Updates to zh_tw.json by simba-fs (#1952)

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@ -1,5 +1,5 @@
{
"_": "for create 0.3.1c",
"_": "for create 0.3.2a",
"_": "->------------------------] Game Elements [------------------------<-",
@ -28,10 +28,12 @@
"block.create.belt": "輸送帶",
"block.create.birch_window": "白樺木窗戶",
"block.create.birch_window_pane": "白樺木窗戶片",
"block.create.black_nixie_tube": "黑色真空管",
"block.create.black_sail": "黑色風帆",
"block.create.black_seat": "黑色坐墊",
"block.create.black_valve_handle": "黑色閥門開關",
"block.create.blaze_burner": "烈焰使者動力爐",
"block.create.blue_nixie_tube": "藍色真空管",
"block.create.blue_sail": "藍色風帆",
"block.create.blue_seat": "藍色坐墊",
"block.create.blue_valve_handle": "藍色閥門開關",
@ -41,6 +43,7 @@
"block.create.brass_encased_shaft": "黃銅傳動軸箱",
"block.create.brass_funnel": "黃銅漏斗",
"block.create.brass_tunnel": "黃銅物品隧道",
"block.create.brown_nixie_tube": "棕色真空管",
"block.create.brown_sail": "棕色風帆",
"block.create.brown_seat": "棕色坐墊",
"block.create.brown_valve_handle": "棕色閥門開關",
@ -58,6 +61,7 @@
"block.create.cogwheel": "齒輪",
"block.create.content_observer": "物品偵測器",
"block.create.controller_rail": "控制鐵軌",
"block.create.copper_backtank": "銅製後背包",
"block.create.copper_block": "銅磚",
"block.create.copper_casing": "銅機殼",
"block.create.copper_ore": "銅礦石",
@ -72,6 +76,7 @@
"block.create.crushing_wheel": "粉碎輪",
"block.create.crushing_wheel_controller": "粉碎輪控制器",
"block.create.cuckoo_clock": "布穀鳥鐘",
"block.create.cyan_nixie_tube": "青色真空管",
"block.create.cyan_sail": "藍綠色風帆",
"block.create.cyan_seat": "藍綠色坐墊",
"block.create.cyan_valve_handle": "藍綠色閥門開關",
@ -178,13 +183,16 @@
"block.create.granite_cobblestone_stairs": "碎花崗岩樓梯",
"block.create.granite_cobblestone_wall": "碎花崗岩牆",
"block.create.granite_pillar": "豎紋花崗岩",
"block.create.gray_nixie_tube": "灰色真空管",
"block.create.gray_sail": "灰色風帆",
"block.create.gray_seat": "灰色坐墊",
"block.create.gray_valve_handle": "灰色閥門開關",
"block.create.green_nixie_tube": "綠色真空管",
"block.create.green_sail": "綠色風帆",
"block.create.green_seat": "綠色坐墊",
"block.create.green_valve_handle": "綠色閥門開關",
"block.create.hand_crank": "手搖把手",
"block.create.haunted_bell": "靈魂鐘",
"block.create.honey": "蜂蜜",
"block.create.horizontal_framed_glass": "豎直邊框玻璃",
"block.create.horizontal_framed_glass_pane": "豎直邊框玻璃片",
@ -202,12 +210,16 @@
"block.create.layered_limestone": "疊層石灰岩",
"block.create.layered_scoria": "疊層火成岩",
"block.create.layered_weathered_limestone": "疊層風化石灰岩",
"block.create.lectern_controller": "講台遙控器",
"block.create.light_blue_nixie_tube": "亮藍色真空管",
"block.create.light_blue_sail": "淡藍色風帆",
"block.create.light_blue_seat": "淡藍色坐墊",
"block.create.light_blue_valve_handle": "淡藍色閥門開關",
"block.create.light_gray_nixie_tube": "亮灰色真空管",
"block.create.light_gray_sail": "淡灰色風帆",
"block.create.light_gray_seat": "淡灰色坐墊",
"block.create.light_gray_valve_handle": "淡灰色閥門開關",
"block.create.lime_nixie_tube": "淺綠色真空管",
"block.create.lime_sail": "黃綠色風帆",
"block.create.lime_seat": "黃綠色坐墊",
"block.create.lime_valve_handle": "黃綠色閥門開關",
@ -224,6 +236,7 @@
"block.create.limestone_pillar": "豎紋石灰岩",
"block.create.linear_chassis": "機殼底盤",
"block.create.lit_blaze_burner": "烈焰使者動力爐(已啟動)",
"block.create.magenta_nixie_tube": "洋紅色真空管",
"block.create.magenta_sail": "洋紅色風帆",
"block.create.magenta_seat": "洋紅色坐墊",
"block.create.magenta_valve_handle": "洋紅色閥門開關",
@ -307,6 +320,8 @@
"block.create.paved_weathered_limestone_slab": "風化石灰岩鋪路石半磚",
"block.create.paved_weathered_limestone_stairs": "風化石灰岩鋪路石樓梯",
"block.create.paved_weathered_limestone_wall": "風化石灰岩鋪路石牆",
"block.create.peculiar_bell": "黃銅鐘",
"block.create.pink_nixie_tube": "粉紅色真空管",
"block.create.pink_sail": "粉紅色風帆",
"block.create.pink_seat": "粉紅色坐墊",
"block.create.pink_valve_handle": "粉紅色閥門開關",
@ -341,10 +356,12 @@
"block.create.powered_toggle_latch": "T型正反器",
"block.create.pulley_magnet": "滑輪磁鐵",
"block.create.pulse_repeater": "脈衝中繼器",
"block.create.purple_nixie_tube": "紫色真空管",
"block.create.purple_sail": "紫色風帆",
"block.create.purple_seat": "紫色坐墊",
"block.create.purple_valve_handle": "紫色閥門開關",
"block.create.radial_chassis": "旋轉底盤",
"block.create.red_nixie_tube": "紅色真空管",
"block.create.red_sail": "紅色風帆",
"block.create.red_seat": "紅色坐墊",
"block.create.red_valve_handle": "紅色閥門開關",
@ -401,19 +418,26 @@
"block.create.weathered_limestone_cobblestone_wall": "碎風化石灰岩牆",
"block.create.weathered_limestone_pillar": "豎紋風化石灰岩",
"block.create.weighted_ejector": "物品彈射器",
"block.create.white_nixie_tube": "白色真空管",
"block.create.white_sail": "白色風帆",
"block.create.white_seat": "白色坐墊",
"block.create.white_valve_handle": "白色閥門開關",
"block.create.windmill_bearing": "風車軸承",
"block.create.wooden_bracket": "木製支架",
"block.create.yellow_nixie_tube": "黃色真空管",
