mirror of
https://github.com/Creators-of-Create/Create.git
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Stacks of Cache
- Instancing support for bezier girders - Transformation matrices for bezier segments are only calculated once
This commit is contained in:
parent
051e7ffc1f
commit
26d6a7b3e4
5 changed files with 390 additions and 234 deletions
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@ -3,7 +3,11 @@ package com.simibubi.create.content.logistics.trains;
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import java.util.Iterator;
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import com.jozufozu.flywheel.repack.joml.Math;
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import com.jozufozu.flywheel.util.transform.MatrixTransformStack;
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import com.mojang.math.Matrix4f;
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import com.simibubi.create.content.logistics.trains.track.TrackRenderer;
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import com.simibubi.create.foundation.utility.Couple;
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import com.simibubi.create.foundation.utility.Iterate;
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import com.simibubi.create.foundation.utility.VecHelper;
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import net.minecraft.core.BlockPos;
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@ -14,6 +18,8 @@ import net.minecraft.nbt.Tag;
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import net.minecraft.network.FriendlyByteBuf;
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import net.minecraft.util.Mth;
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import net.minecraft.world.phys.Vec3;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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public class BezierConnection implements Iterable<BezierConnection.Segment> {
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@ -270,11 +276,13 @@ public class BezierConnection implements Iterable<BezierConnection.Segment> {
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}
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public static class Segment {
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public int index;
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public Vec3 position;
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public Vec3 derivative;
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public Vec3 faceNormal;
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public Vec3 normal;
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}
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private static class Bezierator implements Iterator<Segment> {
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@ -322,11 +330,202 @@ public class BezierConnection implements Iterable<BezierConnection.Segment> {
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segment.position = VecHelper.bezier(end1, end2, finish1, finish2, t);
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segment.derivative = VecHelper.bezierDerivative(end1, end2, finish1, finish2, t)
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.normalize();
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segment.faceNormal = faceNormal1.equals(faceNormal2) ? faceNormal1 : VecHelper.slerp(t, faceNormal1, faceNormal2);
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segment.faceNormal =
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faceNormal1.equals(faceNormal2) ? faceNormal1 : VecHelper.slerp(t, faceNormal1, faceNormal2);
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segment.normal = segment.faceNormal.cross(segment.derivative)
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.normalize();
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return segment;
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}
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}
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private SegmentAngles[] bakedSegments;
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private GirderAngles[] bakedGirders;
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@OnlyIn(Dist.CLIENT)
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public static class SegmentAngles {
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public Matrix4f tieTransform;
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public Couple<Matrix4f> railTransforms;
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public BlockPos lightPosition;
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}
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@OnlyIn(Dist.CLIENT)
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public static class GirderAngles {
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public Couple<Matrix4f> beams;
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public Couple<Couple<Matrix4f>> beamCaps;
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public BlockPos lightPosition;
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}
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@OnlyIn(Dist.CLIENT)
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public SegmentAngles[] getBakedSegments() {
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if (bakedSegments != null)
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return bakedSegments;
