stack -> { callback = stack -> {
@ -93,14 +94,15 @@ public class FilteringBehaviour extends BlockEntityBehaviour implements ValueSet
@Override @Override
public void read(CompoundTag nbt, boolean clientPacket) { public void read(CompoundTag nbt, boolean clientPacket) {
filter = ItemStack.of(nbt.getCompound("Filter")); filter = FilterItemStack.of(nbt.getCompound("Filter"));
count = nbt.getInt("FilterAmount"); count = nbt.getInt("FilterAmount");
upTo = nbt.getBoolean("UpTo"); upTo = nbt.getBoolean("UpTo");
// Migrate from previous behaviour // Migrate from previous behaviour
if (count == 0) { if (count == 0) {
upTo = true; upTo = true;
count = filter.getMaxStackSize(); count = filter.item()
.getMaxStackSize();
} }
super.read(nbt, clientPacket); super.read(nbt, clientPacket);
@ -153,7 +155,7 @@ public class FilteringBehaviour extends BlockEntityBehaviour implements ValueSet
ItemStack filter = stack.copy(); ItemStack filter = stack.copy();
if (!filter.isEmpty() && !predicate.test(filter)) if (!filter.isEmpty() && !predicate.test(filter))
return false; return false;
this.filter = filter; this.filter = FilterItemStack.of(filter);
if (!upTo) if (!upTo)
count = Math.min(count, stack.getMaxStackSize()); count = Math.min(count, stack.getMaxStackSize());
callback.accept(filter); callback.accept(filter);
@ -166,7 +168,8 @@ public class FilteringBehaviour extends BlockEntityBehaviour implements ValueSet
public void setValueSettings(Player player, ValueSettings settings, boolean ctrlDown) { public void setValueSettings(Player player, ValueSettings settings, boolean ctrlDown) {
if (getValueSettings().equals(settings)) if (getValueSettings().equals(settings))
return; return;
count = Mth.clamp(settings.value(), 1, filter.getMaxStackSize()); count = Mth.clamp(settings.value(), 1, filter.item()
.getMaxStackSize());
upTo = settings.row() == 0; upTo = settings.row() == 0;
blockEntity.setChanged(); blockEntity.setChanged();
blockEntity.sendData(); blockEntity.sendData();
@ -175,24 +178,25 @@ public class FilteringBehaviour extends BlockEntityBehaviour implements ValueSet
@Override @Override
public ValueSettings getValueSettings() { public ValueSettings getValueSettings() {
return new ValueSettings(upTo ? 0 : 1, count == 0 ? filter.getMaxStackSize() : count); return new ValueSettings(upTo ? 0 : 1, count == 0 ? filter.item()
.getMaxStackSize() : count);
} }
@Override @Override
public void destroy() { public void destroy() {
if (filter.getItem() instanceof FilterItem) { if (filter.isFilterItem()) {
Vec3 pos = VecHelper.getCenterOf(getPos()); Vec3 pos = VecHelper.getCenterOf(getPos());
Level world = getWorld(); Level world = getWorld();
world.addFreshEntity(new ItemEntity(world, pos.x, pos.y, pos.z, filter.copy())); world.addFreshEntity(new ItemEntity(world, pos.x, pos.y, pos.z, filter.item()
.copy()));
} }
super.destroy(); super.destroy();
} }
@Override @Override
public ItemRequirement getRequiredItems() { public ItemRequirement getRequiredItems() {
Item filterItem = filter.getItem(); if (filter.isFilterItem())
if (filterItem instanceof FilterItem) return new ItemRequirement(ItemRequirement.ItemUseType.CONSUME, filter.item());
return new ItemRequirement(ItemRequirement.ItemUseType.CONSUME, filterItem);
return ItemRequirement.NONE; return ItemRequirement.NONE;
} }
@ -202,19 +206,20 @@ public class FilteringBehaviour extends BlockEntityBehaviour implements ValueSet
} }
public ItemStack getFilter() { public ItemStack getFilter() {
return filter.copy(); return filter.item();
} }
public boolean isCountVisible() { public boolean isCountVisible() {
return showCountPredicate.get() && filter.getMaxStackSize() > 1; return showCountPredicate.get() && filter.item()
.getMaxStackSize() > 1;
} }
public boolean test(ItemStack stack) { public boolean test(ItemStack stack) {
return !isActive() || filter.isEmpty() || FilterItem.test(blockEntity.getLevel(), stack, filter); return !isActive() || filter.test(blockEntity.getLevel(), stack);
} }
public boolean test(FluidStack stack) { public boolean test(FluidStack stack) {
return !isActive() || filter.isEmpty() || FilterItem.test(blockEntity.getLevel(), stack, filter); return !isActive() || filter.test(blockEntity.getLevel(), stack);
} }
@Override @Override
@ -262,7 +267,8 @@ public class FilteringBehaviour extends BlockEntityBehaviour implements ValueSet
} }
public MutableComponent formatValue(ValueSettings value) { public MutableComponent formatValue(ValueSettings value) {
if (value.row() == 0 && value.value() == filter.getMaxStackSize()) if (value.row() == 0 && value.value() == filter.item()
.getMaxStackSize())
return Lang.translateDirect("logistics.filter.any_amount_short"); return Lang.translateDirect("logistics.filter.any_amount_short");
return Components.literal(((value.row() == 0) ? "\u2264" : "=") + Math.max(1, value.value())); return Components.literal(((value.row() == 0) ? "\u2264" : "=") + Math.max(1, value.value()));
} }
@ -287,7 +293,7 @@ public class FilteringBehaviour extends BlockEntityBehaviour implements ValueSet
stack -> ItemHandlerHelper.canItemStacksStack(stack, getFilter(side)), true) stack -> ItemHandlerHelper.canItemStacksStack(stack, getFilter(side)), true)
.isEmpty()) .isEmpty())
player.getInventory() player.getInventory()
.placeItemBackInInventory(getFilter(side)); .placeItemBackInInventory(getFilter(side).copy());
} }
if (toApply.getItem() instanceof FilterItem) if (toApply.getItem() instanceof FilterItem)

View file

@ -2,7 +2,6 @@ package com.simibubi.create.foundation.events;
import com.mojang.blaze3d.systems.RenderSystem; import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.PoseStack;
import com.simibubi.create.AllItems;
import com.simibubi.create.AllPackets; import com.simibubi.create.AllPackets;
import com.simibubi.create.Create; import com.simibubi.create.Create;
import com.simibubi.create.CreateClient; import com.simibubi.create.CreateClient;
@ -18,6 +17,7 @@ import com.simibubi.create.content.decoration.girder.GirderWrenchBehavior;
import com.simibubi.create.content.equipment.armor.BacktankArmorLayer; import com.simibubi.create.content.equipment.armor.BacktankArmorLayer;
import com.simibubi.create.content.equipment.armor.DivingHelmetItem; import com.simibubi.create.content.equipment.armor.DivingHelmetItem;
import com.simibubi.create.content.equipment.armor.NetheriteBacktankFirstPersonRenderer; import com.simibubi.create.content.equipment.armor.NetheriteBacktankFirstPersonRenderer;
import com.simibubi.create.content.equipment.armor.NetheriteDivingHandler;
import com.simibubi.create.content.equipment.armor.RemainingAirOverlay; import com.simibubi.create.content.equipment.armor.RemainingAirOverlay;
import com.simibubi.create.content.equipment.blueprint.BlueprintOverlayRenderer; import com.simibubi.create.content.equipment.blueprint.BlueprintOverlayRenderer;
import com.simibubi.create.content.equipment.clipboard.ClipboardValueSettingsHandler; import com.simibubi.create.content.equipment.clipboard.ClipboardValueSettingsHandler;
@ -306,7 +306,7 @@ public class ClientEvents {
event.scaleFarPlaneDistance(6.25f); event.scaleFarPlaneDistance(6.25f);
event.setCanceled(true); event.setCanceled(true);
return; return;
} else if (FluidHelper.isLava(fluid) && AllItems.NETHERITE_DIVING_HELMET.isIn(divingHelmet)) { } else if (FluidHelper.isLava(fluid) && NetheriteDivingHandler.isNetheriteDivingHelmet(divingHelmet)) {
event.setNearPlaneDistance(-4.0f); event.setNearPlaneDistance(-4.0f);
event.setFarPlaneDistance(20.0f); event.setFarPlaneDistance(20.0f);
event.setCanceled(true); event.setCanceled(true);

View file

@ -10,6 +10,7 @@ import com.simibubi.create.content.equipment.toolbox.ToolboxHandler;
import com.simibubi.create.content.equipment.wrench.WrenchItem; import com.simibubi.create.content.equipment.wrench.WrenchItem;
import com.simibubi.create.content.equipment.zapper.ZapperInteractionHandler; import com.simibubi.create.content.equipment.zapper.ZapperInteractionHandler;
import com.simibubi.create.content.equipment.zapper.ZapperItem; import com.simibubi.create.content.equipment.zapper.ZapperItem;
import com.simibubi.create.content.kinetics.belt.BeltHelper;
import com.simibubi.create.content.redstone.link.controller.LinkedControllerServerHandler; import com.simibubi.create.content.redstone.link.controller.LinkedControllerServerHandler;
import com.simibubi.create.content.trains.entity.CarriageEntityHandler; import com.simibubi.create.content.trains.entity.CarriageEntityHandler;
import com.simibubi.create.foundation.ModFilePackResources; import com.simibubi.create.foundation.ModFilePackResources;
@ -136,6 +137,7 @@ public class CommonEvents {
public static void addReloadListeners(AddReloadListenerEvent event) { public static void addReloadListeners(AddReloadListenerEvent event) {
event.addListener(RecipeFinder.LISTENER); event.addListener(RecipeFinder.LISTENER);
event.addListener(PotatoProjectileTypeManager.ReloadListener.INSTANCE); event.addListener(PotatoProjectileTypeManager.ReloadListener.INSTANCE);
event.addListener(BeltHelper.LISTENER);
} }
@SubscribeEvent @SubscribeEvent

View file

@ -23,7 +23,7 @@ import net.minecraft.world.level.saveddata.maps.MapDecoration;
import net.minecraft.world.level.saveddata.maps.MapItemSavedData; import net.minecraft.world.level.saveddata.maps.MapItemSavedData;
// random priority to prevent networking conflicts // random priority to prevent networking conflicts
@Mixin(value = ClientboundMapItemDataPacket.class, priority = 826) @Mixin(value = ClientboundMapItemDataPacket.class, priority = 426)
public class ClientboundMapItemDataPacketMixin { public class ClientboundMapItemDataPacketMixin {
@Shadow @Shadow
@Final @Final

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@ -0,0 +1,24 @@
package com.simibubi.create.foundation.mixin.accessor;
import java.util.Map;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.gen.Accessor;
import net.minecraft.SystemReport;
@Mixin(SystemReport.class)
public interface SystemReportAccessor {
@Accessor
static String getOPERATING_SYSTEM() {
throw new AssertionError();
}
@Accessor
static String getJAVA_VERSION() {
throw new AssertionError();
}
@Accessor
Map<String, String> getEntries();
}

View file

@ -91,9 +91,6 @@ public final class NBTProcessors {
.stream() .stream()
.filter(NBTProcessors::isUnsafeItemNBTKey) .filter(NBTProcessors::isUnsafeItemNBTKey)
.forEach(copy::removeTagKey); .forEach(copy::removeTagKey);
if (copy.getTag()
.isEmpty())
copy.setTag(null);
return copy; return copy;
} }

View file

@ -350,4 +350,9 @@ public class VecHelper {
return new double[] { t, u }; return new double[] { t, u };
} }
public static double alignedDistanceToFace(Vec3 pos, BlockPos blockPos, Direction face) {
Axis axis = face.getAxis();
return Math.abs(getCoordinate(pos, axis) - (blockPos.get(axis) + (face.getAxisDirection() == Direction.AxisDirection.POSITIVE ? 1 : 0)));
}
} }

View file

@ -30,6 +30,7 @@ public class AllCommands {
.then(OverlayConfigCommand.register()) .then(OverlayConfigCommand.register())
.then(DumpRailwaysCommand.register()) .then(DumpRailwaysCommand.register())
.then(FixLightingCommand.register()) .then(FixLightingCommand.register())
.then(DebugInfoCommand.register())
.then(HighlightCommand.register()) .then(HighlightCommand.register())
.then(KillTrainCommand.register()) .then(KillTrainCommand.register())
.then(PassengerCommand.register()) .then(PassengerCommand.register())
@ -39,6 +40,7 @@ public class AllCommands {
.then(CloneCommand.register()) .then(CloneCommand.register())
.then(GlueCommand.register()) .then(GlueCommand.register())
// utility // utility
.then(util); .then(util);

View file

@ -0,0 +1,29 @@
package com.simibubi.create.infrastructure.command;
import static net.minecraft.commands.Commands.literal;
import com.mojang.brigadier.Command;
import com.mojang.brigadier.builder.ArgumentBuilder;
import com.simibubi.create.AllPackets;
import com.simibubi.create.foundation.utility.Lang;
import com.simibubi.create.infrastructure.debugInfo.ServerDebugInfoPacket;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.server.level.ServerPlayer;
import net.minecraftforge.network.PacketDistributor;
public class DebugInfoCommand {
public static ArgumentBuilder<CommandSourceStack, ?> register() {
return literal("debuginfo").executes(ctx -> {
CommandSourceStack source = ctx.getSource();
ServerPlayer player = source.getPlayerOrException();
Lang.translate("command.debuginfo.sending")
.sendChat(player);
AllPackets.getChannel()
.send(PacketDistributor.PLAYER.with(() -> player), new ServerDebugInfoPacket(player));
return Command.SINGLE_SUCCESS;
});
}
}

View file

@ -212,7 +212,9 @@ public class CreateRegistrateTags {
} }
private static void genEntityTags(RegistrateTagsProvider<EntityType<?>> prov) { private static void genEntityTags(RegistrateTagsProvider<EntityType<?>> prov) {
prov.tag(AllEntityTags.BLAZE_BURNER_CAPTURABLE.tag)
.add(EntityType.BLAZE);
// VALIDATE // VALIDATE
for (AllEntityTags tag : AllEntityTags.values()) { for (AllEntityTags tag : AllEntityTags.values()) {

View file

@ -0,0 +1,158 @@
package com.simibubi.create.infrastructure.debugInfo;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import java.util.stream.Collectors;
import java.util.stream.Stream;
import javax.annotation.Nullable;
import com.google.common.collect.ImmutableMap;
import com.jozufozu.flywheel.Flywheel;
import com.jozufozu.flywheel.backend.Backend;
import com.mojang.blaze3d.platform.GlUtil;
import com.simibubi.create.Create;
import com.simibubi.create.foundation.mixin.accessor.SystemReportAccessor;
import com.simibubi.create.infrastructure.debugInfo.element.DebugInfoSection;
import com.simibubi.create.infrastructure.debugInfo.element.InfoElement;
import com.simibubi.create.infrastructure.debugInfo.element.InfoEntry;
import net.minecraft.SharedConstants;
import net.minecraft.SystemReport;
import net.minecraft.Util;
import net.minecraft.client.Minecraft;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.fml.DistExecutor;
import net.minecraftforge.fml.ModList;
import net.minecraftforge.forgespi.language.IModInfo;
/**
* Allows for providing easily accessible debugging information.
* This info can be retrieved with the "/create debuginfo" command.
* This command copies all information to the clipboard, formatted for a GitHub issue.
* Addons are welcome to add their own sections. Registration must occur synchronously.
*/
public class DebugInformation {
private static final List<DebugInfoSection> client = new ArrayList<>();
private static final List<DebugInfoSection> server = new ArrayList<>();
private static final ImmutableMap<String, String> mcSystemInfo = Util.make(() -> {
SystemReport systemReport = new SystemReport();
SystemReportAccessor access = (SystemReportAccessor) systemReport;
return ImmutableMap.copyOf(access.getEntries());
});
public static void registerClientInfo(DebugInfoSection section) {
client.add(section);
}
public static void registerServerInfo(DebugInfoSection section) {
server.add(section);
}
public static void registerBothInfo(DebugInfoSection section) {
registerClientInfo(section);
registerServerInfo(section);
}
public static List<DebugInfoSection> getClientInfo() {
return client;
}
public static List<DebugInfoSection> getServerInfo() {
return server;
}
static {
DebugInfoSection.builder(Create.NAME)
.put("Mod Version", Create.VERSION)
.put("Forge Version", getVersionOfMod("forge"))
.put("Minecraft Version", SharedConstants.getCurrentVersion().getName())
.buildTo(DebugInformation::registerBothInfo);
DistExecutor.unsafeRunWhenOn(Dist.CLIENT, () -> () -> {
DebugInfoSection.builder("Graphics")
.put("Flywheel Version", Flywheel.getVersion().toString())
.put("Flywheel Backend", () -> Backend.getBackendType().toString())
.put("OpenGL Renderer", GlUtil::getRenderer)
.put("OpenGL Version", GlUtil::getOpenGLVersion)
.put("Graphics Mode", () -> Minecraft.getInstance().options.graphicsMode.toString())
.buildTo(DebugInformation::registerClientInfo);
});
DebugInfoSection.builder("System Information")
.put("Operating System", SystemReportAccessor.getOPERATING_SYSTEM())
.put("Java Version", SystemReportAccessor.getJAVA_VERSION())
.put("JVM Flags", getMcSystemInfo("JVM Flags"))
.put("Memory", () -> getMcSystemInfo("Memory"))
.put("CPU", getCpuInfo())
.putAll(listAllGraphicsCards())
.buildTo(DebugInformation::registerBothInfo);
DebugInfoSection.builder("Other Mods")
.putAll(listAllOtherMods())
.buildTo(DebugInformation::registerBothInfo);
}
public static String getVersionOfMod(String id) {
return ModList.get().getModContainerById(id)
.map(mod -> mod.getModInfo().getVersion().toString())
.orElse("None");
}
public static Collection<InfoElement> listAllOtherMods() {
List<InfoElement> mods = new ArrayList<>();
ModList.get().forEachModContainer((id, mod) -> {
if (!id.equals(Create.ID) && !id.equals("forge") && !id.equals("minecraft") && !id.equals("flywheel")) {
IModInfo info = mod.getModInfo();
String name = info.getDisplayName();
String version = info.getVersion().toString();
mods.add(new InfoEntry(name, version));
}
});
return mods;
}
public static Collection<InfoElement> listAllGraphicsCards() {
List<InfoElement> cards = new ArrayList<>();
for (int i = 0; i < 10; i++) { // there won't be more than 10, right? right??
String name = getMcSystemInfo("Graphics card #" + i + " name");
String vendor = getMcSystemInfo("Graphics card #" + i + " vendor");
String vram = getMcSystemInfo("Graphics card #" + i + " VRAM (MB)");
if (name == null || vendor == null || vram == null)
break;
String key = "Graphics card #" + i;
String value = String.format("%s (%s); %s MB of VRAM", name, vendor, vram);
cards.add(new InfoEntry(key, value));
}
return cards.isEmpty() ? List.of(new InfoEntry("Graphics cards", "none")) : cards;
}
public static String getCpuInfo() {
String name = tryTrim(getMcSystemInfo("Processor Name"));
String freq = getMcSystemInfo("Frequency (GHz)");
String sockets = getMcSystemInfo("Number of physical packages");
String cores = getMcSystemInfo("Number of physical CPUs");
String threads = getMcSystemInfo("Number of logical CPUs");
return String.format("%s @ %s GHz; %s cores / %s threads on %s socket(s)", name, freq, cores, threads, sockets);
}
/**
* Get a system attribute provided by Minecraft.
* They can be found in the constructor of {@link SystemReport}.
*/
@Nullable
public static String getMcSystemInfo(String key) {
return mcSystemInfo.get(key);
}
public static String getIndent(int depth) {
return Stream.generate(() -> "\t").limit(depth).collect(Collectors.joining());
}
@Nullable
public static String tryTrim(@Nullable String s) {
return s == null ? null : s.trim();
}
}

View file

@ -0,0 +1,32 @@
package com.simibubi.create.infrastructure.debugInfo;
import java.util.Objects;
import javax.annotation.Nullable;
import net.minecraft.world.entity.player.Player;
/**
* A supplier of debug information. May be queried on the client or server.
*/
@FunctionalInterface
public interface InfoProvider {
/**
* @param player the player requesting the data. May be null
*/
@Nullable
String getInfo(@Nullable Player player);
default String getInfoSafe(Player player) {
try {
return Objects.toString(getInfo(player));
} catch (Throwable t) {
StringBuilder builder = new StringBuilder("Error getting information!");
builder.append(' ').append(t.getMessage());
for (StackTraceElement element : t.getStackTrace()) {
builder.append('\n').append("\t").append(element.toString());
}
return builder.toString();
}
}
}

View file

@ -0,0 +1,91 @@
package com.simibubi.create.infrastructure.debugInfo;
import java.util.List;
import java.util.Objects;
import com.simibubi.create.foundation.networking.SimplePacketBase;
import com.simibubi.create.foundation.utility.DyeHelper;
import com.simibubi.create.foundation.utility.Lang;
import com.simibubi.create.infrastructure.debugInfo.element.DebugInfoSection;
import net.minecraft.client.Minecraft;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.DyeColor;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.fml.DistExecutor;
import net.minecraftforge.network.NetworkEvent;
public class ServerDebugInfoPacket extends SimplePacketBase {
private final List<DebugInfoSection> serverInfo;
private final Player player;
public ServerDebugInfoPacket(Player player) {
this.serverInfo = DebugInformation.getServerInfo();
this.player = player;
}
public ServerDebugInfoPacket(FriendlyByteBuf buffer) {
this.serverInfo = buffer.readList(DebugInfoSection::readDirect);
this.player = null;
}
@Override
public void write(FriendlyByteBuf buffer) {
buffer.writeCollection(this.serverInfo, (buf, section) -> section.write(player, buf));
}
@Override
public boolean handle(NetworkEvent.Context context) {
context.enqueueWork(() -> DistExecutor.unsafeRunWhenOn(Dist.CLIENT, () -> this::handleOnClient));
return true;
}
private void printInfo(String side, Player player, List<DebugInfoSection> sections, StringBuilder output) {
output.append("<details>");
output.append('\n');
output.append("<summary>")
.append(side)
.append(" Info")
.append("</summary>");
output.append('\n')
.append('\n');
output.append("```");
output.append('\n');
for (int i = 0; i < sections.size(); i++) {
if (i != 0) {
output.append('\n');
}
sections.get(i)
.print(player, line -> output.append(line)
.append('\n'));
}
output.append("```");
output.append('\n')
.append('\n');
output.append("</details>");
output.append('\n');
}
@OnlyIn(Dist.CLIENT)
private void handleOnClient() {
Player player = Objects.requireNonNull(Minecraft.getInstance().player);
StringBuilder output = new StringBuilder();
List<DebugInfoSection> clientInfo = DebugInformation.getClientInfo();
printInfo("Client", player, clientInfo, output);
output.append("\n\n");
printInfo("Server", player, serverInfo, output);
String text = output.toString();
Minecraft.getInstance().keyboardHandler.setClipboard(text);
Lang.translate("command.debuginfo.saved_to_clipboard")
.color(DyeHelper.DYE_TABLE.get(DyeColor.LIME)
.getFirst())
.sendChat(player);
}
}

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@ -0,0 +1,112 @@
package com.simibubi.create.infrastructure.debugInfo.element;
import java.util.ArrayList;
import java.util.Collection;
import java.util.function.Consumer;
import java.util.function.Supplier;
import org.jetbrains.annotations.Nullable;
import com.google.common.collect.ImmutableList;
import com.simibubi.create.infrastructure.debugInfo.DebugInformation;
import com.simibubi.create.infrastructure.debugInfo.InfoProvider;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.world.entity.player.Player;
/**
* A section for organizing debug information. Can contain both information and other sections.
* To create one, use the {@link #builder(String) builder} method.
*/
public record DebugInfoSection(String name, ImmutableList<InfoElement> elements) implements InfoElement {
@Override
public void write(Player player, FriendlyByteBuf buffer) {
buffer.writeBoolean(true);
buffer.writeUtf(name);
buffer.writeCollection(elements, (buf, element) -> element.write(player, buf));
}
public Builder builder() {
return builder(name).putAll(elements);
}
@Override
public void print(int depth, @Nullable Player player, Consumer<String> lineConsumer) {
String indent = DebugInformation.getIndent(depth);
lineConsumer.accept(indent + name + ":");
elements.forEach(element -> element.print(depth + 1, player, lineConsumer));
}
public static DebugInfoSection read(FriendlyByteBuf buffer) {
String name = buffer.readUtf();
ArrayList<InfoElement> elements = buffer.readCollection(ArrayList::new, InfoElement::read);
return new DebugInfoSection(name, ImmutableList.copyOf(elements));
}
public static DebugInfoSection readDirect(FriendlyByteBuf buf) {
buf.readBoolean(); // discard type marker
return read(buf);
}
public static Builder builder(String name) {
return new Builder(null, name);
}
public static DebugInfoSection of(String name, Collection<DebugInfoSection> children) {
return builder(name).putAll(children).build();
}
public static class Builder {
private final Builder parent;
private final String name;
private final ImmutableList.Builder<InfoElement> elements;
public Builder(Builder parent, String name) {
this.parent = parent;
this.name = name;
this.elements = ImmutableList.builder();
}
public Builder put(InfoElement element) {
this.elements.add(element);
return this;
}
public Builder put(String key, InfoProvider provider) {
return put(new InfoEntry(key, provider));
}
public Builder put(String key, Supplier<String> value) {
return put(key, player -> value.get());
}
public Builder put(String key, String value) {
return put(key, player -> value);
}
public Builder putAll(Collection<? extends InfoElement> elements) {
elements.forEach(this::put);
return this;
}
public Builder section(String name) {
return new Builder(this, name);
}
public Builder finishSection() {
if (parent == null) {
throw new IllegalStateException("Cannot finish the root section");
}
parent.elements.add(this.build());
return parent;
}
public DebugInfoSection build() {
return new DebugInfoSection(name, elements.build());
}
public void buildTo(Consumer<DebugInfoSection> consumer) {
consumer.accept(this.build());
}
}
}

View file

@ -0,0 +1,27 @@
package com.simibubi.create.infrastructure.debugInfo.element;
import java.util.function.Consumer;
import org.jetbrains.annotations.Nullable;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.world.entity.player.Player;
public sealed interface InfoElement permits DebugInfoSection, InfoEntry {
void write(Player player, FriendlyByteBuf buffer);
void print(int depth, @Nullable Player player, Consumer<String> lineConsumer);
default void print(@Nullable Player player, Consumer<String> lineConsumer) {
print(0, player, lineConsumer);
}
static InfoElement read(FriendlyByteBuf buffer) {
boolean section = buffer.readBoolean();
if (section) {
return DebugInfoSection.read(buffer);
} else {
return InfoEntry.read(buffer);
}
}
}

View file

@ -0,0 +1,52 @@
package com.simibubi.create.infrastructure.debugInfo.element;
import java.util.function.Consumer;
import java.util.stream.Collectors;
import java.util.stream.Stream;
import org.jetbrains.annotations.Nullable;
import com.simibubi.create.infrastructure.debugInfo.DebugInformation;
import com.simibubi.create.infrastructure.debugInfo.InfoProvider;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.world.entity.player.Player;
public record InfoEntry(String name, InfoProvider provider) implements InfoElement {
public InfoEntry(String name, String info) {
this(name, player -> info);
}
@Override
public void write(Player player, FriendlyByteBuf buffer) {
buffer.writeBoolean(false);
buffer.writeUtf(name);
buffer.writeUtf(provider.getInfoSafe(player));
}
@Override
public void print(int depth, @Nullable Player player, Consumer<String> lineConsumer) {
String value = provider.getInfoSafe(player);
String indent = DebugInformation.getIndent(depth);
if (value.contains("\n")) {
String[] lines = value.split("\n");
String firstLine = lines[0];
String lineStart = name + ": ";
lineConsumer.accept(indent + lineStart + firstLine);
String extraIndent = Stream.generate(() -> " ").limit(lineStart.length()).collect(Collectors.joining());
for (int i = 1; i < lines.length; i++) {
lineConsumer.accept(indent + extraIndent + lines[i]);
}
} else {
lineConsumer.accept(indent + name + ": " + value);
}
}
public static InfoEntry read(FriendlyByteBuf buffer) {
String name = buffer.readUtf();
String value = buffer.readUtf();
return new InfoEntry(name, value);
}
}

View file

@ -1 +1,160 @@
{} {
"advancement.create.andesite_casing": "Эпоха андэзіту",
"advancement.create.copper_casing": "Эпоха медзі",
"advancement.create.diving_suit_lava": "Плаванне з лавацугамі",
"advancement.create.pipe_organ": "Касцельныя арганы",
"advancement.create.root": "Сардэчна запрашаем у Create!",
"advancement.create.rose_quartz": "Ружовыя дыяменты",
"advancement.create.train_casing_00": "Эпоха лагістыкі",
"advancement.create.train_crash": "Вельмі дзіўны цягнік",
"block.create.acacia_window": "Акно з акацыі",
"block.create.acacia_window_pane": "Шыба з акацыі",
"block.create.adjustable_chain_gearshift": "Рэгулюемая ланцуговая каробка перадач",
"block.create.analog_lever": "Аналагавы рычаг",
"block.create.andesite_alloy_block": "Блок андэзітавага сплаву",
"block.create.andesite_bars": "Андэзітавыя краты",
"block.create.andesite_belt_funnel": "Андэзітавы канвеерны шлюз",
"block.create.andesite_casing": "Андэзітавы корпус",
"block.create.andesite_door": "Андэзітавыя дзверы",
"block.create.andesite_encased_cogwheel": "Шасцярня ў андэзітавым корпусе",
"block.create.andesite_encased_large_cogwheel": "Вялікая шасцярня ў андэзітавым корпусе",
"block.create.andesite_encased_shaft": "Вал у андэзітавым корпусе",
"block.create.andesite_funnel": "Андэзітавы шлюз",
"block.create.andesite_ladder": "Андэзітавая лесвіца",
"block.create.andesite_pillar": "Андэзітавая калона",
"block.create.andesite_scaffolding": "Андэзітавыя рыштаванні",
"block.create.andesite_tunnel": "Андэзітавы тунэль",
"block.create.asurine": "Блакініт",
"block.create.asurine_pillar": "Блакінітавая калона",
"block.create.basin": "Чаша",
"block.create.belt": "Рэмень",
"block.create.birch_window": "Бярозавае акно",
"block.create.birch_window_pane": "Бярозавая шыба",
"block.create.black_nixie_tube": "Чорны газаразрадны індыкатар",
"block.create.black_sail": "Чорнае крыло ветрака",
"block.create.black_seat": "Чорнае сядзенне",
"block.create.black_toolbox": "Чорная скрыня для інструментаў",
"block.create.black_valve_handle": "Чорны вентыль",
"block.create.blaze_burner": "Гарэлка полымня",
"block.create.blue_nixie_tube": "Сіні газаразрадны індыкатар",
"block.create.blue_sail": "Сіняе крыло ветрака",
"block.create.blue_seat": "Сіняе сядзенне",
"block.create.blue_toolbox": "Сіняя скрыня для інструментаў",
"block.create.blue_valve_handle": "Сіні вентыль",
"block.create.brass_bars": "Латунныя краты",
"block.create.brass_belt_funnel": "Латунны канвеерны шлюз",
"block.create.brass_block": "Латунны блок",
"block.create.brass_casing": "Латунны корпус",
"block.create.brass_door": "Латунныя дзверы",
"block.create.brass_encased_cogwheel": "Шасцярня ў латунным корпусе",
"block.create.brass_encased_large_cogwheel": "Вялікая шасцярня ў латунным корпусе",
"block.create.brass_encased_shaft": "Вал у латунным корпусе",
"block.create.brass_funnel": "Латунны шлюз",
"block.create.brass_ladder": "Латунная лесвіца",
"block.create.brass_scaffolding": "Латунныя рыштаванні",
"block.create.brass_tunnel": "Латунны тунэль",
"block.create.brown_nixie_tube": "Карычневы газаразрадны індыкатар",
"block.create.brown_sail": "Карычневае крыло ветрака",
"block.create.brown_seat": "Карычневае сядзенне",
"block.create.brown_toolbox": "Карычневая скрыня для інструментаў",
"block.create.brown_valve_handle": "Карычневы вентыль",
"block.create.calcite_pillar": "Кальцытавая калона",
"block.create.cart_assembler": "Зборшчык ваганетак",
"block.create.chocolate": "Шакалад",
"block.create.chute": "Жолаб",
"block.create.clipboard": "Планшэт",
"block.create.clipboard.tooltip.behaviour1": "Адчыняе _інтэрфейс_. Націсніце _ПКМ крадучыся_, каб размясіць яго на паверхні.",
"block.create.clipboard.tooltip.behaviour2": "_Уласцівасці_ некаторых блокаў, такія як фільтры, могуць быць _скапіраваны ПКМ_ істаўлены ЛКМ_ у іншае месца.",
"block.create.clipboard.tooltip.condition1": "Калі націснута ПКМ",
"block.create.clipboard.tooltip.condition2": "Пры карыстанні на блоках",
"block.create.clipboard.tooltip.summary": "_Захоўвае твае нататкі_ і дапамагае табе выглядаць больш прафесіянальна.",
"block.create.clockwork_bearing": "Гадзіннікавы механізм",
"block.create.clutch": "Счапленне",
"block.create.cogwheel": "Шасцярня",
"block.create.content_observer": "Разумны назірацель",
"block.create.contraption_controls": "Кантролер машыны",
"block.create.controller_rail": "Рэгулюемыя рэйкі",
"block.create.controller_rail.tooltip.summary": "_Аднанапраўленыя рэйкі_ са _зменнаю хуткасцю_, кіруемыя _сілай сігнала_.",
"block.create.controls": "Кантролер цягніка",
"block.create.copper_backtank": "Медны балон",
"block.create.copper_bars": "Медныя краты",
"block.create.copper_casing": "Медны корпус",
"block.create.copper_door": "Медныя дзверы",
"block.create.copper_ladder": "Медная лесвіца",
"block.create.copper_scaffolding": "Медныя рыштаванні",
"block.create.copper_shingle_slab": "Пліта з меднай чарапіцы",
"block.create.copper_shingle_stairs": "Прыступкі з меднай чарапіцы",
"block.create.copper_shingles": "Медная чарапіца",
"block.create.copper_tile_slab": "Пліта з меднай пліткі",
"block.create.copper_tile_stairs": "Прыступкі з меднай пліткі",
"block.create.copper_tiles": "Медная плітка",
"block.create.copper_valve_handle": "Медны вентыль",
"block.create.copycat_bars": "Імітацыйныя краты",
"block.create.copycat_base": "Імітацыйная аснова",
"block.create.copycat_panel": "Імітацыйная панэль",
"block.create.copycat_panel.tooltip.behaviour1": "Ужывае _прадмет у руцэ_ як _матэрыял_, калі гэта магчыма. _Націсніце яшчэ раз_, каб скіраваць у _іншы бок_ ці змяніць стан _жыўлення_. Скарыстайцеся _гаечным ключом_, каб _скінуць_ матэрыял.",
"block.create.copycat_panel.tooltip.condition1": "Калі націснута ПКМ",
"block.create.copycat_panel.tooltip.summary": "_Пераўтварае_ любы _поўны блок_ у дэкаратыўную панэль. Таксама прымае _краты_ і _люкі_.",
"block.create.copycat_step": "Імітацыйны прыступак",
"block.create.copycat_step.tooltip.behaviour1": "Ужывае _прадмет у руцэ_ як _матэрыял_, калі гэта магчыма. _Націсніце яшчэ раз_, каб скіраваць у _іншы бок_ ці змяніць стан _жыўлення_. Скарыстайцеся _гаечным ключом_, каб _скінуць_ матэрыял.",
"block.create.copycat_step.tooltip.condition1": "Калі націснута ПКМ",
"block.create.copycat_step.tooltip.summary": "_Пераўтварае_ любы _поўны блок_ у дэкаратыўны прыступак.",
"block.create.creative_crate": "Творчая скрыня",
"block.create.creative_crate.tooltip.behaviour1": "Усё, што _выцягнута_ з гэтай скрыні, забяспечыць _бясконцы паток_ выбраных прадметаў. Прадметы, _устаўленыя_ ў скрыню, _будуць знішчаны_.",
"block.create.creative_crate.tooltip.behaviour2": "Дае любыя матэрыялы, патрэбныя схематыцы.",
"block.create.creative_crate.tooltip.condition1": "Калі прадмет у слаце фільтра",
"block.create.creative_crate.tooltip.condition2": "Калі стаіць обак схематычнай гарматы",
"block.create.creative_crate.tooltip.summary": "Гэта _сховішча_ дазваляе бясконца дубліраваць любыя прадметы.",
"block.create.creative_fluid_tank": "Творчы вадкасны рэзервуар",
"block.create.creative_motor": "Творчы рухавік",
"block.create.crimsite": "Барвіт",
"block.create.crimsite_pillar": "Барвітавая калона",
"block.create.crimson_window": "Барвітавае акно",
"block.create.crimson_window_pane": "Барвітавая шыба",
"block.create.crushing_wheel": "Драбільнае кола",
"block.create.crushing_wheel_controller": "Кантролер драбільнага кола",
"block.create.cuckoo_clock": "Гадзіннік з зязюляй",
"block.create.cuckoo_clock.tooltip.behaviour1": "Паказвае _паточны час_ і напявае мелодыю двойчы ў дзень. _Спрацоўвае_ адзін раз _апаўдня_, і пры змярканні, калі _гульцы могуць спаць_.",
"block.create.cuckoo_clock.tooltip.condition1": "Пры жыўленні кінетычнаю энергіяй",
"block.create.cuckoo_clock.tooltip.summary": "Файная рэч для _дэкору_ дома і _сачэння часу_.",
"block.create.cut_andesite": "Разны андэзіт",
"block.create.cut_andesite_brick_slab": "Пліта з разной андэзітавай цэглы",
"block.create.cut_andesite_brick_stairs": "Прыступкі з разной андэзітавай цэглы",
"block.create.cut_andesite_brick_wall": "Сцяна з разной андэзітавай цэглы",
"block.create.cut_andesite_bricks": "Разная андэзітавая цэгла",
"block.create.cut_andesite_slab": "Пліта з разнога андэзіта",
"block.create.cut_andesite_stairs": "Прыступкі з разнога андэзіта",
"block.create.cut_andesite_wall": "Сцяна з разнога андэзіта",
"block.create.cut_asurine": "Разны блакініт",
"block.create.cut_asurine_brick_slab": "Пліта з разной блакінітавай цэглы",
"block.create.cut_asurine_brick_stairs": "Прыступкі з разной блакінітавай цэглы",
"block.create.cut_asurine_brick_wall": "Сцяна з разной блакінітавай цэглы",
"block.create.cut_asurine_bricks": "Разная блакінітавая цэгла",
"block.create.cut_asurine_slab": "Пліта з разнога блакініта",
"block.create.cut_asurine_stairs": "Прыступкі з разнога блакініта",
"block.create.cut_asurine_wall": "Сцяна з разнога блакініта",
"block.create.cut_calcite": "Разны кальцыт",
"block.create.cut_calcite_brick_slab": "Пліта з разной кальцытавай цэглы",
"block.create.cut_calcite_brick_stairs": "Прыступкі з разной кальцытавай цэглы",
"block.create.cut_calcite_brick_wall": "Сцяна з разной кальцытавай цэглы",
"block.create.cut_calcite_bricks": "Разная кальцытавая цэгла",
"block.create.cut_calcite_slab": "Пліта з разнога кальцыта",
"block.create.cut_calcite_stairs": "Прыступкі з разнога кальцыта",
"block.create.cut_calcite_wall": "Сцяна з разнога кальцыта",
"block.create.cut_crimsite": "Разны барвіт",
"block.create.cut_crimsite_brick_slab": "Пліта з разной барвітавай цэглы",
"block.create.cut_crimsite_brick_stairs": "Прыступкі з разной барвітавай цэглы",
"block.create.cut_crimsite_brick_wall": "Сцяна з разной барвітавай цэглы",
"block.create.cut_crimsite_bricks": "Разная барвітавая цэгла",
"block.create.cut_crimsite_slab": "Пліта з разнога барвіта",
"block.create.cut_crimsite_stairs": "Прыступкі з разнога барвіта",
"block.create.cut_crimsite_wall": "Сцяна з разнога барвіта",
"block.create.cut_deepslate": "Разны сланец",
"block.create.cut_deepslate_brick_slab": "Пліта з разной сланцавай цэглы",
"block.create.cut_deepslate_brick_stairs": "Прыступкі з разной сланцавай цэглы",
"block.create.cut_deepslate_brick_wall": "Сцяна з разной сланцавай цэглы",
"item.create.zinc_ingot": "Цынкавы злітак",
"item.create.zinc_nugget": "Кавалак цынка",
"itemGroup.create.base": "Create",
"itemGroup.create.palettes": "Будаўнічыя блокі Create'а"
}

View file

@ -60,7 +60,7 @@
"advancement.create.diving_suit": "Připraven/a pro Hloubky", "advancement.create.diving_suit": "Připraven/a pro Hloubky",
"advancement.create.diving_suit.desc": "Nasaď si Potápěčskou Helmu a Měděnou Kyslíkovou Bombu, a skoč do vody", "advancement.create.diving_suit.desc": "Nasaď si Potápěčskou Helmu a Měděnou Kyslíkovou Bombu, a skoč do vody",
"advancement.create.diving_suit_lava": "Plavba s Chodci", "advancement.create.diving_suit_lava": "Plavba s Chodci",
"advancement.create.diving_suit_lava.desc": "Zkuste skočit se svým potápěčským vybavením do lávy\n§7(Skrytý Pokrok)", "advancement.create.diving_suit_lava.desc": "Zkuste si zaplavat v lávě s vaším netheritovým potápěčským vybavením",
"advancement.create.drain": "Vypuštění", "advancement.create.drain": "Vypuštění",
"advancement.create.drain.desc": "Sleduj, jak se předmět s tekutinou vyprázní ve vylejvači", "advancement.create.drain.desc": "Sleduj, jak se předmět s tekutinou vyprázní ve vylejvači",
"advancement.create.ejector_maxed": "Pružinový Šampion", "advancement.create.ejector_maxed": "Pružinový Šampion",
@ -137,7 +137,7 @@
"advancement.create.self_deploying.desc": "Vytvořte vozíkové udělátko, které před sebe pokládá koleje", "advancement.create.self_deploying.desc": "Vytvořte vozíkové udělátko, které před sebe pokládá koleje",
"advancement.create.shifting_gears": "Přehazování", "advancement.create.shifting_gears": "Přehazování",
"advancement.create.shifting_gears.desc": "Připojte velké ozubené kolečko k malému ozubenému kolečku a změňte tak rychlost vašeho udělátka", "advancement.create.shifting_gears.desc": "Připojte velké ozubené kolečko k malému ozubenému kolečku a změňte tak rychlost vašeho udělátka",
"advancement.create.speed_controller": "Inženýři Ho Nesnáší!", "advancement.create.speed_controller": "Inženýři nenávidí tento jednoduchý trik!",
"advancement.create.speed_controller.desc": "Vylaďte své udělátko pomocí ovladače rychlosti otáček", "advancement.create.speed_controller.desc": "Vylaďte své udělátko pomocí ovladače rychlosti otáček",
"advancement.create.spout": "Cák", "advancement.create.spout": "Cák",
"advancement.create.spout.desc": "Sleduj, jak Dávkovač naplní nádobu na tekutiny", "advancement.create.spout.desc": "Sleduj, jak Dávkovač naplní nádobu na tekutiny",
@ -241,7 +241,6 @@
"block.create.chocolate": "Čokoláda", "block.create.chocolate": "Čokoláda",
"block.create.chute": "Šachta", "block.create.chute": "Šachta",
"block.create.clipboard": "Psací Podložka", "block.create.clipboard": "Psací Podložka",
"block.create.clipboard.tooltip": "PSACÍ PODLOŽKA",
"block.create.clipboard.tooltip.behaviour1": "Otevře _rozhraní_. _Klikněte při plížení_, abyste ji _umístili_ na povrch.", "block.create.clipboard.tooltip.behaviour1": "Otevře _rozhraní_. _Klikněte při plížení_, abyste ji _umístili_ na povrch.",
"block.create.clipboard.tooltip.behaviour2": "_Nastavení_ některých bloků, například filtry, lze _zkopírovat (pravé kliknutí)_ a _použít (levé kliknutí)_ jinde.", "block.create.clipboard.tooltip.behaviour2": "_Nastavení_ některých bloků, například filtry, lze _zkopírovat (pravé kliknutí)_ a _použít (levé kliknutí)_ jinde.",
"block.create.clipboard.tooltip.condition1": "Při pravém kliknutí", "block.create.clipboard.tooltip.condition1": "Při pravém kliknutí",
@ -253,7 +252,6 @@
"block.create.content_observer": "Chytrý detektor", "block.create.content_observer": "Chytrý detektor",
"block.create.contraption_controls": "Ovládací prvky udělátka", "block.create.contraption_controls": "Ovládací prvky udělátka",
"block.create.controller_rail": "Ovládací kolej", "block.create.controller_rail": "Ovládací kolej",
"block.create.controller_rail.tooltip": "OVLÁDACÍ KOLEJ",
"block.create.controller_rail.tooltip.summary": "_Jednosměrná_ napájená kolejnice s _proměnlivou rychlostí_ řízenou intenzitou přiváděného signálu.", "block.create.controller_rail.tooltip.summary": "_Jednosměrná_ napájená kolejnice s _proměnlivou rychlostí_ řízenou intenzitou přiváděného signálu.",
"block.create.controls": "Vlakové ovládání", "block.create.controls": "Vlakové ovládání",
"block.create.copper_backtank": "Měděná tlaková láhev", "block.create.copper_backtank": "Měděná tlaková láhev",
@ -272,17 +270,14 @@
"block.create.copycat_bars": "Imitační mříže", "block.create.copycat_bars": "Imitační mříže",
"block.create.copycat_base": "Imitační základ", "block.create.copycat_base": "Imitační základ",
"block.create.copycat_panel": "Imitační panel", "block.create.copycat_panel": "Imitační panel",
"block.create.copycat_panel.tooltip": "IMITAČNÍ PANEL",
"block.create.copycat_panel.tooltip.behaviour1": "Pokud je to možné, použije _držený předmět_ jako svůj _materiál_. Dalším kliknutím_ se změní _orientace_ nebo stav _napájení_. Pro _resetování_ materiálu použijte _montážní klíč_.", "block.create.copycat_panel.tooltip.behaviour1": "Pokud je to možné, použije _držený předmět_ jako svůj _materiál_. Dalším kliknutím_ se změní _orientace_ nebo stav _napájení_. Pro _resetování_ materiálu použijte _montážní klíč_.",
"block.create.copycat_panel.tooltip.condition1": "Při pravém kliknutí", "block.create.copycat_panel.tooltip.condition1": "Při pravém kliknutí",
"block.create.copycat_panel.tooltip.summary": "_Převede_ jakýkoliv _plný blok_ na dekorativní panel. Také přijímá _mříže_ a _poklopy_.", "block.create.copycat_panel.tooltip.summary": "_Převede_ jakýkoliv _plný blok_ na dekorativní panel. Také přijímá _mříže_ a _poklopy_.",
"block.create.copycat_step": "Imitační schod", "block.create.copycat_step": "Imitační schod",
"block.create.copycat_step.tooltip": "IMITAČNÍ SCHOD",
"block.create.copycat_step.tooltip.behaviour1": "Pokud je to možné, použije _držený předmět_ jako svůj _materiál_. Dalším kliknutím_ se změní _orientace_ nebo stav _napájení_. Pro _resetování_ materiálu použijte _montážní klíč_.", "block.create.copycat_step.tooltip.behaviour1": "Pokud je to možné, použije _držený předmět_ jako svůj _materiál_. Dalším kliknutím_ se změní _orientace_ nebo stav _napájení_. Pro _resetování_ materiálu použijte _montážní klíč_.",
"block.create.copycat_step.tooltip.condition1": "Při pravém kliknutí", "block.create.copycat_step.tooltip.condition1": "Při pravém kliknutí",
"block.create.copycat_step.tooltip.summary": "_Převede_ jakýkoliv _plný blok_ na dekorativní schod.", "block.create.copycat_step.tooltip.summary": "_Převede_ jakýkoliv _plný blok_ na dekorativní schod.",
"block.create.creative_crate": "Kreativní bedna", "block.create.creative_crate": "Kreativní bedna",
"block.create.creative_crate.tooltip": "KREATIVNÍ BEDNA",
"block.create.creative_crate.tooltip.behaviour1": "Cokoli, co se _odebere_ z tohoto kontejneru, poskytne _neomezenou zásobu_ daného itemu. Itemy _vložené_ do této bedny budou _vymazány._", "block.create.creative_crate.tooltip.behaviour1": "Cokoli, co se _odebere_ z tohoto kontejneru, poskytne _neomezenou zásobu_ daného itemu. Itemy _vložené_ do této bedny budou _vymazány._",
"block.create.creative_crate.tooltip.behaviour2": "Poskytne jakýkoliv materiál požadovaný schématem.", "block.create.creative_crate.tooltip.behaviour2": "Poskytne jakýkoliv materiál požadovaný schématem.",
"block.create.creative_crate.tooltip.condition1": "Když je item ve slotu pro filtry", "block.create.creative_crate.tooltip.condition1": "Když je item ve slotu pro filtry",
@ -297,7 +292,6 @@
"block.create.crushing_wheel": "Drtící kolo", "block.create.crushing_wheel": "Drtící kolo",
"block.create.crushing_wheel_controller": "Ovladač drtícího kola", "block.create.crushing_wheel_controller": "Ovladač drtícího kola",
"block.create.cuckoo_clock": "Kukačky", "block.create.cuckoo_clock": "Kukačky",
"block.create.cuckoo_clock.tooltip": "KUKAČKOVÉ HODINY",
"block.create.cuckoo_clock.tooltip.behaviour1": "Zobrazí _aktuální čas_ a dvakrát denně zahraje melodii. _Aktivuje se_ jednou v _poledne_ a za soumraku, jakmile _hráči mohou jít spát_.", "block.create.cuckoo_clock.tooltip.behaviour1": "Zobrazí _aktuální čas_ a dvakrát denně zahraje melodii. _Aktivuje se_ jednou v _poledne_ a za soumraku, jakmile _hráči mohou jít spát_.",
"block.create.cuckoo_clock.tooltip.condition1": "Při pohánění kinetickou energií", "block.create.cuckoo_clock.tooltip.condition1": "Při pohánění kinetickou energií",
"block.create.cuckoo_clock.tooltip.summary": "Nádherný řemeslný výrobek pro _dekoraci_ prostoru a _sledování času_.", "block.create.cuckoo_clock.tooltip.summary": "Nádherný řemeslný výrobek pro _dekoraci_ prostoru a _sledování času_.",
@ -445,7 +439,6 @@
"block.create.fluid_tank": "Nádrž", "block.create.fluid_tank": "Nádrž",
"block.create.fluid_valve": "Ventil", "block.create.fluid_valve": "Ventil",
"block.create.flywheel": "Setrvačník", "block.create.flywheel": "Setrvačník",
"block.create.flywheel.tooltip": "SETRVAČNÍK",
"block.create.flywheel.tooltip.behaviour1": "Začne se točit.", "block.create.flywheel.tooltip.behaviour1": "Začne se točit.",
"block.create.flywheel.tooltip.condition1": "Při pohánění kinetickou energií", "block.create.flywheel.tooltip.condition1": "Při pohánění kinetickou energií",
"block.create.flywheel.tooltip.summary": "Ozdobte své stroje tímto impozantním mosazným kolem.", "block.create.flywheel.tooltip.summary": "Ozdobte své stroje tímto impozantním mosazným kolem.",
@ -471,7 +464,6 @@
"block.create.green_valve_handle": "Zelená rukojeť k ventilu", "block.create.green_valve_handle": "Zelená rukojeť k ventilu",
"block.create.hand_crank": "Ruční klika", "block.create.hand_crank": "Ruční klika",
"block.create.haunted_bell": "Posedlý zvon", "block.create.haunted_bell": "Posedlý zvon",
"block.create.haunted_bell.tooltip": "STRAŠIDELNÝ ZVON",
"block.create.haunted_bell.tooltip.behaviour1": "Zvýrazní _neosvětlená místa_ poblíž, na kterých se mohou vyskytovat _nepřátelská stvoření_.", "block.create.haunted_bell.tooltip.behaviour1": "Zvýrazní _neosvětlená místa_ poblíž, na kterých se mohou vyskytovat _nepřátelská stvoření_.",
"block.create.haunted_bell.tooltip.condition1": "Při držení nebo zazvonění", "block.create.haunted_bell.tooltip.condition1": "Při držení nebo zazvonění",
"block.create.haunted_bell.tooltip.summary": "_Prokletý zvon_, ve kterém straší ztracené duše z Netheru.", "block.create.haunted_bell.tooltip.summary": "_Prokletý zvon_, ve kterém straší ztracené duše z Netheru.",
@ -542,7 +534,6 @@
"block.create.mechanical_roller": "Mechanický válec", "block.create.mechanical_roller": "Mechanický válec",
"block.create.mechanical_saw": "Mechanická pila", "block.create.mechanical_saw": "Mechanická pila",
"block.create.metal_bracket": "Kovový držák", "block.create.metal_bracket": "Kovový držák",
"block.create.metal_bracket.tooltip": "KOVOVÝ DRŽÁK",
"block.create.metal_bracket.tooltip.summary": "_Ozdobte_ si _hřídele, ozubená kolečka_ a _potrubí_ odolným a industriálním kouskem kovové výstuže.", "block.create.metal_bracket.tooltip.summary": "_Ozdobte_ si _hřídele, ozubená kolečka_ a _potrubí_ odolným a industriálním kouskem kovové výstuže.",
"block.create.metal_girder": "Kovový nosník", "block.create.metal_girder": "Kovový nosník",
"block.create.metal_girder_encased_shaft": "Hřídel zapouzdřená kovovým nosníkem", "block.create.metal_girder_encased_shaft": "Hřídel zapouzdřená kovovým nosníkem",
@ -552,7 +543,6 @@
"block.create.netherite_backtank": "Netheritová zadní nádrž", "block.create.netherite_backtank": "Netheritová zadní nádrž",
"block.create.nixie_tube": "Znaková Výbojka", "block.create.nixie_tube": "Znaková Výbojka",
"block.create.nozzle": "Tryska", "block.create.nozzle": "Tryska",
"block.create.nozzle.tooltip": "TRYSKA",
"block.create.nozzle.tooltip.summary": "Přiložte k přední části _zakrytého větráku_ k rozšíření jeho účinku na entity do _všech směrů_.", "block.create.nozzle.tooltip.summary": "Přiložte k přední části _zakrytého větráku_ k rozšíření jeho účinku na entity do _všech směrů_.",
"block.create.oak_window": "Dubové okno", "block.create.oak_window": "Dubové okno",
"block.create.oak_window_pane": "Dubová okenní tabulka", "block.create.oak_window_pane": "Dubová okenní tabulka",
@ -571,7 +561,6 @@
"block.create.oxidized_copper_tile_stairs": "Schody z měděných dlaždic se střední měděnkou", "block.create.oxidized_copper_tile_stairs": "Schody z měděných dlaždic se střední měděnkou",
"block.create.oxidized_copper_tiles": "Měděné dlaždice se střední měděnkou", "block.create.oxidized_copper_tiles": "Měděné dlaždice se střední měděnkou",
"block.create.peculiar_bell": "Jinačí zvon", "block.create.peculiar_bell": "Jinačí zvon",
"block.create.peculiar_bell.tooltip": "PODIVUHODNÝ ZVON",
"block.create.peculiar_bell.tooltip.summary": "Ozdobný _mosazný zvon_. Při umístění přímo nad otevřeným _ohněm duší_ může mít vedlejší účinky...", "block.create.peculiar_bell.tooltip.summary": "Ozdobný _mosazný zvon_. Při umístění přímo nad otevřeným _ohněm duší_ může mít vedlejší účinky...",
"block.create.pink_nixie_tube": "Růžová Znaková Výbojka", "block.create.pink_nixie_tube": "Růžová Znaková Výbojka",
"block.create.pink_sail": "Růžová Plachta", "block.create.pink_sail": "Růžová Plachta",
@ -580,7 +569,6 @@
"block.create.pink_valve_handle": "Růžová rukojeť k ventilu", "block.create.pink_valve_handle": "Růžová rukojeť k ventilu",
"block.create.piston_extension_pole": "Prodlužovací ojnice pístů", "block.create.piston_extension_pole": "Prodlužovací ojnice pístů",
"block.create.placard": "Plaketa", "block.create.placard": "Plaketa",
"block.create.placard.tooltip": "PLAKETA",
"block.create.placard.tooltip.behaviour1": "_Přidá_ držený _item_ na plaketu. _Vyšle_ krátký _redstone_ signál, pokud již byl přítomen odpovídající item.", "block.create.placard.tooltip.behaviour1": "_Přidá_ držený _item_ na plaketu. _Vyšle_ krátký _redstone_ signál, pokud již byl přítomen odpovídající item.",
"block.create.placard.tooltip.behaviour2": "_Odebere_ aktuální _věc_ v rámu.", "block.create.placard.tooltip.behaviour2": "_Odebere_ aktuální _věc_ v rámu.",
"block.create.placard.tooltip.condition1": "Při pravém kliknutí s itemem", "block.create.placard.tooltip.condition1": "Při pravém kliknutí s itemem",
@ -674,12 +662,10 @@
"block.create.rotation_speed_controller": "Ovladač rychlosti otáček", "block.create.rotation_speed_controller": "Ovladač rychlosti otáček",
"block.create.sail_frame": "Rám větrné plachty", "block.create.sail_frame": "Rám větrné plachty",
"block.create.schematic_table": "Schématický stůl", "block.create.schematic_table": "Schématický stůl",
"block.create.schematic_table.tooltip": "SCHÉMATICKÝ STŮL",
"block.create.schematic_table.tooltip.behaviour1": "Nahraje zvolený soubor ze složky schémat.", "block.create.schematic_table.tooltip.behaviour1": "Nahraje zvolený soubor ze složky schémat.",
"block.create.schematic_table.tooltip.condition1": "Při přidání prázdného schématu", "block.create.schematic_table.tooltip.condition1": "Při přidání prázdného schématu",
"block.create.schematic_table.tooltip.summary": "Zapisuje uložená schémata do _prázdného schématu_.", "block.create.schematic_table.tooltip.summary": "Zapisuje uložená schémata do _prázdného schématu_.",
"block.create.schematicannon": "Schématikanón", "block.create.schematicannon": "Schématikanón",
"block.create.schematicannon.tooltip": "SCHÉMATIKANÓN",
"block.create.schematicannon.tooltip.behaviour1": "Otevře _rozhraní_", "block.create.schematicannon.tooltip.behaviour1": "Otevře _rozhraní_",
"block.create.schematicannon.tooltip.condition1": "Při pravém kliknutí", "block.create.schematicannon.tooltip.condition1": "Při pravém kliknutí",
"block.create.schematicannon.tooltip.summary": "Střílí bloky k vytvoření umístěného _schématu_ ve světě. Používá itemy ze sousedních inventářů a _střelný prach_ jako palivo.", "block.create.schematicannon.tooltip.summary": "Střílí bloky k vytvoření umístěného _schématu_ ve světě. Používá itemy ze sousedních inventářů a _střelný prach_ jako palivo.",
@ -687,7 +673,6 @@
"block.create.scorchia_pillar": "Tmavý pemzový pilíř", "block.create.scorchia_pillar": "Tmavý pemzový pilíř",
"block.create.scoria": "Pemza", "block.create.scoria": "Pemza",
"block.create.scoria_pillar": "Pemzový pilíř", "block.create.scoria_pillar": "Pemzový pilíř",
"block.create.seat.tooltip": "SEDAČKA",
"block.create.seat.tooltip.behaviour1": "Usadí hráče na sedačku. Zamčkněte L-shift pro opuštění sedačky.", "block.create.seat.tooltip.behaviour1": "Usadí hráče na sedačku. Zamčkněte L-shift pro opuštění sedačky.",
"block.create.seat.tooltip.condition1": "Klikněte pravým tlačítkem myši na sedačku", "block.create.seat.tooltip.condition1": "Klikněte pravým tlačítkem myši na sedačku",
"block.create.seat.tooltip.summary": "Posaďte se a užijte si jízdu! Ukotví hráče na pohybujícím se _udělátku_. Skvěle se hodí na statický nábytek! Je k dispozici v různých barvách.", "block.create.seat.tooltip.summary": "Posaďte se a užijte si jízdu! Ukotví hráče na pohybujícím se _udělátku_. Skvěle se hodí na statický nábytek! Je k dispozici v různých barvách.",
@ -768,7 +753,6 @@
"block.create.stressometer": "Stresometr", "block.create.stressometer": "Stresometr",
"block.create.tiled_glass": "Skleněné dlaždice", "block.create.tiled_glass": "Skleněné dlaždice",
"block.create.tiled_glass_pane": "Tabulka ze skleněných dlaždic", "block.create.tiled_glass_pane": "Tabulka ze skleněných dlaždic",
"block.create.toolbox.tooltip": "KUFŘÍK NA NÁŘADÍ",
"block.create.toolbox.tooltip.behaviour1": "_Zachová_ _obsah_ inventáře.", "block.create.toolbox.tooltip.behaviour1": "_Zachová_ _obsah_ inventáře.",
"block.create.toolbox.tooltip.behaviour2": "_Hráči_ _poblíž_ mohou podržet _klávesu_ propojenou s _kufříkem na nářadí_, aby mohli _vzdáleně_ přistupovat k jeho obsahu.", "block.create.toolbox.tooltip.behaviour2": "_Hráči_ _poblíž_ mohou podržet _klávesu_ propojenou s _kufříkem na nářadí_, aby mohli _vzdáleně_ přistupovat k jeho obsahu.",
"block.create.toolbox.tooltip.behaviour3": "Otevře _rozhraní přepravky_.", "block.create.toolbox.tooltip.behaviour3": "Otevře _rozhraní přepravky_.",
@ -784,7 +768,6 @@
"block.create.train_trapdoor": "Vlakový poklop", "block.create.train_trapdoor": "Vlakový poklop",
"block.create.tuff_pillar": "Pilíř z tufu", "block.create.tuff_pillar": "Pilíř z tufu",
"block.create.turntable": "Točna", "block.create.turntable": "Točna",
"block.create.turntable.tooltip": "TOČNA",
"block.create.turntable.tooltip.summary": "Využivá _točivý moment_ k tomu, aby způsobila nemoc z pohybu.", "block.create.turntable.tooltip.summary": "Využivá _točivý moment_ k tomu, aby způsobila nemoc z pohybu.",
"block.create.veridium": "Veridium", "block.create.veridium": "Veridium",
"block.create.veridium_pillar": "Veridiový pilíř", "block.create.veridium_pillar": "Veridiový pilíř",
@ -832,7 +815,6 @@
"block.create.white_valve_handle": "Bílá rukojeť k ventilu", "block.create.white_valve_handle": "Bílá rukojeť k ventilu",
"block.create.windmill_bearing": "Ložisko pro větrný mlýn", "block.create.windmill_bearing": "Ložisko pro větrný mlýn",
"block.create.wooden_bracket": "Dřevěný držák", "block.create.wooden_bracket": "Dřevěný držák",
"block.create.wooden_bracket.tooltip": "DŘEVĚNÝ DRŽÁK",
"block.create.wooden_bracket.tooltip.summary": "_Ozdobte_ si _hřídele, ozubená kolečka_ a _potrubí_ pěkným a útulným kouskem dřevěné výstuže.", "block.create.wooden_bracket.tooltip.summary": "_Ozdobte_ si _hřídele, ozubená kolečka_ a _potrubí_ pěkným a útulným kouskem dřevěné výstuže.",
"block.create.yellow_nixie_tube": "Žlutá Znaková Výbojka", "block.create.yellow_nixie_tube": "Žlutá Znaková Výbojka",
"block.create.yellow_sail": "Žlutá Plachta", "block.create.yellow_sail": "Žlutá Plachta",
@ -2699,14 +2681,12 @@
"fluid.create.tea": "Bořkův čaj", "fluid.create.tea": "Bořkův čaj",
"item.create.andesite_alloy": "Andezitová slitina", "item.create.andesite_alloy": "Andezitová slitina",
"item.create.attribute_filter": "Filtr atributů", "item.create.attribute_filter": "Filtr atributů",
"item.create.attribute_filter.tooltip": "FILTR ATRIBUTŮ",
"item.create.attribute_filter.tooltip.behaviour1": "Otevře _konfigurační rozhraní_.", "item.create.attribute_filter.tooltip.behaviour1": "Otevře _konfigurační rozhraní_.",
"item.create.attribute_filter.tooltip.condition1": "Při pravém kliknutí", "item.create.attribute_filter.tooltip.condition1": "Při pravém kliknutí",
"item.create.attribute_filter.tooltip.summary": "_Porovná itemy_ se sadou _atributů_ nebo _kategorií_. Lze použít v _slotech pro filtry_ Create komponentů", "item.create.attribute_filter.tooltip.summary": "_Porovná itemy_ se sadou _atributů_ nebo _kategorií_. Lze použít v _slotech pro filtry_ Create komponentů",
"item.create.bar_of_chocolate": "Tabulka čokolády", "item.create.bar_of_chocolate": "Tabulka čokolády",
"item.create.belt_connector": "Mechanický pás", "item.create.belt_connector": "Mechanický pás",
"item.create.blaze_cake": "Ohňodort", "item.create.blaze_cake": "Ohňodort",
"item.create.blaze_cake.tooltip": "OHŇODORT",
"item.create.blaze_cake.tooltip.summary": "Delikátní pamlsek pro tvé tvrdě pracující ohňohořáky. Úplně je nažhaví!", "item.create.blaze_cake.tooltip.summary": "Delikátní pamlsek pro tvé tvrdě pracující ohňohořáky. Úplně je nažhaví!",
"item.create.blaze_cake_base": "Základ pro ohňodort", "item.create.blaze_cake_base": "Základ pro ohňodort",
"item.create.brass_hand": "Mosazná ruka", "item.create.brass_hand": "Mosazná ruka",
@ -2714,7 +2694,6 @@
"item.create.brass_nugget": "Mosazný nuget", "item.create.brass_nugget": "Mosazný nuget",
"item.create.brass_sheet": "Mosazný plát", "item.create.brass_sheet": "Mosazný plát",
"item.create.builders_tea": "Bořkův čaj", "item.create.builders_tea": "Bořkův čaj",
"item.create.builders_tea.tooltip": "BOŘKŮV ČAJ",
"item.create.builders_tea.tooltip.summary": "Perfektní nápoj pro začátek dne - _motivující_ a _nasycující._", "item.create.builders_tea.tooltip.summary": "Perfektní nápoj pro začátek dne - _motivující_ a _nasycující._",
"item.create.chest_minecart_contraption": "Nákladní vozíkové udělátko", "item.create.chest_minecart_contraption": "Nákladní vozíkové udělátko",
"item.create.chocolate_bucket": "Kbelík čokolády", "item.create.chocolate_bucket": "Kbelík čokolády",
@ -2722,7 +2701,6 @@
"item.create.chromatic_compound": "Chromatická sloučenina", "item.create.chromatic_compound": "Chromatická sloučenina",
"item.create.cinder_flour": "Uškvařená mouka", "item.create.cinder_flour": "Uškvařená mouka",
"item.create.copper_backtank": "Měděná tlaková láhev", "item.create.copper_backtank": "Měděná tlaková láhev",
"item.create.copper_backtank.tooltip": "MĚDĚNÁ TLAKOVÁ LÁHEV",
"item.create.copper_backtank.tooltip.behaviour1": "Poskytuje _stlačený_ _vzduch_ zařízení, které ho potřebuje.", "item.create.copper_backtank.tooltip.behaviour1": "Poskytuje _stlačený_ _vzduch_ zařízení, které ho potřebuje.",
"item.create.copper_backtank.tooltip.behaviour2": "_Sbírá_ _stlačený_ _vzduch_ rychlostí záležící na rychlosti otáčení.", "item.create.copper_backtank.tooltip.behaviour2": "_Sbírá_ _stlačený_ _vzduch_ rychlostí záležící na rychlosti otáčení.",
"item.create.copper_backtank.tooltip.condition1": "Při nošení", "item.create.copper_backtank.tooltip.condition1": "Při nošení",
@ -2730,12 +2708,10 @@
"item.create.copper_backtank.tooltip.summary": "_Nositelná_ _nádrž_ pro nošení stlačeného vzduchu.", "item.create.copper_backtank.tooltip.summary": "_Nositelná_ _nádrž_ pro nošení stlačeného vzduchu.",
"item.create.copper_backtank_placeable": "Lze položit Měděná tlaková láhev", "item.create.copper_backtank_placeable": "Lze položit Měděná tlaková láhev",
"item.create.copper_diving_boots": "Měděné potápěcí boty", "item.create.copper_diving_boots": "Měděné potápěcí boty",
"item.create.copper_diving_boots.tooltip": "MĚDĚNÉ POTÁPĚCÍ BOTY",
"item.create.copper_diving_boots.tooltip.behaviour1": "Nositel _klesá_ od dost _rychleji_ v tekutinách. Poskytuje schopnost _chodit_ a _skákat_ pod vodou. Nostiel už také není ovlivněn _mechanickými_ _pásy_.", "item.create.copper_diving_boots.tooltip.behaviour1": "Nositel _klesá_ od dost _rychleji_ v tekutinách. Poskytuje schopnost _chodit_ a _skákat_ pod vodou. Nostiel už také není ovlivněn _mechanickými_ _pásy_.",
"item.create.copper_diving_boots.tooltip.condition1": "Při nošení", "item.create.copper_diving_boots.tooltip.condition1": "Při nošení",
"item.create.copper_diving_boots.tooltip.summary": "Pár _těžkých_ _bot_, které umožňují lepší pohyb po dně oceánu.", "item.create.copper_diving_boots.tooltip.summary": "Pár _těžkých_ _bot_, které umožňují lepší pohyb po dně oceánu.",
"item.create.copper_diving_helmet": "Měděná potápěcí helma", "item.create.copper_diving_helmet": "Měděná potápěcí helma",
"item.create.copper_diving_helmet.tooltip": "MĚDĚNÁ POTÁPĚCÍ HELMA",
"item.create.copper_diving_helmet.tooltip.behaviour1": "Poskytuje efekt _podvodního dýchaní_, čímž se z tlakové lahve pomalu upušťuje _stlačený vzduch_.", "item.create.copper_diving_helmet.tooltip.behaviour1": "Poskytuje efekt _podvodního dýchaní_, čímž se z tlakové lahve pomalu upušťuje _stlačený vzduch_.",
"item.create.copper_diving_helmet.tooltip.condition1": "Při nošení", "item.create.copper_diving_helmet.tooltip.condition1": "Při nošení",
"item.create.copper_diving_helmet.tooltip.summary": "Společně s _tlakovou lahví_ umožňuje nositeli _dýchat_ _pod vodou_ po delší dobu.", "item.create.copper_diving_helmet.tooltip.summary": "Společně s _tlakovou lahví_ umožňuje nositeli _dýchat_ _pod vodou_ po delší dobu.",
@ -2747,10 +2723,8 @@
"item.create.crafting_blueprint.behaviour2": "_Aplikuje_ _nakonfigurovaný_ _recept_ s odpovídajícími ingrediencemi nalezenými ve vašem _inventáři_. Pližte se k výrobě až stacku itemů.", "item.create.crafting_blueprint.behaviour2": "_Aplikuje_ _nakonfigurovaný_ _recept_ s odpovídajícími ingrediencemi nalezenými ve vašem _inventáři_. Pližte se k výrobě až stacku itemů.",
"item.create.crafting_blueprint.condition1": "Klikněte pravé tlačítko ve volném slotu", "item.create.crafting_blueprint.condition1": "Klikněte pravé tlačítko ve volném slotu",
"item.create.crafting_blueprint.condition2": "Klikněte pravé tlačíko v nakonfigurovaném slotu", "item.create.crafting_blueprint.condition2": "Klikněte pravé tlačíko v nakonfigurovaném slotu",
"item.create.crafting_blueprint.tooltip": "VÝROBNÍ PLÁNEK",
"item.create.crafting_blueprint.tooltip.summary": "_Umístí_ se na stěnu, může být použit k _upřesnění_ _uspořádání_ _ingrediencí_ pro snadnější manuální vyrábění. Každý slot představuje recept.", "item.create.crafting_blueprint.tooltip.summary": "_Umístí_ se na stěnu, může být použit k _upřesnění_ _uspořádání_ _ingrediencí_ pro snadnější manuální vyrábění. Každý slot představuje recept.",
"item.create.creative_blaze_cake": "Kreativní ohňodort", "item.create.creative_blaze_cake": "Kreativní ohňodort",
"item.create.creative_blaze_cake.tooltip": "KREATIVNÍ OHŇODORT",
"item.create.creative_blaze_cake.tooltip.behaviour1": "_Cyklí_ úrověň teploty ohňohořáku.", "item.create.creative_blaze_cake.tooltip.behaviour1": "_Cyklí_ úrověň teploty ohňohořáku.",
"item.create.creative_blaze_cake.tooltip.condition1": "Když je použit", "item.create.creative_blaze_cake.tooltip.condition1": "Když je použit",
"item.create.creative_blaze_cake.tooltip.summary": "Velmi speciální pamlsek pro tvé _ohňohořáky_. Když je sní, nikdy jim už _nedojde palivo_.", "item.create.creative_blaze_cake.tooltip.summary": "Velmi speciální pamlsek pro tvé _ohňohořáky_. Když je sní, nikdy jim už _nedojde palivo_.",
@ -2771,34 +2745,28 @@
"item.create.electron_tube": "Elektronka", "item.create.electron_tube": "Elektronka",
"item.create.empty_blaze_burner": "Prázdný ohňohořák", "item.create.empty_blaze_burner": "Prázdný ohňohořák",
"item.create.empty_schematic": "Prázdné schéma", "item.create.empty_schematic": "Prázdné schéma",
"item.create.empty_schematic.tooltip": "PRÁZDNÉ SCHÉMA",
"item.create.empty_schematic.tooltip.summary": "Používá se jako ingredience receptu a k psaní na _schématickém stole_.", "item.create.empty_schematic.tooltip.summary": "Používá se jako ingredience receptu a k psaní na _schématickém stole_.",
"item.create.experience_nugget": "Nuget zkušeností", "item.create.experience_nugget": "Nuget zkušeností",
"item.create.experience_nugget.tooltip": "NUGET ZKUŠENOSTÍ",
"item.create.experience_nugget.tooltip.behaviour1": "_Vypustí_ _zkušenosti_ obsažené uvnitř.", "item.create.experience_nugget.tooltip.behaviour1": "_Vypustí_ _zkušenosti_ obsažené uvnitř.",
"item.create.experience_nugget.tooltip.condition1": "Když je použit", "item.create.experience_nugget.tooltip.condition1": "Když je použit",
"item.create.experience_nugget.tooltip.summary": "Smítko _inspirace_ z vašich fantastických vynálezů.", "item.create.experience_nugget.tooltip.summary": "Smítko _inspirace_ z vašich fantastických vynálezů.",
"item.create.extendo_grip": "Prodlužovací paže", "item.create.extendo_grip": "Prodlužovací paže",
"item.create.extendo_grip.tooltip": "PRODLUŽO RAMENO",
"item.create.extendo_grip.tooltip.behaviour1": "Zvýší _dosahovou vzdálenost_ itemů v _hlavní ruce_.", "item.create.extendo_grip.tooltip.behaviour1": "Zvýší _dosahovou vzdálenost_ itemů v _hlavní ruce_.",
"item.create.extendo_grip.tooltip.behaviour2": "_Žádná_ _trvanlivost_ se nebude spotřebovávat. Místo toho bude z lahve vypouštěn _stlačený_ _vzduch_", "item.create.extendo_grip.tooltip.behaviour2": "_Žádná_ _trvanlivost_ se nebude spotřebovávat. Místo toho bude z lahve vypouštěn _stlačený_ _vzduch_",
"item.create.extendo_grip.tooltip.condition1": "Když je v druhé ruce", "item.create.extendo_grip.tooltip.condition1": "Když je v druhé ruce",
"item.create.extendo_grip.tooltip.condition2": "Při nošení tlakové lahve", "item.create.extendo_grip.tooltip.condition2": "Při nošení tlakové lahve",
"item.create.extendo_grip.tooltip.summary": "Výrazně _zvyší dosahovou vzdálenost_ držitele. Může být napájen _stlačeným_ _vzduchem_ z _tlakové lahve_", "item.create.extendo_grip.tooltip.summary": "Výrazně _zvyší dosahovou vzdálenost_ držitele. Může být napájen _stlačeným_ _vzduchem_ z _tlakové lahve_",
"item.create.filter": "Seznam filtrů", "item.create.filter": "Seznam filtrů",
"item.create.filter.tooltip": "FILTR SEZNAMU",
"item.create.filter.tooltip.behaviour1": "Otevře _konfigurační rozhraní_.", "item.create.filter.tooltip.behaviour1": "Otevře _konfigurační rozhraní_.",
"item.create.filter.tooltip.condition1": "Při pravém kliknutí", "item.create.filter.tooltip.condition1": "Při pravém kliknutí",
"item.create.filter.tooltip.summary": "_Porovná itemy_ s kolekcí _itemů_ nebo _jiných filtrů_. Lze použít v _slotech pro filtry_ Create komponentů", "item.create.filter.tooltip.summary": "_Porovná itemy_ s kolekcí _itemů_ nebo _jiných filtrů_. Lze použít v _slotech pro filtry_ Create komponentů",
"item.create.furnace_minecart_contraption": "Parní vozíkové udělátko", "item.create.furnace_minecart_contraption": "Parní vozíkové udělátko",
"item.create.goggles": "Inženýřské brýle", "item.create.goggles": "Inženýřské brýle",
"item.create.goggles.tooltip": "BRÝLE",
"item.create.goggles.tooltip.behaviour1": "_Kinetické komponenty_ ukazují přidaný _dopad mechanického napětí_ nebo _kapacitu_. _Tenzometry_ zobrazují statistiky své _připojené kinetické sítě_. Některé další bloky odhalují informace, jako je item a obsah tekutiny.", "item.create.goggles.tooltip.behaviour1": "_Kinetické komponenty_ ukazují přidaný _dopad mechanického napětí_ nebo _kapacitu_. _Tenzometry_ zobrazují statistiky své _připojené kinetické sítě_. Některé další bloky odhalují informace, jako je item a obsah tekutiny.",
"item.create.goggles.tooltip.condition1": "Při pohledu na bloky", "item.create.goggles.tooltip.condition1": "Při pohledu na bloky",
"item.create.goggles.tooltip.summary": "Rozšíří váš HUD o _různé informace_ o umístěných komponentech.", "item.create.goggles.tooltip.summary": "Rozšíří váš HUD o _různé informace_ o umístěných komponentech.",
"item.create.golden_sheet": "Zlatý plát", "item.create.golden_sheet": "Zlatý plát",
"item.create.handheld_worldshaper": "Kreativní všehotvořič", "item.create.handheld_worldshaper": "Kreativní všehotvořič",
"item.create.handheld_worldshaper.tooltip": "RUČNÍ SVĚTLOMET",
"item.create.handheld_worldshaper.tooltip.behaviour1": "_Cílený blok_ se stane _materiálem_ umístěným tvarem.", "item.create.handheld_worldshaper.tooltip.behaviour1": "_Cílený blok_ se stane _materiálem_ umístěným tvarem.",
"item.create.handheld_worldshaper.tooltip.behaviour2": "Aplikuje aktuálně vybraný _štětec_ a _nástroj_ na cílené místo.", "item.create.handheld_worldshaper.tooltip.behaviour2": "Aplikuje aktuálně vybraný _štětec_ a _nástroj_ na cílené místo.",
"item.create.handheld_worldshaper.tooltip.behaviour3": "Otevře _konfigurační rozhraní_", "item.create.handheld_worldshaper.tooltip.behaviour3": "Otevře _konfigurační rozhraní_",
@ -2812,7 +2780,6 @@
"item.create.incomplete_track": "Nekompletní koleje", "item.create.incomplete_track": "Nekompletní koleje",
"item.create.iron_sheet": "Železný plát", "item.create.iron_sheet": "Železný plát",
"item.create.linked_controller": "Propojený ovladač", "item.create.linked_controller": "Propojený ovladač",
"item.create.linked_controller.tooltip": "PROPOJENÝ OVLADAČ",
"item.create.linked_controller.tooltip.behaviour1": "_Přepíná_ ovladač. _Ovládání_ _pohybu_ je mezitím převzato.", "item.create.linked_controller.tooltip.behaviour1": "_Přepíná_ ovladač. _Ovládání_ _pohybu_ je mezitím převzato.",
"item.create.linked_controller.tooltip.behaviour2": "Otevře manuální _konfigurační rozhraní_.", "item.create.linked_controller.tooltip.behaviour2": "Otevře manuální _konfigurační rozhraní_.",
"item.create.linked_controller.tooltip.behaviour3": "Zapne _režim vazby_, stiskněte jeden z _6 ovládacích prvků_ k návázání ovladače na frekvenci vysílače.", "item.create.linked_controller.tooltip.behaviour3": "Zapne _režim vazby_, stiskněte jeden z _6 ovládacích prvků_ k návázání ovladače na frekvenci vysílače.",
@ -2824,10 +2791,8 @@
"item.create.linked_controller.tooltip.summary": "Umožní _ruční_ _ovládání_ frekvencí redstonového vysílače přiřazených jeho šesti tlačítkům.", "item.create.linked_controller.tooltip.summary": "Umožní _ruční_ _ovládání_ frekvencí redstonového vysílače přiřazených jeho šesti tlačítkům.",
"item.create.minecart_contraption": "Vozíkové udělátko", "item.create.minecart_contraption": "Vozíkové udělátko",
"item.create.minecart_coupling": "Spřáhlo", "item.create.minecart_coupling": "Spřáhlo",
"item.create.minecart_coupling.tooltip": "SPŘÁHLO",
"item.create.minecart_coupling.tooltip.summary": "_Spojí_ dohromady jednotlivé _vozíky_ a přiměje je pohybovat se jako skupina.", "item.create.minecart_coupling.tooltip.summary": "_Spojí_ dohromady jednotlivé _vozíky_ a přiměje je pohybovat se jako skupina.",
"item.create.netherite_backtank": "Netheritová zadní nádrž", "item.create.netherite_backtank": "Netheritová zadní nádrž",
"item.create.netherite_backtank.tooltip": "NETHERITOVÁ TLAKOVÁ LÁHEV",
"item.create.netherite_backtank.tooltip.behaviour1": "Poskytuje _stlačený_ _vzduch_ zařízení, které ho potřebuje.", "item.create.netherite_backtank.tooltip.behaviour1": "Poskytuje _stlačený_ _vzduch_ zařízení, které ho potřebuje.",
"item.create.netherite_backtank.tooltip.behaviour2": "_Sbírá_ _stlačený_ _vzduch_ rychlostí záležící na rychlosti otáčení.", "item.create.netherite_backtank.tooltip.behaviour2": "_Sbírá_ _stlačený_ _vzduch_ rychlostí záležící na rychlosti otáčení.",
"item.create.netherite_backtank.tooltip.condition1": "Při nošení", "item.create.netherite_backtank.tooltip.condition1": "Při nošení",
@ -2835,18 +2800,15 @@
"item.create.netherite_backtank.tooltip.summary": "_Nositelný_ _zásobník_ pro nošení stlačeného vzduchu.", "item.create.netherite_backtank.tooltip.summary": "_Nositelný_ _zásobník_ pro nošení stlačeného vzduchu.",
"item.create.netherite_backtank_placeable": "Položitelná netheritová zadní nádrž", "item.create.netherite_backtank_placeable": "Položitelná netheritová zadní nádrž",
"item.create.netherite_diving_boots": "Netheritové potápěcí boty", "item.create.netherite_diving_boots": "Netheritové potápěcí boty",
"item.create.netherite_diving_boots.tooltip": "NETHERITOVÉ POTÁPĚCÍ BOTY",
"item.create.netherite_diving_boots.tooltip.behaviour1": "Nositel _klesá_ od dost _rychleji_ v tekutinách. Poskytuje schopnost _chodit_ a _skákat_ pod vodou. Nostiel už také není ovlivněn _mechanickými_ _pásy_.", "item.create.netherite_diving_boots.tooltip.behaviour1": "Nositel _klesá_ od dost _rychleji_ v tekutinách. Poskytuje schopnost _chodit_ a _skákat_ pod vodou. Nostiel už také není ovlivněn _mechanickými_ _pásy_.",
"item.create.netherite_diving_boots.tooltip.condition1": "Při nošení", "item.create.netherite_diving_boots.tooltip.condition1": "Při nošení",
"item.create.netherite_diving_boots.tooltip.summary": "Pár _těžkých_ _bot_, které umožňují lepší pohyb po dně oceánu včetně oceánu z lávy.", "item.create.netherite_diving_boots.tooltip.summary": "Pár _těžkých_ _bot_, které umožňují lepší pohyb po dně oceánu včetně oceánu z lávy.",
"item.create.netherite_diving_helmet": "Netheritová potápěcí helma", "item.create.netherite_diving_helmet": "Netheritová potápěcí helma",
"item.create.netherite_diving_helmet.tooltip": "NETHERITOVÁ POTÁPĚCÍ HELMA",
"item.create.netherite_diving_helmet.tooltip.behaviour1": "Poskytuje imunitu vůči _ohni_ a _lávě_, čímž pomalu upušťuje _stlačený vzduch_ z tlakové lahve. Poskytuje také _zlepšené vidění_ v lávě", "item.create.netherite_diving_helmet.tooltip.behaviour1": "Poskytuje imunitu vůči _ohni_ a _lávě_, čímž pomalu upušťuje _stlačený vzduch_ z tlakové lahve. Poskytuje také _zlepšené vidění_ v lávě",
"item.create.netherite_diving_helmet.tooltip.condition1": "Při nošení (celá sada)", "item.create.netherite_diving_helmet.tooltip.condition1": "Při nošení (celá sada)",
"item.create.netherite_diving_helmet.tooltip.summary": "Společně s _netheritovou tlakovou lahví_ vás může ochránit před _extrémním horkem_. Aby byla účinná, musí být _nohy a chodidla_ také pokryty _netheritem_.", "item.create.netherite_diving_helmet.tooltip.summary": "Společně s _netheritovou tlakovou lahví_ vás může ochránit před _extrémním horkem_. Aby byla účinná, musí být _nohy a chodidla_ také pokryty _netheritem_.",
"item.create.polished_rose_quartz": "Leštěný růženín", "item.create.polished_rose_quartz": "Leštěný růženín",
"item.create.potato_cannon": "Bramborové dělo", "item.create.potato_cannon": "Bramborové dělo",
"item.create.potato_cannon.tooltip": "BRAMBOROVÝ KANÓN",
"item.create.potato_cannon.tooltip.behaviour1": "_Vystřelí_ vhodný item z vašeho _inventáře_.", "item.create.potato_cannon.tooltip.behaviour1": "_Vystřelí_ vhodný item z vašeho _inventáře_.",
"item.create.potato_cannon.tooltip.behaviour2": "_Žádná_ _trvanlivost_ se nebude spotřebovávat. Místo toho bude z lahve vypouštěn _stlačený_ _vzduch_", "item.create.potato_cannon.tooltip.behaviour2": "_Žádná_ _trvanlivost_ se nebude spotřebovávat. Místo toho bude z lahve vypouštěn _stlačený_ _vzduch_",
"item.create.potato_cannon.tooltip.condition1": "Při pravém kliknutí", "item.create.potato_cannon.tooltip.condition1": "Při pravém kliknutí",
@ -2860,20 +2822,17 @@
"item.create.refined_radiance": "Rafinovaná záře", "item.create.refined_radiance": "Rafinovaná záře",
"item.create.rose_quartz": "Růženín", "item.create.rose_quartz": "Růženín",
"item.create.sand_paper": "Brusný papír", "item.create.sand_paper": "Brusný papír",
"item.create.sand_paper.tooltip": "BRUSNÝ PAPÍR",
"item.create.sand_paper.tooltip.behaviour1": "Nanese leštidlo na itemy držené v _druhé ruce_ nebo ležící na _podlaze_, když _se na ně díváte_", "item.create.sand_paper.tooltip.behaviour1": "Nanese leštidlo na itemy držené v _druhé ruce_ nebo ležící na _podlaze_, když _se na ně díváte_",
"item.create.sand_paper.tooltip.condition1": "Když je použit", "item.create.sand_paper.tooltip.condition1": "Když je použit",
"item.create.sand_paper.tooltip.summary": "Lze použít k _rafinování materiálů_. Proces může být automatizován pokladačem.", "item.create.sand_paper.tooltip.summary": "Lze použít k _rafinování materiálů_. Proces může být automatizován pokladačem.",
"item.create.schedule": "Jízdní řád", "item.create.schedule": "Jízdní řád",
"item.create.schematic": "Schéma", "item.create.schematic": "Schéma",
"item.create.schematic.tooltip": "SCHÉMA",
"item.create.schematic.tooltip.behaviour1": "Lze umístit pomocí nástrojů na obrazovce.", "item.create.schematic.tooltip.behaviour1": "Lze umístit pomocí nástrojů na obrazovce.",
"item.create.schematic.tooltip.behaviour2": "Otevře _rozhraní_ pro zadání přesných _souřadnic_.", "item.create.schematic.tooltip.behaviour2": "Otevře _rozhraní_ pro zadání přesných _souřadnic_.",
"item.create.schematic.tooltip.condition1": "Při držení", "item.create.schematic.tooltip.condition1": "Při držení",
"item.create.schematic.tooltip.condition2": "Pravé kliknutí při plížení", "item.create.schematic.tooltip.condition2": "Pravé kliknutí při plížení",
"item.create.schematic.tooltip.summary": "Obsahuje strukturu, která má být postavena a umístěna do světa. Umístěte hologram podle přání a použijte _schématikanón_ k jeho postavení.", "item.create.schematic.tooltip.summary": "Obsahuje strukturu, která má být postavena a umístěna do světa. Umístěte hologram podle přání a použijte _schématikanón_ k jeho postavení.",
"item.create.schematic_and_quill": "Schéma s brkem", "item.create.schematic_and_quill": "Schéma s brkem",
"item.create.schematic_and_quill.tooltip": "SCHÉMA S BRKEM",
"item.create.schematic_and_quill.tooltip.behaviour1": "Vyberte dva _rohové body_ pomocí _pravého kliknutí_. Podržením _Ctrl_ a Scroll vyberte umístění ve vzduchu.", "item.create.schematic_and_quill.tooltip.behaviour1": "Vyberte dva _rohové body_ pomocí _pravého kliknutí_. Podržením _Ctrl_ a Scroll vyberte umístění ve vzduchu.",
"item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-Scroll_ na stěnách k úpravě velikosti, poté znovu pravé kliknutí k uložení.", "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-Scroll_ na stěnách k úpravě velikosti, poté znovu pravé kliknutí k uložení.",
"item.create.schematic_and_quill.tooltip.condition1": "Vytvoření výběru", "item.create.schematic_and_quill.tooltip.condition1": "Vytvoření výběru",
@ -2884,14 +2843,12 @@
"item.create.super_glue": "Vteřinové lepidlo", "item.create.super_glue": "Vteřinové lepidlo",
"item.create.sweet_roll": "Bábovka", "item.create.sweet_roll": "Bábovka",
"item.create.tree_fertilizer": "Hnojivo", "item.create.tree_fertilizer": "Hnojivo",
"item.create.tree_fertilizer.tooltip": "STROMOVÉ HNOJIVO",
"item.create.tree_fertilizer.tooltip.behaviour1": "Vytvoří strom _bez ohledu_ na _okolní místo_", "item.create.tree_fertilizer.tooltip.behaviour1": "Vytvoří strom _bez ohledu_ na _okolní místo_",
"item.create.tree_fertilizer.tooltip.condition1": "Při použití na sazenici", "item.create.tree_fertilizer.tooltip.condition1": "Při použití na sazenici",
"item.create.tree_fertilizer.tooltip.summary": "Silná kombinace nerostů užitečná pro _pěstování sazenic_ v těsných prostorech.", "item.create.tree_fertilizer.tooltip.summary": "Silná kombinace nerostů užitečná pro _pěstování sazenic_ v těsných prostorech.",
"item.create.unprocessed_obsidian_sheet": "Neprocesovaný obsidiánový plát", "item.create.unprocessed_obsidian_sheet": "Neprocesovaný obsidiánový plát",
"item.create.vertical_gearbox": "Svislý převodový box", "item.create.vertical_gearbox": "Svislý převodový box",
"item.create.wand_of_symmetry": "Hůl souměrnosti", "item.create.wand_of_symmetry": "Hůl souměrnosti",
"item.create.wand_of_symmetry.tooltip": "HŮLKA SYMETRIE",
"item.create.wand_of_symmetry.tooltip.behaviour1": "_Vytvoří_ nebo _posune_ své zrcadlo. _Plížením_ při použití otevřete _konfigurační rozhraní_", "item.create.wand_of_symmetry.tooltip.behaviour1": "_Vytvoří_ nebo _posune_ své zrcadlo. _Plížením_ při použití otevřete _konfigurační rozhraní_",
"item.create.wand_of_symmetry.tooltip.behaviour2": "_Odstraní_ aktivní zrcadlení", "item.create.wand_of_symmetry.tooltip.behaviour2": "_Odstraní_ aktivní zrcadlení",
"item.create.wand_of_symmetry.tooltip.condition1": "Při použití na povrchu", "item.create.wand_of_symmetry.tooltip.condition1": "Při použití na povrchu",
@ -2900,7 +2857,6 @@
"item.create.wheat_flour": "Pšeničná mouka", "item.create.wheat_flour": "Pšeničná mouka",
"item.create.whisk": "Metla", "item.create.whisk": "Metla",
"item.create.wrench": "Montážní klíč", "item.create.wrench": "Montážní klíč",
"item.create.wrench.tooltip": "MONTÁŽNÍ KLÍČ",
"item.create.wrench.tooltip.behaviour1": "_Otočí komponenty_ kolem kliknuté strany. _Plížením_ při interakci _rozeberete_ komponenty.", "item.create.wrench.tooltip.behaviour1": "_Otočí komponenty_ kolem kliknuté strany. _Plížením_ při interakci _rozeberete_ komponenty.",
"item.create.wrench.tooltip.behaviour2": "_Přemístí_ smontovaná udělátka založená na vozících a vlacích.", "item.create.wrench.tooltip.behaviour2": "_Přemístí_ smontovaná udělátka založená na vozících a vlacích.",
"item.create.wrench.tooltip.condition1": "Při použití na blocích", "item.create.wrench.tooltip.condition1": "Při použití na blocích",