"block.create.yellow_sail": "黃色風帆",
"block.create.yellow_seat": "黃色坐墊",
"block.create.yellow_valve_handle": "黃色閥門開關",
"block.create.zinc_block": "鋅磚",
"block.create.zinc_ore": "鋅礦石",
"enchantment.create.capacity": "容量",
"enchantment.create.potato_recovery": "馬鈴薯恢復",
"entity.create.contraption": "結構",
"entity.create.crafting_blueprint": "合成藍圖",
"entity.create.gantry_contraption": "門式結構",
"entity.create.potato_projectile": "馬鈴薯彈藥",
"entity.create.seat": "坐墊",
"entity.create.stationary_contraption": "固定結構",
"entity.create.super_glue": "強力膠",
@ -438,10 +462,12 @@
"item.create.chocolate_glazed_berries": "巧克力甜莓",
"item.create.chromatic_compound": "異彩化合物",
"item.create.cinder_flour": "地獄麵粉",
"item.create.copper_backtank": "銅製後背包",
"item.create.copper_ingot": "銅錠",
"item.create.copper_nugget": "銅粒",
"item.create.copper_sheet": "銅板",
"item.create.crafter_slot_cover": "合成器蓋板",
"item.create.crafting_blueprint": "合成藍圖",
"item.create.crushed_aluminum_ore": "碎狀鋁礦石",
"item.create.crushed_brass": "碎狀黃銅",
"item.create.crushed_copper_ore": "碎狀銅礦石",
@ -456,7 +482,8 @@
"item.create.crushed_tin_ore": "碎狀錫礦石",
"item.create.crushed_uranium_ore": "碎狀鈾礦石",
"item.create.crushed_zinc_ore": "碎狀鋅礦石",
"item.create.deforester": "連根拔樹斧",
"item.create.diving_boots": "潛水鞋",
"item.create.diving_helmet": "潛水頭盔",
"item.create.dough": "麵團",
"item.create.electron_tube": "真空管",
"item.create.empty_blaze_burner": "空的烈焰使者動力爐",
@ -466,17 +493,20 @@
"item.create.furnace_minecart_contraption": "裝配過的機械礦車",
"item.create.goggles": "MR護目鏡",
"item.create.golden_sheet": "金板",
"item.create.handheld_blockzapper": "方塊放置器",
"item.create.handheld_worldshaper": "地形雕塑器",
"item.create.honey_bucket": "蜂蜜桶",
"item.create.honeyed_apple": "蜂蜜蘋果",
"item.create.integrated_circuit": "IC板",
"item.create.incomplete_cogwheel": "未完成的小齒輪",
"item.create.incomplete_large_cogwheel": "未完成的大齒輪",
"item.create.incomplete_precision_mechanism": "未完成的精確控制器",
"item.create.iron_sheet": "鐵板",
"item.create.lapis_sheet": "青金石板",
"item.create.linked_controller": "遙控器",
"item.create.minecart_contraption": "裝修過的礦車",
"item.create.minecart_coupling": "礦車連結器",
"item.create.polished_rose_quartz": "磨製玫瑰石英",
"item.create.potato_cannon": "馬鈴薯大砲",
"item.create.powdered_obsidian": "黑曜石粉末",
"item.create.precision_mechanism": " 精確控制器",
"item.create.propeller": "扇葉",
"item.create.red_sand_paper": "紅砂紙",
"item.create.refined_radiance": "光輝石",
@ -621,8 +651,8 @@
"advancement.create.flywheel.desc": "將引擎成功連接到飛輪。",
"advancement.create.overstress_flywheel": "壓力過大",
"advancement.create.overstress_flywheel.desc": "超載熔爐引擎。",
"advancement.create.integrated_circuit": "複雜的運算",
"advancement.create.integrated_circuit.desc": "合成IC板。",
"advancement.create.precision_mechanism": "複雜的好奇心",
"advancement.create.precision_mechanism.desc": "組裝一個精確控制器",
"advancement.create.mechanical_arm": "忙碌的手!",
"advancement.create.mechanical_arm.desc": "製作機械手臂,選擇輸入和輸出,放置並給它動能; 然後看著它完成所有你交代的工作。",
"advancement.create.musical_arm": "沒人能在我的BGM裡打敗我",
@ -645,16 +675,12 @@
"advancement.create.refined_radiance.desc": "製作光輝石",
"advancement.create.chromatic_age": "繽紛時代",
"advancement.create.chromatic_age.desc": "創造出光與影的機殼。",
"advancement.create.zapper": "專業的建築師",
"advancement.create.zapper.desc": "製作一個非常方便的方塊放置器",
"advancement.create.upgraded_zapper": "來自異世界的超頻",
"advancement.create.upgraded_zapper.desc": "製作一個完全升級的方塊放置器",
"advancement.create.wand_of_symmetry": "簡單的鏡面幾何學",
"advancement.create.wand_of_symmetry.desc": "製作一個對稱杖",
"advancement.create.deforester": "超時空砍伐",
"advancement.create.deforester.desc": "製作一個連根拔樹斧,然後跟你後院的樹林道別吧",
"advancement.create.extendo_grip": "piu piu piu!",
"advancement.create.extendo_grip.desc": "拿到一個伸縮機械手",
"advancement.create.potato_cannon": "噗~碰",
"advancement.create.potato_cannon.desc": "用馬鈴薯大砲擊殺一隻怪物",
"advancement.create.dual_extendo_grip": "piu——piu——piu——",
"advancement.create.dual_extendo_grip.desc": "雙持伸縮機械手進一步加長觸碰距離",
"advancement.create.eob": "Beta版結束",
@ -667,15 +693,30 @@
"itemGroup.create.palettes": "動力機械建築與裝飾方塊",
"death.attack.create.crush": "%1$s被壓扁了",
"death.attack.create.crush.player": "%1$s 被 %2$s 打包丟進粉碎輪",
"death.attack.create.fan_fire": "%1$s想接受熱風的洗禮",
"death.attack.create.fan_fire.player": "%1$s 被 %2$s 推入火坑",
"death.attack.create.fan_lava": "%1$s想接受熱風的洗禮但走火入魔",
"death.attack.create.fan_lava.player": "%1$s 被 %2$s 推進岩漿",
"death.attack.create.mechanical_drill": "%1$s被鑽頭鑽爆腦袋",
"death.attack.create.mechanical_drill.player": "%1$s 被 %2$s 當成礦物放在鑽頭前面而死",
"death.attack.create.mechanical_saw": "%1$s被鋸切成了兩半",
"death.attack.create.mechanical_saw.player": "%1$s 被 %2$s 鋸掉了",
"death.attack.create.potato_cannon": "%1$s 被 %2$s 的馬鈴薯大砲餵飽了",
"death.attack.create.potato_cannon.item": "%1$s 被 %2$s 用馬鈴薯大砲塞了滿肚子 %3$s",