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int segmentCount = getSegmentCount();
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bakedSegments = new SegmentAngles[segmentCount + 1];
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Couple<Vec3> previousOffsets = null;
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for (BezierConnection.Segment segment : this) {
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int i = segment.index;
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boolean end = i == 0 || i == segmentCount;
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SegmentAngles angles = bakedSegments[i] = new SegmentAngles();
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Couple<Vec3> railOffsets = Couple.create(segment.position.add(segment.normal.scale(.965f)),
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segment.position.subtract(segment.normal.scale(.965f)));
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Vec3 railMiddle = railOffsets.getFirst()
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.add(railOffsets.getSecond())
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.scale(.5);
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if (previousOffsets == null) {
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previousOffsets = railOffsets;
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continue;
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}
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// Tie
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Vec3 prevMiddle = previousOffsets.getFirst()
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.add(previousOffsets.getSecond())
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.scale(.5);
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Vec3 tieAngles = TrackRenderer.getModelAngles(segment.normal, railMiddle.subtract(prevMiddle));
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angles.lightPosition = new BlockPos(railMiddle);
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MatrixTransformStack mts = new MatrixTransformStack();
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mts.translate(prevMiddle)
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.rotateYRadians(tieAngles.y)
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.rotateXRadians(tieAngles.x)
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.rotateZRadians(tieAngles.z)
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.translate(-1 / 2f, -2 / 16f - 1 / 256f, 0);
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angles.tieTransform = mts.unwrap()
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.last()
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.pose();
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angles.railTransforms = Couple.create(null, null);
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// Rails
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float scale = end ? 2.2f : 2.1f;
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for (boolean first : Iterate.trueAndFalse) {
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Vec3 railI = railOffsets.get(first);
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Vec3 prevI = previousOffsets.get(first);
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Vec3 diff = railI.subtract(prevI);
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Vec3 anglesI = TrackRenderer.getModelAngles(segment.normal, diff);
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mts = new MatrixTransformStack();
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mts.translate(prevI)
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.rotateYRadians(anglesI.y)
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.rotateXRadians(anglesI.x)
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.rotateZRadians(anglesI.z)
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.translate(0, -2 / 16f + (i % 2 == 0 ? 1 : -1) / 2048f - 1 / 256f, -1 / 32f)
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.scale(1, 1, (float) diff.length() * scale);
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angles.railTransforms.set(first, mts.unwrap()
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.last()
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.pose());
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}
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previousOffsets = railOffsets;
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}
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return bakedSegments;
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}
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@OnlyIn(Dist.CLIENT)
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public GirderAngles[] getBakedGirders() {
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if (bakedGirders != null)
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return bakedGirders;
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int segmentCount = getSegmentCount();
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bakedGirders = new GirderAngles[segmentCount + 1];
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Couple<Couple<Vec3>> previousOffsets = null;
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for (BezierConnection.Segment segment : this) {
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int i = segment.index;
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boolean end = i == 0 || i == segmentCount;