View file

@ -68,7 +68,6 @@
"block.create.content_observer": "Gwyliwr Clyfar", "block.create.content_observer": "Gwyliwr Clyfar",
"block.create.contraption_controls": "Rheolyddion Dyfais", "block.create.contraption_controls": "Rheolyddion Dyfais",
"block.create.controller_rail": "Rheilen Rheolydd", "block.create.controller_rail": "Rheilen Rheolydd",
"block.create.controller_rail.tooltip": "RHEILEN RHEOLYDD",
"block.create.controls": "Rheolyddion Trên", "block.create.controls": "Rheolyddion Trên",
"block.create.copper_backtank": "Tanc Cefn Copr", "block.create.copper_backtank": "Tanc Cefn Copr",
"block.create.copper_bars": "Barrau Copr", "block.create.copper_bars": "Barrau Copr",
@ -529,7 +528,6 @@
"block.create.stockpile_switch": "Switsh Trothwy", "block.create.stockpile_switch": "Switsh Trothwy",
"block.create.tiled_glass": "Gwydr Teils", "block.create.tiled_glass": "Gwydr Teils",
"block.create.tiled_glass_pane": "Cwarel Gwydr Teils", "block.create.tiled_glass_pane": "Cwarel Gwydr Teils",
"block.create.toolbox.tooltip": "BLWCH OFFER",
"block.create.toolbox.tooltip.condition3": "Pan y de-gliciwyd", "block.create.toolbox.tooltip.condition3": "Pan y de-gliciwyd",
"block.create.track": "Trac Trên", "block.create.track": "Trac Trên",
"block.create.track_observer": "Gwyliwr Trên", "block.create.track_observer": "Gwyliwr Trên",
@ -651,7 +649,6 @@
"item.create.chromatic_compound": "Cyfansawdd Disbonc", "item.create.chromatic_compound": "Cyfansawdd Disbonc",
"item.create.cinder_flour": "Blawd Lludw", "item.create.cinder_flour": "Blawd Lludw",
"item.create.copper_backtank": "Tanc Cefn Copr", "item.create.copper_backtank": "Tanc Cefn Copr",
"item.create.copper_backtank.tooltip": "TANC CEFN COPR",
"item.create.copper_backtank_placeable": "Tanc Cefn Copr Y Gellir Ei Roi I Lawr", "item.create.copper_backtank_placeable": "Tanc Cefn Copr Y Gellir Ei Roi I Lawr",
"item.create.copper_diving_boots": "Esgidiau Deifio Copr", "item.create.copper_diving_boots": "Esgidiau Deifio Copr",
"item.create.copper_diving_helmet": "Helmed Deifio Copr", "item.create.copper_diving_helmet": "Helmed Deifio Copr",
@ -677,14 +674,12 @@
"item.create.empty_blaze_burner": "Llosgydd Tânfwystfil Gwag", "item.create.empty_blaze_burner": "Llosgydd Tânfwystfil Gwag",
"item.create.empty_schematic": "Sgematig Gwag", "item.create.empty_schematic": "Sgematig Gwag",
"item.create.experience_nugget": "Clap Profiad", "item.create.experience_nugget": "Clap Profiad",
"item.create.experience_nugget.tooltip": "CLAP PROFIAD",
"item.create.experience_nugget.tooltip.condition1": "Ar ôl defnyddio", "item.create.experience_nugget.tooltip.condition1": "Ar ôl defnyddio",
"item.create.furnace_minecart_contraption": "Dyfais Cart Pwll Ffwrnais", "item.create.furnace_minecart_contraption": "Dyfais Cart Pwll Ffwrnais",
"item.create.golden_sheet": "Dalen Aur", "item.create.golden_sheet": "Dalen Aur",
"item.create.incomplete_track": "Trac anghyflawn", "item.create.incomplete_track": "Trac anghyflawn",
"item.create.iron_sheet": "Dalen Haearn", "item.create.iron_sheet": "Dalen Haearn",
"item.create.netherite_backtank": "Tanc Cefn Netherite", "item.create.netherite_backtank": "Tanc Cefn Netherite",
"item.create.netherite_backtank.tooltip": "TANC CEFN NETHERITE",
"item.create.netherite_backtank_placeable": "Tanc Cefn Netherite Y Gellir Ei Roi I Lawr", "item.create.netherite_backtank_placeable": "Tanc Cefn Netherite Y Gellir Ei Roi I Lawr",
"item.create.polished_rose_quartz": "Cwarts Rhoshn Caboledig", "item.create.polished_rose_quartz": "Cwarts Rhoshn Caboledig",
"item.create.raw_zinc": "Sinc Crai", "item.create.raw_zinc": "Sinc Crai",
@ -694,7 +689,6 @@
"item.create.vertical_gearbox": "Gerbocs Fertigol", "item.create.vertical_gearbox": "Gerbocs Fertigol",
"item.create.whisk": "Chwisg", "item.create.whisk": "Chwisg",
"item.create.wrench": "Tyndro", "item.create.wrench": "Tyndro",
"item.create.wrench.tooltip": "TYNDRO",
"item.create.wrench.tooltip.condition1": "Pan y defnyddiwyd ar Flociau", "item.create.wrench.tooltip.condition1": "Pan y defnyddiwyd ar Flociau",
"item.create.wrench.tooltip.condition2": "Pan y defnyddiwyd ar Dyfeisiau", "item.create.wrench.tooltip.condition2": "Pan y defnyddiwyd ar Dyfeisiau",
"item.create.zinc_ingot": "Ingot Sinc", "item.create.zinc_ingot": "Ingot Sinc",

View file

@ -72,7 +72,6 @@
"advancement.create.self_deploying": "Selvkørende vogn", "advancement.create.self_deploying": "Selvkørende vogn",
"advancement.create.shifting_gears": "Skiftende Gear", "advancement.create.shifting_gears": "Skiftende Gear",
"advancement.create.shifting_gears.desc": "Tilslut et stort Tandhjul til et lille Tandhjul, så du kan ændre hastigheden på din Mekanisme", "advancement.create.shifting_gears.desc": "Tilslut et stort Tandhjul til et lille Tandhjul, så du kan ændre hastigheden på din Mekanisme",
"advancement.create.speed_controller": "Ingeniører hader ham!",
"advancement.create.speed_controller.desc": "Finjuster din mekanisme med en hastighedsregulator", "advancement.create.speed_controller.desc": "Finjuster din mekanisme med en hastighedsregulator",
"advancement.create.spout": "Stænk", "advancement.create.spout": "Stænk",
"advancement.create.steam_engine": "Kraftcentret", "advancement.create.steam_engine": "Kraftcentret",

View file

@ -1,19 +1,20 @@
{ {
"advancement.create.andesite_alloy": "Alliterationen in Massen", "advancement.create.andesite_alloy": "Alliterationen in Massen",
"advancement.create.andesite_alloy.desc": "Create's Materialien haben verrückte Namen, Eisenlegierung ist im Deutschen leider keine.", "advancement.create.andesite_alloy.desc": "Stelle Andesit Legierung her",
"advancement.create.andesite_casing": "Das Andesite Zeitalter", "advancement.create.andesite_casing": "Das Andesit Zeitalter",
"advancement.create.andesite_casing.desc": "Verwende Andesite Legierungen und Holz, um einen einfachen Rahmen zu erstellen.", "advancement.create.andesite_casing.desc": "Verwende Andesit Legierung auf Holz, um einen Andesit-Rahmen zu erstellen",
"advancement.create.anvil_plough": "Hier gilt Helmpflicht!", "advancement.create.anvil_plough": "Hier gilt Helmpflicht!",
"advancement.create.anvil_plough.desc": "Befördere einen Amboss mithilfe eines Mechanischen Pflugs in die Luft.", "advancement.create.anvil_plough.desc": "Befördere einen Amboss mithilfe eines mechanischen Pflugs in die Luft",
"advancement.create.arm_blaze_burner": "Verbrennertron", "advancement.create.arm_blaze_burner": "Verbrenn-inator",
"advancement.create.arm_blaze_burner.desc": "Weise einen mechanischen Arm an, einen Lohenbrenner zu befeuern.", "advancement.create.arm_blaze_burner.desc": "Weise einen mechanischen Arm an, einen Lohenbrenner zu befeuern",
"advancement.create.arm_many_targets": "Organisiertron", "advancement.create.arm_many_targets": "Organisiertron",
"advancement.create.arm_many_targets.desc": "Programmiere einen mechanischen Arm so, dass er zehn oder mehr Ausgänge hat.", "advancement.create.arm_many_targets.desc": "Programmiere einen mechanischen Arm so, dass er zehn oder mehr Ausgänge hat.",
"advancement.create.backtank": "Druckluft To Go", "advancement.create.backtank": "Druckluft To Go",
"advancement.create.backtank.desc": "Stelle eine Kupferne Druckluftflasche her und fülle sie mit Druckluft.", "advancement.create.backtank.desc": "Stelle einen Kupfernen Rückentank her und fülle ihn mit Druckluft",
"advancement.create.belt": "Befördere es alles", "advancement.create.belt": "Befördere es alles",
"advancement.create.belt.desc": "Verbinde zwei Wellen mit einem Förderband", "advancement.create.belt.desc": "Verbinde zwei Wellen mit einem Förderband",
"advancement.create.belt_funnel_kiss": "Die Papageien und die Klappen", "advancement.create.belt_funnel_kiss": "Die Papageien und die Klappen",
"advancement.create.belt_funnel_kiss.desc": "Lasse zwei, an Förderbändern befestigte, Förderbandtrichter, sich küssen§7 (Ausgeblendeter Fortschritt)",
"advancement.create.brass": "Echte Legierungen", "advancement.create.brass": "Echte Legierungen",
"advancement.create.brass.desc": "Verwende zerkleinertes Kupfererz und zerkleinertes Zinkerz um Messing herzustellen.", "advancement.create.brass.desc": "Verwende zerkleinertes Kupfererz und zerkleinertes Zinkerz um Messing herzustellen.",
"advancement.create.brass_casing": "Das Messingzeitalter", "advancement.create.brass_casing": "Das Messingzeitalter",
@ -23,6 +24,7 @@
"advancement.create.cart_pickup": "Das Training zahlt sich aus", "advancement.create.cart_pickup": "Das Training zahlt sich aus",
"advancement.create.cart_pickup.desc": "Hebe eine Lorenvorrichtung auf, die mindestens 200 Blöcke beherbergt.", "advancement.create.cart_pickup.desc": "Hebe eine Lorenvorrichtung auf, die mindestens 200 Blöcke beherbergt.",
"advancement.create.chained_drain": "Eine Abflussstraße", "advancement.create.chained_drain": "Eine Abflussstraße",
"advancement.create.chained_drain.desc": "Beobachte ein Item, wie es sich über eine Reihe von Abflüssen bewegt.§7\n(Ausgeblendeter Fortschritt)",
"advancement.create.chocolate_bucket": "Ein Eimer voller Glück", "advancement.create.chocolate_bucket": "Ein Eimer voller Glück",
"advancement.create.chocolate_bucket.desc": "Beschaffe einen Schokoladeneimer.", "advancement.create.chocolate_bucket.desc": "Beschaffe einen Schokoladeneimer.",
"advancement.create.chute": "Vertikale Logistik", "advancement.create.chute": "Vertikale Logistik",
@ -40,7 +42,9 @@
"advancement.create.copper_casing": "Das Kupferzeitalter", "advancement.create.copper_casing": "Das Kupferzeitalter",
"advancement.create.copper_casing.desc": "Verwende Kupferbarren und Holz, um einen Kupferrahmen herzustellen.", "advancement.create.copper_casing.desc": "Verwende Kupferbarren und Holz, um einen Kupferrahmen herzustellen.",
"advancement.create.crafter_lazy_000": "Ich habe Zeit", "advancement.create.crafter_lazy_000": "Ich habe Zeit",
"advancement.create.crafter_lazy_000.desc": "Fahre die Geschwindigkeit einer mechanischen Werkbank drastisch herunter, um beim Ausbau deiner Netzwerkinfrastruktur zu prokrastinieren.§7\n(Ausgeblendeter Fortschritt)",
"advancement.create.cross_streams": "Auf keinen Fall vermischen!!", "advancement.create.cross_streams": "Auf keinen Fall vermischen!!",
"advancement.create.cross_streams.desc": "Beobachte, wie sich zwei Flüssigkeiten in deinem Rohrnetz treffen §7(Hidden Advancement)",
"advancement.create.crusher_maxed_0000": "Lasst uns es zermahlen", "advancement.create.crusher_maxed_0000": "Lasst uns es zermahlen",
"advancement.create.crusher_maxed_0000.desc": "Betreiber ein Mahlwerkradpaar mit voller Geschwindigkeit.", "advancement.create.crusher_maxed_0000.desc": "Betreiber ein Mahlwerkradpaar mit voller Geschwindigkeit.",
"advancement.create.crushing_wheel": "Ein gigantisches Paar", "advancement.create.crushing_wheel": "Ein gigantisches Paar",
@ -56,6 +60,7 @@
"advancement.create.diving_suit": "Bereit für die Tiefe", "advancement.create.diving_suit": "Bereit für die Tiefe",
"advancement.create.diving_suit.desc": "Rüste dich mit einem Tauchhelm und einer Druckluftflasche aus und springe ins Wasser.", "advancement.create.diving_suit.desc": "Rüste dich mit einem Tauchhelm und einer Druckluftflasche aus und springe ins Wasser.",
"advancement.create.diving_suit_lava": "Baden mit den Schreitern", "advancement.create.diving_suit_lava": "Baden mit den Schreitern",
"advancement.create.diving_suit_lava.desc": "Versuche mit deiner Netheritetauchausrüstung in Lava zu tauchen",
"advancement.create.drain": "Kipp' alles rein", "advancement.create.drain": "Kipp' alles rein",
"advancement.create.drain.desc": "Schaue einem Flüssigkeitsgegenstand zu, wie er von einem Abfluss geleert wird.", "advancement.create.drain.desc": "Schaue einem Flüssigkeitsgegenstand zu, wie er von einem Abfluss geleert wird.",
"advancement.create.ejector_maxed": "Huiii!", "advancement.create.ejector_maxed": "Huiii!",
@ -65,9 +70,11 @@
"advancement.create.extendo_grip": "Boioioing!", "advancement.create.extendo_grip": "Boioioing!",
"advancement.create.extendo_grip.desc": "Beschaffe einen Extendo-Griff.", "advancement.create.extendo_grip.desc": "Beschaffe einen Extendo-Griff.",
"advancement.create.extendo_grip_dual": "Hand in Hand", "advancement.create.extendo_grip_dual": "Hand in Hand",
"advancement.create.extendo_grip_dual.desc": "Halte einen Extendo-Griff mit einem weiteren Extendo-Griff, um übermenschliche Reichweiten zu erlangen.§7\n(Ausgeblendeter Fortschritt)",
"advancement.create.fan_processing": "Verarbeitung in Windeseile", "advancement.create.fan_processing": "Verarbeitung in Windeseile",
"advancement.create.fan_processing.desc": "Benutze einen Ummantelten Lüfter zur Verarbeitung von Materialien.", "advancement.create.fan_processing.desc": "Benutze einen Ummantelten Lüfter zur Verarbeitung von Materialien.",
"advancement.create.fist_bump": "Verstampf es, Bro!", "advancement.create.fist_bump": "Verstampf es, Bro!",
"advancement.create.fist_bump.desc": "Lass zwei Einsatzgeräte fist-bumpen. §7 (Hidden Advancement)",
"advancement.create.foods": "Eine ausgewogene Ernährung", "advancement.create.foods": "Eine ausgewogene Ernährung",
"advancement.create.foods.desc": "Produziere Schokoladenglasierte Beeren, einen Honigapfel und eine Rosinenschnecke mit demselben Ausguss.", "advancement.create.foods.desc": "Produziere Schokoladenglasierte Beeren, einen Honigapfel und eine Rosinenschnecke mit demselben Ausguss.",
"advancement.create.funnel": "Wie am Flughafen", "advancement.create.funnel": "Wie am Flughafen",
@ -75,6 +82,7 @@
"advancement.create.glass_pipe": "Flussspion", "advancement.create.glass_pipe": "Flussspion",
"advancement.create.glass_pipe.desc": "Beobachte durch ein Rohr mit Fenster, wie Flüssigkeiten durch ein Rohr fließen. Gerade Rohre bekommen ein Fenster, wenn du mit einem Schraubenschlüssel auf diese klickst.", "advancement.create.glass_pipe.desc": "Beobachte durch ein Rohr mit Fenster, wie Flüssigkeiten durch ein Rohr fließen. Gerade Rohre bekommen ein Fenster, wenn du mit einem Schraubenschlüssel auf diese klickst.",
"advancement.create.hand_crank_000": "Bitte lege gelegentlich eine Pause ein", "advancement.create.hand_crank_000": "Bitte lege gelegentlich eine Pause ein",
"advancement.create.hand_crank_000.desc": "Drehe an einer Handkurbel bis zur völligen Erschöpfung.§7\n(Ausgeblendeter Fortschritt)",
"advancement.create.haunted_bell": "Schattensinn", "advancement.create.haunted_bell": "Schattensinn",
"advancement.create.haunted_bell.desc": "Läute eine Spukglocke.", "advancement.create.haunted_bell.desc": "Läute eine Spukglocke.",
"advancement.create.honey_drain": "Industrielle Imkerei", "advancement.create.honey_drain": "Industrielle Imkerei",
@ -84,6 +92,7 @@
"advancement.create.hose_pulley_lava": "Praktisch unendlich", "advancement.create.hose_pulley_lava": "Praktisch unendlich",
"advancement.create.hose_pulley_lava.desc": "Pumpe Lava aus einem Vorkommen, welches groß genug ist, um als unerschöpflich zu gelten.", "advancement.create.hose_pulley_lava.desc": "Pumpe Lava aus einem Vorkommen, welches groß genug ist, um als unerschöpflich zu gelten.",
"advancement.create.lava_wheel_00000": "Magmarad", "advancement.create.lava_wheel_00000": "Magmarad",
"advancement.create.lava_wheel_00000.desc": "Das sollte nicht funktioniert haben...§7\n(Ausgeblendeter Fortschritt)",
"advancement.create.linked_controller": "Ferngesteuert", "advancement.create.linked_controller": "Ferngesteuert",
"advancement.create.linked_controller.desc": "Aktiviere eine Redstone-Verbindung mit einer Fernbedienung", "advancement.create.linked_controller.desc": "Aktiviere eine Redstone-Verbindung mit einer Fernbedienung",
"advancement.create.long_train": "Dieser Zug ist laaaang", "advancement.create.long_train": "Dieser Zug ist laaaang",
@ -103,7 +112,9 @@
"advancement.create.millstone": "Taschenmahlstein", "advancement.create.millstone": "Taschenmahlstein",
"advancement.create.millstone.desc": "Plaziere und aktiviere einen Mahlstein.", "advancement.create.millstone.desc": "Plaziere und aktiviere einen Mahlstein.",
"advancement.create.musical_arm": "Spiel mir meine Erkennungsmelodie!", "advancement.create.musical_arm": "Spiel mir meine Erkennungsmelodie!",
"advancement.create.musical_arm.desc": "Beobachte einen mechanischen Arm dabei, wie er einen Plattenspieler bedient. §7 (Hidden Advancement)",
"advancement.create.pipe_organ": "Ein majestätischer Klang", "advancement.create.pipe_organ": "Ein majestätischer Klang",
"advancement.create.pipe_organ.desc": "Schließe 12 Dampfpfeifen mit unterschiedlichen Tonhöhen an einen einzigen Tank an.§7\n(Ausgeblendeter Fortschritt)",
"advancement.create.portable_storage_interface": "Ausladen, befüllen, weiterfahren", "advancement.create.portable_storage_interface": "Ausladen, befüllen, weiterfahren",
"advancement.create.portable_storage_interface.desc": "Benutze eine Portable Lagerschnittstelle. um Items aus einer Vorrichtung zu ziehen oder in eine zu legen.", "advancement.create.portable_storage_interface.desc": "Benutze eine Portable Lagerschnittstelle. um Items aus einer Vorrichtung zu ziehen oder in eine zu legen.",
"advancement.create.potato_cannon": "Fwump!", "advancement.create.potato_cannon": "Fwump!",
@ -115,6 +126,7 @@
"advancement.create.pulley_maxed": "Abseilen in die Tiefe", "advancement.create.pulley_maxed": "Abseilen in die Tiefe",
"advancement.create.pulley_maxed.desc": "Lass eine Seilrolle mehr als 200 Blöcke tief ausfahren", "advancement.create.pulley_maxed.desc": "Lass eine Seilrolle mehr als 200 Blöcke tief ausfahren",
"advancement.create.red_signal": "Ich kenne mich aus!", "advancement.create.red_signal": "Ich kenne mich aus!",
"advancement.create.red_signal.desc": "Fahre einen Zug über ein rotes Signal §7(Versteckte Errungenschaft)",
"advancement.create.root": "Willkommen zu Create", "advancement.create.root": "Willkommen zu Create",
"advancement.create.root.desc": "Es ist Zeit mit dem Bauen von tollen Apparaten zu starten!", "advancement.create.root.desc": "Es ist Zeit mit dem Bauen von tollen Apparaten zu starten!",
"advancement.create.rose_quartz": "Pinke Diamanten", "advancement.create.rose_quartz": "Pinke Diamanten",
@ -125,7 +137,7 @@
"advancement.create.self_deploying.desc": "Erschaffe eine Lorenvorrichtung, die ihre eigenen Schienen vor sich platziert.", "advancement.create.self_deploying.desc": "Erschaffe eine Lorenvorrichtung, die ihre eigenen Schienen vor sich platziert.",
"advancement.create.shifting_gears": "Wechsel deine Gänge", "advancement.create.shifting_gears": "Wechsel deine Gänge",
"advancement.create.shifting_gears.desc": "Verbinde ein großes Zahnrad mit einem kleinem, um die Geschwindigkeit deiner Apparate zu verändern.", "advancement.create.shifting_gears.desc": "Verbinde ein großes Zahnrad mit einem kleinem, um die Geschwindigkeit deiner Apparate zu verändern.",
"advancement.create.speed_controller": "Ingenieure hassen ihn!", "advancement.create.speed_controller": "Ingenieure hassen diesen einfachen Trick!",
"advancement.create.speed_controller.desc": "Platziere einen Rotationsgeschwindigkeitsregler, das ultimative Gerät, um die Drehgeschwindigkeit zu ändern.", "advancement.create.speed_controller.desc": "Platziere einen Rotationsgeschwindigkeitsregler, das ultimative Gerät, um die Drehgeschwindigkeit zu ändern.",
"advancement.create.spout": "Platsch!", "advancement.create.spout": "Platsch!",
"advancement.create.spout.desc": "Schaue einem Flüssigkeitsgegenstand zu, wie er von einem Ausguss gefüllt wird.", "advancement.create.spout.desc": "Schaue einem Flüssigkeitsgegenstand zu, wie er von einem Ausguss gefüllt wird.",
@ -138,6 +150,7 @@
"advancement.create.stressometer": "Aber wie belastet genau?", "advancement.create.stressometer": "Aber wie belastet genau?",
"advancement.create.stressometer.desc": "Platziere und schalte ein Stressometer ein. Schau es dir durch deine Ingenieursbrille an und lese den genauen Wert ab.", "advancement.create.stressometer.desc": "Platziere und schalte ein Stressometer ein. Schau es dir durch deine Ingenieursbrille an und lese den genauen Wert ab.",
"advancement.create.stressometer_maxed": "Perfekt ausgelastet", "advancement.create.stressometer_maxed": "Perfekt ausgelastet",
"advancement.create.stressometer_maxed.desc": "Lasse ein Stressometer genau 100% anzeigen.§7\n(Ausgeblendeter Fortschritt)",
"advancement.create.sturdy_sheet": "Noch härtere Steine", "advancement.create.sturdy_sheet": "Noch härtere Steine",
"advancement.create.sturdy_sheet.desc": "Stelle ein Robustes Blech her, indem du zerkleinertes Obsidian veredelst.", "advancement.create.sturdy_sheet.desc": "Stelle ein Robustes Blech her, indem du zerkleinertes Obsidian veredelst.",
"advancement.create.super_glue": "Bastelstunde", "advancement.create.super_glue": "Bastelstunde",
@ -153,10 +166,13 @@
"advancement.create.train_casing_00": "Das logistische Zeitalter", "advancement.create.train_casing_00": "Das logistische Zeitalter",
"advancement.create.train_casing_00.desc": "Verwende ein Robustes Blech, um einen Zugrahmen zu erstellen.", "advancement.create.train_casing_00.desc": "Verwende ein Robustes Blech, um einen Zugrahmen zu erstellen.",
"advancement.create.train_crash": "Eine holprige Fahrt", "advancement.create.train_crash": "Eine holprige Fahrt",
"advancement.create.train_crash.desc": "Erlebe ein Zugunglück als Passagier.§7\n(Ausgeblendeter Fortschritt)",
"advancement.create.train_crash_backwards": "Im toten Winkel", "advancement.create.train_crash_backwards": "Im toten Winkel",
"advancement.create.train_crash_backwards.desc": "Kollidiere beim rückwärts fahren, mit einem anderen Zug.§7\n(Ausgeblendeter Fortschritt)",
"advancement.create.train_portal": "Interdimensional-Express", "advancement.create.train_portal": "Interdimensional-Express",
"advancement.create.train_portal.desc": "Fahre mit einem Zug durch ein Netherportal.", "advancement.create.train_portal.desc": "Fahre mit einem Zug durch ein Netherportal.",
"advancement.create.train_roadkill": "Haben wir gerade etwas überfahren?", "advancement.create.train_roadkill": "Haben wir gerade etwas überfahren?",
"advancement.create.train_roadkill.desc": "Überfahre einen Gegner mit deinem Zug.§7\n(Ausgeblendeter Fortschritt)",
"advancement.create.train_whistle": "Tschu-tschu!", "advancement.create.train_whistle": "Tschu-tschu!",
"advancement.create.train_whistle.desc": "Bringe eine Dampfpfeife an deinem Zug an und lasse sie während der Fahrt ertönen.", "advancement.create.train_whistle.desc": "Bringe eine Dampfpfeife an deinem Zug an und lasse sie während der Fahrt ertönen.",
"advancement.create.water_supply": "Schlürf!", "advancement.create.water_supply": "Schlürf!",
@ -175,15 +191,15 @@
"block.create.analog_lever": "Analoger Schalter", "block.create.analog_lever": "Analoger Schalter",
"block.create.andesite_alloy_block": "Andesitlegierungsblock", "block.create.andesite_alloy_block": "Andesitlegierungsblock",
"block.create.andesite_bars": "Andesitgitter", "block.create.andesite_bars": "Andesitgitter",
"block.create.andesite_belt_funnel": "Förderbandtrichter aus Andesit", "block.create.andesite_belt_funnel": "Andesit Förderbandtrichter",
"block.create.andesite_casing": "Andesitrahmen", "block.create.andesite_casing": "Andesitgehäuse",
"block.create.andesite_door": "Andesittür", "block.create.andesite_door": "Andesittür",
"block.create.andesite_encased_cogwheel": "Andesitummanteltes Zahnrad", "block.create.andesite_encased_cogwheel": "Andesitumrahmtes Zahnrad",
"block.create.andesite_encased_large_cogwheel": "Großes Andesitummanteltes Zahnrad", "block.create.andesite_encased_large_cogwheel": "Andesit umrahmtes großes Zahnrad",
"block.create.andesite_encased_shaft": "Andesitummantelte Welle", "block.create.andesite_encased_shaft": "Andesitummantelte Welle",
"block.create.andesite_funnel": "Andesittrichter", "block.create.andesite_funnel": "Andesitschleuse",
"block.create.andesite_ladder": "Andesitleiter", "block.create.andesite_ladder": "Andesitleiter",
"block.create.andesite_pillar": "Andesitsäule", "block.create.andesite_pillar": "Andesit Säule",
"block.create.andesite_scaffolding": "Andesitgerüst", "block.create.andesite_scaffolding": "Andesitgerüst",
"block.create.andesite_tunnel": "Andesittunnel", "block.create.andesite_tunnel": "Andesittunnel",
"block.create.asurine": "Asurin", "block.create.asurine": "Asurin",
@ -223,9 +239,8 @@
"block.create.calcite_pillar": "Kalzitsäule", "block.create.calcite_pillar": "Kalzitsäule",
"block.create.cart_assembler": "Lorenmonteur", "block.create.cart_assembler": "Lorenmonteur",
"block.create.chocolate": "Schokolade", "block.create.chocolate": "Schokolade",
"block.create.chute": "Rinne", "block.create.chute": "Schacht",
"block.create.clipboard": "Klemmbrett", "block.create.clipboard": "Klemmbrett",
"block.create.clipboard.tooltip": "KLEMMBRETT",
"block.create.clipboard.tooltip.behaviour1": "Öffnet das _Menü_. _Umschalt-Klick_, um es auf einer Oberfläche zu platzieren.", "block.create.clipboard.tooltip.behaviour1": "Öffnet das _Menü_. _Umschalt-Klick_, um es auf einer Oberfläche zu platzieren.",
"block.create.clipboard.tooltip.behaviour2": "Einige _Einstellungen_ von Blöcken, wie zum Beispiel Filter, können _kopiert (R-Klick)_ und woanders _angewendet (L-Klick)_ werden.", "block.create.clipboard.tooltip.behaviour2": "Einige _Einstellungen_ von Blöcken, wie zum Beispiel Filter, können _kopiert (R-Klick)_ und woanders _angewendet (L-Klick)_ werden.",
"block.create.clipboard.tooltip.condition1": "Wenn gerechtsklickt", "block.create.clipboard.tooltip.condition1": "Wenn gerechtsklickt",
@ -237,7 +252,6 @@
"block.create.content_observer": "Schlauer Beobachter", "block.create.content_observer": "Schlauer Beobachter",
"block.create.contraption_controls": "Vorrichtungs-Steuerung", "block.create.contraption_controls": "Vorrichtungs-Steuerung",
"block.create.controller_rail": "Steuerungsschiene", "block.create.controller_rail": "Steuerungsschiene",
"block.create.controller_rail.tooltip": "STEUERUNGSSCHIENE",
"block.create.controller_rail.tooltip.summary": "Eine _direktional_ angetriebene Schiene mit _variabler Geschwindigkeit_, gesteuert von der ihm zugewiesenen _Signalstärke_.", "block.create.controller_rail.tooltip.summary": "Eine _direktional_ angetriebene Schiene mit _variabler Geschwindigkeit_, gesteuert von der ihm zugewiesenen _Signalstärke_.",
"block.create.controls": "Zugsteuerung", "block.create.controls": "Zugsteuerung",
"block.create.copper_backtank": "Kupfer-Rückentank", "block.create.copper_backtank": "Kupfer-Rückentank",
@ -256,17 +270,14 @@
"block.create.copycat_bars": "Copycat-Gitter", "block.create.copycat_bars": "Copycat-Gitter",
"block.create.copycat_base": "Copycat-Basis", "block.create.copycat_base": "Copycat-Basis",
"block.create.copycat_panel": "Copycat Panel", "block.create.copycat_panel": "Copycat Panel",
"block.create.copycat_panel.tooltip": "VERWANDLER PANEEL",
"block.create.copycat_panel.tooltip.behaviour1": "Nutzt das _Item in der Hand_ als _Material_ wenn möglich, _Klick erneut_ um _Orientierung_ oder _powered_ Status zu wechseln. Benutze _Wrench_ um das Material _zurückzusetzen_.", "block.create.copycat_panel.tooltip.behaviour1": "Nutzt das _Item in der Hand_ als _Material_ wenn möglich, _Klick erneut_ um _Orientierung_ oder _powered_ Status zu wechseln. Benutze _Wrench_ um das Material _zurückzusetzen_.",
"block.create.copycat_panel.tooltip.condition1": "Wenn gerechtsklickt", "block.create.copycat_panel.tooltip.condition1": "Wenn gerechtsklickt",
"block.create.copycat_panel.tooltip.summary": "_Konvertiert_ jeglichen _vollen Block_ in ein dekoratives Paneel. Akzeptiert auch _Gitter_ und _Falltüren_.", "block.create.copycat_panel.tooltip.summary": "_Konvertiert_ jeglichen _vollen Block_ in ein dekoratives Paneel. Akzeptiert auch _Gitter_ und _Falltüren_.",
"block.create.copycat_step": "Copycat-Stufe", "block.create.copycat_step": "Copycat-Stufe",
"block.create.copycat_step.tooltip": "VERWANDLER STUFE",
"block.create.copycat_step.tooltip.behaviour1": "Nutzt das _Item in der Hand_ als _Material_ wenn möglich, _Klick erneut_ um _Orientierung_ oder _powered_ Status zu wechseln. Benutze _Wrench_ um das Material _zurückzusetzen_.", "block.create.copycat_step.tooltip.behaviour1": "Nutzt das _Item in der Hand_ als _Material_ wenn möglich, _Klick erneut_ um _Orientierung_ oder _powered_ Status zu wechseln. Benutze _Wrench_ um das Material _zurückzusetzen_.",
"block.create.copycat_step.tooltip.condition1": "Wenn gerechtsklickt", "block.create.copycat_step.tooltip.condition1": "Wenn gerechtsklickt",
"block.create.copycat_step.tooltip.summary": "_Konvertiert_ jeglichen _vollen Block_ in eine dekorative Stufe.", "block.create.copycat_step.tooltip.summary": "_Konvertiert_ jeglichen _vollen Block_ in eine dekorative Stufe.",
"block.create.creative_crate": "Kreative anpassbare Kiste", "block.create.creative_crate": "Kreative anpassbare Kiste",
"block.create.creative_crate.tooltip": "BAUPLANKANONENMACHER",
"block.create.creative_crate.tooltip.behaviour1": "Alles _extrahierende_ von diesem Container wird einen _endlosen Vorrat_ des angegebenen Gegenstands zur Verfügung stellen. In diese Kiste _eingefügte_ Gegenstände werden _entsorgt_.", "block.create.creative_crate.tooltip.behaviour1": "Alles _extrahierende_ von diesem Container wird einen _endlosen Vorrat_ des angegebenen Gegenstands zur Verfügung stellen. In diese Kiste _eingefügte_ Gegenstände werden _entsorgt_.",
"block.create.creative_crate.tooltip.behaviour2": "Stellt alle von Blaupausen benötigten Materialien bereit.", "block.create.creative_crate.tooltip.behaviour2": "Stellt alle von Blaupausen benötigten Materialien bereit.",
"block.create.creative_crate.tooltip.condition1": "Wenn Gegenstand in Filter Slot", "block.create.creative_crate.tooltip.condition1": "Wenn Gegenstand in Filter Slot",
@ -281,7 +292,6 @@
"block.create.crushing_wheel": "Mahlwerkrad", "block.create.crushing_wheel": "Mahlwerkrad",
"block.create.crushing_wheel_controller": "Mahlwerkrad Steurung", "block.create.crushing_wheel_controller": "Mahlwerkrad Steurung",
"block.create.cuckoo_clock": "Kuckucksuhr", "block.create.cuckoo_clock": "Kuckucksuhr",
"block.create.cuckoo_clock.tooltip": "KUCKUCKSUHR",
"block.create.cuckoo_clock.tooltip.behaviour1": "Zeigt die _aktuelle Zeit_ und spielt zweimal täglich eine Melodie. Wird einmal _mittags_ und einmal zur _Dämmerung_, sobald _Spieler schlafen können_, aktiviert", "block.create.cuckoo_clock.tooltip.behaviour1": "Zeigt die _aktuelle Zeit_ und spielt zweimal täglich eine Melodie. Wird einmal _mittags_ und einmal zur _Dämmerung_, sobald _Spieler schlafen können_, aktiviert",
"block.create.cuckoo_clock.tooltip.condition1": "Wenn kinetisch angetrieben", "block.create.cuckoo_clock.tooltip.condition1": "Wenn kinetisch angetrieben",
"block.create.cuckoo_clock.tooltip.summary": "Feine Handwerkskunst, um einen Raum zu _dekorieren_ und _die Zeit im Auge zu behalten_.", "block.create.cuckoo_clock.tooltip.summary": "Feine Handwerkskunst, um einen Raum zu _dekorieren_ und _die Zeit im Auge zu behalten_.",
@ -429,7 +439,6 @@
"block.create.fluid_tank": "Flüssigkeitstank", "block.create.fluid_tank": "Flüssigkeitstank",
"block.create.fluid_valve": "Flüssigkeitsventil", "block.create.fluid_valve": "Flüssigkeitsventil",
"block.create.flywheel": "Schwungrad", "block.create.flywheel": "Schwungrad",
"block.create.flywheel.tooltip": "SCHWUNGRAD",
"block.create.flywheel.tooltip.behaviour1": "Fängt an zu drehen", "block.create.flywheel.tooltip.behaviour1": "Fängt an zu drehen",
"block.create.flywheel.tooltip.condition1": "Wenn angetrieben", "block.create.flywheel.tooltip.condition1": "Wenn angetrieben",
"block.create.flywheel.tooltip.summary": "_Verschönere_ deine _Maschinen_ mit diesem imposanten Rad aus Messing.", "block.create.flywheel.tooltip.summary": "_Verschönere_ deine _Maschinen_ mit diesem imposanten Rad aus Messing.",
@ -455,7 +464,6 @@
"block.create.green_valve_handle": "Grüner Ventilgriff", "block.create.green_valve_handle": "Grüner Ventilgriff",
"block.create.hand_crank": "Handkurbel", "block.create.hand_crank": "Handkurbel",
"block.create.haunted_bell": "Spukglocke", "block.create.haunted_bell": "Spukglocke",
"block.create.haunted_bell.tooltip": "SPUKGLOCKE",
"block.create.haunted_bell.tooltip.behaviour1": "Hebt nahe _lichtlose Stellen_ hervor, auf welchen _feindliche Kreaturen_ laichen können.", "block.create.haunted_bell.tooltip.behaviour1": "Hebt nahe _lichtlose Stellen_ hervor, auf welchen _feindliche Kreaturen_ laichen können.",
"block.create.haunted_bell.tooltip.condition1": "Wenn getragen oder geläutet wird", "block.create.haunted_bell.tooltip.condition1": "Wenn getragen oder geläutet wird",
"block.create.haunted_bell.tooltip.summary": "Eine _verfluchte Glocke_ der verlorenen Seelen aus dem Nether.", "block.create.haunted_bell.tooltip.summary": "Eine _verfluchte Glocke_ der verlorenen Seelen aus dem Nether.",
@ -526,7 +534,6 @@
"block.create.mechanical_roller": "Mechanische Walze", "block.create.mechanical_roller": "Mechanische Walze",
"block.create.mechanical_saw": "Mechanische Säge", "block.create.mechanical_saw": "Mechanische Säge",
"block.create.metal_bracket": "Metallhalterung", "block.create.metal_bracket": "Metallhalterung",
"block.create.metal_bracket.tooltip": "Metallhalterung",
"block.create.metal_bracket.tooltip.summary": "_Verziere_ deine _Wellen_, _Zahnräder_ und _Rohre_ mit einem industriellem und robustem Stück Verstärkung.", "block.create.metal_bracket.tooltip.summary": "_Verziere_ deine _Wellen_, _Zahnräder_ und _Rohre_ mit einem industriellem und robustem Stück Verstärkung.",
"block.create.metal_girder": "Metallträger", "block.create.metal_girder": "Metallträger",
"block.create.metal_girder_encased_shaft": "Metallträgerummantelte Welle", "block.create.metal_girder_encased_shaft": "Metallträgerummantelte Welle",
@ -536,7 +543,6 @@
"block.create.netherite_backtank": "Netherit Rückentank", "block.create.netherite_backtank": "Netherit Rückentank",
"block.create.nixie_tube": "Nixie-Röhre", "block.create.nixie_tube": "Nixie-Röhre",
"block.create.nozzle": "Düse", "block.create.nozzle": "Düse",
"block.create.nozzle.tooltip": "DÜSE",
"block.create.nozzle.tooltip.summary": "Wird an der Vorderseite eines _ummantelnden Lüfters_ angebracht, um seine Wirkung auf Entitäten in _alle Richtungen_ zu verteilen.", "block.create.nozzle.tooltip.summary": "Wird an der Vorderseite eines _ummantelnden Lüfters_ angebracht, um seine Wirkung auf Entitäten in _alle Richtungen_ zu verteilen.",
"block.create.oak_window": "Eichenfenster", "block.create.oak_window": "Eichenfenster",
"block.create.oak_window_pane": "Eichenfensterscheibe", "block.create.oak_window_pane": "Eichenfensterscheibe",
@ -555,7 +561,6 @@
"block.create.oxidized_copper_tile_stairs": "Oxidierte Kupferfliesentreppe", "block.create.oxidized_copper_tile_stairs": "Oxidierte Kupferfliesentreppe",
"block.create.oxidized_copper_tiles": "Oxidierte Kupferfliesen", "block.create.oxidized_copper_tiles": "Oxidierte Kupferfliesen",
"block.create.peculiar_bell": "Seltsame Glocke", "block.create.peculiar_bell": "Seltsame Glocke",
"block.create.peculiar_bell.tooltip": "SELTSAME GLOCKE",
"block.create.peculiar_bell.tooltip.summary": "Eine dekorative _Messingglocke_. Über einem Seelenfeuer platziert, könnte es Nebenwirkungen haben...", "block.create.peculiar_bell.tooltip.summary": "Eine dekorative _Messingglocke_. Über einem Seelenfeuer platziert, könnte es Nebenwirkungen haben...",
"block.create.pink_nixie_tube": "Rosa Nixie-Röhre", "block.create.pink_nixie_tube": "Rosa Nixie-Röhre",
"block.create.pink_sail": "Rosa Segel", "block.create.pink_sail": "Rosa Segel",
@ -564,7 +569,6 @@
"block.create.pink_valve_handle": "Rosa Ventilgriff", "block.create.pink_valve_handle": "Rosa Ventilgriff",
"block.create.piston_extension_pole": "Kolbenverlängerungsstange", "block.create.piston_extension_pole": "Kolbenverlängerungsstange",
"block.create.placard": "Aushang", "block.create.placard": "Aushang",
"block.create.placard.tooltip": "PLAKAT",
"block.create.placard.tooltip.behaviour1": "_Fügt_ das _gehaltene_ _Item_ dem Plakat hinzu. _Gibt_ ein kurzes _Redstonesignal_ wenn ein treffendes Item bereits vorhanden ist.", "block.create.placard.tooltip.behaviour1": "_Fügt_ das _gehaltene_ _Item_ dem Plakat hinzu. _Gibt_ ein kurzes _Redstonesignal_ wenn ein treffendes Item bereits vorhanden ist.",
"block.create.placard.tooltip.behaviour2": "_Entfernt_ das aktuelle _Item_ vom Rahmen.", "block.create.placard.tooltip.behaviour2": "_Entfernt_ das aktuelle _Item_ vom Rahmen.",
"block.create.placard.tooltip.condition1": "Wenn Rechtsklick mit Item", "block.create.placard.tooltip.condition1": "Wenn Rechtsklick mit Item",
@ -658,12 +662,10 @@
"block.create.rotation_speed_controller": "Rotationsgeschwindigkeitsregler", "block.create.rotation_speed_controller": "Rotationsgeschwindigkeitsregler",
"block.create.sail_frame": "Windmühlen-Segelrahmen", "block.create.sail_frame": "Windmühlen-Segelrahmen",
"block.create.schematic_table": "Bauplantisch", "block.create.schematic_table": "Bauplantisch",
"block.create.schematic_table.tooltip": "BAUPLANTISCH",
"block.create.schematic_table.tooltip.behaviour1": "Lädt eine ausgewählte Datei von deinem Bauplan-Ordner hoch", "block.create.schematic_table.tooltip.behaviour1": "Lädt eine ausgewählte Datei von deinem Bauplan-Ordner hoch",
"block.create.schematic_table.tooltip.condition1": "Wenn ein Leerer Bauplan bereitgestellt wird", "block.create.schematic_table.tooltip.condition1": "Wenn ein Leerer Bauplan bereitgestellt wird",
"block.create.schematic_table.tooltip.summary": "Schreibt gespeicherte Baupläne auf einen _Leeren_ _Bauplan_", "block.create.schematic_table.tooltip.summary": "Schreibt gespeicherte Baupläne auf einen _Leeren_ _Bauplan_",
"block.create.schematicannon": "Bauplankanone", "block.create.schematicannon": "Bauplankanone",
"block.create.schematicannon.tooltip": "BAUPLANKANONE",
"block.create.schematicannon.tooltip.behaviour1": "Öffnet das _Interface_", "block.create.schematicannon.tooltip.behaviour1": "Öffnet das _Interface_",
"block.create.schematicannon.tooltip.condition1": "Wenn gerechtsklickt", "block.create.schematicannon.tooltip.condition1": "Wenn gerechtsklickt",
"block.create.schematicannon.tooltip.summary": "Schießt Blöcke, um eine Struktur nach einem positionierten _Bauplan_ zu errichten. Benutzt Gegenstände aus benachbarten Inventaren und _Schießpulver_ als Treibstoff.", "block.create.schematicannon.tooltip.summary": "Schießt Blöcke, um eine Struktur nach einem positionierten _Bauplan_ zu errichten. Benutzt Gegenstände aus benachbarten Inventaren und _Schießpulver_ als Treibstoff.",
@ -671,7 +673,6 @@
"block.create.scorchia_pillar": "Scorchia-Säule", "block.create.scorchia_pillar": "Scorchia-Säule",
"block.create.scoria": "Schlacke", "block.create.scoria": "Schlacke",
"block.create.scoria_pillar": "Schlackensäule", "block.create.scoria_pillar": "Schlackensäule",
"block.create.seat.tooltip": "Sitz",
"block.create.seat.tooltip.behaviour1": "Setzt den Spieler auf den _Sitz_. Drücke L-Shift, um den _Sitz_ wieder zu verlassen.", "block.create.seat.tooltip.behaviour1": "Setzt den Spieler auf den _Sitz_. Drücke L-Shift, um den _Sitz_ wieder zu verlassen.",
"block.create.seat.tooltip.condition1": "Rechtsklick auf den Sitz", "block.create.seat.tooltip.condition1": "Rechtsklick auf den Sitz",
"block.create.seat.tooltip.summary": "Setz dich hin und genieße die Fahrt! Der Sitz verankert den Spieler an einem sich bewegendem Apparat. Hervorragend auch für statische Möbel! Kommt in verschiedensten Farben.", "block.create.seat.tooltip.summary": "Setz dich hin und genieße die Fahrt! Der Sitz verankert den Spieler an einem sich bewegendem Apparat. Hervorragend auch für statische Möbel! Kommt in verschiedensten Farben.",
@ -752,7 +753,6 @@
"block.create.stressometer": "Stressmesser", "block.create.stressometer": "Stressmesser",
"block.create.tiled_glass": "Glasfliesen", "block.create.tiled_glass": "Glasfliesen",
"block.create.tiled_glass_pane": "Glasfliesenscheibe", "block.create.tiled_glass_pane": "Glasfliesenscheibe",
"block.create.toolbox.tooltip": "WERKZEUGKASTEN",
"block.create.toolbox.tooltip.behaviour1": "Behält _Inhalt_ des _Inventars_.", "block.create.toolbox.tooltip.behaviour1": "Behält _Inhalt_ des _Inventars_.",
"block.create.toolbox.tooltip.behaviour2": "_Spieler_ in der _Nähe_ können die _Taste_ für den _Werkzeugkasten_ drücken, um einen Fernzugriff auf den Inhalt zu bekommen.", "block.create.toolbox.tooltip.behaviour2": "_Spieler_ in der _Nähe_ können die _Taste_ für den _Werkzeugkasten_ drücken, um einen Fernzugriff auf den Inhalt zu bekommen.",
"block.create.toolbox.tooltip.behaviour3": "Öffnet die _Behälteroberfläche_", "block.create.toolbox.tooltip.behaviour3": "Öffnet die _Behälteroberfläche_",
@ -768,7 +768,6 @@
"block.create.train_trapdoor": "Zugfalltür", "block.create.train_trapdoor": "Zugfalltür",
"block.create.tuff_pillar": "Tuffstein-Säule", "block.create.tuff_pillar": "Tuffstein-Säule",
"block.create.turntable": "Drehtisch", "block.create.turntable": "Drehtisch",
"block.create.turntable.tooltip": "DREHTISCH",
"block.create.turntable.tooltip.summary": "Verwendet _Rotationskraft_, um Bewegungskrankheit zu erzeugen.", "block.create.turntable.tooltip.summary": "Verwendet _Rotationskraft_, um Bewegungskrankheit zu erzeugen.",
"block.create.veridium": "Veridium", "block.create.veridium": "Veridium",
"block.create.veridium_pillar": "Veridium-Säule", "block.create.veridium_pillar": "Veridium-Säule",
@ -816,7 +815,6 @@
"block.create.white_valve_handle": "Weißer Ventilgriff", "block.create.white_valve_handle": "Weißer Ventilgriff",
"block.create.windmill_bearing": "Windmühlenlager", "block.create.windmill_bearing": "Windmühlenlager",
"block.create.wooden_bracket": "Holzhalterung", "block.create.wooden_bracket": "Holzhalterung",
"block.create.wooden_bracket.tooltip": "Holzhalterung",
"block.create.wooden_bracket.tooltip.summary": "_Verziere_ deine _Wellen_, _Zahnräder_ und _Rohre_ mit einem gemütlichem und hölzernem Stück Verstärkung.", "block.create.wooden_bracket.tooltip.summary": "_Verziere_ deine _Wellen_, _Zahnräder_ und _Rohre_ mit einem gemütlichem und hölzernem Stück Verstärkung.",
"block.create.yellow_nixie_tube": "Gelbe Nixie-Röhre", "block.create.yellow_nixie_tube": "Gelbe Nixie-Röhre",
"block.create.yellow_sail": "Gelbes Segel", "block.create.yellow_sail": "Gelbes Segel",
@ -2683,14 +2681,12 @@
"fluid.create.tea": "Bauherrentee", "fluid.create.tea": "Bauherrentee",
"item.create.andesite_alloy": "Andesitlegierung", "item.create.andesite_alloy": "Andesitlegierung",
"item.create.attribute_filter": "Attribut Filter", "item.create.attribute_filter": "Attribut Filter",
"item.create.attribute_filter.tooltip": "Attribut Filter",
"item.create.attribute_filter.tooltip.behaviour1": "Öffnet das _configuration interface_.", "item.create.attribute_filter.tooltip.behaviour1": "Öffnet das _configuration interface_.",
"item.create.attribute_filter.tooltip.condition1": "Wenn gerechtsklickt", "item.create.attribute_filter.tooltip.condition1": "Wenn gerechtsklickt",
"item.create.attribute_filter.tooltip.summary": "_Vergleicht Items_ mit einer Reihe von _Attributen_ oder _Kategorien_. Kann in den _Filter Slots_ der Create Komponenten verwendet werden", "item.create.attribute_filter.tooltip.summary": "_Vergleicht Items_ mit einer Reihe von _Attributen_ oder _Kategorien_. Kann in den _Filter Slots_ der Create Komponenten verwendet werden",
"item.create.bar_of_chocolate": "Schokoladentafel", "item.create.bar_of_chocolate": "Schokoladentafel",
"item.create.belt_connector": "Förderband", "item.create.belt_connector": "Förderband",
"item.create.blaze_cake": "Lohenkuchen", "item.create.blaze_cake": "Lohenkuchen",
"item.create.blaze_cake.tooltip": "Lohenkuchen",
"item.create.blaze_cake.tooltip.summary": "Ein leckeres Vergnügen für deine hart arbeitenden _Lohenbrenner_. Feuert die alle an!", "item.create.blaze_cake.tooltip.summary": "Ein leckeres Vergnügen für deine hart arbeitenden _Lohenbrenner_. Feuert die alle an!",
"item.create.blaze_cake_base": "Lohenkuchenbasis", "item.create.blaze_cake_base": "Lohenkuchenbasis",
"item.create.brass_hand": "Messing Hand", "item.create.brass_hand": "Messing Hand",
@ -2698,7 +2694,6 @@
"item.create.brass_nugget": "Messingklumpen", "item.create.brass_nugget": "Messingklumpen",
"item.create.brass_sheet": "Messingblech", "item.create.brass_sheet": "Messingblech",
"item.create.builders_tea": "Baumeister-Tee", "item.create.builders_tea": "Baumeister-Tee",
"item.create.builders_tea.tooltip": "Baumeister-Tee",
"item.create.builders_tea.tooltip.summary": "Das perfekte Getränk, um den Tag zu starten - _Motivierend_ und _sättigend_.", "item.create.builders_tea.tooltip.summary": "Das perfekte Getränk, um den Tag zu starten - _Motivierend_ und _sättigend_.",
"item.create.chest_minecart_contraption": "Güterloren Vorrichtung", "item.create.chest_minecart_contraption": "Güterloren Vorrichtung",
"item.create.chocolate_bucket": "Schokoladeneimer", "item.create.chocolate_bucket": "Schokoladeneimer",
@ -2706,7 +2701,6 @@
"item.create.chromatic_compound": "Chromatische Verbindung", "item.create.chromatic_compound": "Chromatische Verbindung",
"item.create.cinder_flour": "Aschenmehl", "item.create.cinder_flour": "Aschenmehl",
"item.create.copper_backtank": "Kupferner Rückentank", "item.create.copper_backtank": "Kupferner Rückentank",
"item.create.copper_backtank.tooltip": "KUPFERNER RÜCKENTANK",
"item.create.copper_backtank.tooltip.behaviour1": "Stellt _komprimierte_ _Luft_ für Ausrüstung zur Verfügung, welche es braucht.", "item.create.copper_backtank.tooltip.behaviour1": "Stellt _komprimierte_ _Luft_ für Ausrüstung zur Verfügung, welche es braucht.",
"item.create.copper_backtank.tooltip.behaviour2": "_Sammelt_ _komprimierte_ _Luft_ mit einer Geschwindigkeit basierend auf der Rotationsgeschwindigkeit.", "item.create.copper_backtank.tooltip.behaviour2": "_Sammelt_ _komprimierte_ _Luft_ mit einer Geschwindigkeit basierend auf der Rotationsgeschwindigkeit.",
"item.create.copper_backtank.tooltip.condition1": "Wenn getragen", "item.create.copper_backtank.tooltip.condition1": "Wenn getragen",
@ -2714,12 +2708,10 @@
"item.create.copper_backtank.tooltip.summary": "Ein _tragbarer_ _Tank_, um komprimierte Luft aufzubewahren.", "item.create.copper_backtank.tooltip.summary": "Ein _tragbarer_ _Tank_, um komprimierte Luft aufzubewahren.",
"item.create.copper_backtank_placeable": "Platzierbarer Kupferner Rückentank", "item.create.copper_backtank_placeable": "Platzierbarer Kupferner Rückentank",
"item.create.copper_diving_boots": "Kupfer-Tauchstiefel", "item.create.copper_diving_boots": "Kupfer-Tauchstiefel",
"item.create.copper_diving_boots.tooltip": "KUPFER TAUCHSCHUHE",
"item.create.copper_diving_boots.tooltip.behaviour1": "Anwender _sinkt_ _schneller_ in Flüssigkeiten. Gibt die Möglichkeit, unter Wasser zu _laufen_ und zu _springen_. Anwender wird auch nicht mehr von _Förderbändern_ beeinflusst.", "item.create.copper_diving_boots.tooltip.behaviour1": "Anwender _sinkt_ _schneller_ in Flüssigkeiten. Gibt die Möglichkeit, unter Wasser zu _laufen_ und zu _springen_. Anwender wird auch nicht mehr von _Förderbändern_ beeinflusst.",
"item.create.copper_diving_boots.tooltip.condition1": "Wenn getragen", "item.create.copper_diving_boots.tooltip.condition1": "Wenn getragen",
"item.create.copper_diving_boots.tooltip.summary": "Ein Paar _schwere_ _Schuhe_, welches es erlauben, besser auf dem Grund des Ozenas zu reisen.", "item.create.copper_diving_boots.tooltip.summary": "Ein Paar _schwere_ _Schuhe_, welches es erlauben, besser auf dem Grund des Ozenas zu reisen.",
"item.create.copper_diving_helmet": "Kupfer-Tauchhelm", "item.create.copper_diving_helmet": "Kupfer-Tauchhelm",
"item.create.copper_diving_helmet.tooltip": "KUPFER TAUCHHELM",
"item.create.copper_diving_helmet.tooltip.behaviour1": "Gibt den _Wasseratmungs-Effekt_, für welchen langsam _Luftdruck_ aus dem Rückentank gezogen wird.", "item.create.copper_diving_helmet.tooltip.behaviour1": "Gibt den _Wasseratmungs-Effekt_, für welchen langsam _Luftdruck_ aus dem Rückentank gezogen wird.",
"item.create.copper_diving_helmet.tooltip.condition1": "Wenn getragen", "item.create.copper_diving_helmet.tooltip.condition1": "Wenn getragen",
"item.create.copper_diving_helmet.tooltip.summary": "Mit einem _Rückentank_ kombiniert erlaubt es dem Anwender, _unter Wasser_ länger _atmen_ zu können.", "item.create.copper_diving_helmet.tooltip.summary": "Mit einem _Rückentank_ kombiniert erlaubt es dem Anwender, _unter Wasser_ länger _atmen_ zu können.",
@ -2731,10 +2723,8 @@
"item.create.crafting_blueprint.behaviour2": "Wendet das _konfigurierte_ _Rezept_ mit den passenden Zutaten aus deinem _Inventar_ an. _Schleiche_, um bis zu einem _Stapel_ von Gegenständen herzustellen.", "item.create.crafting_blueprint.behaviour2": "Wendet das _konfigurierte_ _Rezept_ mit den passenden Zutaten aus deinem _Inventar_ an. _Schleiche_, um bis zu einem _Stapel_ von Gegenständen herzustellen.",
"item.create.crafting_blueprint.condition1": "R-Klick leeren Anzeigeplatz", "item.create.crafting_blueprint.condition1": "R-Klick leeren Anzeigeplatz",
"item.create.crafting_blueprint.condition2": "R-Klick konfigurierten Anzeigeplatz", "item.create.crafting_blueprint.condition2": "R-Klick konfigurierten Anzeigeplatz",
"item.create.crafting_blueprint.tooltip": "HERSTELLUNGSBLAUPAUSE",
"item.create.crafting_blueprint.tooltip.summary": "Wird es auf eine Wand _platziert_, kann es genutzt werden, um _Zutatenanordnung_ für leichtere manuelle Herstellung zu _spezifizieren_. Jeder Anzeigeplatz steht für ein Rezept.", "item.create.crafting_blueprint.tooltip.summary": "Wird es auf eine Wand _platziert_, kann es genutzt werden, um _Zutatenanordnung_ für leichtere manuelle Herstellung zu _spezifizieren_. Jeder Anzeigeplatz steht für ein Rezept.",
"item.create.creative_blaze_cake": "Kreativer Lohenkuchen", "item.create.creative_blaze_cake": "Kreativer Lohenkuchen",
"item.create.creative_blaze_cake.tooltip": "KREATIVE BLAZE KUCHEN",
"item.create.creative_blaze_cake.tooltip.behaviour1": "_Rastet_ das Hitzelevel des Lohenbrenners _ein_. Wenn nochmal angewandt wird, _zirkuliert_ der Lohenbrenner sein Hitzelevel.", "item.create.creative_blaze_cake.tooltip.behaviour1": "_Rastet_ das Hitzelevel des Lohenbrenners _ein_. Wenn nochmal angewandt wird, _zirkuliert_ der Lohenbrenner sein Hitzelevel.",
"item.create.creative_blaze_cake.tooltip.condition1": "R-Klick auf einen _Lohenbrenner_", "item.create.creative_blaze_cake.tooltip.condition1": "R-Klick auf einen _Lohenbrenner_",
"item.create.creative_blaze_cake.tooltip.summary": "Eine sehr spezielle Behandlung, welche es erlaubt, des _Lohenbrenners_ _Hitzelevel einzustellen_. After eating this cake, Blaze Burners will _never run out of fuel_.", "item.create.creative_blaze_cake.tooltip.summary": "Eine sehr spezielle Behandlung, welche es erlaubt, des _Lohenbrenners_ _Hitzelevel einzustellen_. After eating this cake, Blaze Burners will _never run out of fuel_.",
@ -2755,42 +2745,28 @@
"item.create.electron_tube": "Elektronenröhre", "item.create.electron_tube": "Elektronenröhre",
"item.create.empty_blaze_burner": "Leerer Lohenbrenner", "item.create.empty_blaze_burner": "Leerer Lohenbrenner",
"item.create.empty_schematic": "Leerer Bauplan", "item.create.empty_schematic": "Leerer Bauplan",
"item.create.empty_schematic.tooltip": "LEERER BAUPLAN",
"item.create.empty_schematic.tooltip.summary": "Wird für die Herstellung und das Schreiben auf dem _Bauplantisch_ verwendet", "item.create.empty_schematic.tooltip.summary": "Wird für die Herstellung und das Schreiben auf dem _Bauplantisch_ verwendet",
"item.create.example_item.tooltip": "BEISPIELGEGENSTAND (nur ein Marker, um zu zeigen, dass dieser Tooltip existiert)",
"item.create.example_item.tooltip.action1": "wird diese Steuerung gezeigt.",
"item.create.example_item.tooltip.behaviour1": "dann tut dieser Gegenstand das. (Verhalten wird mit der Shift-Taste angezeigt)",
"item.create.example_item.tooltip.behaviour2": "kannst du so viele Verhaltensweisen hinzufügen wie du magst",
"item.create.example_item.tooltip.condition1": "Wenn dies",
"item.create.example_item.tooltip.condition2": "Und wenn dies",
"item.create.example_item.tooltip.control1": "Wenn Strg gedrückt ist",
"item.create.example_item.tooltip.summary": "Eine Kurzbeschreibung eines Gegenstands. _Unterstriche_ heben einen Begriff hervor.",
"item.create.experience_nugget": "Erfahrungsklumpen", "item.create.experience_nugget": "Erfahrungsklumpen",
"item.create.experience_nugget.tooltip": "ERFAHRUNGSKLUMPEN",
"item.create.experience_nugget.tooltip.behaviour1": "_Löst_ alle _Erfahrungspunkte_ ein, welche darin gespeichert sind.", "item.create.experience_nugget.tooltip.behaviour1": "_Löst_ alle _Erfahrungspunkte_ ein, welche darin gespeichert sind.",
"item.create.experience_nugget.tooltip.condition1": "Wenn benutzt", "item.create.experience_nugget.tooltip.condition1": "Wenn benutzt",
"item.create.experience_nugget.tooltip.summary": "Ein Stückchen _Inspiration_ von Ihren fantastischen Erfindungen.", "item.create.experience_nugget.tooltip.summary": "Ein Stückchen _Inspiration_ von Ihren fantastischen Erfindungen.",
"item.create.extendo_grip": "Extendo Griff", "item.create.extendo_grip": "Extendo Griff",
"item.create.extendo_grip.tooltip": "Extendo Griff",
"item.create.extendo_grip.tooltip.behaviour1": "Erweitert die _maximale Reichweite_ von benutzbaren Gegenständen in der Haupthand.", "item.create.extendo_grip.tooltip.behaviour1": "Erweitert die _maximale Reichweite_ von benutzbaren Gegenständen in der Haupthand.",
"item.create.extendo_grip.tooltip.behaviour2": "Es wird _keine_ _Haltbarkeit_ verbraucht. Stattdessen wird _Luftdruck_ vom Tank genutzt", "item.create.extendo_grip.tooltip.behaviour2": "Es wird _keine_ _Haltbarkeit_ verbraucht. Stattdessen wird _Luftdruck_ vom Tank genutzt",
"item.create.extendo_grip.tooltip.condition1": "Wenn in der zweiten Hand", "item.create.extendo_grip.tooltip.condition1": "Wenn in der zweiten Hand",
"item.create.extendo_grip.tooltip.condition2": "Beim Tragen des Rücktanks", "item.create.extendo_grip.tooltip.condition2": "Beim Tragen des Rücktanks",
"item.create.extendo_grip.tooltip.summary": "Boioioing! _Erweitert die Reichweite_ des Anwenders enorm. Kann mit _Luftdruck_ eines _Rückentanks_ betrieben werden.", "item.create.extendo_grip.tooltip.summary": "Boioioing! _Erweitert die Reichweite_ des Anwenders enorm. Kann mit _Luftdruck_ eines _Rückentanks_ betrieben werden.",
"item.create.filter": "Listenfilter", "item.create.filter": "Listenfilter",
"item.create.filter.tooltip": "LISTEN FILTER",
"item.create.filter.tooltip.behaviour1": "Öffnet das _configuration interface_.", "item.create.filter.tooltip.behaviour1": "Öffnet das _configuration interface_.",
"item.create.filter.tooltip.condition1": "Wenn gerechtsklickt", "item.create.filter.tooltip.condition1": "Wenn gerechtsklickt",
"item.create.filter.tooltip.summary": "_Vergleicht Gegenstände_ mit einer Sammlung von _Gegenständen_ oder _anderen Filtern_. Kann in _Filter Bereichen_ der Create Komponenten verwendet werden", "item.create.filter.tooltip.summary": "_Vergleicht Gegenstände_ mit einer Sammlung von _Gegenständen_ oder _anderen Filtern_. Kann in _Filter Bereichen_ der Create Komponenten verwendet werden",
"item.create.furnace_minecart_contraption": "Antriebsloren Vorrichtung", "item.create.furnace_minecart_contraption": "Antriebsloren Vorrichtung",
"item.create.goggles": "Ingenieursbrille", "item.create.goggles": "Ingenieursbrille",
"item.create.goggles.tooltip": "Ingenieursbrille",
"item.create.goggles.tooltip.behaviour1": "_Kinetische Komponenten_ zeigen ihre hinzugefügte _Kapazität_ oder ihren _Verbrauch_ an. _Stressometer_ zeigen die Statistiken von _ ihrem angehängten kinetischen Netzwerk_. Einige andere Blöcke offenbaren Informationen wie Item und Flüssigkeitsinhalte.", "item.create.goggles.tooltip.behaviour1": "_Kinetische Komponenten_ zeigen ihre hinzugefügte _Kapazität_ oder ihren _Verbrauch_ an. _Stressometer_ zeigen die Statistiken von _ ihrem angehängten kinetischen Netzwerk_. Einige andere Blöcke offenbaren Informationen wie Item und Flüssigkeitsinhalte.",
"item.create.goggles.tooltip.condition1": "Beim Betrachten von Blöcken", "item.create.goggles.tooltip.condition1": "Beim Betrachten von Blöcken",
"item.create.goggles.tooltip.summary": "Erweitert Ihre HUD um _verschiedene Informationen_ über platzierte Komponenten.", "item.create.goggles.tooltip.summary": "Erweitert Ihre HUD um _verschiedene Informationen_ über platzierte Komponenten.",
"item.create.golden_sheet": "Goldblech", "item.create.golden_sheet": "Goldblech",
"item.create.handheld_worldshaper": "Geländeformer", "item.create.handheld_worldshaper": "Geländeformer",
"item.create.handheld_worldshaper.tooltip": "GELÄNDEFORMER",
"item.create.handheld_worldshaper.tooltip.behaviour1": "_Gezielter Block_ wird das vom Gestalter platzierte _Material_ werden.", "item.create.handheld_worldshaper.tooltip.behaviour1": "_Gezielter Block_ wird das vom Gestalter platzierte _Material_ werden.",
"item.create.handheld_worldshaper.tooltip.behaviour2": "Nutzt das momentan ausgewählte _Werkzeug_ auf die Zielposition.", "item.create.handheld_worldshaper.tooltip.behaviour2": "Nutzt das momentan ausgewählte _Werkzeug_ auf die Zielposition.",
"item.create.handheld_worldshaper.tooltip.behaviour3": "Öffnet das _Konfigurationsmenü_", "item.create.handheld_worldshaper.tooltip.behaviour3": "Öffnet das _Konfigurationsmenü_",
@ -2804,7 +2780,6 @@
"item.create.incomplete_track": "Unfertiges Gleis", "item.create.incomplete_track": "Unfertiges Gleis",
"item.create.iron_sheet": "Eisenblech", "item.create.iron_sheet": "Eisenblech",
"item.create.linked_controller": "Fernsteuerung", "item.create.linked_controller": "Fernsteuerung",
"item.create.linked_controller.tooltip": "VERBUNDENER KONTROLLER",
"item.create.linked_controller.tooltip.behaviour1": "_Schaltet_ den Kontroller _um_. _Bewegungssteuerung_ wird übernommen, solange der Kontroller aktiv ist.", "item.create.linked_controller.tooltip.behaviour1": "_Schaltet_ den Kontroller _um_. _Bewegungssteuerung_ wird übernommen, solange der Kontroller aktiv ist.",
"item.create.linked_controller.tooltip.behaviour2": "Öffnet die manuelle _Konfigurationsoberfläche_.", "item.create.linked_controller.tooltip.behaviour2": "Öffnet die manuelle _Konfigurationsoberfläche_.",
"item.create.linked_controller.tooltip.behaviour3": "Aktiviert den _Bindungsmodus_. Drücke eine der _sechs Tasten_, um sie auf die _Verbindungsfrequenz_ zu binden.", "item.create.linked_controller.tooltip.behaviour3": "Aktiviert den _Bindungsmodus_. Drücke eine der _sechs Tasten_, um sie auf die _Verbindungsfrequenz_ zu binden.",
@ -2816,10 +2791,8 @@
"item.create.linked_controller.tooltip.summary": "Erlaubt _direkte_ _Kontrolle_ über _Redstone-Verbindungs-Frequenzen_, welche auf ihre _sechs_ _Knöpfe_ gebunden sind.", "item.create.linked_controller.tooltip.summary": "Erlaubt _direkte_ _Kontrolle_ über _Redstone-Verbindungs-Frequenzen_, welche auf ihre _sechs_ _Knöpfe_ gebunden sind.",
"item.create.minecart_contraption": "Loren Vorrichtung", "item.create.minecart_contraption": "Loren Vorrichtung",
"item.create.minecart_coupling": "Lorenkupplung", "item.create.minecart_coupling": "Lorenkupplung",
"item.create.minecart_coupling.tooltip": "LORENKUPPLUNG",
"item.create.minecart_coupling.tooltip.summary": "_Kettet_ zusammen einzelne _Minecarts_, wodurch sie sich als Gruppe bewegen.", "item.create.minecart_coupling.tooltip.summary": "_Kettet_ zusammen einzelne _Minecarts_, wodurch sie sich als Gruppe bewegen.",
"item.create.netherite_backtank": "Netherit-Rückentank", "item.create.netherite_backtank": "Netherit-Rückentank",
"item.create.netherite_backtank.tooltip": "NETHERIT RÜCKENTANK",
"item.create.netherite_backtank.tooltip.behaviour1": "Stellt _komprimierte_ _Luft_ für Ausrüstung zur Verfügung, welche es braucht.", "item.create.netherite_backtank.tooltip.behaviour1": "Stellt _komprimierte_ _Luft_ für Ausrüstung zur Verfügung, welche es braucht.",
"item.create.netherite_backtank.tooltip.behaviour2": "_Sammelt_ _komprimierte_ _Luft_ mit einer Geschwindigkeit basierend auf der Rotationsgeschwindigkeit.", "item.create.netherite_backtank.tooltip.behaviour2": "_Sammelt_ _komprimierte_ _Luft_ mit einer Geschwindigkeit basierend auf der Rotationsgeschwindigkeit.",
"item.create.netherite_backtank.tooltip.condition1": "Wenn getragen", "item.create.netherite_backtank.tooltip.condition1": "Wenn getragen",
@ -2827,18 +2800,15 @@
"item.create.netherite_backtank.tooltip.summary": "Ein _tragbarer_ _Tank_, um komprimierte Luft aufzubewahren.", "item.create.netherite_backtank.tooltip.summary": "Ein _tragbarer_ _Tank_, um komprimierte Luft aufzubewahren.",
"item.create.netherite_backtank_placeable": "Platzierbarer Netherit-Rückentank", "item.create.netherite_backtank_placeable": "Platzierbarer Netherit-Rückentank",
"item.create.netherite_diving_boots": "Netherit Tauchstiefel", "item.create.netherite_diving_boots": "Netherit Tauchstiefel",
"item.create.netherite_diving_boots.tooltip": "NETHERIT TAUCHSTIEFEL",
"item.create.netherite_diving_boots.tooltip.behaviour1": "Anwender _sinkt_ _schneller_ in Flüssigkeiten. Gibt die Möglichkeit, unter Wasser zu _laufen_ und zu _springen_. Anwender wird auch nicht mehr von _Förderbändern_ beeinflusst.", "item.create.netherite_diving_boots.tooltip.behaviour1": "Anwender _sinkt_ _schneller_ in Flüssigkeiten. Gibt die Möglichkeit, unter Wasser zu _laufen_ und zu _springen_. Anwender wird auch nicht mehr von _Förderbändern_ beeinflusst.",
"item.create.netherite_diving_boots.tooltip.condition1": "Wenn getragen", "item.create.netherite_diving_boots.tooltip.condition1": "Wenn getragen",
"item.create.netherite_diving_boots.tooltip.summary": "Ein Paar _schwere_ _Schuhe_, welches es erlauben, besser auf dem Grund des Ozeans zu reisen, auch Ozeanen aus Lava.", "item.create.netherite_diving_boots.tooltip.summary": "Ein Paar _schwere_ _Schuhe_, welches es erlauben, besser auf dem Grund des Ozeans zu reisen, auch Ozeanen aus Lava.",
"item.create.netherite_diving_helmet": "Netherit-Tauchhelm", "item.create.netherite_diving_helmet": "Netherit-Tauchhelm",
"item.create.netherite_diving_helmet.tooltip": "NETHERIT TAUCHHELM",
"item.create.netherite_diving_helmet.tooltip.behaviour1": "Gewährt Immunität gegen _Feuer_ und _Lava_, wodurch _Luftdruck_ aus dem Backtank entlassen wird. Gewährt auch _verbesserte Sicht_ in Lava", "item.create.netherite_diving_helmet.tooltip.behaviour1": "Gewährt Immunität gegen _Feuer_ und _Lava_, wodurch _Luftdruck_ aus dem Backtank entlassen wird. Gewährt auch _verbesserte Sicht_ in Lava",
"item.create.netherite_diving_helmet.tooltip.condition1": "Wenn getragen (vollständiges Set)", "item.create.netherite_diving_helmet.tooltip.condition1": "Wenn getragen (vollständiges Set)",
"item.create.netherite_diving_helmet.tooltip.summary": "Zusammen mit einem _Netherite Backtank_, kann dies dich vor _extreme heat_ schützen. Um effektiv zu sein, müssen _Legs and Feet_ auch mit _Netherite_ bedeckt sein.", "item.create.netherite_diving_helmet.tooltip.summary": "Zusammen mit einem _Netherite Backtank_, kann dies dich vor _extreme heat_ schützen. Um effektiv zu sein, müssen _Legs and Feet_ auch mit _Netherite_ bedeckt sein.",
"item.create.polished_rose_quartz": "Polierter Rosenquarz", "item.create.polished_rose_quartz": "Polierter Rosenquarz",
"item.create.potato_cannon": "Kartoffelkanone", "item.create.potato_cannon": "Kartoffelkanone",
"item.create.potato_cannon.tooltip": "KARTOFFELKANONE",
"item.create.potato_cannon.tooltip.behaviour1": "_Schießt_ einen passenden Gegenstand aus deinem _Inventar_.", "item.create.potato_cannon.tooltip.behaviour1": "_Schießt_ einen passenden Gegenstand aus deinem _Inventar_.",
"item.create.potato_cannon.tooltip.behaviour2": "Es wird _keine_ _Haltbarkeit_ verbraucht. Stattdessen wird _Luftdruck_ vom Tank genutzt", "item.create.potato_cannon.tooltip.behaviour2": "Es wird _keine_ _Haltbarkeit_ verbraucht. Stattdessen wird _Luftdruck_ vom Tank genutzt",
"item.create.potato_cannon.tooltip.condition1": "Wenn R-Klick", "item.create.potato_cannon.tooltip.condition1": "Wenn R-Klick",
@ -2852,20 +2822,17 @@
"item.create.refined_radiance": "Raffinierter Glanz", "item.create.refined_radiance": "Raffinierter Glanz",
"item.create.rose_quartz": "Rosenquarz", "item.create.rose_quartz": "Rosenquarz",
"item.create.sand_paper": "Schmirgelpapier", "item.create.sand_paper": "Schmirgelpapier",
"item.create.sand_paper.tooltip": "SCHMIRGELPAPIER",
"item.create.sand_paper.tooltip.behaviour1": "Gibt den Gegenständen in der _Zweithand_ oder auf dem _Boden_, welches du _anguckst_, eine Politur.", "item.create.sand_paper.tooltip.behaviour1": "Gibt den Gegenständen in der _Zweithand_ oder auf dem _Boden_, welches du _anguckst_, eine Politur.",
"item.create.sand_paper.tooltip.condition1": "Wenn benutzt", "item.create.sand_paper.tooltip.condition1": "Wenn benutzt",
"item.create.sand_paper.tooltip.summary": "Kann verwendet werden, um _Materialien zu verfeinern_. Der Prozess kann mit einem Deployer automatisiert werden.", "item.create.sand_paper.tooltip.summary": "Kann verwendet werden, um _Materialien zu verfeinern_. Der Prozess kann mit einem Deployer automatisiert werden.",
"item.create.schedule": "Zugfahrplan", "item.create.schedule": "Zugfahrplan",
"item.create.schematic": "Bauplan", "item.create.schematic": "Bauplan",
"item.create.schematic.tooltip": "BAUPLAN",
"item.create.schematic.tooltip.behaviour1": "Kann mit den Werkzeugen auf dem Bildschirm positioniert werden", "item.create.schematic.tooltip.behaviour1": "Kann mit den Werkzeugen auf dem Bildschirm positioniert werden",
"item.create.schematic.tooltip.behaviour2": "Öffnet ein Menü zur Eingabe von exakten _Koordinaten_.", "item.create.schematic.tooltip.behaviour2": "Öffnet ein Menü zur Eingabe von exakten _Koordinaten_.",
"item.create.schematic.tooltip.condition1": "Wenn gehalten", "item.create.schematic.tooltip.condition1": "Wenn gehalten",
"item.create.schematic.tooltip.condition2": "Wenn gerechtsklickt beim Schleichen", "item.create.schematic.tooltip.condition2": "Wenn gerechtsklickt beim Schleichen",
"item.create.schematic.tooltip.summary": "Beschreibt eine Struktur, die in der Welt platziert werden kann. Positioniere das Hologramm wie gewünscht und verwende eine _Bauplankanone_, um die Struktur zu bauen.", "item.create.schematic.tooltip.summary": "Beschreibt eine Struktur, die in der Welt platziert werden kann. Positioniere das Hologramm wie gewünscht und verwende eine _Bauplankanone_, um die Struktur zu bauen.",
"item.create.schematic_and_quill": "Bauplan und Feder", "item.create.schematic_and_quill": "Bauplan und Feder",
"item.create.schematic_and_quill.tooltip": "BAUPLAN UND FEDER",
"item.create.schematic_and_quill.tooltip.behaviour1": "Wählen Sie zwei _Eckpunkte_ mit _R-Click_. Halten Sie _Strg_ und Scrollen gedrückt, um Standorte mitten in der Luft auszuwählen.", "item.create.schematic_and_quill.tooltip.behaviour1": "Wählen Sie zwei _Eckpunkte_ mit _R-Click_. Halten Sie _Strg_ und Scrollen gedrückt, um Standorte mitten in der Luft auszuwählen.",
"item.create.schematic_and_quill.tooltip.behaviour2": "Auf den Oberflächen _Strg-Scrollen_ um die Größe zu verändern. Nochmals R-Klick um zu speichern.", "item.create.schematic_and_quill.tooltip.behaviour2": "Auf den Oberflächen _Strg-Scrollen_ um die Größe zu verändern. Nochmals R-Klick um zu speichern.",
"item.create.schematic_and_quill.tooltip.condition1": "Auswahl erstellen", "item.create.schematic_and_quill.tooltip.condition1": "Auswahl erstellen",
@ -2876,14 +2843,12 @@
"item.create.super_glue": "Superkleber", "item.create.super_glue": "Superkleber",
"item.create.sweet_roll": "Rosinenschnecke", "item.create.sweet_roll": "Rosinenschnecke",
"item.create.tree_fertilizer": "Baumdünger", "item.create.tree_fertilizer": "Baumdünger",
"item.create.tree_fertilizer.tooltip": "BAUMDÜNGER",
"item.create.tree_fertilizer.tooltip.behaviour1": "Lässt Bäume _unabhängig_ vom _Platz um sie herum_ wachsen", "item.create.tree_fertilizer.tooltip.behaviour1": "Lässt Bäume _unabhängig_ vom _Platz um sie herum_ wachsen",
"item.create.tree_fertilizer.tooltip.condition1": "Wenn auf einen Setzling angewendet", "item.create.tree_fertilizer.tooltip.condition1": "Wenn auf einen Setzling angewendet",
"item.create.tree_fertilizer.tooltip.summary": "Eine leistungsstarke Kombination von Mineralien, die für den _Anbau von Setzlingen_ in engen Räumen nützlich sind.", "item.create.tree_fertilizer.tooltip.summary": "Eine leistungsstarke Kombination von Mineralien, die für den _Anbau von Setzlingen_ in engen Räumen nützlich sind.",
"item.create.unprocessed_obsidian_sheet": "Unverarbeitetes Obsidianblatt", "item.create.unprocessed_obsidian_sheet": "Unverarbeitetes Obsidianblatt",
"item.create.vertical_gearbox": "Vertikales Getriebe", "item.create.vertical_gearbox": "Vertikales Getriebe",
"item.create.wand_of_symmetry": "Symmetriestab", "item.create.wand_of_symmetry": "Symmetriestab",
"item.create.wand_of_symmetry.tooltip": "SYMMETRIESTAB",
"item.create.wand_of_symmetry.tooltip.behaviour1": "_Erstellt_ oder _bewegt_ sein Spiegel. _Schleiche_ während Verwendung, um _das Konfigurations-Interface_ zu öffnen", "item.create.wand_of_symmetry.tooltip.behaviour1": "_Erstellt_ oder _bewegt_ sein Spiegel. _Schleiche_ während Verwendung, um _das Konfigurations-Interface_ zu öffnen",
"item.create.wand_of_symmetry.tooltip.behaviour2": "_Löscht_ den aktiven Spiegel", "item.create.wand_of_symmetry.tooltip.behaviour2": "_Löscht_ den aktiven Spiegel",
"item.create.wand_of_symmetry.tooltip.condition1": "Bei Verwendung auf einer Oberfläche", "item.create.wand_of_symmetry.tooltip.condition1": "Bei Verwendung auf einer Oberfläche",
@ -2892,7 +2857,6 @@
"item.create.wheat_flour": "Weizenmehl", "item.create.wheat_flour": "Weizenmehl",
"item.create.whisk": "Rührstab", "item.create.whisk": "Rührstab",
"item.create.wrench": "Schraubenschlüssel", "item.create.wrench": "Schraubenschlüssel",
"item.create.wrench.tooltip": "SCHRAUBENSCHLÜSSEL",
"item.create.wrench.tooltip.behaviour1": "_Dreht Komponenten_ um die geklickte Fläche. _Schleiche_ beim Wechseln, um Komponenten _abzubauen_.", "item.create.wrench.tooltip.behaviour1": "_Dreht Komponenten_ um die geklickte Fläche. _Schleiche_ beim Wechseln, um Komponenten _abzubauen_.",
"item.create.wrench.tooltip.behaviour2": "_Versetzt_ montierte Minecart- und Zug-basierte Kontraptions.", "item.create.wrench.tooltip.behaviour2": "_Versetzt_ montierte Minecart- und Zug-basierte Kontraptions.",
"item.create.wrench.tooltip.condition1": "Bei Verwendung auf Blöcken", "item.create.wrench.tooltip.condition1": "Bei Verwendung auf Blöcken",