"death.attack.create.cuckoo_clock_explosion": "%1$s 被布穀鳥鐘炸得粉身碎骨",
"death.attack.create.cuckoo_clock_explosion.player": "%1$s 被布穀鳥鐘炸得粉身碎骨",
"create.block.deployer.damage_source_name": "機械手",
"create.block.cart_assembler.invalid": "將您的礦車裝修站放在鐵軌上",
"create.menu.return": "回到選單",
"create.menu.configure": "設定",
"create.menu.ponder_index": "示範目錄",
"create.menu.project_page": "專案頁面",
"create.menu.report_bugs": "回報問題",
"create.menu.support": "支持我們",
"create.recipe.crushing": "粉碎",
"create.recipe.milling": "研磨",
"create.recipe.fan_washing": "批次洗滌",
@ -695,11 +736,19 @@
"create.recipe.automatic_shaped": "自動合成",
"create.recipe.block_cutting": "方塊切割",
"create.recipe.wood_cutting": "木材切割",
"create.recipe.blockzapper_upgrade": "方塊放置器升級",
"create.recipe.sandpaper_polishing": "砂紙打磨",
"create.recipe.mystery_conversion": "神秘轉化",
"create.recipe.spout_filling": "注液",
"create.recipe.draining": "分液",
"create.recipe.sequenced_assembly": "排序中的步驟",
"create.recipe.assembly.next": "下一步:%1$s",
"create.recipe.assembly.step": "步驟 %1$s",
"create.recipe.assembly.progress": "進度:%1$s/%2$s",
"create.recipe.assembly.spout_filling_fluid": "注入:%1$s",
"create.recipe.assembly.deploying_item": "使用:%1$s",
"create.recipe.assembly.cutting": "用鋸子切",
"create.recipe.assembly.repeat": "重複 %1$s 次",
"create.recipe.assembly.junk": "有機率得到垃圾",
"create.recipe.processing.chance": "%1$s%%概率",
"create.recipe.heat_requirement.none": "不需要加熱",
"create.recipe.heat_requirement.heated": "普通加熱",
@ -752,20 +801,15 @@
"create.orientation.alongZ": "以z軸對齊",
"create.orientation.alongX": "以x軸對齊",
"create.gui.blockzapper.title": "方塊放置機",
"create.gui.blockzapper.replaceMode": "替換模式",
"create.gui.blockzapper.searchDiagonal": "對角線延伸",
"create.gui.blockzapper.searchFuzzy": "忽視種類分界",
"create.gui.blockzapper.range": "延伸範圍",
"create.gui.blockzapper.needsUpgradedAmplifier": "需要升級範圍擴大器",
"create.gui.blockzapper.patternSection": "模式",
"create.gui.blockzapper.pattern.solid": "實心",
"create.gui.blockzapper.pattern.checkered": "棋盤",
"create.gui.blockzapper.pattern.inversecheckered": "反轉棋盤",
"create.gui.blockzapper.pattern.chance25": "25% ",
"create.gui.blockzapper.pattern.chance50": "50% ",
"create.gui.blockzapper.pattern.chance75": "75% ",
"create.gui.terrainzapper.title": "地形雕塑器",
"create.gui.terrainzapper.searchDiagonal": "跟隨對角線",
"create.gui.terrainzapper.searchFuzzy": "忽略材質邊界",
"create.gui.terrainzapper.pattern.solid": "填滿",
"create.gui.terrainzapper.pattern.checkered": "棋盤狀",
"create.gui.terrainzapper.pattern.inversecheckered": "反轉棋盤狀",
"create.gui.terrainzapper.pattern.chance25": "隨機填滿 25% 的面積",
"create.gui.terrainzapper.pattern.chance50": "隨機填滿 50% 的面積",
"create.gui.terrainzapper.pattern.chance75": "隨機填滿 75% 的面積",
"create.gui.terrainzapper.placement": "放置模式",
"create.gui.terrainzapper.placement.merged": "結合",
"create.gui.terrainzapper.placement.attached": "依附",
@ -774,6 +818,8 @@
"create.gui.terrainzapper.brush.cuboid": "矩形體",
"create.gui.terrainzapper.brush.sphere": "球體",
"create.gui.terrainzapper.brush.cylinder": "圓柱體",
"create.gui.terrainzapper.brush.surface": "表面",
"create.gui.terrainzapper.brush.cluster": "群組",
"create.gui.terrainzapper.tool": "填充類型",
"create.gui.terrainzapper.tool.fill": "填充",
"create.gui.terrainzapper.tool.place": "覆寫",
@ -783,19 +829,8 @@
"create.gui.terrainzapper.tool.flatten": "平整",
"create.terrainzapper.shiftRightClickToSet": "Shift+滑鼠右鍵 以設定雕塑類型",
"create.blockzapper.usingBlock": "使用:%1$s",
"create.blockzapper.componentUpgrades": "零件升級:",
"create.blockzapper.component.body": "放置器機體",
"create.blockzapper.component.amplifier": "範圍擴大器",
"create.blockzapper.component.accelerator": "射擊加速器",
"create.blockzapper.component.retriever": "物品撿回器",
"create.blockzapper.component.scope": "距離觀察鏡",
"create.blockzapper.componentTier.none": "無",
"create.blockzapper.componentTier.brass": "黃銅",
"create.blockzapper.componentTier.chromatic": "異彩化合物",
"create.blockzapper.leftClickToSet": "左鍵點擊方塊以設定方塊種類",
"create.blockzapper.empty": "方塊不足!",
"create.terrainzapper.usingBlock": "使用:%1$s",
"create.terrainzapper.leftClickToSet": "左鍵點擊方塊可以設定材質",
"create.minecart_coupling.two_couplings_max": "礦車無法被連接兩個以上的礦車連結器",
"create.minecart_coupling.unloaded": "有一部份礦車存在於未讀取區塊中",
@ -1026,6 +1061,11 @@
"create.item_attributes.in_item_group.inverted": "不屬於%1$s",
"create.item_attributes.added_by": "由%1$s添加",
"create.item_attributes.added_by.inverted": "不是由%1$s添加",
"create.item_attributes.shulker_level": "界伏盒是 %1$s",
"create.item_attributes.shulker_level.inverted": "界伏盒不是 %1$s",
"create.item_attributes.shulker_level.full": "滿的",
"create.item_attributes.shulker_level.empty": "空的",
"create.item_attributes.shulker_level.partial": "有裝東西但沒滿",