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GirderAngles angles = bakedGirders[i] = new GirderAngles();
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Vec3 leftGirder = segment.position.add(segment.normal.scale(.965f));
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Vec3 rightGirder = segment.position.subtract(segment.normal.scale(.965f));
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Vec3 upNormal = segment.derivative.normalize()
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.cross(segment.normal);
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Vec3 firstGirderOffset = upNormal.scale(-8 / 16f);
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Vec3 secondGirderOffset = upNormal.scale(-10 / 16f);
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Vec3 leftTop = segment.position.add(segment.normal.scale(1))
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.add(firstGirderOffset);
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Vec3 rightTop = segment.position.subtract(segment.normal.scale(1))
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.add(firstGirderOffset);
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Vec3 leftBottom = leftTop.add(secondGirderOffset);
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Vec3 rightBottom = rightTop.add(secondGirderOffset);
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angles.lightPosition = new BlockPos(leftGirder.add(rightGirder)
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.scale(.5));
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Couple<Couple<Vec3>> offsets =
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Couple.create(Couple.create(leftTop, rightTop), Couple.create(leftBottom, rightBottom));
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if (previousOffsets == null) {
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previousOffsets = offsets;
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continue;
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}
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angles.beams = Couple.create(null, null);
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angles.beamCaps = Couple.create(Couple.create(null, null), Couple.create(null, null));
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float scale = end ? 2.3f : 2.2f;
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for (boolean first : Iterate.trueAndFalse) {
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// Middle
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Vec3 currentBeam = offsets.getFirst()
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.get(first)
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.add(offsets.getSecond()
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.get(first))
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.scale(.5);
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Vec3 previousBeam = previousOffsets.getFirst()
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.get(first)
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.add(previousOffsets.getSecond()
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.get(first))
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.scale(.5);
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Vec3 beamDiff = currentBeam.subtract(previousBeam);
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Vec3 beamAngles = TrackRenderer.getModelAngles(segment.normal, beamDiff);
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MatrixTransformStack mts = new MatrixTransformStack();
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mts.translate(previousBeam)
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.rotateYRadians(beamAngles.y)
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.rotateXRadians(beamAngles.x)
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.rotateZRadians(beamAngles.z)
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.translate(0, 2 / 16f + (segment.index % 2 == 0 ? 1 : -1) / 2048f - 1 / 1024f, -1 / 32f)
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.scale(1, 1, (float) beamDiff.length() * scale);
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angles.beams.set(first, mts.unwrap()
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.last()
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.pose());
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// Caps
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for (boolean top : Iterate.trueAndFalse) {
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Vec3 current = offsets.get(top)
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.get(first);
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Vec3 previous = previousOffsets.get(top)
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.get(first);
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Vec3 diff = current.subtract(previous);
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Vec3 capAngles = TrackRenderer.getModelAngles(segment.normal, diff);
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mts = new MatrixTransformStack();
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mts.translate(previous)
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.rotateYRadians(capAngles.y)
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.rotateXRadians(capAngles.x)
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.rotateZRadians(capAngles.z)