View file

@ -998,6 +998,9 @@
"create.gui.config.overlay7": "Run /create overlay reset", "create.gui.config.overlay7": "Run /create overlay reset",
"create.gui.config.overlay8": "to reset to the default position", "create.gui.config.overlay8": "to reset to the default position",
"create.command.debuginfo.sending": "Collecting debug information...",
"create.command.debuginfo.saved_to_clipboard": "Debug information has been copied to your clipboard.",
"create.command.killTPSCommand": "killtps", "create.command.killTPSCommand": "killtps",
"create.command.killTPSCommand.status.slowed_by.0": "[Create]: Server tick is currently slowed by %s ms :o", "create.command.killTPSCommand.status.slowed_by.0": "[Create]: Server tick is currently slowed by %s ms :o",
"create.command.killTPSCommand.status.slowed_by.1": "[Create]: Server tick is slowed by %s ms now >:)", "create.command.killTPSCommand.status.slowed_by.1": "[Create]: Server tick is slowed by %s ms now >:)",
@ -1010,12 +1013,12 @@
"create.contraption.minecart_contraption_illegal_pickup": "A mystical force is binding this Cart Contraption to the world", "create.contraption.minecart_contraption_illegal_pickup": "A mystical force is binding this Cart Contraption to the world",
"enchantment.create.capacity.desc": "Increases Backtank air capacity.", "enchantment.create.capacity.desc": "Increases Backtank air capacity.",
"enchantment.create.potato_recovery.desc": "Potato Cannon projectiles have a chance to be reused.", "enchantment.create.potato_recovery.desc": "Potato Cannon projectiles have a chance to be reused.",
"create.bogey.style.updated_style": "Updated style", "create.bogey.style.updated_style": "Updated style",
"create.bogey.style.updated_style_and_size": "Updated style and size", "create.bogey.style.updated_style_and_size": "Updated style and size",
"create.bogey.style.no_other_sizes": "No other sizes", "create.bogey.style.no_other_sizes": "No other sizes",
"create.bogey.style.invalid": "Unnamed style", "create.bogey.style.invalid": "Unnamed style",
"create.bogey.style.standard": "Standard" "create.bogey.style.standard": "Standard"
} }

View file

@ -16,6 +16,7 @@
"advancement.create.copper": "Kupra Bokum", "advancement.create.copper": "Kupra Bokum",
"advancement.create.copper_casing": "Kupra epoko", "advancement.create.copper_casing": "Kupra epoko",
"advancement.create.crushing_wheel": "Paro da gigantoj", "advancement.create.crushing_wheel": "Paro da gigantoj",
"advancement.create.cuckoo_clock": "Ĉu nun estas la horo?",
"advancement.create.deployer": "Artefarita intelekto", "advancement.create.deployer": "Artefarita intelekto",
"advancement.create.diving_suit_lava": "Naĝado kun la lafpaŝantoj", "advancement.create.diving_suit_lava": "Naĝado kun la lafpaŝantoj",
"advancement.create.encased_fan": "Farilo de vento", "advancement.create.encased_fan": "Farilo de vento",
@ -24,10 +25,14 @@
"advancement.create.hand_crank_000": "Ekzercada sesio", "advancement.create.hand_crank_000": "Ekzercada sesio",
"advancement.create.lava_wheel_00000": "Magmorado", "advancement.create.lava_wheel_00000": "Magmorado",
"advancement.create.long_train": "Ambiciaj celadoj", "advancement.create.long_train": "Ambiciaj celadoj",
"advancement.create.long_travel": "La ekskurso",
"advancement.create.mechanical_arm": "Okupataj manoj", "advancement.create.mechanical_arm": "Okupataj manoj",
"advancement.create.mechanical_crafter": "Aŭtomata konstruado",
"advancement.create.mechanical_pump_0": "Sub premo",
"advancement.create.musical_arm": "Diskestro Meĥaniko", "advancement.create.musical_arm": "Diskestro Meĥaniko",
"advancement.create.pipe_organ": "La orgeno", "advancement.create.pipe_organ": "La orgeno",
"advancement.create.potato_cannon_collide": "Legomaj artfajraĵoj", "advancement.create.potato_cannon_collide": "Legomaj artfajraĵoj",
"advancement.create.pulley_maxed": "Ŝnuro al nenie",
"advancement.create.red_signal": "Sperta stiristo", "advancement.create.red_signal": "Sperta stiristo",
"advancement.create.root": "Bonvenon al Krieto", "advancement.create.root": "Bonvenon al Krieto",
"advancement.create.root.desc": "Jen aparatoj", "advancement.create.root.desc": "Jen aparatoj",
@ -35,7 +40,7 @@
"advancement.create.rose_quartz.desc": "Poluru iom da roza kvarco", "advancement.create.rose_quartz.desc": "Poluru iom da roza kvarco",
"advancement.create.saw_processing": "Plej timata de la laborejo", "advancement.create.saw_processing": "Plej timata de la laborejo",
"advancement.create.self_deploying": "Memaŭtanta vagono", "advancement.create.self_deploying": "Memaŭtanta vagono",
"advancement.create.speed_controller": "Inĝenieroj malamas lin!", "advancement.create.shifting_gears": "Rapidumŝanĝado",
"advancement.create.spout": "Plaŭ", "advancement.create.spout": "Plaŭ",
"advancement.create.steam_engine": "La centralo", "advancement.create.steam_engine": "La centralo",
"advancement.create.steam_whistle": "Voĉo de anĝelo", "advancement.create.steam_whistle": "Voĉo de anĝelo",
@ -47,6 +52,8 @@
"advancement.create.train": "Ĉiu bordiĝu!", "advancement.create.train": "Ĉiu bordiĝu!",
"advancement.create.train.desc": "Muntu vian unuan trajnon", "advancement.create.train.desc": "Muntu vian unuan trajnon",
"advancement.create.train_crash": "Malbonega servo", "advancement.create.train_crash": "Malbonega servo",
"advancement.create.train_portal": "Transmonda veturanto",
"advancement.create.train_portal.desc": "Veturu en trajno tra Netherportalo",
"advancement.create.train_roadkill": "Vojmortigo", "advancement.create.train_roadkill": "Vojmortigo",
"advancement.create.windmill": "Dolĉa vento", "advancement.create.windmill": "Dolĉa vento",
"block.create.acacia_window": "Akacia fenestro", "block.create.acacia_window": "Akacia fenestro",
@ -102,7 +109,7 @@
"block.create.calcite_pillar": "Kalcita kolono", "block.create.calcite_pillar": "Kalcita kolono",
"block.create.chocolate": "Ĉokolado", "block.create.chocolate": "Ĉokolado",
"block.create.clipboard": "Pinĉtabulo", "block.create.clipboard": "Pinĉtabulo",
"block.create.clipboard.tooltip": "PINĈTABULO", "block.create.clipboard.tooltip.condition1": "Dekstre alklakite",
"block.create.clockwork_bearing": "Horloĝa turniĝilo", "block.create.clockwork_bearing": "Horloĝa turniĝilo",
"block.create.clutch": "Kluĉilo", "block.create.clutch": "Kluĉilo",
"block.create.cogwheel": "Dentrado", "block.create.cogwheel": "Dentrado",
@ -123,7 +130,9 @@
"block.create.copycat_bars": "Imitata krado", "block.create.copycat_bars": "Imitata krado",
"block.create.copycat_base": "Imitata bazo", "block.create.copycat_base": "Imitata bazo",
"block.create.copycat_panel": "Imitata panelo", "block.create.copycat_panel": "Imitata panelo",
"block.create.copycat_panel.tooltip.condition1": "Dekstre alklakite",
"block.create.copycat_step": "Imitata ŝtupeto", "block.create.copycat_step": "Imitata ŝtupeto",
"block.create.copycat_step.tooltip.condition1": "Dekstre alklakite",
"block.create.creative_crate": "Kreareĝima kesto", "block.create.creative_crate": "Kreareĝima kesto",
"block.create.creative_fluid_tank": "Kreareĝima fluidujo", "block.create.creative_fluid_tank": "Kreareĝima fluidujo",
"block.create.creative_motor": "Kreareĝima motoro", "block.create.creative_motor": "Kreareĝima motoro",
@ -200,6 +209,7 @@
"block.create.fluid_tank": "Fluidujo", "block.create.fluid_tank": "Fluidujo",
"block.create.fluid_valve": "Fluidvalvo", "block.create.fluid_valve": "Fluidvalvo",
"block.create.flywheel": "Regrado", "block.create.flywheel": "Regrado",
"block.create.flywheel.tooltip.summary": "_Ornamu_ viajn _maŝinojn_ per ĉi tiu impona rado el latuno.",
"block.create.framed_glass": "Kadrata vitro", "block.create.framed_glass": "Kadrata vitro",
"block.create.framed_glass_door": "Kadrata vitra pordo", "block.create.framed_glass_door": "Kadrata vitra pordo",
"block.create.framed_glass_pane": "Kadrata glaco", "block.create.framed_glass_pane": "Kadrata glaco",
@ -218,7 +228,8 @@
"block.create.green_valve_handle": "Verda manrado", "block.create.green_valve_handle": "Verda manrado",
"block.create.hand_crank": "Kranko", "block.create.hand_crank": "Kranko",
"block.create.haunted_bell": "Hantata sonorilo", "block.create.haunted_bell": "Hantata sonorilo",
"block.create.haunted_bell.tooltip": "HANTATA SONORILO", "block.create.haunted_bell.tooltip.condition1": "Tenate aŭ sonorigate",
"block.create.haunted_bell.tooltip.summary": "_Malbenita sonorilo_ hantata de perditaj animoj de la Nether.",
"block.create.honey": "Mielo", "block.create.honey": "Mielo",
"block.create.industrial_iron_block": "Bloko el industria fero", "block.create.industrial_iron_block": "Bloko el industria fero",
"block.create.item_drain": "Drenilo", "block.create.item_drain": "Drenilo",
@ -286,7 +297,7 @@
"block.create.millstone": "Muelilo", "block.create.millstone": "Muelilo",
"block.create.minecart_anchor": "Vagoneta ankro", "block.create.minecart_anchor": "Vagoneta ankro",
"block.create.mysterious_cuckoo_clock": "Kukolhorloĝo", "block.create.mysterious_cuckoo_clock": "Kukolhorloĝo",
"block.create.netherite_backtank": "Neterita aerujo", "block.create.netherite_backtank": "Netheritea aerujo",
"block.create.nixie_tube": "Malŝarga demonstrilo", "block.create.nixie_tube": "Malŝarga demonstrilo",
"block.create.nozzle": "Ŝprucilo", "block.create.nozzle": "Ŝprucilo",
"block.create.oak_window": "Kverka fenestro", "block.create.oak_window": "Kverka fenestro",
@ -300,13 +311,13 @@
"block.create.ornate_iron_window": "Ornamita fera fenestro", "block.create.ornate_iron_window": "Ornamita fera fenestro",
"block.create.ornate_iron_window_pane": "Ornamita fera glaco", "block.create.ornate_iron_window_pane": "Ornamita fera glaco",
"block.create.peculiar_bell": "Stranga sonorilo", "block.create.peculiar_bell": "Stranga sonorilo",
"block.create.peculiar_bell.tooltip": "STRANGA SONORILO",
"block.create.pink_nixie_tube": "Rozkolora malŝarga demonstrilo", "block.create.pink_nixie_tube": "Rozkolora malŝarga demonstrilo",
"block.create.pink_sail": "Rozkolora albloko", "block.create.pink_sail": "Rozkolora albloko",
"block.create.pink_seat": "Rozkolora seĝo", "block.create.pink_seat": "Rozkolora seĝo",
"block.create.pink_toolbox": "Rozkolora ilkesto", "block.create.pink_toolbox": "Rozkolora ilkesto",
"block.create.pink_valve_handle": "Rozkolora manrado", "block.create.pink_valve_handle": "Rozkolora manrado",
"block.create.placard": "Afiŝo", "block.create.placard": "Afiŝo",
"block.create.placard.tooltip.condition2": "Pugnate",
"block.create.powered_shaft": "Ŝaltita ŝafto", "block.create.powered_shaft": "Ŝaltita ŝafto",
"block.create.pulse_repeater": "Pulso-ripetilo", "block.create.pulse_repeater": "Pulso-ripetilo",
"block.create.purple_nixie_tube": "Violkolora malŝarga demonstrilo", "block.create.purple_nixie_tube": "Violkolora malŝarga demonstrilo",
@ -326,17 +337,18 @@
"block.create.redstone_link": "Redstona ligilo", "block.create.redstone_link": "Redstona ligilo",
"block.create.refined_radiance_casing": "Radiluma ingo", "block.create.refined_radiance_casing": "Radiluma ingo",
"block.create.rope": "Ŝnuro", "block.create.rope": "Ŝnuro",
"block.create.rope_pulley": "Ŝnurpulio",
"block.create.rose_quartz_block": "Rozkvarca bloko", "block.create.rose_quartz_block": "Rozkvarca bloko",
"block.create.rose_quartz_lamp": "Rozkvarca lampo", "block.create.rose_quartz_lamp": "Rozkvarca lampo",
"block.create.sail_frame": "Ventogeneratora alblokkadro",
"block.create.schematic_table": "Planotabulo", "block.create.schematic_table": "Planotabulo",
"block.create.schematic_table.tooltip": "PLANOTABULO",
"block.create.schematicannon": "Planokanono", "block.create.schematicannon": "Planokanono",
"block.create.schematicannon.tooltip": "PLANOKANONO", "block.create.schematicannon.tooltip.condition1": "Dekstre alkakite",
"block.create.scorchia": "Cindroskorio", "block.create.scorchia": "Cindroskorio",
"block.create.scorchia_pillar": "Cindroskoria kolono", "block.create.scorchia_pillar": "Cindroskoria kolono",
"block.create.scoria": "Skorio", "block.create.scoria": "Skorio",
"block.create.scoria_pillar": "Skoria kolono", "block.create.scoria_pillar": "Skoria kolono",
"block.create.seat.tooltip": "SEĜO", "block.create.seat.tooltip.condition1": "Dekstre alklaku seĝon",
"block.create.secondary_linear_chassis": "Duaranga linia framo", "block.create.secondary_linear_chassis": "Duaranga linia framo",
"block.create.shadow_steel_casing": "Ombroŝtala ingo", "block.create.shadow_steel_casing": "Ombroŝtala ingo",
"block.create.shaft": "Ŝafto", "block.create.shaft": "Ŝafto",
@ -385,6 +397,7 @@
"create.boiler.heat": "Varmeco", "create.boiler.heat": "Varmeco",
"create.boiler.heat_dots": "...... ", "create.boiler.heat_dots": "...... ",
"create.boiler.lvl": "Nvl %1$s", "create.boiler.lvl": "Nvl %1$s",
"create.boiler.per_tick": "%1$s po takto",
"create.boiler.size": "Grandeco", "create.boiler.size": "Grandeco",
"create.boiler.size_dots": "....... ", "create.boiler.size_dots": "....... ",
"create.boiler.via_engines": "per %1$s maŝinoj", "create.boiler.via_engines": "per %1$s maŝinoj",
@ -412,6 +425,7 @@
"create.flap_display.cycles.instant": " ; ", "create.flap_display.cycles.instant": " ; ",
"create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9", "create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9",
"create.flap_display.cycles.pixel": "█;▓;▒", "create.flap_display.cycles.pixel": "█;▓;▒",
"create.flap_display.cycles.shortened_numbers": " ;k;M",
"create.generic.angle": "Angulo", "create.generic.angle": "Angulo",
"create.generic.clockwise": "Dekstrume", "create.generic.clockwise": "Dekstrume",
"create.generic.counter_clockwise": "Maldekstrume", "create.generic.counter_clockwise": "Maldekstrume",
@ -429,6 +443,7 @@
"create.generic.radius": "Radiuso", "create.generic.radius": "Radiuso",
"create.generic.range": "Amplekso", "create.generic.range": "Amplekso",
"create.generic.speed": "Rapido", "create.generic.speed": "Rapido",
"create.generic.timeUnit": "Tempunuo",
"create.generic.unit.buckets": "S", "create.generic.unit.buckets": "S",
"create.generic.unit.degrees": "°", "create.generic.unit.degrees": "°",
"create.generic.unit.millibuckets": "mS", "create.generic.unit.millibuckets": "mS",
@ -436,6 +451,7 @@
"create.generic.unit.rpm": "RM", "create.generic.unit.rpm": "RM",
"create.generic.unit.seconds": "Sekundoj", "create.generic.unit.seconds": "Sekundoj",
"create.generic.unit.stress": "su", "create.generic.unit.stress": "su",
"create.generic.unit.ticks": "Taktoj",
"create.generic.width": "Larĝeco", "create.generic.width": "Larĝeco",
"create.gui.config.overlay1": "Sal :)", "create.gui.config.overlay1": "Sal :)",
"create.gui.config.overlay2": "Ĉi tiu estas specimena ŝprucfenestro", "create.gui.config.overlay2": "Ĉi tiu estas specimena ŝprucfenestro",
@ -612,6 +628,7 @@
"fluid.create.potion": "Eliksiro", "fluid.create.potion": "Eliksiro",
"fluid.create.tea": "Teo de konstruisto", "fluid.create.tea": "Teo de konstruisto",
"item.create.andesite_alloy": "Andezita alojo", "item.create.andesite_alloy": "Andezita alojo",
"item.create.attribute_filter.tooltip.condition1": "Dekstre alklakite",
"item.create.bar_of_chocolate": "Ĉokoladbriketo", "item.create.bar_of_chocolate": "Ĉokoladbriketo",
"item.create.belt_connector": "Meĥanika bendo", "item.create.belt_connector": "Meĥanika bendo",
"item.create.brass_hand": "Latuna mano", "item.create.brass_hand": "Latuna mano",
@ -621,12 +638,16 @@
"item.create.builders_tea": "Teo de konstruisto", "item.create.builders_tea": "Teo de konstruisto",
"item.create.chocolate_bucket": "Sitelo da ĉokolado", "item.create.chocolate_bucket": "Sitelo da ĉokolado",
"item.create.copper_backtank": "Kupra aerujo", "item.create.copper_backtank": "Kupra aerujo",
"item.create.copper_backtank.tooltip.condition1": "Portate",
"item.create.copper_backtank_placeable": "Kupra aerujo metebla", "item.create.copper_backtank_placeable": "Kupra aerujo metebla",
"item.create.copper_diving_boots": "Kupraj skafandraj botoj", "item.create.copper_diving_boots": "Kupraj skafandraj botoj",
"item.create.copper_diving_boots.tooltip.condition1": "Portate",
"item.create.copper_diving_helmet": "Kupra skafandra kasko", "item.create.copper_diving_helmet": "Kupra skafandra kasko",
"item.create.copper_diving_helmet.tooltip.condition1": "Portate",
"item.create.copper_nugget": "Kuprobulo", "item.create.copper_nugget": "Kuprobulo",
"item.create.copper_sheet": "Kupra folio", "item.create.copper_sheet": "Kupra folio",
"item.create.crafting_blueprint": "Konstruplano", "item.create.crafting_blueprint": "Konstruplano",
"item.create.creative_blaze_cake.tooltip.condition1": "Uzate",
"item.create.crushed_raw_copper": "Pistita kruda kupro", "item.create.crushed_raw_copper": "Pistita kruda kupro",
"item.create.crushed_raw_gold": "Pistita kruda oro", "item.create.crushed_raw_gold": "Pistita kruda oro",
"item.create.crushed_raw_iron": "Pistita kruda fero", "item.create.crushed_raw_iron": "Pistita kruda fero",
@ -642,10 +663,10 @@
"item.create.dough": "Pasto", "item.create.dough": "Pasto",
"item.create.electron_tube": "Elektrona tubo", "item.create.electron_tube": "Elektrona tubo",
"item.create.empty_schematic": "Senskriba plano", "item.create.empty_schematic": "Senskriba plano",
"item.create.empty_schematic.tooltip": "SENSKRIBA PLANO",
"item.create.experience_nugget": "Sorĉadero", "item.create.experience_nugget": "Sorĉadero",
"item.create.experience_nugget.tooltip": "SORĈADERO", "item.create.experience_nugget.tooltip.condition1": "Uzate",
"item.create.extendo_grip": "Ekkaptilo", "item.create.extendo_grip": "Ekkaptilo",
"item.create.filter.tooltip.condition1": "Dekstre alklakite",
"item.create.goggles": "Okulvitroj de inĝeniero", "item.create.goggles": "Okulvitroj de inĝeniero",
"item.create.golden_sheet": "Ora folio", "item.create.golden_sheet": "Ora folio",
"item.create.handheld_worldshaper": "Kreareĝima mondo-formilo", "item.create.handheld_worldshaper": "Kreareĝima mondo-formilo",
@ -655,21 +676,25 @@
"item.create.iron_sheet": "Fera folio", "item.create.iron_sheet": "Fera folio",
"item.create.linked_controller": "Ligita regilo", "item.create.linked_controller": "Ligita regilo",
"item.create.minecart_coupling": "Vagoneta kuplilo", "item.create.minecart_coupling": "Vagoneta kuplilo",
"item.create.netherite_backtank": "Neterita aerujo", "item.create.netherite_backtank": "Netheritea aerujo",
"item.create.netherite_backtank_placeable": "Kupra aerujo metebla", "item.create.netherite_backtank.tooltip.condition1": "Portate",
"item.create.netherite_diving_boots": "Neterita skafandra botoj", "item.create.netherite_backtank_placeable": "Netheritea aerujo metebla",
"item.create.netherite_diving_helmet": "Neterita skafandra kasko", "item.create.netherite_diving_boots": "Netheriteaj skafandraj botoj",
"item.create.netherite_diving_boots.tooltip.condition1": "Portate",
"item.create.netherite_diving_helmet": "Netheritea skafandra kasko",
"item.create.polished_rose_quartz": "Polurita roza kvarco", "item.create.polished_rose_quartz": "Polurita roza kvarco",
"item.create.potato_cannon": "Batalilo", "item.create.potato_cannon": "Batalilo",
"item.create.potato_cannon.tooltip.condition1": "Dekstre alklakite",
"item.create.precision_mechanism": "Precizeco-meĥanismo", "item.create.precision_mechanism": "Precizeco-meĥanismo",
"item.create.propeller": "Helico", "item.create.propeller": "Helico",
"item.create.raw_zinc": "Kruda zinko", "item.create.raw_zinc": "Kruda zinko",
"item.create.red_sand_paper": "Ruĝa sablopapero", "item.create.red_sand_paper": "Ruĝa sablopapero",
"item.create.rose_quartz": "Roza kvarco", "item.create.rose_quartz": "Roza kvarco",
"item.create.sand_paper": "Sablopapero", "item.create.sand_paper": "Sablopapero",
"item.create.sand_paper.tooltip.condition1": "Uzate",
"item.create.schedule": "Trajna horplano", "item.create.schedule": "Trajna horplano",
"item.create.schematic": "Skemo", "item.create.schematic": "Skemo",
"item.create.schematic.tooltip": "PLANO", "item.create.schematic.tooltip.condition1": "Tenate",
"item.create.schematic_and_quill": "Skemo kaj plumo", "item.create.schematic_and_quill": "Skemo kaj plumo",
"item.create.shadow_steel": "Ombroŝtalo", "item.create.shadow_steel": "Ombroŝtalo",
"item.create.sturdy_sheet": "Fortika folio", "item.create.sturdy_sheet": "Fortika folio",
@ -677,7 +702,6 @@
"item.create.sweet_roll": "Dolĉa bulko", "item.create.sweet_roll": "Dolĉa bulko",
"item.create.vertical_gearbox": "Vertikala dentradujo", "item.create.vertical_gearbox": "Vertikala dentradujo",
"item.create.wand_of_symmetry": "Vergo de simetrieco", "item.create.wand_of_symmetry": "Vergo de simetrieco",
"item.create.wand_of_symmetry.tooltip": "VERGO DE SIMETRIECO",
"item.create.wheat_flour": "Tritika bakfaruno", "item.create.wheat_flour": "Tritika bakfaruno",
"item.create.whisk": "Kirlilo", "item.create.whisk": "Kirlilo",
"item.create.wrench": "Ŝraŭbŝlosilo", "item.create.wrench": "Ŝraŭbŝlosilo",

View file

@ -44,7 +44,6 @@
"advancement.create.root.desc": "¡Es hora de empezar a construir algunas contrapciones increíbles!", "advancement.create.root.desc": "¡Es hora de empezar a construir algunas contrapciones increíbles!",
"advancement.create.shifting_gears": "Engranajes Cambiantes", "advancement.create.shifting_gears": "Engranajes Cambiantes",
"advancement.create.shifting_gears.desc": "Conecta un engranaje grande a uno pequeño, permitiendo cambiar la velocidad de tu contrapción.", "advancement.create.shifting_gears.desc": "Conecta un engranaje grande a uno pequeño, permitiendo cambiar la velocidad de tu contrapción.",
"advancement.create.speed_controller": "¡Los ingenieros lo odian!",
"advancement.create.speed_controller.desc": "Pon un Controlador de Velocidad de Rotación, el último dispositivo del mercado para el engranaje moderno.", "advancement.create.speed_controller.desc": "Pon un Controlador de Velocidad de Rotación, el último dispositivo del mercado para el engranaje moderno.",
"advancement.create.spout": "Splash", "advancement.create.spout": "Splash",
"advancement.create.spout.desc": "Observa cómo se llena un objeto de líquido con un surtidor.", "advancement.create.spout.desc": "Observa cómo se llena un objeto de líquido con un surtidor.",
@ -96,14 +95,12 @@
"block.create.clutch": "Embrague", "block.create.clutch": "Embrague",
"block.create.cogwheel": "Engranaje", "block.create.cogwheel": "Engranaje",
"block.create.controller_rail": "Raíl Controlador", "block.create.controller_rail": "Raíl Controlador",
"block.create.controller_rail.tooltip": "RAIL CONTROLADOR",
"block.create.copper_backtank": "Tanque-Mochila de Cobre", "block.create.copper_backtank": "Tanque-Mochila de Cobre",
"block.create.copper_casing": "Cubierta de Cobre", "block.create.copper_casing": "Cubierta de Cobre",
"block.create.copper_shingles": "Tejas de Cobre", "block.create.copper_shingles": "Tejas de Cobre",
"block.create.copper_tiles": "Baldosas de Cobre", "block.create.copper_tiles": "Baldosas de Cobre",
"block.create.copper_valve_handle": "Válvula de Cobre", "block.create.copper_valve_handle": "Válvula de Cobre",
"block.create.creative_crate": "Cajón del Creativo", "block.create.creative_crate": "Cajón del Creativo",
"block.create.creative_crate.tooltip": "EL CAJON SIN FIN",
"block.create.creative_crate.tooltip.behaviour1": "Cualquier cosa que _extraiga_ de este contenedor dará una _Fuente Infinita_ del objeto especificado. Objetos _insertados_ dentro del cajón serán _Eliminados._", "block.create.creative_crate.tooltip.behaviour1": "Cualquier cosa que _extraiga_ de este contenedor dará una _Fuente Infinita_ del objeto especificado. Objetos _insertados_ dentro del cajón serán _Eliminados._",
"block.create.creative_crate.tooltip.condition1": "Cuando un objeto está en la ranura del filtro", "block.create.creative_crate.tooltip.condition1": "Cuando un objeto está en la ranura del filtro",
"block.create.creative_fluid_tank": "Tanque de Fluidos del Creativo", "block.create.creative_fluid_tank": "Tanque de Fluidos del Creativo",
@ -113,7 +110,6 @@
"block.create.crushing_wheel": "Rueda Trituradora", "block.create.crushing_wheel": "Rueda Trituradora",
"block.create.crushing_wheel_controller": "Controladora de Rueda Trituradora", "block.create.crushing_wheel_controller": "Controladora de Rueda Trituradora",
"block.create.cuckoo_clock": "Reloj Cu-Cú", "block.create.cuckoo_clock": "Reloj Cu-Cú",
"block.create.cuckoo_clock.tooltip": "RELOJ CU-CU",
"block.create.cuckoo_clock.tooltip.behaviour1": "Muestra la _hora actual_ y toca una melodía dos veces al día. _Se activa_ una vez al _mediodía_ y al anochecer, apenas los _jugadores puedan dormir_.", "block.create.cuckoo_clock.tooltip.behaviour1": "Muestra la _hora actual_ y toca una melodía dos veces al día. _Se activa_ una vez al _mediodía_ y al anochecer, apenas los _jugadores puedan dormir_.",
"block.create.cuckoo_clock.tooltip.condition1": "Al darle energía cinética", "block.create.cuckoo_clock.tooltip.condition1": "Al darle energía cinética",
"block.create.cuckoo_clock.tooltip.summary": "Artesanía fina para _decorar_ un espacio y _hacer un seguimiento del tiempo_.", "block.create.cuckoo_clock.tooltip.summary": "Artesanía fina para _decorar_ un espacio y _hacer un seguimiento del tiempo_.",
@ -154,7 +150,6 @@
"block.create.green_valve_handle": "Válvula Verde", "block.create.green_valve_handle": "Válvula Verde",
"block.create.hand_crank": "Manivela", "block.create.hand_crank": "Manivela",
"block.create.haunted_bell": "Campana Embrujada", "block.create.haunted_bell": "Campana Embrujada",
"block.create.haunted_bell.tooltip": "CAMPANA EMBRUAJADA",
"block.create.haunted_bell.tooltip.behaviour1": "Destaca _Puntos no Iluminados_ cercanos en los que _Criaturas Hostiles_ pueden aparecer.", "block.create.haunted_bell.tooltip.behaviour1": "Destaca _Puntos no Iluminados_ cercanos en los que _Criaturas Hostiles_ pueden aparecer.",
"block.create.haunted_bell.tooltip.condition1": "Al sostenerla o colgarla", "block.create.haunted_bell.tooltip.condition1": "Al sostenerla o colgarla",
"block.create.haunted_bell.tooltip.summary": "Una _Campana Embrujada_ perseguida por las almas perdidas del Nether.", "block.create.haunted_bell.tooltip.summary": "Una _Campana Embrujada_ perseguida por las almas perdidas del Nether.",
@ -209,14 +204,12 @@
"block.create.mechanical_pump": "Bomba Mecánica", "block.create.mechanical_pump": "Bomba Mecánica",
"block.create.mechanical_saw": "Sierra Mecánica", "block.create.mechanical_saw": "Sierra Mecánica",
"block.create.metal_bracket": "Soporte Metálico", "block.create.metal_bracket": "Soporte Metálico",
"block.create.metal_bracket.tooltip": "SOPORTE DE METAL",
"block.create.metal_bracket.tooltip.summary": "_Decora_ tus _Ejes, Engranajes_ y _Tuberías_ con un robusto refuerzo industrial.", "block.create.metal_bracket.tooltip.summary": "_Decora_ tus _Ejes, Engranajes_ y _Tuberías_ con un robusto refuerzo industrial.",
"block.create.millstone": "Piedra de Molino", "block.create.millstone": "Piedra de Molino",
"block.create.minecart_anchor": "Ancla de Vagoneta", "block.create.minecart_anchor": "Ancla de Vagoneta",
"block.create.mysterious_cuckoo_clock": "Reloj Cu-Cú", "block.create.mysterious_cuckoo_clock": "Reloj Cu-Cú",
"block.create.nixie_tube": "Tubo Nixie", "block.create.nixie_tube": "Tubo Nixie",
"block.create.nozzle": "Boquilla", "block.create.nozzle": "Boquilla",
"block.create.nozzle.tooltip": "BOQUILLA",
"block.create.nozzle.tooltip.summary": "Ponla en frende de un _Ventilador_ Para distribuir su efecto en Entidades en _todas direcciones_.", "block.create.nozzle.tooltip.summary": "Ponla en frende de un _Ventilador_ Para distribuir su efecto en Entidades en _todas direcciones_.",
"block.create.oak_window": "Ventana de Roble", "block.create.oak_window": "Ventana de Roble",
"block.create.oak_window_pane": "Panel de Ventana de Roble", "block.create.oak_window_pane": "Panel de Ventana de Roble",
@ -227,7 +220,6 @@
"block.create.ornate_iron_window": "Ventana de Hierro Adornada", "block.create.ornate_iron_window": "Ventana de Hierro Adornada",
"block.create.ornate_iron_window_pane": "Panel de Ventana de Hierro Adornada", "block.create.ornate_iron_window_pane": "Panel de Ventana de Hierro Adornada",
"block.create.peculiar_bell": "Campana Peculiar", "block.create.peculiar_bell": "Campana Peculiar",
"block.create.peculiar_bell.tooltip": "CAMPANA PECULIAR",
"block.create.pink_nixie_tube": "Tubo Nixie Rosado", "block.create.pink_nixie_tube": "Tubo Nixie Rosado",
"block.create.pink_sail": "Vela Rosada", "block.create.pink_sail": "Vela Rosada",
"block.create.pink_seat": "Asiento Rosado", "block.create.pink_seat": "Asiento Rosado",
@ -258,18 +250,15 @@
"block.create.rope_pulley": "Polea de Cuerda", "block.create.rope_pulley": "Polea de Cuerda",
"block.create.rotation_speed_controller": "Controlador de Velocidad de Rotación", "block.create.rotation_speed_controller": "Controlador de Velocidad de Rotación",
"block.create.schematic_table": "Mesa de Esquemas", "block.create.schematic_table": "Mesa de Esquemas",
"block.create.schematic_table.tooltip": "MESA DE ESQUEMAS",
"block.create.schematic_table.tooltip.behaviour1": "Carga un archivo elegido de tu carpeta de esquemas.", "block.create.schematic_table.tooltip.behaviour1": "Carga un archivo elegido de tu carpeta de esquemas.",
"block.create.schematic_table.tooltip.condition1": "Al darle un Esquema Vacío", "block.create.schematic_table.tooltip.condition1": "Al darle un Esquema Vacío",
"block.create.schematic_table.tooltip.summary": "Escribe esquemás guardados en un _Esquema Vacío_.", "block.create.schematic_table.tooltip.summary": "Escribe esquemás guardados en un _Esquema Vacío_.",
"block.create.schematicannon": "Esquemacañón", "block.create.schematicannon": "Esquemacañón",
"block.create.schematicannon.tooltip": "ESQUEMACAÑÓN",
"block.create.schematicannon.tooltip.behaviour1": "Abre la _Interfaz_", "block.create.schematicannon.tooltip.behaviour1": "Abre la _Interfaz_",
"block.create.schematicannon.tooltip.condition1": "Al hacer Click-Derecho", "block.create.schematicannon.tooltip.condition1": "Al hacer Click-Derecho",
"block.create.schematicannon.tooltip.summary": "Dispara bloques para recrear un _Esquema_ desplegado en el Mundo. Utiliza objetos de inventarios adyacentes y _Pólvora_ como combustible.", "block.create.schematicannon.tooltip.summary": "Dispara bloques para recrear un _Esquema_ desplegado en el Mundo. Utiliza objetos de inventarios adyacentes y _Pólvora_ como combustible.",
"block.create.scoria": "Escoria", "block.create.scoria": "Escoria",
"block.create.scoria_pillar": "Pilar de Escoria", "block.create.scoria_pillar": "Pilar de Escoria",
"block.create.seat.tooltip": "ASIENTO",
"block.create.seat.tooltip.behaviour1": "Sienta al Jugador en el _Asiento_. Pulsa Shift-Izquierdo para dejar el _Asiento_.", "block.create.seat.tooltip.behaviour1": "Sienta al Jugador en el _Asiento_. Pulsa Shift-Izquierdo para dejar el _Asiento_.",
"block.create.seat.tooltip.condition1": "Click derecho en el Asiento", "block.create.seat.tooltip.condition1": "Click derecho en el Asiento",
"block.create.seat.tooltip.summary": "¡Sientate y Disfruta del viaje! Anclará a un jugador en una _contrapción_ que se mueve. ¡Genial como mueve estático también! Viene en una variedad de colores.", "block.create.seat.tooltip.summary": "¡Sientate y Disfruta del viaje! Anclará a un jugador en una _contrapción_ que se mueve. ¡Genial como mueve estático también! Viene en una variedad de colores.",
@ -288,7 +277,6 @@
"block.create.stressometer": "Estresómetro", "block.create.stressometer": "Estresómetro",
"block.create.tiled_glass": "Vidrio Baldosa", "block.create.tiled_glass": "Vidrio Baldosa",
"block.create.tiled_glass_pane": "Panel de Vidrio Baldosa", "block.create.tiled_glass_pane": "Panel de Vidrio Baldosa",
"block.create.toolbox.tooltip": "CAJA DE HERRAMIENTAS",
"block.create.toolbox.tooltip.behaviour1": "_Mantiene_ los _Contenidos_ del inventario .", "block.create.toolbox.tooltip.behaviour1": "_Mantiene_ los _Contenidos_ del inventario .",
"block.create.toolbox.tooltip.behaviour2": "_Jugadores_ _Cercanos_ pueden mantener la _tecla_ de la _Caja de Herramientas_ para acceder a sus contenidos _Remotamente_.", "block.create.toolbox.tooltip.behaviour2": "_Jugadores_ _Cercanos_ pueden mantener la _tecla_ de la _Caja de Herramientas_ para acceder a sus contenidos _Remotamente_.",
"block.create.toolbox.tooltip.behaviour3": "Abre la _Interfaz de Contenedor_.", "block.create.toolbox.tooltip.behaviour3": "Abre la _Interfaz de Contenedor_.",
@ -297,7 +285,6 @@
"block.create.toolbox.tooltip.condition3": "Al hacer Click-Derecho", "block.create.toolbox.tooltip.condition3": "Al hacer Click-Derecho",
"block.create.toolbox.tooltip.summary": "La compañía mas querida de todo inventor. Convenientemente _sostiene_ una gran cantidad de _8 Diferentes_ tipos de objeto.", "block.create.toolbox.tooltip.summary": "La compañía mas querida de todo inventor. Convenientemente _sostiene_ una gran cantidad de _8 Diferentes_ tipos de objeto.",
"block.create.turntable": "Plato Giratorio", "block.create.turntable": "Plato Giratorio",
"block.create.turntable.tooltip": "PLATO GIRATORIO",
"block.create.vertical_framed_glass": "Vidrio Baldosa Vertical", "block.create.vertical_framed_glass": "Vidrio Baldosa Vertical",
"block.create.vertical_framed_glass_pane": "Panel de Vidrio Baldosa Vertical", "block.create.vertical_framed_glass_pane": "Panel de Vidrio Baldosa Vertical",
"block.create.warped_window": "Ventana Distorsionada", "block.create.warped_window": "Ventana Distorsionada",
@ -310,7 +297,6 @@
"block.create.white_valve_handle": "Válvula Blanca", "block.create.white_valve_handle": "Válvula Blanca",
"block.create.windmill_bearing": "Rodamiento de Molino de Viento", "block.create.windmill_bearing": "Rodamiento de Molino de Viento",
"block.create.wooden_bracket": "Soporte de Madera", "block.create.wooden_bracket": "Soporte de Madera",
"block.create.wooden_bracket.tooltip": "SOPORTE DE MADERA",
"block.create.wooden_bracket.tooltip.summary": "_Decora_ tus _Ejes, Engranajes_ y _Tuberías_ con un acogedor refuerzo de madera.", "block.create.wooden_bracket.tooltip.summary": "_Decora_ tus _Ejes, Engranajes_ y _Tuberías_ con un acogedor refuerzo de madera.",
"block.create.yellow_nixie_tube": "Tubo Nixie Amarillo", "block.create.yellow_nixie_tube": "Tubo Nixie Amarillo",
"block.create.yellow_sail": "Vela Amarilla", "block.create.yellow_sail": "Vela Amarilla",
@ -1437,11 +1423,9 @@
"fluid.create.tea": "Té del Constructor", "fluid.create.tea": "Té del Constructor",
"item.create.andesite_alloy": "Aleación de Andesita", "item.create.andesite_alloy": "Aleación de Andesita",
"item.create.attribute_filter": "Filtro de Atributos", "item.create.attribute_filter": "Filtro de Atributos",
"item.create.attribute_filter.tooltip": "FILTRO DE ATRIBUTOS",
"item.create.bar_of_chocolate": "Barra de Chocolate", "item.create.bar_of_chocolate": "Barra de Chocolate",
"item.create.belt_connector": "Cinta Mecánica", "item.create.belt_connector": "Cinta Mecánica",
"item.create.blaze_cake": "Pastel Blaze", "item.create.blaze_cake": "Pastel Blaze",
"item.create.blaze_cake.tooltip": "PASTEL BLAZE",
"item.create.blaze_cake.tooltip.summary": "Un delicioso manjar para tus _Quemadores Blaze_. ¡Los pone en llamas!", "item.create.blaze_cake.tooltip.summary": "Un delicioso manjar para tus _Quemadores Blaze_. ¡Los pone en llamas!",
"item.create.blaze_cake_base": "Base del Pastel Blaze", "item.create.blaze_cake_base": "Base del Pastel Blaze",
"item.create.brass_hand": "Mano de Latón", "item.create.brass_hand": "Mano de Latón",
@ -1449,7 +1433,6 @@
"item.create.brass_nugget": "Nugget de Latón", "item.create.brass_nugget": "Nugget de Latón",
"item.create.brass_sheet": "Plancha de Latón", "item.create.brass_sheet": "Plancha de Latón",
"item.create.builders_tea": "Té del Constructor", "item.create.builders_tea": "Té del Constructor",
"item.create.builders_tea.tooltip": "TE DEL CONSTRUCTOR",
"item.create.builders_tea.tooltip.summary": "La mejor bebida para comenzar tu día- _Motivante_ y _Saturante._", "item.create.builders_tea.tooltip.summary": "La mejor bebida para comenzar tu día- _Motivante_ y _Saturante._",
"item.create.chest_minecart_contraption": "Contrapción de Vagoneta con Cofre", "item.create.chest_minecart_contraption": "Contrapción de Vagoneta con Cofre",
"item.create.chocolate_bucket": "Balde de Chocolate", "item.create.chocolate_bucket": "Balde de Chocolate",
@ -1457,7 +1440,6 @@
"item.create.chromatic_compound": "Compuesto Cromático", "item.create.chromatic_compound": "Compuesto Cromático",
"item.create.cinder_flour": "Harina de Cenizas", "item.create.cinder_flour": "Harina de Cenizas",
"item.create.copper_backtank": "Mochila-Tanque de Cobre", "item.create.copper_backtank": "Mochila-Tanque de Cobre",
"item.create.copper_backtank.tooltip": "TANQUEMOCHILA DE COBRE",
"item.create.copper_backtank.tooltip.behaviour1": "Proporciona _Aire_ _Comprimido_ al Equipamiento que lo requiere.", "item.create.copper_backtank.tooltip.behaviour1": "Proporciona _Aire_ _Comprimido_ al Equipamiento que lo requiere.",
"item.create.copper_backtank.tooltip.behaviour2": "_Recolecta_ _Aire_ _Comprimido_ a una velocidad dependiente de la velocidad de rotación.", "item.create.copper_backtank.tooltip.behaviour2": "_Recolecta_ _Aire_ _Comprimido_ a una velocidad dependiente de la velocidad de rotación.",
"item.create.copper_backtank.tooltip.condition1": "Al Equiparlo", "item.create.copper_backtank.tooltip.condition1": "Al Equiparlo",
@ -1471,7 +1453,6 @@
"item.create.crafting_blueprint.behaviour2": "_Aplica_ la _receta_ _configurada_ con ingredientes coincidentes que se encuentren en tu _Inventario_. _Agachate_ para craftear un _Stack_ de objetos.", "item.create.crafting_blueprint.behaviour2": "_Aplica_ la _receta_ _configurada_ con ingredientes coincidentes que se encuentren en tu _Inventario_. _Agachate_ para craftear un _Stack_ de objetos.",
"item.create.crafting_blueprint.condition1": "Click-Derecho en un espacio vacío", "item.create.crafting_blueprint.condition1": "Click-Derecho en un espacio vacío",
"item.create.crafting_blueprint.condition2": "Click-Derecho en un espacio configurado", "item.create.crafting_blueprint.condition2": "Click-Derecho en un espacio configurado",
"item.create.crafting_blueprint.tooltip": "PLANO DE FABRICACIÓN",
"item.create.crafting_blueprint.tooltip.summary": "_Colocado_ en una pared, de puede usar para _especificar_ _orden_ de _ingredientes_ para un crafteo manual mas sencillo. Cada espacio representa una receta.", "item.create.crafting_blueprint.tooltip.summary": "_Colocado_ en una pared, de puede usar para _especificar_ _orden_ de _ingredientes_ para un crafteo manual mas sencillo. Cada espacio representa una receta.",
"item.create.creative_blaze_cake": "Pastel Blaze del Creativo", "item.create.creative_blaze_cake": "Pastel Blaze del Creativo",
"item.create.creative_blaze_cake.tooltip.behaviour1": "_Bloquea_ el nivel de calor del Quemador. Si se usa de nuevo, _cicla_ el nivel de calor del Quemador", "item.create.creative_blaze_cake.tooltip.behaviour1": "_Bloquea_ el nivel de calor del Quemador. Si se usa de nuevo, _cicla_ el nivel de calor del Quemador",
@ -1481,26 +1462,20 @@
"item.create.electron_tube": "Tubo de Electrones", "item.create.electron_tube": "Tubo de Electrones",
"item.create.empty_blaze_burner": "Quemador Blaze Vacío", "item.create.empty_blaze_burner": "Quemador Blaze Vacío",
"item.create.empty_schematic": "Esquema Vacío", "item.create.empty_schematic": "Esquema Vacío",
"item.create.empty_schematic.tooltip": "ESQUEMA VACÍO",
"item.create.empty_schematic.tooltip.summary": "Se utiliza como ingrediente de receta y para escribir en la _Mesa de Esquemas_.", "item.create.empty_schematic.tooltip.summary": "Se utiliza como ingrediente de receta y para escribir en la _Mesa de Esquemas_.",
"item.create.example_item.tooltip": "SAMPLE ITEM (just a marker that this tooltip exists)",
"item.create.extendo_grip": "Agarrextensor", "item.create.extendo_grip": "Agarrextensor",
"item.create.extendo_grip.tooltip": "AGARREXTENSOR",
"item.create.extendo_grip.tooltip.behaviour1": "Aumenta el _alcance_ de los objetos usados en la _Mano Principal_.", "item.create.extendo_grip.tooltip.behaviour1": "Aumenta el _alcance_ de los objetos usados en la _Mano Principal_.",
"item.create.extendo_grip.tooltip.behaviour2": "_No_ se usará _durabilidad_. En cambio, _Aire_ _comprimido_ es drenado del Tanque", "item.create.extendo_grip.tooltip.behaviour2": "_No_ se usará _durabilidad_. En cambio, _Aire_ _comprimido_ es drenado del Tanque",
"item.create.extendo_grip.tooltip.condition1": "En la mano contraria", "item.create.extendo_grip.tooltip.condition1": "En la mano contraria",
"item.create.furnace_minecart_contraption": "Contrapción de Vagoneta con Horno", "item.create.furnace_minecart_contraption": "Contrapción de Vagoneta con Horno",
"item.create.goggles": "Lentes del Ingeniero", "item.create.goggles": "Lentes del Ingeniero",
"item.create.goggles.tooltip": "LENTES",
"item.create.golden_sheet": "Plancha Dorada", "item.create.golden_sheet": "Plancha Dorada",
"item.create.handheld_worldshaper": "Forma Mundos del Creativo", "item.create.handheld_worldshaper": "Forma Mundos del Creativo",
"item.create.handheld_worldshaper.tooltip": "FORMA MUNDOS DE MANO",
"item.create.honey_bucket": "Balde de Miel", "item.create.honey_bucket": "Balde de Miel",
"item.create.honeyed_apple": "Manzana Enmielada", "item.create.honeyed_apple": "Manzana Enmielada",
"item.create.incomplete_precision_mechanism": "Mecanismo de Precisión Incompleto", "item.create.incomplete_precision_mechanism": "Mecanismo de Precisión Incompleto",
"item.create.iron_sheet": "Plancha de Hierro", "item.create.iron_sheet": "Plancha de Hierro",
"item.create.linked_controller": "Controlador Vinculable", "item.create.linked_controller": "Controlador Vinculable",
"item.create.linked_controller.tooltip": "CONTROLADOR VINCULABLE",
"item.create.linked_controller.tooltip.behaviour1": "_Alterna_ el controlador. Los _controles_ de _movimiento_ se toman el control mientras está activo.", "item.create.linked_controller.tooltip.behaviour1": "_Alterna_ el controlador. Los _controles_ de _movimiento_ se toman el control mientras está activo.",
"item.create.linked_controller.tooltip.behaviour2": "Abre el manual _Configuración de Interfaz_.", "item.create.linked_controller.tooltip.behaviour2": "Abre el manual _Configuración de Interfaz_.",
"item.create.linked_controller.tooltip.behaviour3": "Activa el _Modo de Enlace_, pulsa uno de los _seis controles_ para vincularlo a una de las _Frecuencias_.", "item.create.linked_controller.tooltip.behaviour3": "Activa el _Modo de Enlace_, pulsa uno de los _seis controles_ para vincularlo a una de las _Frecuencias_.",
@ -1512,10 +1487,8 @@
"item.create.linked_controller.tooltip.summary": "Permite _control_ _manual_ sobre frecuencias de un _Enlace de Redstone_ asignadas a sus _seis_ _botones_.", "item.create.linked_controller.tooltip.summary": "Permite _control_ _manual_ sobre frecuencias de un _Enlace de Redstone_ asignadas a sus _seis_ _botones_.",
"item.create.minecart_contraption": "Contrapción de Vagoneta", "item.create.minecart_contraption": "Contrapción de Vagoneta",
"item.create.minecart_coupling": "Acoplamiento de Vagonetas", "item.create.minecart_coupling": "Acoplamiento de Vagonetas",
"item.create.minecart_coupling.tooltip": "UNION DE VAGONETAS",
"item.create.polished_rose_quartz": "Cuarzo Rosa Pulido", "item.create.polished_rose_quartz": "Cuarzo Rosa Pulido",
"item.create.potato_cannon": "Cañón de Papas", "item.create.potato_cannon": "Cañón de Papas",
"item.create.potato_cannon.tooltip": "CAÑON DE PAPAS",
"item.create.potato_cannon.tooltip.behaviour1": "_Dispara_ un objeto aceptable de tu _Inventario_.", "item.create.potato_cannon.tooltip.behaviour1": "_Dispara_ un objeto aceptable de tu _Inventario_.",
"item.create.potato_cannon.tooltip.behaviour2": "_No_ se usará _durabilidad_. En cambio, _Aire_ _comprimido_ es drenado del Tanque", "item.create.potato_cannon.tooltip.behaviour2": "_No_ se usará _durabilidad_. En cambio, _Aire_ _comprimido_ es drenado del Tanque",
"item.create.potato_cannon.tooltip.condition1": "Al hacer Click-Derecho", "item.create.potato_cannon.tooltip.condition1": "Al hacer Click-Derecho",
@ -1526,29 +1499,23 @@
"item.create.refined_radiance": "Radiancia Refinada", "item.create.refined_radiance": "Radiancia Refinada",
"item.create.rose_quartz": "Cuarzo Rosa", "item.create.rose_quartz": "Cuarzo Rosa",
"item.create.sand_paper": "Papel de Arena", "item.create.sand_paper": "Papel de Arena",
"item.create.sand_paper.tooltip": "PAPEL DE ARENA",
"item.create.sand_paper.tooltip.behaviour1": "Aplica pulido a objetos en la _mano alternativa_ o que están en el _suelo_ al _mirarlos_", "item.create.sand_paper.tooltip.behaviour1": "Aplica pulido a objetos en la _mano alternativa_ o que están en el _suelo_ al _mirarlos_",
"item.create.sand_paper.tooltip.condition1": "Al usarlo", "item.create.sand_paper.tooltip.condition1": "Al usarlo",
"item.create.schematic": "Esquema", "item.create.schematic": "Esquema",
"item.create.schematic.tooltip": "ESQUEMA",
"item.create.schematic.tooltip.behaviour1": "Se puede colocar usando las herramientas en pantalla.", "item.create.schematic.tooltip.behaviour1": "Se puede colocar usando las herramientas en pantalla.",
"item.create.schematic.tooltip.condition1": "Al sostenerlo", "item.create.schematic.tooltip.condition1": "Al sostenerlo",
"item.create.schematic.tooltip.summary": "Contiene una estructura para ser posicionada y colocada en el mundo. Coloca el holograma como desees y usa un _Esquemacañón_ para construirlo.", "item.create.schematic.tooltip.summary": "Contiene una estructura para ser posicionada y colocada en el mundo. Coloca el holograma como desees y usa un _Esquemacañón_ para construirlo.",
"item.create.schematic_and_quill": "Esquema con Pluma", "item.create.schematic_and_quill": "Esquema con Pluma",
"item.create.schematic_and_quill.tooltip": "ESQUEMA Y PLUMA",
"item.create.shadow_steel": "Acero Sombrío", "item.create.shadow_steel": "Acero Sombrío",
"item.create.super_glue": "La Gotita", "item.create.super_glue": "La Gotita",
"item.create.sweet_roll": "Rollito Dulce", "item.create.sweet_roll": "Rollito Dulce",
"item.create.tree_fertilizer": "Fertilizante Arbóreo", "item.create.tree_fertilizer": "Fertilizante Arbóreo",
"item.create.tree_fertilizer.tooltip": "FERTILIZANTE ARBÓREO",
"item.create.tree_fertilizer.tooltip.condition1": "Cuando se usa en un Brote", "item.create.tree_fertilizer.tooltip.condition1": "Cuando se usa en un Brote",
"item.create.vertical_gearbox": "Caja de Engranajes Vertical", "item.create.vertical_gearbox": "Caja de Engranajes Vertical",
"item.create.wand_of_symmetry": "Vara de Simetría", "item.create.wand_of_symmetry": "Vara de Simetría",
"item.create.wand_of_symmetry.tooltip": "VARA DE SIMETRÍA",
"item.create.wheat_flour": "Harina de Trigo", "item.create.wheat_flour": "Harina de Trigo",
"item.create.whisk": "Batidor", "item.create.whisk": "Batidor",
"item.create.wrench": "Llave Inglesa", "item.create.wrench": "Llave Inglesa",
"item.create.wrench.tooltip": "LLAVE INGLESA",
"item.create.zinc_ingot": "Lingote de Zinc", "item.create.zinc_ingot": "Lingote de Zinc",
"item.create.zinc_nugget": "Nugget de Zinc", "item.create.zinc_nugget": "Nugget de Zinc",
"itemGroup.create.palettes": "Create Palettes" "itemGroup.create.palettes": "Create Palettes"