"create.item_attributes.has_enchant": "有附魔效果%1$s",
"create.item_attributes.has_enchant.inverted": "沒有附魔效果%1$s",
"create.item_attributes.color": "已被染色成 %1$s",
@ -1121,6 +1161,26 @@
"create.tooltip.chute.fans_pull_up": "鼓風機從下方進行吸引",
"create.tooltip.chute.fans_pull_down": "鼓風機從上方進行吸引",
"create.tooltip.chute.contains": "物品: %1$s x%2$s",
"create.tooltip.brass_tunnel.contains": "正在處理",
"create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s",
"create.tooltip.brass_tunnel.retrieve": "右鍵取回",
"create.linked_controller.bind_mode": "綁定模式",
"create.linked_controller.press_keybind": "按 %1$s, %2$s, %3$s, %4$s, %5$s 或 %6$s 來綁定這個頻率到對應按鍵上",
"create.linked_controller.key_bound": "頻率綁定到 %1$s 鍵",
"create.linked_controller.frequency_slot_1": "按鍵:%1$s 頻道 #1",
"create.linked_controller.frequency_slot_2": "按鍵:%1$s 頻道 #2",
"create.crafting_blueprint.crafting_slot": "材料格",
"create.crafting_blueprint.display_slot": "顯示格",
"create.crafting_blueprint.inferred": "根據配方推論",
"create.crafting_blueprint.manually_assigned": "手動設定",
"create.crafting_blueprint.secondary_display_slot": "次要顯示格",
"create.crafting_blueprint.optional": "可選的",
"create.potato_cannon.ammo.attack_damage": "%1$s 攻擊傷害",
"create.potato_cannon.ammo.reload_ticks": "%1$s 攻擊速度",
"create.potato_cannon.ammo.knockback": "%1$s 擊退",
"create.hint.hose_pulley.title": "無限供應",
"create.hint.hose_pulley": "目標液體為無限供應",
@ -1149,19 +1209,41 @@
"create.command.killTPSCommand.argument.tickTime": "tickTime",
"create.contraption.minecart_contraption_too_big": "這個礦車結構太大了而無法撿取",
"create.contraption.minecart_contraption_illegal_pickup": "一股神秘的力量將這個礦車結構與世界綁在一起",
"_": "->------------------------] Subtitles [------------------------<-",
"create.subtitle.schematicannon_launch_block": "藍圖大炮發射",
"create.subtitle.schematicannon_finish": "藍圖大炮完成任務",
"create.subtitle.slime_added": "黏液擠壓",
"create.subtitle.contraption_disassemble": "結構停止",
"create.subtitle.peculiar_bell_use": "黃銅鐘聲",
"create.subtitle.mixing": "攪拌機噪音",
"create.subtitle.mechanical_press_activation_belt": "液壓機工作",
"create.subtitle.mechanical_press_activation": "液壓機工作",
"create.subtitle.blockzapper_deny": "放置失敗",
"create.subtitle.blockzapper_confirm": "選擇方塊",
"create.subtitle.blockzapper_place": "放置方塊",
"create.subtitle.fwoomp": "馬鈴薯大砲發射",
"create.subtitle.worldshaper_place": "地形塑造器發射聲",
"create.subtitle.crushing_1": "粉碎機咀嚼聲",
"create.subtitle.depot_slide": "物品滑動聲",
"create.subtitle.saw_activate_stone": "機械鋸子聲",
"create.subtitle.blaze_munch": "烈焰使者開心地吃著",
"create.subtitle.schematicannon_finish": "藍圖大炮完成任務",
"create.subtitle.haunted_bell_use": "靈魂鐘敲響",
"create.subtitle.scroll_value": "滾動輸入聲",
"create.subtitle.crafter_craft": "機械合成器合成聲",
"create.subtitle.controller_put": "遙控器放置聲",
"create.subtitle.cranking": "手搖把手轉動聲",
"create.subtitle.wrench_remove": "零件移除聲",
"create.subtitle.cogs": "齒輪隆隆聲",
"create.subtitle.slime_added": "黏液擠壓",
"create.subtitle.potato_hit": "食物撞擊聲",
"create.subtitle.saw_activate_wood": "機械鋸子運作聲",
"create.subtitle.haunted_bell_convert": "靈魂鐘轉化聲",
"create.subtitle.deployer_polish": "機械手拋光聲",
"create.subtitle.controller_click": "遙控器按鍵聲",
"create.subtitle.schematicannon_launch_block": "藍圖大炮發射",
"create.subtitle.copper_armor_equip": "潛水裝裝備聲",
"create.subtitle.controller_take": "拿下遙控器",
"create.subtitle.mechanical_press_activation": "液壓機工作",
"create.subtitle.contraption_assemble": "結構移動",
"create.subtitle.crafter_click": "機械合成器工作聲",
"_": "->------------------------] Item Descriptions [------------------------<-",
@ -1181,14 +1263,6 @@
"block.create.metal_bracket.tooltip": "金屬支架",
"block.create.metal_bracket.tooltip.summary": "用來裝飾_傳動軸__齒輪_和_管道_。",
"block.create.copper_casing.tooltip": "銅製機殼",
"block.create.copper_casing.tooltip.summary": "具備多種用途的堅固機殼,也可用於裝飾。",
"block.create.copper_casing.tooltip.condition1": "對液體管道使用時",
"block.create.copper_casing.tooltip.behaviour1": "會把管道裝入機殼,裝進機殼的管道會與其他管道分開,以免它們自動相連。",
"block.create.encased_fluid_pipe.tooltip": "液體管道箱",
"block.create.encased_fluid_pipe.tooltip.summary": "用銅機殼加固后的液體管道。",
"block.create.seat.tooltip": "坐墊",
"block.create.seat.tooltip.summary": "坐下來享受旅程吧!坐墊將會把玩家固定在一個移動裝置上。也可以用來作為居家裝飾,畢竟他有許多顏色。",
"block.create.seat.tooltip.condition1": "對坐墊右鍵",
@ -1197,65 +1271,6 @@
"item.create.blaze_cake.tooltip": "熔岩蛋糕",
"item.create.blaze_cake.tooltip.summary": "對辛苦的_烈焰使者_的美味款待。讓他們興奮起來吧",
"block.create.fluid_pipe.tooltip": "液體管道",
"block.create.fluid_pipe.tooltip.summary": "用來傳輸_液體_。需要一個_機械泵_來提供壓強。",
"block.create.fluid_pipe.tooltip.condition1": "轉移液體",
"block.create.fluid_pipe.tooltip.behaviour1": "可以與_液體容器_如_儲存罐_或_作業盆_相連_。裸露的_管道_末端也可以排放或抽取液體。注意別漏水了",
"block.create.fluid_pipe.tooltip.condition2": "使用扳手對其右鍵時",
"block.create.fluid_pipe.tooltip.behaviour2": "在狀況許可的情況下在管道上安裝透明窗",