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.translate(0, 2 / 16f + (segment.index % 2 == 0 ? 1 : -1) / 2048f - 1 / 1024f, -1 / 32f)
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.rotateZ(top ? 0 : 0)
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.scale(1, 1, (float) diff.length() * scale);
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angles.beamCaps.get(top)
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.set(first, mts.unwrap()
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.last()
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.pose());
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}
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}
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previousOffsets = offsets;
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}
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return bakedGirders;
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}
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}
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@ -19,15 +19,17 @@ import com.jozufozu.flywheel.util.transform.TransformStack;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.content.logistics.trains.BezierConnection;
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import com.simibubi.create.content.logistics.trains.BezierConnection.GirderAngles;
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import com.simibubi.create.content.logistics.trains.BezierConnection.SegmentAngles;
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import com.simibubi.create.foundation.utility.Couple;
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import com.simibubi.create.foundation.utility.Iterate;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.core.BlockPos;
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import net.minecraft.world.phys.Vec3;
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public class TrackInstance extends BlockEntityInstance<TrackTileEntity> {
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private List<BezierInstance> instances;
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private List<BezierTrackInstance> instances;
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public TrackInstance(MaterialManager materialManager, TrackTileEntity track) {
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super(materialManager, track);
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@ -37,7 +39,8 @@ public class TrackInstance extends BlockEntityInstance<TrackTileEntity> {
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@Override
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public void update() {
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if (blockEntity.connections.stream().allMatch(Map::isEmpty)) {
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if (blockEntity.connections.stream()
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.allMatch(Map::isEmpty)) {
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return;
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}
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@ -46,7 +49,8 @@ public class TrackInstance extends BlockEntityInstance<TrackTileEntity> {
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.map(this::createInstance)
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.filter(Objects::nonNull)
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.toList();
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LightUpdater.get(world).addListener(this);
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LightUpdater.get(world)
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.addListener(this);
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}
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@Override
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@ -61,23 +65,26 @@ public class TrackInstance extends BlockEntityInstance<TrackTileEntity> {
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@Override
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public void updateLight() {
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if (instances == null) return;
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instances.forEach(BezierInstance::updateLight);
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if (instances == null)
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return;
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instances.forEach(BezierTrackInstance::updateLight);
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}
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@Nullable
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private BezierInstance createInstance(BezierConnection bc) {
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if (!bc.isPrimary()) return null;
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return new BezierInstance(bc);
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private BezierTrackInstance createInstance(BezierConnection bc) {
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if (!bc.isPrimary())
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return null;
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return new BezierTrackInstance(bc);
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}
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@Override
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public void remove() {