View file

@ -14,6 +14,7 @@
"advancement.create.belt": "Paseo de algas", "advancement.create.belt": "Paseo de algas",
"advancement.create.belt.desc": "Conecta dos ejes con una cinta.", "advancement.create.belt.desc": "Conecta dos ejes con una cinta.",
"advancement.create.belt_funnel_kiss": "Los loros y las aletas", "advancement.create.belt_funnel_kiss": "Los loros y las aletas",
"advancement.create.belt_funnel_kiss.desc": "Haz dos embudos montados en una cinta mecánica se besen.§7(Logro Oculto)",
"advancement.create.brass": "Aleaciones reales", "advancement.create.brass": "Aleaciones reales",
"advancement.create.brass.desc": "Utiliza cobre molido y cinc molido para crear algo de latón.", "advancement.create.brass.desc": "Utiliza cobre molido y cinc molido para crear algo de latón.",
"advancement.create.brass_casing": "La Edad de Latón", "advancement.create.brass_casing": "La Edad de Latón",
@ -23,6 +24,7 @@
"advancement.create.cart_pickup": "Brazos fuertes", "advancement.create.cart_pickup": "Brazos fuertes",
"advancement.create.cart_pickup.desc": "Recoge un artefacto móvil de vagoneta de al menos 200 bloques", "advancement.create.cart_pickup.desc": "Recoge un artefacto móvil de vagoneta de al menos 200 bloques",
"advancement.create.chained_drain": "En cadena", "advancement.create.chained_drain": "En cadena",
"advancement.create.chained_drain.desc": "Mira el movimiento de un objeto a través de una fila de drenadores de objetos\n§7(Logro Oculto)",
"advancement.create.chocolate_bucket": "Un mundo de imaginación", "advancement.create.chocolate_bucket": "Un mundo de imaginación",
"advancement.create.chocolate_bucket.desc": "Obtén un cubo de chocolate derretido", "advancement.create.chocolate_bucket.desc": "Obtén un cubo de chocolate derretido",
"advancement.create.chute": "Caída en picado", "advancement.create.chute": "Caída en picado",
@ -40,7 +42,9 @@
"advancement.create.copper_casing": "La Edad de Cobre", "advancement.create.copper_casing": "La Edad de Cobre",
"advancement.create.copper_casing.desc": "Utiliza algunas láminas de cobre y madera para crear algunos revestimientos de cobre.", "advancement.create.copper_casing.desc": "Utiliza algunas láminas de cobre y madera para crear algunos revestimientos de cobre.",
"advancement.create.crafter_lazy_000": "Medidas desesperadas", "advancement.create.crafter_lazy_000": "Medidas desesperadas",
"advancement.create.crafter_lazy_000.desc": "Ralentiza drásticamente un ensamblador mecánico para procrastinar la construcción de una infraestructura decente\n(Logro oculto)",
"advancement.create.cross_streams": "Don't cross the Streams!", "advancement.create.cross_streams": "Don't cross the Streams!",
"advancement.create.cross_streams.desc": "Mira dos fluidos se meten en tu sistema de tuberías §7(Logro Oculto)",
"advancement.create.crusher_maxed_0000": "Triturándolo", "advancement.create.crusher_maxed_0000": "Triturándolo",
"advancement.create.crusher_maxed_0000.desc": "Usa un par de ruedas trituradoras a máxima velocidad", "advancement.create.crusher_maxed_0000.desc": "Usa un par de ruedas trituradoras a máxima velocidad",
"advancement.create.crushing_wheel": "Un par de gigantes", "advancement.create.crushing_wheel": "Un par de gigantes",
@ -56,6 +60,7 @@
"advancement.create.diving_suit": "Preparado para las profundidades", "advancement.create.diving_suit": "Preparado para las profundidades",
"advancement.create.diving_suit.desc": "Equípate un casco de buceo junto a tu depósito trasero y sumérgete en el agua", "advancement.create.diving_suit.desc": "Equípate un casco de buceo junto a tu depósito trasero y sumérgete en el agua",
"advancement.create.diving_suit_lava": "Nadando con los lavagantes", "advancement.create.diving_suit_lava": "Nadando con los lavagantes",
"advancement.create.diving_suit_lava.desc": "Intenta bucear en lava con tu equipo de buceo de netherita",
"advancement.create.drain": "Tambor de drenaje", "advancement.create.drain": "Tambor de drenaje",
"advancement.create.drain.desc": "Mira cómo un objeto que contiene un fluido se vacía usando un drenador de objetos", "advancement.create.drain.desc": "Mira cómo un objeto que contiene un fluido se vacía usando un drenador de objetos",
"advancement.create.ejector_maxed": "Campeón de trampolín", "advancement.create.ejector_maxed": "Campeón de trampolín",
@ -65,9 +70,11 @@
"advancement.create.extendo_grip": "¡Boioioing!", "advancement.create.extendo_grip": "¡Boioioing!",
"advancement.create.extendo_grip.desc": "Hazte con un agarre extentido.", "advancement.create.extendo_grip.desc": "Hazte con un agarre extentido.",
"advancement.create.extendo_grip_dual": "Hasta el infinito y más allá", "advancement.create.extendo_grip_dual": "Hasta el infinito y más allá",
"advancement.create.extendo_grip_dual.desc": "Equípate dos agarres extensibles para un alcance inhumano\n§7(Logro oculto)",
"advancement.create.fan_processing": "Procesado por partículas", "advancement.create.fan_processing": "Procesado por partículas",
"advancement.create.fan_processing.desc": "Usa un ventilador revestido para procesar materiales", "advancement.create.fan_processing.desc": "Usa un ventilador revestido para procesar materiales",
"advancement.create.fist_bump": "¡Pégale, hermano!", "advancement.create.fist_bump": "¡Pégale, hermano!",
"advancement.create.fist_bump.desc": "Haz que dos desplegadores se den un puñetazo §7(Logro oculto)",
"advancement.create.foods": "Dieta balanceada", "advancement.create.foods": "Dieta balanceada",
"advancement.create.foods.desc": "Crea bayas glaseadas con chocolate, una manzana con miel y una ensaimada; todas con el mismo surtidor", "advancement.create.foods.desc": "Crea bayas glaseadas con chocolate, una manzana con miel y una ensaimada; todas con el mismo surtidor",
"advancement.create.funnel": "Estética de aeropuerto", "advancement.create.funnel": "Estética de aeropuerto",
@ -75,6 +82,7 @@
"advancement.create.glass_pipe": "Espía del flujo", "advancement.create.glass_pipe": "Espía del flujo",
"advancement.create.glass_pipe.desc": "Observa cómo se propaga el fluido a través de un tubo de fluidos con ventanas. Los tubos de fluido rectos se convierten en ventanas cuando se utiliza una llave inglesa en ellas.", "advancement.create.glass_pipe.desc": "Observa cómo se propaga el fluido a través de un tubo de fluidos con ventanas. Los tubos de fluido rectos se convierten en ventanas cuando se utiliza una llave inglesa en ellas.",
"advancement.create.hand_crank_000": "Sesión de entrenamiento", "advancement.create.hand_crank_000": "Sesión de entrenamiento",
"advancement.create.hand_crank_000.desc": "Usa una manivela hasta que te agotes por completo\n§7(Logro Oculto)",
"advancement.create.haunted_bell": "Sentido sombrío", "advancement.create.haunted_bell": "Sentido sombrío",
"advancement.create.haunted_bell.desc": "Toca una campana maldita", "advancement.create.haunted_bell.desc": "Toca una campana maldita",
"advancement.create.honey_drain": "Apicultura autónoma", "advancement.create.honey_drain": "Apicultura autónoma",
@ -84,6 +92,7 @@
"advancement.create.hose_pulley_lava": "Tocando el manto", "advancement.create.hose_pulley_lava": "Tocando el manto",
"advancement.create.hose_pulley_lava.desc": "Extrae lava de una piscina de lava suficientemente grande para considerarse infinita", "advancement.create.hose_pulley_lava.desc": "Extrae lava de una piscina de lava suficientemente grande para considerarse infinita",
"advancement.create.lava_wheel_00000": "Rueda de magma", "advancement.create.lava_wheel_00000": "Rueda de magma",
"advancement.create.lava_wheel_00000.desc": "No debería de haber funcionado\n§7(Logro oculto)",
"advancement.create.linked_controller": "Activación remota", "advancement.create.linked_controller": "Activación remota",
"advancement.create.linked_controller.desc": "Activa un enlace de redstone usando un controlador enlazado", "advancement.create.linked_controller.desc": "Activa un enlace de redstone usando un controlador enlazado",
"advancement.create.long_train": "Esfuerzos ambiciosos", "advancement.create.long_train": "Esfuerzos ambiciosos",
@ -103,7 +112,9 @@
"advancement.create.millstone": "Triturador de bolsillo", "advancement.create.millstone": "Triturador de bolsillo",
"advancement.create.millstone.desc": "Coloca y alimenta una piedra de molino.", "advancement.create.millstone.desc": "Coloca y alimenta una piedra de molino.",
"advancement.create.musical_arm": "¡Tócame la melodía!", "advancement.create.musical_arm": "¡Tócame la melodía!",
"advancement.create.musical_arm.desc": "Vea cómo un brazo mecánico maneja tu tocadiscos\n§7(Logro oculto)",
"advancement.create.pipe_organ": "Órgano de tuberías", "advancement.create.pipe_organ": "Órgano de tuberías",
"advancement.create.pipe_organ.desc": "Coloca 12 silbatos de vapor con un tono único al mismo depósito de fluidos\n§7(Logro oculto)",
"advancement.create.portable_storage_interface": "Intercambio de autoservicio", "advancement.create.portable_storage_interface": "Intercambio de autoservicio",
"advancement.create.portable_storage_interface.desc": "Usa una interfaz de almacenamiento portátil para introducir o extraer objetos de un artefacto móvil", "advancement.create.portable_storage_interface.desc": "Usa una interfaz de almacenamiento portátil para introducir o extraer objetos de un artefacto móvil",
"advancement.create.potato_cannon": "¡Fwoomp!", "advancement.create.potato_cannon": "¡Fwoomp!",
@ -115,6 +126,7 @@
"advancement.create.pulley_maxed": "Cuerda huida", "advancement.create.pulley_maxed": "Cuerda huida",
"advancement.create.pulley_maxed.desc": "Usa una polea de cuerda por más de 200 bloques", "advancement.create.pulley_maxed.desc": "Usa una polea de cuerda por más de 200 bloques",
"advancement.create.red_signal": "Conductor experto", "advancement.create.red_signal": "Conductor experto",
"advancement.create.red_signal.desc": "Sáltate una señal roja con un tren\n§7(Logro oculto)",
"advancement.create.root": "Bienvenido a Create", "advancement.create.root": "Bienvenido a Create",
"advancement.create.root.desc": "¡Es hora de empezar a construir increíbles artefactos animados!", "advancement.create.root.desc": "¡Es hora de empezar a construir increíbles artefactos animados!",
"advancement.create.rose_quartz": "Diamantes rosas", "advancement.create.rose_quartz": "Diamantes rosas",
@ -125,7 +137,7 @@
"advancement.create.self_deploying.desc": "Crea un artefacto móvil de vagoneta que coloca raíles a su paso", "advancement.create.self_deploying.desc": "Crea un artefacto móvil de vagoneta que coloca raíles a su paso",
"advancement.create.shifting_gears": "Cambiando de marcha", "advancement.create.shifting_gears": "Cambiando de marcha",
"advancement.create.shifting_gears.desc": "Conecta un engranaje grande a una pequeña, lo que te permitirá cambiar la velocidad rotacional.", "advancement.create.shifting_gears.desc": "Conecta un engranaje grande a una pequeña, lo que te permitirá cambiar la velocidad rotacional.",
"advancement.create.speed_controller": "¡Los ingenieros lo odian!", "advancement.create.speed_controller": "¡Los ingenieros odian este simple truco!",
"advancement.create.speed_controller.desc": "Coloca un controlador de velocidad rotacional, el dispositivo definitivo para cambiar de marcha.", "advancement.create.speed_controller.desc": "Coloca un controlador de velocidad rotacional, el dispositivo definitivo para cambiar de marcha.",
"advancement.create.spout": "¡Paf!", "advancement.create.spout": "¡Paf!",
"advancement.create.spout.desc": "Observa como se llena un objeto de fluido usando un surtidor", "advancement.create.spout.desc": "Observa como se llena un objeto de fluido usando un surtidor",
@ -138,6 +150,7 @@
"advancement.create.stressometer": "Pero, ¿cuán estresado exactamente?", "advancement.create.stressometer": "Pero, ¿cuán estresado exactamente?",
"advancement.create.stressometer.desc": "Coloca y alimenta un estresómetro. Míralo a través de las gafas del ingeniero para leer su valor exacto.", "advancement.create.stressometer.desc": "Coloca y alimenta un estresómetro. Míralo a través de las gafas del ingeniero para leer su valor exacto.",
"advancement.create.stressometer_maxed": "Perfectamente estresado", "advancement.create.stressometer_maxed": "Perfectamente estresado",
"advancement.create.stressometer_maxed.desc": "Obtén una lectura de 100% de un estrés-o-metro\n§7(Logro oculto)",
"advancement.create.sturdy_sheet": "Las rocas más robustas", "advancement.create.sturdy_sheet": "Las rocas más robustas",
"advancement.create.sturdy_sheet.desc": "Ensambla una lámina robusta refinando obsidiana molida", "advancement.create.sturdy_sheet.desc": "Ensambla una lámina robusta refinando obsidiana molida",
"advancement.create.super_glue": "Área de conexión", "advancement.create.super_glue": "Área de conexión",
@ -153,10 +166,13 @@
"advancement.create.train_casing_00": "La era logística", "advancement.create.train_casing_00": "La era logística",
"advancement.create.train_casing_00.desc": "Usa láminas robustas para crear revestimientos para los componentes de ferrocarril", "advancement.create.train_casing_00.desc": "Usa láminas robustas para crear revestimientos para los componentes de ferrocarril",
"advancement.create.train_crash": "Un pésimo servicio", "advancement.create.train_crash": "Un pésimo servicio",
"advancement.create.train_crash.desc": "Sé testigo de un accidente de tren siendo un pasajero\n§7(Logro oculto)",
"advancement.create.train_crash_backwards": "Ángulo muerto", "advancement.create.train_crash_backwards": "Ángulo muerto",
"advancement.create.train_crash_backwards.desc": "Ten un accidente con otro tren yendo marcha atrás\n§7(Logro oculto)",
"advancement.create.train_portal": "Pasajero dimensional", "advancement.create.train_portal": "Pasajero dimensional",
"advancement.create.train_portal.desc": "Monta en un tren a través de un portal del Nether", "advancement.create.train_portal.desc": "Monta en un tren a través de un portal del Nether",
"advancement.create.train_roadkill": "Muerte en carretera", "advancement.create.train_roadkill": "Muerte en carretera",
"advancement.create.train_roadkill.desc": "Atropella a un enemigo con tu tren\n§7(Logro oculto)",
"advancement.create.train_whistle": "¡Chu chuu!", "advancement.create.train_whistle": "¡Chu chuu!",
"advancement.create.train_whistle.desc": "Ensambla un silbato de vapor en tu tren y actívalo mientras lo conduces", "advancement.create.train_whistle.desc": "Ensambla un silbato de vapor en tu tren y actívalo mientras lo conduces",
"advancement.create.water_supply": "Colector de charcos", "advancement.create.water_supply": "Colector de charcos",
@ -225,18 +241,18 @@
"block.create.chocolate": "Chocolate", "block.create.chocolate": "Chocolate",
"block.create.chute": "Ducto", "block.create.chute": "Ducto",
"block.create.clipboard": "Portapapeles", "block.create.clipboard": "Portapapeles",
"block.create.clipboard.tooltip": "PLANILLERO",
"block.create.clipboard.tooltip.behaviour1": "Abre la _Interface_. _Sneak-Click_ para _colocar_ en una superficie.", "block.create.clipboard.tooltip.behaviour1": "Abre la _Interface_. _Sneak-Click_ para _colocar_ en una superficie.",
"block.create.clipboard.tooltip.behaviour2": "Algunos bloques _settings_, como los filtros, pueden ser _copiados (R-Click)_ y _aplicados (L-Click)_ en otro lugar.", "block.create.clipboard.tooltip.behaviour2": "Algunos bloques _settings_, como los filtros, pueden ser _copiados (R-Click)_ y _aplicados (L-Click)_ en otro lugar.",
"block.create.clipboard.tooltip.condition1": "Cuando se hace clic derecho", "block.create.clipboard.tooltip.condition1": "Cuando se hace clic derecho",
"block.create.clipboard.tooltip.condition2": "Cuando se usa en bloques", "block.create.clipboard.tooltip.condition2": "Cuando se usa en bloques",
"block.create.clipboard.tooltip.summary": "_Mantiene tus notas_ y te hace parecer más profesional.",
"block.create.clockwork_bearing": "Rodamiento tipo reloj", "block.create.clockwork_bearing": "Rodamiento tipo reloj",
"block.create.clutch": "Embrague", "block.create.clutch": "Embrague",
"block.create.cogwheel": "Engranaje", "block.create.cogwheel": "Engranaje",
"block.create.content_observer": "Observador Inteligente", "block.create.content_observer": "Observador Inteligente",
"block.create.contraption_controls": "Controlador de Componentes", "block.create.contraption_controls": "Controlador de Componentes",
"block.create.controller_rail": "Raíl de control", "block.create.controller_rail": "Raíl de control",
"block.create.controller_rail.tooltip": "RAÍL DE CONTROL", "block.create.controller_rail.tooltip.summary": "Un riel _uni-direccional_ propulsado con _velocidad variada_, controlada por la _señal dada_.",
"block.create.controls": "Controles de tren", "block.create.controls": "Controles de tren",
"block.create.copper_backtank": "Tanque Trasero de Cobre", "block.create.copper_backtank": "Tanque Trasero de Cobre",
"block.create.copper_bars": "Barras De Bronce", "block.create.copper_bars": "Barras De Bronce",
@ -254,13 +270,10 @@
"block.create.copycat_bars": "Barras Imitadoras", "block.create.copycat_bars": "Barras Imitadoras",
"block.create.copycat_base": "Base Imitadora", "block.create.copycat_base": "Base Imitadora",
"block.create.copycat_panel": "Panel Imitador", "block.create.copycat_panel": "Panel Imitador",
"block.create.copycat_panel.tooltip": "PANEL IMITADOR",
"block.create.copycat_panel.tooltip.condition1": "Al hacerle clic derecho", "block.create.copycat_panel.tooltip.condition1": "Al hacerle clic derecho",
"block.create.copycat_step": "Escalón Imitador", "block.create.copycat_step": "Escalón Imitador",
"block.create.copycat_step.tooltip": "ESCALON IMITADOR",
"block.create.copycat_step.tooltip.condition1": "Al hacerle clic derecho", "block.create.copycat_step.tooltip.condition1": "Al hacerle clic derecho",
"block.create.creative_crate": "Caja creativa", "block.create.creative_crate": "Caja creativa",
"block.create.creative_crate.tooltip": "CAJA CREATIVA",
"block.create.creative_crate.tooltip.behaviour1": "Todo lo que se _extraiga_ de este contenedor proporcionará un suministro _ilimitado_ del objeto especificado. Los objetos _insertados_ en esta caja serán _evitados_.", "block.create.creative_crate.tooltip.behaviour1": "Todo lo que se _extraiga_ de este contenedor proporcionará un suministro _ilimitado_ del objeto especificado. Los objetos _insertados_ en esta caja serán _evitados_.",
"block.create.creative_crate.tooltip.behaviour2": "Proporciona cualquier material requerido por el Esquema.", "block.create.creative_crate.tooltip.behaviour2": "Proporciona cualquier material requerido por el Esquema.",
"block.create.creative_crate.tooltip.condition1": "Cuando el objeto está en la ranura para filtros", "block.create.creative_crate.tooltip.condition1": "Cuando el objeto está en la ranura para filtros",
@ -275,7 +288,6 @@
"block.create.crushing_wheel": "Rueda trituradora", "block.create.crushing_wheel": "Rueda trituradora",
"block.create.crushing_wheel_controller": "Controlador de Rueda trituradora", "block.create.crushing_wheel_controller": "Controlador de Rueda trituradora",
"block.create.cuckoo_clock": "Reloj de cuco", "block.create.cuckoo_clock": "Reloj de cuco",
"block.create.cuckoo_clock.tooltip": "RELOJ DE CUCO",
"block.create.cuckoo_clock.tooltip.behaviour1": "Muestra la _hora actual_ y toca una melodía dos veces al día. Se activa una vez al mediodía y al anochecer, _en cuanto los jugadores pueden dormir_.", "block.create.cuckoo_clock.tooltip.behaviour1": "Muestra la _hora actual_ y toca una melodía dos veces al día. Se activa una vez al mediodía y al anochecer, _en cuanto los jugadores pueden dormir_.",
"block.create.cuckoo_clock.tooltip.condition1": "Cuando es alimentado por cinética", "block.create.cuckoo_clock.tooltip.condition1": "Cuando es alimentado por cinética",
"block.create.cuckoo_clock.tooltip.summary": "Fina artesanía para decorar un espacio y contar el tiempo.", "block.create.cuckoo_clock.tooltip.summary": "Fina artesanía para decorar un espacio y contar el tiempo.",
@ -423,7 +435,6 @@
"block.create.fluid_tank": "Depósito de fluidos", "block.create.fluid_tank": "Depósito de fluidos",
"block.create.fluid_valve": "Válvula de fluidos", "block.create.fluid_valve": "Válvula de fluidos",
"block.create.flywheel": "Rueda de inercia", "block.create.flywheel": "Rueda de inercia",
"block.create.flywheel.tooltip": "Rueda de inercia",
"block.create.flywheel.tooltip.behaviour1": "empieza a girar.", "block.create.flywheel.tooltip.behaviour1": "empieza a girar.",
"block.create.flywheel.tooltip.condition1": "Cuando se activa cinéticamente", "block.create.flywheel.tooltip.condition1": "Cuando se activa cinéticamente",
"block.create.flywheel.tooltip.summary": "_Embellece_ tus _máquinas_ con la imponente rueda de latón.", "block.create.flywheel.tooltip.summary": "_Embellece_ tus _máquinas_ con la imponente rueda de latón.",
@ -449,7 +460,6 @@
"block.create.green_valve_handle": "Asa de válvula verde", "block.create.green_valve_handle": "Asa de válvula verde",
"block.create.hand_crank": "Manivela", "block.create.hand_crank": "Manivela",
"block.create.haunted_bell": "Campana maldita", "block.create.haunted_bell": "Campana maldita",
"block.create.haunted_bell.tooltip": "CAMPANA MALDITA",
"block.create.haunted_bell.tooltip.behaviour1": "Resalta los _puntos sin luz_ cercanos en los que pueden aparecer las _criaturas hostiles_.", "block.create.haunted_bell.tooltip.behaviour1": "Resalta los _puntos sin luz_ cercanos en los que pueden aparecer las _criaturas hostiles_.",
"block.create.haunted_bell.tooltip.condition1": "Cuando se sostiene o suena", "block.create.haunted_bell.tooltip.condition1": "Cuando se sostiene o suena",
"block.create.haunted_bell.tooltip.summary": "Una _campana maldita_ perseguida por las almas perdidas del Nether", "block.create.haunted_bell.tooltip.summary": "Una _campana maldita_ perseguida por las almas perdidas del Nether",
@ -520,7 +530,6 @@
"block.create.mechanical_roller": "Rodillo Mecánico", "block.create.mechanical_roller": "Rodillo Mecánico",
"block.create.mechanical_saw": "Sierra mecánica", "block.create.mechanical_saw": "Sierra mecánica",
"block.create.metal_bracket": "Soporte de metal para ejes", "block.create.metal_bracket": "Soporte de metal para ejes",
"block.create.metal_bracket.tooltip": "SOPORTE DE METAL PARA EJES",
"block.create.metal_bracket.tooltip.summary": "Decora tus _ejes_, _engranajes_ y _ductos_ con un poco de robusto refuerzo industrial.", "block.create.metal_bracket.tooltip.summary": "Decora tus _ejes_, _engranajes_ y _ductos_ con un poco de robusto refuerzo industrial.",
"block.create.metal_girder": "Viga de metal", "block.create.metal_girder": "Viga de metal",
"block.create.metal_girder_encased_shaft": "Eje revestido con viga de metal", "block.create.metal_girder_encased_shaft": "Eje revestido con viga de metal",
@ -530,7 +539,6 @@
"block.create.netherite_backtank": "Tanque Trasero de Netherita", "block.create.netherite_backtank": "Tanque Trasero de Netherita",
"block.create.nixie_tube": "Tubo Nixie", "block.create.nixie_tube": "Tubo Nixie",
"block.create.nozzle": "Boquilla", "block.create.nozzle": "Boquilla",
"block.create.nozzle.tooltip": "BOQUILLA",
"block.create.nozzle.tooltip.summary": "Se acopla a la parte delantera de un _ventilador revestido_ para distribuir su efecto sobre las entidades en _todas las direcciones_.", "block.create.nozzle.tooltip.summary": "Se acopla a la parte delantera de un _ventilador revestido_ para distribuir su efecto sobre las entidades en _todas las direcciones_.",
"block.create.oak_window": "Ventana de roble", "block.create.oak_window": "Ventana de roble",
"block.create.oak_window_pane": "Panel de ventana de roble", "block.create.oak_window_pane": "Panel de ventana de roble",
@ -549,7 +557,6 @@
"block.create.oxidized_copper_tile_stairs": "Escaleras de baldosas de cobre oxidado", "block.create.oxidized_copper_tile_stairs": "Escaleras de baldosas de cobre oxidado",
"block.create.oxidized_copper_tiles": "Bloque de baldosas de cobre oxidado", "block.create.oxidized_copper_tiles": "Bloque de baldosas de cobre oxidado",
"block.create.peculiar_bell": "Campana peculiar", "block.create.peculiar_bell": "Campana peculiar",
"block.create.peculiar_bell.tooltip": "CAMPANA PECULIAR",
"block.create.pink_nixie_tube": "Tubo Nixie rosa", "block.create.pink_nixie_tube": "Tubo Nixie rosa",
"block.create.pink_sail": "Vela rosa", "block.create.pink_sail": "Vela rosa",
"block.create.pink_seat": "Asiento rosa", "block.create.pink_seat": "Asiento rosa",
@ -557,7 +564,6 @@
"block.create.pink_valve_handle": "Asa de válvula rosa", "block.create.pink_valve_handle": "Asa de válvula rosa",
"block.create.piston_extension_pole": "Pértiga de extensión de pistón", "block.create.piston_extension_pole": "Pértiga de extensión de pistón",
"block.create.placard": "Pancarta", "block.create.placard": "Pancarta",
"block.create.placard.tooltip": "Pancarta",
"block.create.placard.tooltip.behaviour1": "_Añade_ el _objeto_ que sostienes a la pancarta. _Emite_ una breve señal de _Redstone_ si ya se encontraba ese mismo objeto.", "block.create.placard.tooltip.behaviour1": "_Añade_ el _objeto_ que sostienes a la pancarta. _Emite_ una breve señal de _Redstone_ si ya se encontraba ese mismo objeto.",
"block.create.placard.tooltip.behaviour2": "_Retira_ el _objeto_ actual del marco.", "block.create.placard.tooltip.behaviour2": "_Retira_ el _objeto_ actual del marco.",
"block.create.placard.tooltip.condition1": "Cuando se usa clic derecho con un objeto", "block.create.placard.tooltip.condition1": "Cuando se usa clic derecho con un objeto",
@ -651,12 +657,10 @@
"block.create.rotation_speed_controller": "Controlador de velocidad rotacional", "block.create.rotation_speed_controller": "Controlador de velocidad rotacional",
"block.create.sail_frame": "Marco De Vela De Molino De Viento", "block.create.sail_frame": "Marco De Vela De Molino De Viento",
"block.create.schematic_table": "Tabla de esquemas", "block.create.schematic_table": "Tabla de esquemas",
"block.create.schematic_table.tooltip": "TABLA DE ESQUEMAS",
"block.create.schematic_table.tooltip.behaviour1": "Carga un archivo elegido de la carpeta de esquemas.", "block.create.schematic_table.tooltip.behaviour1": "Carga un archivo elegido de la carpeta de esquemas.",
"block.create.schematic_table.tooltip.condition1": "Cuando se da un esquema vacío", "block.create.schematic_table.tooltip.condition1": "Cuando se da un esquema vacío",
"block.create.schematic_table.tooltip.summary": "Escribe los esquemas guardados en un _esquema vacío_.", "block.create.schematic_table.tooltip.summary": "Escribe los esquemas guardados en un _esquema vacío_.",
"block.create.schematicannon": "Esquematicañón", "block.create.schematicannon": "Esquematicañón",
"block.create.schematicannon.tooltip": "ESQUEMATICAÑÓN",
"block.create.schematicannon.tooltip.behaviour1": "Abre la interfaz.", "block.create.schematicannon.tooltip.behaviour1": "Abre la interfaz.",
"block.create.schematicannon.tooltip.condition1": "Cuando se hace clic derecho", "block.create.schematicannon.tooltip.condition1": "Cuando se hace clic derecho",
"block.create.schematicannon.tooltip.summary": "Dispara bloques para recrear un _esquema_ desplegado en el mundo. Utiliza objetos de los inventarios adyacentes y _pólvora_ como combustible.", "block.create.schematicannon.tooltip.summary": "Dispara bloques para recrear un _esquema_ desplegado en el mundo. Utiliza objetos de los inventarios adyacentes y _pólvora_ como combustible.",
@ -664,7 +668,6 @@
"block.create.scorchia_pillar": "Pilar de escoria oscura", "block.create.scorchia_pillar": "Pilar de escoria oscura",
"block.create.scoria": "Escoria", "block.create.scoria": "Escoria",
"block.create.scoria_pillar": "Pilar de escoria", "block.create.scoria_pillar": "Pilar de escoria",
"block.create.seat.tooltip": "ASIENTO",
"block.create.seat.tooltip.behaviour1": "Sienta al jugador en el _asiento_. Pulsa Mayús izdo. para dejar el asiento.", "block.create.seat.tooltip.behaviour1": "Sienta al jugador en el _asiento_. Pulsa Mayús izdo. para dejar el asiento.",
"block.create.seat.tooltip.condition1": "Cuando se hace clic derecho en el asiento", "block.create.seat.tooltip.condition1": "Cuando se hace clic derecho en el asiento",
"block.create.seat.tooltip.summary": "¡Siéntate y disfruta del viaje! Anclará al jugador en un artefacto animado. También es ideal para muebles estáticos. Viene en una variedad de colores.", "block.create.seat.tooltip.summary": "¡Siéntate y disfruta del viaje! Anclará al jugador en un artefacto animado. También es ideal para muebles estáticos. Viene en una variedad de colores.",
@ -745,7 +748,6 @@
"block.create.stressometer": "Estresómetro", "block.create.stressometer": "Estresómetro",
"block.create.tiled_glass": "Vidrio esmaltado", "block.create.tiled_glass": "Vidrio esmaltado",
"block.create.tiled_glass_pane": "Panel de vidrio esmaltado", "block.create.tiled_glass_pane": "Panel de vidrio esmaltado",
"block.create.toolbox.tooltip": "CAJA DE HERRAMIENTAS",
"block.create.toolbox.tooltip.behaviour1": "Conserva el contenido del inventario.", "block.create.toolbox.tooltip.behaviour1": "Conserva el contenido del inventario.",
"block.create.toolbox.tooltip.behaviour2": "Los jugadores cercanos pueden utilizar el enlace de teclas de la caja de herramientas para acceder a su contenido de forma remota.", "block.create.toolbox.tooltip.behaviour2": "Los jugadores cercanos pueden utilizar el enlace de teclas de la caja de herramientas para acceder a su contenido de forma remota.",
"block.create.toolbox.tooltip.behaviour3": "Abre la interfaz del contenedor.", "block.create.toolbox.tooltip.behaviour3": "Abre la interfaz del contenedor.",
@ -761,7 +763,6 @@
"block.create.train_trapdoor": "Trampilla de tren", "block.create.train_trapdoor": "Trampilla de tren",
"block.create.tuff_pillar": "Pilar de toba", "block.create.tuff_pillar": "Pilar de toba",
"block.create.turntable": "Plataforma giratoria mecánica", "block.create.turntable": "Plataforma giratoria mecánica",
"block.create.turntable.tooltip": "PLATAFORMA GIRATORIA",
"block.create.turntable.tooltip.summary": "Usa _Fuerza Rotacional_ para crear mareo.", "block.create.turntable.tooltip.summary": "Usa _Fuerza Rotacional_ para crear mareo.",
"block.create.veridium": "Veridio", "block.create.veridium": "Veridio",
"block.create.veridium_pillar": "Pilar de veridio", "block.create.veridium_pillar": "Pilar de veridio",
@ -809,7 +810,6 @@
"block.create.white_valve_handle": "Asa de válvula blanco", "block.create.white_valve_handle": "Asa de válvula blanco",
"block.create.windmill_bearing": "Rodamiento de molino de viento", "block.create.windmill_bearing": "Rodamiento de molino de viento",
"block.create.wooden_bracket": "Soporte de madera para ejes", "block.create.wooden_bracket": "Soporte de madera para ejes",
"block.create.wooden_bracket.tooltip": "SOPORTE DE MADERA PARA EJES",
"block.create.wooden_bracket.tooltip.summary": "Decora tus _ejes_, _engranajes_ y _ductos_ con un acogedor refuerzo de madera.", "block.create.wooden_bracket.tooltip.summary": "Decora tus _ejes_, _engranajes_ y _ductos_ con un acogedor refuerzo de madera.",
"block.create.yellow_nixie_tube": "Tubo Nixie amarillo", "block.create.yellow_nixie_tube": "Tubo Nixie amarillo",
"block.create.yellow_sail": "Vela amarilla", "block.create.yellow_sail": "Vela amarilla",
@ -2615,14 +2615,12 @@
"fluid.create.tea": "Té del Constructor", "fluid.create.tea": "Té del Constructor",
"item.create.andesite_alloy": "Aleación de andesita", "item.create.andesite_alloy": "Aleación de andesita",
"item.create.attribute_filter": "Filtro de atributos", "item.create.attribute_filter": "Filtro de atributos",
"item.create.attribute_filter.tooltip": "FILTRO DE ATRIBUTOS",
"item.create.attribute_filter.tooltip.behaviour1": "Abre la _interfaz de configuración_.", "item.create.attribute_filter.tooltip.behaviour1": "Abre la _interfaz de configuración_.",
"item.create.attribute_filter.tooltip.condition1": "Cuando se usa clic derecho", "item.create.attribute_filter.tooltip.condition1": "Cuando se usa clic derecho",
"item.create.attribute_filter.tooltip.summary": "_Coincide elementos_ contra un conjunto de _atributos_ o _categorías_. Se puede utilizar en _Filtrar Espacios_ de los Componentes de Create", "item.create.attribute_filter.tooltip.summary": "_Coincide elementos_ contra un conjunto de _atributos_ o _categorías_. Se puede utilizar en _Filtrar Espacios_ de los Componentes de Create",
"item.create.bar_of_chocolate": "Barra de chocolate", "item.create.bar_of_chocolate": "Barra de chocolate",
"item.create.belt_connector": "Correa mecánica", "item.create.belt_connector": "Correa mecánica",
"item.create.blaze_cake": "Pastel de blaze", "item.create.blaze_cake": "Pastel de blaze",
"item.create.blaze_cake.tooltip": "PASTEL DE BLAZE",
"item.create.blaze_cake.tooltip.summary": "Un delicioso regalo para sus esforzados _quemadores de blaze_. ¡Los pone en marcha!.", "item.create.blaze_cake.tooltip.summary": "Un delicioso regalo para sus esforzados _quemadores de blaze_. ¡Los pone en marcha!.",
"item.create.blaze_cake_base": "Base de pastel de blaze", "item.create.blaze_cake_base": "Base de pastel de blaze",
"item.create.brass_hand": "Mano de latón", "item.create.brass_hand": "Mano de latón",
@ -2630,7 +2628,6 @@
"item.create.brass_nugget": "Pepita de latón", "item.create.brass_nugget": "Pepita de latón",
"item.create.brass_sheet": "Lámina de latón", "item.create.brass_sheet": "Lámina de latón",
"item.create.builders_tea": "Té del Constructor", "item.create.builders_tea": "Té del Constructor",
"item.create.builders_tea.tooltip": "TÉ DEL CONSTRUCTOR",
"item.create.builders_tea.tooltip.summary": "La bebida perfecta para empezar el día. Motivante y saturante.", "item.create.builders_tea.tooltip.summary": "La bebida perfecta para empezar el día. Motivante y saturante.",
"item.create.chest_minecart_contraption": "Artefacto móvil de vagoneta con cofre", "item.create.chest_minecart_contraption": "Artefacto móvil de vagoneta con cofre",
"item.create.chocolate_bucket": "Cubo con chocolate", "item.create.chocolate_bucket": "Cubo con chocolate",
@ -2638,7 +2635,6 @@
"item.create.chromatic_compound": "Compuesto cromático", "item.create.chromatic_compound": "Compuesto cromático",
"item.create.cinder_flour": "Harina del Nether", "item.create.cinder_flour": "Harina del Nether",
"item.create.copper_backtank": "Tanque Trasero de Cobre", "item.create.copper_backtank": "Tanque Trasero de Cobre",
"item.create.copper_backtank.tooltip": "TANQUE TRASERO DE COBRE",
"item.create.copper_backtank.tooltip.behaviour1": "Proporciona _aire presurizado_ a los equipos que lo requieran.", "item.create.copper_backtank.tooltip.behaviour1": "Proporciona _aire presurizado_ a los equipos que lo requieran.",
"item.create.copper_backtank.tooltip.behaviour2": "Recoge _aire presurizado_ a un ritmo que depende de la velocidad rotacional.", "item.create.copper_backtank.tooltip.behaviour2": "Recoge _aire presurizado_ a un ritmo que depende de la velocidad rotacional.",
"item.create.copper_backtank.tooltip.condition1": "Al ser equipado", "item.create.copper_backtank.tooltip.condition1": "Al ser equipado",
@ -2646,10 +2642,8 @@
"item.create.copper_backtank.tooltip.summary": "Un depósito portátil para transportar _aire presurizado_.", "item.create.copper_backtank.tooltip.summary": "Un depósito portátil para transportar _aire presurizado_.",
"item.create.copper_backtank_placeable": "Depósito de Cobre Colocable", "item.create.copper_backtank_placeable": "Depósito de Cobre Colocable",
"item.create.copper_diving_boots": "Botas de Buceo de Cobre", "item.create.copper_diving_boots": "Botas de Buceo de Cobre",
"item.create.copper_diving_boots.tooltip": "BOTAS DE BUCEO DE COBRE",
"item.create.copper_diving_boots.tooltip.condition1": "Al ser equipado", "item.create.copper_diving_boots.tooltip.condition1": "Al ser equipado",
"item.create.copper_diving_helmet": "Casco de Buceo de Cobre", "item.create.copper_diving_helmet": "Casco de Buceo de Cobre",
"item.create.copper_diving_helmet.tooltip": "CASCO DE BUCEO DE COBRE",
"item.create.copper_diving_helmet.tooltip.behaviour1": "Otorga el efecto _apnea_, drenando lentamente _aire presurizado_ del tanque trasero.", "item.create.copper_diving_helmet.tooltip.behaviour1": "Otorga el efecto _apnea_, drenando lentamente _aire presurizado_ del tanque trasero.",
"item.create.copper_diving_helmet.tooltip.condition1": "Al ser equipado", "item.create.copper_diving_helmet.tooltip.condition1": "Al ser equipado",
"item.create.copper_nugget": "Pepita de cobre", "item.create.copper_nugget": "Pepita de cobre",
@ -2660,10 +2654,8 @@
"item.create.crafting_blueprint.behaviour2": "Aplica la receta configurada con los ingredientes que se encuentran en tu inventario. Se puede utilizar para fabricar hasta una pila de objetos.", "item.create.crafting_blueprint.behaviour2": "Aplica la receta configurada con los ingredientes que se encuentran en tu inventario. Se puede utilizar para fabricar hasta una pila de objetos.",
"item.create.crafting_blueprint.condition1": "Al hacer clic derecho en una ranura vacía", "item.create.crafting_blueprint.condition1": "Al hacer clic derecho en una ranura vacía",
"item.create.crafting_blueprint.condition2": "Al hacer clic derecho en una ranura configurada", "item.create.crafting_blueprint.condition2": "Al hacer clic derecho en una ranura configurada",
"item.create.crafting_blueprint.tooltip": "PLANO DE ELABORACIÓN",
"item.create.crafting_blueprint.tooltip.summary": "Colocado en una pared, puede utilizarse para especificar la disposición de los ingredientes para facilitar la elaboración manual. Cada ranura representa una receta", "item.create.crafting_blueprint.tooltip.summary": "Colocado en una pared, puede utilizarse para especificar la disposición de los ingredientes para facilitar la elaboración manual. Cada ranura representa una receta",
"item.create.creative_blaze_cake": "Pastel de blaze creativo", "item.create.creative_blaze_cake": "Pastel de blaze creativo",
"item.create.creative_blaze_cake.tooltip": "PASTEL CREATIVO DE BLAZE",
"item.create.creative_blaze_cake.tooltip.behaviour1": "Bloquea el nivel de calor del Quemador de blaze. Si se utiliza de nuevo, _cicla_ el nivel de calor del Quemador de blaze.", "item.create.creative_blaze_cake.tooltip.behaviour1": "Bloquea el nivel de calor del Quemador de blaze. Si se utiliza de nuevo, _cicla_ el nivel de calor del Quemador de blaze.",
"item.create.creative_blaze_cake.tooltip.condition1": "Clic derecho en un Quemador de blaze", "item.create.creative_blaze_cake.tooltip.condition1": "Clic derecho en un Quemador de blaze",
"item.create.creative_blaze_cake.tooltip.summary": "Un regalo muy especial para los _Quemadores de Blaze_ que permite _controlar su nivel de calor_. Después de comer este pastel, los Quemadores de blaze _nunca se quedarán sin combustible_.", "item.create.creative_blaze_cake.tooltip.summary": "Un regalo muy especial para los _Quemadores de Blaze_ que permite _controlar su nivel de calor_. Después de comer este pastel, los Quemadores de blaze _nunca se quedarán sin combustible_.",
@ -2684,41 +2676,27 @@
"item.create.electron_tube": "Tubo de electrones", "item.create.electron_tube": "Tubo de electrones",
"item.create.empty_blaze_burner": "Quemador de blaze vacío", "item.create.empty_blaze_burner": "Quemador de blaze vacío",
"item.create.empty_schematic": "Esquema vacío", "item.create.empty_schematic": "Esquema vacío",
"item.create.empty_schematic.tooltip": "ESQUEMA VACÍO",
"item.create.empty_schematic.tooltip.summary": "Se utiliza como 'ingrediente' de las recetas y para escribir en la _tabla de esquemas_.", "item.create.empty_schematic.tooltip.summary": "Se utiliza como 'ingrediente' de las recetas y para escribir en la _tabla de esquemas_.",
"item.create.example_item.tooltip": "EJEMPLO DE OBJETO (sólo un marcador de que este consejo existe)",
"item.create.example_item.tooltip.action1": "Se muestran estos controles",
"item.create.example_item.tooltip.behaviour1": "Entonces este objeto hace esto. (los comportamientos se muestran en el turno)",
"item.create.example_item.tooltip.behaviour2": "Puedes añadir tantos comportamientos como quieras",
"item.create.example_item.tooltip.condition1": "Cuando pasa esto",
"item.create.example_item.tooltip.condition2": "Y cuando ocurre esto otro",
"item.create.example_item.tooltip.control1": "Cuando se pulsa [Ctrl]",
"item.create.example_item.tooltip.summary": "Una breve descripción del objeto. Los puntajes bajos resaltan un término",
"item.create.experience_nugget": "Pepita de experiencia", "item.create.experience_nugget": "Pepita de experiencia",
"item.create.experience_nugget.tooltip": "PEPITA DE EXPERIENCIA",
"item.create.experience_nugget.tooltip.behaviour1": "_Otorga_ los puntos de _experiencia_ contenidos.", "item.create.experience_nugget.tooltip.behaviour1": "_Otorga_ los puntos de _experiencia_ contenidos.",
"item.create.experience_nugget.tooltip.condition1": "Cuando se usa", "item.create.experience_nugget.tooltip.condition1": "Cuando se usa",
"item.create.experience_nugget.tooltip.summary": "Un toque de _inspiración_ de tus fantásticas invenciones.", "item.create.experience_nugget.tooltip.summary": "Un toque de _inspiración_ de tus fantásticas invenciones.",
"item.create.extendo_grip": "Agarre extendido", "item.create.extendo_grip": "Agarre extendido",
"item.create.extendo_grip.tooltip": "AGARRE EXTENDIDO",
"item.create.extendo_grip.tooltip.behaviour1": "Aumenta la _distancia de alcance_ de los objetos usados en la _mano principal_.", "item.create.extendo_grip.tooltip.behaviour1": "Aumenta la _distancia de alcance_ de los objetos usados en la _mano principal_.",
"item.create.extendo_grip.tooltip.behaviour2": "No se utilizará _durabilidad_. En su lugar, la _presión del aire_ se drena del depósito", "item.create.extendo_grip.tooltip.behaviour2": "No se utilizará _durabilidad_. En su lugar, la _presión del aire_ se drena del depósito",
"item.create.extendo_grip.tooltip.condition1": "Cuando está fuera de la mano", "item.create.extendo_grip.tooltip.condition1": "Cuando está fuera de la mano",
"item.create.extendo_grip.tooltip.condition2": "Mientras se usa un depósito trasero de cobre", "item.create.extendo_grip.tooltip.condition2": "Mientras se usa un depósito trasero de cobre",
"item.create.extendo_grip.tooltip.summary": "Aumenta enormemente la distancia de alcance del jugador que lo lleve. Se puede alimentar con presión de aire desde un tanque trasero", "item.create.extendo_grip.tooltip.summary": "Aumenta enormemente la distancia de alcance del jugador que lo lleve. Se puede alimentar con presión de aire desde un tanque trasero",
"item.create.filter": "Filtrador de Listas", "item.create.filter": "Filtrador de Listas",
"item.create.filter.tooltip": "FILTRO DE LISTA",
"item.create.filter.tooltip.behaviour1": "Abre la _interfaz de configuración_.", "item.create.filter.tooltip.behaviour1": "Abre la _interfaz de configuración_.",
"item.create.filter.tooltip.condition1": "Cuando se usa clic derecho", "item.create.filter.tooltip.condition1": "Cuando se usa clic derecho",
"item.create.filter.tooltip.summary": "_Coincide objetos_ contra una colección de _objetos_ u _otros filtros_. Se puede utilizar en _Filtrar Espacios_ de los componentes de Create", "item.create.filter.tooltip.summary": "_Coincide objetos_ contra una colección de _objetos_ u _otros filtros_. Se puede utilizar en _Filtrar Espacios_ de los componentes de Create",
"item.create.furnace_minecart_contraption": "Artefacto móvil de vagoneta con horno", "item.create.furnace_minecart_contraption": "Artefacto móvil de vagoneta con horno",
"item.create.goggles": "Gafas del ingeniero", "item.create.goggles": "Gafas del ingeniero",
"item.create.goggles.tooltip": "GAFAS DEL INGENIERO",
"item.create.goggles.tooltip.condition1": "Al mirar bloques", "item.create.goggles.tooltip.condition1": "Al mirar bloques",
"item.create.goggles.tooltip.summary": "Mejora tu HUD con _información miscelánea_ sobre los componentes colocados.", "item.create.goggles.tooltip.summary": "Mejora tu HUD con _información miscelánea_ sobre los componentes colocados.",
"item.create.golden_sheet": "Lámina de oro", "item.create.golden_sheet": "Lámina de oro",
"item.create.handheld_worldshaper": "Moldeador de mundos", "item.create.handheld_worldshaper": "Moldeador de mundos",
"item.create.handheld_worldshaper.tooltip": "MOLDEADOR DE MUNDOS",
"item.create.handheld_worldshaper.tooltip.behaviour1": "_Bloque objetivo_ se convertirá en el _material_ colocado por el moldeador.", "item.create.handheld_worldshaper.tooltip.behaviour1": "_Bloque objetivo_ se convertirá en el _material_ colocado por el moldeador.",
"item.create.handheld_worldshaper.tooltip.behaviour2": "Aplica el _pincel_ y la _herramienta_ actualmente seleccionadas en el lugar deseado.", "item.create.handheld_worldshaper.tooltip.behaviour2": "Aplica el _pincel_ y la _herramienta_ actualmente seleccionadas en el lugar deseado.",
"item.create.handheld_worldshaper.tooltip.behaviour3": "Abre La Configuración", "item.create.handheld_worldshaper.tooltip.behaviour3": "Abre La Configuración",
@ -2732,7 +2710,6 @@
"item.create.incomplete_track": "Vía incompleta", "item.create.incomplete_track": "Vía incompleta",
"item.create.iron_sheet": "Lámina de hierro", "item.create.iron_sheet": "Lámina de hierro",
"item.create.linked_controller": "Controlador enlazado", "item.create.linked_controller": "Controlador enlazado",
"item.create.linked_controller.tooltip": "CONTROLADOR ENLAZADO",
"item.create.linked_controller.tooltip.behaviour1": "Activa el _controlador_. Los _controles de movimiento_ se adquieren mientras está activo.", "item.create.linked_controller.tooltip.behaviour1": "Activa el _controlador_. Los _controles de movimiento_ se adquieren mientras está activo.",
"item.create.linked_controller.tooltip.behaviour2": "Abre la interfaz de configuración manual.", "item.create.linked_controller.tooltip.behaviour2": "Abre la interfaz de configuración manual.",
"item.create.linked_controller.tooltip.behaviour3": "Activa el _modo de vinculación_, pulsa uno de los _seis controles_ para vincularlo a la _frecuencia de los enlaces_.", "item.create.linked_controller.tooltip.behaviour3": "Activa el _modo de vinculación_, pulsa uno de los _seis controles_ para vincularlo a la _frecuencia de los enlaces_.",
@ -2744,23 +2721,18 @@
"item.create.linked_controller.tooltip.summary": "Permite el control manual de las frecuencias de _enlaces de redstone_ asignadas a sus seis botones.", "item.create.linked_controller.tooltip.summary": "Permite el control manual de las frecuencias de _enlaces de redstone_ asignadas a sus seis botones.",
"item.create.minecart_contraption": "Artefacto móvil de vagoneta", "item.create.minecart_contraption": "Artefacto móvil de vagoneta",
"item.create.minecart_coupling": "Acoplamiento de vagoneta", "item.create.minecart_coupling": "Acoplamiento de vagoneta",
"item.create.minecart_coupling.tooltip": "ENSAMBLADOR DE VAGONETAS",
"item.create.netherite_backtank": "Tanque Trasero de Netherite", "item.create.netherite_backtank": "Tanque Trasero de Netherite",
"item.create.netherite_backtank.tooltip": "TANQUE TRASERO DE NETHERITA",
"item.create.netherite_backtank.tooltip.behaviour1": "Proporciona _Pressurized_ _Air_ al equipo que lo requiera", "item.create.netherite_backtank.tooltip.behaviour1": "Proporciona _Pressurized_ _Air_ al equipo que lo requiera",
"item.create.netherite_backtank.tooltip.condition1": "Al ser equipado", "item.create.netherite_backtank.tooltip.condition1": "Al ser equipado",
"item.create.netherite_backtank.tooltip.condition2": "Cuando se coloca, Alimentado por cinética", "item.create.netherite_backtank.tooltip.condition2": "Cuando se coloca, Alimentado por cinética",
"item.create.netherite_backtank.tooltip.summary": "Un _depósito_ _portátil_ para transportar _aire presurizado_.", "item.create.netherite_backtank.tooltip.summary": "Un _depósito_ _portátil_ para transportar _aire presurizado_.",
"item.create.netherite_backtank_placeable": "Tanque Trasero de Netherite Colocable", "item.create.netherite_backtank_placeable": "Tanque Trasero de Netherite Colocable",
"item.create.netherite_diving_boots": "Botas de Buceo de Netherite", "item.create.netherite_diving_boots": "Botas de Buceo de Netherite",
"item.create.netherite_diving_boots.tooltip": "BOTAS DE BUCEO DE NETHERITA",
"item.create.netherite_diving_boots.tooltip.condition1": "Al ser equipado", "item.create.netherite_diving_boots.tooltip.condition1": "Al ser equipado",
"item.create.netherite_diving_helmet": "Casco de Buceo de Netherite", "item.create.netherite_diving_helmet": "Casco de Buceo de Netherite",
"item.create.netherite_diving_helmet.tooltip": "CASCO DE BUCEO DE NETHERITA",
"item.create.netherite_diving_helmet.tooltip.condition1": "Al ser equipada la totalidad de su conjunto", "item.create.netherite_diving_helmet.tooltip.condition1": "Al ser equipada la totalidad de su conjunto",
"item.create.polished_rose_quartz": "Cuarzo rosado pulido", "item.create.polished_rose_quartz": "Cuarzo rosado pulido",
"item.create.potato_cannon": "Cañón de patatas", "item.create.potato_cannon": "Cañón de patatas",
"item.create.potato_cannon.tooltip": "LANZAPATATAS",
"item.create.potato_cannon.tooltip.behaviour1": "_Dispara_ un objeto adecuado desde tu _inventario_.", "item.create.potato_cannon.tooltip.behaviour1": "_Dispara_ un objeto adecuado desde tu _inventario_.",
"item.create.potato_cannon.tooltip.behaviour2": "No se utilizará _durabilidad_. En su lugar, la _presión del aire_ se drena del depósito", "item.create.potato_cannon.tooltip.behaviour2": "No se utilizará _durabilidad_. En su lugar, la _presión del aire_ se drena del depósito",
"item.create.potato_cannon.tooltip.condition1": "Cuando se usa clic derecho", "item.create.potato_cannon.tooltip.condition1": "Cuando se usa clic derecho",
@ -2774,19 +2746,16 @@
"item.create.refined_radiance": "Resplandor refinado", "item.create.refined_radiance": "Resplandor refinado",
"item.create.rose_quartz": "Cuarzo rosado", "item.create.rose_quartz": "Cuarzo rosado",
"item.create.sand_paper": "Papel de lija", "item.create.sand_paper": "Papel de lija",
"item.create.sand_paper.tooltip": "PAPEL DE LIJA",
"item.create.sand_paper.tooltip.behaviour1": "Aplica un pulido a los objetos sostenidos en la _mano libre_ o tirados en el _suelo_ cuando se _miran_.", "item.create.sand_paper.tooltip.behaviour1": "Aplica un pulido a los objetos sostenidos en la _mano libre_ o tirados en el _suelo_ cuando se _miran_.",
"item.create.sand_paper.tooltip.condition1": "Cuando se usa", "item.create.sand_paper.tooltip.condition1": "Cuando se usa",
"item.create.schedule": "Programación de tren", "item.create.schedule": "Programación de tren",
"item.create.schematic": "Esquema", "item.create.schematic": "Esquema",
"item.create.schematic.tooltip": "ESQUEMA",
"item.create.schematic.tooltip.behaviour1": "Se puede posicionar utilizando las herramientas en pantalla.", "item.create.schematic.tooltip.behaviour1": "Se puede posicionar utilizando las herramientas en pantalla.",
"item.create.schematic.tooltip.behaviour2": "Abre una _Interfaz_ para introducir _Coordenadas_ exactas.", "item.create.schematic.tooltip.behaviour2": "Abre una _Interfaz_ para introducir _Coordenadas_ exactas.",
"item.create.schematic.tooltip.condition1": "Cuando se sostiene en la mano", "item.create.schematic.tooltip.condition1": "Cuando se sostiene en la mano",
"item.create.schematic.tooltip.condition2": "Al usar Mayús izdo. + clic derecho", "item.create.schematic.tooltip.condition2": "Al usar Mayús izdo. + clic derecho",
"item.create.schematic.tooltip.summary": "Contiene una estructura para ser posicionada y colocada en el mundo. Posiciona el holograma como desees y utiliza un _esquematicañón_ para construirla.", "item.create.schematic.tooltip.summary": "Contiene una estructura para ser posicionada y colocada en el mundo. Posiciona el holograma como desees y utiliza un _esquematicañón_ para construirla.",
"item.create.schematic_and_quill": "Esquema y pluma", "item.create.schematic_and_quill": "Esquema y pluma",
"item.create.schematic_and_quill.tooltip": "ESQUEMA Y PLUMA",
"item.create.schematic_and_quill.tooltip.condition1": "Creando una selección", "item.create.schematic_and_quill.tooltip.condition1": "Creando una selección",
"item.create.schematic_and_quill.tooltip.condition2": "Ajustando y guardando", "item.create.schematic_and_quill.tooltip.condition2": "Ajustando y guardando",
"item.create.schematic_and_quill.tooltip.summary": "Utilizado para _guardar una Estructura_ en tu mundo a un _archivo .nbt_.", "item.create.schematic_and_quill.tooltip.summary": "Utilizado para _guardar una Estructura_ en tu mundo a un _archivo .nbt_.",
@ -2795,14 +2764,12 @@
"item.create.super_glue": "Pegamento", "item.create.super_glue": "Pegamento",
"item.create.sweet_roll": "Ensaimada", "item.create.sweet_roll": "Ensaimada",
"item.create.tree_fertilizer": "Fertilizante para árboles", "item.create.tree_fertilizer": "Fertilizante para árboles",
"item.create.tree_fertilizer.tooltip": "FERTILIZANTE PARA ÁRBOLES",
"item.create.tree_fertilizer.tooltip.behaviour1": "Crea Un Árbol A pesar de lo que lo rodea De Sus Condiciones de espació", "item.create.tree_fertilizer.tooltip.behaviour1": "Crea Un Árbol A pesar de lo que lo rodea De Sus Condiciones de espació",
"item.create.tree_fertilizer.tooltip.condition1": "Cuando se utiliza en un árbol joven", "item.create.tree_fertilizer.tooltip.condition1": "Cuando se utiliza en un árbol joven",
"item.create.tree_fertilizer.tooltip.summary": "Una potente combinación de minerales útiles para _crecientes retoños_ en espacios ajustados.", "item.create.tree_fertilizer.tooltip.summary": "Una potente combinación de minerales útiles para _crecientes retoños_ en espacios ajustados.",
"item.create.unprocessed_obsidian_sheet": "Lámina de obsidiana sin procesar", "item.create.unprocessed_obsidian_sheet": "Lámina de obsidiana sin procesar",
"item.create.vertical_gearbox": "Caja de transmisión vertical", "item.create.vertical_gearbox": "Caja de transmisión vertical",
"item.create.wand_of_symmetry": "Varita de simetría", "item.create.wand_of_symmetry": "Varita de simetría",
"item.create.wand_of_symmetry.tooltip": "VARITA DE SIMETRÍA",
"item.create.wand_of_symmetry.tooltip.behaviour1": "_Creates_ o _Moves_ su Espejo. _Sneak_ mientras lo usas para abrir la _Configuration Interface_", "item.create.wand_of_symmetry.tooltip.behaviour1": "_Creates_ o _Moves_ su Espejo. _Sneak_ mientras lo usas para abrir la _Configuration Interface_",
"item.create.wand_of_symmetry.tooltip.behaviour2": "_Removes_ el Espejo activo", "item.create.wand_of_symmetry.tooltip.behaviour2": "_Removes_ el Espejo activo",
"item.create.wand_of_symmetry.tooltip.condition1": "Cuando sea utilizado en una superficie", "item.create.wand_of_symmetry.tooltip.condition1": "Cuando sea utilizado en una superficie",
@ -2811,7 +2778,6 @@
"item.create.wheat_flour": "Harina de trigo", "item.create.wheat_flour": "Harina de trigo",
"item.create.whisk": "Batidora", "item.create.whisk": "Batidora",
"item.create.wrench": "Llave inglesa", "item.create.wrench": "Llave inglesa",
"item.create.wrench.tooltip": "LLAVE INGLESA",
"item.create.wrench.tooltip.condition1": "Cuando se utiliza en bloques", "item.create.wrench.tooltip.condition1": "Cuando se utiliza en bloques",
"item.create.wrench.tooltip.condition2": "Cuando se usa en Artefactos", "item.create.wrench.tooltip.condition2": "Cuando se usa en Artefactos",
"item.create.zinc_ingot": "Lingote de cinc", "item.create.zinc_ingot": "Lingote de cinc",

View file

@ -125,7 +125,6 @@
"advancement.create.self_deploying.desc": "Crea un artefacto móvil de vagoneta que coloca raíles a su paso", "advancement.create.self_deploying.desc": "Crea un artefacto móvil de vagoneta que coloca raíles a su paso",
"advancement.create.shifting_gears": "Cambiando de marcha", "advancement.create.shifting_gears": "Cambiando de marcha",
"advancement.create.shifting_gears.desc": "Conecta un engranaje grande a una pequeña, lo que te permitirá cambiar la velocidad rotacional.", "advancement.create.shifting_gears.desc": "Conecta un engranaje grande a una pequeña, lo que te permitirá cambiar la velocidad rotacional.",
"advancement.create.speed_controller": "¡Los ingenieros lo odian!",
"advancement.create.speed_controller.desc": "Coloca un controlador de velocidad rotacional, el dispositivo definitivo para cambiar de marcha.", "advancement.create.speed_controller.desc": "Coloca un controlador de velocidad rotacional, el dispositivo definitivo para cambiar de marcha.",
"advancement.create.spout": "¡Paf!", "advancement.create.spout": "¡Paf!",
"advancement.create.spout.desc": "Observa como se llena un objeto con algún fluido usando una boquilla.", "advancement.create.spout.desc": "Observa como se llena un objeto con algún fluido usando una boquilla.",
@ -231,7 +230,6 @@
"block.create.content_observer": "Observador de contenidos", "block.create.content_observer": "Observador de contenidos",
"block.create.contraption_controls": "Controlador de Componentes", "block.create.contraption_controls": "Controlador de Componentes",
"block.create.controller_rail": "Raíl de control", "block.create.controller_rail": "Raíl de control",
"block.create.controller_rail.tooltip": "RAÍL DE CONTROL",
"block.create.controls": "Controles de tren", "block.create.controls": "Controles de tren",
"block.create.copper_backtank": "Depósito trasero de cobre", "block.create.copper_backtank": "Depósito trasero de cobre",
"block.create.copper_bars": "Barras De Bronce", "block.create.copper_bars": "Barras De Bronce",
@ -251,7 +249,6 @@
"block.create.copycat_panel": "Imitador De Panel", "block.create.copycat_panel": "Imitador De Panel",
"block.create.copycat_step": "Imitador De Escalón", "block.create.copycat_step": "Imitador De Escalón",
"block.create.creative_crate": "Deposito creativo", "block.create.creative_crate": "Deposito creativo",
"block.create.creative_crate.tooltip": "CAJA CREATIVA",
"block.create.creative_crate.tooltip.behaviour1": "Todo lo que se _extraiga_ de este contenedor proporcionará un suministro _ilimitado_ del objeto especificado. Los objetos _insertados_ en esta caja serán _evitados_.", "block.create.creative_crate.tooltip.behaviour1": "Todo lo que se _extraiga_ de este contenedor proporcionará un suministro _ilimitado_ del objeto especificado. Los objetos _insertados_ en esta caja serán _evitados_.",
"block.create.creative_crate.tooltip.condition1": "Cuando el objeto está en la ranura para filtros", "block.create.creative_crate.tooltip.condition1": "Cuando el objeto está en la ranura para filtros",
"block.create.creative_fluid_tank": "Tanque de fluidos creativo", "block.create.creative_fluid_tank": "Tanque de fluidos creativo",
@ -263,7 +260,6 @@
"block.create.crushing_wheel": "Rueda trituradora", "block.create.crushing_wheel": "Rueda trituradora",
"block.create.crushing_wheel_controller": "Controlador de Rueda trituradora", "block.create.crushing_wheel_controller": "Controlador de Rueda trituradora",
"block.create.cuckoo_clock": "Reloj cucú", "block.create.cuckoo_clock": "Reloj cucú",
"block.create.cuckoo_clock.tooltip": "RELOJ DE CUCO",
"block.create.cuckoo_clock.tooltip.behaviour1": "Muestra la _hora actual_ y toca una melodía dos veces al día. Se activa una vez al mediodía y al anochecer, _en cuanto los jugadores pueden dormir_.", "block.create.cuckoo_clock.tooltip.behaviour1": "Muestra la _hora actual_ y toca una melodía dos veces al día. Se activa una vez al mediodía y al anochecer, _en cuanto los jugadores pueden dormir_.",
"block.create.cuckoo_clock.tooltip.condition1": "Cuando es alimentado por cinética", "block.create.cuckoo_clock.tooltip.condition1": "Cuando es alimentado por cinética",
"block.create.cuckoo_clock.tooltip.summary": "Fina artesanía para decorar un espacio y contar el tiempo.", "block.create.cuckoo_clock.tooltip.summary": "Fina artesanía para decorar un espacio y contar el tiempo.",
@ -411,7 +407,6 @@
"block.create.fluid_tank": "Depósito de fluidos", "block.create.fluid_tank": "Depósito de fluidos",
"block.create.fluid_valve": "Válvula de fluidos", "block.create.fluid_valve": "Válvula de fluidos",
"block.create.flywheel": "Rueda de inercia", "block.create.flywheel": "Rueda de inercia",
"block.create.flywheel.tooltip": "Rueda de inercia",
"block.create.flywheel.tooltip.behaviour1": "empieza a girar.", "block.create.flywheel.tooltip.behaviour1": "empieza a girar.",
"block.create.flywheel.tooltip.condition1": "Cuando se activa cinéticamente", "block.create.flywheel.tooltip.condition1": "Cuando se activa cinéticamente",
"block.create.flywheel.tooltip.summary": "_Embellece_ tus _máquinas_ con la imponente rueda de latón.", "block.create.flywheel.tooltip.summary": "_Embellece_ tus _máquinas_ con la imponente rueda de latón.",
@ -437,7 +432,6 @@
"block.create.green_valve_handle": "Asa de válvula verde", "block.create.green_valve_handle": "Asa de válvula verde",
"block.create.hand_crank": "Manivela", "block.create.hand_crank": "Manivela",
"block.create.haunted_bell": "Campana maldita", "block.create.haunted_bell": "Campana maldita",
"block.create.haunted_bell.tooltip": "CAMPANA MALDITA",
"block.create.haunted_bell.tooltip.behaviour1": "Resalta los _puntos sin luz_ cercanos en los que pueden aparecer las _criaturas hostiles_.", "block.create.haunted_bell.tooltip.behaviour1": "Resalta los _puntos sin luz_ cercanos en los que pueden aparecer las _criaturas hostiles_.",
"block.create.haunted_bell.tooltip.condition1": "Cuando se sostiene o suena", "block.create.haunted_bell.tooltip.condition1": "Cuando se sostiene o suena",
"block.create.haunted_bell.tooltip.summary": "Una _campana maldita_ perseguida por las almas perdidas del Nether", "block.create.haunted_bell.tooltip.summary": "Una _campana maldita_ perseguida por las almas perdidas del Nether",
@ -506,7 +500,6 @@
"block.create.mechanical_roller": "Rodillo Mecánico", "block.create.mechanical_roller": "Rodillo Mecánico",
"block.create.mechanical_saw": "Sierra mecánica", "block.create.mechanical_saw": "Sierra mecánica",
"block.create.metal_bracket": "Soporte de metal para ejes", "block.create.metal_bracket": "Soporte de metal para ejes",
"block.create.metal_bracket.tooltip": "SOPORTE DE METAL PARA EJES",
"block.create.metal_bracket.tooltip.summary": "Decora tus _ejes_, _engranajes_ y _ductos_ con un poco de robusto refuerzo industrial.", "block.create.metal_bracket.tooltip.summary": "Decora tus _ejes_, _engranajes_ y _ductos_ con un poco de robusto refuerzo industrial.",
"block.create.metal_girder": "Viga de metal", "block.create.metal_girder": "Viga de metal",
"block.create.metal_girder_encased_shaft": "Eje revestido con viga de metal", "block.create.metal_girder_encased_shaft": "Eje revestido con viga de metal",
@ -516,7 +509,6 @@
"block.create.netherite_backtank": "Tanque de Buceo de Netherita", "block.create.netherite_backtank": "Tanque de Buceo de Netherita",
"block.create.nixie_tube": "Tubo Nixie", "block.create.nixie_tube": "Tubo Nixie",
"block.create.nozzle": "Boquilla", "block.create.nozzle": "Boquilla",
"block.create.nozzle.tooltip": "BOQUILLA",
"block.create.nozzle.tooltip.summary": "Se acopla a la parte delantera de un _ventilador revestido_ para distribuir su efecto sobre las entidades en _todas las direcciones_.", "block.create.nozzle.tooltip.summary": "Se acopla a la parte delantera de un _ventilador revestido_ para distribuir su efecto sobre las entidades en _todas las direcciones_.",
"block.create.oak_window": "Ventana de roble", "block.create.oak_window": "Ventana de roble",
"block.create.oak_window_pane": "Panel de ventana de roble", "block.create.oak_window_pane": "Panel de ventana de roble",
@ -535,7 +527,6 @@
"block.create.oxidized_copper_tile_stairs": "Escaleras de baldosas de cobre oxidado", "block.create.oxidized_copper_tile_stairs": "Escaleras de baldosas de cobre oxidado",
"block.create.oxidized_copper_tiles": "Bloque de baldosas de cobre oxidado", "block.create.oxidized_copper_tiles": "Bloque de baldosas de cobre oxidado",
"block.create.peculiar_bell": "Campana peculiar", "block.create.peculiar_bell": "Campana peculiar",
"block.create.peculiar_bell.tooltip": "CAMPANA PECULIAR",
"block.create.pink_nixie_tube": "Tubo Nixie rosa", "block.create.pink_nixie_tube": "Tubo Nixie rosa",
"block.create.pink_sail": "Vela rosa", "block.create.pink_sail": "Vela rosa",
"block.create.pink_seat": "Asiento rosa", "block.create.pink_seat": "Asiento rosa",
@ -543,7 +534,6 @@
"block.create.pink_valve_handle": "Asa de válvula rosa", "block.create.pink_valve_handle": "Asa de válvula rosa",
"block.create.piston_extension_pole": "Pértiga de extensión de pistón", "block.create.piston_extension_pole": "Pértiga de extensión de pistón",
"block.create.placard": "Pancarta", "block.create.placard": "Pancarta",
"block.create.placard.tooltip": "Pancarta",
"block.create.placard.tooltip.behaviour1": "_Añade_ el _objeto_ que sostienes a la pancarta. _Emite_ una breve señal de _Redstone_ si ya se encontraba ese mismo objeto.", "block.create.placard.tooltip.behaviour1": "_Añade_ el _objeto_ que sostienes a la pancarta. _Emite_ una breve señal de _Redstone_ si ya se encontraba ese mismo objeto.",
"block.create.placard.tooltip.behaviour2": "_Retira_ el _objeto_ actual del marco.", "block.create.placard.tooltip.behaviour2": "_Retira_ el _objeto_ actual del marco.",
"block.create.placard.tooltip.condition1": "Cuando se usa clic derecho con un objeto", "block.create.placard.tooltip.condition1": "Cuando se usa clic derecho con un objeto",
@ -637,12 +627,10 @@
"block.create.rotation_speed_controller": "Controlador de velocidad rotacional", "block.create.rotation_speed_controller": "Controlador de velocidad rotacional",
"block.create.sail_frame": "Marco de vela", "block.create.sail_frame": "Marco de vela",
"block.create.schematic_table": "Tabla de esquemas", "block.create.schematic_table": "Tabla de esquemas",
"block.create.schematic_table.tooltip": "TABLA DE ESQUEMAS",
"block.create.schematic_table.tooltip.behaviour1": "Carga un archivo elegido de la carpeta de esquemas.", "block.create.schematic_table.tooltip.behaviour1": "Carga un archivo elegido de la carpeta de esquemas.",
"block.create.schematic_table.tooltip.condition1": "Cuando se da un esquema vacío", "block.create.schematic_table.tooltip.condition1": "Cuando se da un esquema vacío",
"block.create.schematic_table.tooltip.summary": "Escribe los esquemas guardados en un _esquema vacío_.", "block.create.schematic_table.tooltip.summary": "Escribe los esquemas guardados en un _esquema vacío_.",
"block.create.schematicannon": "Esquematicañón", "block.create.schematicannon": "Esquematicañón",
"block.create.schematicannon.tooltip": "ESQUEMATICAÑÓN",
"block.create.schematicannon.tooltip.behaviour1": "Abre la interfaz.", "block.create.schematicannon.tooltip.behaviour1": "Abre la interfaz.",
"block.create.schematicannon.tooltip.condition1": "Cuando se hace clic derecho", "block.create.schematicannon.tooltip.condition1": "Cuando se hace clic derecho",
"block.create.schematicannon.tooltip.summary": "Dispara bloques para recrear un _esquema_ desplegado en el mundo. Utiliza objetos de los inventarios adyacentes y _pólvora_ como combustible.", "block.create.schematicannon.tooltip.summary": "Dispara bloques para recrear un _esquema_ desplegado en el mundo. Utiliza objetos de los inventarios adyacentes y _pólvora_ como combustible.",
@ -650,7 +638,6 @@
"block.create.scorchia_pillar": "Pilar de oscoria", "block.create.scorchia_pillar": "Pilar de oscoria",
"block.create.scoria": "Escoria", "block.create.scoria": "Escoria",
"block.create.scoria_pillar": "Pilar de escoria", "block.create.scoria_pillar": "Pilar de escoria",
"block.create.seat.tooltip": "ASIENTO",
"block.create.seat.tooltip.behaviour1": "Sienta al jugador en el _asiento_. Pulsa Mayús izdo. para dejar el asiento.", "block.create.seat.tooltip.behaviour1": "Sienta al jugador en el _asiento_. Pulsa Mayús izdo. para dejar el asiento.",
"block.create.seat.tooltip.condition1": "Cuando se hace clic derecho en el asiento", "block.create.seat.tooltip.condition1": "Cuando se hace clic derecho en el asiento",
"block.create.seat.tooltip.summary": "¡Siéntate y disfruta del viaje! Anclará al jugador en un artefacto animado. También es ideal para muebles estáticos. Viene en una variedad de colores.", "block.create.seat.tooltip.summary": "¡Siéntate y disfruta del viaje! Anclará al jugador en un artefacto animado. También es ideal para muebles estáticos. Viene en una variedad de colores.",
@ -731,7 +718,6 @@
"block.create.stressometer": "Estresómetro", "block.create.stressometer": "Estresómetro",
"block.create.tiled_glass": "Vidrio esmaltado", "block.create.tiled_glass": "Vidrio esmaltado",
"block.create.tiled_glass_pane": "Panel de vidrio esmaltado", "block.create.tiled_glass_pane": "Panel de vidrio esmaltado",
"block.create.toolbox.tooltip": "CAJA DE HERRAMIENTAS",
"block.create.toolbox.tooltip.behaviour1": "Conserva el contenido del inventario.", "block.create.toolbox.tooltip.behaviour1": "Conserva el contenido del inventario.",
"block.create.toolbox.tooltip.behaviour2": "Los jugadores cercanos pueden utilizar el enlace de teclas de la caja de herramientas para acceder a su contenido de forma remota.", "block.create.toolbox.tooltip.behaviour2": "Los jugadores cercanos pueden utilizar el enlace de teclas de la caja de herramientas para acceder a su contenido de forma remota.",
"block.create.toolbox.tooltip.behaviour3": "Abre la interfaz del contenedor.", "block.create.toolbox.tooltip.behaviour3": "Abre la interfaz del contenedor.",
@ -747,7 +733,6 @@
"block.create.train_trapdoor": "Trampilla de tren", "block.create.train_trapdoor": "Trampilla de tren",
"block.create.tuff_pillar": "Pilar de toba", "block.create.tuff_pillar": "Pilar de toba",
"block.create.turntable": "Plataforma giratoria mecánica", "block.create.turntable": "Plataforma giratoria mecánica",
"block.create.turntable.tooltip": "PLATAFORMA GIRATORIA",
"block.create.veridium": "Veridio", "block.create.veridium": "Veridio",
"block.create.veridium_pillar": "Pilar de veridio", "block.create.veridium_pillar": "Pilar de veridio",
"block.create.vertical_framed_glass": "Vidrio esmaltado vertical", "block.create.vertical_framed_glass": "Vidrio esmaltado vertical",
@ -794,7 +779,6 @@
"block.create.white_valve_handle": "Asa de válvula blanco", "block.create.white_valve_handle": "Asa de válvula blanco",
"block.create.windmill_bearing": "Rodamiento de molino de viento", "block.create.windmill_bearing": "Rodamiento de molino de viento",
"block.create.wooden_bracket": "Soporte de madera para ejes", "block.create.wooden_bracket": "Soporte de madera para ejes",
"block.create.wooden_bracket.tooltip": "SOPORTE DE MADERA PARA EJES",
"block.create.wooden_bracket.tooltip.summary": "Decora tus _ejes_, _engranajes_ y _ductos_ con un acogedor refuerzo de madera.", "block.create.wooden_bracket.tooltip.summary": "Decora tus _ejes_, _engranajes_ y _ductos_ con un acogedor refuerzo de madera.",
"block.create.yellow_nixie_tube": "Tubo Nixie amarillo", "block.create.yellow_nixie_tube": "Tubo Nixie amarillo",
"block.create.yellow_sail": "Vela amarilla", "block.create.yellow_sail": "Vela amarilla",
@ -2410,11 +2394,9 @@
"fluid.create.tea": "Té del Constructor", "fluid.create.tea": "Té del Constructor",
"item.create.andesite_alloy": "Aleación de andesita", "item.create.andesite_alloy": "Aleación de andesita",
"item.create.attribute_filter": "Filtro de atributos", "item.create.attribute_filter": "Filtro de atributos",
"item.create.attribute_filter.tooltip": "FILTRO DE ATRIBUTOS",
"item.create.bar_of_chocolate": "Barra de chocolate", "item.create.bar_of_chocolate": "Barra de chocolate",
"item.create.belt_connector": "Correa mecánica", "item.create.belt_connector": "Correa mecánica",
"item.create.blaze_cake": "Pastel de blaze", "item.create.blaze_cake": "Pastel de blaze",
"item.create.blaze_cake.tooltip": "PASTEL DE BLAZE",
"item.create.blaze_cake.tooltip.summary": "Un delicioso regalo para sus esforzados _quemadores de blaze_. ¡Los pone en marcha!.", "item.create.blaze_cake.tooltip.summary": "Un delicioso regalo para sus esforzados _quemadores de blaze_. ¡Los pone en marcha!.",
"item.create.blaze_cake_base": "Base de pastel de blaze", "item.create.blaze_cake_base": "Base de pastel de blaze",
"item.create.brass_hand": "Mano de latón", "item.create.brass_hand": "Mano de latón",
@ -2422,7 +2404,6 @@
"item.create.brass_nugget": "Pepita de latón", "item.create.brass_nugget": "Pepita de latón",
"item.create.brass_sheet": "Lámina de latón", "item.create.brass_sheet": "Lámina de latón",
"item.create.builders_tea": "Té del Constructor", "item.create.builders_tea": "Té del Constructor",
"item.create.builders_tea.tooltip": "TÉ DEL CONSTRUCTOR",
"item.create.builders_tea.tooltip.summary": "La bebida perfecta para empezar el día. Motivante y saturante.", "item.create.builders_tea.tooltip.summary": "La bebida perfecta para empezar el día. Motivante y saturante.",
"item.create.chest_minecart_contraption": "Artefacto móvil de vagoneta con cofre", "item.create.chest_minecart_contraption": "Artefacto móvil de vagoneta con cofre",
"item.create.chocolate_bucket": "Cubo con chocolate", "item.create.chocolate_bucket": "Cubo con chocolate",
@ -2430,7 +2411,6 @@
"item.create.chromatic_compound": "Compuesto cromático", "item.create.chromatic_compound": "Compuesto cromático",
"item.create.cinder_flour": "Harina del Nether", "item.create.cinder_flour": "Harina del Nether",
"item.create.copper_backtank": "Depósito trasero de cobre", "item.create.copper_backtank": "Depósito trasero de cobre",
"item.create.copper_backtank.tooltip": "DEPÓSITO TRASERO DE COBRE",
"item.create.copper_backtank.tooltip.behaviour1": "Proporciona _aire presurizado_ a los equipos que lo requieran.", "item.create.copper_backtank.tooltip.behaviour1": "Proporciona _aire presurizado_ a los equipos que lo requieran.",
"item.create.copper_backtank.tooltip.behaviour2": "Recoge _aire presurizado_ a un ritmo que depende de la velocidad rotacional.", "item.create.copper_backtank.tooltip.behaviour2": "Recoge _aire presurizado_ a un ritmo que depende de la velocidad rotacional.",
"item.create.copper_backtank.tooltip.condition1": "Cuando se lleva puesto", "item.create.copper_backtank.tooltip.condition1": "Cuando se lleva puesto",
@ -2447,7 +2427,6 @@
"item.create.crafting_blueprint.behaviour2": "Aplica la receta configurada con los ingredientes que se encuentran en tu inventario. Se puede utilizar para fabricar hasta una pila de objetos.", "item.create.crafting_blueprint.behaviour2": "Aplica la receta configurada con los ingredientes que se encuentran en tu inventario. Se puede utilizar para fabricar hasta una pila de objetos.",
"item.create.crafting_blueprint.condition1": "Al hacer clic derecho en una ranura vacía", "item.create.crafting_blueprint.condition1": "Al hacer clic derecho en una ranura vacía",
"item.create.crafting_blueprint.condition2": "Al hacer clic derecho en una ranura configurada", "item.create.crafting_blueprint.condition2": "Al hacer clic derecho en una ranura configurada",
"item.create.crafting_blueprint.tooltip": "PLANO DE ELABORACIÓN",
"item.create.crafting_blueprint.tooltip.summary": "Colocado en una pared, puede utilizarse para especificar la disposición de los ingredientes para facilitar la elaboración manual. Cada ranura representa una receta", "item.create.crafting_blueprint.tooltip.summary": "Colocado en una pared, puede utilizarse para especificar la disposición de los ingredientes para facilitar la elaboración manual. Cada ranura representa una receta",
"item.create.creative_blaze_cake": "Pastel de blaze creativo", "item.create.creative_blaze_cake": "Pastel de blaze creativo",
"item.create.creative_blaze_cake.tooltip.behaviour1": "Bloquea el nivel de calor del Quemador de blaze. Si se utiliza de nuevo, _cicla_ el nivel de calor del Quemador de blaze.", "item.create.creative_blaze_cake.tooltip.behaviour1": "Bloquea el nivel de calor del Quemador de blaze. Si se utiliza de nuevo, _cicla_ el nivel de calor del Quemador de blaze.",
@ -2470,39 +2449,25 @@
"item.create.electron_tube": "Tubo de electrones", "item.create.electron_tube": "Tubo de electrones",
"item.create.empty_blaze_burner": "Quemador de blaze vacío", "item.create.empty_blaze_burner": "Quemador de blaze vacío",
"item.create.empty_schematic": "Esquema vacío", "item.create.empty_schematic": "Esquema vacío",
"item.create.empty_schematic.tooltip": "ESQUEMA VACÍO",
"item.create.empty_schematic.tooltip.summary": "Se utiliza como 'ingrediente' de las recetas y para escribir en la _tabla de esquemas_.", "item.create.empty_schematic.tooltip.summary": "Se utiliza como 'ingrediente' de las recetas y para escribir en la _tabla de esquemas_.",
"item.create.example_item.tooltip": "EJEMPLO DE OBJETO (sólo un marcador de que este consejo existe)",
"item.create.example_item.tooltip.action1": "Se muestran estos controles",
"item.create.example_item.tooltip.behaviour1": "Entonces este objeto hace esto. (los comportamientos se muestran en el turno)",
"item.create.example_item.tooltip.behaviour2": "Puedes añadir tantos comportamientos como quieras",
"item.create.example_item.tooltip.condition1": "Cuando pasa esto",
"item.create.example_item.tooltip.condition2": "Y cuando ocurre esto otro",
"item.create.example_item.tooltip.control1": "Cuando se pulsa [Ctrl]",
"item.create.example_item.tooltip.summary": "Una breve descripción del objeto. Los puntajes bajos resaltan un término",
"item.create.experience_nugget": "Pepita de experiencia", "item.create.experience_nugget": "Pepita de experiencia",
"item.create.experience_nugget.tooltip": "PEPITA DE EXPERIENCIA",
"item.create.experience_nugget.tooltip.behaviour1": "_Otorga_ los puntos de _experiencia_ contenidos.", "item.create.experience_nugget.tooltip.behaviour1": "_Otorga_ los puntos de _experiencia_ contenidos.",
"item.create.experience_nugget.tooltip.condition1": "Cuando se usa", "item.create.experience_nugget.tooltip.condition1": "Cuando se usa",
"item.create.extendo_grip": "Agarre extendido", "item.create.extendo_grip": "Agarre extendido",
"item.create.extendo_grip.tooltip": "AGARRE EXTENDIDO",
"item.create.extendo_grip.tooltip.behaviour1": "Aumenta la _distancia de alcance_ de los objetos usados en la _mano principal_.", "item.create.extendo_grip.tooltip.behaviour1": "Aumenta la _distancia de alcance_ de los objetos usados en la _mano principal_.",
"item.create.extendo_grip.tooltip.behaviour2": "No se utilizará _durabilidad_. En su lugar, la _presión del aire_ se drena desde el tanque", "item.create.extendo_grip.tooltip.behaviour2": "No se utilizará _durabilidad_. En su lugar, la _presión del aire_ se drena desde el tanque",
"item.create.extendo_grip.tooltip.condition1": "Cuando está fuera de la mano", "item.create.extendo_grip.tooltip.condition1": "Cuando está fuera de la mano",
"item.create.filter": "Filtro", "item.create.filter": "Filtro",
"item.create.furnace_minecart_contraption": "Artefacto móvil de vagoneta con horno", "item.create.furnace_minecart_contraption": "Artefacto móvil de vagoneta con horno",
"item.create.goggles": "Gafas del ingeniero", "item.create.goggles": "Gafas del ingeniero",
"item.create.goggles.tooltip": "GAFAS DEL INGENIERO",
"item.create.golden_sheet": "Lámina de oro", "item.create.golden_sheet": "Lámina de oro",
"item.create.handheld_worldshaper": "Moldeador de mundos", "item.create.handheld_worldshaper": "Moldeador de mundos",
"item.create.handheld_worldshaper.tooltip": "MOLDEADOR DE MUNDOS",
"item.create.honey_bucket": "Cubo con miel", "item.create.honey_bucket": "Cubo con miel",
"item.create.honeyed_apple": "Manzana con miel", "item.create.honeyed_apple": "Manzana con miel",
"item.create.incomplete_precision_mechanism": "Mecanismo de precisión incompleto", "item.create.incomplete_precision_mechanism": "Mecanismo de precisión incompleto",
"item.create.incomplete_track": "Vía incompleta", "item.create.incomplete_track": "Vía incompleta",
"item.create.iron_sheet": "Lámina de hierro", "item.create.iron_sheet": "Lámina de hierro",
"item.create.linked_controller": "Controlador enlazado", "item.create.linked_controller": "Controlador enlazado",
"item.create.linked_controller.tooltip": "CONTROLADOR ENLAZADO",
"item.create.linked_controller.tooltip.behaviour1": "Activa el _controlador_. Los _controles de movimiento_ se adquieren mientras está activo.", "item.create.linked_controller.tooltip.behaviour1": "Activa el _controlador_. Los _controles de movimiento_ se adquieren mientras está activo.",
"item.create.linked_controller.tooltip.behaviour2": "Abre la interfaz de configuración manual.", "item.create.linked_controller.tooltip.behaviour2": "Abre la interfaz de configuración manual.",
"item.create.linked_controller.tooltip.behaviour3": "Activa el _modo de vinculación_, pulsa uno de los _seis controles_ para vincularlo a la _frecuencia de los enlaces_.", "item.create.linked_controller.tooltip.behaviour3": "Activa el _modo de vinculación_, pulsa uno de los _seis controles_ para vincularlo a la _frecuencia de los enlaces_.",
@ -2514,14 +2479,12 @@
"item.create.linked_controller.tooltip.summary": "Permite el control manual de las frecuencias de _enlaces de redstone_ asignadas a sus seis botones.", "item.create.linked_controller.tooltip.summary": "Permite el control manual de las frecuencias de _enlaces de redstone_ asignadas a sus seis botones.",
"item.create.minecart_contraption": "Artefacto móvil de vagoneta", "item.create.minecart_contraption": "Artefacto móvil de vagoneta",
"item.create.minecart_coupling": "Acoplamiento de vagoneta", "item.create.minecart_coupling": "Acoplamiento de vagoneta",
"item.create.minecart_coupling.tooltip": "ENSAMBLADOR DE VAGONETAS",
"item.create.netherite_backtank": "Tanque Trasero de Netherite", "item.create.netherite_backtank": "Tanque Trasero de Netherite",
"item.create.netherite_backtank_placeable": "Tanque de Buceo de Netherita Colocable", "item.create.netherite_backtank_placeable": "Tanque de Buceo de Netherita Colocable",
"item.create.netherite_diving_boots": "Botas de Buceo de Netherita", "item.create.netherite_diving_boots": "Botas de Buceo de Netherita",
"item.create.netherite_diving_helmet": "Casco de Buceo de Netherita", "item.create.netherite_diving_helmet": "Casco de Buceo de Netherita",
"item.create.polished_rose_quartz": "Cuarzo rosado pulido", "item.create.polished_rose_quartz": "Cuarzo rosado pulido",
"item.create.potato_cannon": "Cañón de papas", "item.create.potato_cannon": "Cañón de papas",
"item.create.potato_cannon.tooltip": "CANÓN DE PAPAS",
"item.create.potato_cannon.tooltip.behaviour1": "_Dispara_ un objeto adecuado desde tu _inventario_.", "item.create.potato_cannon.tooltip.behaviour1": "_Dispara_ un objeto adecuado desde tu _inventario_.",
"item.create.potato_cannon.tooltip.behaviour2": "No se utilizará _durabilidad_. En su lugar, la _presión del aire_ se drena del tanque", "item.create.potato_cannon.tooltip.behaviour2": "No se utilizará _durabilidad_. En su lugar, la _presión del aire_ se drena del tanque",
"item.create.potato_cannon.tooltip.condition1": "Cuando se usa clic derecho", "item.create.potato_cannon.tooltip.condition1": "Cuando se usa clic derecho",
@ -2533,32 +2496,26 @@
"item.create.refined_radiance": "Resplandor refinado", "item.create.refined_radiance": "Resplandor refinado",
"item.create.rose_quartz": "Cuarzo rosado", "item.create.rose_quartz": "Cuarzo rosado",
"item.create.sand_paper": "Papel de lija", "item.create.sand_paper": "Papel de lija",
"item.create.sand_paper.tooltip": "PAPEL DE LIJA",
"item.create.sand_paper.tooltip.behaviour1": "Aplica un pulido a los objetos sostenidos en la _mano libre_ o tirados en el _suelo_ cuando se _miran_.", "item.create.sand_paper.tooltip.behaviour1": "Aplica un pulido a los objetos sostenidos en la _mano libre_ o tirados en el _suelo_ cuando se _miran_.",
"item.create.sand_paper.tooltip.condition1": "Cuando se usa", "item.create.sand_paper.tooltip.condition1": "Cuando se usa",
"item.create.schedule": "Programación de tren", "item.create.schedule": "Programación de tren",
"item.create.schematic": "Esquema", "item.create.schematic": "Esquema",
"item.create.schematic.tooltip": "ESQUEMA",
"item.create.schematic.tooltip.behaviour1": "Se puede posicionar utilizando las herramientas en pantalla.", "item.create.schematic.tooltip.behaviour1": "Se puede posicionar utilizando las herramientas en pantalla.",
"item.create.schematic.tooltip.condition1": "Cuando se sostiene en la mano", "item.create.schematic.tooltip.condition1": "Cuando se sostiene en la mano",
"item.create.schematic.tooltip.summary": "Contiene una estructura para ser posicionada y colocada en el mundo. Posiciona el holograma como desees y utiliza un _esquematicañón_ para construirla.", "item.create.schematic.tooltip.summary": "Contiene una estructura para ser posicionada y colocada en el mundo. Posiciona el holograma como desees y utiliza un _esquematicañón_ para construirla.",
"item.create.schematic_and_quill": "Esquema y pluma", "item.create.schematic_and_quill": "Esquema y pluma",
"item.create.schematic_and_quill.tooltip": "ESQUEMA Y PLUMA",
"item.create.shadow_steel": "Acero sombrío", "item.create.shadow_steel": "Acero sombrío",
"item.create.sturdy_sheet": "Lámina robusta", "item.create.sturdy_sheet": "Lámina robusta",
"item.create.super_glue": "Pegamento", "item.create.super_glue": "Pegamento",
"item.create.sweet_roll": "Ensaimada", "item.create.sweet_roll": "Ensaimada",
"item.create.tree_fertilizer": "Fertilizante para árboles", "item.create.tree_fertilizer": "Fertilizante para árboles",
"item.create.tree_fertilizer.tooltip": "FERTILIZANTE PARA ÁRBOLES",
"item.create.tree_fertilizer.tooltip.condition1": "Cuando se utiliza en un árbol joven", "item.create.tree_fertilizer.tooltip.condition1": "Cuando se utiliza en un árbol joven",
"item.create.unprocessed_obsidian_sheet": "Lámina de obsidiana sin procesar", "item.create.unprocessed_obsidian_sheet": "Lámina de obsidiana sin procesar",
"item.create.vertical_gearbox": "Caja de transmisión vertical", "item.create.vertical_gearbox": "Caja de transmisión vertical",
"item.create.wand_of_symmetry": "Varita de simetría", "item.create.wand_of_symmetry": "Varita de simetría",
"item.create.wand_of_symmetry.tooltip": "VARITA DE SIMETRÍA",
"item.create.wheat_flour": "Harina de trigo", "item.create.wheat_flour": "Harina de trigo",
"item.create.whisk": "Batidora", "item.create.whisk": "Batidora",
"item.create.wrench": "Llave inglesa", "item.create.wrench": "Llave inglesa",
"item.create.wrench.tooltip": "LLAVE INGLESA",
"item.create.zinc_ingot": "Lingote de cinc", "item.create.zinc_ingot": "Lingote de cinc",
"item.create.zinc_nugget": "Pepita de cinc", "item.create.zinc_nugget": "Pepita de cinc",
"itemGroup.create.palettes": "Paletas" "itemGroup.create.palettes": "Paletas"