"block.create.hose_pulley.tooltip": "軟管滑輪",
"block.create.hose_pulley.tooltip.summary": "用來在_世界_中放置或排放大量的液體。",
"block.create.hose_pulley.tooltip.condition1": "接入機械時",
"block.create.hose_pulley.tooltip.behaviour1": "升高或降低軟管,軟管的位置決定了抽取或填充液體的高度。",
"block.create.hose_pulley.tooltip.condition2": "當軟管滑輪抽取液體時",
"block.create.hose_pulley.tooltip.behaviour2": "開始從軟管末端將其從中取出_液體方塊_。巨大的液體湖將被認定是_無限_的",
"block.create.hose_pulley.tooltip.condition3": "當液體從軟管滑輪中排出時",
"block.create.hose_pulley.tooltip.behaviour3": "開始向世界填充液體直到達到_軟管末端_的高度。",
"block.create.fluid_tank.tooltip": "液體儲存罐",
"block.create.fluid_tank.tooltip.summary": "_儲存_任意_液體_",
"block.create.fluid_tank.tooltip.condition1": "使用扳手右鍵",
"block.create.fluid_tank.tooltip.behaviour1": "改變可選窗口",
"block.create.creative_fluid_tank.tooltip": "創造液體儲存罐",
"block.create.creative_fluid_tank.tooltip.summary": "此液體儲存罐能夠_無限的復制_任何液體。",
"block.create.creative_fluid_tank.tooltip.condition1": "罐中裝有液體時",
"block.create.creative_fluid_tank.tooltip.behaviour1": "任意的_液體提取設備_能夠從中提取無窮無盡的指定液體液體的導入功能同時也會無效。",
"block.create.creative_fluid_tank.tooltip.condition2": "扳手右擊時",
"block.create.creative_fluid_tank.tooltip.behaviour2": "打開關閉窗戶",
"block.create.fluid_valve.tooltip": "液體閥門",
"block.create.fluid_valve.tooltip.summary": "阻止液體沿管道向前流動。",
"block.create.fluid_valve.tooltip.condition1": "控制流量",
"block.create.fluid_valve.tooltip.behaviour1": "施加的_動能_將迫使閥門關閉從而阻止液體流動。_逆轉旋轉方向_以重新打開閥門。",
"block.create.mechanical_pump.tooltip": "機械泵",
"block.create.mechanical_pump.tooltip.summary": "_接入機械_能迫使液體_沿管道指定方向移動_。在兩個方向上都有_最大的作用範圍_。默認為16個方塊距離",
"block.create.mechanical_pump.tooltip.condition1": "液體流向",
"block.create.mechanical_pump.tooltip.behaviour1": "_接入機械_后會產生壓力迫使液體通過管道。_反轉機械_的方向以切換液體_流向_。",
"block.create.mechanical_pump.tooltip.control1": "扳手右鍵時",
"block.create.mechanical_pump.tooltip.action1": "反轉泵的方向,從而改變默認的液體流向",
"block.create.smart_fluid_pipe.tooltip": "智慧液體管道",
"block.create.smart_fluid_pipe.tooltip.summary": "帶有過濾器的_液體管道_。可以指定通過哪個_液體_。",
"block.create.smart_fluid_pipe.tooltip.condition1": "當液體進入時",
"block.create.smart_fluid_pipe.tooltip.behaviour1": "進入的液體與_過濾器_不匹配時智慧管道將_阻止_其通過。",
"block.create.smart_fluid_pipe.tooltip.condition2": "與_液體容器相鄰_時",
"block.create.smart_fluid_pipe.tooltip.behaviour2": "從_任何容器_開始流動的_智慧管道_只會抽取與其過濾器匹配的液體。",
"block.create.spout.tooltip": "注液器",
"block.create.spout.tooltip.summary": "一種用來_裝罐_的機器。",
"block.create.spout.tooltip.condition1": "液體傳輸",
"block.create.spout.tooltip.behaviour1": "當下方放置類似_玻璃瓶__桶_這樣的液體容器物品時注液器將試圖將自身儲存的液體注入到下方的_液體容器物品_中。",
"block.create.spout.tooltip.condition2": "液體自動化",
"block.create.spout.tooltip.behaviour2": "注液器位於_輸送帶_或者_置物臺_上方時將自動為流水線上的_液體容器物品_進行_注入_。",
"block.create.item_drain.tooltip": "分液池",
"block.create.item_drain.tooltip.summary": "一種用來_抽空液體容器物品_的置物臺",
"block.create.item_drain.tooltip.condition1": "液體傳輸",
"block.create.item_drain.tooltip.behaviour1": "當從側面導入諸如_桶_或_瓶子_之類的_液體容器物品_時_分液池_將嘗試將其倒入其_自身的液體庫存_中。空的_液體容器物品_將被彈出至_另一側_。",
"item.create.wand_of_symmetry.tooltip": "對稱杖",
"item.create.wand_of_symmetry.tooltip.summary": "完美地鏡面復制工作區域內的方塊放置於破壞",
"item.create.wand_of_symmetry.tooltip.condition1": "當在熱鍵欄時",
@ -1267,15 +1282,6 @@
"item.create.wand_of_symmetry.tooltip.control3": "當潛行右鍵時",
"item.create.wand_of_symmetry.tooltip.action3": "打開_gui介面_",
"item.create.handheld_blockzapper.tooltip": "方塊放置器",
"item.create.handheld_blockzapper.tooltip.summary": "新穎的小工具,可以遠距離放置或更換方塊。",
"item.create.handheld_blockzapper.tooltip.control1": "當左鍵方塊時",
"item.create.handheld_blockzapper.tooltip.action1": "設定放置此方塊。",
"item.create.handheld_blockzapper.tooltip.control2": "當右鍵方塊時",
"item.create.handheld_blockzapper.tooltip.action2": "_放置_或_替換_目標方塊。",
"item.create.handheld_blockzapper.tooltip.control3": "當潛行右鍵時",
"item.create.handheld_blockzapper.tooltip.action3": "打開_gui介面_",
"item.create.handheld_worldshaper.tooltip": "環境塑形器",
"item.create.handheld_worldshaper.tooltip.summary": "_大面積_更改地形的手持工具",
"item.create.handheld_worldshaper.tooltip.control1": "當左鍵方塊時",
@ -1290,13 +1296,19 @@
"item.create.tree_fertilizer.tooltip.condition1": "在樹苗上使用時",
"item.create.tree_fertilizer.tooltip.behaviour1": "無論_生長時間_多少直接長大",
"item.create.deforester.tooltip": "連根拔樹斧",
"item.create.deforester.tooltip.summary": "_連根拔樹斧_從最根砍樹時能夠瞬間連根拔起一棵樹",
"item.create.extendo_grip.tooltip": "伸縮機械手",
"item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加了_使用者的_觸碰距離_。",
"item.create.extendo_grip.tooltip.condition1": "放置於副手欄時",
"item.create.extendo_grip.tooltip.behaviour1": "大幅增加_主手_的觸碰距離與_主手_的伸縮機械手攜同使用可進一步增加_觸碰距離_。",
"item.create.extendo_grip.tooltip.condition2": "當裝備銅製後背包時",
"item.create.extendo_grip.tooltip.behaviour2": "_不會消耗耐久_ 但是會抽取銅製後背包裡的_壓縮空氣_",