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if (instances == null) return;
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instances.forEach(BezierInstance::delete);
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if (instances == null)
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return;
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instances.forEach(BezierTrackInstance::delete);
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}
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private class BezierInstance {
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private class BezierTrackInstance {
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private final ModelData[] ties;
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private final ModelData[] left;
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@ -86,8 +93,11 @@ public class TrackInstance extends BlockEntityInstance<TrackTileEntity> {
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private final BlockPos[] leftLightPos;
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private final BlockPos[] rightLightPos;
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private BezierInstance(BezierConnection bc) {
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private @Nullable GirderInstance girder;
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private BezierTrackInstance(BezierConnection bc) {
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BlockPos tePosition = bc.tePositions.getFirst();
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girder = bc.hasGirder ? new GirderInstance(bc) : null;
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PoseStack pose = new PoseStack();
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TransformStack.cast(pose)
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@ -113,76 +123,114 @@ public class TrackInstance extends BlockEntityInstance<TrackTileEntity> {
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mat.getModel(AllBlockPartials.TRACK_SEGMENT_RIGHT)
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.createInstances(right);
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Vec3 leftPrevious = null;
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Vec3 rightPrevious = null;
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SegmentAngles[] segments = bc.getBakedSegments();
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for (int i = 1; i < segments.length; i++) {
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SegmentAngles segment = segments[i];
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var modelIndex = i - 1;
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for (BezierConnection.Segment segment : bc) {
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Vec3 left = segment.position.add(segment.normal.scale(.965f));
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Vec3 right = segment.position.subtract(segment.normal.scale(.965f));
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ties[modelIndex].setTransform(pose)
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.mulPose(segment.tieTransform);
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tiesLightPos[modelIndex] = segment.lightPosition.offset(tePosition);
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if (leftPrevious != null) {
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var modelIndex = segment.index - 1;
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{
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// Tie
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Vec3 railMiddle = left.add(right)
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.scale(.5);
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Vec3 prevMiddle = leftPrevious.add(rightPrevious)
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.scale(.5);
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var tie = ties[modelIndex].setTransform(pose);
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Vec3 diff = railMiddle.subtract(prevMiddle);
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Vec3 angles = TrackRenderer.getModelAngles(segment.normal, diff);
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tie.translate(prevMiddle)
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.rotateYRadians(angles.y)
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.rotateXRadians(angles.x)
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.rotateZRadians(angles.z)
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.translate(-1 / 2f, -2 / 16f - 1 / 256f, 0);
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tiesLightPos[modelIndex] = new BlockPos(railMiddle).offset(tePosition);
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}
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// Rails
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for (boolean first : Iterate.trueAndFalse) {
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Vec3 railI = first ? left : right;
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Vec3 prevI = first ? leftPrevious : rightPrevious;
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var rail = (first ? this.left : this.right)[modelIndex].setTransform(pose);
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Vec3 diff = railI.subtract(prevI);
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Vec3 angles = TrackRenderer.getModelAngles(segment.normal, diff);
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rail.translate(prevI)