View file

@ -1,4 +1,5 @@
{ {
"advancement.create.andesite_casing": "عصر آندزیت",
"block.create.acacia_window": "بلوک پنجره اقاقیا", "block.create.acacia_window": "بلوک پنجره اقاقیا",
"block.create.acacia_window_pane": "پنجره چوب اقاقیا", "block.create.acacia_window_pane": "پنجره چوب اقاقیا",
"block.create.andesite_casing": "پوشاننده اندسیت", "block.create.andesite_casing": "پوشاننده اندسیت",

View file

@ -60,7 +60,7 @@
"advancement.create.diving_suit": "Prêt pour les profondeurs", "advancement.create.diving_suit": "Prêt pour les profondeurs",
"advancement.create.diving_suit.desc": "Équipez un casque de plongée et un réservoir dorsal en cuivre, puis sautez dans l'eau", "advancement.create.diving_suit.desc": "Équipez un casque de plongée et un réservoir dorsal en cuivre, puis sautez dans l'eau",
"advancement.create.diving_suit_lava": "Nager avec les arpenteurs", "advancement.create.diving_suit_lava": "Nager avec les arpenteurs",
"advancement.create.diving_suit_lava.desc": "Essayez de plonger dans la lave avec votre équipement de plongée\n§7(Progrès caché)", "advancement.create.diving_suit_lava.desc": "Essayez de plonger dans la lave avec votre équipement de plongée en Netherite",
"advancement.create.drain": "Égouttement par renversement", "advancement.create.drain": "Égouttement par renversement",
"advancement.create.drain.desc": "Regardez un objet contenant un fluide être vidé par un égouttoir à objets", "advancement.create.drain.desc": "Regardez un objet contenant un fluide être vidé par un égouttoir à objets",
"advancement.create.ejector_maxed": "Champion de la planche à ressort", "advancement.create.ejector_maxed": "Champion de la planche à ressort",
@ -137,7 +137,7 @@
"advancement.create.self_deploying.desc": "Créez une machine sur wagonnet qui place des rails devant elle", "advancement.create.self_deploying.desc": "Créez une machine sur wagonnet qui place des rails devant elle",
"advancement.create.shifting_gears": "Changement de vitesse", "advancement.create.shifting_gears": "Changement de vitesse",
"advancement.create.shifting_gears.desc": "Connectez une roue dentée à une grande roue dentée afin de changer la vitesse de votre machine", "advancement.create.shifting_gears.desc": "Connectez une roue dentée à une grande roue dentée afin de changer la vitesse de votre machine",
"advancement.create.speed_controller": "Les ingénieurs le détestent !", "advancement.create.speed_controller": "Les ingénieurs détestent cette simple astuce !",
"advancement.create.speed_controller.desc": "Affinez votre machine avec un contrôleur de vitesse de rotation", "advancement.create.speed_controller.desc": "Affinez votre machine avec un contrôleur de vitesse de rotation",
"advancement.create.spout": "Sploush", "advancement.create.spout": "Sploush",
"advancement.create.spout.desc": "Regardez un objet conteneur de fluides être rempli par un bec verseur", "advancement.create.spout.desc": "Regardez un objet conteneur de fluides être rempli par un bec verseur",
@ -241,7 +241,6 @@
"block.create.chocolate": "Chocolat", "block.create.chocolate": "Chocolat",
"block.create.chute": "Chute", "block.create.chute": "Chute",
"block.create.clipboard": "Presse-papiers", "block.create.clipboard": "Presse-papiers",
"block.create.clipboard.tooltip": "PRESSE-PAPIERS",
"block.create.clipboard.tooltip.behaviour1": "Ouvre l'_interface_. _S'accroupir+clic_ pour le _placer_ sur une surface.", "block.create.clipboard.tooltip.behaviour1": "Ouvre l'_interface_. _S'accroupir+clic_ pour le _placer_ sur une surface.",
"block.create.clipboard.tooltip.behaviour2": "Les _paramètres_ de certains blocs, tels que les filtres, peuvent être _copiés (clic droit)_ and _appliqués (clic gauche)_ ailleurs.", "block.create.clipboard.tooltip.behaviour2": "Les _paramètres_ de certains blocs, tels que les filtres, peuvent être _copiés (clic droit)_ and _appliqués (clic gauche)_ ailleurs.",
"block.create.clipboard.tooltip.condition1": "Clic droit", "block.create.clipboard.tooltip.condition1": "Clic droit",
@ -253,14 +252,13 @@
"block.create.content_observer": "Observateur intelligent", "block.create.content_observer": "Observateur intelligent",
"block.create.contraption_controls": "Contrôles de machine", "block.create.contraption_controls": "Contrôles de machine",
"block.create.controller_rail": "Rails contrôleurs", "block.create.controller_rail": "Rails contrôleurs",
"block.create.controller_rail.tooltip": "RAILS CONTRÔLEURS",
"block.create.controller_rail.tooltip.summary": "Un rail de propulsion _unidirectionnel_ à _vitesse variable_, contrôlé par la _puissance du signal_ l'alimentant.", "block.create.controller_rail.tooltip.summary": "Un rail de propulsion _unidirectionnel_ à _vitesse variable_, contrôlé par la _puissance du signal_ l'alimentant.",
"block.create.controls": "Contrôles de train", "block.create.controls": "Contrôles de train",
"block.create.copper_backtank": "Réservoir dorsal en cuivre", "block.create.copper_backtank": "Réservoir dorsal en cuivre",
"block.create.copper_bars": "Barreaux de cuivre", "block.create.copper_bars": "Barreaux de cuivre",
"block.create.copper_casing": "Revêtement de cuivre", "block.create.copper_casing": "Revêtement de cuivre",
"block.create.copper_door": "Porte de cuivre", "block.create.copper_door": "Porte de cuivre",
"block.create.copper_ladder": "Échelle en cuivre", "block.create.copper_ladder": "Échelle de cuivre",
"block.create.copper_scaffolding": "Échafaudage de cuivre", "block.create.copper_scaffolding": "Échafaudage de cuivre",
"block.create.copper_shingle_slab": "Dalle en bardeaux de cuivre", "block.create.copper_shingle_slab": "Dalle en bardeaux de cuivre",
"block.create.copper_shingle_stairs": "Escalier en bardeaux de cuivre", "block.create.copper_shingle_stairs": "Escalier en bardeaux de cuivre",
@ -272,17 +270,14 @@
"block.create.copycat_bars": "Barreaux imitateurs", "block.create.copycat_bars": "Barreaux imitateurs",
"block.create.copycat_base": "Base imitatrice", "block.create.copycat_base": "Base imitatrice",
"block.create.copycat_panel": "Panneau imitateur", "block.create.copycat_panel": "Panneau imitateur",
"block.create.copycat_panel.tooltip": "PANNEAU IMITATEUR",
"block.create.copycat_panel.tooltip.behaviour1": "Applique l'_objet tenu_ comme son _matériau_ si possible. _Cliquez à nouveau_ pour choisir l'_orientation_ ou l'état d'_alimentation_. Utilisez une _clé_ pour _réinitialiser_ le matériau.", "block.create.copycat_panel.tooltip.behaviour1": "Applique l'_objet tenu_ comme son _matériau_ si possible. _Cliquez à nouveau_ pour choisir l'_orientation_ ou l'état d'_alimentation_. Utilisez une _clé_ pour _réinitialiser_ le matériau.",
"block.create.copycat_panel.tooltip.condition1": "Clic droit", "block.create.copycat_panel.tooltip.condition1": "Clic droit",
"block.create.copycat_panel.tooltip.summary": "_Convertit_ n'importe quel _bloc complet_ en panneau décoratif. Accepte aussi les _barreaux_ et _trappes_.", "block.create.copycat_panel.tooltip.summary": "_Convertit_ n'importe quel _bloc complet_ en panneau décoratif. Accepte aussi les _barreaux_ et _trappes_.",
"block.create.copycat_step": "Marche imitatrice", "block.create.copycat_step": "Marche imitatrice",
"block.create.copycat_step.tooltip": "MARCHE IMITATRICE",
"block.create.copycat_step.tooltip.behaviour1": "Applique l'_objet tenu_ comme son _matériau_ si possible. _Cliquez à nouveau_ pour choisir l'_orientation_ ou l'état d'_alimentation_. Utilisez une _clé_ pour _réinitialiser_ le matériau.", "block.create.copycat_step.tooltip.behaviour1": "Applique l'_objet tenu_ comme son _matériau_ si possible. _Cliquez à nouveau_ pour choisir l'_orientation_ ou l'état d'_alimentation_. Utilisez une _clé_ pour _réinitialiser_ le matériau.",
"block.create.copycat_step.tooltip.condition1": "Clic droit", "block.create.copycat_step.tooltip.condition1": "Clic droit",
"block.create.copycat_step.tooltip.summary": "_Convertit_ n'importe quel _bloc complet_ en une marche décorative.", "block.create.copycat_step.tooltip.summary": "_Convertit_ n'importe quel _bloc complet_ en une marche décorative.",
"block.create.creative_crate": "Caisse créative", "block.create.creative_crate": "Caisse créative",
"block.create.creative_crate.tooltip": "CAISSE CRÉATIVE",
"block.create.creative_crate.tooltip.behaviour1": "Tout ce qui _extrait_ de ce conteneur fournira une _réserve illimitée_ de l'objet spécifié. Les objets _insérés_ dans cette caisse seront _détruits_.", "block.create.creative_crate.tooltip.behaviour1": "Tout ce qui _extrait_ de ce conteneur fournira une _réserve illimitée_ de l'objet spécifié. Les objets _insérés_ dans cette caisse seront _détruits_.",
"block.create.creative_crate.tooltip.behaviour2": "Fournit tous les matériaux requis par le schéma.", "block.create.creative_crate.tooltip.behaviour2": "Fournit tous les matériaux requis par le schéma.",
"block.create.creative_crate.tooltip.condition1": "Quand un objet se trouve dans l'emplacement de filtre", "block.create.creative_crate.tooltip.condition1": "Quand un objet se trouve dans l'emplacement de filtre",
@ -297,7 +292,6 @@
"block.create.crushing_wheel": "Roue de concassage", "block.create.crushing_wheel": "Roue de concassage",
"block.create.crushing_wheel_controller": "Contrôleur de roue de concassage", "block.create.crushing_wheel_controller": "Contrôleur de roue de concassage",
"block.create.cuckoo_clock": "Horloge à coucou", "block.create.cuckoo_clock": "Horloge à coucou",
"block.create.cuckoo_clock.tooltip": "HORLOGE À COUCOU",
"block.create.cuckoo_clock.tooltip.behaviour1": "Affiche le _temps actuel_ et joue une mélodie deux fois par jour. _S'active_ une fois à _midi_ et au crépuscule, dès que les _joueurs peuvent dormir_.", "block.create.cuckoo_clock.tooltip.behaviour1": "Affiche le _temps actuel_ et joue une mélodie deux fois par jour. _S'active_ une fois à _midi_ et au crépuscule, dès que les _joueurs peuvent dormir_.",
"block.create.cuckoo_clock.tooltip.condition1": "Quand alimentée", "block.create.cuckoo_clock.tooltip.condition1": "Quand alimentée",
"block.create.cuckoo_clock.tooltip.summary": "Un bel artisanat pour _décorer_ un espace et _garder_ la _notion du temps_.", "block.create.cuckoo_clock.tooltip.summary": "Un bel artisanat pour _décorer_ un espace et _garder_ la _notion du temps_.",
@ -445,7 +439,6 @@
"block.create.fluid_tank": "Réservoir à fluide", "block.create.fluid_tank": "Réservoir à fluide",
"block.create.fluid_valve": "Vanne à fluide", "block.create.fluid_valve": "Vanne à fluide",
"block.create.flywheel": "Volant d'inertie", "block.create.flywheel": "Volant d'inertie",
"block.create.flywheel.tooltip": "VOLANT D'INERTIE",
"block.create.flywheel.tooltip.behaviour1": "Commence à tourner.", "block.create.flywheel.tooltip.behaviour1": "Commence à tourner.",
"block.create.flywheel.tooltip.condition1": "Quand alimenté", "block.create.flywheel.tooltip.condition1": "Quand alimenté",
"block.create.flywheel.tooltip.summary": "_Embellissez_ vos _machines_ avec cette imposante roue de laiton.", "block.create.flywheel.tooltip.summary": "_Embellissez_ vos _machines_ avec cette imposante roue de laiton.",
@ -471,7 +464,6 @@
"block.create.green_valve_handle": "Poignée de vanne verte", "block.create.green_valve_handle": "Poignée de vanne verte",
"block.create.hand_crank": "Manivelle", "block.create.hand_crank": "Manivelle",
"block.create.haunted_bell": "Cloche hantée", "block.create.haunted_bell": "Cloche hantée",
"block.create.haunted_bell.tooltip": "CLOCHE HANTÉE",
"block.create.haunted_bell.tooltip.behaviour1": "Met en évidence les _endroits_ proches _sans lumière_ sur lesquels les _monstres_ peuvent apparaître.", "block.create.haunted_bell.tooltip.behaviour1": "Met en évidence les _endroits_ proches _sans lumière_ sur lesquels les _monstres_ peuvent apparaître.",
"block.create.haunted_bell.tooltip.condition1": "Quand tenue ou sonnée", "block.create.haunted_bell.tooltip.condition1": "Quand tenue ou sonnée",
"block.create.haunted_bell.tooltip.summary": "Une _cloche maudite_ hantée par les âmes perdues du Nether.", "block.create.haunted_bell.tooltip.summary": "Une _cloche maudite_ hantée par les âmes perdues du Nether.",
@ -542,7 +534,6 @@
"block.create.mechanical_roller": "Rouleau mécanique", "block.create.mechanical_roller": "Rouleau mécanique",
"block.create.mechanical_saw": "Scie mécanique", "block.create.mechanical_saw": "Scie mécanique",
"block.create.metal_bracket": "Support en métal", "block.create.metal_bracket": "Support en métal",
"block.create.metal_bracket.tooltip": "SUPPORT EN MÉTAL",
"block.create.metal_bracket.tooltip.summary": "_Décorez_ vos _rotors_, _roues dentées_ et _tuyaux_ avec un renfort industriel robuste.", "block.create.metal_bracket.tooltip.summary": "_Décorez_ vos _rotors_, _roues dentées_ et _tuyaux_ avec un renfort industriel robuste.",
"block.create.metal_girder": "Poutre en métal", "block.create.metal_girder": "Poutre en métal",
"block.create.metal_girder_encased_shaft": "Rotor dans une poutre en métal", "block.create.metal_girder_encased_shaft": "Rotor dans une poutre en métal",
@ -552,7 +543,6 @@
"block.create.netherite_backtank": "Réservoir dorsal en Netherite", "block.create.netherite_backtank": "Réservoir dorsal en Netherite",
"block.create.nixie_tube": "Tube Nixie", "block.create.nixie_tube": "Tube Nixie",
"block.create.nozzle": "Buse", "block.create.nozzle": "Buse",
"block.create.nozzle.tooltip": "BUSE",
"block.create.nozzle.tooltip.summary": "Attachez-la à l'avant d'un _ventilateur enchâssé_ pour répartir son effet sur les entités dans _toutes_ les _directions_.", "block.create.nozzle.tooltip.summary": "Attachez-la à l'avant d'un _ventilateur enchâssé_ pour répartir son effet sur les entités dans _toutes_ les _directions_.",
"block.create.oak_window": "Fenêtre en chêne", "block.create.oak_window": "Fenêtre en chêne",
"block.create.oak_window_pane": "Vitre en chêne", "block.create.oak_window_pane": "Vitre en chêne",
@ -571,7 +561,6 @@
"block.create.oxidized_copper_tile_stairs": "Escalier en tuiles de cuivre oxydé", "block.create.oxidized_copper_tile_stairs": "Escalier en tuiles de cuivre oxydé",
"block.create.oxidized_copper_tiles": "Tuiles de cuivre oxydé", "block.create.oxidized_copper_tiles": "Tuiles de cuivre oxydé",
"block.create.peculiar_bell": "Cloche particulière", "block.create.peculiar_bell": "Cloche particulière",
"block.create.peculiar_bell.tooltip": "CLOCHE PARTICULIÈRE",
"block.create.peculiar_bell.tooltip.summary": "Une _cloche en laiton_ décorative. La placer juste au-dessus d'un _feu des âmes_ ouvert peut causer des effets secondaires...", "block.create.peculiar_bell.tooltip.summary": "Une _cloche en laiton_ décorative. La placer juste au-dessus d'un _feu des âmes_ ouvert peut causer des effets secondaires...",
"block.create.pink_nixie_tube": "Tube Nixie rose", "block.create.pink_nixie_tube": "Tube Nixie rose",
"block.create.pink_sail": "Voile rose", "block.create.pink_sail": "Voile rose",
@ -580,7 +569,6 @@
"block.create.pink_valve_handle": "Poignée de vanne rose", "block.create.pink_valve_handle": "Poignée de vanne rose",
"block.create.piston_extension_pole": "Barre d'extension de piston", "block.create.piston_extension_pole": "Barre d'extension de piston",
"block.create.placard": "Panneau", "block.create.placard": "Panneau",
"block.create.placard.tooltip": "PANNEAU",
"block.create.placard.tooltip.behaviour1": "_Ajoute_ l'_objet_ tenu au panneau. _Émet_ un bref signal de _redstone_ si un objet correspondant été déjà présent.", "block.create.placard.tooltip.behaviour1": "_Ajoute_ l'_objet_ tenu au panneau. _Émet_ un bref signal de _redstone_ si un objet correspondant été déjà présent.",
"block.create.placard.tooltip.behaviour2": "_Enlève_ l'_objet_ actuel dans le cadre.", "block.create.placard.tooltip.behaviour2": "_Enlève_ l'_objet_ actuel dans le cadre.",
"block.create.placard.tooltip.condition1": "Clic droit avec un objet", "block.create.placard.tooltip.condition1": "Clic droit avec un objet",
@ -674,12 +662,10 @@
"block.create.rotation_speed_controller": "Contrôleur de vitesse de rotation", "block.create.rotation_speed_controller": "Contrôleur de vitesse de rotation",
"block.create.sail_frame": "Cadre de voile de moulin à vent", "block.create.sail_frame": "Cadre de voile de moulin à vent",
"block.create.schematic_table": "Table à schéma", "block.create.schematic_table": "Table à schéma",
"block.create.schematic_table.tooltip": "TABLE À SCHÉMA",
"block.create.schematic_table.tooltip.behaviour1": "Télécharge un fichier choisi à partir de votre dossier de schémas.", "block.create.schematic_table.tooltip.behaviour1": "Télécharge un fichier choisi à partir de votre dossier de schémas.",
"block.create.schematic_table.tooltip.condition1": "Quand donné un schéma vide", "block.create.schematic_table.tooltip.condition1": "Quand donné un schéma vide",
"block.create.schematic_table.tooltip.summary": "Écrit des schémas enregistrés dans un _schéma vide_.", "block.create.schematic_table.tooltip.summary": "Écrit des schémas enregistrés dans un _schéma vide_.",
"block.create.schematicannon": "Schémacanon", "block.create.schematicannon": "Schémacanon",
"block.create.schematicannon.tooltip": "SCHÉMACANON",
"block.create.schematicannon.tooltip.behaviour1": "Ouvre l'_interface_", "block.create.schematicannon.tooltip.behaviour1": "Ouvre l'_interface_",
"block.create.schematicannon.tooltip.condition1": "Clic droit", "block.create.schematicannon.tooltip.condition1": "Clic droit",
"block.create.schematicannon.tooltip.summary": "Tire des blocs pour recréer un _schéma_ déployé dans le monde. Utilise des objets des inventaires adjacents et de la _poudre à canon_ comme carburant.", "block.create.schematicannon.tooltip.summary": "Tire des blocs pour recréer un _schéma_ déployé dans le monde. Utilise des objets des inventaires adjacents et de la _poudre à canon_ comme carburant.",
@ -687,7 +673,6 @@
"block.create.scorchia_pillar": "Pilier de scorchia", "block.create.scorchia_pillar": "Pilier de scorchia",
"block.create.scoria": "Scorie", "block.create.scoria": "Scorie",
"block.create.scoria_pillar": "Pilier de scorie", "block.create.scoria_pillar": "Pilier de scorie",
"block.create.seat.tooltip": "SIÈGE",
"block.create.seat.tooltip.behaviour1": "Assied le joueur sur le _siège_. Appuyez sur shift gauche pour quitter le _siège_.", "block.create.seat.tooltip.behaviour1": "Assied le joueur sur le _siège_. Appuyez sur shift gauche pour quitter le _siège_.",
"block.create.seat.tooltip.condition1": "Clic droit sur un siège", "block.create.seat.tooltip.condition1": "Clic droit sur un siège",
"block.create.seat.tooltip.summary": "Asseyez-vous et savourez le trajet ! Ancre un joueur sur une _machine_ en mouvement. Bien aussi pour les meubles statiques ! Disponible dans une variété de couleurs.", "block.create.seat.tooltip.summary": "Asseyez-vous et savourez le trajet ! Ancre un joueur sur une _machine_ en mouvement. Bien aussi pour les meubles statiques ! Disponible dans une variété de couleurs.",
@ -768,7 +753,6 @@
"block.create.stressometer": "Stressomètre", "block.create.stressometer": "Stressomètre",
"block.create.tiled_glass": "Verre carrelé", "block.create.tiled_glass": "Verre carrelé",
"block.create.tiled_glass_pane": "Vitre carrelée", "block.create.tiled_glass_pane": "Vitre carrelée",
"block.create.toolbox.tooltip": "BOÎTE À OUTILS",
"block.create.toolbox.tooltip.behaviour1": "_Retient_ le _contenu_ de son inventaire.", "block.create.toolbox.tooltip.behaviour1": "_Retient_ le _contenu_ de son inventaire.",
"block.create.toolbox.tooltip.behaviour2": "Les _joueurs proches_ peuvent maintenir la _touche_ de la _boîte à outils_ pour accéder à son contenu _à distance_.", "block.create.toolbox.tooltip.behaviour2": "Les _joueurs proches_ peuvent maintenir la _touche_ de la _boîte à outils_ pour accéder à son contenu _à distance_.",
"block.create.toolbox.tooltip.behaviour3": "Ouvre l'_interface_ du _conteneur_.", "block.create.toolbox.tooltip.behaviour3": "Ouvre l'_interface_ du _conteneur_.",
@ -784,7 +768,6 @@
"block.create.train_trapdoor": "Trappe de train", "block.create.train_trapdoor": "Trappe de train",
"block.create.tuff_pillar": "Pilier de tuf", "block.create.tuff_pillar": "Pilier de tuf",
"block.create.turntable": "Plaque tournante", "block.create.turntable": "Plaque tournante",
"block.create.turntable.tooltip": "PLAQUE TOURNANTE",
"block.create.turntable.tooltip.summary": "Utilise la _force de rotation_ pour créer de la nausée.", "block.create.turntable.tooltip.summary": "Utilise la _force de rotation_ pour créer de la nausée.",
"block.create.veridium": "Veridium", "block.create.veridium": "Veridium",
"block.create.veridium_pillar": "Pilier de veridium", "block.create.veridium_pillar": "Pilier de veridium",
@ -832,7 +815,6 @@
"block.create.white_valve_handle": "Poignée de vanne blanche", "block.create.white_valve_handle": "Poignée de vanne blanche",
"block.create.windmill_bearing": "Support de moulin à vent", "block.create.windmill_bearing": "Support de moulin à vent",
"block.create.wooden_bracket": "Support en bois", "block.create.wooden_bracket": "Support en bois",
"block.create.wooden_bracket.tooltip": "SUPPORT EN BOIS",
"block.create.wooden_bracket.tooltip.summary": "_Décorez_ vos _rotors_, _roues dentées_ et _tuyaux_ avec un renfort douillet en bois.", "block.create.wooden_bracket.tooltip.summary": "_Décorez_ vos _rotors_, _roues dentées_ et _tuyaux_ avec un renfort douillet en bois.",
"block.create.yellow_nixie_tube": "Tube Nixie jaune", "block.create.yellow_nixie_tube": "Tube Nixie jaune",
"block.create.yellow_sail": "Voile jaune", "block.create.yellow_sail": "Voile jaune",
@ -2699,22 +2681,19 @@
"fluid.create.tea": "Thé du constructeur", "fluid.create.tea": "Thé du constructeur",
"item.create.andesite_alloy": "Alliage d'andésite", "item.create.andesite_alloy": "Alliage d'andésite",
"item.create.attribute_filter": "Filtre d'attribut", "item.create.attribute_filter": "Filtre d'attribut",
"item.create.attribute_filter.tooltip": "FILTRE D'ATTRIBUT",
"item.create.attribute_filter.tooltip.behaviour1": "Ouvre l'_interface de configuration_.", "item.create.attribute_filter.tooltip.behaviour1": "Ouvre l'_interface de configuration_.",
"item.create.attribute_filter.tooltip.condition1": "Clic droit", "item.create.attribute_filter.tooltip.condition1": "Clic droit",
"item.create.attribute_filter.tooltip.summary": "_Fait correspondre des objets_ avec un ensemble d'_attributs_ ou de _catégories_. Peut être utilisé dans les _emplacements de filtre_ des composants de Create", "item.create.attribute_filter.tooltip.summary": "_Fait correspondre des objets_ avec un ensemble d'_attributs_ ou de _catégories_. Peut être utilisé dans les _emplacements de filtre_ des composants de Create",
"item.create.bar_of_chocolate": "Barre de chocolat", "item.create.bar_of_chocolate": "Barre de chocolat",
"item.create.belt_connector": "Tapis roulant", "item.create.belt_connector": "Tapis roulant",
"item.create.blaze_cake": "Cake pour blaze", "item.create.blaze_cake": "Cake pour blaze",
"item.create.blaze_cake.tooltip": "CAKE POUR BLAZE",
"item.create.blaze_cake.tooltip.summary": "Un cadeau délicieux pour vos _brûleurs à blaze_ travaillant dur. Les rends tout excités !", "item.create.blaze_cake.tooltip.summary": "Un cadeau délicieux pour vos _brûleurs à blaze_ travaillant dur. Les rends tout excités !",
"item.create.blaze_cake_base": "Base d'un cake pour blaze", "item.create.blaze_cake_base": "Base d'un cake pour blaze",
"item.create.brass_hand": "Main en laiton", "item.create.brass_hand": "Main de laiton",
"item.create.brass_ingot": "Lingot de laiton", "item.create.brass_ingot": "Lingot de laiton",
"item.create.brass_nugget": "Pépite de laiton", "item.create.brass_nugget": "Pépite de laiton",
"item.create.brass_sheet": "Plaque de laiton", "item.create.brass_sheet": "Plaque de laiton",
"item.create.builders_tea": "Thé du constructeur", "item.create.builders_tea": "Thé du constructeur",
"item.create.builders_tea.tooltip": "THÉ DU CONSTRUCTEUR",
"item.create.builders_tea.tooltip.summary": "La boisson parfaite pour commencer la journée, _motivante_ et _rassasiante_.", "item.create.builders_tea.tooltip.summary": "La boisson parfaite pour commencer la journée, _motivante_ et _rassasiante_.",
"item.create.chest_minecart_contraption": "Machine sur wagonnet de stockage", "item.create.chest_minecart_contraption": "Machine sur wagonnet de stockage",
"item.create.chocolate_bucket": "Seau de chocolat", "item.create.chocolate_bucket": "Seau de chocolat",
@ -2722,7 +2701,6 @@
"item.create.chromatic_compound": "Composé chromatique", "item.create.chromatic_compound": "Composé chromatique",
"item.create.cinder_flour": "Farine de braise", "item.create.cinder_flour": "Farine de braise",
"item.create.copper_backtank": "Réservoir dorsal en cuivre", "item.create.copper_backtank": "Réservoir dorsal en cuivre",
"item.create.copper_backtank.tooltip": "RÉSERVOIR DORSAL EN CUIVRE",
"item.create.copper_backtank.tooltip.behaviour1": "Fournit de l'_air pressurisé_ à l'équipement qui en a besoin.", "item.create.copper_backtank.tooltip.behaviour1": "Fournit de l'_air pressurisé_ à l'équipement qui en a besoin.",
"item.create.copper_backtank.tooltip.behaviour2": "_Collecte_ de l'_air pressurisé_ à une vitesse dépendante de la vitesse de rotation.", "item.create.copper_backtank.tooltip.behaviour2": "_Collecte_ de l'_air pressurisé_ à une vitesse dépendante de la vitesse de rotation.",
"item.create.copper_backtank.tooltip.condition1": "Quand porté", "item.create.copper_backtank.tooltip.condition1": "Quand porté",
@ -2730,12 +2708,10 @@
"item.create.copper_backtank.tooltip.summary": "Un _réservoir portable_ pour transporter de l'air pressurisé.", "item.create.copper_backtank.tooltip.summary": "Un _réservoir portable_ pour transporter de l'air pressurisé.",
"item.create.copper_backtank_placeable": "Réservoir dorsal en cuivre plaçable", "item.create.copper_backtank_placeable": "Réservoir dorsal en cuivre plaçable",
"item.create.copper_diving_boots": "Bottes de plongée en cuivre", "item.create.copper_diving_boots": "Bottes de plongée en cuivre",
"item.create.copper_diving_boots.tooltip": "BOTTES DE PLONGÉE EN CUIVRE",
"item.create.copper_diving_boots.tooltip.behaviour1": "Le porteur _descend_ plus _rapidement_ dans les liquides. Donne l'habilité de _marcher_ et _sauter_ sous l'eau. Le porteur n'est aussi plus affecté par les _tapis roulants_.", "item.create.copper_diving_boots.tooltip.behaviour1": "Le porteur _descend_ plus _rapidement_ dans les liquides. Donne l'habilité de _marcher_ et _sauter_ sous l'eau. Le porteur n'est aussi plus affecté par les _tapis roulants_.",
"item.create.copper_diving_boots.tooltip.condition1": "Quand portées", "item.create.copper_diving_boots.tooltip.condition1": "Quand portées",
"item.create.copper_diving_boots.tooltip.summary": "Une paire de _bottes lourdes_, permettant une meilleure traversée du sol de l'océan.", "item.create.copper_diving_boots.tooltip.summary": "Une paire de _bottes lourdes_, permettant une meilleure traversée du sol de l'océan.",
"item.create.copper_diving_helmet": "Casque de plongée en cuivre", "item.create.copper_diving_helmet": "Casque de plongée en cuivre",
"item.create.copper_diving_helmet.tooltip": "CASQUE DE PLONGÉE EN CUIVRE",
"item.create.copper_diving_helmet.tooltip.behaviour1": "Donne l'effet _apnée_, en vidant lentement de la _pression_ du réservoir dorsal.", "item.create.copper_diving_helmet.tooltip.behaviour1": "Donne l'effet _apnée_, en vidant lentement de la _pression_ du réservoir dorsal.",
"item.create.copper_diving_helmet.tooltip.condition1": "Quand porté", "item.create.copper_diving_helmet.tooltip.condition1": "Quand porté",
"item.create.copper_diving_helmet.tooltip.summary": "Avec un _réservoir dorsal_, permet au porteur de _respirer sous l'eau_ pendant un temps prolongé.", "item.create.copper_diving_helmet.tooltip.summary": "Avec un _réservoir dorsal_, permet au porteur de _respirer sous l'eau_ pendant un temps prolongé.",
@ -2747,10 +2723,8 @@
"item.create.crafting_blueprint.behaviour2": "_Applique_ la _recette configurée_ avec les ingrédients trouvés dans votre _inventaire_. _S'accroupir_ pour fabriquer jusqu'à une _pile_ d'objets.", "item.create.crafting_blueprint.behaviour2": "_Applique_ la _recette configurée_ avec les ingrédients trouvés dans votre _inventaire_. _S'accroupir_ pour fabriquer jusqu'à une _pile_ d'objets.",
"item.create.crafting_blueprint.condition1": "Clic droit sur un emplacement vide", "item.create.crafting_blueprint.condition1": "Clic droit sur un emplacement vide",
"item.create.crafting_blueprint.condition2": "Clic droit sur un emplacement configuré", "item.create.crafting_blueprint.condition2": "Clic droit sur un emplacement configuré",
"item.create.crafting_blueprint.tooltip": "PLAN DE FABRICATION",
"item.create.crafting_blueprint.tooltip.summary": "_Placé_ sur un mur, il peut être utilisé pour _spécifier_ des _arrangements_ d'_ingrédients_ pour une fabrication manuelle plus facile. Chaque emplacement représente une recette.", "item.create.crafting_blueprint.tooltip.summary": "_Placé_ sur un mur, il peut être utilisé pour _spécifier_ des _arrangements_ d'_ingrédients_ pour une fabrication manuelle plus facile. Chaque emplacement représente une recette.",
"item.create.creative_blaze_cake": "Cake pour blaze créatif", "item.create.creative_blaze_cake": "Cake pour blaze créatif",
"item.create.creative_blaze_cake.tooltip": "CAKE POUR BLAZE CRÉATIF",
"item.create.creative_blaze_cake.tooltip.behaviour1": "_Change_ le niveau de chaleur d'un brûleur à blaze.", "item.create.creative_blaze_cake.tooltip.behaviour1": "_Change_ le niveau de chaleur d'un brûleur à blaze.",
"item.create.creative_blaze_cake.tooltip.condition1": "Quand utilisé", "item.create.creative_blaze_cake.tooltip.condition1": "Quand utilisé",
"item.create.creative_blaze_cake.tooltip.summary": "Un cadeau vraiment spécial pour vos _brûleurs à blaze_. Après avoir mangé ce cake, les brûleurs à blaze _ne manqueront jamais de carburant_.", "item.create.creative_blaze_cake.tooltip.summary": "Un cadeau vraiment spécial pour vos _brûleurs à blaze_. Après avoir mangé ce cake, les brûleurs à blaze _ne manqueront jamais de carburant_.",
@ -2771,42 +2745,28 @@
"item.create.electron_tube": "Tube électronique", "item.create.electron_tube": "Tube électronique",
"item.create.empty_blaze_burner": "Brûleur à blaze vide", "item.create.empty_blaze_burner": "Brûleur à blaze vide",
"item.create.empty_schematic": "Schéma vide", "item.create.empty_schematic": "Schéma vide",
"item.create.empty_schematic.tooltip": "SCHÉMA VIDE",
"item.create.empty_schematic.tooltip.summary": "Utilisé comme ingrédient de recette et pour écrire à la _table à schéma_.", "item.create.empty_schematic.tooltip.summary": "Utilisé comme ingrédient de recette et pour écrire à la _table à schéma_.",
"item.create.example_item.tooltip": "OBJET EXEMPLE (juste une indication que cette info-bulle existe)",
"item.create.example_item.tooltip.action1": "Ces commandes sont affichées.",
"item.create.example_item.tooltip.behaviour1": "Donc cet objet fait ceci. (les comportements sont affichés avec shift)",
"item.create.example_item.tooltip.behaviour2": "Vous pouvez ajouter autant de comportements que vous le souhaitez",
"item.create.example_item.tooltip.condition1": "Quand ceci",
"item.create.example_item.tooltip.condition2": "Et quand cela",
"item.create.example_item.tooltip.control1": "Quand Ctrl enfoncé",
"item.create.example_item.tooltip.summary": "Une brève description de l'objet. Les _underscores_ surligne les mots.",
"item.create.experience_nugget": "Pépite d'expérience", "item.create.experience_nugget": "Pépite d'expérience",
"item.create.experience_nugget.tooltip": "PÉPITE D'EXPÉRIENCE",
"item.create.experience_nugget.tooltip.behaviour1": "_Redonne_ les points d'_expérience_ contenus dedans.", "item.create.experience_nugget.tooltip.behaviour1": "_Redonne_ les points d'_expérience_ contenus dedans.",
"item.create.experience_nugget.tooltip.condition1": "Quand utilisée", "item.create.experience_nugget.tooltip.condition1": "Quand utilisée",
"item.create.experience_nugget.tooltip.summary": "Une graine d'_inspiration_ de vos inventions fantastiques.", "item.create.experience_nugget.tooltip.summary": "Une graine d'_inspiration_ de vos inventions fantastiques.",
"item.create.extendo_grip": "Main extensible", "item.create.extendo_grip": "Main extensible",
"item.create.extendo_grip.tooltip": "MAIN EXTENSIBLE",
"item.create.extendo_grip.tooltip.behaviour1": "Augmente la _portée_ des objets utilisés dans la _main principale_.", "item.create.extendo_grip.tooltip.behaviour1": "Augmente la _portée_ des objets utilisés dans la _main principale_.",
"item.create.extendo_grip.tooltip.behaviour2": "_Aucune durabilité_ ne sera utilisée. À la place, de la _pression_ sera utilisée du réservoir", "item.create.extendo_grip.tooltip.behaviour2": "_Aucune durabilité_ ne sera utilisée. À la place, de la _pression_ sera utilisée du réservoir",
"item.create.extendo_grip.tooltip.condition1": "Quand dans la main secondaire", "item.create.extendo_grip.tooltip.condition1": "Quand dans la main secondaire",
"item.create.extendo_grip.tooltip.condition2": "En portant un réservoir dorsal", "item.create.extendo_grip.tooltip.condition2": "En portant un réservoir dorsal",
"item.create.extendo_grip.tooltip.summary": "_Augmente_ considérablement la _portée_ du porteur. Peut être alimenté avec la _pression_ d'un _réservoir dorsal_", "item.create.extendo_grip.tooltip.summary": "_Augmente_ considérablement la _portée_ du porteur. Peut être alimenté avec la _pression_ d'un _réservoir dorsal_",
"item.create.filter": "Filtre de liste", "item.create.filter": "Filtre de liste",
"item.create.filter.tooltip": "FILTRE DE LISTE",
"item.create.filter.tooltip.behaviour1": "Ouvre l'_interface de configuration_.", "item.create.filter.tooltip.behaviour1": "Ouvre l'_interface de configuration_.",
"item.create.filter.tooltip.condition1": "Clic droit", "item.create.filter.tooltip.condition1": "Clic droit",
"item.create.filter.tooltip.summary": "_Fait correspondre des objets_ avec une collection d'_objets_ ou _autres filtres_. Peut être utilisé dans les _emplacements de filtre_ des composants de Create", "item.create.filter.tooltip.summary": "_Fait correspondre des objets_ avec une collection d'_objets_ ou _autres filtres_. Peut être utilisé dans les _emplacements de filtre_ des composants de Create",
"item.create.furnace_minecart_contraption": "Machine sur wagonnet motorisé", "item.create.furnace_minecart_contraption": "Machine sur wagonnet motorisé",
"item.create.goggles": "Lunettes d'ingénieur", "item.create.goggles": "Lunettes d'ingénieur",
"item.create.goggles.tooltip": "LUNETTES",
"item.create.goggles.tooltip.behaviour1": "Les _composants cinétiques_ affichent l'_impact de stress_ ou la _capacité_ ajouté. Les _stressomètres_ affichent des statistiques de leur _réseau cinétique attaché_. D'autres blocs révèlent des informations telles que le contenu d'objet ou de fluide.", "item.create.goggles.tooltip.behaviour1": "Les _composants cinétiques_ affichent l'_impact de stress_ ou la _capacité_ ajouté. Les _stressomètres_ affichent des statistiques de leur _réseau cinétique attaché_. D'autres blocs révèlent des informations telles que le contenu d'objet ou de fluide.",
"item.create.goggles.tooltip.condition1": "En regardant des blocs", "item.create.goggles.tooltip.condition1": "En regardant des blocs",
"item.create.goggles.tooltip.summary": "Augmente votre HUD avec _diverses informations_ à propos de composants placés.", "item.create.goggles.tooltip.summary": "Augmente votre HUD avec _diverses informations_ à propos de composants placés.",
"item.create.golden_sheet": "Feuille d'or", "item.create.golden_sheet": "Plaque d'or",
"item.create.handheld_worldshaper": "Terraformeur portable créatif", "item.create.handheld_worldshaper": "Terraformeur portable créatif",
"item.create.handheld_worldshaper.tooltip": "TERRAFORMEUR PORTABLE",
"item.create.handheld_worldshaper.tooltip.behaviour1": "Le _bloc ciblé_ deviendra le _matériau_ placé par le terraformeur.", "item.create.handheld_worldshaper.tooltip.behaviour1": "Le _bloc ciblé_ deviendra le _matériau_ placé par le terraformeur.",
"item.create.handheld_worldshaper.tooltip.behaviour2": "Applique le _pinceau_ et l'_outil_ sélectionnés à la position ciblée.", "item.create.handheld_worldshaper.tooltip.behaviour2": "Applique le _pinceau_ et l'_outil_ sélectionnés à la position ciblée.",
"item.create.handheld_worldshaper.tooltip.behaviour3": "Ouvre l'_interface de configuration_", "item.create.handheld_worldshaper.tooltip.behaviour3": "Ouvre l'_interface de configuration_",
@ -2820,7 +2780,6 @@
"item.create.incomplete_track": "Rail incomplet", "item.create.incomplete_track": "Rail incomplet",
"item.create.iron_sheet": "Plaque de fer", "item.create.iron_sheet": "Plaque de fer",
"item.create.linked_controller": "Télécommande", "item.create.linked_controller": "Télécommande",
"item.create.linked_controller.tooltip": "TÉLÉCOMMANDE",
"item.create.linked_controller.tooltip.behaviour1": "_Active_ ou _désactive_ la télécommande. Les _contrôles_ de _mouvement_ sont désactivés pendant qu'elle est activée.", "item.create.linked_controller.tooltip.behaviour1": "_Active_ ou _désactive_ la télécommande. Les _contrôles_ de _mouvement_ sont désactivés pendant qu'elle est activée.",
"item.create.linked_controller.tooltip.behaviour2": "Ouvre l'_interface de configuraiton_ manuelle.", "item.create.linked_controller.tooltip.behaviour2": "Ouvre l'_interface de configuraiton_ manuelle.",
"item.create.linked_controller.tooltip.behaviour3": "Active le _mode_ de _liaison_, appuyez sur un des _six contrôles_ pour le lier à la _fréquence_ de la _liaison_.", "item.create.linked_controller.tooltip.behaviour3": "Active le _mode_ de _liaison_, appuyez sur un des _six contrôles_ pour le lier à la _fréquence_ de la _liaison_.",
@ -2832,10 +2791,8 @@
"item.create.linked_controller.tooltip.summary": "Permet un _contrôle portable_ sur des fréquences de _liaisons de redstone_ assignées à ses _six boutons_.", "item.create.linked_controller.tooltip.summary": "Permet un _contrôle portable_ sur des fréquences de _liaisons de redstone_ assignées à ses _six boutons_.",
"item.create.minecart_contraption": "Machine sur wagonnet", "item.create.minecart_contraption": "Machine sur wagonnet",
"item.create.minecart_coupling": "Lien pour wagonnet", "item.create.minecart_coupling": "Lien pour wagonnet",
"item.create.minecart_coupling.tooltip": "LIEN POUR WAGONNET",
"item.create.minecart_coupling.tooltip.summary": "_Enchaîne_ ensemble des _wagonnets_ individuels, les faisant se déplacer comme un groupe.", "item.create.minecart_coupling.tooltip.summary": "_Enchaîne_ ensemble des _wagonnets_ individuels, les faisant se déplacer comme un groupe.",
"item.create.netherite_backtank": "Réservoir dorsal en Netherite", "item.create.netherite_backtank": "Réservoir dorsal en Netherite",
"item.create.netherite_backtank.tooltip": "RÉSERVOIR DORSAL EN NETHERITE",
"item.create.netherite_backtank.tooltip.behaviour1": "Fournit de l'_air pressurisé_ aux équipements qui le requièrent.", "item.create.netherite_backtank.tooltip.behaviour1": "Fournit de l'_air pressurisé_ aux équipements qui le requièrent.",
"item.create.netherite_backtank.tooltip.behaviour2": "_Collecte_ de l'_air pressurisé_ à une vitesse dépendante de la vitesse de rotation.", "item.create.netherite_backtank.tooltip.behaviour2": "_Collecte_ de l'_air pressurisé_ à une vitesse dépendante de la vitesse de rotation.",
"item.create.netherite_backtank.tooltip.condition1": "Quand porté", "item.create.netherite_backtank.tooltip.condition1": "Quand porté",
@ -2843,18 +2800,15 @@
"item.create.netherite_backtank.tooltip.summary": "Un _réservoir portable_ pour transporter de l'air pressurisé.", "item.create.netherite_backtank.tooltip.summary": "Un _réservoir portable_ pour transporter de l'air pressurisé.",
"item.create.netherite_backtank_placeable": "Réservoir dorsal en Netherite plaçable", "item.create.netherite_backtank_placeable": "Réservoir dorsal en Netherite plaçable",
"item.create.netherite_diving_boots": "Bottes de plongée en Netherite", "item.create.netherite_diving_boots": "Bottes de plongée en Netherite",
"item.create.netherite_diving_boots.tooltip": "BOTTES DE PLONGÉE EN NETHERITE",
"item.create.netherite_diving_boots.tooltip.behaviour1": "Le porteur _descend_ plus _rapidement_ dans les liquides. Donne l'habilité de _marcher_ et _sauter_ sous l'eau. Le porteur n'est aussi plus affecté par les _tapis roulants_.", "item.create.netherite_diving_boots.tooltip.behaviour1": "Le porteur _descend_ plus _rapidement_ dans les liquides. Donne l'habilité de _marcher_ et _sauter_ sous l'eau. Le porteur n'est aussi plus affecté par les _tapis roulants_.",
"item.create.netherite_diving_boots.tooltip.condition1": "Quand portées", "item.create.netherite_diving_boots.tooltip.condition1": "Quand portées",
"item.create.netherite_diving_boots.tooltip.summary": "Une paire de _bottes lourdes_, permettant une meilleure traversée du sol de l'océan, incluant les océans faits de lave.", "item.create.netherite_diving_boots.tooltip.summary": "Une paire de _bottes lourdes_, permettant une meilleure traversée du sol de l'océan, incluant les océans faits de lave.",
"item.create.netherite_diving_helmet": "Casque de plongée en Netherite", "item.create.netherite_diving_helmet": "Casque de plongée en Netherite",
"item.create.netherite_diving_helmet.tooltip": "CASQUE DE PLONGÉE EN NETHERITE",
"item.create.netherite_diving_helmet.tooltip.behaviour1": "Donne une immunité au _feu_ et à la _lave_, en vidant lentement de la _pression_ du réservoir dorsal. Donne aussi une _vision améliorée_ dans la lave", "item.create.netherite_diving_helmet.tooltip.behaviour1": "Donne une immunité au _feu_ et à la _lave_, en vidant lentement de la _pression_ du réservoir dorsal. Donne aussi une _vision améliorée_ dans la lave",
"item.create.netherite_diving_helmet.tooltip.condition1": "Quand porté (ensemble complet)", "item.create.netherite_diving_helmet.tooltip.condition1": "Quand porté (ensemble complet)",
"item.create.netherite_diving_helmet.tooltip.summary": "Avec un _réservoir dorsal en Netherite_, ceci peut vous protéger de la _chaleur extrême_. Pour être efficace, les _jambes et pieds_ doivent aussi être couverts en _Netherite_.", "item.create.netherite_diving_helmet.tooltip.summary": "Avec un _réservoir dorsal en Netherite_, ceci peut vous protéger de la _chaleur extrême_. Pour être efficace, les _jambes et pieds_ doivent aussi être couverts en _Netherite_.",
"item.create.polished_rose_quartz": "Quartz rose poli", "item.create.polished_rose_quartz": "Quartz rose poli",
"item.create.potato_cannon": "Canon à pomme de terre", "item.create.potato_cannon": "Canon à pomme de terre",
"item.create.potato_cannon.tooltip": "CANON À POMME DE TERRE",
"item.create.potato_cannon.tooltip.behaviour1": "_Tire_ un objet approprié de votre _inventaire_.", "item.create.potato_cannon.tooltip.behaviour1": "_Tire_ un objet approprié de votre _inventaire_.",
"item.create.potato_cannon.tooltip.behaviour2": "_Aucune durabilité_ ne sera utilisée. À la place, de la _pression_ sera utilisée du réservoir", "item.create.potato_cannon.tooltip.behaviour2": "_Aucune durabilité_ ne sera utilisée. À la place, de la _pression_ sera utilisée du réservoir",
"item.create.potato_cannon.tooltip.condition1": "Clic droit", "item.create.potato_cannon.tooltip.condition1": "Clic droit",
@ -2868,20 +2822,17 @@
"item.create.refined_radiance": "Éclat raffiné", "item.create.refined_radiance": "Éclat raffiné",
"item.create.rose_quartz": "Quartz rose", "item.create.rose_quartz": "Quartz rose",
"item.create.sand_paper": "Papier de verre", "item.create.sand_paper": "Papier de verre",
"item.create.sand_paper.tooltip": "PAPIER DE VERRE",
"item.create.sand_paper.tooltip.behaviour1": "Polit les objets qui sont tenus dans la _main secondaire_ ou _par terre_ quand on les _regarde_", "item.create.sand_paper.tooltip.behaviour1": "Polit les objets qui sont tenus dans la _main secondaire_ ou _par terre_ quand on les _regarde_",
"item.create.sand_paper.tooltip.condition1": "Quand utilisé", "item.create.sand_paper.tooltip.condition1": "Quand utilisé",
"item.create.sand_paper.tooltip.summary": "Peut être utilisé pour _raffiner des matériaux_. Le processus peut être automatisé avec un déployeur.", "item.create.sand_paper.tooltip.summary": "Peut être utilisé pour _raffiner des matériaux_. Le processus peut être automatisé avec un déployeur.",
"item.create.schedule": "Planning de train", "item.create.schedule": "Planning de train",
"item.create.schematic": "Schéma", "item.create.schematic": "Schéma",
"item.create.schematic.tooltip": "SCHÉMA",
"item.create.schematic.tooltip.behaviour1": "Peut être positionné à l'aide des outils à l'écran.", "item.create.schematic.tooltip.behaviour1": "Peut être positionné à l'aide des outils à l'écran.",
"item.create.schematic.tooltip.behaviour2": "Ouvre une _interface_ pour entrer des _coordonnées_ exactes.", "item.create.schematic.tooltip.behaviour2": "Ouvre une _interface_ pour entrer des _coordonnées_ exactes.",
"item.create.schematic.tooltip.condition1": "Quand tenu en main", "item.create.schematic.tooltip.condition1": "Quand tenu en main",
"item.create.schematic.tooltip.condition2": "Clic droit en s'accroupissant", "item.create.schematic.tooltip.condition2": "Clic droit en s'accroupissant",
"item.create.schematic.tooltip.summary": "Contient une structure à positionner et à placer dans le monde. Positionnez l'hologramme comme vous le souhaitez et utilisez un _schémacanon_ pour le construire.", "item.create.schematic.tooltip.summary": "Contient une structure à positionner et à placer dans le monde. Positionnez l'hologramme comme vous le souhaitez et utilisez un _schémacanon_ pour le construire.",
"item.create.schematic_and_quill": "Schéma et plume", "item.create.schematic_and_quill": "Schéma et plume",
"item.create.schematic_and_quill.tooltip": "SCHÉMA ET PLUME",
"item.create.schematic_and_quill.tooltip.behaviour1": "Sélectionnez deux _coins_ avec _clic droit_. Maintenez _Ctrl_ and défilez pour sélectionner des emplacements dans les airs.", "item.create.schematic_and_quill.tooltip.behaviour1": "Sélectionnez deux _coins_ avec _clic droit_. Maintenez _Ctrl_ and défilez pour sélectionner des emplacements dans les airs.",
"item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-défiler_ sur les faces pour ajuster la taille, puis clic droit à nouveau pour enregistrer.", "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-défiler_ sur les faces pour ajuster la taille, puis clic droit à nouveau pour enregistrer.",
"item.create.schematic_and_quill.tooltip.condition1": "Créer une sélection", "item.create.schematic_and_quill.tooltip.condition1": "Créer une sélection",
@ -2892,14 +2843,12 @@
"item.create.super_glue": "Colle extra-forte", "item.create.super_glue": "Colle extra-forte",
"item.create.sweet_roll": "Pain sucré", "item.create.sweet_roll": "Pain sucré",
"item.create.tree_fertilizer": "Engrais pour arbres", "item.create.tree_fertilizer": "Engrais pour arbres",
"item.create.tree_fertilizer.tooltip": "ENGRAIS POUR ARBRES",
"item.create.tree_fertilizer.tooltip.behaviour1": "Crée un arbre _indépendamment_ de ses _conditions d'espacement_", "item.create.tree_fertilizer.tooltip.behaviour1": "Crée un arbre _indépendamment_ de ses _conditions d'espacement_",
"item.create.tree_fertilizer.tooltip.condition1": "Quand utilisé sur une pousse d'arbre", "item.create.tree_fertilizer.tooltip.condition1": "Quand utilisé sur une pousse d'arbre",
"item.create.tree_fertilizer.tooltip.summary": "Une puissante combinaison de minéraux utile pour _faire pousser des pousses d'arbres_ dans des endroits étroits.", "item.create.tree_fertilizer.tooltip.summary": "Une puissante combinaison de minéraux utile pour _faire pousser des pousses d'arbres_ dans des endroits étroits.",
"item.create.unprocessed_obsidian_sheet": "Plaque d'obsidienne non traitée", "item.create.unprocessed_obsidian_sheet": "Plaque d'obsidienne non traitée",
"item.create.vertical_gearbox": "Boîte à roues dentées verticale", "item.create.vertical_gearbox": "Boîte à roues dentées verticale",
"item.create.wand_of_symmetry": "Bâton de symétrie", "item.create.wand_of_symmetry": "Bâton de symétrie",
"item.create.wand_of_symmetry.tooltip": "BÂTON DE SYMÉTRIE",
"item.create.wand_of_symmetry.tooltip.behaviour1": "_Crée_ ou _déplace_ son miroir. _S'accroupir_ en utilisant pour ouvrir l'_interface de configuration_", "item.create.wand_of_symmetry.tooltip.behaviour1": "_Crée_ ou _déplace_ son miroir. _S'accroupir_ en utilisant pour ouvrir l'_interface de configuration_",
"item.create.wand_of_symmetry.tooltip.behaviour2": "_Enlève_ le miroir actif", "item.create.wand_of_symmetry.tooltip.behaviour2": "_Enlève_ le miroir actif",
"item.create.wand_of_symmetry.tooltip.condition1": "Quand utilisé sur une surface", "item.create.wand_of_symmetry.tooltip.condition1": "Quand utilisé sur une surface",
@ -2908,7 +2857,6 @@
"item.create.wheat_flour": "Farine de blé", "item.create.wheat_flour": "Farine de blé",
"item.create.whisk": "Fouet", "item.create.whisk": "Fouet",
"item.create.wrench": "Clé", "item.create.wrench": "Clé",
"item.create.wrench.tooltip": "CLÉ",
"item.create.wrench.tooltip.behaviour1": "_Fais tourner_ les composants autour de la face cliquée. _S'accroupir_ en interagissant pour _démanteler_ des composants.", "item.create.wrench.tooltip.behaviour1": "_Fais tourner_ les composants autour de la face cliquée. _S'accroupir_ en interagissant pour _démanteler_ des composants.",
"item.create.wrench.tooltip.behaviour2": "_Relocalise_ les machines sur wagonnet ou sur train assemblées.", "item.create.wrench.tooltip.behaviour2": "_Relocalise_ les machines sur wagonnet ou sur train assemblées.",
"item.create.wrench.tooltip.condition1": "Quand utilisée sur des blocs", "item.create.wrench.tooltip.condition1": "Quand utilisée sur des blocs",