"item.create.potato_cannon.tooltip": "馬鈴薯大砲",
"item.create.potato_cannon.tooltip.summary": "噗用你種的蔬菜來攻擊敵人。可以用_銅製後背包_的壓縮空氣驅動",
"item.create.potato_cannon.tooltip.condition1": "當點擊右鍵時",
"item.create.potato_cannon.tooltip.behaviour1": "從_物品欄_中_發射_一顆彈藥",
"item.create.potato_cannon.tooltip.condition2": "當裝備銅製後背包時",
"item.create.potato_cannon.tooltip.behaviour2": "_不會消耗耐久_ 但是會抽取銅製後背包裡的_壓縮空氣_",
"item.create.filter.tooltip": "過濾器",
"item.create.filter.tooltip.summary": "將物品更精確地進行_篩選分類_可以同時_篩選_多個物品或者將已標記的_過濾器_放在另一個_過濾器_里_嵌套_使用。",
@ -1372,13 +1384,6 @@
"block.create.turntable.tooltip": "轉盤",
"block.create.turntable.tooltip.summary": "讓旋轉機械給你帶來一場刺激的旋轉風車體驗。",
"block.create.portable_fluid_interface.tooltip": "移動液體接口",
"block.create.portable_fluid_interface.tooltip.summary": "為機械活塞、裝配礦車、旋轉軸承、滑輪_等移動結構_設計的_液體接口__移動結構_和_固定結構_之間的液體交換站兩個會面的接口必須彼此面對且彼此隔開1-2個方塊。",
"block.create.portable_fluid_interface.tooltip.condition1": "裝配在移動結構上時",
"block.create.portable_fluid_interface.tooltip.behaviour1": "移動到能夠滿足與_固定結構_上的_移動式液體接口_對接的條件后移動結構會_短暫地停下_開始對接並直接與_移動結構上的_液體儲存罐_交互進行液體的_導入導出_。",
"block.create.portable_fluid_interface.tooltip.condition2": "被紅石激活時",
"block.create.portable_fluid_interface.tooltip.behaviour2": "立即終止任何活動的連接。",
"block.create.stockpile_switch.tooltip": "存量偵測器",
"block.create.stockpile_switch.tooltip.summary": "根據連接的容器_儲存空間_的占用情況切換紅石訊號強度。",
"block.create.stockpile_switch.tooltip.condition1": "低於_下線_或高於_上線_時",
@ -1412,42 +1417,82 @@
"item.create.refined_radiance.tooltip": "光輝石",
"item.create.refined_radiance.tooltip.summary": "一種用_光輝_鍛造的化合物材料。",
"item.create.refined_radiance.tooltip.condition1": "工作進度",
"item.create.refined_radiance.tooltip.behaviour1": "在未來的更新中會更新更多用途",
"item.create.shadow_steel.tooltip": "暗影鋼",
"item.create.shadow_steel.tooltip.summary": "一種用_虛空_鍛造的化合物材料。",
"item.create.shadow_steel.tooltip.condition1": "工作進度",
"item.create.shadow_steel.tooltip.behaviour1": "在未來的更新中會更新更多用途",
"item.create.linked_controller.tooltip": "遙控器",
"item.create.linked_controller.tooltip.summary": "提供_六個_連接到相對應_按鍵_的_無線紅石訊號機_ _手持的控制_",
"item.create.linked_controller.tooltip.condition1": "點擊右鍵時",
"item.create.linked_controller.tooltip.behaviour1": "_切換_遙控器當遙控器啟動時你會失去_移動控制_",
"item.create.linked_controller.tooltip.condition2": "當右鍵時",
"item.create.linked_controller.tooltip.behaviour2": "打開_設定面板_",
"item.create.linked_controller.tooltip.condition3": "當對無線紅石訊號機點右鍵時",
"item.create.linked_controller.tooltip.behaviour3": "開啟_綁定模式_。按_六個控制鍵_的其中一個來綁定_頻率_到遙控器上",
"item.create.linked_controller.tooltip.condition4": "當對講台按右鍵時",
"item.create.linked_controller.tooltip.behaviour4": "把遙控器放到講台上,可以更方便的控制它。(蹲下右鍵取回)",
"item.create.diving_helmet.tooltip": "潛水頭盔",
"item.create.diving_helmet.tooltip.summary": "和_銅製後背包_一起裝備時可以延長在_水下呼吸_的時間",
"item.create.diving_helmet.tooltip.condition1": "當裝備時",
"item.create.diving_helmet.tooltip.behaviour1": "提昇_水下呼吸效果_會緩慢的抽取銅製後背包中的_壓縮空氣_",
"item.create.copper_backtank.tooltip": "銅製後背包",
"item.create.copper_backtank.tooltip.summary": "可裝備的氣罐,用來攜帶壓縮空氣",
"item.create.copper_backtank.tooltip.condition1": "當裝備時",
"item.create.copper_backtank.tooltip.behaviour1": "提供_壓縮空氣_給需要的裝備",
"item.create.copper_backtank.tooltip.condition2": "當放置時,由轉動來補充驅動",
"item.create.copper_backtank.tooltip.behaviour2": "旋轉的速度決定收集_壓縮空氣_的速率",
"item.create.diving_boots.tooltip": "潛水鞋",
"item.create.diving_boots.tooltip.summary": "一雙_沈重的鞋子_提供更好的水下移動",
"item.create.diving_boots.tooltip.condition1": "當裝備時",
"item.create.diving_boots.tooltip.behaviour1": "你可以在水下走得更快而且可以跳躍,但是不能游泳。穿著者不會被輸送帶移動。",
"item.create.crafting_blueprint.tooltip": "合成藍圖",
"item.create.crafting_blueprint.tooltip.summary": "可以被放置在牆上、地上和天花板。指定一個合成配方,你可以更快速的合成物品。每一格代表一個合成配方",
"item.create.crafting_blueprint.condition1": "右鍵點擊空格",
"item.create.crafting_blueprint.behaviour1": "打開_合成界面_讓你_指定配方_和要顯示的物品",
"item.create.crafting_blueprint.condition2": "右鍵點擊編輯過的格子",
"item.create.crafting_blueprint.behaviour2": "根據_物品欄_內的物品_使用_這個_配方_合成。_蹲下_點擊可以一次合成_一組_的物品",
"item.create.minecart_coupling.tooltip": "礦車連軸器",
"item.create.minecart_coupling.tooltip.summary": "將多個_礦車_或運輸結構鏈接在一起構成雄偉的火車。",
"item.create.minecart_coupling.tooltip.condition1": "作用與礦車時",
"item.create.minecart_coupling.tooltip.behaviour1": "將兩個礦車耦合在一起在移動時將它們保持_恒定的距離_。",
"create.tooltip.wip": "半成品",
"create.tooltip.workInProgress": "尚在製作中!",
"create.tooltip.randomWipDescription0": "禁止將此物品給屁孩。",
"create.tooltip.randomWipDescription1": "每~一~次~你使用此物品時,就會使一隻小熊貓死亡。",
"create.tooltip.randomWipDescription2": "使用此物品請自負後果。",
"create.tooltip.randomWipDescription3": "快走開,這不是你要找的東西(搖手指",
"create.tooltip.randomWipDescription4": "啟動自爆模式10、9、8...。",
"create.tooltip.randomWipDescription5": "你已經沒有退路了。",
"create.tooltip.randomWipDescription6": "作者我將不負任何你使用此物所造成的責任。",