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.rotateYRadians(angles.y)
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.rotateXRadians(angles.x)
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.rotateZRadians(angles.z)
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.translate(0, -2 / 16f + (segment.index % 2 == 0 ? 1 : -1) / 2048f - 1 / 256f, 0)
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.scale(1, 1, (float) diff.length() * 2.1f);
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(first ? leftLightPos : rightLightPos)[modelIndex] = new BlockPos(prevI).offset(tePosition);
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(first ? this.left : this.right)[modelIndex].setTransform(pose)
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.mulPose(segment.railTransforms.get(first));
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(first ? leftLightPos : rightLightPos)[modelIndex] = segment.lightPosition.offset(tePosition);
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}
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}
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leftPrevious = left;
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rightPrevious = right;
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}
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updateLight();
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}
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void delete() {
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for (ModelData d : ties) d.delete();
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for (ModelData d : left) d.delete();
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for (ModelData d : right) d.delete();
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for (ModelData d : ties)
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d.delete();
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for (ModelData d : left)
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d.delete();
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for (ModelData d : right)
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d.delete();
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if (girder != null)
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girder.delete();
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}
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void updateLight() {
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for (int i = 0; i < ties.length; i++) {
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for (int i = 0; i < ties.length; i++)
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ties[i].updateLight(world, tiesLightPos[i]);
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}
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for (int i = 0; i < left.length; i++) {
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for (int i = 0; i < left.length; i++)
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left[i].updateLight(world, leftLightPos[i]);
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}
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for (int i = 0; i < right.length; i++) {
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for (int i = 0; i < right.length; i++)
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right[i].updateLight(world, rightLightPos[i]);
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if (girder != null)
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girder.updateLight();
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}
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private class GirderInstance {
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private final Couple<ModelData[]> beams;
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private final Couple<Couple<ModelData[]>> beamCaps;
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private final BlockPos[] lightPos;
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private GirderInstance(BezierConnection bc) {
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BlockPos tePosition = bc.tePositions.getFirst();
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PoseStack pose = new PoseStack();
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TransformStack.cast(pose)
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.translate(getInstancePosition())
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.nudge((int) bc.tePositions.getFirst()
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.asLong());
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var mat = materialManager.cutout(RenderType.cutoutMipped())
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.material(Materials.TRANSFORMED);
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int segCount = bc.getSegmentCount();
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beams = Couple.create(() -> new ModelData[segCount]);
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beamCaps = Couple.create(() -> Couple.create(() -> new ModelData[segCount]));
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lightPos = new BlockPos[segCount];
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beams.forEach(mat.getModel(AllBlockPartials.GIRDER_SEGMENT_2)::createInstances);
|
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beamCaps.forEach(c -> c.forEach(mat.getModel(AllBlockPartials.GIRDER_SEGMENT)::createInstances));