View file

@ -60,7 +60,7 @@
"advancement.create.diving_suit": "Merülésre készen", "advancement.create.diving_suit": "Merülésre készen",
"advancement.create.diving_suit.desc": "Ölts fel egy búvársisakot és egy réz hátitartályt, majd ugorj vízbe", "advancement.create.diving_suit.desc": "Ölts fel egy búvársisakot és egy réz hátitartályt, majd ugorj vízbe",
"advancement.create.diving_suit_lava": "Úszás az álomfutókkal", "advancement.create.diving_suit_lava": "Úszás az álomfutókkal",
"advancement.create.diving_suit_lava.desc": "Próbáld ki a búvárfelszerelésed lávában\n§7(Rejtett előrelépés)", "advancement.create.diving_suit_lava.desc": "Próbáld ki a netherit búvárfelszerelésed lávában",
"advancement.create.drain": "Mintha ráöntötték volna", "advancement.create.drain": "Mintha ráöntötték volna",
"advancement.create.drain.desc": "Üríts ki egy edényt lefolyótálcával", "advancement.create.drain.desc": "Üríts ki egy edényt lefolyótálcával",
"advancement.create.ejector_maxed": "Műugróbajnok", "advancement.create.ejector_maxed": "Műugróbajnok",
@ -241,9 +241,10 @@
"block.create.chocolate": "Csokoládé", "block.create.chocolate": "Csokoládé",
"block.create.chute": "Szállítóakna", "block.create.chute": "Szállítóakna",
"block.create.clipboard": "Vágólap", "block.create.clipboard": "Vágólap",
"block.create.clipboard.tooltip": "ÍRÓTÁBLA", "block.create.clipboard.tooltip.behaviour1": "Megnyitja az _írófelületet_. _Lopakodva kattintással_ lehelyezheted egy felületre.",
"block.create.clipboard.tooltip.condition1": "Amikor jobb kattintanak rá", "block.create.clipboard.tooltip.behaviour2": "Néhány blokk _beállításai_, például szűrők, _kimásolhatóak (jobb kattintás)_ és más blokkokra _alkalmazhatóak (bal kattintás)_.",
"block.create.clipboard.tooltip.condition2": "Amikor blokkon használják", "block.create.clipboard.tooltip.condition1": "Jobb kattintáskor",
"block.create.clipboard.tooltip.condition2": "Blokkokon használva",
"block.create.clipboard.tooltip.summary": "_Megőrzi a jegyzeteid_, valamint profibbnak tűnsz tőle.", "block.create.clipboard.tooltip.summary": "_Megőrzi a jegyzeteid_, valamint profibbnak tűnsz tőle.",
"block.create.clockwork_bearing": "Óramutató-csapágy", "block.create.clockwork_bearing": "Óramutató-csapágy",
"block.create.clutch": "Kuplung", "block.create.clutch": "Kuplung",
@ -251,7 +252,7 @@
"block.create.content_observer": "Okos megfigyelő", "block.create.content_observer": "Okos megfigyelő",
"block.create.contraption_controls": "Szerkezet-vezérlőpult", "block.create.contraption_controls": "Szerkezet-vezérlőpult",
"block.create.controller_rail": "Vezérlősín", "block.create.controller_rail": "Vezérlősín",
"block.create.controller_rail.tooltip": "VEZÉRLŐSÍN", "block.create.controller_rail.tooltip.summary": "Egy _egyirányú_ gyorsítósín, amelynek a sebessége a belevezetett _redstone-jel erőségével szabályozható_.",
"block.create.controls": "Vezetőállás", "block.create.controls": "Vezetőállás",
"block.create.copper_backtank": "Réz hátitartály", "block.create.copper_backtank": "Réz hátitartály",
"block.create.copper_bars": "Rézrács", "block.create.copper_bars": "Rézrács",
@ -269,9 +270,11 @@
"block.create.copycat_bars": "Kaméleon-rács", "block.create.copycat_bars": "Kaméleon-rács",
"block.create.copycat_base": "Kaméleon-alap", "block.create.copycat_base": "Kaméleon-alap",
"block.create.copycat_panel": "Kaméleon-panel", "block.create.copycat_panel": "Kaméleon-panel",
"block.create.copycat_panel.tooltip.condition1": "Jobb kattintáskor",
"block.create.copycat_panel.tooltip.summary": "Bármely _teljes blokkot_ dekoratív _panellé alakít_. Működik a _rácsokkal_ és a _csapóajtókkal_ is.",
"block.create.copycat_step": "Kaméleon-lépcsőfok", "block.create.copycat_step": "Kaméleon-lépcsőfok",
"block.create.copycat_step.tooltip.condition1": "Jobb kattintáskor",
"block.create.creative_crate": "Kreatív láda", "block.create.creative_crate": "Kreatív láda",
"block.create.creative_crate.tooltip": "KREATÍV LÁDA",
"block.create.creative_fluid_tank": "Kreatív folyadéktartály", "block.create.creative_fluid_tank": "Kreatív folyadéktartály",
"block.create.creative_motor": "Kreatív motor", "block.create.creative_motor": "Kreatív motor",
"block.create.crimsite": "Krimzit", "block.create.crimsite": "Krimzit",
@ -281,7 +284,7 @@
"block.create.crushing_wheel": "Zúzókerék", "block.create.crushing_wheel": "Zúzókerék",
"block.create.crushing_wheel_controller": "Zúzókerék-vezérlő", "block.create.crushing_wheel_controller": "Zúzókerék-vezérlő",
"block.create.cuckoo_clock": "Kakukkos óra", "block.create.cuckoo_clock": "Kakukkos óra",
"block.create.cuckoo_clock.tooltip": "KAKUKKOS ÓRA", "block.create.cuckoo_clock.tooltip.behaviour1": "Mutatja a _pontos időt_, és naponta kétszer elcsilingel egy dallamot. Egyszer _délben_ aktiválódik, egyszer pedig alkonyatkor, _amint a játékosok alhatnak_.",
"block.create.cut_andesite": "Vágott andezit", "block.create.cut_andesite": "Vágott andezit",
"block.create.cut_andesite_brick_slab": "Vágott-andezittégla lap", "block.create.cut_andesite_brick_slab": "Vágott-andezittégla lap",
"block.create.cut_andesite_brick_stairs": "Vágott-andezittégla lépcső", "block.create.cut_andesite_brick_stairs": "Vágott-andezittégla lépcső",
@ -426,8 +429,7 @@
"block.create.fluid_tank": "Folyadéktartály", "block.create.fluid_tank": "Folyadéktartály",
"block.create.fluid_valve": "Folyadékszelep", "block.create.fluid_valve": "Folyadékszelep",
"block.create.flywheel": "Lendkerék", "block.create.flywheel": "Lendkerék",
"block.create.flywheel.tooltip": "LENDKERÉK", "block.create.flywheel.tooltip.behaviour1": "Forogni kezd.",
"block.create.flywheel.tooltip.behaviour1": "Elkezd forogni.",
"block.create.flywheel.tooltip.condition1": "Amikor kinetika hajtja", "block.create.flywheel.tooltip.condition1": "Amikor kinetika hajtja",
"block.create.framed_glass": "Keretes üveg", "block.create.framed_glass": "Keretes üveg",
"block.create.framed_glass_door": "Keretes üvegajtó", "block.create.framed_glass_door": "Keretes üvegajtó",
@ -451,8 +453,6 @@
"block.create.green_valve_handle": "Zöld szelepfogantyú", "block.create.green_valve_handle": "Zöld szelepfogantyú",
"block.create.hand_crank": "Kézi hajtókar", "block.create.hand_crank": "Kézi hajtókar",
"block.create.haunted_bell": "Lélekharang", "block.create.haunted_bell": "Lélekharang",
"block.create.haunted_bell.tooltip": "LÉLEKHARANG",
"block.create.haunted_bell.tooltip.condition1": "Amikor megfogva vagy megkondítva",
"block.create.honey": "Méz", "block.create.honey": "Méz",
"block.create.horizontal_framed_glass": "Vízszintesen osztott üveg", "block.create.horizontal_framed_glass": "Vízszintesen osztott üveg",
"block.create.horizontal_framed_glass_pane": "Vízszintesen osztott üveglap", "block.create.horizontal_framed_glass_pane": "Vízszintesen osztott üveglap",
@ -520,7 +520,6 @@
"block.create.mechanical_roller": "Útsimító gép", "block.create.mechanical_roller": "Útsimító gép",
"block.create.mechanical_saw": "Fűrészgép", "block.create.mechanical_saw": "Fűrészgép",
"block.create.metal_bracket": "Fémkeret", "block.create.metal_bracket": "Fémkeret",
"block.create.metal_bracket.tooltip": "FÉMKERET",
"block.create.metal_girder": "Fémgerenda", "block.create.metal_girder": "Fémgerenda",
"block.create.metal_girder_encased_shaft": "Fémgerendával borított tengely", "block.create.metal_girder_encased_shaft": "Fémgerendával borított tengely",
"block.create.millstone": "Malomkő", "block.create.millstone": "Malomkő",
@ -529,7 +528,6 @@
"block.create.netherite_backtank": "Netherit hátitartály", "block.create.netherite_backtank": "Netherit hátitartály",
"block.create.nixie_tube": "Nixie-cső", "block.create.nixie_tube": "Nixie-cső",
"block.create.nozzle": "Fúvóka", "block.create.nozzle": "Fúvóka",
"block.create.nozzle.tooltip": "FÚVÓKA",
"block.create.oak_window": "Tölgyfa ablak", "block.create.oak_window": "Tölgyfa ablak",
"block.create.oak_window_pane": "Tölgyfa ablaktábla", "block.create.oak_window_pane": "Tölgyfa ablaktábla",
"block.create.ochrum": "Okrum", "block.create.ochrum": "Okrum",
@ -547,7 +545,6 @@
"block.create.oxidized_copper_tile_stairs": "Patinás rézcsempe-lépcső", "block.create.oxidized_copper_tile_stairs": "Patinás rézcsempe-lépcső",
"block.create.oxidized_copper_tiles": "Patinás rézcsempe", "block.create.oxidized_copper_tiles": "Patinás rézcsempe",
"block.create.peculiar_bell": "Különös harang", "block.create.peculiar_bell": "Különös harang",
"block.create.peculiar_bell.tooltip": "KÜLÖNÖS HARANG",
"block.create.pink_nixie_tube": "Rózsaszín Nixie-cső", "block.create.pink_nixie_tube": "Rózsaszín Nixie-cső",
"block.create.pink_sail": "Rózsaszín vitorla", "block.create.pink_sail": "Rózsaszín vitorla",
"block.create.pink_seat": "Rózsaszín ülés", "block.create.pink_seat": "Rózsaszín ülés",
@ -555,10 +552,9 @@
"block.create.pink_valve_handle": "Rózsaszín szelepfogantyú", "block.create.pink_valve_handle": "Rózsaszín szelepfogantyú",
"block.create.piston_extension_pole": "Dugattyúkar-toldalék", "block.create.piston_extension_pole": "Dugattyúkar-toldalék",
"block.create.placard": "Jelzőtábla", "block.create.placard": "Jelzőtábla",
"block.create.placard.tooltip": "PLAKÁT",
"block.create.placard.tooltip.behaviour1": "A plakáthoz _hozzáadja_ a kézben fogott _tárgyat_. Ez egy rövid _redstone_ jelet _bocsát_ ki, ha egy megfelelő elem már jelen volt.", "block.create.placard.tooltip.behaviour1": "A plakáthoz _hozzáadja_ a kézben fogott _tárgyat_. Ez egy rövid _redstone_ jelet _bocsát_ ki, ha egy megfelelő elem már jelen volt.",
"block.create.placard.tooltip.behaviour2": "_Eltávolítja_ a jelenlegi _tárgyat_ a keretből.", "block.create.placard.tooltip.behaviour2": "_Eltávolítja_ a jelenlegi _tárgyat_ a keretből.",
"block.create.placard.tooltip.condition1": "Amikor jobb kattintanak rá tárggyal", "block.create.placard.tooltip.condition1": "Tárggyal való jobb kattintáskor",
"block.create.placard.tooltip.condition2": "Amikor megütik", "block.create.placard.tooltip.condition2": "Amikor megütik",
"block.create.placard.tooltip.summary": "_Keretezd be_ a tárgyaidat sárgarézbe ezzel a díszes fali panellel. Biztonságos a szerkezetekhez!", "block.create.placard.tooltip.summary": "_Keretezd be_ a tárgyaidat sárgarézbe ezzel a díszes fali panellel. Biztonságos a szerkezetekhez!",
"block.create.polished_cut_andesite": "Csiszolt vágott andezit", "block.create.polished_cut_andesite": "Csiszolt vágott andezit",
@ -649,17 +645,14 @@
"block.create.rotation_speed_controller": "Fordulatszám-szabályzó", "block.create.rotation_speed_controller": "Fordulatszám-szabályzó",
"block.create.sail_frame": "Szélkerékvitorla-keret", "block.create.sail_frame": "Szélkerékvitorla-keret",
"block.create.schematic_table": "Tervezőasztal", "block.create.schematic_table": "Tervezőasztal",
"block.create.schematic_table.tooltip": "TERVEZŐASZTAL",
"block.create.schematicannon": "Tervrajzlöveg", "block.create.schematicannon": "Tervrajzlöveg",
"block.create.schematicannon.tooltip": "TERVRAJZLÖVEG",
"block.create.schematicannon.tooltip.behaviour1": "Megnyitja a _felületet_", "block.create.schematicannon.tooltip.behaviour1": "Megnyitja a _felületet_",
"block.create.schematicannon.tooltip.condition1": "Amikor jobb kattintanak rá", "block.create.schematicannon.tooltip.condition1": "Jobb kattintáskor",
"block.create.schematicannon.tooltip.summary": "Blokkokat lövel ki, hogy újraalkosson egy elhelyezett _Tervrajzot_ a Világban. Szomszédos Eszköztárakból használ fel tárgyakat és _Puskaport_ üzemanyagként.", "block.create.schematicannon.tooltip.summary": "Blokkokat lövel ki, hogy újraalkosson egy elhelyezett _Tervrajzot_ a Világban. Szomszédos Eszköztárakból használ fel tárgyakat és _Puskaport_ üzemanyagként.",
"block.create.scorchia": "Perzselit", "block.create.scorchia": "Perzselit",
"block.create.scorchia_pillar": "Perzselitoszlop", "block.create.scorchia_pillar": "Perzselitoszlop",
"block.create.scoria": "Salakkő", "block.create.scoria": "Salakkő",
"block.create.scoria_pillar": "Salakkő oszlop", "block.create.scoria_pillar": "Salakkő oszlop",
"block.create.seat.tooltip": "ÜLÉS",
"block.create.seat.tooltip.behaviour1": "Felülteti a játékost az _ülésre_. Nyomd meg az L-Shiftet a leszálláshoz.", "block.create.seat.tooltip.behaviour1": "Felülteti a játékost az _ülésre_. Nyomd meg az L-Shiftet a leszálláshoz.",
"block.create.seat.tooltip.condition1": "Kattints jobb gombbal az ülésen", "block.create.seat.tooltip.condition1": "Kattints jobb gombbal az ülésen",
"block.create.seat.tooltip.summary": "Ülj le és élvezd az utazást! Ez a játékost egy mozgó _szerkezethez_ rögzíti. Statikus bútornak is kiváló! Többféle színben létezik.", "block.create.seat.tooltip.summary": "Ülj le és élvezd az utazást! Ez a játékost egy mozgó _szerkezethez_ rögzíti. Statikus bútornak is kiváló! Többféle színben létezik.",
@ -740,10 +733,9 @@
"block.create.stressometer": "Nyomatékmérő", "block.create.stressometer": "Nyomatékmérő",
"block.create.tiled_glass": "Osztott üveg", "block.create.tiled_glass": "Osztott üveg",
"block.create.tiled_glass_pane": "Osztott üveglap", "block.create.tiled_glass_pane": "Osztott üveglap",
"block.create.toolbox.tooltip": "SZERSZÁMOSLÁDA",
"block.create.toolbox.tooltip.condition1": "Amikor felveszik", "block.create.toolbox.tooltip.condition1": "Amikor felveszik",
"block.create.toolbox.tooltip.condition2": "Amikor hatótávon belül van helyezve", "block.create.toolbox.tooltip.condition2": "Amikor hatótávon belül van helyezve",
"block.create.toolbox.tooltip.condition3": "Amikor jobb kattintanak rá", "block.create.toolbox.tooltip.condition3": "Jobb kattintáskor",
"block.create.track": "Vasúti sín", "block.create.track": "Vasúti sín",
"block.create.track_observer": "Vonatfigyelő", "block.create.track_observer": "Vonatfigyelő",
"block.create.track_signal": "Szemafor", "block.create.track_signal": "Szemafor",
@ -752,7 +744,6 @@
"block.create.train_trapdoor": "Vonat-csapóajtó", "block.create.train_trapdoor": "Vonat-csapóajtó",
"block.create.tuff_pillar": "Tufaoszlop", "block.create.tuff_pillar": "Tufaoszlop",
"block.create.turntable": "Forgótálca", "block.create.turntable": "Forgótálca",
"block.create.turntable.tooltip": "FORGÓTÁLCA",
"block.create.veridium": "Verídium", "block.create.veridium": "Verídium",
"block.create.veridium_pillar": "Verídiumoszlop", "block.create.veridium_pillar": "Verídiumoszlop",
"block.create.vertical_framed_glass": "Függőlegesen osztott üveg", "block.create.vertical_framed_glass": "Függőlegesen osztott üveg",
@ -799,7 +790,6 @@
"block.create.white_valve_handle": "Fehér szelepfogantyú", "block.create.white_valve_handle": "Fehér szelepfogantyú",
"block.create.windmill_bearing": "Szélkerék-csapágy", "block.create.windmill_bearing": "Szélkerék-csapágy",
"block.create.wooden_bracket": "Fakeret", "block.create.wooden_bracket": "Fakeret",
"block.create.wooden_bracket.tooltip": "FAKERET",
"block.create.yellow_nixie_tube": "Sárga Nixie-cső", "block.create.yellow_nixie_tube": "Sárga Nixie-cső",
"block.create.yellow_sail": "Sárga vitorla", "block.create.yellow_sail": "Sárga vitorla",
"block.create.yellow_seat": "Sárga ülés", "block.create.yellow_seat": "Sárga ülés",
@ -2249,11 +2239,10 @@
"fluid.create.tea": "Bányásztea", "fluid.create.tea": "Bányásztea",
"item.create.andesite_alloy": "Andezitötvözet", "item.create.andesite_alloy": "Andezitötvözet",
"item.create.attribute_filter": "Tulajdonságszűrő", "item.create.attribute_filter": "Tulajdonságszűrő",
"item.create.attribute_filter.tooltip": "TULAJDONSÁGSZŰRŐ", "item.create.attribute_filter.tooltip.condition1": "Jobb kattintáskor",
"item.create.bar_of_chocolate": "Csokoládétábla", "item.create.bar_of_chocolate": "Csokoládétábla",
"item.create.belt_connector": "Szalag", "item.create.belt_connector": "Szalag",
"item.create.blaze_cake": "Őrlángtorta", "item.create.blaze_cake": "Őrlángtorta",
"item.create.blaze_cake.tooltip": "ŐRLÁNGTORTA",
"item.create.blaze_cake.tooltip.summary": "Egy finom nasi a keményen dolgozó _őrlángégőidnek_. Mindet felpörgeti!", "item.create.blaze_cake.tooltip.summary": "Egy finom nasi a keményen dolgozó _őrlángégőidnek_. Mindet felpörgeti!",
"item.create.blaze_cake_base": "Őrlángpiskóta", "item.create.blaze_cake_base": "Őrlángpiskóta",
"item.create.brass_hand": "Sárgaréz kéz", "item.create.brass_hand": "Sárgaréz kéz",
@ -2261,22 +2250,18 @@
"item.create.brass_nugget": "Sárgarézrög", "item.create.brass_nugget": "Sárgarézrög",
"item.create.brass_sheet": "Sárgaréz lemez", "item.create.brass_sheet": "Sárgaréz lemez",
"item.create.builders_tea": "Bányásztea", "item.create.builders_tea": "Bányásztea",
"item.create.builders_tea.tooltip": "ÉPÍTŐIPARI TEA",
"item.create.chest_minecart_contraption": "Tárolócsille-szerkezet", "item.create.chest_minecart_contraption": "Tárolócsille-szerkezet",
"item.create.chocolate_bucket": "Csokoládésvödör", "item.create.chocolate_bucket": "Csokoládésvödör",
"item.create.chocolate_glazed_berries": "Bogyók csokoládébevonattal", "item.create.chocolate_glazed_berries": "Bogyók csokoládébevonattal",
"item.create.chromatic_compound": "Színesszencia", "item.create.chromatic_compound": "Színesszencia",
"item.create.cinder_flour": "Zsarátnokliszt", "item.create.cinder_flour": "Zsarátnokliszt",
"item.create.copper_backtank": "Réz hátitartály", "item.create.copper_backtank": "Réz hátitartály",
"item.create.copper_backtank.tooltip": "RÉZ HÁTITARTÁLY",
"item.create.copper_backtank.tooltip.condition1": "Viselés közben", "item.create.copper_backtank.tooltip.condition1": "Viselés közben",
"item.create.copper_backtank.tooltip.condition2": "Amikor lehelyezed, és a kinetika hajtja", "item.create.copper_backtank.tooltip.condition2": "Amikor lehelyezed, és a kinetika hajtja",
"item.create.copper_backtank_placeable": "Lehelyezhető réz hátitartály", "item.create.copper_backtank_placeable": "Lehelyezhető réz hátitartály",
"item.create.copper_diving_boots": "Réz búvárcsizma", "item.create.copper_diving_boots": "Réz búvárcsizma",
"item.create.copper_diving_boots.tooltip": "RÉZ BÚVÁRCSIZMA",
"item.create.copper_diving_boots.tooltip.condition1": "Viselés közben", "item.create.copper_diving_boots.tooltip.condition1": "Viselés közben",
"item.create.copper_diving_helmet": "Réz búvársisak", "item.create.copper_diving_helmet": "Réz búvársisak",
"item.create.copper_diving_helmet.tooltip": "RÉZ BÚVÁRSISAK",
"item.create.copper_diving_helmet.tooltip.condition1": "Viselés közben", "item.create.copper_diving_helmet.tooltip.condition1": "Viselés közben",
"item.create.copper_nugget": "Rézrög", "item.create.copper_nugget": "Rézrög",
"item.create.copper_sheet": "Rézlemez", "item.create.copper_sheet": "Rézlemez",
@ -2284,9 +2269,7 @@
"item.create.crafting_blueprint": "Barkácsábra", "item.create.crafting_blueprint": "Barkácsábra",
"item.create.crafting_blueprint.condition1": "Jobb kattintás üres rekeszen", "item.create.crafting_blueprint.condition1": "Jobb kattintás üres rekeszen",
"item.create.crafting_blueprint.condition2": "Jobb kattintás a rekesz beállításához", "item.create.crafting_blueprint.condition2": "Jobb kattintás a rekesz beállításához",
"item.create.crafting_blueprint.tooltip": "BARKÁCSÁBRA",
"item.create.creative_blaze_cake": "Kreatív őrlángtorta", "item.create.creative_blaze_cake": "Kreatív őrlángtorta",
"item.create.creative_blaze_cake.tooltip": "KREATÍV ŐRLÁNGTORTA",
"item.create.creative_blaze_cake.tooltip.behaviour1": "Az Őrlángégő hőmérsékletét _szabályozza_.", "item.create.creative_blaze_cake.tooltip.behaviour1": "Az Őrlángégő hőmérsékletét _szabályozza_.",
"item.create.creative_blaze_cake.tooltip.condition1": "Amikor használják", "item.create.creative_blaze_cake.tooltip.condition1": "Amikor használják",
"item.create.creative_blaze_cake.tooltip.summary": "Egy nagyon különleges csemege az _őrlángégőid_ számára. Ha ezt a tortát megeszik, _soha nem fogynak ki fűtőanyagból_.", "item.create.creative_blaze_cake.tooltip.summary": "Egy nagyon különleges csemege az _őrlángégőid_ számára. Ha ezt a tortát megeszik, _soha nem fogynak ki fűtőanyagból_.",
@ -2307,23 +2290,19 @@
"item.create.electron_tube": "Elektroncső", "item.create.electron_tube": "Elektroncső",
"item.create.empty_blaze_burner": "Üres őrlángégő", "item.create.empty_blaze_burner": "Üres őrlángégő",
"item.create.empty_schematic": "Üres tervrajz", "item.create.empty_schematic": "Üres tervrajz",
"item.create.empty_schematic.tooltip": "ÜRES TERVRAJZ",
"item.create.experience_nugget": "Tapasztalatmorzsa", "item.create.experience_nugget": "Tapasztalatmorzsa",
"item.create.experience_nugget.tooltip": "TAPASZTALATMORZSA",
"item.create.experience_nugget.tooltip.condition1": "Amikor használják", "item.create.experience_nugget.tooltip.condition1": "Amikor használják",
"item.create.extendo_grip": "Messzefogó", "item.create.extendo_grip": "Messzefogó",
"item.create.extendo_grip.tooltip": "MESSZEFOGÓ",
"item.create.extendo_grip.tooltip.behaviour1": "Megnöveli a _domináns kézben_ tartott tárgyak _hatótávolságát_.", "item.create.extendo_grip.tooltip.behaviour1": "Megnöveli a _domináns kézben_ tartott tárgyak _hatótávolságát_.",
"item.create.extendo_grip.tooltip.behaviour2": "_Semmi_ _élettartam_ nem lesz használva. Helyette _légnyomás_ fogy a tartályból", "item.create.extendo_grip.tooltip.behaviour2": "_Semmi_ _élettartam_ nem lesz használva. Helyette _légnyomás_ fogy a tartályból",
"item.create.extendo_grip.tooltip.condition1": "Másodlagos kézben tartva", "item.create.extendo_grip.tooltip.condition1": "Másodlagos kézben tartva",
"item.create.filter": "Listaszűrő", "item.create.filter": "Listaszűrő",
"item.create.filter.tooltip.condition1": "Jobb kattintáskor",
"item.create.furnace_minecart_contraption": "Kemencés csilleszerkezet", "item.create.furnace_minecart_contraption": "Kemencés csilleszerkezet",
"item.create.goggles": "Mérnöki szemüveg", "item.create.goggles": "Mérnöki szemüveg",
"item.create.goggles.tooltip": "SZEMÜVEG",
"item.create.goggles.tooltip.condition1": "Blokkra nézés közben", "item.create.goggles.tooltip.condition1": "Blokkra nézés közben",
"item.create.golden_sheet": "Aranylemez", "item.create.golden_sheet": "Aranylemez",
"item.create.handheld_worldshaper": "Kreatív blokkvető", "item.create.handheld_worldshaper": "Kreatív blokkvető",
"item.create.handheld_worldshaper.tooltip": "KREATÍV BLOKKVETŐ",
"item.create.handheld_worldshaper.tooltip.behaviour3": "Megnyitja a _konfigurációs felületet_", "item.create.handheld_worldshaper.tooltip.behaviour3": "Megnyitja a _konfigurációs felületet_",
"item.create.handheld_worldshaper.tooltip.condition1": "Bal kattintás egy blokkra", "item.create.handheld_worldshaper.tooltip.condition1": "Bal kattintás egy blokkra",
"item.create.handheld_worldshaper.tooltip.condition2": "Jobb kattintás egy blokkra", "item.create.handheld_worldshaper.tooltip.condition2": "Jobb kattintás egy blokkra",
@ -2334,7 +2313,6 @@
"item.create.incomplete_track": "Félkész vasúti sín", "item.create.incomplete_track": "Félkész vasúti sín",
"item.create.iron_sheet": "Vaslemez", "item.create.iron_sheet": "Vaslemez",
"item.create.linked_controller": "Kézi távvezérlő", "item.create.linked_controller": "Kézi távvezérlő",
"item.create.linked_controller.tooltip": "KÉZI TÁVVEZÉRLŐ",
"item.create.linked_controller.tooltip.behaviour2": "Megnyitja a kézi _konfigurációs felületet_.", "item.create.linked_controller.tooltip.behaviour2": "Megnyitja a kézi _konfigurációs felületet_.",
"item.create.linked_controller.tooltip.condition1": "Jobb egérgomb", "item.create.linked_controller.tooltip.condition1": "Jobb egérgomb",
"item.create.linked_controller.tooltip.condition2": "Jobb kattintás, miközben guggolsz", "item.create.linked_controller.tooltip.condition2": "Jobb kattintás, miközben guggolsz",
@ -2342,22 +2320,17 @@
"item.create.linked_controller.tooltip.condition4": "Jobb kattintás olvasóállványon", "item.create.linked_controller.tooltip.condition4": "Jobb kattintás olvasóállványon",
"item.create.minecart_contraption": "Csilleszerkezet", "item.create.minecart_contraption": "Csilleszerkezet",
"item.create.minecart_coupling": "Csillekapcsoló rúd", "item.create.minecart_coupling": "Csillekapcsoló rúd",
"item.create.minecart_coupling.tooltip": "CSILLEKAPCSOLÓ RÚD",
"item.create.netherite_backtank": "Netherit hátitartály", "item.create.netherite_backtank": "Netherit hátitartály",
"item.create.netherite_backtank.tooltip": "NETHERIT HÁTITARTÁLY",
"item.create.netherite_backtank.tooltip.condition1": "Viselés közben", "item.create.netherite_backtank.tooltip.condition1": "Viselés közben",
"item.create.netherite_backtank_placeable": "Lehelyezhető netherit hátitartály", "item.create.netherite_backtank_placeable": "Lehelyezhető netherit hátitartály",
"item.create.netherite_diving_boots": "Netherit búvárcsizma", "item.create.netherite_diving_boots": "Netherit búvárcsizma",
"item.create.netherite_diving_boots.tooltip": "NETHERIT BÚVÁRCSIZMA",
"item.create.netherite_diving_boots.tooltip.condition1": "Viselés közben", "item.create.netherite_diving_boots.tooltip.condition1": "Viselés közben",
"item.create.netherite_diving_helmet": "Netherit búvársisak", "item.create.netherite_diving_helmet": "Netherit búvársisak",
"item.create.netherite_diving_helmet.tooltip": "NETHERIT BÚVÁRSISAK",
"item.create.netherite_diving_helmet.tooltip.condition1": "Viselés közben (teljes felszerelés)", "item.create.netherite_diving_helmet.tooltip.condition1": "Viselés közben (teljes felszerelés)",
"item.create.polished_rose_quartz": "Csiszolt rózsakvarc", "item.create.polished_rose_quartz": "Csiszolt rózsakvarc",
"item.create.potato_cannon": "Krumpliágyú", "item.create.potato_cannon": "Krumpliágyú",
"item.create.potato_cannon.tooltip": "KRUMPLIÁGYÚ",
"item.create.potato_cannon.tooltip.behaviour2": "_Semmi_ _élettartam_ nem lesz használva. Helyette _légnyomás_ fogy a tartályból", "item.create.potato_cannon.tooltip.behaviour2": "_Semmi_ _élettartam_ nem lesz használva. Helyette _légnyomás_ fogy a tartályból",
"item.create.potato_cannon.tooltip.condition1": "Amikor jobb kattintanak rá", "item.create.potato_cannon.tooltip.condition1": "Jobb kattintáskor",
"item.create.powdered_obsidian": "Porított obszidián", "item.create.powdered_obsidian": "Porított obszidián",
"item.create.precision_mechanism": "Óramű", "item.create.precision_mechanism": "Óramű",
"item.create.propeller": "Légcsavar", "item.create.propeller": "Légcsavar",
@ -2366,15 +2339,12 @@
"item.create.refined_radiance": "Finomított fényöntvény", "item.create.refined_radiance": "Finomított fényöntvény",
"item.create.rose_quartz": "Rózsakvarc", "item.create.rose_quartz": "Rózsakvarc",
"item.create.sand_paper": "Csiszolópapír", "item.create.sand_paper": "Csiszolópapír",
"item.create.sand_paper.tooltip": "CSISZOLÓPAPÍR",
"item.create.sand_paper.tooltip.condition1": "Amikor használják", "item.create.sand_paper.tooltip.condition1": "Amikor használják",
"item.create.schedule": "Vasúti menetrend", "item.create.schedule": "Vasúti menetrend",
"item.create.schematic": "Tervrajz", "item.create.schematic": "Tervrajz",
"item.create.schematic.tooltip": "TERVRAJZ",
"item.create.schematic.tooltip.condition1": "Kézben tartva", "item.create.schematic.tooltip.condition1": "Kézben tartva",
"item.create.schematic.tooltip.condition2": "Jobb egérgomb, miközben guggolsz", "item.create.schematic.tooltip.condition2": "Jobb egérgomb, miközben guggolsz",
"item.create.schematic_and_quill": "Tervrajz és toll", "item.create.schematic_and_quill": "Tervrajz és toll",
"item.create.schematic_and_quill.tooltip": "TERVRAJZ ÉS TOLL",
"item.create.schematic_and_quill.tooltip.behaviour1": "Válassz ki _jobb gombbal_ két _sarokpontot_. Nyomd a _Ctrl_-t és görgess a levegőben a helyek kiválasztásához.", "item.create.schematic_and_quill.tooltip.behaviour1": "Válassz ki _jobb gombbal_ két _sarokpontot_. Nyomd a _Ctrl_-t és görgess a levegőben a helyek kiválasztásához.",
"item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-Görgess_ az oldalakon a méret beállításához, majd Jobb kattints újra, hogy elmentsd.", "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-Görgess_ az oldalakon a méret beállításához, majd Jobb kattints újra, hogy elmentsd.",
"item.create.schematic_and_quill.tooltip.condition1": "Kiválasztás létrehozása", "item.create.schematic_and_quill.tooltip.condition1": "Kiválasztás létrehozása",
@ -2384,17 +2354,14 @@
"item.create.super_glue": "Pillanatragasztó", "item.create.super_glue": "Pillanatragasztó",
"item.create.sweet_roll": "Tejszínes tekercs", "item.create.sweet_roll": "Tejszínes tekercs",
"item.create.tree_fertilizer": "Fatrágya", "item.create.tree_fertilizer": "Fatrágya",
"item.create.tree_fertilizer.tooltip": "FATRÁGYA",
"item.create.tree_fertilizer.tooltip.condition1": "Facsemetén használva", "item.create.tree_fertilizer.tooltip.condition1": "Facsemetén használva",
"item.create.unprocessed_obsidian_sheet": "Feldolgozatlan obszidiánlemez", "item.create.unprocessed_obsidian_sheet": "Feldolgozatlan obszidiánlemez",
"item.create.vertical_gearbox": "Függőleges fogaskerékház", "item.create.vertical_gearbox": "Függőleges fogaskerékház",
"item.create.wand_of_symmetry": "Szimmetriapálca", "item.create.wand_of_symmetry": "Szimmetriapálca",
"item.create.wand_of_symmetry.tooltip": "SZIMMETRIAPÁLCA",
"item.create.wand_of_symmetry.tooltip.condition1": "Felszínen használva", "item.create.wand_of_symmetry.tooltip.condition1": "Felszínen használva",
"item.create.wheat_flour": "Búzaliszt", "item.create.wheat_flour": "Búzaliszt",
"item.create.whisk": "Habverő", "item.create.whisk": "Habverő",
"item.create.wrench": "Csavarkulcs", "item.create.wrench": "Csavarkulcs",
"item.create.wrench.tooltip": "CSAVARKULCS",
"item.create.wrench.tooltip.condition1": "Blokkon használat közben", "item.create.wrench.tooltip.condition1": "Blokkon használat közben",
"item.create.zinc_ingot": "Cinkrúd", "item.create.zinc_ingot": "Cinkrúd",
"item.create.zinc_nugget": "Cinkrög", "item.create.zinc_nugget": "Cinkrög",

View file

@ -63,7 +63,6 @@
"block.create.chocolate": "Cokelat", "block.create.chocolate": "Cokelat",
"block.create.chute": "Parasut", "block.create.chute": "Parasut",
"block.create.clipboard": "Papan Klip", "block.create.clipboard": "Papan Klip",
"block.create.clipboard.tooltip": "PAPAN KLIP",
"block.create.clipboard.tooltip.condition1": "Ketika Diklik Kanan", "block.create.clipboard.tooltip.condition1": "Ketika Diklik Kanan",
"block.create.clipboard.tooltip.summary": "_Simpan catatan anda_ dan membuat anda terlihat lebih professional.", "block.create.clipboard.tooltip.summary": "_Simpan catatan anda_ dan membuat anda terlihat lebih professional.",
"block.create.clockwork_bearing": "Bantalan Jarum Jam", "block.create.clockwork_bearing": "Bantalan Jarum Jam",
@ -72,7 +71,6 @@
"block.create.content_observer": "Pengamat Pintar", "block.create.content_observer": "Pengamat Pintar",
"block.create.contraption_controls": "Pengendali Lift", "block.create.contraption_controls": "Pengendali Lift",
"block.create.controller_rail": "Rel Pengendali", "block.create.controller_rail": "Rel Pengendali",
"block.create.controller_rail.tooltip": "REL KONTRAPRODUK",
"block.create.controls": "Pengendali Kereta", "block.create.controls": "Pengendali Kereta",
"block.create.copper_backtank": "Tas Tangki Tembaga", "block.create.copper_backtank": "Tas Tangki Tembaga",
"block.create.copper_bars": "Jeruji Tembaga", "block.create.copper_bars": "Jeruji Tembaga",
@ -102,7 +100,6 @@
"block.create.crushing_wheel": "Roda Penghancur", "block.create.crushing_wheel": "Roda Penghancur",
"block.create.crushing_wheel_controller": "Pengontrol Roda Penghancur", "block.create.crushing_wheel_controller": "Pengontrol Roda Penghancur",
"block.create.cuckoo_clock": "Jam Cuckoo", "block.create.cuckoo_clock": "Jam Cuckoo",
"block.create.cuckoo_clock.tooltip": "JAM CUCKOO",
"block.create.cut_andesite": "Andesit Pahat", "block.create.cut_andesite": "Andesit Pahat",
"block.create.cut_andesite_brick_slab": "Lempeng Bata Andesit Pahat", "block.create.cut_andesite_brick_slab": "Lempeng Bata Andesit Pahat",
"block.create.cut_andesite_brick_stairs": "Tangga Bata Andesit Pahat", "block.create.cut_andesite_brick_stairs": "Tangga Bata Andesit Pahat",
@ -247,7 +244,6 @@
"block.create.fluid_tank": "Tangki Cairan", "block.create.fluid_tank": "Tangki Cairan",
"block.create.fluid_valve": "Katup Cairan", "block.create.fluid_valve": "Katup Cairan",
"block.create.flywheel": "Roda Gila", "block.create.flywheel": "Roda Gila",
"block.create.flywheel.tooltip": "RODA GILA",
"block.create.flywheel.tooltip.behaviour1": "Mulai memutar.", "block.create.flywheel.tooltip.behaviour1": "Mulai memutar.",
"block.create.framed_glass": "Kaca Berbingkai", "block.create.framed_glass": "Kaca Berbingkai",
"block.create.framed_glass_door": "Pintu Panel Kaca", "block.create.framed_glass_door": "Pintu Panel Kaca",
@ -343,7 +339,6 @@
"block.create.netherite_backtank": "Tas Tangki Neterit", "block.create.netherite_backtank": "Tas Tangki Neterit",
"block.create.nixie_tube": "Tabung Nixie", "block.create.nixie_tube": "Tabung Nixie",
"block.create.nozzle": "Nosel", "block.create.nozzle": "Nosel",
"block.create.nozzle.tooltip": "NOSEL",
"block.create.oak_window": "Jendela Ek", "block.create.oak_window": "Jendela Ek",
"block.create.oak_window_pane": "Panel Jendela Ek", "block.create.oak_window_pane": "Panel Jendela Ek",
"block.create.ochrum": "Oker", "block.create.ochrum": "Oker",
@ -371,11 +366,8 @@
"block.create.rotation_speed_controller": "Pengatur Kecepatan Rotasi", "block.create.rotation_speed_controller": "Pengatur Kecepatan Rotasi",
"block.create.sail_frame": "Bingkai Layar Kincir Angin", "block.create.sail_frame": "Bingkai Layar Kincir Angin",
"block.create.schematic_table": "Meja Skema", "block.create.schematic_table": "Meja Skema",
"block.create.schematic_table.tooltip": "MEJA SKEMATIK",
"block.create.schematicannon": "Meriam Skematik", "block.create.schematicannon": "Meriam Skematik",
"block.create.schematicannon.tooltip": "PELURU SKEMATIK",
"block.create.schematicannon.tooltip.condition1": "Ketika Kiri Diklik", "block.create.schematicannon.tooltip.condition1": "Ketika Kiri Diklik",
"block.create.seat.tooltip": "TEMPAT DUDUK",
"block.create.seat.tooltip.condition1": "Klik kanan di Tempat Duduk", "block.create.seat.tooltip.condition1": "Klik kanan di Tempat Duduk",
"block.create.shadow_steel_casing": "Selubung Bayangan", "block.create.shadow_steel_casing": "Selubung Bayangan",
"block.create.smart_chute": "Parasut Pintar", "block.create.smart_chute": "Parasut Pintar",
@ -383,12 +375,10 @@
"block.create.spout": "Cerat", "block.create.spout": "Cerat",
"block.create.sticky_mechanical_piston": "Piston Mekanik Lengket", "block.create.sticky_mechanical_piston": "Piston Mekanik Lengket",
"block.create.stressometer": "Stressometer", "block.create.stressometer": "Stressometer",
"block.create.toolbox.tooltip": "KOTAK PERALATAN",
"block.create.track_observer": "Pengamat Kereta", "block.create.track_observer": "Pengamat Kereta",
"block.create.train_door": "Pintu Kereta", "block.create.train_door": "Pintu Kereta",
"block.create.train_trapdoor": "Pintu Jebakan Kereta", "block.create.train_trapdoor": "Pintu Jebakan Kereta",
"block.create.turntable": "Meja Putar", "block.create.turntable": "Meja Putar",
"block.create.turntable.tooltip": "MEJA PUTAR",
"block.create.turntable.tooltip.summary": "Menggunakan _Gaya Rotasi_ untuk membuat kemabukan.", "block.create.turntable.tooltip.summary": "Menggunakan _Gaya Rotasi_ untuk membuat kemabukan.",
"block.create.water_wheel": "Kincir Air", "block.create.water_wheel": "Kincir Air",
"block.create.water_wheel_structure": "Kincir Air Besar", "block.create.water_wheel_structure": "Kincir Air Besar",
@ -724,7 +714,6 @@
"item.create.andesite_alloy": "Paduan Andesit", "item.create.andesite_alloy": "Paduan Andesit",
"item.create.attribute_filter": "Filter Atribut", "item.create.attribute_filter": "Filter Atribut",
"item.create.blaze_cake": "Kue Kemamang", "item.create.blaze_cake": "Kue Kemamang",
"item.create.blaze_cake.tooltip": "PEMBAKAR KEMAMANG",
"item.create.blaze_cake_base": "Dasar Kue Kemamang", "item.create.blaze_cake_base": "Dasar Kue Kemamang",
"item.create.brass_hand": "Tangan Kuningan", "item.create.brass_hand": "Tangan Kuningan",
"item.create.brass_ingot": "Batangan Kuningan", "item.create.brass_ingot": "Batangan Kuningan",
@ -733,7 +722,6 @@
"item.create.chocolate_bucket": "Ember Cokelat", "item.create.chocolate_bucket": "Ember Cokelat",
"item.create.cinder_flour": "Tepung Netherrack", "item.create.cinder_flour": "Tepung Netherrack",
"item.create.copper_backtank": "Tas Tangki Tembaga", "item.create.copper_backtank": "Tas Tangki Tembaga",
"item.create.copper_backtank.tooltip": "TAS TANGKI TEMBAGA",
"item.create.copper_backtank.tooltip.condition1": "Jika Digunakan", "item.create.copper_backtank.tooltip.condition1": "Jika Digunakan",
"item.create.copper_backtank.tooltip.condition2": "Ketika diletakkan, Ditenagai oleh Kinetik", "item.create.copper_backtank.tooltip.condition2": "Ketika diletakkan, Ditenagai oleh Kinetik",
"item.create.copper_backtank.tooltip.summary": "_Tank_ yang _Dapat Dipakai_ untuk membawa Udara Bertekanan.", "item.create.copper_backtank.tooltip.summary": "_Tank_ yang _Dapat Dipakai_ untuk membawa Udara Bertekanan.",
@ -742,30 +730,25 @@
"item.create.copper_diving_helmet.tooltip.summary": "Bersama dengan _Backtank_, memungkinkan _bernapas_ _di bawah air_ untuk waktu yang lama.", "item.create.copper_diving_helmet.tooltip.summary": "Bersama dengan _Backtank_, memungkinkan _bernapas_ _di bawah air_ untuk waktu yang lama.",
"item.create.copper_sheet": "Lembaran Tembaga", "item.create.copper_sheet": "Lembaran Tembaga",
"item.create.creative_blaze_cake": "Kue Kemamang Kreatif", "item.create.creative_blaze_cake": "Kue Kemamang Kreatif",
"item.create.creative_blaze_cake.tooltip": "PEMBAKAR KEMAMANG KREATIF",
"item.create.creative_blaze_cake.tooltip.condition1": "Ketika Digunakan", "item.create.creative_blaze_cake.tooltip.condition1": "Ketika Digunakan",
"item.create.empty_blaze_burner": "Pembakar Kemamang Kosong", "item.create.empty_blaze_burner": "Pembakar Kemamang Kosong",
"item.create.empty_schematic": "Skema Kosong", "item.create.empty_schematic": "Skema Kosong",
"item.create.empty_schematic.tooltip": "SKEMATIK KOSONG",
"item.create.extendo_grip": "Pegangan Pemanjang", "item.create.extendo_grip": "Pegangan Pemanjang",
"item.create.extendo_grip.tooltip.condition2": "Ketika memakai Tas Tangki", "item.create.extendo_grip.tooltip.condition2": "Ketika memakai Tas Tangki",
"item.create.extendo_grip.tooltip.summary": "_Meningkatkan jarak jangkauan_ pengguna secara signifikan. Dapat diberi daya dengan _Udara_ _Tekanan_ dari _Tas Tangki_", "item.create.extendo_grip.tooltip.summary": "_Meningkatkan jarak jangkauan_ pengguna secara signifikan. Dapat diberi daya dengan _Udara_ _Tekanan_ dari _Tas Tangki_",
"item.create.goggles": "Kacamata Insinyur", "item.create.goggles": "Kacamata Insinyur",
"item.create.goggles.tooltip": "KACAMATA",
"item.create.golden_sheet": "Lembaran Emas", "item.create.golden_sheet": "Lembaran Emas",
"item.create.honey_bucket": "Ember Madu", "item.create.honey_bucket": "Ember Madu",
"item.create.incomplete_precision_mechanism": "Mekanisme Presisi Belum Jadi", "item.create.incomplete_precision_mechanism": "Mekanisme Presisi Belum Jadi",
"item.create.iron_sheet": "Lembaran Besi", "item.create.iron_sheet": "Lembaran Besi",
"item.create.linked_controller.tooltip.condition1": "Klik Kanan", "item.create.linked_controller.tooltip.condition1": "Klik Kanan",
"item.create.netherite_backtank": "Tas Tangki Neterit", "item.create.netherite_backtank": "Tas Tangki Neterit",
"item.create.netherite_backtank.tooltip": "TAS TANGKI NETERIT",
"item.create.netherite_backtank.tooltip.condition1": "Jika Digunakan", "item.create.netherite_backtank.tooltip.condition1": "Jika Digunakan",
"item.create.netherite_backtank.tooltip.condition2": "Ketika diletakan, Ditenagai oleh Kinetik", "item.create.netherite_backtank.tooltip.condition2": "Ketika diletakan, Ditenagai oleh Kinetik",
"item.create.netherite_backtank_placeable": "Tas Tangki Neterit Dapat ditempatkan", "item.create.netherite_backtank_placeable": "Tas Tangki Neterit Dapat ditempatkan",
"item.create.netherite_diving_helmet.tooltip.behaviour1": "Memberikan kekebalan terhadap _Api_ dan _Lava_, menguras _Tekanan Udara_ secara perlahan dari Tas Tangki. Juga memberikan _peningkatan penglihatan_ di Lava", "item.create.netherite_diving_helmet.tooltip.behaviour1": "Memberikan kekebalan terhadap _Api_ dan _Lava_, menguras _Tekanan Udara_ secara perlahan dari Tas Tangki. Juga memberikan _peningkatan penglihatan_ di Lava",
"item.create.netherite_diving_helmet.tooltip.summary": "Bersama dengan _Tas Tangki Neterit_, ini dapat melindungi Anda dari _panas ekstrim_. Agar efektif, _Kaki_ juga harus tercakup dalam _Neterit_.", "item.create.netherite_diving_helmet.tooltip.summary": "Bersama dengan _Tas Tangki Neterit_, ini dapat melindungi Anda dari _panas ekstrim_. Agar efektif, _Kaki_ juga harus tercakup dalam _Neterit_.",
"item.create.potato_cannon": "Peluru Kentang", "item.create.potato_cannon": "Peluru Kentang",
"item.create.potato_cannon.tooltip": "PELURU KENTANG",
"item.create.potato_cannon.tooltip.condition2": "Ketika memakai Tas Tangki", "item.create.potato_cannon.tooltip.condition2": "Ketika memakai Tas Tangki",
"item.create.potato_cannon.tooltip.summary": "Meluncurkan sayuran hasil panen Anda di Enemies. Dapat ditenagai dengan Tekanan Udara dari _Tas Tangki_", "item.create.potato_cannon.tooltip.summary": "Meluncurkan sayuran hasil panen Anda di Enemies. Dapat ditenagai dengan Tekanan Udara dari _Tas Tangki_",
"item.create.powdered_obsidian": "Bubuk Obsidian", "item.create.powdered_obsidian": "Bubuk Obsidian",
@ -773,9 +756,7 @@
"item.create.raw_zinc": "Seng Mentah", "item.create.raw_zinc": "Seng Mentah",
"item.create.red_sand_paper": "Ampelas Merah", "item.create.red_sand_paper": "Ampelas Merah",
"item.create.sand_paper": "Ampelas", "item.create.sand_paper": "Ampelas",
"item.create.sand_paper.tooltip": "AMPELAS",
"item.create.schematic": "Skematik", "item.create.schematic": "Skematik",
"item.create.schematic.tooltip": "SKEMATIK",
"item.create.schematic.tooltip.condition1": "Jika Dipegang", "item.create.schematic.tooltip.condition1": "Jika Dipegang",
"item.create.schematic.tooltip.condition2": "Klik Kiri ketika Jongkok", "item.create.schematic.tooltip.condition2": "Klik Kiri ketika Jongkok",
"item.create.schematic_and_quill": "Skema dan Pena", "item.create.schematic_and_quill": "Skema dan Pena",
@ -784,7 +765,6 @@
"item.create.wheat_flour": "Tepung Gandum", "item.create.wheat_flour": "Tepung Gandum",
"item.create.whisk": "Pengaduk", "item.create.whisk": "Pengaduk",
"item.create.wrench": "Kunci Inggris", "item.create.wrench": "Kunci Inggris",
"item.create.wrench.tooltip": "KUNCI INGGRIS",
"item.create.zinc_ingot": "Batangan Seng", "item.create.zinc_ingot": "Batangan Seng",
"item.create.zinc_nugget": "Bongkahan Seng", "item.create.zinc_nugget": "Bongkahan Seng",
"itemGroup.create.base": "Create", "itemGroup.create.base": "Create",

View file

@ -9,9 +9,7 @@
"block.create.cogwheel": "Tannhjól", "block.create.cogwheel": "Tannhjól",
"block.create.crimsite": "Krímsít", "block.create.crimsite": "Krímsít",
"block.create.cuckoo_clock": "Gauksklukka", "block.create.cuckoo_clock": "Gauksklukka",
"block.create.cuckoo_clock.tooltip": "GAUKSKLUKKA",
"block.create.flywheel": "Svinghjól", "block.create.flywheel": "Svinghjól",
"block.create.flywheel.tooltip": "SVINGHJÓL",
"block.create.honey": "Hunang", "block.create.honey": "Hunang",
"block.create.large_cogwheel": "Stórt tannhjól", "block.create.large_cogwheel": "Stórt tannhjól",
"block.create.limestone": "Kalksteinn", "block.create.limestone": "Kalksteinn",
@ -61,6 +59,5 @@
"item.create.rose_quartz": "Rósakvars", "item.create.rose_quartz": "Rósakvars",
"item.create.sand_paper": "Sandpappír", "item.create.sand_paper": "Sandpappír",
"item.create.wrench": "Skiptilykill", "item.create.wrench": "Skiptilykill",
"item.create.wrench.tooltip": "SKIPTILYKILL",
"item.create.zinc_ingot": "Sinkhleifur" "item.create.zinc_ingot": "Sinkhleifur"
} }

View file

@ -14,6 +14,7 @@
"advancement.create.belt": "Fate lalga", "advancement.create.belt": "Fate lalga",
"advancement.create.belt.desc": "Connetti due assi con un nastro meccanico", "advancement.create.belt.desc": "Connetti due assi con un nastro meccanico",
"advancement.create.belt_funnel_kiss": "Che dolce...", "advancement.create.belt_funnel_kiss": "Che dolce...",
"advancement.create.belt_funnel_kiss.desc": "Fai in modo che due imbuti montati su un nastro si 'bacino'. (Progresso segreto)",
"advancement.create.brass": "L'ottone", "advancement.create.brass": "L'ottone",
"advancement.create.brass.desc": "Fabbrica dell'Ottone mettendo dei Lingotti di rame e lo zinco in un Frullatore scaldato a blaze", "advancement.create.brass.desc": "Fabbrica dell'Ottone mettendo dei Lingotti di rame e lo zinco in un Frullatore scaldato a blaze",
"advancement.create.brass_casing": "L'Età dell'Ottone", "advancement.create.brass_casing": "L'Età dell'Ottone",
@ -23,6 +24,7 @@
"advancement.create.cart_pickup": "Braccia forti", "advancement.create.cart_pickup": "Braccia forti",
"advancement.create.cart_pickup.desc": "Raccogli un Macchinario con carrello da miniera composto da almeno 200 blocchi", "advancement.create.cart_pickup.desc": "Raccogli un Macchinario con carrello da miniera composto da almeno 200 blocchi",
"advancement.create.chained_drain": "Inarrestabile", "advancement.create.chained_drain": "Inarrestabile",
"advancement.create.chained_drain.desc": "Guarda mentre un oggetto supera un'intera fila di Prosciugatori§7\n(Progresso segreto)",
"advancement.create.chocolate_bucket": "La Fabbrica di Cioccolato", "advancement.create.chocolate_bucket": "La Fabbrica di Cioccolato",
"advancement.create.chocolate_bucket.desc": "Ottieni un secchio di Cioccolato fuso.", "advancement.create.chocolate_bucket.desc": "Ottieni un secchio di Cioccolato fuso.",
"advancement.create.chute": "Giù per il tubo", "advancement.create.chute": "Giù per il tubo",
@ -40,7 +42,9 @@
"advancement.create.copper_casing": "L'Età del Rame", "advancement.create.copper_casing": "L'Età del Rame",
"advancement.create.copper_casing.desc": "Usa un Lingotto di rame su del legno scortecciato, creando un rivestimento isolante per i tuoi macchinari", "advancement.create.copper_casing.desc": "Usa un Lingotto di rame su del legno scortecciato, creando un rivestimento isolante per i tuoi macchinari",
"advancement.create.crafter_lazy_000": "Manovre disperate", "advancement.create.crafter_lazy_000": "Manovre disperate",
"advancement.create.crafter_lazy_000.desc": "Rallenta il più possibile un Fabbricatore meccanico e continua a procrastinare su un generatore decente§7\n(Progresso segreto)",
"advancement.create.cross_streams": "Non incrociate i flussi!", "advancement.create.cross_streams": "Non incrociate i flussi!",
"advancement.create.cross_streams.desc": "Guarda mentre due fluidi si incontrano§7\n(Progresso segreto)",
"advancement.create.crusher_maxed_0000": "Schiacciante", "advancement.create.crusher_maxed_0000": "Schiacciante",
"advancement.create.crusher_maxed_0000.desc": "Fai girare una coppia di Ruote frantumatrici alla massima velocità", "advancement.create.crusher_maxed_0000.desc": "Fai girare una coppia di Ruote frantumatrici alla massima velocità",
"advancement.create.crushing_wheel": "Una coppia di giganti", "advancement.create.crushing_wheel": "Una coppia di giganti",
@ -56,6 +60,7 @@
"advancement.create.diving_suit": "Attrezzatura da immersione", "advancement.create.diving_suit": "Attrezzatura da immersione",
"advancement.create.diving_suit.desc": "Equipaggia uno Zaino serbatoio e un Elmo da immersione e tuffati in acqua", "advancement.create.diving_suit.desc": "Equipaggia uno Zaino serbatoio e un Elmo da immersione e tuffati in acqua",
"advancement.create.diving_suit_lava": "Nuotando con gli Strider", "advancement.create.diving_suit_lava": "Nuotando con gli Strider",
"advancement.create.diving_suit_lava.desc": "Prova a tuffarti nella lava con la tua attrezzatura da immersione di netherite",
"advancement.create.drain": "Asciugatura perfetta", "advancement.create.drain": "Asciugatura perfetta",
"advancement.create.drain.desc": "Guarda mentre un oggetto viene drenato da un Prosciugatore.", "advancement.create.drain.desc": "Guarda mentre un oggetto viene drenato da un Prosciugatore.",
"advancement.create.ejector_maxed": "Medaglia di salto in lungo", "advancement.create.ejector_maxed": "Medaglia di salto in lungo",
@ -65,9 +70,11 @@
"advancement.create.extendo_grip": "Boioioing!", "advancement.create.extendo_grip": "Boioioing!",
"advancement.create.extendo_grip.desc": "Procurati un Braccio allungabile", "advancement.create.extendo_grip.desc": "Procurati un Braccio allungabile",
"advancement.create.extendo_grip_dual": "Più lungo possibile", "advancement.create.extendo_grip_dual": "Più lungo possibile",
"advancement.create.extendo_grip_dual.desc": "Equipaggia due Prolunghe per avere una portata sovrumana§7\n(Progresso segreto)",
"advancement.create.fan_processing": "Processo particellare", "advancement.create.fan_processing": "Processo particellare",
"advancement.create.fan_processing.desc": "Usa un ventilatore incassato per processare dei materiali", "advancement.create.fan_processing.desc": "Usa un ventilatore incassato per processare dei materiali",
"advancement.create.fist_bump": "Mano a mano!", "advancement.create.fist_bump": "Mano a mano!",
"advancement.create.fist_bump.desc": "Metti due Installatori uno di fronte all'altro e falli salutare con un pugno§7\n(Progresso segreto)",
"advancement.create.foods": "Dieta bilanciata", "advancement.create.foods": "Dieta bilanciata",
"advancement.create.foods.desc": "Crea Bacche glassate, una Mela caramellata e del Pane dolce, tutti dallo stesso Spruzzatore", "advancement.create.foods.desc": "Crea Bacche glassate, una Mela caramellata e del Pane dolce, tutti dallo stesso Spruzzatore",
"advancement.create.funnel": "Estetica da aeroporto", "advancement.create.funnel": "Estetica da aeroporto",
@ -75,6 +82,7 @@
"advancement.create.glass_pipe": "Spiare il flusso", "advancement.create.glass_pipe": "Spiare il flusso",
"advancement.create.glass_pipe.desc": "Usa la tua Chiave a pappagallo su un tubo che contiene fluidi", "advancement.create.glass_pipe.desc": "Usa la tua Chiave a pappagallo su un tubo che contiene fluidi",
"advancement.create.hand_crank_000": "Sessione di allenamento", "advancement.create.hand_crank_000": "Sessione di allenamento",
"advancement.create.hand_crank_000.desc": "Usa una manovella fino a diventare esausto§7\n(Progresso segreto)",
"advancement.create.haunted_bell": "Senso oscuro", "advancement.create.haunted_bell": "Senso oscuro",
"advancement.create.haunted_bell.desc": "Suona una Campana infestata", "advancement.create.haunted_bell.desc": "Suona una Campana infestata",
"advancement.create.honey_drain": "Apicoltura automatizzata", "advancement.create.honey_drain": "Apicoltura automatizzata",
@ -84,6 +92,7 @@
"advancement.create.hose_pulley_lava": "Sotto la crosta", "advancement.create.hose_pulley_lava": "Sotto la crosta",
"advancement.create.hose_pulley_lava.desc": "Estrai lava da una sorgente abbastanza grande da essere considerata infinita", "advancement.create.hose_pulley_lava.desc": "Estrai lava da una sorgente abbastanza grande da essere considerata infinita",
"advancement.create.lava_wheel_00000": "Ruota lavica", "advancement.create.lava_wheel_00000": "Ruota lavica",
"advancement.create.lava_wheel_00000.desc": "Non è così che dovrebbe funzionare§7\n(Progresso segreto)",
"advancement.create.linked_controller": "Attivazione da remoto", "advancement.create.linked_controller": "Attivazione da remoto",
"advancement.create.linked_controller.desc": "Attiva un Connettore redstone usando una Pulsantiera di comando", "advancement.create.linked_controller.desc": "Attiva un Connettore redstone usando una Pulsantiera di comando",
"advancement.create.long_train": "Trasporto pesante", "advancement.create.long_train": "Trasporto pesante",
@ -103,7 +112,9 @@
"advancement.create.millstone": "Frantumatore portatile", "advancement.create.millstone": "Frantumatore portatile",
"advancement.create.millstone.desc": "Usa una Macina per polverizzare qualcosa", "advancement.create.millstone.desc": "Usa una Macina per polverizzare qualcosa",
"advancement.create.musical_arm": "DJ Mecha", "advancement.create.musical_arm": "DJ Mecha",
"advancement.create.musical_arm.desc": "Guarda un braccio meccanico attivare un giradischi§7\n(Progresso segreto)",
"advancement.create.pipe_organ": "Organo a canne", "advancement.create.pipe_organ": "Organo a canne",
"advancement.create.pipe_organ.desc": "Connetti 12 Fischi a un singolo serbatoio e impostali ognuno a una nota diversa §7\n(Progresso segreto)",
"advancement.create.portable_storage_interface": "Sosta al drive-through", "advancement.create.portable_storage_interface": "Sosta al drive-through",
"advancement.create.portable_storage_interface.desc": "Usa una Interfaccia di stoccaggio portatile per inserire o rimuovere oggetti dall'interno di un macchinario", "advancement.create.portable_storage_interface.desc": "Usa una Interfaccia di stoccaggio portatile per inserire o rimuovere oggetti dall'interno di un macchinario",
"advancement.create.potato_cannon": "Fwoomp!", "advancement.create.potato_cannon": "Fwoomp!",
@ -115,6 +126,7 @@
"advancement.create.pulley_maxed": "Una corda lunghissima", "advancement.create.pulley_maxed": "Una corda lunghissima",
"advancement.create.pulley_maxed.desc": "Allunga la corda di una Carrucola per almeno 200 blocchi", "advancement.create.pulley_maxed.desc": "Allunga la corda di una Carrucola per almeno 200 blocchi",
"advancement.create.red_signal": "Autista esperto", "advancement.create.red_signal": "Autista esperto",
"advancement.create.red_signal.desc": "Passa con il rosso con il tuo treno§7\n(Progresso segreto)",
"advancement.create.root": "Benvenuti nella Create", "advancement.create.root": "Benvenuti nella Create",
"advancement.create.root.desc": "È ora di iniziare a costruire marchingegni fantastici!", "advancement.create.root.desc": "È ora di iniziare a costruire marchingegni fantastici!",
"advancement.create.rose_quartz": "Diamanti rosa", "advancement.create.rose_quartz": "Diamanti rosa",
@ -125,7 +137,7 @@
"advancement.create.self_deploying.desc": "Crea un Macchinario con carrello da miniera che posiziona binari di fronte a sé", "advancement.create.self_deploying.desc": "Crea un Macchinario con carrello da miniera che posiziona binari di fronte a sé",
"advancement.create.shifting_gears": "Cambiare marcia", "advancement.create.shifting_gears": "Cambiare marcia",
"advancement.create.shifting_gears.desc": "Aggancia una ruota dentata grande a una piccola, permettendoti di cambiare la velocità dei tuoi macchinari", "advancement.create.shifting_gears.desc": "Aggancia una ruota dentata grande a una piccola, permettendoti di cambiare la velocità dei tuoi macchinari",
"advancement.create.speed_controller": "Gli ingegneri lo odiano", "advancement.create.speed_controller": "Gli ingegneri odiano questo semplice trucco!",
"advancement.create.speed_controller.desc": "Perfeziona i tuoi macchinari con un Regolatore di velocità di rotazione", "advancement.create.speed_controller.desc": "Perfeziona i tuoi macchinari con un Regolatore di velocità di rotazione",
"advancement.create.spout": "Splash", "advancement.create.spout": "Splash",
"advancement.create.spout.desc": "Guarda mentre un fluido viene versato da uno Spruzzatore", "advancement.create.spout.desc": "Guarda mentre un fluido viene versato da uno Spruzzatore",
@ -138,6 +150,7 @@
"advancement.create.stressometer": "Che stress!", "advancement.create.stressometer": "Che stress!",
"advancement.create.stressometer.desc": "Piazza e alimenta un tachimetro. Guardalo con gli occhiali per leggere il suo esatto valore.", "advancement.create.stressometer.desc": "Piazza e alimenta un tachimetro. Guardalo con gli occhiali per leggere il suo esatto valore.",
"advancement.create.stressometer_maxed": "Ce la fa ancora?", "advancement.create.stressometer_maxed": "Ce la fa ancora?",
"advancement.create.stressometer_maxed.desc": "Leggi esattamente 100% stress su uno Stressometro§7\n(Progresso segreto)",
"advancement.create.sturdy_sheet": "Rocce durissime", "advancement.create.sturdy_sheet": "Rocce durissime",
"advancement.create.sturdy_sheet.desc": "Assembla una Lamiera rinforzata raffinando dell'ossidiana in polvere.", "advancement.create.sturdy_sheet.desc": "Assembla una Lamiera rinforzata raffinando dell'ossidiana in polvere.",
"advancement.create.super_glue": "Forti legami", "advancement.create.super_glue": "Forti legami",
@ -153,10 +166,13 @@
"advancement.create.train_casing_00": "L'Età Logistica", "advancement.create.train_casing_00": "L'Età Logistica",
"advancement.create.train_casing_00.desc": "Usa delle Lamiere rinforzate per creare dei componenti per treni", "advancement.create.train_casing_00.desc": "Usa delle Lamiere rinforzate per creare dei componenti per treni",
"advancement.create.train_crash": "Servizio scadente", "advancement.create.train_crash": "Servizio scadente",
"advancement.create.train_crash.desc": "Sii testimone di un incidente ferroviario mentre sei tra i passeggeri§7\n(Progresso segreto)",
"advancement.create.train_crash_backwards": "Punto cieco", "advancement.create.train_crash_backwards": "Punto cieco",
"advancement.create.train_crash_backwards.desc": "Colpisci un altro treno mentre vai in retromarcia§7\n(Progresso segreto)",
"advancement.create.train_portal": "Pendolare interdimensionale", "advancement.create.train_portal": "Pendolare interdimensionale",
"advancement.create.train_portal.desc": "Attraversa un Portale del Nether a bordo di un treno", "advancement.create.train_portal.desc": "Attraversa un Portale del Nether a bordo di un treno",
"advancement.create.train_roadkill": "Uccisione stradale", "advancement.create.train_roadkill": "Uccisione stradale",
"advancement.create.train_roadkill.desc": "Investi un nemico con il tuo treno§7\n(Progresso segreto)",
"advancement.create.train_whistle": "Choo Choo!", "advancement.create.train_whistle": "Choo Choo!",
"advancement.create.train_whistle.desc": "Assembla un Fischio come parte di un treno e attivalo mentre guidi", "advancement.create.train_whistle.desc": "Assembla un Fischio come parte di un treno e attivalo mentre guidi",
"advancement.create.water_supply": "Collezionista di pozzanghere", "advancement.create.water_supply": "Collezionista di pozzanghere",
@ -225,7 +241,6 @@
"block.create.chocolate": "Cioccolato", "block.create.chocolate": "Cioccolato",
"block.create.chute": "Scivolo per detriti", "block.create.chute": "Scivolo per detriti",
"block.create.clipboard": "Portablocco", "block.create.clipboard": "Portablocco",
"block.create.clipboard.tooltip": "PORTABLOCCO",
"block.create.clipboard.tooltip.behaviour1": "Apre l'_Interfaccia_. _Premi da accovacciato_ per _piazzarlo_ su una superficie.", "block.create.clipboard.tooltip.behaviour1": "Apre l'_Interfaccia_. _Premi da accovacciato_ per _piazzarlo_ su una superficie.",
"block.create.clipboard.tooltip.behaviour2": "Alcune _impostazioni_ dei blocchi, come i filtri, possono essere _copiate (Pulsante Destro)_ e _applicate (Pulsante Sinistro)_ altrove.", "block.create.clipboard.tooltip.behaviour2": "Alcune _impostazioni_ dei blocchi, come i filtri, possono essere _copiate (Pulsante Destro)_ e _applicate (Pulsante Sinistro)_ altrove.",
"block.create.clipboard.tooltip.condition1": "Tasto destro", "block.create.clipboard.tooltip.condition1": "Tasto destro",
@ -237,7 +252,6 @@
"block.create.content_observer": "Osservatore Intelligente", "block.create.content_observer": "Osservatore Intelligente",
"block.create.contraption_controls": "Comandi per macchinari", "block.create.contraption_controls": "Comandi per macchinari",
"block.create.controller_rail": "Binario di controllo", "block.create.controller_rail": "Binario di controllo",
"block.create.controller_rail.tooltip": "BINARIO DI CONTROLLO",
"block.create.controller_rail.tooltip.summary": "Un binario _monodirezionale_ con velocità _variabile_, controllata dalla _forza del segnale_ che riceve.", "block.create.controller_rail.tooltip.summary": "Un binario _monodirezionale_ con velocità _variabile_, controllata dalla _forza del segnale_ che riceve.",
"block.create.controls": "Comandi del treno", "block.create.controls": "Comandi del treno",
"block.create.copper_backtank": "Zaino serbatoio in rame", "block.create.copper_backtank": "Zaino serbatoio in rame",
@ -256,17 +270,14 @@
"block.create.copycat_bars": "Sbarre mimetiche", "block.create.copycat_bars": "Sbarre mimetiche",
"block.create.copycat_base": "Base mimetica", "block.create.copycat_base": "Base mimetica",
"block.create.copycat_panel": "Pannello mimetico", "block.create.copycat_panel": "Pannello mimetico",
"block.create.copycat_panel.tooltip": "PANNELLO MIMETICO",
"block.create.copycat_panel.tooltip.behaviour1": "Applica l'_oggetto tenuto_ come suo _materiale_, se possibile. _Premi di nuovo_ per cambiare _orientamento_ o _stato di attivazione_. Usa una _Chiave a pappagallo_ per _rimuovere_ il materiale.", "block.create.copycat_panel.tooltip.behaviour1": "Applica l'_oggetto tenuto_ come suo _materiale_, se possibile. _Premi di nuovo_ per cambiare _orientamento_ o _stato di attivazione_. Usa una _Chiave a pappagallo_ per _rimuovere_ il materiale.",
"block.create.copycat_panel.tooltip.condition1": "Tasto destro", "block.create.copycat_panel.tooltip.condition1": "Tasto destro",
"block.create.copycat_panel.tooltip.summary": "_Converte_ qualsiasi _blocco completo_ in un pannello decorativo. Accetta anche _Sbarre_ e _Botole_.", "block.create.copycat_panel.tooltip.summary": "_Converte_ qualsiasi _blocco completo_ in un pannello decorativo. Accetta anche _Sbarre_ e _Botole_.",
"block.create.copycat_step": "Gradino mimetico", "block.create.copycat_step": "Gradino mimetico",
"block.create.copycat_step.tooltip": "GRADINO MIMETICO",
"block.create.copycat_step.tooltip.behaviour1": "Applica l'_oggetto tenuto_ come suo _materiale_, se possibile. _Premi di nuovo_ per cambiare _orientamento_ o _stato di attivazione_. Usa una _Chiave a pappagallo_ per _rimuovere_ il materiale.", "block.create.copycat_step.tooltip.behaviour1": "Applica l'_oggetto tenuto_ come suo _materiale_, se possibile. _Premi di nuovo_ per cambiare _orientamento_ o _stato di attivazione_. Usa una _Chiave a pappagallo_ per _rimuovere_ il materiale.",
"block.create.copycat_step.tooltip.condition1": "Tasto destro", "block.create.copycat_step.tooltip.condition1": "Tasto destro",
"block.create.copycat_step.tooltip.summary": "_Converti_ qualsiasi _blocco completo_ in un gradino decorativo.", "block.create.copycat_step.tooltip.summary": "_Converti_ qualsiasi _blocco completo_ in un gradino decorativo.",
"block.create.creative_crate": "Cassa (creativa)", "block.create.creative_crate": "Cassa (creativa)",
"block.create.creative_crate.tooltip": "CASSA (CREATIVA)",
"block.create.creative_crate.tooltip.behaviour1": "Qualsiasi _estrazione_ da questo contenitore fornisce _provviste infinite_ dell'oggetto in questione. Gli oggetti _inseriti_ in questo baule verranno _cancellati_", "block.create.creative_crate.tooltip.behaviour1": "Qualsiasi _estrazione_ da questo contenitore fornisce _provviste infinite_ dell'oggetto in questione. Gli oggetti _inseriti_ in questo baule verranno _cancellati_",
"block.create.creative_crate.tooltip.behaviour2": "Fornisce tutti i materiali richiesti dal Progetto.", "block.create.creative_crate.tooltip.behaviour2": "Fornisce tutti i materiali richiesti dal Progetto.",
"block.create.creative_crate.tooltip.condition1": "Quando un oggetto è nel filtro", "block.create.creative_crate.tooltip.condition1": "Quando un oggetto è nel filtro",
@ -281,7 +292,6 @@
"block.create.crushing_wheel": "Ruota frantumatrice", "block.create.crushing_wheel": "Ruota frantumatrice",
"block.create.crushing_wheel_controller": "Nucleo di ruota frantumatrice", "block.create.crushing_wheel_controller": "Nucleo di ruota frantumatrice",
"block.create.cuckoo_clock": "Orologio a cucù", "block.create.cuckoo_clock": "Orologio a cucù",
"block.create.cuckoo_clock.tooltip": "OROLOGIO A CUCÙ",
"block.create.cuckoo_clock.tooltip.behaviour1": "Mostra l'_ora_ _corrente_ e suona una melodia due volte al giorno. Si _attiva_ una volta a mezzogiorno e una al crepuscolo, non appena i _giocatori_ _possono_ _dormire_.", "block.create.cuckoo_clock.tooltip.behaviour1": "Mostra l'_ora_ _corrente_ e suona una melodia due volte al giorno. Si _attiva_ una volta a mezzogiorno e una al crepuscolo, non appena i _giocatori_ _possono_ _dormire_.",
"block.create.cuckoo_clock.tooltip.condition1": "Quando in rotazione", "block.create.cuckoo_clock.tooltip.condition1": "Quando in rotazione",
"block.create.cuckoo_clock.tooltip.summary": "Prodotto di artigianato raffinato usato per _decorare_ uno spazio e _tener_ _traccia_ _del_ _tempo_.", "block.create.cuckoo_clock.tooltip.summary": "Prodotto di artigianato raffinato usato per _decorare_ uno spazio e _tener_ _traccia_ _del_ _tempo_.",
@ -429,7 +439,6 @@
"block.create.fluid_tank": "Serbatoio per fluidi", "block.create.fluid_tank": "Serbatoio per fluidi",
"block.create.fluid_valve": "Valvola per fluidi", "block.create.fluid_valve": "Valvola per fluidi",
"block.create.flywheel": "Volano", "block.create.flywheel": "Volano",
"block.create.flywheel.tooltip": "VOLANO",
"block.create.flywheel.tooltip.behaviour1": "Gira.", "block.create.flywheel.tooltip.behaviour1": "Gira.",
"block.create.flywheel.tooltip.condition1": "Quando riceve forza centrifuga", "block.create.flywheel.tooltip.condition1": "Quando riceve forza centrifuga",
"block.create.flywheel.tooltip.summary": "_Decora_ i tuoi _macchinari_ con questa enorme ruota di ottone.", "block.create.flywheel.tooltip.summary": "_Decora_ i tuoi _macchinari_ con questa enorme ruota di ottone.",
@ -455,7 +464,6 @@
"block.create.green_valve_handle": "Maniglia per valvola verde", "block.create.green_valve_handle": "Maniglia per valvola verde",
"block.create.hand_crank": "Manovella", "block.create.hand_crank": "Manovella",
"block.create.haunted_bell": "Campana infestata", "block.create.haunted_bell": "Campana infestata",
"block.create.haunted_bell.tooltip": "CAMPANA INFESTATA",
"block.create.haunted_bell.tooltip.behaviour1": "Mostra i _punti bui_ nei quali possono apparire _creature ostili_.", "block.create.haunted_bell.tooltip.behaviour1": "Mostra i _punti bui_ nei quali possono apparire _creature ostili_.",
"block.create.haunted_bell.tooltip.condition1": "Quando tenuta in mano o suonata", "block.create.haunted_bell.tooltip.condition1": "Quando tenuta in mano o suonata",
"block.create.haunted_bell.tooltip.summary": "Una _Campana Maledetta_ infestata da anime perdute del Nether.", "block.create.haunted_bell.tooltip.summary": "Una _Campana Maledetta_ infestata da anime perdute del Nether.",
@ -526,7 +534,6 @@
"block.create.mechanical_roller": "Rullo Meccanico", "block.create.mechanical_roller": "Rullo Meccanico",
"block.create.mechanical_saw": "Sega meccanica", "block.create.mechanical_saw": "Sega meccanica",
"block.create.metal_bracket": "Supporto di metallo", "block.create.metal_bracket": "Supporto di metallo",
"block.create.metal_bracket.tooltip": "SUPPORTO DI METALLO",
"block.create.metal_bracket.tooltip.summary": "_Decora_ le tue _assi_, _ruote dentate_ e _tubi_ rinforzandoli con del ferro.", "block.create.metal_bracket.tooltip.summary": "_Decora_ le tue _assi_, _ruote dentate_ e _tubi_ rinforzandoli con del ferro.",
"block.create.metal_girder": "Trave di metallo", "block.create.metal_girder": "Trave di metallo",
"block.create.metal_girder_encased_shaft": "Asse rivestita da trave di metallo", "block.create.metal_girder_encased_shaft": "Asse rivestita da trave di metallo",
@ -536,7 +543,6 @@
"block.create.netherite_backtank": "Zaino serbatoio in netherite", "block.create.netherite_backtank": "Zaino serbatoio in netherite",
"block.create.nixie_tube": "Tubo Nixie", "block.create.nixie_tube": "Tubo Nixie",
"block.create.nozzle": "Dispersore", "block.create.nozzle": "Dispersore",
"block.create.nozzle.tooltip": "DISPERSORE",
"block.create.nozzle.tooltip.summary": "Collegalo di fronte a un _ventilatore_ per distribuire il suo effetto sulle entità in _tutte_ _le_ _direzioni_.", "block.create.nozzle.tooltip.summary": "Collegalo di fronte a un _ventilatore_ per distribuire il suo effetto sulle entità in _tutte_ _le_ _direzioni_.",
"block.create.oak_window": "Finestra di quercia", "block.create.oak_window": "Finestra di quercia",
"block.create.oak_window_pane": "Pannello di finestra di quercia", "block.create.oak_window_pane": "Pannello di finestra di quercia",
@ -555,7 +561,6 @@
"block.create.oxidized_copper_tile_stairs": "Scalini di mattonelle di rame ossidato", "block.create.oxidized_copper_tile_stairs": "Scalini di mattonelle di rame ossidato",
"block.create.oxidized_copper_tiles": "Mattonelle di rame ossidato", "block.create.oxidized_copper_tiles": "Mattonelle di rame ossidato",
"block.create.peculiar_bell": "Campana peculiare", "block.create.peculiar_bell": "Campana peculiare",
"block.create.peculiar_bell.tooltip": "CAMPANA PECULIARE",
"block.create.peculiar_bell.tooltip.summary": "Una _Campana_ decorativa in _Ottone_. Posarla sopra del _Fuoco delle Anime_ potrebbe avere strani effetti...", "block.create.peculiar_bell.tooltip.summary": "Una _Campana_ decorativa in _Ottone_. Posarla sopra del _Fuoco delle Anime_ potrebbe avere strani effetti...",
"block.create.pink_nixie_tube": "Tubo Nixie rosa", "block.create.pink_nixie_tube": "Tubo Nixie rosa",
"block.create.pink_sail": "Vela rosa", "block.create.pink_sail": "Vela rosa",
@ -564,7 +569,6 @@
"block.create.pink_valve_handle": "Maniglia per valvola rosa", "block.create.pink_valve_handle": "Maniglia per valvola rosa",
"block.create.piston_extension_pole": "Palo di pistone", "block.create.piston_extension_pole": "Palo di pistone",
"block.create.placard": "Cornice di ottone", "block.create.placard": "Cornice di ottone",
"block.create.placard.tooltip": "CORNICE DI OTTONE",
"block.create.placard.tooltip.behaviour1": "_Mette_ l'_oggetto_ nella cornice. _Emette_ un segnale _redstone_ temporaneo se contiene già un oggetto corrispondente.", "block.create.placard.tooltip.behaviour1": "_Mette_ l'_oggetto_ nella cornice. _Emette_ un segnale _redstone_ temporaneo se contiene già un oggetto corrispondente.",
"block.create.placard.tooltip.behaviour2": "_Rimuove_ l'_oggetto_ attualmente incorniciato.", "block.create.placard.tooltip.behaviour2": "_Rimuove_ l'_oggetto_ attualmente incorniciato.",
"block.create.placard.tooltip.condition1": "Tasto destro con un oggetto", "block.create.placard.tooltip.condition1": "Tasto destro con un oggetto",
@ -658,12 +662,10 @@
"block.create.rotation_speed_controller": "Regolatore di velocità di rotazione", "block.create.rotation_speed_controller": "Regolatore di velocità di rotazione",
"block.create.sail_frame": "Telaio di vela per mulino a vento", "block.create.sail_frame": "Telaio di vela per mulino a vento",
"block.create.schematic_table": "Banco dei progetti", "block.create.schematic_table": "Banco dei progetti",
"block.create.schematic_table.tooltip": "BANCO DEI PROGETTI",
"block.create.schematic_table.tooltip.behaviour1": "Carica un file selezionato dalla tua cartella Schematics.", "block.create.schematic_table.tooltip.behaviour1": "Carica un file selezionato dalla tua cartella Schematics.",
"block.create.schematic_table.tooltip.condition1": "Quando viene fornito un progetto vuoto", "block.create.schematic_table.tooltip.condition1": "Quando viene fornito un progetto vuoto",
"block.create.schematic_table.tooltip.summary": "Importa un file .nbt su un _progetto_ _vuoto_.", "block.create.schematic_table.tooltip.summary": "Importa un file .nbt su un _progetto_ _vuoto_.",
"block.create.schematicannon": "Spara-progetti", "block.create.schematicannon": "Spara-progetti",
"block.create.schematicannon.tooltip": "SPARA-PROGETTI",
"block.create.schematicannon.tooltip.behaviour1": "Apre l'_Interfaccia_", "block.create.schematicannon.tooltip.behaviour1": "Apre l'_Interfaccia_",
"block.create.schematicannon.tooltip.condition1": "Tasto destro", "block.create.schematicannon.tooltip.condition1": "Tasto destro",
"block.create.schematicannon.tooltip.summary": "Spara blocchi per ricreare un _progetto_ posizionato nel mondo. Usa gli oggetti degli inventari adiacenti e della _polvere da sparo_ come combustibile.", "block.create.schematicannon.tooltip.summary": "Spara blocchi per ricreare un _progetto_ posizionato nel mondo. Usa gli oggetti degli inventari adiacenti e della _polvere da sparo_ come combustibile.",
@ -671,7 +673,6 @@
"block.create.scorchia_pillar": "Pilastro di scoria bruciata", "block.create.scorchia_pillar": "Pilastro di scoria bruciata",
"block.create.scoria": "Scoria", "block.create.scoria": "Scoria",
"block.create.scoria_pillar": "Pilastro di scoria", "block.create.scoria_pillar": "Pilastro di scoria",
"block.create.seat.tooltip": "SEDILE",
"block.create.seat.tooltip.behaviour1": "Fai sedere il giocatore sul _sedile_. Premi Maiusc sinistro per alzarti dal _sedile_.", "block.create.seat.tooltip.behaviour1": "Fai sedere il giocatore sul _sedile_. Premi Maiusc sinistro per alzarti dal _sedile_.",
"block.create.seat.tooltip.condition1": "Tasto destro sul sedile", "block.create.seat.tooltip.condition1": "Tasto destro sul sedile",
"block.create.seat.tooltip.summary": "Siediti e goditi l'escursione! Ancora un giocatore a una macchina _in movimento_. Perfetto anche per l'arredamento! Dispone di una varietà di colori.", "block.create.seat.tooltip.summary": "Siediti e goditi l'escursione! Ancora un giocatore a una macchina _in movimento_. Perfetto anche per l'arredamento! Dispone di una varietà di colori.",
@ -752,7 +753,6 @@
"block.create.stressometer": "Stressometro", "block.create.stressometer": "Stressometro",
"block.create.tiled_glass": "Vetro piastrellato", "block.create.tiled_glass": "Vetro piastrellato",
"block.create.tiled_glass_pane": "Pannello di vetro piastrellato", "block.create.tiled_glass_pane": "Pannello di vetro piastrellato",
"block.create.toolbox.tooltip": "CASSETTA DEGLI ATTREZZI",
"block.create.toolbox.tooltip.behaviour1": "_Conserva_ il suo _contenuto_.", "block.create.toolbox.tooltip.behaviour1": "_Conserva_ il suo _contenuto_.",
"block.create.toolbox.tooltip.behaviour2": "_Giocatori_ _vicini_ possono tenere premuto il _comando_ della _Cassetta degli attrezzi_ per accedere al suo contenuto _dalla distanza_.", "block.create.toolbox.tooltip.behaviour2": "_Giocatori_ _vicini_ possono tenere premuto il _comando_ della _Cassetta degli attrezzi_ per accedere al suo contenuto _dalla distanza_.",
"block.create.toolbox.tooltip.behaviour3": "Apre l'_Interfaccia_.", "block.create.toolbox.tooltip.behaviour3": "Apre l'_Interfaccia_.",
@ -768,7 +768,6 @@
"block.create.train_trapdoor": "Botola per treni", "block.create.train_trapdoor": "Botola per treni",
"block.create.tuff_pillar": "Pilastro di tufo", "block.create.tuff_pillar": "Pilastro di tufo",
"block.create.turntable": "Piattaforma girevole", "block.create.turntable": "Piattaforma girevole",
"block.create.turntable.tooltip": "PIATTAFORMA GIREVOLE",
"block.create.turntable.tooltip.summary": "Usa _Energia Cinetica_ per generare Cinetosi.", "block.create.turntable.tooltip.summary": "Usa _Energia Cinetica_ per generare Cinetosi.",
"block.create.veridium": "Veridio", "block.create.veridium": "Veridio",
"block.create.veridium_pillar": "Pilastro di veridio", "block.create.veridium_pillar": "Pilastro di veridio",
@ -816,7 +815,6 @@
"block.create.white_valve_handle": "Maniglia per valvola bianca", "block.create.white_valve_handle": "Maniglia per valvola bianca",
"block.create.windmill_bearing": "Supporto per mulino a vento", "block.create.windmill_bearing": "Supporto per mulino a vento",
"block.create.wooden_bracket": "Supporto di legno", "block.create.wooden_bracket": "Supporto di legno",
"block.create.wooden_bracket.tooltip": "SUPPORTO DI LEGNO",
"block.create.wooden_bracket.tooltip.summary": "_Decora_ le tue _assi_, _ruote dentate_ e _tubi_ rinforzandoli con del legno.", "block.create.wooden_bracket.tooltip.summary": "_Decora_ le tue _assi_, _ruote dentate_ e _tubi_ rinforzandoli con del legno.",
"block.create.yellow_nixie_tube": "Tubo Nixie giallo", "block.create.yellow_nixie_tube": "Tubo Nixie giallo",
"block.create.yellow_sail": "Vela gialla", "block.create.yellow_sail": "Vela gialla",
@ -2683,14 +2681,12 @@
"fluid.create.tea": "Tè del costruttore", "fluid.create.tea": "Tè del costruttore",
"item.create.andesite_alloy": "Lega di andesite", "item.create.andesite_alloy": "Lega di andesite",
"item.create.attribute_filter": "Filtro di caratteristiche", "item.create.attribute_filter": "Filtro di caratteristiche",
"item.create.attribute_filter.tooltip": "FILTRO DI CARATTERISTICHE",
"item.create.attribute_filter.tooltip.behaviour1": "Apre l'_interfaccia_ _di_ _configurazione_.", "item.create.attribute_filter.tooltip.behaviour1": "Apre l'_interfaccia_ _di_ _configurazione_.",
"item.create.attribute_filter.tooltip.condition1": "Tasto destro", "item.create.attribute_filter.tooltip.condition1": "Tasto destro",
"item.create.attribute_filter.tooltip.summary": "_Confronta degli oggetti_ con una raccolta di _caratteristiche_ o _categorie_. Può essere usato negli _Slot di filtraggio_ di vari blocchi della Create", "item.create.attribute_filter.tooltip.summary": "_Confronta degli oggetti_ con una raccolta di _caratteristiche_ o _categorie_. Può essere usato negli _Slot di filtraggio_ di vari blocchi della Create",
"item.create.bar_of_chocolate": "Barretta di cioccolato", "item.create.bar_of_chocolate": "Barretta di cioccolato",
"item.create.belt_connector": "Nastro meccanico", "item.create.belt_connector": "Nastro meccanico",
"item.create.blaze_cake": "Torta di Blaze", "item.create.blaze_cake": "Torta di Blaze",
"item.create.blaze_cake.tooltip": "TORTA PER BLAZE",
"item.create.blaze_cake.tooltip.summary": "Un delizioso spuntino per i tuoi _inceneritori a blaze_. Alimentali col fuoco!", "item.create.blaze_cake.tooltip.summary": "Un delizioso spuntino per i tuoi _inceneritori a blaze_. Alimentali col fuoco!",
"item.create.blaze_cake_base": "Base della torta di Blaze", "item.create.blaze_cake_base": "Base della torta di Blaze",
"item.create.brass_hand": "Mano di ottone", "item.create.brass_hand": "Mano di ottone",
@ -2698,7 +2694,6 @@
"item.create.brass_nugget": "Pepita di ottone", "item.create.brass_nugget": "Pepita di ottone",
"item.create.brass_sheet": "Lamiera di ottone", "item.create.brass_sheet": "Lamiera di ottone",
"item.create.builders_tea": "Tè del costruttore", "item.create.builders_tea": "Tè del costruttore",
"item.create.builders_tea.tooltip": "TÈ DEL COSTRUTTORE",
"item.create.builders_tea.tooltip.summary": "La bevanda perfetta per iniziare la giornata _motivato_ e _saturato._", "item.create.builders_tea.tooltip.summary": "La bevanda perfetta per iniziare la giornata _motivato_ e _saturato._",
"item.create.chest_minecart_contraption": "Macchinario con carrello da miniera con baule", "item.create.chest_minecart_contraption": "Macchinario con carrello da miniera con baule",
"item.create.chocolate_bucket": "Secchio di cioccolata", "item.create.chocolate_bucket": "Secchio di cioccolata",
@ -2706,7 +2701,6 @@
"item.create.chromatic_compound": "Composto cromatico", "item.create.chromatic_compound": "Composto cromatico",
"item.create.cinder_flour": "Farina di braci", "item.create.cinder_flour": "Farina di braci",
"item.create.copper_backtank": "Zaino serbatoio in rame", "item.create.copper_backtank": "Zaino serbatoio in rame",
"item.create.copper_backtank.tooltip": "ZAINO SERBATOIO DI RAME",
"item.create.copper_backtank.tooltip.behaviour1": "Fornisce _aria_ _compressa_ a tutto ciò che lo richiede.", "item.create.copper_backtank.tooltip.behaviour1": "Fornisce _aria_ _compressa_ a tutto ciò che lo richiede.",
"item.create.copper_backtank.tooltip.behaviour2": "_Assorbe_ _aria_ _compressa_ a una velocità dipendente dalla velocità di rotazione.", "item.create.copper_backtank.tooltip.behaviour2": "_Assorbe_ _aria_ _compressa_ a una velocità dipendente dalla velocità di rotazione.",
"item.create.copper_backtank.tooltip.condition1": "Quando indossato", "item.create.copper_backtank.tooltip.condition1": "Quando indossato",
@ -2714,12 +2708,10 @@
"item.create.copper_backtank.tooltip.summary": "Un _serbatoio_ _indossabile_ adatto per trasportare aria compressa.", "item.create.copper_backtank.tooltip.summary": "Un _serbatoio_ _indossabile_ adatto per trasportare aria compressa.",
"item.create.copper_backtank_placeable": "Zaino serbatoio in rame posizionabile", "item.create.copper_backtank_placeable": "Zaino serbatoio in rame posizionabile",
"item.create.copper_diving_boots": "Stivali da immersione di rame", "item.create.copper_diving_boots": "Stivali da immersione di rame",
"item.create.copper_diving_boots.tooltip": "STIVALI DA IMMERSIONE DI RAME",
"item.create.copper_diving_boots.tooltip.behaviour1": "Il portatore _affonda_ _più velocemente_ e _non può_ _nuotare_. Permette di _camminare_ e _saltare_ sott'acqua. Il portatore è inoltre immune ai _Nastri_ _meccanici_.", "item.create.copper_diving_boots.tooltip.behaviour1": "Il portatore _affonda_ _più velocemente_ e _non può_ _nuotare_. Permette di _camminare_ e _saltare_ sott'acqua. Il portatore è inoltre immune ai _Nastri_ _meccanici_.",
"item.create.copper_diving_boots.tooltip.condition1": "Quando indossati", "item.create.copper_diving_boots.tooltip.condition1": "Quando indossati",
"item.create.copper_diving_boots.tooltip.summary": "Un paio di _stivali_ _pesanti_ che permettono di esplorare meglio il fondale oceanico.", "item.create.copper_diving_boots.tooltip.summary": "Un paio di _stivali_ _pesanti_ che permettono di esplorare meglio il fondale oceanico.",
"item.create.copper_diving_helmet": "Casco da immersione di rame", "item.create.copper_diving_helmet": "Casco da immersione di rame",
"item.create.copper_diving_helmet.tooltip": "CASCO DA IMMERSIONE DI RAME",
"item.create.copper_diving_helmet.tooltip.behaviour1": "Applica l'effetto di _Respirazione Subacquea_, consumando lentamente l'_Aria compressa_ all'interno del serbatoio.", "item.create.copper_diving_helmet.tooltip.behaviour1": "Applica l'effetto di _Respirazione Subacquea_, consumando lentamente l'_Aria compressa_ all'interno del serbatoio.",
"item.create.copper_diving_helmet.tooltip.condition1": "Quando indossato", "item.create.copper_diving_helmet.tooltip.condition1": "Quando indossato",
"item.create.copper_diving_helmet.tooltip.summary": "Insieme a uno _Zaino Serbatoio_, permette al portatore di _respirare_ _sott'acqua_ per un periodo di tempo prolungato.", "item.create.copper_diving_helmet.tooltip.summary": "Insieme a uno _Zaino Serbatoio_, permette al portatore di _respirare_ _sott'acqua_ per un periodo di tempo prolungato.",
@ -2731,10 +2723,8 @@
"item.create.crafting_blueprint.behaviour2": "_Usa_ la _ricetta_ _selezionata_ con gli oggetti nel tuo _inventario_. _Accovacciati_ per fabbricare fino a uno _stack_ di oggetti.", "item.create.crafting_blueprint.behaviour2": "_Usa_ la _ricetta_ _selezionata_ con gli oggetti nel tuo _inventario_. _Accovacciati_ per fabbricare fino a uno _stack_ di oggetti.",
"item.create.crafting_blueprint.condition1": "Tasto destro su uno slot vuoto", "item.create.crafting_blueprint.condition1": "Tasto destro su uno slot vuoto",
"item.create.crafting_blueprint.condition2": "Tasto destro su uno slot occupato", "item.create.crafting_blueprint.condition2": "Tasto destro su uno slot occupato",
"item.create.crafting_blueprint.tooltip": "PROGETTO DI FABBRICAZIONE",
"item.create.crafting_blueprint.tooltip.summary": "Se _appeso_ ad un muro, può essere usato per _specificare_ gli _ingredienti_ per fabbricare manualmente. Ogni slot rappresenta una ricetta.", "item.create.crafting_blueprint.tooltip.summary": "Se _appeso_ ad un muro, può essere usato per _specificare_ gli _ingredienti_ per fabbricare manualmente. Ogni slot rappresenta una ricetta.",
"item.create.creative_blaze_cake": "Torta di Blaze (creativa)", "item.create.creative_blaze_cake": "Torta di Blaze (creativa)",
"item.create.creative_blaze_cake.tooltip": "TORTA PER BLAZE (CREATIVA)",
"item.create.creative_blaze_cake.tooltip.behaviour1": "_Modifica_ il livello di calore di un inceneritore a blaze.", "item.create.creative_blaze_cake.tooltip.behaviour1": "_Modifica_ il livello di calore di un inceneritore a blaze.",
"item.create.creative_blaze_cake.tooltip.condition1": "Quando usata", "item.create.creative_blaze_cake.tooltip.condition1": "Quando usata",
"item.create.creative_blaze_cake.tooltip.summary": "Uno snack molto speciale per i tuoi _inceneritori a blaze_. Dopo aver mangiato questa torta, gli Inceneritori a Blaze _non finiranno mai il carburante_.", "item.create.creative_blaze_cake.tooltip.summary": "Uno snack molto speciale per i tuoi _inceneritori a blaze_. Dopo aver mangiato questa torta, gli Inceneritori a Blaze _non finiranno mai il carburante_.",
@ -2755,42 +2745,28 @@
"item.create.electron_tube": "Valvola termoionica", "item.create.electron_tube": "Valvola termoionica",
"item.create.empty_blaze_burner": "Inceneritore vuoto", "item.create.empty_blaze_burner": "Inceneritore vuoto",
"item.create.empty_schematic": "Progetto vuoto", "item.create.empty_schematic": "Progetto vuoto",
"item.create.empty_schematic.tooltip": "PROGETTO VUOTO",
"item.create.empty_schematic.tooltip.summary": "Utilizzato come ingrediente per ricette e per la scrittura al _banco dei progetti_.", "item.create.empty_schematic.tooltip.summary": "Utilizzato come ingrediente per ricette e per la scrittura al _banco dei progetti_.",
"item.create.example_item.tooltip": "OGGETTO DI ESEMPIO (solo un indicatore che esiste nella descrizione)",
"item.create.example_item.tooltip.action1": "Questi controlli vengono visualizzati.",
"item.create.example_item.tooltip.behaviour1": "Allora questo oggetto fa questo. (i comportamenti mostrati con shift)",
"item.create.example_item.tooltip.behaviour2": "Puoi aggiungere tutti i comportamenti che desideri",
"item.create.example_item.tooltip.condition1": "Quando questo",
"item.create.example_item.tooltip.condition2": "E quando questo",
"item.create.example_item.tooltip.control1": "Quando premi Ctrl",
"item.create.example_item.tooltip.summary": "Una breve descrizione dell'oggetto. La _sottolineatura_ evidenzia un termine.",
"item.create.experience_nugget": "Pepita di esperienza", "item.create.experience_nugget": "Pepita di esperienza",
"item.create.experience_nugget.tooltip": "PEPITA DI ESPERIENZA",
"item.create.experience_nugget.tooltip.behaviour1": "_Guadagna_ i _punti_ _Esperienza_ contenuti all'interno.", "item.create.experience_nugget.tooltip.behaviour1": "_Guadagna_ i _punti_ _Esperienza_ contenuti all'interno.",
"item.create.experience_nugget.tooltip.condition1": "Quando usata", "item.create.experience_nugget.tooltip.condition1": "Quando usata",
"item.create.experience_nugget.tooltip.summary": "Una briciola di _ispirazione_ dalle tue fantastiche invenzioni.", "item.create.experience_nugget.tooltip.summary": "Una briciola di _ispirazione_ dalle tue fantastiche invenzioni.",
"item.create.extendo_grip": "Braccio allungabile", "item.create.extendo_grip": "Braccio allungabile",
"item.create.extendo_grip.tooltip": "BRACCIO ALLUNGABILE",
"item.create.extendo_grip.tooltip.behaviour1": "Incrementa la _distanza di interazione_ degli oggetti usati nella _mano primaria_.", "item.create.extendo_grip.tooltip.behaviour1": "Incrementa la _distanza di interazione_ degli oggetti usati nella _mano primaria_.",
"item.create.extendo_grip.tooltip.behaviour2": "Verrà consumata _Aria compressa_ invece della _Durata_ di questo oggetto.", "item.create.extendo_grip.tooltip.behaviour2": "Verrà consumata _Aria compressa_ invece della _Durata_ di questo oggetto.",
"item.create.extendo_grip.tooltip.condition1": "Quando in mano secondaria", "item.create.extendo_grip.tooltip.condition1": "Quando in mano secondaria",
"item.create.extendo_grip.tooltip.condition2": "Indossando uno Zaino serbatoio", "item.create.extendo_grip.tooltip.condition2": "Indossando uno Zaino serbatoio",
"item.create.extendo_grip.tooltip.summary": "_Incrementa notevolmente la distanza di interazione_ di chi lo brandisce. Può essere alimentato con l'_Aria compressa_ di uno _Zaino Serbatoio_", "item.create.extendo_grip.tooltip.summary": "_Incrementa notevolmente la distanza di interazione_ di chi lo brandisce. Può essere alimentato con l'_Aria compressa_ di uno _Zaino Serbatoio_",
"item.create.filter": "Filtro a elenco", "item.create.filter": "Filtro a elenco",
"item.create.filter.tooltip": "FILTRO A ELENCO",
"item.create.filter.tooltip.behaviour1": "Apre l'_interfaccia_ _di_ _configurazione_.", "item.create.filter.tooltip.behaviour1": "Apre l'_interfaccia_ _di_ _configurazione_.",
"item.create.filter.tooltip.condition1": "Tasto destro", "item.create.filter.tooltip.condition1": "Tasto destro",
"item.create.filter.tooltip.summary": "_Confronta degli oggetti_ con una raccolta di _oggetti_ o _altri filtri_. Può essere usato negli _Slot di filtraggio_ di vari blocchi della Create", "item.create.filter.tooltip.summary": "_Confronta degli oggetti_ con una raccolta di _oggetti_ o _altri filtri_. Può essere usato negli _Slot di filtraggio_ di vari blocchi della Create",
"item.create.furnace_minecart_contraption": "Macchinario con carrello da miniera con fornace", "item.create.furnace_minecart_contraption": "Macchinario con carrello da miniera con fornace",
"item.create.goggles": "Occhiali da ingegnere", "item.create.goggles": "Occhiali da ingegnere",
"item.create.goggles.tooltip": "OCCHIALI DA INGEGNERE",
"item.create.goggles.tooltip.behaviour1": "I _Componenti cinetici_ mostrano ulteriori dettagli sul loro _Impatto_ sullo _Stress_ o sulla loro _Capacità_. Gli _Stressometri_ danno statistiche precise sulla _Rete cinetica a cui sono connessi_. Alcuni altri blocchi mostrano cose come oggetti e fluidi contenuti.", "item.create.goggles.tooltip.behaviour1": "I _Componenti cinetici_ mostrano ulteriori dettagli sul loro _Impatto_ sullo _Stress_ o sulla loro _Capacità_. Gli _Stressometri_ danno statistiche precise sulla _Rete cinetica a cui sono connessi_. Alcuni altri blocchi mostrano cose come oggetti e fluidi contenuti.",
"item.create.goggles.tooltip.condition1": "Quando si guarda un blocco", "item.create.goggles.tooltip.condition1": "Quando si guarda un blocco",
"item.create.goggles.tooltip.summary": "Aggiunge alla tua HUD _svariate informazioni_ riguardanti componenti posizionati.", "item.create.goggles.tooltip.summary": "Aggiunge alla tua HUD _svariate informazioni_ riguardanti componenti posizionati.",
"item.create.golden_sheet": "Lamiera d'oro", "item.create.golden_sheet": "Lamiera d'oro",
"item.create.handheld_worldshaper": "Terraformatore (creativo)", "item.create.handheld_worldshaper": "Terraformatore (creativo)",
"item.create.handheld_worldshaper.tooltip": "PLASMATORE DEL MONDO PORTATILE",
"item.create.handheld_worldshaper.tooltip.behaviour1": "Il _blocco bersagliato_ diventerà il _materiale_ posizionato dal Plasmatore.", "item.create.handheld_worldshaper.tooltip.behaviour1": "Il _blocco bersagliato_ diventerà il _materiale_ posizionato dal Plasmatore.",
"item.create.handheld_worldshaper.tooltip.behaviour2": "Applica il _pennello_ e lo _strumento_ attualmente selezionati nella posizione colpita.", "item.create.handheld_worldshaper.tooltip.behaviour2": "Applica il _pennello_ e lo _strumento_ attualmente selezionati nella posizione colpita.",
"item.create.handheld_worldshaper.tooltip.behaviour3": "Apre la _Schermata di configurazione_", "item.create.handheld_worldshaper.tooltip.behaviour3": "Apre la _Schermata di configurazione_",
@ -2804,7 +2780,6 @@
"item.create.incomplete_track": "Rotaia incompleta", "item.create.incomplete_track": "Rotaia incompleta",
"item.create.iron_sheet": "Lamiera di ferro", "item.create.iron_sheet": "Lamiera di ferro",
"item.create.linked_controller": "Pulsantiera di comando", "item.create.linked_controller": "Pulsantiera di comando",
"item.create.linked_controller.tooltip": "PULSANTIERA DI COMANDO",
"item.create.linked_controller.tooltip.behaviour1": "_Attiva/disattiva_ la pulsantiera. I _comandi_ _di_ _movimento_ sono disattivi mentre la usi.", "item.create.linked_controller.tooltip.behaviour1": "_Attiva/disattiva_ la pulsantiera. I _comandi_ _di_ _movimento_ sono disattivi mentre la usi.",
"item.create.linked_controller.tooltip.behaviour2": "Apre l'_interfaccia di configurazione_ manuale.", "item.create.linked_controller.tooltip.behaviour2": "Apre l'_interfaccia di configurazione_ manuale.",
"item.create.linked_controller.tooltip.behaviour3": "Abilita la _Modalità Associa-tasti_. Premi uno dei _sei pulsanti_ per impostarlo sulla _Frequenza del connettore_.", "item.create.linked_controller.tooltip.behaviour3": "Abilita la _Modalità Associa-tasti_. Premi uno dei _sei pulsanti_ per impostarlo sulla _Frequenza del connettore_.",
@ -2816,10 +2791,8 @@
"item.create.linked_controller.tooltip.summary": "Permette di _controllare_ le frequenze di _Connettori_ _redstone_ assegnate ai suoi _sei_ _pulsanti_.", "item.create.linked_controller.tooltip.summary": "Permette di _controllare_ le frequenze di _Connettori_ _redstone_ assegnate ai suoi _sei_ _pulsanti_.",
"item.create.minecart_contraption": "Macchinario con carrello da miniera", "item.create.minecart_contraption": "Macchinario con carrello da miniera",
"item.create.minecart_coupling": "Aggancio per carrelli da miniera", "item.create.minecart_coupling": "Aggancio per carrelli da miniera",
"item.create.minecart_coupling.tooltip": "AGGANCIO PER CARRELLI DA MINIERA",
"item.create.minecart_coupling.tooltip.summary": "_Unisce_ dei _Carrelli da miniera_, facendoli muovere come un unico gruppo.", "item.create.minecart_coupling.tooltip.summary": "_Unisce_ dei _Carrelli da miniera_, facendoli muovere come un unico gruppo.",
"item.create.netherite_backtank": "Zaino serbatoio in netherite", "item.create.netherite_backtank": "Zaino serbatoio in netherite",
"item.create.netherite_backtank.tooltip": "ZAINO SERBATOIO DI NETHERITE",
"item.create.netherite_backtank.tooltip.behaviour1": "Fornisce _aria_ _compressa_ a tutto ciò che lo richiede.", "item.create.netherite_backtank.tooltip.behaviour1": "Fornisce _aria_ _compressa_ a tutto ciò che lo richiede.",
"item.create.netherite_backtank.tooltip.behaviour2": "_Assorbe_ _aria_ _compressa_ a una velocità dipendente dalla velocità di rotazione.", "item.create.netherite_backtank.tooltip.behaviour2": "_Assorbe_ _aria_ _compressa_ a una velocità dipendente dalla velocità di rotazione.",
"item.create.netherite_backtank.tooltip.condition1": "Quando indossato", "item.create.netherite_backtank.tooltip.condition1": "Quando indossato",
@ -2827,18 +2800,15 @@
"item.create.netherite_backtank.tooltip.summary": "Un _serbatoio_ _indossabile_ adatto per trasportare aria compressa.", "item.create.netherite_backtank.tooltip.summary": "Un _serbatoio_ _indossabile_ adatto per trasportare aria compressa.",
"item.create.netherite_backtank_placeable": "Zaino serbatoio di netherite posizionabile", "item.create.netherite_backtank_placeable": "Zaino serbatoio di netherite posizionabile",
"item.create.netherite_diving_boots": "Stivali da immersione di netherite", "item.create.netherite_diving_boots": "Stivali da immersione di netherite",
"item.create.netherite_diving_boots.tooltip": "STIVALI DA IMMERSIONE DI NETHERITE",
"item.create.netherite_diving_boots.tooltip.behaviour1": "Il portatore _affonda_ _più velocemente_ e _può_ _nuotare_ solo _nella_ _lava_. Permette di _camminare_ e _saltare_ sott'acqua. Il portatore è inoltre immune ai _Nastri_ _meccanici_.", "item.create.netherite_diving_boots.tooltip.behaviour1": "Il portatore _affonda_ _più velocemente_ e _può_ _nuotare_ solo _nella_ _lava_. Permette di _camminare_ e _saltare_ sott'acqua. Il portatore è inoltre immune ai _Nastri_ _meccanici_.",
"item.create.netherite_diving_boots.tooltip.condition1": "Quando indossati", "item.create.netherite_diving_boots.tooltip.condition1": "Quando indossati",
"item.create.netherite_diving_boots.tooltip.summary": "Un paio di _stivali_ _pesanti_ che permettono di esplorare meglio il fondale oceanico, inclusi oceani di lava.", "item.create.netherite_diving_boots.tooltip.summary": "Un paio di _stivali_ _pesanti_ che permettono di esplorare meglio il fondale oceanico, inclusi oceani di lava.",
"item.create.netherite_diving_helmet": "Casco da immersione di netherite", "item.create.netherite_diving_helmet": "Casco da immersione di netherite",
"item.create.netherite_diving_helmet.tooltip": "CASCO DA IMMERSIONE DI NETHERITE",
"item.create.netherite_diving_helmet.tooltip.behaviour1": "Fornisce immunità a _Fuoco_ e _Lava_, consumando lentamente l'_Aria compressa_ all'interno del serbatoio. _Migliora_ anche la _visione_ quando immersi nella Lava", "item.create.netherite_diving_helmet.tooltip.behaviour1": "Fornisce immunità a _Fuoco_ e _Lava_, consumando lentamente l'_Aria compressa_ all'interno del serbatoio. _Migliora_ anche la _visione_ quando immersi nella Lava",
"item.create.netherite_diving_helmet.tooltip.condition1": "Quando indossato (set completo)", "item.create.netherite_diving_helmet.tooltip.condition1": "Quando indossato (set completo)",
"item.create.netherite_diving_helmet.tooltip.summary": "Insieme a uno _Zaino serbatoio di netherite_, questo oggetto può proteggerti anche dal _calore_ più _ estremo_. Per essere efficace, anche _Gambe e Piedi_ devono essere coperti in _Netherite_.", "item.create.netherite_diving_helmet.tooltip.summary": "Insieme a uno _Zaino serbatoio di netherite_, questo oggetto può proteggerti anche dal _calore_ più _ estremo_. Per essere efficace, anche _Gambe e Piedi_ devono essere coperti in _Netherite_.",
"item.create.polished_rose_quartz": "Quarzo rosa levigato", "item.create.polished_rose_quartz": "Quarzo rosa levigato",
"item.create.potato_cannon": "Cannone a patate", "item.create.potato_cannon": "Cannone a patate",
"item.create.potato_cannon.tooltip": "CANNONE A PATATE",
"item.create.potato_cannon.tooltip.behaviour1": "_Spara_ un oggetto compatibile dal tuo _Inventario_.", "item.create.potato_cannon.tooltip.behaviour1": "_Spara_ un oggetto compatibile dal tuo _Inventario_.",
"item.create.potato_cannon.tooltip.behaviour2": "Verrà consumata _Aria compressa_ invece della _Durata_ di questo oggetto.", "item.create.potato_cannon.tooltip.behaviour2": "Verrà consumata _Aria compressa_ invece della _Durata_ di questo oggetto.",
"item.create.potato_cannon.tooltip.condition1": "Tasto destro", "item.create.potato_cannon.tooltip.condition1": "Tasto destro",
@ -2852,20 +2822,17 @@
"item.create.refined_radiance": "Splendore raffinato", "item.create.refined_radiance": "Splendore raffinato",
"item.create.rose_quartz": "Quarzo rosa", "item.create.rose_quartz": "Quarzo rosa",
"item.create.sand_paper": "Carta abrasiva", "item.create.sand_paper": "Carta abrasiva",
"item.create.sand_paper.tooltip": "CARTA ABRASIVA",
"item.create.sand_paper.tooltip.behaviour1": "Leviga gli oggetti tenuti nella _mano secondaria_, o per _terra_ quando li si _guarda_", "item.create.sand_paper.tooltip.behaviour1": "Leviga gli oggetti tenuti nella _mano secondaria_, o per _terra_ quando li si _guarda_",
"item.create.sand_paper.tooltip.condition1": "Quando usata", "item.create.sand_paper.tooltip.condition1": "Quando usata",
"item.create.sand_paper.tooltip.summary": "Può essere usata per _raffinare materiali_. Il processo può essere automatizzato con un Installatore.", "item.create.sand_paper.tooltip.summary": "Può essere usata per _raffinare materiali_. Il processo può essere automatizzato con un Installatore.",
"item.create.schedule": "Tabella di marcia", "item.create.schedule": "Tabella di marcia",
"item.create.schematic": "Progetto", "item.create.schematic": "Progetto",
"item.create.schematic.tooltip": "PROGETTO",
"item.create.schematic.tooltip.behaviour1": "Può essere posizionato utilizzando gli strumenti sullo schermo.", "item.create.schematic.tooltip.behaviour1": "Può essere posizionato utilizzando gli strumenti sullo schermo.",
"item.create.schematic.tooltip.behaviour2": "Apre un'_interfaccia_ per l'immissione di _coordinate_ esatte.", "item.create.schematic.tooltip.behaviour2": "Apre un'_interfaccia_ per l'immissione di _coordinate_ esatte.",
"item.create.schematic.tooltip.condition1": "In mano", "item.create.schematic.tooltip.condition1": "In mano",
"item.create.schematic.tooltip.condition2": "Tasto destro da accovacciato", "item.create.schematic.tooltip.condition2": "Tasto destro da accovacciato",
"item.create.schematic.tooltip.summary": "Contiene una struttura da posizionare e collocare nel mondo. Posiziona l'ologramma come desideri e usa uno _Spara-progetti_ per costruirla.", "item.create.schematic.tooltip.summary": "Contiene una struttura da posizionare e collocare nel mondo. Posiziona l'ologramma come desideri e usa uno _Spara-progetti_ per costruirla.",
"item.create.schematic_and_quill": "Progetto e penna", "item.create.schematic_and_quill": "Progetto e penna",
"item.create.schematic_and_quill.tooltip": "PROGETTO E PENNA",
"item.create.schematic_and_quill.tooltip.behaviour1": "Seleziona due _angoli_ usando il _Tasto destro_. Tieni premuto _Ctrl_ e scorri per selezionare posizioni a mezz'aria.", "item.create.schematic_and_quill.tooltip.behaviour1": "Seleziona due _angoli_ usando il _Tasto destro_. Tieni premuto _Ctrl_ e scorri per selezionare posizioni a mezz'aria.",
"item.create.schematic_and_quill.tooltip.behaviour2": "Tieni premuto _Ctrl_ e _scorri_ sulle facce per regolare le dimensioni. Tasto destro di nuovo per salvare.", "item.create.schematic_and_quill.tooltip.behaviour2": "Tieni premuto _Ctrl_ e _scorri_ sulle facce per regolare le dimensioni. Tasto destro di nuovo per salvare.",
"item.create.schematic_and_quill.tooltip.condition1": "Creare una selezione", "item.create.schematic_and_quill.tooltip.condition1": "Creare una selezione",
@ -2876,14 +2843,12 @@
"item.create.super_glue": "Super colla", "item.create.super_glue": "Super colla",
"item.create.sweet_roll": "Pane dolce", "item.create.sweet_roll": "Pane dolce",
"item.create.tree_fertilizer": "Fertilizzante per alberi", "item.create.tree_fertilizer": "Fertilizzante per alberi",
"item.create.tree_fertilizer.tooltip": "FERTILIZZANTE PER ALBERI",
"item.create.tree_fertilizer.tooltip.behaviour1": "Fa crescere un albero _indipendentemente_ dalle sue _condizioni di spazio_", "item.create.tree_fertilizer.tooltip.behaviour1": "Fa crescere un albero _indipendentemente_ dalle sue _condizioni di spazio_",
"item.create.tree_fertilizer.tooltip.condition1": "Se utilizzato su un arboscello", "item.create.tree_fertilizer.tooltip.condition1": "Se utilizzato su un arboscello",
"item.create.tree_fertilizer.tooltip.summary": "Una potente combinazione di minerali capace di far _crescere arboscelli_ anche in spazi angusti.", "item.create.tree_fertilizer.tooltip.summary": "Una potente combinazione di minerali capace di far _crescere arboscelli_ anche in spazi angusti.",
"item.create.unprocessed_obsidian_sheet": "Lastra di ossidiana non processata", "item.create.unprocessed_obsidian_sheet": "Lastra di ossidiana non processata",
"item.create.vertical_gearbox": "Trasmissione verticale", "item.create.vertical_gearbox": "Trasmissione verticale",
"item.create.wand_of_symmetry": "Scettro della Simmetria", "item.create.wand_of_symmetry": "Scettro della Simmetria",
"item.create.wand_of_symmetry.tooltip": "BASTONE DELLA SIMMETRIA",
"item.create.wand_of_symmetry.tooltip.behaviour1": "_Crea_ oppure _sposta_ il suo specchio. _Accovacciati_ mentre la usi per aprire l'_Interfaccia di Configurazione_", "item.create.wand_of_symmetry.tooltip.behaviour1": "_Crea_ oppure _sposta_ il suo specchio. _Accovacciati_ mentre la usi per aprire l'_Interfaccia di Configurazione_",
"item.create.wand_of_symmetry.tooltip.behaviour2": "_Rimuove_ lo specchio attivo", "item.create.wand_of_symmetry.tooltip.behaviour2": "_Rimuove_ lo specchio attivo",
"item.create.wand_of_symmetry.tooltip.condition1": "Quando usata su una superficie", "item.create.wand_of_symmetry.tooltip.condition1": "Quando usata su una superficie",
@ -2892,7 +2857,6 @@
"item.create.wheat_flour": "Farina di grano", "item.create.wheat_flour": "Farina di grano",
"item.create.whisk": "Frusta", "item.create.whisk": "Frusta",
"item.create.wrench": "Chiave a pappagallo", "item.create.wrench": "Chiave a pappagallo",
"item.create.wrench.tooltip": "CHIAVE A PAPPAGALLO",
"item.create.wrench.tooltip.behaviour1": "_Ruota i componenti_ intorno alla faccia cliccata. _Accovacciati_ mentre interagisci con un componente per _smontarlo_.", "item.create.wrench.tooltip.behaviour1": "_Ruota i componenti_ intorno alla faccia cliccata. _Accovacciati_ mentre interagisci con un componente per _smontarlo_.",
"item.create.wrench.tooltip.behaviour2": "Permette di _raccogliere_ macchinari basati su Carrelli da miniera o Treni.", "item.create.wrench.tooltip.behaviour2": "Permette di _raccogliere_ macchinari basati su Carrelli da miniera o Treni.",
"item.create.wrench.tooltip.condition1": "Quando usata su blocchi", "item.create.wrench.tooltip.condition1": "Quando usata su blocchi",