"create.tooltip.randomWipDescription7": "這東西不是給你用的,再找找吧!",
"create.tooltip.randomWipDescription8": "用了就死定了。",
"block.create.peculiar_bell.tooltip": "黃銅鐘",
"block.create.peculiar_bell.tooltip.summary": "一個裝飾性的_鐘_放在_靈魂火_正上方會有意想不到的副作用",
"block.create.haunted_bell.tooltip": "靈魂鐘",
"block.create.haunted_bell.tooltip.summary": "一個受到地獄亡魂_詛咒的鐘_",
"block.create.haunted_bell.tooltip.condition1": "當拿者或是被敲響時",
"block.create.haunted_bell.tooltip.behaviour1": "標示附近_不夠亮_、會生成_敵對生物_的地方",
"_": "->------------------------] Ponder Content [------------------------<-",
"create.ponder.hold_to_ponder": "按住 [%1$s] 來思考此物品",
"create.ponder.hold_to_ponder": "按住 [%1$s] 來查看此物品的教學",
"create.ponder.subject": "本場景的主題",
"create.ponder.pondering": "思考有關於...",
"create.ponder.pondering": "有關於...",
"create.ponder.identify_mode": "暫停模式已啟動\n按 [%1$s] 來取消暫停模式",
"create.ponder.associated": "相關物品",
"create.ponder.close": "關閉",
"create.ponder.identify": "暫停",
"create.ponder.next": "下個場景",
"create.ponder.previous": "上個場景",
"create.ponder.replay": "重放",
"create.ponder.replay": "重",
"create.ponder.think_back": "返回",
"create.ponder.slow_text": "降低文字顯示速度",
"create.ponder.slow_text": "放慢文字顯示速度",
"create.ponder.exit": "離開",
"create.ponder.welcome": "歡迎來到教學",
"create.ponder.categories": "Create 中的分類",
"create.ponder.index_description": "點擊其中一個圖像查看和他相關的物品以及方塊",
"create.ponder.index_title": "教學首頁",
"create.ponder.shared.movement_anchors": "有了機殼底盤和強力膠就可以移動大型結構",
"create.ponder.shared.rpm32": "32 RPM",
"create.ponder.shared.sneak_and": "潛行 +",
@ -1459,14 +1504,14 @@
"create.ponder.shared.rpm16": "16 RPM",
"create.ponder.tag.kinetic_sources": "動能產生裝置",
"create.ponder.tag.kinetic_sources.description": "該裝置能夠產生動能",
"create.ponder.tag.contraption_actor": "Contraption Actors",
"create.ponder.tag.contraption_actor.description": "Components which expose special behaviour when attached to a moving contraption",
"create.ponder.tag.contraption_actor": "特殊方塊",
"create.ponder.tag.contraption_actor.description": "附加到移動裝置上時表現出特殊行為的方塊",
"create.ponder.tag.arm_targets": "機械手臂的目標物",
"create.ponder.tag.arm_targets.description": "該裝置可作為機械手臂的工作目標",
"create.ponder.tag.logistics": "傳輸物品",
"create.ponder.tag.logistics.description": "該裝置用於物品的傳輸",
"create.ponder.tag.movement_anchor": "Movement Anchors",
"create.ponder.tag.movement_anchor.description": "Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.movement_anchor": "運動錨點",
"create.ponder.tag.movement_anchor.description": "允許建立移動裝置的元件,以各種方式為連接的結構設置動畫",
"create.ponder.tag.creative": "創造模式",
"create.ponder.tag.creative.description": "該裝置無法在生存模式中獲得",
"create.ponder.tag.kinetic_relays": "動能傳遞方塊",
@ -1595,6 +1640,7 @@
"create.ponder.cart_assembler_modes.header": "礦車結構的方向設定",
"create.ponder.cart_assembler_modes.text_1": "礦車結構會隨著礦車方向改變",
"create.ponder.cart_assembler_modes.text_2": "如果在裝修站鎖定其方向,則結構方向不會隨礦車方向改變",
"create.ponder.cart_assembler_modes.text_3": "如果在裝修站鎖定其方向,則結構方向不會隨礦車方向改變",
"create.ponder.cart_assembler_rails.header": "其他種類的礦車和鐵軌",
"create.ponder.cart_assembler_rails.text_1": "放在普通鐵軌上的礦車裝修站不會影響礦車的動作",
@ -1648,6 +1694,12 @@
"create.ponder.cogwheel.text_1": "齒輪會將動力傳遞至臨近的齒輪",
"create.ponder.cogwheel.text_2": "以此方式連接的齒輪,旋轉方向相反",
"create.ponder.creative_fluid_tank.header": "創造液體除存罐",
"create.ponder.creative_fluid_tank.text_1": "創造液體除存罐可以提供無限的液體",
"create.ponder.creative_fluid_tank.text_2": "拿著一個液體物品點擊可以設定它",
"create.ponder.creative_fluid_tank.text_3": "現在管線網路可以無限制的從它抽取液體",
"create.ponder.creative_fluid_tank.text_4": "任何被抽進創造液體除存罐的液體都會消失",
"create.ponder.creative_motor.header": "使用創造馬達產生動能",
"create.ponder.creative_motor.text_1": "創造馬達不僅能夠手動設定輸出動能,而且體積相當小巧",
"create.ponder.creative_motor.text_2": "對其背後面板滾動滾輪,可以改變馬達的轉速",
@ -1684,13 +1736,17 @@
"create.ponder.deployer_modes.text_1": "在設設情況下,機械手模仿玩家的右鍵",
"create.ponder.deployer_modes.text_2": "使用扳手可以將模式調整為模仿玩家的左鍵",
"create.ponder.deployer_processing.header": "用機器手處理物品",
"create.ponder.deployer_processing.text_1": "拿著適當物品的機器手可以處理下面的物品",
"create.ponder.deployer_processing.text_2": "待處理的物品可以是掉落狀態或是被放在置物台上",
"create.ponder.deployer_processing.text_3": "當物品被放在輸送帶上時...",
"create.ponder.deployer_processing.text_4": "機器手會抓住他並且自動處理",
"create.ponder.deployer_redstone.header": "使用紅石控制機械手",
"create.ponder.deployer_redstone.text_1": "當機械手收到紅時訊號時會停止工作",
"create.ponder.deployer_redstone.text_2": "在停止工作前,機械手會完成目前手頭上的工作",
"create.ponder.deployer_redstone.text_3": "因此,輸入脈衝訊號可以使其每次只進行一個週期的工作",
"_": "m",
"create.ponder.depot.header": "使用置物台",
"create.ponder.depot.text_1": "置物台可以被當成一個“靜止的”傳送帶原件使用",
"create.ponder.depot.text_2": "右擊可以手動放置或取下物品",
@ -1702,6 +1758,7 @@
"create.ponder.empty_blaze_burner.text_2": "或者,也可以透過右擊烈焰人刷怪籠來填充啟動烈焰人燃燒室",