|
||||
|
||||
GirderAngles[] bakedGirders = bc.getBakedGirders();
|
||||
for (int i = 1; i < bakedGirders.length; i++) {
|
||||
GirderAngles segment = bakedGirders[i];
|
||||
var modelIndex = i - 1;
|
||||
lightPos[modelIndex] = segment.lightPosition.offset(tePosition);
|
||||
|
||||
for (boolean first : Iterate.trueAndFalse) {
|
||||
beams.get(first)[modelIndex].setTransform(pose)
|
||||
.mulPose(segment.beams.get(first));
|
||||
for (boolean top : Iterate.trueAndFalse)
|
||||
beamCaps.get(top)
|
||||
.get(first)[modelIndex].setTransform(pose)
|
||||
.mulPose(segment.beamCaps.get(top)
|
||||
.get(first));
|
||||
}
|
||||
}
|
||||
|
||||
updateLight();
|
||||
}
|
||||
|
||||
void delete() {
|
||||
beams.forEach(arr -> {
|
||||
for (ModelData d : arr)
|
||||
d.delete();
|
||||
});
|
||||
beamCaps.forEach(c -> c.forEach(arr -> {
|
||||
for (ModelData d : arr)
|
||||
d.delete();
|
||||
}));
|
||||
}
|
||||
|
||||
void updateLight() {
|
||||
beams.forEach(arr -> {
|
||||
for (int i = 0; i < arr.length; i++)
|
||||
arr[i].updateLight(world, lightPos[i]);
|
||||
});
|
||||
beamCaps.forEach(c -> c.forEach(arr -> {
|
||||
for (int i = 0; i < arr.length; i++)
|
||||
arr[i].updateLight(world, lightPos[i]);
|
||||
}));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,20 +1,27 @@
|
|||
package com.simibubi.create.content.logistics.trains.track;
|
||||
|
||||
import static com.simibubi.create.AllBlockPartials.GIRDER_SEGMENT;
|
||||
import static com.simibubi.create.AllBlockPartials.GIRDER_SEGMENT_2;
|
||||
import static com.simibubi.create.AllBlockPartials.TRACK_SEGMENT_LEFT;
|
||||
import static com.simibubi.create.AllBlockPartials.TRACK_SEGMENT_RIGHT;
|
||||
import static com.simibubi.create.AllBlockPartials.TRACK_TIE;
|
||||
|
||||
import com.jozufozu.flywheel.backend.Backend;
|
||||
import com.jozufozu.flywheel.repack.joml.Math;
|
||||
import com.jozufozu.flywheel.util.transform.TransformStack;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import com.mojang.blaze3d.vertex.VertexConsumer;
|
||||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.content.logistics.trains.BezierConnection;
|
||||
import com.simibubi.create.content.logistics.trains.BezierConnection.GirderAngles;
|
||||
import com.simibubi.create.content.logistics.trains.BezierConnection.SegmentAngles;
|
||||
import com.simibubi.create.foundation.render.CachedBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
import com.simibubi.create.foundation.utility.Iterate;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.multiplayer.ClientLevel;
|
||||
import net.minecraft.client.renderer.LevelRenderer;
|
||||
import net.minecraft.client.renderer.MultiBufferSource;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
|
@ -23,6 +30,7 @@ import net.minecraft.core.BlockPos;
|
|||
import net.minecraft.core.Direction.Axis;
|
||||
import net.minecraft.util.Mth;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
|
||||
public class TrackRenderer extends SafeTileEntityRenderer<TrackTileEntity> {
|
||||
|
@ -46,162 +54,63 @@ public class TrackRenderer extends SafeTileEntityRenderer<TrackTileEntity> {
|
|||
|
||||
ms.pushPose();
|
||||
BlockPos tePosition = bc.tePositions.getFirst();
|
||||
BlockState air = Blocks.AIR.defaultBlockState();
|
||||
ClientLevel level = Minecraft.getInstance().level;
|
||||
SegmentAngles[] segments = bc.getBakedSegments();
|
||||
|
||||
TransformStack.cast(ms)
|
||||
.nudge((int) tePosition.asLong());
|
||||
|
||||
if (bc.hasGirder)
|
||||
renderGirder(bc, ms, vb, tePosition);
|
||||
|
||||
Vec3 previous1 = null;
|
||||
Vec3 previous2 = null;
|
||||
for (int i = 1; i < segments.length; i++) {
|
||||
SegmentAngles segment = segments[i];
|
||||
int light = LevelRenderer.getLightColor(level, segment.lightPosition.offset(tePosition));
|
||||
|
||||
for (BezierConnection.Segment segment : bc) {
|
||||
Vec3 rail1 = segment.position.add(segment.normal.scale(.965f));
|
||||
Vec3 rail2 = segment.position.subtract(segment.normal.scale(.965f));
|
||||
CachedBufferer.partial(TRACK_TIE, air)
|
||||
.mulPose(segment.tieTransform)
|
||||
.disableDiffuseMult()
|
||||
.light(light)
|
||||
.renderInto(ms, vb);
|
||||
|
||||
if (previous1 != null) {
|
||||
int centralLight = 0;
|
||||
|
||||
{
|
||||
// Tie
|
||||
Vec3 railMiddle = rail1.add(rail2)
|
||||
.scale(.5);
|
||||
Vec3 prevMiddle = previous1.add(previous2)
|
||||
.scale(.5);
|
||||
Vec3 diff = railMiddle.subtract(prevMiddle);
|
||||
Vec3 angles = getModelAngles(segment.normal, diff);
|
||||
|
||||
centralLight = LevelRenderer.getLightColor(Minecraft.getInstance().level,
|
||||
new BlockPos(railMiddle).offset(tePosition));
|
||||
|
||||
SuperByteBuffer sbb =
|
||||
CachedBufferer.partial(AllBlockPartials.TRACK_TIE, Blocks.AIR.defaultBlockState());
|
||||
|
||||
sbb.translate(prevMiddle)
|
||||
.rotateYRadians(angles.y)
|
||||
.rotateXRadians(angles.x)
|
||||
.rotateZRadians(angles.z)
|
||||
.translate(-1 / 2f, -2 / 16f - 1 / 256f, 0);
|
||||
|
||||
sbb.disableDiffuseMult()
|
||||
.light(centralLight);
|
||||
sbb.renderInto(ms, vb);
|
||||
}
|
||||
|
||||
// Rails
|
||||
for (boolean first : Iterate.trueAndFalse) {
|
||||
Vec3 railI = first ? rail1 : rail2;
|
||||
Vec3 prevI = first ? previous1 : previous2;
|
||||
Vec3 diff = railI.subtract(prevI);
|
||||
Vec3 angles = getModelAngles(segment.normal, diff);
|
||||
|
||||
SuperByteBuffer sbb = CachedBufferer.partial(
|
||||
first ? AllBlockPartials.TRACK_SEGMENT_LEFT : AllBlockPartials.TRACK_SEGMENT_RIGHT,
|
||||
Blocks.AIR.defaultBlockState());