View file

@ -14,6 +14,7 @@
"advancement.create.belt": "ベルトコンブア", "advancement.create.belt": "ベルトコンブア",
"advancement.create.belt.desc": "2つのシャフトをメカニカルベルトで繋ぐ", "advancement.create.belt.desc": "2つのシャフトをメカニカルベルトで繋ぐ",
"advancement.create.belt_funnel_kiss": "コウノトリの羽ばたき", "advancement.create.belt_funnel_kiss": "コウノトリの羽ばたき",
"advancement.create.belt_funnel_kiss.desc": "2つのファンネルをベルトに載せてキスさせる§7(隠し進捗)",
"advancement.create.brass": "本物の合金", "advancement.create.brass": "本物の合金",
"advancement.create.brass.desc": "ブレイズで加熱したメカニカルミキサーで銅と亜鉛のインゴットを合金にして真鍮を作る", "advancement.create.brass.desc": "ブレイズで加熱したメカニカルミキサーで銅と亜鉛のインゴットを合金にして真鍮を作る",
"advancement.create.brass_casing": "真鍮の時代", "advancement.create.brass_casing": "真鍮の時代",
@ -23,6 +24,7 @@
"advancement.create.cart_pickup": "力ずく", "advancement.create.cart_pickup": "力ずく",
"advancement.create.cart_pickup.desc": "200ブロック以上が取り付けられたからくりトロッコを回収する", "advancement.create.cart_pickup.desc": "200ブロック以上が取り付けられたからくりトロッコを回収する",
"advancement.create.chained_drain": "うまく回ってます", "advancement.create.chained_drain": "うまく回ってます",
"advancement.create.chained_drain.desc": "並べたアイテム排液口の上でアイテムが転がるのを見る§7\n(隠し進捗)",
"advancement.create.chocolate_bucket": "空想世界", "advancement.create.chocolate_bucket": "空想世界",
"advancement.create.chocolate_bucket.desc": "溶けたチョコレート入りバケツを手に入れる", "advancement.create.chocolate_bucket.desc": "溶けたチョコレート入りバケツを手に入れる",
"advancement.create.chute": "垂直輸送", "advancement.create.chute": "垂直輸送",
@ -40,7 +42,9 @@
"advancement.create.copper_casing": "銅の時代", "advancement.create.copper_casing": "銅の時代",
"advancement.create.copper_casing.desc": "銅のインゴットを樹皮を剥いだ原木に使って防水の機械のケーシングを作る", "advancement.create.copper_casing.desc": "銅のインゴットを樹皮を剥いだ原木に使って防水の機械のケーシングを作る",
"advancement.create.crafter_lazy_000": "苦肉の策", "advancement.create.crafter_lazy_000": "苦肉の策",
"advancement.create.crafter_lazy_000.desc": "インフラ整備を先延ばしにし、メカニカルクラフターをとても遅い速度で稼働させる§7\n(隠し進捗)",
"advancement.create.cross_streams": "液体を交差させるな!", "advancement.create.cross_streams": "液体を交差させるな!",
"advancement.create.cross_streams.desc": "液体ネットワークの中で2種類の液体が出会う様子を見る§7\n(隠し進捗)",
"advancement.create.crusher_maxed_0000": "破砕の勢い", "advancement.create.crusher_maxed_0000": "破砕の勢い",
"advancement.create.crusher_maxed_0000.desc": "破砕ホイールを最大速度で稼働させる", "advancement.create.crusher_maxed_0000.desc": "破砕ホイールを最大速度で稼働させる",
"advancement.create.crushing_wheel": "巨大な一対", "advancement.create.crushing_wheel": "巨大な一対",
@ -56,6 +60,7 @@
"advancement.create.diving_suit": "深海に出発だ!", "advancement.create.diving_suit": "深海に出発だ!",
"advancement.create.diving_suit.desc": "銅のバックタンクと潜水ヘルメットを装備し、水に飛び込む", "advancement.create.diving_suit.desc": "銅のバックタンクと潜水ヘルメットを装備し、水に飛び込む",
"advancement.create.diving_suit_lava": "ストライダーと泳ごう", "advancement.create.diving_suit_lava": "ストライダーと泳ごう",
"advancement.create.diving_suit_lava.desc": "ネザライトの潜水具で溶岩にダイブしてみる",
"advancement.create.drain": "回転式排液機", "advancement.create.drain": "回転式排液機",
"advancement.create.drain.desc": "液体が入ったアイテムがアイテム排液口によって空になる様子を見る", "advancement.create.drain.desc": "液体が入ったアイテムがアイテム排液口によって空になる様子を見る",
"advancement.create.ejector_maxed": "飛び込みチャンピオン", "advancement.create.ejector_maxed": "飛び込みチャンピオン",
@ -65,9 +70,11 @@
"advancement.create.extendo_grip": "ビヨヨーン!", "advancement.create.extendo_grip": "ビヨヨーン!",
"advancement.create.extendo_grip.desc": "マジックハンドを手に入れる", "advancement.create.extendo_grip.desc": "マジックハンドを手に入れる",
"advancement.create.extendo_grip_dual": "脱法リーチ", "advancement.create.extendo_grip_dual": "脱法リーチ",
"advancement.create.extendo_grip_dual.desc": "マジックハンドの二刀流で超人的なリーチを手に入れる§7\n(隠し進捗)",
"advancement.create.fan_processing": "パーティクル加工", "advancement.create.fan_processing": "パーティクル加工",
"advancement.create.fan_processing.desc": "ケース入りファンを使って素材を加工する", "advancement.create.fan_processing.desc": "ケース入りファンを使って素材を加工する",
"advancement.create.fist_bump": "グータッチだ、兄弟!", "advancement.create.fist_bump": "グータッチだ、兄弟!",
"advancement.create.fist_bump.desc": "2つのデプロイヤーにグータッチさせる§7\n(隠し進捗)",
"advancement.create.foods": "バランスのとれたおやつ", "advancement.create.foods": "バランスのとれたおやつ",
"advancement.create.foods.desc": "チョコレートベリー、リンゴのハチミツかけ、スイートロールを全て同じ注液口で作る", "advancement.create.foods.desc": "チョコレートベリー、リンゴのハチミツかけ、スイートロールを全て同じ注液口で作る",
"advancement.create.funnel": "空港の美学", "advancement.create.funnel": "空港の美学",
@ -75,6 +82,7 @@
"advancement.create.glass_pipe": "フロウ・スパイ", "advancement.create.glass_pipe": "フロウ・スパイ",
"advancement.create.glass_pipe.desc": "液体が入ったプにレンチを使う", "advancement.create.glass_pipe.desc": "液体が入ったプにレンチを使う",
"advancement.create.hand_crank_000": "トレーニングの時間", "advancement.create.hand_crank_000": "トレーニングの時間",
"advancement.create.hand_crank_000.desc": "疲れ果て、完全に空腹になるまでハンドクランクを回す§7\n(隠し進捗)",
"advancement.create.haunted_bell": "シャドーセンス", "advancement.create.haunted_bell": "シャドーセンス",
"advancement.create.haunted_bell.desc": "憑りつかれた鐘を鳴らす", "advancement.create.haunted_bell.desc": "憑りつかれた鐘を鳴らす",
"advancement.create.honey_drain": "自動養蜂", "advancement.create.honey_drain": "自動養蜂",
@ -84,6 +92,7 @@
"advancement.create.hose_pulley_lava": "地球の蛇口", "advancement.create.hose_pulley_lava": "地球の蛇口",
"advancement.create.hose_pulley_lava.desc": "無限と言えるほどに広い溶岩湖から溶岩を汲み上げる", "advancement.create.hose_pulley_lava.desc": "無限と言えるほどに広い溶岩湖から溶岩を汲み上げる",
"advancement.create.lava_wheel_00000": "マグマ車", "advancement.create.lava_wheel_00000": "マグマ車",
"advancement.create.lava_wheel_00000.desc": "こんなの動くべきじゃない§7\n(隠し進捗)",
"advancement.create.linked_controller": "遠隔操作", "advancement.create.linked_controller": "遠隔操作",
"advancement.create.linked_controller.desc": "リンクコントローラーから送信した信号をレッドストーンリンクに受信させる", "advancement.create.linked_controller.desc": "リンクコントローラーから送信した信号をレッドストーンリンクに受信させる",
"advancement.create.long_train": "意欲的な取り組み", "advancement.create.long_train": "意欲的な取り組み",
@ -103,7 +112,9 @@
"advancement.create.millstone": "身を粉にして働く", "advancement.create.millstone": "身を粉にして働く",
"advancement.create.millstone.desc": "石臼を置いて、素材をすり潰す", "advancement.create.millstone.desc": "石臼を置いて、素材をすり潰す",
"advancement.create.musical_arm": "DJ メカニコ", "advancement.create.musical_arm": "DJ メカニコ",
"advancement.create.musical_arm.desc": "メカニカルアームがジュークボックスを使う様子を見る§7\n(隠し進捗)",
"advancement.create.pipe_organ": "パイプオルガン", "advancement.create.pipe_organ": "パイプオルガン",
"advancement.create.pipe_organ.desc": "音程の違う12個の汽笛を1つの液体タンクに設置する§7\n(隠し進捗)",
"advancement.create.portable_storage_interface": "ドライブスルー", "advancement.create.portable_storage_interface": "ドライブスルー",
"advancement.create.portable_storage_interface.desc": "ポータブルストレージインターフェースでからくりからアイテムを搬出入する", "advancement.create.portable_storage_interface.desc": "ポータブルストレージインターフェースでからくりからアイテムを搬出入する",
"advancement.create.potato_cannon": "バキューン!", "advancement.create.potato_cannon": "バキューン!",
@ -115,6 +126,7 @@
"advancement.create.pulley_maxed": "ロープは続くよどこまでも", "advancement.create.pulley_maxed": "ロープは続くよどこまでも",
"advancement.create.pulley_maxed.desc": "ローププーリーを200ブロック以上伸ばす", "advancement.create.pulley_maxed.desc": "ローププーリーを200ブロック以上伸ばす",
"advancement.create.red_signal": "運転の達人", "advancement.create.red_signal": "運転の達人",
"advancement.create.red_signal.desc": "赤信号を無視する§7\n(隠し進捗)",
"advancement.create.root": "Createへようこそ", "advancement.create.root": "Createへようこそ",
"advancement.create.root.desc": "素晴らしいからくり仕掛け作りの時間だ!", "advancement.create.root.desc": "素晴らしいからくり仕掛け作りの時間だ!",
"advancement.create.rose_quartz": "ピンク色のダイヤモンド", "advancement.create.rose_quartz": "ピンク色のダイヤモンド",
@ -125,7 +137,7 @@
"advancement.create.self_deploying.desc": "自分の前に線路を置くからくりトロッコを作る", "advancement.create.self_deploying.desc": "自分の前に線路を置くからくりトロッコを作る",
"advancement.create.shifting_gears": "ギアシフト", "advancement.create.shifting_gears": "ギアシフト",
"advancement.create.shifting_gears.desc": "大きい歯車と小さい歯車を噛み合わせれば、回転速度を変えられる", "advancement.create.shifting_gears.desc": "大きい歯車と小さい歯車を噛み合わせれば、回転速度を変えられる",
"advancement.create.speed_controller": "もう全部あいつ1人でいいんじゃないかな", "advancement.create.speed_controller": "俺に言わせりゃロマンに欠けるな",
"advancement.create.speed_controller.desc": "回転速度コントローラーでからくりを微調整する", "advancement.create.speed_controller.desc": "回転速度コントローラーでからくりを微調整する",
"advancement.create.spout": "ぱしゃぱしゃ", "advancement.create.spout": "ぱしゃぱしゃ",
"advancement.create.spout.desc": "アイテム注液口が液体を充填している様子を見る", "advancement.create.spout.desc": "アイテム注液口が液体を充填している様子を見る",
@ -135,9 +147,10 @@
"advancement.create.steam_engine_maxed.desc": "ボイラーを最大レベルで稼働させる", "advancement.create.steam_engine_maxed.desc": "ボイラーを最大レベルで稼働させる",
"advancement.create.steam_whistle": "天使の歌声", "advancement.create.steam_whistle": "天使の歌声",
"advancement.create.steam_whistle.desc": "汽笛を稼働させる", "advancement.create.steam_whistle.desc": "汽笛を稼働させる",
"advancement.create.stressometer": "必要な応力は?", "advancement.create.stressometer": "必要な応力は",
"advancement.create.stressometer.desc": "エンジニアのゴーグルを通して、応力計から正確な値を読み取る", "advancement.create.stressometer.desc": "エンジニアのゴーグルを通して、応力計から正確な値を読み取る",
"advancement.create.stressometer_maxed": "無駄のない動き", "advancement.create.stressometer_maxed": "無駄のない動き",
"advancement.create.stressometer_maxed.desc": "応力計がちょうど100%を指すのを読み取る§7\n(隠し進捗)",
"advancement.create.sturdy_sheet": "もっとも頑丈な岩", "advancement.create.sturdy_sheet": "もっとも頑丈な岩",
"advancement.create.sturdy_sheet.desc": "黒曜石の粉を精製して頑丈な板を組み立てる", "advancement.create.sturdy_sheet.desc": "黒曜石の粉を精製して頑丈な板を組み立てる",
"advancement.create.super_glue": "領域展開", "advancement.create.super_glue": "領域展開",
@ -153,10 +166,13 @@
"advancement.create.train_casing_00": "大交通時代", "advancement.create.train_casing_00": "大交通時代",
"advancement.create.train_casing_00.desc": "頑丈な板をつかって鉄道用のケーシングを作る", "advancement.create.train_casing_00.desc": "頑丈な板をつかって鉄道用のケーシングを作る",
"advancement.create.train_crash": "ひどいおもてなし", "advancement.create.train_crash": "ひどいおもてなし",
"advancement.create.train_crash.desc": "乗客として列車事故に遭遇する§7\n(隠し進捗)",
"advancement.create.train_crash_backwards": "盲点", "advancement.create.train_crash_backwards": "盲点",
"advancement.create.train_crash_backwards.desc": "列車を後ろ向きに走らせて他の列車と追突する§7\n(隠し進捗)",
"advancement.create.train_portal": "異次元通勤", "advancement.create.train_portal": "異次元通勤",
"advancement.create.train_portal.desc": "ネザーポータルを列車で通過する", "advancement.create.train_portal.desc": "ネザーポータルを列車で通過する",
"advancement.create.train_roadkill": "轢き殺し", "advancement.create.train_roadkill": "轢き殺し",
"advancement.create.train_roadkill.desc": "列車で敵を轢く§7\n(隠し進捗)",
"advancement.create.train_whistle": "ポッポー!", "advancement.create.train_whistle": "ポッポー!",
"advancement.create.train_whistle.desc": "汽笛を列車に組み込み、運転中に鳴らす", "advancement.create.train_whistle.desc": "汽笛を列車に組み込み、運転中に鳴らす",
"advancement.create.water_supply": "水たまり収集機", "advancement.create.water_supply": "水たまり収集機",
@ -225,7 +241,6 @@
"block.create.chocolate": "チョコレート", "block.create.chocolate": "チョコレート",
"block.create.chute": "シュート", "block.create.chute": "シュート",
"block.create.clipboard": "クリップボード", "block.create.clipboard": "クリップボード",
"block.create.clipboard.tooltip": "クリップボード",
"block.create.clipboard.tooltip.behaviour1": "_UI_を開きます。_スニーククリック_で表面に_設置します_", "block.create.clipboard.tooltip.behaviour1": "_UI_を開きます。_スニーククリック_で表面に_設置します_",
"block.create.clipboard.tooltip.behaviour2": "ブロックのフィルターのような_設定_を_コピー(右クリック)_、_ペースト(左クリック)_できます。", "block.create.clipboard.tooltip.behaviour2": "ブロックのフィルターのような_設定_を_コピー(右クリック)_、_ペースト(左クリック)_できます。",
"block.create.clipboard.tooltip.condition1": "右クリックしたとき", "block.create.clipboard.tooltip.condition1": "右クリックしたとき",
@ -237,7 +252,6 @@
"block.create.content_observer": "スマートオブザーバー", "block.create.content_observer": "スマートオブザーバー",
"block.create.contraption_controls": "からくり操作盤", "block.create.contraption_controls": "からくり操作盤",
"block.create.controller_rail": "コントローラーレール", "block.create.controller_rail": "コントローラーレール",
"block.create.controller_rail.tooltip": "コントローラーレール",
"block.create.controller_rail.tooltip.summary": "_指定した速度_で_単方向_に動かすレール。_信号強度_で制御できる。", "block.create.controller_rail.tooltip.summary": "_指定した速度_で_単方向_に動かすレール。_信号強度_で制御できる。",
"block.create.controls": "列車運転台", "block.create.controls": "列車運転台",
"block.create.copper_backtank": "銅のバックタンク", "block.create.copper_backtank": "銅のバックタンク",
@ -256,17 +270,14 @@
"block.create.copycat_bars": "コピー格子", "block.create.copycat_bars": "コピー格子",
"block.create.copycat_base": "コピーベース", "block.create.copycat_base": "コピーベース",
"block.create.copycat_panel": "コピーパネル", "block.create.copycat_panel": "コピーパネル",
"block.create.copycat_panel.tooltip": "コピーパネル",
"block.create.copycat_panel.tooltip.behaviour1": "_持っているアイテム_が_素材_に使えるなら適用する。再びクリックで_方向_や_信号_状態_を切り替えられる。レンチを使うと素材をリセットできる。", "block.create.copycat_panel.tooltip.behaviour1": "_持っているアイテム_が_素材_に使えるなら適用する。再びクリックで_方向_や_信号_状態_を切り替えられる。レンチを使うと素材をリセットできる。",
"block.create.copycat_panel.tooltip.condition1": "右クリックしたとき", "block.create.copycat_panel.tooltip.condition1": "右クリックしたとき",
"block.create.copycat_panel.tooltip.summary": "任意のフルブロックを装飾用のパネルに変換する。格子やトラップドアも使える。", "block.create.copycat_panel.tooltip.summary": "任意のフルブロックを装飾用のパネルに変換する。格子やトラップドアも使える。",
"block.create.copycat_step": "コピーステップ", "block.create.copycat_step": "コピーステップ",
"block.create.copycat_step.tooltip": "コピーステップ",
"block.create.copycat_step.tooltip.behaviour1": "_持っているアイテム_が_素材_に使えるなら適用する。再びクリックで_方向_や_信号_状態_を切り替えられる。レンチを使うと素材をリセットできる。", "block.create.copycat_step.tooltip.behaviour1": "_持っているアイテム_が_素材_に使えるなら適用する。再びクリックで_方向_や_信号_状態_を切り替えられる。レンチを使うと素材をリセットできる。",
"block.create.copycat_step.tooltip.condition1": "右クリックしたとき", "block.create.copycat_step.tooltip.condition1": "右クリックしたとき",
"block.create.copycat_step.tooltip.summary": "任意のフルブロックを装飾用の踏み段に変換する。", "block.create.copycat_step.tooltip.summary": "任意のフルブロックを装飾用の踏み段に変換する。",
"block.create.creative_crate": "クリエティブクレート", "block.create.creative_crate": "クリエティブクレート",
"block.create.creative_crate.tooltip": "クリエイティブクレート",
"block.create.creative_crate.tooltip.behaviour1": "このクレートから何かを_搬出_すると、指定したアイテムが_無限_に_搬出_されます。このクレートに_搬入_したアイテムは_消滅_します。", "block.create.creative_crate.tooltip.behaviour1": "このクレートから何かを_搬出_すると、指定したアイテムが_無限_に_搬出_されます。このクレートに_搬入_したアイテムは_消滅_します。",
"block.create.creative_crate.tooltip.behaviour2": "概略図に必要な素材を供給します。", "block.create.creative_crate.tooltip.behaviour2": "概略図に必要な素材を供給します。",
"block.create.creative_crate.tooltip.condition1": "フィルタースロットにアイテムが入っているとき", "block.create.creative_crate.tooltip.condition1": "フィルタースロットにアイテムが入っているとき",
@ -281,7 +292,6 @@
"block.create.crushing_wheel": "破砕ホイール", "block.create.crushing_wheel": "破砕ホイール",
"block.create.crushing_wheel_controller": "破砕ホイールコントローラー", "block.create.crushing_wheel_controller": "破砕ホイールコントローラー",
"block.create.cuckoo_clock": "鳩時計", "block.create.cuckoo_clock": "鳩時計",
"block.create.cuckoo_clock.tooltip": "鳩時計",
"block.create.cuckoo_clock.tooltip.behaviour1": "_現在の時刻_を表示し、1日に2回曲を再生します。、_正午_と夕暮れに_プレイヤーが眠れる_時間になるとすぐに_再生_します。", "block.create.cuckoo_clock.tooltip.behaviour1": "_現在の時刻_を表示し、1日に2回曲を再生します。、_正午_と夕暮れに_プレイヤーが眠れる_時間になるとすぐに_再生_します。",
"block.create.cuckoo_clock.tooltip.condition1": "動力を供給したとき", "block.create.cuckoo_clock.tooltip.condition1": "動力を供給したとき",
"block.create.cuckoo_clock.tooltip.summary": "空間を_彩り_、_時間を刻む_素晴らしい機械細工。", "block.create.cuckoo_clock.tooltip.summary": "空間を_彩り_、_時間を刻む_素晴らしい機械細工。",
@ -429,7 +439,6 @@
"block.create.fluid_tank": "液体タンク", "block.create.fluid_tank": "液体タンク",
"block.create.fluid_valve": "液体バルブ", "block.create.fluid_valve": "液体バルブ",
"block.create.flywheel": "弾み車", "block.create.flywheel": "弾み車",
"block.create.flywheel.tooltip": "弾み車",
"block.create.flywheel.tooltip.behaviour1": "回り始めます", "block.create.flywheel.tooltip.behaviour1": "回り始めます",
"block.create.flywheel.tooltip.condition1": "動力を供給したとき", "block.create.flywheel.tooltip.condition1": "動力を供給したとき",
"block.create.flywheel.tooltip.summary": "この立派な真鍮の車輪で_機械_を_飾ろう_", "block.create.flywheel.tooltip.summary": "この立派な真鍮の車輪で_機械_を_飾ろう_",
@ -441,7 +450,7 @@
"block.create.gantry_shaft": "ガントリーシャフト", "block.create.gantry_shaft": "ガントリーシャフト",
"block.create.gearbox": "ギアボックス", "block.create.gearbox": "ギアボックス",
"block.create.gearshift": "ギアシフト", "block.create.gearshift": "ギアシフト",
"block.create.glass_fluid_pipe": "ガラス液体パイプ", "block.create.glass_fluid_pipe": "ガラス付き液体パイプ",
"block.create.granite_pillar": "花崗岩の柱", "block.create.granite_pillar": "花崗岩の柱",
"block.create.gray_nixie_tube": "灰色のニキシー管", "block.create.gray_nixie_tube": "灰色のニキシー管",
"block.create.gray_sail": "灰色の帆", "block.create.gray_sail": "灰色の帆",
@ -455,7 +464,6 @@
"block.create.green_valve_handle": "緑色のバルブハンドル", "block.create.green_valve_handle": "緑色のバルブハンドル",
"block.create.hand_crank": "ハンドクランク", "block.create.hand_crank": "ハンドクランク",
"block.create.haunted_bell": "憑りつかれた鐘", "block.create.haunted_bell": "憑りつかれた鐘",
"block.create.haunted_bell.tooltip": "憑りつかれた鐘",
"block.create.haunted_bell.tooltip.behaviour1": "_敵モブ_がスポーンする近くの_光のない場所_を示します", "block.create.haunted_bell.tooltip.behaviour1": "_敵モブ_がスポーンする近くの_光のない場所_を示します",
"block.create.haunted_bell.tooltip.condition1": "持ったとき、鳴らしたとき", "block.create.haunted_bell.tooltip.condition1": "持ったとき、鳴らしたとき",
"block.create.haunted_bell.tooltip.summary": "ネザーに彷徨う魂が宿る、呪われた鐘", "block.create.haunted_bell.tooltip.summary": "ネザーに彷徨う魂が宿る、呪われた鐘",
@ -504,7 +512,7 @@
"block.create.limestone": "石灰岩", "block.create.limestone": "石灰岩",
"block.create.limestone_pillar": "石灰岩の柱", "block.create.limestone_pillar": "石灰岩の柱",
"block.create.linear_chassis": "リニアシャーシ", "block.create.linear_chassis": "リニアシャーシ",
"block.create.lit_blaze_burner": "燃焼中のブレイズバーナー", "block.create.lit_blaze_burner": "火をつけたブレイズバーナー",
"block.create.magenta_nixie_tube": "赤紫色のニキシー管", "block.create.magenta_nixie_tube": "赤紫色のニキシー管",
"block.create.magenta_sail": "赤紫色の帆", "block.create.magenta_sail": "赤紫色の帆",
"block.create.magenta_seat": "赤紫色のシート", "block.create.magenta_seat": "赤紫色のシート",
@ -526,7 +534,6 @@
"block.create.mechanical_roller": "メカニカルローラー", "block.create.mechanical_roller": "メカニカルローラー",
"block.create.mechanical_saw": "メカニカルソー", "block.create.mechanical_saw": "メカニカルソー",
"block.create.metal_bracket": "金属ブラケット", "block.create.metal_bracket": "金属ブラケット",
"block.create.metal_bracket.tooltip": "金属ブラケット",
"block.create.metal_bracket.tooltip.summary": "この補強用の工業的で頑丈な腕金で_シャフト_、_歯車_、そして_パイプ_を_飾ろう_。", "block.create.metal_bracket.tooltip.summary": "この補強用の工業的で頑丈な腕金で_シャフト_、_歯車_、そして_パイプ_を_飾ろう_。",
"block.create.metal_girder": "鉄骨", "block.create.metal_girder": "鉄骨",
"block.create.metal_girder_encased_shaft": "鉄骨入りシャフト", "block.create.metal_girder_encased_shaft": "鉄骨入りシャフト",
@ -536,7 +543,6 @@
"block.create.netherite_backtank": "ネザライトのバックタンク", "block.create.netherite_backtank": "ネザライトのバックタンク",
"block.create.nixie_tube": "ニキシー管", "block.create.nixie_tube": "ニキシー管",
"block.create.nozzle": "ノズル", "block.create.nozzle": "ノズル",
"block.create.nozzle.tooltip": "ノズル",
"block.create.nozzle.tooltip.summary": "_ケース入りファン_の前面に取り付けて、エンティティへの影響を_全方向_に分散します。", "block.create.nozzle.tooltip.summary": "_ケース入りファン_の前面に取り付けて、エンティティへの影響を_全方向_に分散します。",
"block.create.oak_window": "オークの窓", "block.create.oak_window": "オークの窓",
"block.create.oak_window_pane": "オークの板窓", "block.create.oak_window_pane": "オークの板窓",
@ -555,7 +561,6 @@
"block.create.oxidized_copper_tile_stairs": "酸化した銅タイルの階段", "block.create.oxidized_copper_tile_stairs": "酸化した銅タイルの階段",
"block.create.oxidized_copper_tiles": "酸化した銅タイル", "block.create.oxidized_copper_tiles": "酸化した銅タイル",
"block.create.peculiar_bell": "風変わりな鐘", "block.create.peculiar_bell": "風変わりな鐘",
"block.create.peculiar_bell.tooltip": "風変わりな鐘",
"block.create.peculiar_bell.tooltip.summary": "装飾用の_真鍮の鐘_。_魂の炎_の真上に置くと、別の使い道が見つかるかも...", "block.create.peculiar_bell.tooltip.summary": "装飾用の_真鍮の鐘_。_魂の炎_の真上に置くと、別の使い道が見つかるかも...",
"block.create.pink_nixie_tube": "桃色のニキシー管", "block.create.pink_nixie_tube": "桃色のニキシー管",
"block.create.pink_sail": "桃色の帆", "block.create.pink_sail": "桃色の帆",
@ -564,7 +569,6 @@
"block.create.pink_valve_handle": "桃色のバルブハンドル", "block.create.pink_valve_handle": "桃色のバルブハンドル",
"block.create.piston_extension_pole": "ピストン延長ポール", "block.create.piston_extension_pole": "ピストン延長ポール",
"block.create.placard": "プラカード", "block.create.placard": "プラカード",
"block.create.placard.tooltip": "プラカード",
"block.create.placard.tooltip.behaviour1": "持っている_アイテム_をプラカードに_入れます_。すでに一致するアイテムが入っていた場合、短い_レッドストーン_信号を_発します_。", "block.create.placard.tooltip.behaviour1": "持っている_アイテム_をプラカードに_入れます_。すでに一致するアイテムが入っていた場合、短い_レッドストーン_信号を_発します_。",
"block.create.placard.tooltip.behaviour2": "額縁から今入っているアイテムを_外します", "block.create.placard.tooltip.behaviour2": "額縁から今入っているアイテムを_外します",
"block.create.placard.tooltip.condition1": "右クリックしたとき", "block.create.placard.tooltip.condition1": "右クリックしたとき",
@ -658,12 +662,10 @@
"block.create.rotation_speed_controller": "回転速度コントローラー", "block.create.rotation_speed_controller": "回転速度コントローラー",
"block.create.sail_frame": "風車の帆枠", "block.create.sail_frame": "風車の帆枠",
"block.create.schematic_table": "概略図台", "block.create.schematic_table": "概略図台",
"block.create.schematic_table.tooltip": "概略図台",
"block.create.schematic_table.tooltip.behaviour1": "Schematicsフォルダから選択したファイルをアップロードします。", "block.create.schematic_table.tooltip.behaviour1": "Schematicsフォルダから選択したファイルをアップロードします。",
"block.create.schematic_table.tooltip.condition1": "空の概略図を入れたとき", "block.create.schematic_table.tooltip.condition1": "空の概略図を入れたとき",
"block.create.schematic_table.tooltip.summary": "保存された構造物を_空の概略図_に書き込みます。", "block.create.schematic_table.tooltip.summary": "保存された構造物を_空の概略図_に書き込みます。",
"block.create.schematicannon": "概略図砲", "block.create.schematicannon": "概略図砲",
"block.create.schematicannon.tooltip": "概略図砲",
"block.create.schematicannon.tooltip.behaviour1": "_UI_を開きます。", "block.create.schematicannon.tooltip.behaviour1": "_UI_を開きます。",
"block.create.schematicannon.tooltip.condition1": "右クリックしたとき", "block.create.schematicannon.tooltip.condition1": "右クリックしたとき",
"block.create.schematicannon.tooltip.summary": "ブロックを撃って、_概略図_をもとにワールドに設置します。隣接する収納ブロックからのアイテムを自動搬入し、_火薬_を燃料とします。", "block.create.schematicannon.tooltip.summary": "ブロックを撃って、_概略図_をもとにワールドに設置します。隣接する収納ブロックからのアイテムを自動搬入し、_火薬_を燃料とします。",
@ -671,7 +673,6 @@
"block.create.scorchia_pillar": "スコーチアの柱", "block.create.scorchia_pillar": "スコーチアの柱",
"block.create.scoria": "スコリア", "block.create.scoria": "スコリア",
"block.create.scoria_pillar": "スコリアの柱", "block.create.scoria_pillar": "スコリアの柱",
"block.create.seat.tooltip": "シート",
"block.create.seat.tooltip.behaviour1": "_シート_の上に座ります。左シフトを押すと_シート_から離れます。", "block.create.seat.tooltip.behaviour1": "_シート_の上に座ります。左シフトを押すと_シート_から離れます。",
"block.create.seat.tooltip.condition1": "右クリックしたとき", "block.create.seat.tooltip.condition1": "右クリックしたとき",
"block.create.seat.tooltip.summary": "シートに座って乗り物を楽しもう移動する_からくり_の上にプレイヤーを固定します。もちろん家具にも使えます。染色も。", "block.create.seat.tooltip.summary": "シートに座って乗り物を楽しもう移動する_からくり_の上にプレイヤーを固定します。もちろん家具にも使えます。染色も。",
@ -752,7 +753,6 @@
"block.create.stressometer": "応力計", "block.create.stressometer": "応力計",
"block.create.tiled_glass": "タイルガラス", "block.create.tiled_glass": "タイルガラス",
"block.create.tiled_glass_pane": "タイルガラス板", "block.create.tiled_glass_pane": "タイルガラス板",
"block.create.toolbox.tooltip": "工具箱",
"block.create.toolbox.tooltip.behaviour1": "インベントリの_内容_を_保持_します", "block.create.toolbox.tooltip.behaviour1": "インベントリの_内容_を_保持_します",
"block.create.toolbox.tooltip.behaviour2": "_近く_にいる_プレイヤー_が_工具箱_の_キーバインド_を押すと、工具箱に_触れずに_アクセスできます", "block.create.toolbox.tooltip.behaviour2": "_近く_にいる_プレイヤー_が_工具箱_の_キーバインド_を押すと、工具箱に_触れずに_アクセスできます",
"block.create.toolbox.tooltip.behaviour3": "_収納UI_を開きます", "block.create.toolbox.tooltip.behaviour3": "_収納UI_を開きます",
@ -768,7 +768,6 @@
"block.create.train_trapdoor": "鉄道用トラップドア", "block.create.train_trapdoor": "鉄道用トラップドア",
"block.create.tuff_pillar": "凝灰岩の柱", "block.create.tuff_pillar": "凝灰岩の柱",
"block.create.turntable": "ターンテーブル", "block.create.turntable": "ターンテーブル",
"block.create.turntable.tooltip": "ターンテーブル",
"block.create.turntable.tooltip.summary": "_回転力_を使って乗り物酔いを作り出す。", "block.create.turntable.tooltip.summary": "_回転力_を使って乗り物酔いを作り出す。",
"block.create.veridium": "緑青岩", "block.create.veridium": "緑青岩",
"block.create.veridium_pillar": "緑青岩の柱", "block.create.veridium_pillar": "緑青岩の柱",
@ -816,7 +815,6 @@
"block.create.white_valve_handle": "白色のバルブハンドル", "block.create.white_valve_handle": "白色のバルブハンドル",
"block.create.windmill_bearing": "風車ベアリング", "block.create.windmill_bearing": "風車ベアリング",
"block.create.wooden_bracket": "木製ブラケット", "block.create.wooden_bracket": "木製ブラケット",
"block.create.wooden_bracket.tooltip": "木製ブラケット",
"block.create.wooden_bracket.tooltip.summary": "この補強用の温かみのある腕木で_シャフト_、_歯車_、そして_パイプ_を_飾ろう_。", "block.create.wooden_bracket.tooltip.summary": "この補強用の温かみのある腕木で_シャフト_、_歯車_、そして_パイプ_を_飾ろう_。",
"block.create.yellow_nixie_tube": "黄色のニキシー管", "block.create.yellow_nixie_tube": "黄色のニキシー管",
"block.create.yellow_sail": "黄色の帆", "block.create.yellow_sail": "黄色の帆",
@ -1088,7 +1086,7 @@
"create.gui.filter.respect_data": "データを重視", "create.gui.filter.respect_data": "データを重視",
"create.gui.filter.respect_data.description": "アイテムは、耐久値、エンチャント、その他の属性も一致する場合にのみ一致します。", "create.gui.filter.respect_data.description": "アイテムは、耐久値、エンチャント、その他の属性も一致する場合にのみ一致します。",
"create.gui.gauge.info_header": "計器の情報:", "create.gui.gauge.info_header": "計器の情報:",
"create.gui.goggles.at_current_speed": "現在の回転速度", "create.gui.goggles.at_current_speed": "現在の速度",
"create.gui.goggles.basin_contents": "鉢の内容:", "create.gui.goggles.basin_contents": "鉢の内容:",
"create.gui.goggles.fluid_container": "液体コンテナの情報:", "create.gui.goggles.fluid_container": "液体コンテナの情報:",
"create.gui.goggles.fluid_container.capacity": "容量: ", "create.gui.goggles.fluid_container.capacity": "容量: ",
@ -1819,7 +1817,7 @@
"create.ponder.mechanical_piston_modes.text_2": "ブロックに戻らないように設定したり、動かし始めた場所でしかブロックに戻らないように設定したりできます", "create.ponder.mechanical_piston_modes.text_2": "ブロックに戻らないように設定したり、動かし始めた場所でしかブロックに戻らないように設定したりできます",
"create.ponder.mechanical_plough.header": "からくりに組み込んでのメカニカルプラウの使い方", "create.ponder.mechanical_plough.header": "からくりに組み込んでのメカニカルプラウの使い方",
"create.ponder.mechanical_plough.text_1": "プラウを組み込んだからくりを動かすと...", "create.ponder.mechanical_plough.text_1": "プラウを組み込んだからくりを動かすと...",
"create.ponder.mechanical_plough.text_2": "...当たり判定のないブロック破壊します", "create.ponder.mechanical_plough.text_2": "...当たり判定のないブロック破壊します",
"create.ponder.mechanical_plough.text_3": "さらに、プラウは土を耕やします", "create.ponder.mechanical_plough.text_3": "さらに、プラウは土を耕やします",
"create.ponder.mechanical_plough.text_4": "また、エンティティを傷つけずに飛ばすこともできます", "create.ponder.mechanical_plough.text_4": "また、エンティティを傷つけずに飛ばすこともできます",
"create.ponder.mechanical_press.header": "メカニカルプレスによるアイテム加工", "create.ponder.mechanical_press.header": "メカニカルプレスによるアイテム加工",
@ -2128,7 +2126,7 @@
"create.ponder.track_observer.text_2": "列車検知装置はそのマーカーに列車が通るとそれを検知します", "create.ponder.track_observer.text_2": "列車検知装置はそのマーカーに列車が通るとそれを検知します",
"create.ponder.track_observer.text_3": "列車検知装置はフィルターに一致する貨物があったときだけ動作するようにできます", "create.ponder.track_observer.text_3": "列車検知装置はフィルターに一致する貨物があったときだけ動作するようにできます",
"create.ponder.track_placement.header": "鉄道用線路の設置", "create.ponder.track_placement.header": "鉄道用線路の設置",
"create.ponder.track_placement.text_1": "からくり鉄道のために設計された新型レール", "create.ponder.track_placement.text_1": "からくり鉄道のために設計された新型レールです",
"create.ponder.track_placement.text_2": "線路を一括して設置するには、まず既存の線路をクリックしてください", "create.ponder.track_placement.text_2": "線路を一括して設置するには、まず既存の線路をクリックしてください",
"create.ponder.track_placement.text_3": "次に、2つ目の線路を設置または選択します", "create.ponder.track_placement.text_3": "次に、2つ目の線路を設置または選択します",
"create.ponder.track_placement.text_4": "線路はターンや傾斜として設置することもできます", "create.ponder.track_placement.text_4": "線路はターンや傾斜として設置することもできます",
@ -2359,7 +2357,7 @@
"create.schedule.instruction.editor": "命令エディタ", "create.schedule.instruction.editor": "命令エディタ",
"create.schedule.instruction.filter_edit_box": "駅名", "create.schedule.instruction.filter_edit_box": "駅名",
"create.schedule.instruction.filter_edit_box_1": " * を使うと任意の文章を指定できます", "create.schedule.instruction.filter_edit_box_1": " * を使うと任意の文章を指定できます",
"create.schedule.instruction.filter_edit_box_2": "例: '私の駅, *乗線'", "create.schedule.instruction.filter_edit_box_2": "例: 「私の駅, ○乗線」",
"create.schedule.instruction.filter_edit_box_3": "列車は一致し開いている駅の中で最も近い駅を選びます", "create.schedule.instruction.filter_edit_box_3": "列車は一致し開いている駅の中で最も近い駅を選びます",
"create.schedule.instruction.name_edit_box": "時刻表名", "create.schedule.instruction.name_edit_box": "時刻表名",
"create.schedule.instruction.name_edit_box_1": "この文字はディスプレイの表示に影響します", "create.schedule.instruction.name_edit_box_1": "この文字はディスプレイの表示に影響します",
@ -2637,7 +2635,7 @@
"create.train_assembly.requires_casing": "線路に台車を作るには鉄道用ケーシングを使ってください", "create.train_assembly.requires_casing": "線路に台車を作るには鉄道用ケーシングを使ってください",
"create.train_assembly.sideways_controls": "列車運転台は横向きにできません", "create.train_assembly.sideways_controls": "列車運転台は横向きにできません",
"create.train_assembly.single_bogey_carriage": "このタイプの台車は単体で列車にできません", "create.train_assembly.single_bogey_carriage": "このタイプの台車は単体で列車にできません",
"create.train_assembly.too_many_bogeys": "台車が多すぎます: %1$s", "create.train_assembly.too_many_bogeys": "台車が多すぎます%1$s",
"create.tunnel.selection_mode.forced_round_robin": "強制順繰り分配", "create.tunnel.selection_mode.forced_round_robin": "強制順繰り分配",
"create.tunnel.selection_mode.forced_split": "強制スタック分割", "create.tunnel.selection_mode.forced_split": "強制スタック分割",
"create.tunnel.selection_mode.prefer_nearest": "近い所を優先", "create.tunnel.selection_mode.prefer_nearest": "近い所を優先",
@ -2683,14 +2681,12 @@
"fluid.create.tea": "建築家のお茶", "fluid.create.tea": "建築家のお茶",
"item.create.andesite_alloy": "安山岩合金", "item.create.andesite_alloy": "安山岩合金",
"item.create.attribute_filter": "属性フィルター", "item.create.attribute_filter": "属性フィルター",
"item.create.attribute_filter.tooltip": "属性フィルター",
"item.create.attribute_filter.tooltip.behaviour1": "_設定画面_を開きます。", "item.create.attribute_filter.tooltip.behaviour1": "_設定画面_を開きます。",
"item.create.attribute_filter.tooltip.condition1": "右クリックしたとき", "item.create.attribute_filter.tooltip.condition1": "右クリックしたとき",
"item.create.attribute_filter.tooltip.summary": "_属性_や_カテゴリ_のセットに_マッチするアイテム_。Createの機械の_フィルタースロット_に使える。", "item.create.attribute_filter.tooltip.summary": "_属性_や_カテゴリ_のセットに_マッチするアイテム_。Createの機械の_フィルタースロット_に使える。",
"item.create.bar_of_chocolate": "チョコレートバー", "item.create.bar_of_chocolate": "チョコレートバー",
"item.create.belt_connector": "メカニカルベルト", "item.create.belt_connector": "メカニカルベルト",
"item.create.blaze_cake": "ブレイズケーキ", "item.create.blaze_cake": "ブレイズケーキ",
"item.create.blaze_cake.tooltip": "ブレイズケーキ",
"item.create.blaze_cake.tooltip.summary": "働き者の_ブレイズバーナー_たちに美味しいごちそうを。彼らを燃え上がらせよう(物理)", "item.create.blaze_cake.tooltip.summary": "働き者の_ブレイズバーナー_たちに美味しいごちそうを。彼らを燃え上がらせよう(物理)",
"item.create.blaze_cake_base": "ブレイズケーキの型", "item.create.blaze_cake_base": "ブレイズケーキの型",
"item.create.brass_hand": "真鍮の手", "item.create.brass_hand": "真鍮の手",
@ -2698,15 +2694,13 @@
"item.create.brass_nugget": "真鍮塊", "item.create.brass_nugget": "真鍮塊",
"item.create.brass_sheet": "真鍮板", "item.create.brass_sheet": "真鍮板",
"item.create.builders_tea": "建築家のお茶", "item.create.builders_tea": "建築家のお茶",
"item.create.builders_tea.tooltip": "建築家のお茶",
"item.create.builders_tea.tooltip.summary": "_やる気_がみなぎる、一日の始まりに最適な飲み物。", "item.create.builders_tea.tooltip.summary": "_やる気_がみなぎる、一日の始まりに最適な飲み物。",
"item.create.chest_minecart_contraption": "チェスト付きからくりトロッコ", "item.create.chest_minecart_contraption": "チェスト付きからくりトロッコ",
"item.create.chocolate_bucket": "チョコレート入りバケツ", "item.create.chocolate_bucket": "チョコレート入りバケツ",
"item.create.chocolate_glazed_berries": "チョコレートベリー", "item.create.chocolate_glazed_berries": "チョコレートベリー",
"item.create.chromatic_compound": "色彩の化合物", "item.create.chromatic_compound": "色彩の化合物",
"item.create.cinder_flour": "ネザーラックの粉", "item.create.cinder_flour": "ネザーラックの粉",
"item.create.copper_backtank": "銅のバックタンク", "item.create.copper_backtank": "銅のバックタンク",
"item.create.copper_backtank.tooltip": "銅のバックタンク",
"item.create.copper_backtank.tooltip.behaviour1": "必要な装備に_圧縮空気_を供給します。", "item.create.copper_backtank.tooltip.behaviour1": "必要な装備に_圧縮空気_を供給します。",
"item.create.copper_backtank.tooltip.behaviour2": "_圧縮空気_を_集めます_。速度は回転速度によって決まります。", "item.create.copper_backtank.tooltip.behaviour2": "_圧縮空気_を_集めます_。速度は回転速度によって決まります。",
"item.create.copper_backtank.tooltip.condition1": "装備したとき", "item.create.copper_backtank.tooltip.condition1": "装備したとき",
@ -2714,12 +2708,10 @@
"item.create.copper_backtank.tooltip.summary": "圧縮空気を運ぶため_携帯タンク_", "item.create.copper_backtank.tooltip.summary": "圧縮空気を運ぶため_携帯タンク_",
"item.create.copper_backtank_placeable": "設置可能な銅のバックタンク", "item.create.copper_backtank_placeable": "設置可能な銅のバックタンク",
"item.create.copper_diving_boots": "銅の潜水ブーツ", "item.create.copper_diving_boots": "銅の潜水ブーツ",
"item.create.copper_diving_boots.tooltip": "銅の潜水ブーツ",
"item.create.copper_diving_boots.tooltip.behaviour1": "着用者が液体中で_下降_するのが_早くなり_、水中で_歩いたり_、_ジャンプ_できるようになります。また、_メカニカルベルト_の影響を受けなくなります。", "item.create.copper_diving_boots.tooltip.behaviour1": "着用者が液体中で_下降_するのが_早くなり_、水中で_歩いたり_、_ジャンプ_できるようになります。また、_メカニカルベルト_の影響を受けなくなります。",
"item.create.copper_diving_boots.tooltip.condition1": "装備したとき", "item.create.copper_diving_boots.tooltip.condition1": "装備したとき",
"item.create.copper_diving_boots.tooltip.summary": "海底を歩けるようになる_重いブーツ_。", "item.create.copper_diving_boots.tooltip.summary": "海底を歩けるようになる_重いブーツ_。",
"item.create.copper_diving_helmet": "銅の潜水ヘルメット", "item.create.copper_diving_helmet": "銅の潜水ヘルメット",
"item.create.copper_diving_helmet.tooltip": "銅の潜水ヘルメット",
"item.create.copper_diving_helmet.tooltip.behaviour1": "バックタンクからゆっくりと_圧縮空気_を消費しながら、_水中呼吸_の効果を提供します。", "item.create.copper_diving_helmet.tooltip.behaviour1": "バックタンクからゆっくりと_圧縮空気_を消費しながら、_水中呼吸_の効果を提供します。",
"item.create.copper_diving_helmet.tooltip.condition1": "装備したとき", "item.create.copper_diving_helmet.tooltip.condition1": "装備したとき",
"item.create.copper_diving_helmet.tooltip.summary": "バックタンクと一緒に装備すると、着用者が水中で呼吸できる時間が伸びるヘルメット。", "item.create.copper_diving_helmet.tooltip.summary": "バックタンクと一緒に装備すると、着用者が水中で呼吸できる時間が伸びるヘルメット。",
@ -2731,10 +2723,8 @@
"item.create.crafting_blueprint.behaviour2": "_インベントリ_にある一致する材料で_設定したレシピ_を_クラフト_します。_スニーク_すれば最大_スタック_分を一気にクラフトできます", "item.create.crafting_blueprint.behaviour2": "_インベントリ_にある一致する材料で_設定したレシピ_を_クラフト_します。_スニーク_すれば最大_スタック_分を一気にクラフトできます",
"item.create.crafting_blueprint.condition1": "空きスロットを右クリックしたとき", "item.create.crafting_blueprint.condition1": "空きスロットを右クリックしたとき",
"item.create.crafting_blueprint.condition2": "設定済みスロットを右クリックしたとき", "item.create.crafting_blueprint.condition2": "設定済みスロットを右クリックしたとき",
"item.create.crafting_blueprint.tooltip": "クラフトブループリント",
"item.create.crafting_blueprint.tooltip.summary": "壁に_貼り_、_材料_の_配置_を_指定_することで手作業によるクラフトを簡単にできます。各スロットが1つのレシピを表しています。", "item.create.crafting_blueprint.tooltip.summary": "壁に_貼り_、_材料_の_配置_を_指定_することで手作業によるクラフトを簡単にできます。各スロットが1つのレシピを表しています。",
"item.create.creative_blaze_cake": "クリエイティブブレイズケーキ", "item.create.creative_blaze_cake": "クリエイティブブレイズケーキ",
"item.create.creative_blaze_cake.tooltip": "クリエイティブブレイズケーキ",
"item.create.creative_blaze_cake.tooltip.behaviour1": "ブレイズバーナーの火力を固定します。再度使用するとブレイズバーナーの火力を循環して切り替えます", "item.create.creative_blaze_cake.tooltip.behaviour1": "ブレイズバーナーの火力を固定します。再度使用するとブレイズバーナーの火力を循環して切り替えます",
"item.create.creative_blaze_cake.tooltip.condition1": "ブレイズバーナーを使ったとき", "item.create.creative_blaze_cake.tooltip.condition1": "ブレイズバーナーを使ったとき",
"item.create.creative_blaze_cake.tooltip.summary": "ブレイズバーナーの火力をコントロールすることができる特別なケーキ。ブレイズバーナーたちがこれを食べれば絶対燃え尽きない(物理)。", "item.create.creative_blaze_cake.tooltip.summary": "ブレイズバーナーの火力をコントロールすることができる特別なケーキ。ブレイズバーナーたちがこれを食べれば絶対燃え尽きない(物理)。",
@ -2755,42 +2745,28 @@
"item.create.electron_tube": "電子管", "item.create.electron_tube": "電子管",
"item.create.empty_blaze_burner": "空のブレイズバーナー", "item.create.empty_blaze_burner": "空のブレイズバーナー",
"item.create.empty_schematic": "空の概略図", "item.create.empty_schematic": "空の概略図",
"item.create.empty_schematic.tooltip": "空の概略図",
"item.create.empty_schematic.tooltip.summary": "レシピの材料、および_概略図台_からの書き込みに使われます。", "item.create.empty_schematic.tooltip.summary": "レシピの材料、および_概略図台_からの書き込みに使われます。",
"item.create.example_item.tooltip": "アイテムの例(ただ単にこのツールチップが存在することを示すマーカー)",
"item.create.example_item.tooltip.action1": "これらのコントロールが表示されます。",
"item.create.example_item.tooltip.behaviour1": "すると、このアイテムはこのようなことをします。(シフトを押したときに表示される)",
"item.create.example_item.tooltip.behaviour2": "好きなだけ挙動を追加できます。",
"item.create.example_item.tooltip.condition1": "これをしたとき",
"item.create.example_item.tooltip.condition2": "そしてこれをしたとき",
"item.create.example_item.tooltip.control1": "Ctrlを押したとき",
"item.create.example_item.tooltip.summary": "アイテムの簡単な説明。アンダーバーで用語を強調表示します。",
"item.create.experience_nugget": "経験値の塊", "item.create.experience_nugget": "経験値の塊",
"item.create.experience_nugget.tooltip": "経験値の塊",
"item.create.experience_nugget.tooltip.behaviour1": "アイテムと引き換えに中の_経験値_を取り出します", "item.create.experience_nugget.tooltip.behaviour1": "アイテムと引き換えに中の_経験値_を取り出します",
"item.create.experience_nugget.tooltip.condition1": "使ったとき", "item.create.experience_nugget.tooltip.condition1": "使ったとき",
"item.create.experience_nugget.tooltip.summary": "素晴らしい発明から、_発想_の欠片を。", "item.create.experience_nugget.tooltip.summary": "素晴らしい発明から、_発想_の欠片を。",
"item.create.extendo_grip": "マジックハンド", "item.create.extendo_grip": "マジックハンド",
"item.create.extendo_grip.tooltip": "マジックハンド",
"item.create.extendo_grip.tooltip.behaviour1": "_メインハンド_で使うアイテムの_射程_を_伸ばし_ます。", "item.create.extendo_grip.tooltip.behaviour1": "_メインハンド_で使うアイテムの_射程_を_伸ばし_ます。",
"item.create.extendo_grip.tooltip.behaviour2": "_耐久値_を消費しなくなります。代わりに_圧縮空気_をタンクから消費します。", "item.create.extendo_grip.tooltip.behaviour2": "_耐久値_を消費しなくなります。代わりに_圧縮空気_をタンクから消費します。",
"item.create.extendo_grip.tooltip.condition1": "オフハンドに装備したとき", "item.create.extendo_grip.tooltip.condition1": "オフハンドに装備したとき",
"item.create.extendo_grip.tooltip.condition2": "バックタンクを装備した時", "item.create.extendo_grip.tooltip.condition2": "バックタンクを装備した時",
"item.create.extendo_grip.tooltip.summary": "着用者の_リーチ_を大幅に_伸ばし_ます。_バックタンク_の_圧縮空気_でも動かせます。", "item.create.extendo_grip.tooltip.summary": "着用者の_リーチ_を大幅に_伸ばし_ます。_バックタンク_の_圧縮空気_でも動かせます。",
"item.create.filter": "リストフィルター", "item.create.filter": "リストフィルター",
"item.create.filter.tooltip": "リストフィルター",
"item.create.filter.tooltip.behaviour1": "_設定画面_を開きます。", "item.create.filter.tooltip.behaviour1": "_設定画面_を開きます。",
"item.create.filter.tooltip.condition1": "右クリックしたとき", "item.create.filter.tooltip.condition1": "右クリックしたとき",
"item.create.filter.tooltip.summary": "アイテムや他のフィルターに_マッチするアイテム_。Createの機械の_フィルタースロット_に使える。", "item.create.filter.tooltip.summary": "アイテムや他のフィルターに_マッチするアイテム_。Createの機械の_フィルタースロット_に使える。",
"item.create.furnace_minecart_contraption": "かまど付きからくりトロッコ", "item.create.furnace_minecart_contraption": "かまど付きからくりトロッコ",
"item.create.goggles": "エンジニアのゴーグル", "item.create.goggles": "エンジニアのゴーグル",
"item.create.goggles.tooltip": "ゴーグル",
"item.create.goggles.tooltip.behaviour1": "_機械_の応力への影響_か_許容量_を表示します。_応力計_は_繋がっている動力ネットワーク_も状態を表示します。他のブロックならアイテムや液体などの内容の情報が分かります。", "item.create.goggles.tooltip.behaviour1": "_機械_の応力への影響_か_許容量_を表示します。_応力計_は_繋がっている動力ネットワーク_も状態を表示します。他のブロックならアイテムや液体などの内容の情報が分かります。",
"item.create.goggles.tooltip.condition1": "ブロックを見たとき", "item.create.goggles.tooltip.condition1": "ブロックを見たとき",
"item.create.goggles.tooltip.summary": "あなたのHUDに設置した機械の_雑多な情報_を配置する。", "item.create.goggles.tooltip.summary": "あなたのHUDに設置した機械の_雑多な情報_を配置する。",
"item.create.golden_sheet": "金板", "item.create.golden_sheet": "金板",
"item.create.handheld_worldshaper": "携帯型ワールドシェーパー", "item.create.handheld_worldshaper": "携帯型ワールドシェーパー",
"item.create.handheld_worldshaper.tooltip": "携帯型ワールドシェーパー",
"item.create.handheld_worldshaper.tooltip.behaviour1": "_対象のブロック_にシェイパーで_素材_を設置する。", "item.create.handheld_worldshaper.tooltip.behaviour1": "_対象のブロック_にシェイパーで_素材_を設置する。",
"item.create.handheld_worldshaper.tooltip.behaviour2": "現在選択されている_ブラシ_とツール_を対象の場所に適用します。", "item.create.handheld_worldshaper.tooltip.behaviour2": "現在選択されている_ブラシ_とツール_を対象の場所に適用します。",
"item.create.handheld_worldshaper.tooltip.behaviour3": "_設定画面_を開きます。", "item.create.handheld_worldshaper.tooltip.behaviour3": "_設定画面_を開きます。",
@ -2804,7 +2780,6 @@
"item.create.incomplete_track": "組み立て中の鉄道用線路", "item.create.incomplete_track": "組み立て中の鉄道用線路",
"item.create.iron_sheet": "鉄板", "item.create.iron_sheet": "鉄板",
"item.create.linked_controller": "リンクコントローラー", "item.create.linked_controller": "リンクコントローラー",
"item.create.linked_controller.tooltip": "リンクコントローラー",
"item.create.linked_controller.tooltip.behaviour1": "コントローラーを_オンオフ_します。_制御_がオンのときは_移動_できません。", "item.create.linked_controller.tooltip.behaviour1": "コントローラーを_オンオフ_します。_制御_がオンのときは_移動_できません。",
"item.create.linked_controller.tooltip.behaviour2": "手動_設定画面_を開きます", "item.create.linked_controller.tooltip.behaviour2": "手動_設定画面_を開きます",
"item.create.linked_controller.tooltip.behaviour3": "_割り当てモード_をオンにします。_6つのコントロール_のうち1つを押してリンクの周波数に_割り当て_ます。", "item.create.linked_controller.tooltip.behaviour3": "_割り当てモード_をオンにします。_6つのコントロール_のうち1つを押してリンクの周波数に_割り当て_ます。",
@ -2816,10 +2791,8 @@
"item.create.linked_controller.tooltip.summary": "_6つのボタン_に割り当てられた周波数の_レッドストーンリンク_を_片手_で_制御_できます。", "item.create.linked_controller.tooltip.summary": "_6つのボタン_に割り当てられた周波数の_レッドストーンリンク_を_片手_で_制御_できます。",
"item.create.minecart_contraption": "からくりトロッコ", "item.create.minecart_contraption": "からくりトロッコ",
"item.create.minecart_coupling": "トロッコ連結器", "item.create.minecart_coupling": "トロッコ連結器",
"item.create.minecart_coupling.tooltip": "トロッコ連結器",
"item.create.minecart_coupling.tooltip.summary": "_トロッコ_を_繋ぎ_、まとめて走らせる鎖。", "item.create.minecart_coupling.tooltip.summary": "_トロッコ_を_繋ぎ_、まとめて走らせる鎖。",
"item.create.netherite_backtank": "ネザライトのバックタンク", "item.create.netherite_backtank": "ネザライトのバックタンク",
"item.create.netherite_backtank.tooltip": "ネザライトのバックタンク",
"item.create.netherite_backtank.tooltip.behaviour1": "必要な装備に_圧縮空気_を供給します。", "item.create.netherite_backtank.tooltip.behaviour1": "必要な装備に_圧縮空気_を供給します。",
"item.create.netherite_backtank.tooltip.behaviour2": "_圧縮空気_を_集めます_。速度は回転速度によって決まります。", "item.create.netherite_backtank.tooltip.behaviour2": "_圧縮空気_を_集めます_。速度は回転速度によって決まります。",
"item.create.netherite_backtank.tooltip.condition1": "装備したとき", "item.create.netherite_backtank.tooltip.condition1": "装備したとき",
@ -2827,18 +2800,15 @@
"item.create.netherite_backtank.tooltip.summary": "圧縮空気を運ぶため_携帯タンク_", "item.create.netherite_backtank.tooltip.summary": "圧縮空気を運ぶため_携帯タンク_",
"item.create.netherite_backtank_placeable": "設置可能なネザライトのバックタンク", "item.create.netherite_backtank_placeable": "設置可能なネザライトのバックタンク",
"item.create.netherite_diving_boots": "ネザライトの潜水ブーツ", "item.create.netherite_diving_boots": "ネザライトの潜水ブーツ",
"item.create.netherite_diving_boots.tooltip": "ネザライトの潜水ブーツ",
"item.create.netherite_diving_boots.tooltip.behaviour1": "着用者が液体中で_下降_するのが_早くなり_、水中で_歩いたり_、_ジャンプ_できるようになります。また、_メカニカルベルト_の影響を受けなくなります。", "item.create.netherite_diving_boots.tooltip.behaviour1": "着用者が液体中で_下降_するのが_早くなり_、水中で_歩いたり_、_ジャンプ_できるようになります。また、_メカニカルベルト_の影響を受けなくなります。",
"item.create.netherite_diving_boots.tooltip.condition1": "装備したとき", "item.create.netherite_diving_boots.tooltip.condition1": "装備したとき",
"item.create.netherite_diving_boots.tooltip.summary": "溶岩の海も含めた、海底を歩けるようになる_重いブーツ_。", "item.create.netherite_diving_boots.tooltip.summary": "溶岩の海も含めた、海底を歩けるようになる_重いブーツ_。",
"item.create.netherite_diving_helmet": "ネザライトの潜水ヘルメット", "item.create.netherite_diving_helmet": "ネザライトの潜水ヘルメット",
"item.create.netherite_diving_helmet.tooltip": "ネザライトの潜水ヘルメット",
"item.create.netherite_diving_helmet.tooltip.behaviour1": "バックタンクからゆっくりと_圧縮空気_を消費しながら、_火_と_溶岩_の耐性を提供します。溶岩中の_視界も改善_します。", "item.create.netherite_diving_helmet.tooltip.behaviour1": "バックタンクからゆっくりと_圧縮空気_を消費しながら、_火_と_溶岩_の耐性を提供します。溶岩中の_視界も改善_します。",
"item.create.netherite_diving_helmet.tooltip.condition1": "装備したとき(フルセット)", "item.create.netherite_diving_helmet.tooltip.condition1": "装備したとき(フルセット)",
"item.create.netherite_diving_helmet.tooltip.summary": "_ネザライトのバックタンク_と一緒に装備すると_高熱_から身を守れる。効果を発揮するには、_レギンスやブーツ_もネザライトである必要がある。", "item.create.netherite_diving_helmet.tooltip.summary": "_ネザライトのバックタンク_と一緒に装備すると_高熱_から身を守れる。効果を発揮するには、_レギンスやブーツ_もネザライトである必要がある。",
"item.create.polished_rose_quartz": "磨かれたローズクォーツ", "item.create.polished_rose_quartz": "磨かれたローズクォーツ",
"item.create.potato_cannon": "ポテトキャノン", "item.create.potato_cannon": "ポテトキャノン",
"item.create.potato_cannon.tooltip": "ポテトキャノン",
"item.create.potato_cannon.tooltip.behaviour1": "_インベントリ_の中から_適切_なアイテムを発射します。", "item.create.potato_cannon.tooltip.behaviour1": "_インベントリ_の中から_適切_なアイテムを発射します。",
"item.create.potato_cannon.tooltip.behaviour2": "_耐久値_を消費しなくなります。代わりに_圧縮空気_をタンクから消費します", "item.create.potato_cannon.tooltip.behaviour2": "_耐久値_を消費しなくなります。代わりに_圧縮空気_をタンクから消費します",
"item.create.potato_cannon.tooltip.condition1": "右クリックしたとき", "item.create.potato_cannon.tooltip.condition1": "右クリックしたとき",
@ -2852,20 +2822,17 @@
"item.create.refined_radiance": "高貴な光輝", "item.create.refined_radiance": "高貴な光輝",
"item.create.rose_quartz": "ローズクォーツ", "item.create.rose_quartz": "ローズクォーツ",
"item.create.sand_paper": "紙やすり", "item.create.sand_paper": "紙やすり",
"item.create.sand_paper.tooltip": "紙やすり",
"item.create.sand_paper.tooltip.behaviour1": "_オフハンド_で持っていたり、_視線先_の_ドロップ状態のアイテム_を磨きます。", "item.create.sand_paper.tooltip.behaviour1": "_オフハンド_で持っていたり、_視線先_の_ドロップ状態のアイテム_を磨きます。",
"item.create.sand_paper.tooltip.condition1": "使ったとき", "item.create.sand_paper.tooltip.condition1": "使ったとき",
"item.create.sand_paper.tooltip.summary": "_素材を磨く_のに使えて、デプロイヤーで自動化できる。", "item.create.sand_paper.tooltip.summary": "_素材を磨く_のに使えて、デプロイヤーで自動化できる。",
"item.create.schedule": "鉄道時刻表", "item.create.schedule": "鉄道時刻表",
"item.create.schematic": "概略図", "item.create.schematic": "概略図",
"item.create.schematic.tooltip": "概略図",
"item.create.schematic.tooltip.behaviour1": "画面上のツールを使ってホログラムを配置します。", "item.create.schematic.tooltip.behaviour1": "画面上のツールを使ってホログラムを配置します。",
"item.create.schematic.tooltip.behaviour2": "正確な_座標_の入力_画面_を開きます", "item.create.schematic.tooltip.behaviour2": "正確な_座標_の入力_画面_を開きます",
"item.create.schematic.tooltip.condition1": "持ったとき", "item.create.schematic.tooltip.condition1": "持ったとき",
"item.create.schematic.tooltip.condition2": "スニークしながら右クリックしたとき", "item.create.schematic.tooltip.condition2": "スニークしながら右クリックしたとき",
"item.create.schematic.tooltip.summary": "ワールドに設置できる構造物を保存します。ホログラムを必要に応じて配置し、_概略図砲_を使って建築できます。", "item.create.schematic.tooltip.summary": "ワールドに設置できる構造物を保存します。ホログラムを必要に応じて配置し、_概略図砲_を使って建築できます。",
"item.create.schematic_and_quill": "概略図と羽根ペン", "item.create.schematic_and_quill": "概略図と羽根ペン",
"item.create.schematic_and_quill.tooltip": "概略図と羽根ペン",
"item.create.schematic_and_quill.tooltip.behaviour1": "_右クリック_で2つの_角_を選んでください。_Ctrl_を押しながらスクロールで空中の位置を選べます。", "item.create.schematic_and_quill.tooltip.behaviour1": "_右クリック_で2つの_角_を選んでください。_Ctrl_を押しながらスクロールで空中の位置を選べます。",
"item.create.schematic_and_quill.tooltip.behaviour2": "面のサイズを_Ctrl-スクロール_で調整し、再び_左クリック_で保存できます。", "item.create.schematic_and_quill.tooltip.behaviour2": "面のサイズを_Ctrl-スクロール_で調整し、再び_左クリック_で保存できます。",
"item.create.schematic_and_quill.tooltip.condition1": "選択範囲の作成", "item.create.schematic_and_quill.tooltip.condition1": "選択範囲の作成",
@ -2876,14 +2843,12 @@
"item.create.super_glue": "超粘着剤", "item.create.super_glue": "超粘着剤",
"item.create.sweet_roll": "スイートロール", "item.create.sweet_roll": "スイートロール",
"item.create.tree_fertilizer": "樹木の肥料", "item.create.tree_fertilizer": "樹木の肥料",
"item.create.tree_fertilizer.tooltip": "樹木の肥料",
"item.create.tree_fertilizer.tooltip.behaviour1": "_空間の状態_に_関わらず_苗木を成長させる", "item.create.tree_fertilizer.tooltip.behaviour1": "_空間の状態_に_関わらず_苗木を成長させる",
"item.create.tree_fertilizer.tooltip.condition1": "苗木に使ったとき", "item.create.tree_fertilizer.tooltip.condition1": "苗木に使ったとき",
"item.create.tree_fertilizer.tooltip.summary": "狭い空間で_苗木を成長させる_強力なミネラルの配合薬", "item.create.tree_fertilizer.tooltip.summary": "狭い空間で_苗木を成長させる_強力なミネラルの配合薬",
"item.create.unprocessed_obsidian_sheet": "未処理の黒曜石板", "item.create.unprocessed_obsidian_sheet": "未処理の黒曜石板",
"item.create.vertical_gearbox": "垂直ギアボックス", "item.create.vertical_gearbox": "垂直ギアボックス",
"item.create.wand_of_symmetry": "対称の杖", "item.create.wand_of_symmetry": "対称の杖",
"item.create.wand_of_symmetry.tooltip": "対称の杖",
"item.create.wand_of_symmetry.tooltip.behaviour1": "鏡を_作成_または_移動_する。_スニーク_中に使うと_設定画面_を開ける", "item.create.wand_of_symmetry.tooltip.behaviour1": "鏡を_作成_または_移動_する。_スニーク_中に使うと_設定画面_を開ける",
"item.create.wand_of_symmetry.tooltip.behaviour2": "有効な鏡を_削除_する", "item.create.wand_of_symmetry.tooltip.behaviour2": "有効な鏡を_削除_する",
"item.create.wand_of_symmetry.tooltip.condition1": "地面に使ったとき", "item.create.wand_of_symmetry.tooltip.condition1": "地面に使ったとき",
@ -2892,7 +2857,6 @@
"item.create.wheat_flour": "小麦粉", "item.create.wheat_flour": "小麦粉",
"item.create.whisk": "泡立て器", "item.create.whisk": "泡立て器",
"item.create.wrench": "レンチ", "item.create.wrench": "レンチ",
"item.create.wrench.tooltip": "レンチ",
"item.create.wrench.tooltip.behaviour1": "クリックした面を軸に_機械を回します_。_スニーク_しながら使うと機械を_撤去_します。", "item.create.wrench.tooltip.behaviour1": "クリックした面を軸に_機械を回します_。_スニーク_しながら使うと機械を_撤去_します。",
"item.create.wrench.tooltip.behaviour2": "からくりトロッコや列車を_移動させます_。", "item.create.wrench.tooltip.behaviour2": "からくりトロッコや列車を_移動させます_。",
"item.create.wrench.tooltip.condition1": "ブロックに使ったとき", "item.create.wrench.tooltip.condition1": "ブロックに使ったとき",