|
||||
|
||||
sbb.translate(prevI)
|
||||
.rotateYRadians(angles.y)
|
||||
.rotateXRadians(angles.x)
|
||||
.rotateZRadians(angles.z)
|
||||
.translate(0, -2 / 16f + (segment.index % 2 == 0 ? 1 : -1) / 2048f - 1 / 256f, 0)
|
||||
.scale(1, 1, (float) diff.length() * 2.1f);
|
||||
|
||||
sbb.disableDiffuseMult()
|
||||
.light(LevelRenderer.getLightColor(Minecraft.getInstance().level,
|
||||
new BlockPos(prevI).offset(tePosition)));
|
||||
sbb.renderInto(ms, vb);
|
||||
}
|
||||
}
|
||||
|
||||
previous1 = rail1;
|
||||
previous2 = rail2;
|
||||
for (boolean first : Iterate.trueAndFalse)
|
||||
CachedBufferer.partial(first ? TRACK_SEGMENT_LEFT : TRACK_SEGMENT_RIGHT, air)
|
||||
.mulPose(segment.railTransforms.get(first))
|
||||
.disableDiffuseMult()
|
||||
.light(light)
|
||||
.renderInto(ms, vb);
|
||||
}
|
||||
|
||||
ms.popPose();
|
||||
}
|
||||
|
||||
private static void renderGirder(BezierConnection bc, PoseStack ms, VertexConsumer vb, BlockPos tePosition) {
|
||||
Vec3 previousG11 = null;
|
||||
Vec3 previousG21 = null;
|
||||
Vec3 previousG12 = null;
|
||||
Vec3 previousG22 = null;
|
||||
if (!bc.hasGirder)
|
||||
return;
|
||||
|
||||
for (BezierConnection.Segment segment : bc) {
|
||||
Vec3 rail1 = segment.position.add(segment.normal.scale(.965f));
|
||||
Vec3 rail2 = segment.position.subtract(segment.normal.scale(.965f));
|
||||
BlockState air = Blocks.AIR.defaultBlockState();
|
||||
ClientLevel level = Minecraft.getInstance().level;
|
||||
GirderAngles[] girders = bc.getBakedGirders();
|
||||
|
||||
Vec3 upNormal = segment.derivative.normalize()
|
||||
.cross(segment.normal);
|
||||
Vec3 firstGirderOffset = upNormal.scale(-8 / 16f);
|
||||
Vec3 secondGirderOffset = upNormal.scale(-10 / 16f);
|
||||
Vec3 g11 = segment.position.add(segment.normal.scale(1))
|
||||
.add(firstGirderOffset);
|
||||
Vec3 g12 = segment.position.subtract(segment.normal.scale(1))
|
||||
.add(firstGirderOffset);
|
||||
Vec3 g21 = g11.add(secondGirderOffset);
|
||||
Vec3 g22 = g12.add(secondGirderOffset);
|
||||
|
||||
if (previousG11 != null) {
|
||||
Vec3 railMiddle = rail1.add(rail2)
|
||||
.scale(.5);
|
||||
int centralLight = LevelRenderer.getLightColor(Minecraft.getInstance().level,
|
||||
new BlockPos(railMiddle).offset(tePosition));
|
||||
Vec3 normal = segment.normal;
|
||||
float l = 2.2f;
|
||||
for (int i = 1; i < girders.length; i++) {
|
||||
GirderAngles segment = girders[i];
|
||||
int light = LevelRenderer.getLightColor(level, segment.lightPosition.offset(tePosition));
|
||||
|
||||
for (boolean first : Iterate.trueAndFalse) {
|
||||
for (boolean top : Iterate.trueAndFalse) {
|
||||
Vec3 railI = top ? first ? g11 : g12 : first ? g21 : g22;
|
||||
Vec3 prevI = top ? first ? previousG11 : previousG12 : first ? previousG21 : previousG22;
|
||||
Vec3 diff = railI.subtract(prevI);
|
||||
Vec3 angles = getModelAngles(normal, diff);
|
||||
CachedBufferer.partial(GIRDER_SEGMENT_2, air)
|
||||
.mulPose(segment.beams.get(first))
|
||||
.disableDiffuseMult()
|
||||
.light(light)
|
||||
.renderInto(ms, vb);
|
||||
|
||||
SuperByteBuffer sbb2 =
|
||||
CachedBufferer.partial(AllBlockPartials.GIRDER_SEGMENT, Blocks.AIR.defaultBlockState());
|
||||
|
||||
sbb2.translate(prevI)
|
||||
.rotateYRadians(angles.y)
|
||||
.rotateXRadians(angles.x)
|
||||
.rotateZRadians(angles.z)
|
||||
.translate(0, 2 / 16f + (segment.index % 2 == 0 ? 1 : -1) / 2048f - 1 / 1024f, 0)
|
||||
.rotateZ(top ? 0 : 0)
|
||||
.scale(1, 1, (float) diff.length() * l);
|
||||
|
||||
sbb2.disableDiffuseMult()
|
||||
.light(centralLight);
|
||||
sbb2.renderInto(ms, vb);
|
||||
for (boolean top : Iterate.trueAndFalse)
|
||||
CachedBufferer.partial(GIRDER_SEGMENT, air)
|
||||
.mulPose(segment.beamCaps.get(top)
|
||||
.get(first))
|
||||
.disableDiffuseMult()
|
||||
.light(light)
|
||||
.renderInto(ms, vb);
|
||||
}
|
||||
|
||||
{
|
||||
Vec3 railI = (first ? g11 : g12).add(first ? g21 : g22)
|
||||
.scale(.5);
|
||||
Vec3 prevI = (first ? previousG11 : previousG12).add(first ? previousG21 : previousG22)
|
||||
.scale(.5);
|
||||
Vec3 diff = railI.subtract(prevI);
|
||||
Vec3 angles = getModelAngles(normal, diff);
|
||||
|
||||
SuperByteBuffer sbb2 =
|
||||
CachedBufferer.partial(AllBlockPartials.GIRDER_SEGMENT_2, Blocks.AIR.defaultBlockState());
|
||||
|
||||
sbb2.translate(prevI)
|
||||
.rotateYRadians(angles.y)
|
||||
.rotateXRadians(angles.x)
|
||||
.rotateZRadians(angles.z)
|
||||
.translate(0, 2 / 16f + (segment.index % 2 == 0 ? 1 : -1) / 2048f - 1 / 1024f, 0)
|
||||
.scale(1, 1, (float) diff.length() * l);
|
||||
|
||||
sbb2.disableDiffuseMult()
|
||||
.light(centralLight);
|
||||
sbb2.renderInto(ms, vb);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
previousG11 = g11;
|
||||
previousG12 = g12;
|
||||
previousG21 = g21;
|
||||
previousG22 = g22;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -10,9 +10,9 @@
|
|||
"to": [2, 4, 8],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [8, 8, 8]},
|
||||
"faces": {
|
||||
"north": {"uv": [8, 1, 12, 3], "rotation": 270, "texture": "#0"},
|
||||
"north": {"uv": [2, 5, 4, 9], "texture": "#0"},
|
||||
"east": {"uv": [0, 5, 4, 9], "texture": "#0"},
|
||||
"south": {"uv": [8, 1, 12, 3], "rotation": 270, "texture": "#0"},
|
||||
"south": {"uv": [2, 5, 4, 9], "texture": "#0"},
|
||||
"west": {"uv": [0, 5, 4, 9], "texture": "#0"}
|
||||
}
|
||||
}
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 297 B After Width: | Height: | Size: 404 B |
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Reference in a new issue