View file

@ -340,7 +340,6 @@
"block.create.mechanical_pump": "Механикалық сорғы", "block.create.mechanical_pump": "Механикалық сорғы",
"block.create.mechanical_saw": "Механикалық ара", "block.create.mechanical_saw": "Механикалық ара",
"block.create.metal_bracket": "Металл жақша", "block.create.metal_bracket": "Металл жақша",
"block.create.metal_bracket.tooltip": "МЕТАЛЛ ЖАҚША",
"block.create.metal_girder": "Металл арқалық", "block.create.metal_girder": "Металл арқалық",
"block.create.metal_girder_encased_shaft": "Металл арқалыққа сыйғызылған білік", "block.create.metal_girder_encased_shaft": "Металл арқалыққа сыйғызылған білік",
"block.create.millstone": "Диірментас", "block.create.millstone": "Диірментас",
@ -348,7 +347,6 @@
"block.create.mysterious_cuckoo_clock": "Көкекті сағат", "block.create.mysterious_cuckoo_clock": "Көкекті сағат",
"block.create.nixie_tube": "Газразрядты түтік", "block.create.nixie_tube": "Газразрядты түтік",
"block.create.nozzle": "Шүмек", "block.create.nozzle": "Шүмек",
"block.create.nozzle.tooltip": "ШҮМЕК",
"block.create.oak_window": "Емен терезе", "block.create.oak_window": "Емен терезе",
"block.create.oak_window_pane": "Емен терезе панелі", "block.create.oak_window_pane": "Емен терезе панелі",
"block.create.ochrum": "Охрум", "block.create.ochrum": "Охрум",
@ -464,7 +462,6 @@
"block.create.scorchia_pillar": "Скорчия бағана", "block.create.scorchia_pillar": "Скорчия бағана",
"block.create.scoria": "Скория", "block.create.scoria": "Скория",
"block.create.scoria_pillar": "Скория бағана", "block.create.scoria_pillar": "Скория бағана",
"block.create.seat.tooltip": "ОРЫНДЫҚ",
"block.create.secondary_linear_chassis": "Екінші сызықтық шасси", "block.create.secondary_linear_chassis": "Екінші сызықтық шасси",
"block.create.sequenced_gearshift": "Беріліс кезекті қорабы", "block.create.sequenced_gearshift": "Беріліс кезекті қорабы",
"block.create.shadow_steel_casing": "Көлеңкелі корпус", "block.create.shadow_steel_casing": "Көлеңкелі корпус",
@ -541,7 +538,6 @@
"block.create.stressometer": "Стрессометр", "block.create.stressometer": "Стрессометр",
"block.create.tiled_glass": "Тақташа шыны", "block.create.tiled_glass": "Тақташа шыны",
"block.create.tiled_glass_pane": "Тақташа әйнек", "block.create.tiled_glass_pane": "Тақташа әйнек",
"block.create.toolbox.tooltip": "ҚҰРАЛ ЖӘШІГІ",
"block.create.track": "Темір жол", "block.create.track": "Темір жол",
"block.create.track_observer": "Теміржол бақылауыш", "block.create.track_observer": "Теміржол бақылауыш",
"block.create.track_signal": "Темір жол бағдаршамы", "block.create.track_signal": "Темір жол бағдаршамы",
@ -594,7 +590,6 @@
"block.create.white_valve_handle": "Ақ шұра", "block.create.white_valve_handle": "Ақ шұра",
"block.create.windmill_bearing": "Жел диірмен мойынтірегі", "block.create.windmill_bearing": "Жел диірмен мойынтірегі",
"block.create.wooden_bracket": "Ағаш жақша", "block.create.wooden_bracket": "Ағаш жақша",
"block.create.wooden_bracket.tooltip": "АҒАШ ЖАҚША",
"block.create.yellow_nixie_tube": "Сары газразрядты түтік", "block.create.yellow_nixie_tube": "Сары газразрядты түтік",
"block.create.yellow_sail": "Сары желкен", "block.create.yellow_sail": "Сары желкен",
"block.create.yellow_seat": "Сары орындық", "block.create.yellow_seat": "Сары орындық",
@ -811,7 +806,6 @@
"item.create.copper_sheet": "Мыс тілім", "item.create.copper_sheet": "Мыс тілім",
"item.create.crafter_slot_cover": "Жасаушы слотына бүркеу", "item.create.crafter_slot_cover": "Жасаушы слотына бүркеу",
"item.create.crafting_blueprint": "Жасау сызбасы", "item.create.crafting_blueprint": "Жасау сызбасы",
"item.create.crafting_blueprint.tooltip": "ЖАСАУ СЫЗБАСЫ",
"item.create.creative_blaze_cake": "Шығармашылық лаулақ торты", "item.create.creative_blaze_cake": "Шығармашылық лаулақ торты",
"item.create.dough": "Қамыр", "item.create.dough": "Қамыр",
"item.create.electron_tube": "Электрондық түтік", "item.create.electron_tube": "Электрондық түтік",
@ -823,7 +817,6 @@
"item.create.goggles": "Инженер көзілдірігі", "item.create.goggles": "Инженер көзілдірігі",
"item.create.golden_sheet": "Алтын тілім", "item.create.golden_sheet": "Алтын тілім",
"item.create.handheld_worldshaper": "Шығармашылық әлем қалыптауышы", "item.create.handheld_worldshaper": "Шығармашылық әлем қалыптауышы",
"item.create.handheld_worldshaper.tooltip": "ТАСЫМАЛДЫ ӘЛЕМ ҚАЛЫПТАУЫШЫ",
"item.create.honey_bucket": "Бал шелегі", "item.create.honey_bucket": "Бал шелегі",
"item.create.honeyed_apple": "Бал алма", "item.create.honeyed_apple": "Бал алма",
"item.create.incomplete_precision_mechanism": "Аяқталмаған дәлдік механизмі", "item.create.incomplete_precision_mechanism": "Аяқталмаған дәлдік механизмі",
@ -832,7 +825,6 @@
"item.create.linked_controller": "Қосқан контроллер", "item.create.linked_controller": "Қосқан контроллер",
"item.create.minecart_contraption": "Вагонша тетік", "item.create.minecart_contraption": "Вагонша тетік",
"item.create.minecart_coupling": "Вагоншалар бірігу", "item.create.minecart_coupling": "Вагоншалар бірігу",
"item.create.minecart_coupling.tooltip": "ВАГОНШАЛАР БІРІГУ",
"item.create.polished_rose_quartz": "Жылтыратылған қызғылт кварц", "item.create.polished_rose_quartz": "Жылтыратылған қызғылт кварц",
"item.create.potato_cannon": "Картоп зеңбірек", "item.create.potato_cannon": "Картоп зеңбірек",
"item.create.powdered_obsidian": "Обсидиан ұнтағы", "item.create.powdered_obsidian": "Обсидиан ұнтағы",

View file

@ -60,7 +60,7 @@
"advancement.create.diving_suit": "심해와 맞서다", "advancement.create.diving_suit": "심해와 맞서다",
"advancement.create.diving_suit.desc": "다이빙 헬멧과 산소통을 장착하고 입수하세요", "advancement.create.diving_suit.desc": "다이빙 헬멧과 산소통을 장착하고 입수하세요",
"advancement.create.diving_suit_lava": "스트라이더와 함께 수영을", "advancement.create.diving_suit_lava": "스트라이더와 함께 수영을",
"advancement.create.diving_suit_lava.desc": "잠수복을 입고 용암에 입수하세요\n§7(숨겨진 발전과제)", "advancement.create.diving_suit_lava.desc": "네더라이트 잠수 장비로 용암에 들어가 보세요",
"advancement.create.drain": "데굴데굴 배수", "advancement.create.drain": "데굴데굴 배수",
"advancement.create.drain.desc": "아이템 배수구가 액체를 비우는 것을 관찰하세요", "advancement.create.drain.desc": "아이템 배수구가 액체를 비우는 것을 관찰하세요",
"advancement.create.ejector_maxed": "스프링보드 챔피언", "advancement.create.ejector_maxed": "스프링보드 챔피언",
@ -137,7 +137,7 @@
"advancement.create.self_deploying.desc": "스스로 길을 이어가는 광산 수레 구조물을 제작하세요", "advancement.create.self_deploying.desc": "스스로 길을 이어가는 광산 수레 구조물을 제작하세요",
"advancement.create.shifting_gears": "기어 변속", "advancement.create.shifting_gears": "기어 변속",
"advancement.create.shifting_gears.desc": "크기가 다른 톱니바퀴를 연결하면 장치의 속도를 바꿀 수 있습니다", "advancement.create.shifting_gears.desc": "크기가 다른 톱니바퀴를 연결하면 장치의 속도를 바꿀 수 있습니다",
"advancement.create.speed_controller": "엔지니어들이 이 장치를 싫어합니다!", "advancement.create.speed_controller": "엔지니어는 이 꼼수를 싫어합니다!",
"advancement.create.speed_controller.desc": "회전 속도 제어기로 속도를 정밀하게 조절하세요", "advancement.create.speed_controller.desc": "회전 속도 제어기로 속도를 정밀하게 조절하세요",
"advancement.create.spout": "쪼르록", "advancement.create.spout": "쪼르록",
"advancement.create.spout.desc": "주입기를 사용하여 아이템에 액체를 채우는 것을 보세요", "advancement.create.spout.desc": "주입기를 사용하여 아이템에 액체를 채우는 것을 보세요",
@ -241,7 +241,6 @@
"block.create.chocolate": "초콜릿", "block.create.chocolate": "초콜릿",
"block.create.chute": "슈트", "block.create.chute": "슈트",
"block.create.clipboard": "클립보드", "block.create.clipboard": "클립보드",
"block.create.clipboard.tooltip": "클립보드",
"block.create.clipboard.tooltip.behaviour1": "_인터페이스_를 엽니다. _웅크리고 클릭_하면 _표면_에 배치합니다.", "block.create.clipboard.tooltip.behaviour1": "_인터페이스_를 엽니다. _웅크리고 클릭_하면 _표면_에 배치합니다.",
"block.create.clipboard.tooltip.behaviour2": "필터같은 일부 블록의 _설정_을 _복사(우클릭)_하거나 다른 블록에 _붙여넣을(좌클릭)_ 수 있습니다.", "block.create.clipboard.tooltip.behaviour2": "필터같은 일부 블록의 _설정_을 _복사(우클릭)_하거나 다른 블록에 _붙여넣을(좌클릭)_ 수 있습니다.",
"block.create.clipboard.tooltip.condition1": "우클릭", "block.create.clipboard.tooltip.condition1": "우클릭",
@ -253,7 +252,6 @@
"block.create.content_observer": "스마트 관측기", "block.create.content_observer": "스마트 관측기",
"block.create.contraption_controls": "구조물 조정기", "block.create.contraption_controls": "구조물 조정기",
"block.create.controller_rail": "방향 레일", "block.create.controller_rail": "방향 레일",
"block.create.controller_rail.tooltip": "방향 레일",
"block.create.controller_rail.tooltip.summary": "받은 _레드스톤 신호의 세기_에 따라 _속도가 제어_되는 _단방향_ 전동 레일입니다.", "block.create.controller_rail.tooltip.summary": "받은 _레드스톤 신호의 세기_에 따라 _속도가 제어_되는 _단방향_ 전동 레일입니다.",
"block.create.controls": "기차 조종기", "block.create.controls": "기차 조종기",
"block.create.copper_backtank": "구리 산소통", "block.create.copper_backtank": "구리 산소통",
@ -272,17 +270,14 @@
"block.create.copycat_bars": "모방 창살", "block.create.copycat_bars": "모방 창살",
"block.create.copycat_base": "모방 받침", "block.create.copycat_base": "모방 받침",
"block.create.copycat_panel": "모방 패널", "block.create.copycat_panel": "모방 패널",
"block.create.copycat_panel.tooltip": "모방 패널",
"block.create.copycat_panel.tooltip.behaviour1": "_들고 있는 아이템_이 _소재_로 적용될 수 있다면 적용합니다. 다시 클릭하여 _방향_ 및 _신호_ 상태를 바꿉니다. _렌치_를 들었을 경우 소재를 _제거_합니다.", "block.create.copycat_panel.tooltip.behaviour1": "_들고 있는 아이템_이 _소재_로 적용될 수 있다면 적용합니다. 다시 클릭하여 _방향_ 및 _신호_ 상태를 바꿉니다. _렌치_를 들었을 경우 소재를 _제거_합니다.",
"block.create.copycat_panel.tooltip.condition1": "우클릭", "block.create.copycat_panel.tooltip.condition1": "우클릭",
"block.create.copycat_panel.tooltip.summary": "_전체 블록_을 장식용 패널로 _변환_합니다. _창살_이나 _다락문_도 허용됩니다.", "block.create.copycat_panel.tooltip.summary": "_전체 블록_을 장식용 패널로 _변환_합니다. _창살_이나 _다락문_도 허용됩니다.",
"block.create.copycat_step": "모방 막대 블록", "block.create.copycat_step": "모방 막대 블록",
"block.create.copycat_step.tooltip": "모방 막대 블록",
"block.create.copycat_step.tooltip.behaviour1": "_들고 있는 아이템_이 _소재_로 적용될 수 있다면 적용합니다. 다시 클릭하여 _방향_ 및 _신호_ 상태를 바꿉니다. _렌치_를 들었을 경우 소재를 _제거_합니다.", "block.create.copycat_step.tooltip.behaviour1": "_들고 있는 아이템_이 _소재_로 적용될 수 있다면 적용합니다. 다시 클릭하여 _방향_ 및 _신호_ 상태를 바꿉니다. _렌치_를 들었을 경우 소재를 _제거_합니다.",
"block.create.copycat_step.tooltip.condition1": "우클릭", "block.create.copycat_step.tooltip.condition1": "우클릭",
"block.create.copycat_step.tooltip.summary": "_전체 블록_을 장식용 작은 계단으로 _변환_합니다.", "block.create.copycat_step.tooltip.summary": "_전체 블록_을 장식용 작은 계단으로 _변환_합니다.",
"block.create.creative_crate": "크리에이티브 창고", "block.create.creative_crate": "크리에이티브 창고",
"block.create.creative_crate.tooltip": "THE ENDLESS CRATE",
"block.create.creative_crate.tooltip.behaviour1": "선택된 아이템을 _무한정_으로 _빼낼_ 수 있습니다. 대신 _들어간_ 아이템은 _삭제_됩니다.", "block.create.creative_crate.tooltip.behaviour1": "선택된 아이템을 _무한정_으로 _빼낼_ 수 있습니다. 대신 _들어간_ 아이템은 _삭제_됩니다.",
"block.create.creative_crate.tooltip.behaviour2": "설계도에 필요한 모든 재료를 공급합니다.", "block.create.creative_crate.tooltip.behaviour2": "설계도에 필요한 모든 재료를 공급합니다.",
"block.create.creative_crate.tooltip.condition1": "필터에 아이템을 설정할 시", "block.create.creative_crate.tooltip.condition1": "필터에 아이템을 설정할 시",
@ -297,7 +292,6 @@
"block.create.crushing_wheel": "분쇄 휠", "block.create.crushing_wheel": "분쇄 휠",
"block.create.crushing_wheel_controller": "분쇄 휠 컨트롤러", "block.create.crushing_wheel_controller": "분쇄 휠 컨트롤러",
"block.create.cuckoo_clock": "뻐꾸기 시계", "block.create.cuckoo_clock": "뻐꾸기 시계",
"block.create.cuckoo_clock.tooltip": "뻐꾸기 시계",
"block.create.cuckoo_clock.tooltip.behaviour1": "_현재 시각_을 보여주고 하루에 두 번 울립니다. _점심_과 플레이어가 바로 _잘 수 있는 저녁_에 울립니다.", "block.create.cuckoo_clock.tooltip.behaviour1": "_현재 시각_을 보여주고 하루에 두 번 울립니다. _점심_과 플레이어가 바로 _잘 수 있는 저녁_에 울립니다.",
"block.create.cuckoo_clock.tooltip.condition1": "회전할 때", "block.create.cuckoo_clock.tooltip.condition1": "회전할 때",
"block.create.cuckoo_clock.tooltip.summary": "_시간의_ _흐름_을 알고 공간을 _꾸미는_ 데 좋은 공예품입니다.", "block.create.cuckoo_clock.tooltip.summary": "_시간의_ _흐름_을 알고 공간을 _꾸미는_ 데 좋은 공예품입니다.",
@ -445,7 +439,6 @@
"block.create.fluid_tank": "액체 탱크", "block.create.fluid_tank": "액체 탱크",
"block.create.fluid_valve": "액체 밸브", "block.create.fluid_valve": "액체 밸브",
"block.create.flywheel": "플라이휠", "block.create.flywheel": "플라이휠",
"block.create.flywheel.tooltip": "플라이휠",
"block.create.flywheel.tooltip.behaviour1": "회전합니다.", "block.create.flywheel.tooltip.behaviour1": "회전합니다.",
"block.create.flywheel.tooltip.condition1": "동력을 공급받을 때", "block.create.flywheel.tooltip.condition1": "동력을 공급받을 때",
"block.create.flywheel.tooltip.summary": "황동 바퀴로 _장치_를 _장식_해보세요.", "block.create.flywheel.tooltip.summary": "황동 바퀴로 _장치_를 _장식_해보세요.",
@ -471,7 +464,6 @@
"block.create.green_valve_handle": "초록색 밸브 손잡이", "block.create.green_valve_handle": "초록색 밸브 손잡이",
"block.create.hand_crank": "핸드 크랭크", "block.create.hand_crank": "핸드 크랭크",
"block.create.haunted_bell": "귀신들린 종", "block.create.haunted_bell": "귀신들린 종",
"block.create.haunted_bell.tooltip": "황동 종",
"block.create.haunted_bell.tooltip.behaviour1": "_적대적_ _몹_이 생성되는 _빛이_ _없는_ 자리를 표시합니다.", "block.create.haunted_bell.tooltip.behaviour1": "_적대적_ _몹_이 생성되는 _빛이_ _없는_ 자리를 표시합니다.",
"block.create.haunted_bell.tooltip.condition1": "들고 있거나 종을 울릴 때", "block.create.haunted_bell.tooltip.condition1": "들고 있거나 종을 울릴 때",
"block.create.haunted_bell.tooltip.summary": "지옥의 길잃은 영혼들이 씌인 _저주받은_ 종입니다.", "block.create.haunted_bell.tooltip.summary": "지옥의 길잃은 영혼들이 씌인 _저주받은_ 종입니다.",
@ -542,7 +534,6 @@
"block.create.mechanical_roller": "롤러", "block.create.mechanical_roller": "롤러",
"block.create.mechanical_saw": "톱", "block.create.mechanical_saw": "톱",
"block.create.metal_bracket": "금속 지지대", "block.create.metal_bracket": "금속 지지대",
"block.create.metal_bracket.tooltip": "금속 지지대",
"block.create.metal_bracket.tooltip.summary": "금속을 이용해 _축, 톱니바퀴, 파이프_를 꾸며 보세요.", "block.create.metal_bracket.tooltip.summary": "금속을 이용해 _축, 톱니바퀴, 파이프_를 꾸며 보세요.",
"block.create.metal_girder": "금속 거더", "block.create.metal_girder": "금속 거더",
"block.create.metal_girder_encased_shaft": "축을 끼운 금속 거더", "block.create.metal_girder_encased_shaft": "축을 끼운 금속 거더",
@ -552,7 +543,6 @@
"block.create.netherite_backtank": "네더라이트 산소통", "block.create.netherite_backtank": "네더라이트 산소통",
"block.create.nixie_tube": "닉시관", "block.create.nixie_tube": "닉시관",
"block.create.nozzle": "노즐", "block.create.nozzle": "노즐",
"block.create.nozzle.tooltip": "노즐",
"block.create.nozzle.tooltip.summary": "선풍기 _앞_에 붙여 선풍기의 효과를 _전방향_으로 _확대_합니다.", "block.create.nozzle.tooltip.summary": "선풍기 _앞_에 붙여 선풍기의 효과를 _전방향_으로 _확대_합니다.",
"block.create.oak_window": "참나무 유리창", "block.create.oak_window": "참나무 유리창",
"block.create.oak_window_pane": "참나무 유리판", "block.create.oak_window_pane": "참나무 유리판",
@ -571,7 +561,6 @@
"block.create.oxidized_copper_tile_stairs": "산화된 구리 타일 계단", "block.create.oxidized_copper_tile_stairs": "산화된 구리 타일 계단",
"block.create.oxidized_copper_tiles": "산화된 구리 타일", "block.create.oxidized_copper_tiles": "산화된 구리 타일",
"block.create.peculiar_bell": "황동 종", "block.create.peculiar_bell": "황동 종",
"block.create.peculiar_bell.tooltip": "귀신들린 종",
"block.create.peculiar_bell.tooltip.summary": "장식을 위한 _황동 종_입니다. _영혼 불꽃_ 위에 설치하면 기이한 일이 일어난다고 합니다...", "block.create.peculiar_bell.tooltip.summary": "장식을 위한 _황동 종_입니다. _영혼 불꽃_ 위에 설치하면 기이한 일이 일어난다고 합니다...",
"block.create.pink_nixie_tube": "분홍색 닉시관", "block.create.pink_nixie_tube": "분홍색 닉시관",
"block.create.pink_sail": "분홍색 날개", "block.create.pink_sail": "분홍색 날개",
@ -580,7 +569,6 @@
"block.create.pink_valve_handle": "분홍색 밸브 손잡이", "block.create.pink_valve_handle": "분홍색 밸브 손잡이",
"block.create.piston_extension_pole": "피스톤 연장 축", "block.create.piston_extension_pole": "피스톤 연장 축",
"block.create.placard": "플래카드", "block.create.placard": "플래카드",
"block.create.placard.tooltip": "플래카드",
"block.create.placard.tooltip.behaviour1": "플래카드에 _아이템_을 추가합니다. _이미_ 같은 아이템이 장식되어 있다면 짧게 _레드스톤 신호_를 _방출_합니다.", "block.create.placard.tooltip.behaviour1": "플래카드에 _아이템_을 추가합니다. _이미_ 같은 아이템이 장식되어 있다면 짧게 _레드스톤 신호_를 _방출_합니다.",
"block.create.placard.tooltip.behaviour2": "플래카드의 아이템을 _제거_합니다.", "block.create.placard.tooltip.behaviour2": "플래카드의 아이템을 _제거_합니다.",
"block.create.placard.tooltip.condition1": "아이템을 들고 우클릭", "block.create.placard.tooltip.condition1": "아이템을 들고 우클릭",
@ -674,12 +662,10 @@
"block.create.rotation_speed_controller": "회전 속도 제어기", "block.create.rotation_speed_controller": "회전 속도 제어기",
"block.create.sail_frame": "풍차 날개 틀", "block.create.sail_frame": "풍차 날개 틀",
"block.create.schematic_table": "설계도 탁자", "block.create.schematic_table": "설계도 탁자",
"block.create.schematic_table.tooltip": "설계도 탁자",
"block.create.schematic_table.tooltip.behaviour1": "Schematics 폴더에서 선택한 파일을 업로드합니다.", "block.create.schematic_table.tooltip.behaviour1": "Schematics 폴더에서 선택한 파일을 업로드합니다.",
"block.create.schematic_table.tooltip.condition1": "빈 설계도를 넣을 때", "block.create.schematic_table.tooltip.condition1": "빈 설계도를 넣을 때",
"block.create.schematic_table.tooltip.summary": "_빈_ _설계도_에 저장된 설계도를 불러옵니다.", "block.create.schematic_table.tooltip.summary": "_빈_ _설계도_에 저장된 설계도를 불러옵니다.",
"block.create.schematicannon": "설계도 대포", "block.create.schematicannon": "설계도 대포",
"block.create.schematicannon.tooltip": "설계도 대포",
"block.create.schematicannon.tooltip.behaviour1": "설정 창을 엽니다.", "block.create.schematicannon.tooltip.behaviour1": "설정 창을 엽니다.",
"block.create.schematicannon.tooltip.condition1": "우클릭", "block.create.schematicannon.tooltip.condition1": "우클릭",
"block.create.schematicannon.tooltip.summary": "장착된 설계도를 바탕으로 블록들을 _발포_합니다. _화약_을 연료로 사용하고 주변 보관함에서 아이템을 사용합니다.", "block.create.schematicannon.tooltip.summary": "장착된 설계도를 바탕으로 블록들을 _발포_합니다. _화약_을 연료로 사용하고 주변 보관함에서 아이템을 사용합니다.",
@ -687,7 +673,6 @@
"block.create.scorchia_pillar": "짙은 스코리아 기둥", "block.create.scorchia_pillar": "짙은 스코리아 기둥",
"block.create.scoria": "스코리아", "block.create.scoria": "스코리아",
"block.create.scoria_pillar": "스코리아 기둥", "block.create.scoria_pillar": "스코리아 기둥",
"block.create.seat.tooltip": "좌석",
"block.create.seat.tooltip.behaviour1": "플레이어가 좌석에 _앉습니다_. _왼쪽 쉬프트_를 눌러 좌석에서 _일어섭니다_.", "block.create.seat.tooltip.behaviour1": "플레이어가 좌석에 _앉습니다_. _왼쪽 쉬프트_를 눌러 좌석에서 _일어섭니다_.",
"block.create.seat.tooltip.condition1": "좌석에 우클릭", "block.create.seat.tooltip.condition1": "좌석에 우클릭",
"block.create.seat.tooltip.summary": "앉아서 드라이브를 즐기세요! _움직이는 구조물_에 _플레이어_를 _고정_시킵니다. 가구용으로도 좋습니다! 다양한 색깔이 존재합니다.", "block.create.seat.tooltip.summary": "앉아서 드라이브를 즐기세요! _움직이는 구조물_에 _플레이어_를 _고정_시킵니다. 가구용으로도 좋습니다! 다양한 색깔이 존재합니다.",
@ -768,7 +753,6 @@
"block.create.stressometer": "피로도 계측기", "block.create.stressometer": "피로도 계측기",
"block.create.tiled_glass": "타일 유리", "block.create.tiled_glass": "타일 유리",
"block.create.tiled_glass_pane": "타일 유리판", "block.create.tiled_glass_pane": "타일 유리판",
"block.create.toolbox.tooltip": "공구상자",
"block.create.toolbox.tooltip.behaviour1": "아이템을 _떨어뜨리지 않습니다_.", "block.create.toolbox.tooltip.behaviour1": "아이템을 _떨어뜨리지 않습니다_.",
"block.create.toolbox.tooltip.behaviour2": "_근처 플레이어_가 _단축키_를 눌러 _원격으로_ 상자 속 아이템에 접근할 수 있습니다.", "block.create.toolbox.tooltip.behaviour2": "_근처 플레이어_가 _단축키_를 눌러 _원격으로_ 상자 속 아이템에 접근할 수 있습니다.",
"block.create.toolbox.tooltip.behaviour3": "창을 엽니다.", "block.create.toolbox.tooltip.behaviour3": "창을 엽니다.",
@ -784,7 +768,6 @@
"block.create.train_trapdoor": "기차 다락문", "block.create.train_trapdoor": "기차 다락문",
"block.create.tuff_pillar": "응회암 기둥", "block.create.tuff_pillar": "응회암 기둥",
"block.create.turntable": "돌림판", "block.create.turntable": "돌림판",
"block.create.turntable.tooltip": "돌림판",
"block.create.turntable.tooltip.summary": "_동력_으로 _멀미_를 일으킵니다.", "block.create.turntable.tooltip.summary": "_동력_으로 _멀미_를 일으킵니다.",
"block.create.veridium": "심록암", "block.create.veridium": "심록암",
"block.create.veridium_pillar": "심록암 기둥", "block.create.veridium_pillar": "심록암 기둥",
@ -832,7 +815,6 @@
"block.create.white_valve_handle": "하얀색 밸브 손잡이", "block.create.white_valve_handle": "하얀색 밸브 손잡이",
"block.create.windmill_bearing": "풍차 베어링", "block.create.windmill_bearing": "풍차 베어링",
"block.create.wooden_bracket": "나무 지지대", "block.create.wooden_bracket": "나무 지지대",
"block.create.wooden_bracket.tooltip": "나무 지지대",
"block.create.wooden_bracket.tooltip.summary": "나무를 이용해 _축, 톱니바퀴, 파이프_를 꾸며 보세요.", "block.create.wooden_bracket.tooltip.summary": "나무를 이용해 _축, 톱니바퀴, 파이프_를 꾸며 보세요.",
"block.create.yellow_nixie_tube": "노란색 닉시관", "block.create.yellow_nixie_tube": "노란색 닉시관",
"block.create.yellow_sail": "노란색 날개", "block.create.yellow_sail": "노란색 날개",
@ -860,7 +842,7 @@
"create.boiler.idle": "멈춤", "create.boiler.idle": "멈춤",
"create.boiler.lvl": "레벨 %1$s", "create.boiler.lvl": "레벨 %1$s",
"create.boiler.max_lvl": "최고 레벨", "create.boiler.max_lvl": "최고 레벨",
"create.boiler.passive": "작동중", "create.boiler.passive": "패시브 발전",
"create.boiler.per_tick": "%1$s/t", "create.boiler.per_tick": "%1$s/t",
"create.boiler.size": "크기", "create.boiler.size": "크기",
"create.boiler.size_dots": "... ", "create.boiler.size_dots": "... ",
@ -1104,7 +1086,7 @@
"create.gui.filter.respect_data": "상세정보 일치", "create.gui.filter.respect_data": "상세정보 일치",
"create.gui.filter.respect_data.description": "위 아이템 목록의 내구도, 마법부여, 그리고 다른 NBT와 일치할 때 통과시킵니다.", "create.gui.filter.respect_data.description": "위 아이템 목록의 내구도, 마법부여, 그리고 다른 NBT와 일치할 때 통과시킵니다.",
"create.gui.gauge.info_header": "계측기 정보:", "create.gui.gauge.info_header": "계측기 정보:",
"create.gui.goggles.at_current_speed": "현재 에너지량", "create.gui.goggles.at_current_speed": "현재 속도 기준",
"create.gui.goggles.basin_contents": "대야 내용물:", "create.gui.goggles.basin_contents": "대야 내용물:",
"create.gui.goggles.fluid_container": "액체 저장 정보:", "create.gui.goggles.fluid_container": "액체 저장 정보:",
"create.gui.goggles.fluid_container.capacity": "용량: ", "create.gui.goggles.fluid_container.capacity": "용량: ",
@ -1412,7 +1394,7 @@
"create.ponder.blaze_burner.header": "블레이즈 버너 데우기", "create.ponder.blaze_burner.header": "블레이즈 버너 데우기",
"create.ponder.blaze_burner.text_1": "블레이즈 버너는 대야 안에서 처리되는 아이템에 열을 제공합니다.", "create.ponder.blaze_burner.text_1": "블레이즈 버너는 대야 안에서 처리되는 아이템에 열을 제공합니다.",
"create.ponder.blaze_burner.text_2": "이런 식으로, 블레이즈는 가연성 물질을 먹습니다.", "create.ponder.blaze_burner.text_2": "이런 식으로, 블레이즈는 가연성 물질을 먹습니다.",
"create.ponder.blaze_burner.text_3": "블레이즈 케크를 먹이면 버너는 더 뜨겁게 타오릅니다.", "create.ponder.blaze_burner.text_3": "블레이즈 케크를 먹이면 버너는 더 뜨겁게 타오릅니다.",
"create.ponder.blaze_burner.text_4": "이 시스템은 기계 손이나 기계 팔을 이용해 자동화될 수 있습니다.", "create.ponder.blaze_burner.text_4": "이 시스템은 기계 손이나 기계 팔을 이용해 자동화될 수 있습니다.",
"create.ponder.brass_funnel.header": "황동 퍼널", "create.ponder.brass_funnel.header": "황동 퍼널",
"create.ponder.brass_funnel.text_1": "안산암 퍼널은 아이템 한 개만 뽑아냅니다.", "create.ponder.brass_funnel.text_1": "안산암 퍼널은 아이템 한 개만 뽑아냅니다.",
@ -1533,7 +1515,7 @@
"create.ponder.deployer.text_14": "필터에 맞는 아이템만 들어가며...", "create.ponder.deployer.text_14": "필터에 맞는 아이템만 들어가며...",
"create.ponder.deployer.text_15": "...그 외의 아이템은 배출됩니다.", "create.ponder.deployer.text_15": "...그 외의 아이템은 배출됩니다.",
"create.ponder.deployer.text_2": "기계 손은 한 칸 떨어진 블록에 상호작용합니다.", "create.ponder.deployer.text_2": "기계 손은 한 칸 떨어진 블록에 상호작용합니다.",
"create.ponder.deployer.text_3": "바로 앞에 블록이 있어도 상없습니다.", "create.ponder.deployer.text_3": "바로 앞에 블록이 있어도 상없습니다.",
"create.ponder.deployer.text_4": "기계 손이 할 수 있는 것:", "create.ponder.deployer.text_4": "기계 손이 할 수 있는 것:",
"create.ponder.deployer.text_5": "블록 설치하기", "create.ponder.deployer.text_5": "블록 설치하기",
"create.ponder.deployer.text_6": "아이템 사용하기", "create.ponder.deployer.text_6": "아이템 사용하기",
@ -1729,7 +1711,7 @@
"create.ponder.item_drain.text_1": "배수구는 아이템에서 액체를 비웁니다.", "create.ponder.item_drain.text_1": "배수구는 아이템에서 액체를 비웁니다.",
"create.ponder.item_drain.text_2": "우클릭하여 손에 든 아이템에서 액체를 붓습니다.", "create.ponder.item_drain.text_2": "우클릭하여 손에 든 아이템에서 액체를 붓습니다.",
"create.ponder.item_drain.text_3": "아이템이 옆에서 들어온다면...", "create.ponder.item_drain.text_3": "아이템이 옆에서 들어온다면...",
"create.ponder.item_drain.text_4": "...아이템은 굴가며 담긴 액체를 비웁니다.", "create.ponder.item_drain.text_4": "...아이템은 굴가며 담긴 액체를 비웁니다.",
"create.ponder.item_drain.text_5": "배수구 탱크에 있는 액체는 파이프로 옮길 수 있습니다.", "create.ponder.item_drain.text_5": "배수구 탱크에 있는 액체는 파이프로 옮길 수 있습니다.",
"create.ponder.item_vault_sizes.header": "아이템 금고의 크기", "create.ponder.item_vault_sizes.header": "아이템 금고의 크기",
"create.ponder.item_vault_sizes.text_1": "아이템 금고를 여러개 연결하여 총량을 늘릴 수 있습니다.", "create.ponder.item_vault_sizes.text_1": "아이템 금고를 여러개 연결하여 총량을 늘릴 수 있습니다.",
@ -2699,14 +2681,12 @@
"fluid.create.tea": "건축가의 차", "fluid.create.tea": "건축가의 차",
"item.create.andesite_alloy": "안산암 합금", "item.create.andesite_alloy": "안산암 합금",
"item.create.attribute_filter": "속성 필터 틀", "item.create.attribute_filter": "속성 필터 틀",
"item.create.attribute_filter.tooltip": "속성 필터",
"item.create.attribute_filter.tooltip.behaviour1": "_설정 창_을 엽니다.", "item.create.attribute_filter.tooltip.behaviour1": "_설정 창_을 엽니다.",
"item.create.attribute_filter.tooltip.condition1": "우클릭", "item.create.attribute_filter.tooltip.condition1": "우클릭",
"item.create.attribute_filter.tooltip.summary": "_속성_이나 _카테고리_에 맞는 아이템을 _걸러냅니다_. Create모드 장치의 _필터 슬롯_에 사용할 수 있습니다.", "item.create.attribute_filter.tooltip.summary": "_속성_이나 _카테고리_에 맞는 아이템을 _걸러냅니다_. Create모드 장치의 _필터 슬롯_에 사용할 수 있습니다.",
"item.create.bar_of_chocolate": "초콜릿 바", "item.create.bar_of_chocolate": "초콜릿 바",
"item.create.belt_connector": "벨트", "item.create.belt_connector": "벨트",
"item.create.blaze_cake": "블레이즈 케이크", "item.create.blaze_cake": "블레이즈 케이크",
"item.create.blaze_cake.tooltip": "블레이즈 케이크",
"item.create.blaze_cake.tooltip.summary": "열심히 일하는 _블레이즈_ _버너_의 식사입니다. 블레이즈를 더 뜨겁게 만드세요!", "item.create.blaze_cake.tooltip.summary": "열심히 일하는 _블레이즈_ _버너_의 식사입니다. 블레이즈를 더 뜨겁게 만드세요!",
"item.create.blaze_cake_base": "블레이즈 케이크 틀", "item.create.blaze_cake_base": "블레이즈 케이크 틀",
"item.create.brass_hand": "황동 손", "item.create.brass_hand": "황동 손",
@ -2714,7 +2694,6 @@
"item.create.brass_nugget": "황동 조각", "item.create.brass_nugget": "황동 조각",
"item.create.brass_sheet": "황동 판", "item.create.brass_sheet": "황동 판",
"item.create.builders_tea": "건축가의 차", "item.create.builders_tea": "건축가의 차",
"item.create.builders_tea.tooltip": "건축가의 차",
"item.create.builders_tea.tooltip.summary": "하루를 시작하기에 좋은 음료입니다. _새로운 영감_을 줍니다.", "item.create.builders_tea.tooltip.summary": "하루를 시작하기에 좋은 음료입니다. _새로운 영감_을 줍니다.",
"item.create.chest_minecart_contraption": "상자가 실린 광산 수레 구조물", "item.create.chest_minecart_contraption": "상자가 실린 광산 수레 구조물",
"item.create.chocolate_bucket": "초콜릿 양동이", "item.create.chocolate_bucket": "초콜릿 양동이",
@ -2722,7 +2701,6 @@
"item.create.chromatic_compound": "색채 혼합물", "item.create.chromatic_compound": "색채 혼합물",
"item.create.cinder_flour": "잿가루", "item.create.cinder_flour": "잿가루",
"item.create.copper_backtank": "구리 산소통", "item.create.copper_backtank": "구리 산소통",
"item.create.copper_backtank.tooltip": "구리 산소통",
"item.create.copper_backtank.tooltip.behaviour1": "필요한 장비에 _공기_를 제공합니다.", "item.create.copper_backtank.tooltip.behaviour1": "필요한 장비에 _공기_를 제공합니다.",
"item.create.copper_backtank.tooltip.behaviour2": "동력 속도에 따라 _공기_를 _모읍니다_.", "item.create.copper_backtank.tooltip.behaviour2": "동력 속도에 따라 _공기_를 _모읍니다_.",
"item.create.copper_backtank.tooltip.condition1": "착용했을 때", "item.create.copper_backtank.tooltip.condition1": "착용했을 때",
@ -2730,12 +2708,10 @@
"item.create.copper_backtank.tooltip.summary": "공기를 옮길 수 있는 _착용가능한_ _탱크_입니다.", "item.create.copper_backtank.tooltip.summary": "공기를 옮길 수 있는 _착용가능한_ _탱크_입니다.",
"item.create.copper_backtank_placeable": "구리 산소통", "item.create.copper_backtank_placeable": "구리 산소통",
"item.create.copper_diving_boots": "구리 다이빙 부츠", "item.create.copper_diving_boots": "구리 다이빙 부츠",
"item.create.copper_diving_boots.tooltip": "구리 다이빙 부츠",
"item.create.copper_diving_boots.tooltip.behaviour1": "착용자는 액체에서 더 _빠르게_ _내려갑니다_. 수중에서 _걷게_ 되고 _점프_할 수 있는 능력을 얻습니다. 또한 더 이상 _벨트_에 영향을 받지 않습니다.", "item.create.copper_diving_boots.tooltip.behaviour1": "착용자는 액체에서 더 _빠르게_ _내려갑니다_. 수중에서 _걷게_ 되고 _점프_할 수 있는 능력을 얻습니다. 또한 더 이상 _벨트_에 영향을 받지 않습니다.",
"item.create.copper_diving_boots.tooltip.condition1": "착용했을 때", "item.create.copper_diving_boots.tooltip.condition1": "착용했을 때",
"item.create.copper_diving_boots.tooltip.summary": "해저를 돌아다니기에 적합한 _무거운_ _부츠_ 한 켤레입니다.", "item.create.copper_diving_boots.tooltip.summary": "해저를 돌아다니기에 적합한 _무거운_ _부츠_ 한 켤레입니다.",
"item.create.copper_diving_helmet": "구리 다이빙 헬멧", "item.create.copper_diving_helmet": "구리 다이빙 헬멧",
"item.create.copper_diving_helmet.tooltip": "구리 다이빙 헬멧",
"item.create.copper_diving_helmet.tooltip.behaviour1": "산소통에서 공기를 _느리게 빨아들이며_, _수중 호흡_ 효과를 제공합니다.", "item.create.copper_diving_helmet.tooltip.behaviour1": "산소통에서 공기를 _느리게 빨아들이며_, _수중 호흡_ 효과를 제공합니다.",
"item.create.copper_diving_helmet.tooltip.condition1": "착용했을 때", "item.create.copper_diving_helmet.tooltip.condition1": "착용했을 때",
"item.create.copper_diving_helmet.tooltip.summary": "_산소통_과 함께 착용하면 착용자가 오랜 시간동안 _수중_에서 _호흡_할 수 있게 합니다.", "item.create.copper_diving_helmet.tooltip.summary": "_산소통_과 함께 착용하면 착용자가 오랜 시간동안 _수중_에서 _호흡_할 수 있게 합니다.",
@ -2747,10 +2723,8 @@
"item.create.crafting_blueprint.behaviour2": "자신의 _인벤토리_에서 해당 슬롯의 _조합법_을 _실행_합니다. _웅크리면서_ 우클릭하면 한 번에 여러개를 조합합니다.", "item.create.crafting_blueprint.behaviour2": "자신의 _인벤토리_에서 해당 슬롯의 _조합법_을 _실행_합니다. _웅크리면서_ 우클릭하면 한 번에 여러개를 조합합니다.",
"item.create.crafting_blueprint.condition1": "빈 슬롯을 우클릭", "item.create.crafting_blueprint.condition1": "빈 슬롯을 우클릭",
"item.create.crafting_blueprint.condition2": "설정된 슬롯에 우클릭", "item.create.crafting_blueprint.condition2": "설정된 슬롯에 우클릭",
"item.create.crafting_blueprint.tooltip": "조합 청사진",
"item.create.crafting_blueprint.tooltip.summary": "벽에 설치해 _특정_ _재료_로 더 _쉽게_ _조합_할 수 있습니다. 각 슬롯은 조합법을 나타냅니다.", "item.create.crafting_blueprint.tooltip.summary": "벽에 설치해 _특정_ _재료_로 더 _쉽게_ _조합_할 수 있습니다. 각 슬롯은 조합법을 나타냅니다.",
"item.create.creative_blaze_cake": "크리에이티브 블레이즈 케이크", "item.create.creative_blaze_cake": "크리에이티브 블레이즈 케이크",
"item.create.creative_blaze_cake.tooltip": "크리에이티브 블레이즈 케이크",
"item.create.creative_blaze_cake.tooltip.behaviour1": "블레이즈 버너의 열 세기를 _전환_합니다.", "item.create.creative_blaze_cake.tooltip.behaviour1": "블레이즈 버너의 열 세기를 _전환_합니다.",
"item.create.creative_blaze_cake.tooltip.condition1": "블레이즈 버너에 우클릭", "item.create.creative_blaze_cake.tooltip.condition1": "블레이즈 버너에 우클릭",
"item.create.creative_blaze_cake.tooltip.summary": "_블레이즈 버너_의 열 _세기를 조절할 수 있는_ 매우 특별한 케이크입니다. 이 케이크를 섭취한 블레이즈 버너는 _절대 꺼지지 않습니다_.", "item.create.creative_blaze_cake.tooltip.summary": "_블레이즈 버너_의 열 _세기를 조절할 수 있는_ 매우 특별한 케이크입니다. 이 케이크를 섭취한 블레이즈 버너는 _절대 꺼지지 않습니다_.",
@ -2771,34 +2745,28 @@
"item.create.electron_tube": "전지 튜브", "item.create.electron_tube": "전지 튜브",
"item.create.empty_blaze_burner": "빈 블레이즈 버너", "item.create.empty_blaze_burner": "빈 블레이즈 버너",
"item.create.empty_schematic": "빈 설계도", "item.create.empty_schematic": "빈 설계도",
"item.create.empty_schematic.tooltip": "빈 설계도",
"item.create.empty_schematic.tooltip.summary": "조합 재료로 쓰이거나 _설계도 탁자_에서 설계도를 불러올 때 쓰입니다.", "item.create.empty_schematic.tooltip.summary": "조합 재료로 쓰이거나 _설계도 탁자_에서 설계도를 불러올 때 쓰입니다.",
"item.create.experience_nugget": "경험 조각", "item.create.experience_nugget": "경험 조각",
"item.create.experience_nugget.tooltip": "경험 조각",
"item.create.experience_nugget.tooltip.behaviour1": "담겨져 있던 _경험치_를 _배출_합니다.", "item.create.experience_nugget.tooltip.behaviour1": "담겨져 있던 _경험치_를 _배출_합니다.",
"item.create.experience_nugget.tooltip.condition1": "사용했을 때", "item.create.experience_nugget.tooltip.condition1": "사용했을 때",
"item.create.experience_nugget.tooltip.summary": "당신의 멋진 발명품에서 탄생한 _영감_의 알맹이입니다.", "item.create.experience_nugget.tooltip.summary": "당신의 멋진 발명품에서 탄생한 _영감_의 알맹이입니다.",
"item.create.extendo_grip": "외장형 연장 팔", "item.create.extendo_grip": "외장형 연장 팔",
"item.create.extendo_grip.tooltip": "외장형 연장 팔",
"item.create.extendo_grip.tooltip.behaviour1": "_기존_ _손_에있는 아이템의 사거리를 늘립니다.", "item.create.extendo_grip.tooltip.behaviour1": "_기존_ _손_에있는 아이템의 사거리를 늘립니다.",
"item.create.extendo_grip.tooltip.behaviour2": "_내구도_가 _소모되지_ _않고_, 탱크에서 _공기_가 _소모됩니다_.", "item.create.extendo_grip.tooltip.behaviour2": "_내구도_가 _소모되지_ _않고_, 탱크에서 _공기_가 _소모됩니다_.",
"item.create.extendo_grip.tooltip.condition1": "다른 손에 있을 때", "item.create.extendo_grip.tooltip.condition1": "다른 손에 있을 때",
"item.create.extendo_grip.tooltip.condition2": "산소통을 착용했을 때", "item.create.extendo_grip.tooltip.condition2": "산소통을 착용했을 때",
"item.create.extendo_grip.tooltip.summary": "사용자의 _사거리_를 늘려줍니다. _산소통의 공기_를 사용할 수 있습니다.", "item.create.extendo_grip.tooltip.summary": "사용자의 _사거리_를 늘려줍니다. _산소통의 공기_를 사용할 수 있습니다.",
"item.create.filter": "목록 필터 틀", "item.create.filter": "목록 필터 틀",
"item.create.filter.tooltip": "아이템 필터",
"item.create.filter.tooltip.behaviour1": "_설정 창_을 엽니다.", "item.create.filter.tooltip.behaviour1": "_설정 창_을 엽니다.",
"item.create.filter.tooltip.condition1": "우클릭", "item.create.filter.tooltip.condition1": "우클릭",
"item.create.filter.tooltip.summary": "_아이템_이나 _필터_에 맞는 아이템을 _걸러냅니다_. Create모드 장치의 _필터 슬롯_에 사용할 수 있습니다.", "item.create.filter.tooltip.summary": "_아이템_이나 _필터_에 맞는 아이템을 _걸러냅니다_. Create모드 장치의 _필터 슬롯_에 사용할 수 있습니다.",
"item.create.furnace_minecart_contraption": "화로가 실린 광산 수레 구조물", "item.create.furnace_minecart_contraption": "화로가 실린 광산 수레 구조물",
"item.create.goggles": "엔지니어의 고글", "item.create.goggles": "엔지니어의 고글",
"item.create.goggles.tooltip": "엔지니어의 고글",
"item.create.goggles.tooltip.behaviour1": "_동력 장치_는 추가되는 _스트레스 부하_나 _용량_을 보여줍니다. _피로도 계측기_의 경우 _연결된 동력망의 통계_를 보여줍니다. 일부 다른 블록은 아이템 및 유체 내용물 정보를 보여줍니다.", "item.create.goggles.tooltip.behaviour1": "_동력 장치_는 추가되는 _스트레스 부하_나 _용량_을 보여줍니다. _피로도 계측기_의 경우 _연결된 동력망의 통계_를 보여줍니다. 일부 다른 블록은 아이템 및 유체 내용물 정보를 보여줍니다.",
"item.create.goggles.tooltip.condition1": "블록을 바라볼 때", "item.create.goggles.tooltip.condition1": "블록을 바라볼 때",
"item.create.goggles.tooltip.summary": "화면에 설치된 장치의 _다양한 정보_를 보여줍니다.", "item.create.goggles.tooltip.summary": "화면에 설치된 장치의 _다양한 정보_를 보여줍니다.",
"item.create.golden_sheet": "금 판", "item.create.golden_sheet": "금 판",
"item.create.handheld_worldshaper": "크리에이티브 세계편집기", "item.create.handheld_worldshaper": "크리에이티브 세계편집기",
"item.create.handheld_worldshaper.tooltip": "크리에이티브 세계편집기",
"item.create.handheld_worldshaper.tooltip.behaviour1": "세계편집기가 _해당 블록_을 재료로 사용합니다", "item.create.handheld_worldshaper.tooltip.behaviour1": "세계편집기가 _해당 블록_을 재료로 사용합니다",
"item.create.handheld_worldshaper.tooltip.behaviour2": "해당 위치에 설정된 _브러쉬_와 _도구_를 적용합니다.", "item.create.handheld_worldshaper.tooltip.behaviour2": "해당 위치에 설정된 _브러쉬_와 _도구_를 적용합니다.",
"item.create.handheld_worldshaper.tooltip.behaviour3": "_설정_ _창_을 엽니다.", "item.create.handheld_worldshaper.tooltip.behaviour3": "_설정_ _창_을 엽니다.",
@ -2812,7 +2780,6 @@
"item.create.incomplete_track": "미완성된 기차 선로", "item.create.incomplete_track": "미완성된 기차 선로",
"item.create.iron_sheet": "철 판", "item.create.iron_sheet": "철 판",
"item.create.linked_controller": "레드스톤 링크 조작기", "item.create.linked_controller": "레드스톤 링크 조작기",
"item.create.linked_controller.tooltip": "레드스톤 링크 조작기",
"item.create.linked_controller.tooltip.behaviour1": "조작기를 킵니다. 조작하면서 _움직일_ _수_ _없습니다_.", "item.create.linked_controller.tooltip.behaviour1": "조작기를 킵니다. 조작하면서 _움직일_ _수_ _없습니다_.",
"item.create.linked_controller.tooltip.behaviour2": "_설정_ _창_을 엽니다.", "item.create.linked_controller.tooltip.behaviour2": "_설정_ _창_을 엽니다.",
"item.create.linked_controller.tooltip.behaviour3": "_연결_ _모드_를 활성화하고, _여섯_ _버튼_ 중 하나를 눌러 조작기를 주파수와 연결합니다.", "item.create.linked_controller.tooltip.behaviour3": "_연결_ _모드_를 활성화하고, _여섯_ _버튼_ 중 하나를 눌러 조작기를 주파수와 연결합니다.",
@ -2824,10 +2791,8 @@
"item.create.linked_controller.tooltip.summary": "_여섯_ _버튼_으로 _레드스톤_ _링크_와 연결되는 _휴대용_ _조작기_입니다.", "item.create.linked_controller.tooltip.summary": "_여섯_ _버튼_으로 _레드스톤_ _링크_와 연결되는 _휴대용_ _조작기_입니다.",
"item.create.minecart_contraption": "광산 수레 구조물", "item.create.minecart_contraption": "광산 수레 구조물",
"item.create.minecart_coupling": "광산 수레 커플링", "item.create.minecart_coupling": "광산 수레 커플링",
"item.create.minecart_coupling.tooltip": "광산 수레 커플링",
"item.create.minecart_coupling.tooltip.summary": "여러 _광산 수레_를 _연결_하여 같이 이동할 수 있도록 합니다.", "item.create.minecart_coupling.tooltip.summary": "여러 _광산 수레_를 _연결_하여 같이 이동할 수 있도록 합니다.",
"item.create.netherite_backtank": "네더라이트 산소통", "item.create.netherite_backtank": "네더라이트 산소통",
"item.create.netherite_backtank.tooltip": "네더라이트 산소통",
"item.create.netherite_backtank.tooltip.behaviour1": "필요한 장비에 _공기_를 제공합니다.", "item.create.netherite_backtank.tooltip.behaviour1": "필요한 장비에 _공기_를 제공합니다.",
"item.create.netherite_backtank.tooltip.behaviour2": "동력 속도에 따라 _공기_를 _모읍니다_.", "item.create.netherite_backtank.tooltip.behaviour2": "동력 속도에 따라 _공기_를 _모읍니다_.",
"item.create.netherite_backtank.tooltip.condition1": "착용했을 때", "item.create.netherite_backtank.tooltip.condition1": "착용했을 때",
@ -2835,18 +2800,15 @@
"item.create.netherite_backtank.tooltip.summary": "공기를 옮길 수 있는 _착용가능한_ _탱크_입니다.", "item.create.netherite_backtank.tooltip.summary": "공기를 옮길 수 있는 _착용가능한_ _탱크_입니다.",
"item.create.netherite_backtank_placeable": "네더라이트 산소통", "item.create.netherite_backtank_placeable": "네더라이트 산소통",
"item.create.netherite_diving_boots": "네더라이트 다이빙 부츠", "item.create.netherite_diving_boots": "네더라이트 다이빙 부츠",
"item.create.netherite_diving_boots.tooltip": "네더라이트 다이빙 부츠",
"item.create.netherite_diving_boots.tooltip.behaviour1": "착용자는 액체에서 더 _빠르게_ _내려갑니다_. 수중에서 _걷게_ 되고 _점프_할 수 있는 능력을 얻습니다. 또한 더 이상 _벨트_에 영향을 받지 않습니다.", "item.create.netherite_diving_boots.tooltip.behaviour1": "착용자는 액체에서 더 _빠르게_ _내려갑니다_. 수중에서 _걷게_ 되고 _점프_할 수 있는 능력을 얻습니다. 또한 더 이상 _벨트_에 영향을 받지 않습니다.",
"item.create.netherite_diving_boots.tooltip.condition1": "착용했을 때", "item.create.netherite_diving_boots.tooltip.condition1": "착용했을 때",
"item.create.netherite_diving_boots.tooltip.summary": "용암 바다를 포함한 해저를 돌아다니기에 적합한 _무거운_ _부츠_ 한 켤레입니다.", "item.create.netherite_diving_boots.tooltip.summary": "용암 바다를 포함한 해저를 돌아다니기에 적합한 _무거운_ _부츠_ 한 켤레입니다.",
"item.create.netherite_diving_helmet": "네더라이트 다이빙 헬멧", "item.create.netherite_diving_helmet": "네더라이트 다이빙 헬멧",
"item.create.netherite_diving_helmet.tooltip": "네더라이트 다이빙 헬멧",
"item.create.netherite_diving_helmet.tooltip.behaviour1": "_화염_과 _용암_ 면역을 제공하고 산소통에서 공기를 _느리게 빨아들입니다_. 또한 용암 속에서 _향상된 시야_를 제공합니다.", "item.create.netherite_diving_helmet.tooltip.behaviour1": "_화염_과 _용암_ 면역을 제공하고 산소통에서 공기를 _느리게 빨아들입니다_. 또한 용암 속에서 _향상된 시야_를 제공합니다.",
"item.create.netherite_diving_helmet.tooltip.condition1": "착용했을 때 (풀 세트)", "item.create.netherite_diving_helmet.tooltip.condition1": "착용했을 때 (풀 세트)",
"item.create.netherite_diving_helmet.tooltip.summary": "_네더라이트 산소통_과 함께 착용하면 _극한의 열_로부터 보호받을 수 있습니다. 효과를 보려면 _다리_와 _발_도 _네더라이트_로 덮여있어야 합니다.", "item.create.netherite_diving_helmet.tooltip.summary": "_네더라이트 산소통_과 함께 착용하면 _극한의 열_로부터 보호받을 수 있습니다. 효과를 보려면 _다리_와 _발_도 _네더라이트_로 덮여있어야 합니다.",
"item.create.polished_rose_quartz": "윤나는 장밋빛 석영", "item.create.polished_rose_quartz": "윤나는 장밋빛 석영",
"item.create.potato_cannon": "감자포", "item.create.potato_cannon": "감자포",
"item.create.potato_cannon.tooltip": "감자포",
"item.create.potato_cannon.tooltip.behaviour1": "_인벤토리_에서 적당한 아이템을 _쏩니다_.", "item.create.potato_cannon.tooltip.behaviour1": "_인벤토리_에서 적당한 아이템을 _쏩니다_.",
"item.create.potato_cannon.tooltip.behaviour2": "_내구도_가 _소모되지_ _않고_, 탱크에서 _공기_가 _소모됩니다_.", "item.create.potato_cannon.tooltip.behaviour2": "_내구도_가 _소모되지_ _않고_, 탱크에서 _공기_가 _소모됩니다_.",
"item.create.potato_cannon.tooltip.condition1": "우클릭", "item.create.potato_cannon.tooltip.condition1": "우클릭",
@ -2860,20 +2822,17 @@
"item.create.refined_radiance": "정제된 광채", "item.create.refined_radiance": "정제된 광채",
"item.create.rose_quartz": "장밋빛 석영", "item.create.rose_quartz": "장밋빛 석영",
"item.create.sand_paper": "사포", "item.create.sand_paper": "사포",
"item.create.sand_paper.tooltip": "사포",
"item.create.sand_paper.tooltip.behaviour1": "_다른 손_에있는 아이템과 _바닥에 있는 아이템_을 윤냅니다.", "item.create.sand_paper.tooltip.behaviour1": "_다른 손_에있는 아이템과 _바닥에 있는 아이템_을 윤냅니다.",
"item.create.sand_paper.tooltip.condition1": "사용할 때", "item.create.sand_paper.tooltip.condition1": "사용할 때",
"item.create.sand_paper.tooltip.summary": "재료를 _윤내는 데_ 사용됩니다. 기계 손을 통해 과정을 자동화할 수 있습니다.", "item.create.sand_paper.tooltip.summary": "재료를 _윤내는 데_ 사용됩니다. 기계 손을 통해 과정을 자동화할 수 있습니다.",
"item.create.schedule": "기차 계획표", "item.create.schedule": "기차 계획표",
"item.create.schematic": "설계도", "item.create.schematic": "설계도",
"item.create.schematic.tooltip": "설계도",
"item.create.schematic.tooltip.behaviour1": "UI의 도구로 _변경/설치_ 할 수 있습니다.", "item.create.schematic.tooltip.behaviour1": "UI의 도구로 _변경/설치_ 할 수 있습니다.",
"item.create.schematic.tooltip.behaviour2": "정확한 _좌표_ 입력을 위한 창을 엽니다.", "item.create.schematic.tooltip.behaviour2": "정확한 _좌표_ 입력을 위한 창을 엽니다.",
"item.create.schematic.tooltip.condition1": "들고 있을 때", "item.create.schematic.tooltip.condition1": "들고 있을 때",
"item.create.schematic.tooltip.condition2": "웅크리면서 우클릭", "item.create.schematic.tooltip.condition2": "웅크리면서 우클릭",
"item.create.schematic.tooltip.summary": "세계에 구조물을 _홀로그램으로_ 불러와 지정하고 설치합니다. 지정된 홀로그램은 _설계도_ _대포_의 _작업_ _영역_이 됩니다.", "item.create.schematic.tooltip.summary": "세계에 구조물을 _홀로그램으로_ 불러와 지정하고 설치합니다. 지정된 홀로그램은 _설계도_ _대포_의 _작업_ _영역_이 됩니다.",
"item.create.schematic_and_quill": "설계도와 깃펜", "item.create.schematic_and_quill": "설계도와 깃펜",
"item.create.schematic_and_quill.tooltip": "설계도와 깃펜",
"item.create.schematic_and_quill.tooltip.behaviour1": "_우클릭_으로 _두 꼭짓점_을 선택하세요. _Ctrl + 스크롤_로 눌러 허공에서 위치를 지정할 수 있습니다.", "item.create.schematic_and_quill.tooltip.behaviour1": "_우클릭_으로 _두 꼭짓점_을 선택하세요. _Ctrl + 스크롤_로 눌러 허공에서 위치를 지정할 수 있습니다.",
"item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl + 스크롤_로 크기를 조절하고, 다시 우클릭하여 저장합니다.", "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl + 스크롤_로 크기를 조절하고, 다시 우클릭하여 저장합니다.",
"item.create.schematic_and_quill.tooltip.condition1": "영역 생성하기", "item.create.schematic_and_quill.tooltip.condition1": "영역 생성하기",
@ -2884,14 +2843,12 @@
"item.create.super_glue": "강력 접착제", "item.create.super_glue": "강력 접착제",
"item.create.sweet_roll": "롤빵", "item.create.sweet_roll": "롤빵",
"item.create.tree_fertilizer": "나무 비료", "item.create.tree_fertilizer": "나무 비료",
"item.create.tree_fertilizer.tooltip": "나무 비료",
"item.create.tree_fertilizer.tooltip.behaviour1": "묘목을 주위 공간과 _상관없이_ 성장시킵니다.", "item.create.tree_fertilizer.tooltip.behaviour1": "묘목을 주위 공간과 _상관없이_ 성장시킵니다.",
"item.create.tree_fertilizer.tooltip.condition1": "묘목에 사용했을 때", "item.create.tree_fertilizer.tooltip.condition1": "묘목에 사용했을 때",
"item.create.tree_fertilizer.tooltip.summary": "좁은 곳에서 _묘목을 성장_시킬 때 유용한 미네랄의 강력한 혼합물입니다.", "item.create.tree_fertilizer.tooltip.summary": "좁은 곳에서 _묘목을 성장_시킬 때 유용한 미네랄의 강력한 혼합물입니다.",
"item.create.unprocessed_obsidian_sheet": "미완성된 흑요석 판", "item.create.unprocessed_obsidian_sheet": "미완성된 흑요석 판",
"item.create.vertical_gearbox": "수직 기어박스", "item.create.vertical_gearbox": "수직 기어박스",
"item.create.wand_of_symmetry": "대칭의 지팡이", "item.create.wand_of_symmetry": "대칭의 지팡이",
"item.create.wand_of_symmetry.tooltip": "대칭의 지팡이",
"item.create.wand_of_symmetry.tooltip.behaviour1": "거울을 _생성_하거나 _옮깁니다_. _웅크려서_ 사용하면 _설정 창_을 엽니다.", "item.create.wand_of_symmetry.tooltip.behaviour1": "거울을 _생성_하거나 _옮깁니다_. _웅크려서_ 사용하면 _설정 창_을 엽니다.",
"item.create.wand_of_symmetry.tooltip.behaviour2": "활성화된 거을을 _제거합니다_.", "item.create.wand_of_symmetry.tooltip.behaviour2": "활성화된 거을을 _제거합니다_.",
"item.create.wand_of_symmetry.tooltip.condition1": "땅에 사용했을 때", "item.create.wand_of_symmetry.tooltip.condition1": "땅에 사용했을 때",
@ -2900,7 +2857,6 @@
"item.create.wheat_flour": "밀가루", "item.create.wheat_flour": "밀가루",
"item.create.whisk": "혼합기", "item.create.whisk": "혼합기",
"item.create.wrench": "렌치", "item.create.wrench": "렌치",
"item.create.wrench.tooltip": "렌치",
"item.create.wrench.tooltip.behaviour1": "클릭한 면을 중심으로 _블록을 회전_시킵니다. _웅크린 채_ 사용 시 블록을 _해체_합니다.", "item.create.wrench.tooltip.behaviour1": "클릭한 면을 중심으로 _블록을 회전_시킵니다. _웅크린 채_ 사용 시 블록을 _해체_합니다.",
"item.create.wrench.tooltip.behaviour2": "조립된 광산 수레나 기차 구조물을 _재배치_합니다.", "item.create.wrench.tooltip.behaviour2": "조립된 광산 수레나 기차 구조물을 _재배치_합니다.",
"item.create.wrench.tooltip.condition1": "블록에 사용할 때", "item.create.wrench.tooltip.condition1": "블록에 사용할 때",

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