"create.ponder.empty_blaze_burner.text_3": "這樣,你便有了一個可供部分機器加工的熱源",
"create.ponder.empty_blaze_burner.text_4": "如果是為了美觀,空的烈焰人燃燒室也可以被打火石點燃",
"create.ponder.empty_blaze_burner.text_5": "可以放入靈魂物品將火焰轉化成靈魂火",
"create.ponder.empty_blaze_burner.text_6": "但是,這樣的熱源不足以給機器提加工供足夠的熱量",
"create.ponder.fan_direction.header": "鼓風機的氣流",
@ -1722,6 +1779,35 @@
"create.ponder.fan_source.text_1": "如鼓風機的扇葉向下朝著熱源放置,鼓風機可以藉此產生動能",
"create.ponder.fan_source.text_2": "當鼓風機接受紅石訊號後,它便會向外供給動能",
"create.ponder.fluid_pipe_flow.header": "始用銅製管道來移動液體",
"create.ponder.fluid_pipe_flow.text_1": "液體管可以連接兩個或更多的液體來源與目標",
"create.ponder.fluid_pipe_flow.text_2": "使用扳手可以在一段直管線上開窗戶",
"create.ponder.fluid_pipe_flow.text_3": "有窗戶的管線側面不會連接到其他管線",
"create.ponder.fluid_pipe_flow.text_4": "機械幫浦可以讓管線運輸液體",
"create.ponder.fluid_pipe_flow.text_5": "一開始不會有液體被抽出來",
"create.ponder.fluid_pipe_flow.text_6": "直到兩端被連接起來,才會有液體被抽過去",
"create.ponder.fluid_pipe_flow.text_7": "因此,管線裡不會『物理上的』含有液體",
"create.ponder.fluid_pipe_interaction.header": "抽取並填滿液體罐",
"create.ponder.fluid_pipe_interaction.text_1": "管線網路的終端可以和很多東西互動",
"create.ponder.fluid_pipe_interaction.text_2": "任何有意體容量的方塊都可以被抽取和填滿",
"create.ponder.fluid_pipe_interaction.text_3": "在開放端口前的液體源方塊可以被抽走",
"create.ponder.fluid_pipe_interaction.text_4": "當液體被排放出來時會產生新的液體源方塊",
"create.ponder.fluid_pipe_interaction.text_5": "管線也可以直接從其他方塊中抽取流體",
"create.ponder.fluid_tank_sizes.header": "液體罐的尺寸",
"create.ponder.fluid_tank_sizes.text_1": "可以組合液體罐以增加總容量",
"create.ponder.fluid_tank_sizes.text_2": "底部最多可以是 3x3 的正方形 ......",
"create.ponder.fluid_tank_sizes.text_3": "...... 最多可以堆疊 30 層",
"create.ponder.fluid_tank_sizes.text_4": "扳手可以用來開關窗戶",
"create.ponder.fluid_tank_storage.header": "在液體罐中儲存液體",
"create.ponder.fluid_tank_storage.text_1": "液體罐中可儲存大量的液體",
"create.ponder.fluid_tank_storage.text_2": "管線體網路可以從任何一邊抽取或是輸入液體",
"create.ponder.fluid_tank_storage.text_3": "紅石比較器可以輸出液體容量",
"create.ponder.fluid_tank_storage.text_4": "但是,在生存模式你不能直接存入、取出液體",
"create.ponder.fluid_tank_storage.text_5": "你可以用作業盆、分液池或液體灌注器和管線網路互動",
"create.ponder.flywheel.header": "使用飛輪來產生動能",
"create.ponder.flywheel.text_1": "飛輪和熔爐引擎必須配套使用,方可產生動能",
"create.ponder.flywheel.text_2": "如此產生的動能具有非常大的應力值",
@ -1795,6 +1881,34 @@
"create.ponder.hand_crank.text_3": "它產生的轉速相對較高",
"create.ponder.hand_crank.text_4": "潛行長按右鍵可以順時針旋轉它",
"create.ponder.hose_pulley.header": "使用軟管滑輪抽取、填滿液體",
"create.ponder.hose_pulley.text_1": "軟管滑輪可以用來抽取、填滿大量的液體",
"create.ponder.hose_pulley.text_2": "你可以透過輸入轉動來控制軟管的高度",
"create.ponder.hose_pulley.text_3": "反轉時可以收回軟管",
"create.ponder.hose_pulley.text_4": "另一邊可以連接管線",
"create.ponder.hose_pulley.text_5": "相連的管線網路可以提供液體 ......",
"create.ponder.hose_pulley.text_6": "...... 或是從池子裡抽取液體",
"create.ponder.hose_pulley.text_7": "抽取或填滿的速度取決於管線系統的吞吐量",
"create.ponder.hose_pulley_infinite.header": "被動填充和排放大量液體",
"create.ponder.hose_pulley_infinite.text_1": "將軟管滑輪接觸到足夠大的海洋中時 ......",
"create.ponder.hose_pulley_infinite.text_2": "海洋會被視為無限液體源",
"create.ponder.hose_pulley_infinite.text_3": "管線網路可以無限的抽取、排放液體到海洋中而不影響海洋",
"create.ponder.hose_pulley_level.header": "軟管滑輪抽取、填滿水平面",
"create.ponder.hose_pulley_level.text_1": "完全縮回時,軟管滑輪無法操作",
"create.ponder.hose_pulley_level.text_2": "抽取工作將由上而下進行",
"create.ponder.hose_pulley_level.text_3": "水平面將停在軟管末端的正下方",
"create.ponder.hose_pulley_level.text_4": "而填充工作將由下而上進行將由上而下進行",
"create.ponder.hose_pulley_level.text_5": "水平面不會超過軟管末端",
"create.ponder.item_drain.header": "使用分液池清空液體容器",
"create.ponder.item_drain.text_1": "分液池可以從液體容器中清空抽取液體",
"create.ponder.item_drain.text_2": "點擊右鍵可以把你手上的液體倒進去",
"create.ponder.item_drain.text_3": "當從旁邊輸入物品 ......",
"create.ponder.item_drain.text_4": "...... 他會從上方滑過,並清空裡面的液體",
"create.ponder.item_drain.text_5": "現在液體網路可以抽取分液池中的液體了",
"create.ponder.large_cogwheel.header": "使用大齒輪傳遞動能",
"create.ponder.large_cogwheel.text_1": "大齒輪可以以特定的角度相互連接",
"create.ponder.large_cogwheel.text_2": "可以利用大齒輪變更旋轉軸向",
@ -1917,6 +2031,21 @@
"create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃燒室提供熱量",
"create.ponder.mechanical_press_compacting.text_4": "過濾槽可用於解決兩個配方相互衝突的情況",
"create.ponder.mechanical_pump_flow.header": "使用機械幫浦抽運送液體",
"create.ponder.mechanical_pump_flow.text_1": "機械幫浦為與其連接的管線提供動力",
"create.ponder.mechanical_pump_flow.text_2": "轉動時,箭頭指向液體的方向",
"create.ponder.mechanical_pump_flow.text_3": "在他後面的網路現在可以抽取液體 ......",
"create.ponder.mechanical_pump_flow.text_4": "...... 當前面的網絡向外傳輸時",
"create.ponder.mechanical_pump_flow.text_5": "反轉輸入的動力可以反轉液體的方向",
"create.ponder.mechanical_pump_flow.text_6": "扳手可以手動調整方向",
"create.ponder.mechanical_pump_speed.header": "機械幫浦的吞吐量",
"create.ponder.mechanical_pump_speed.text_1": "無論轉速如何,機械幫浦都只能影響相連的 16 個方塊以內的管線",
"create.ponder.mechanical_pump_speed.text_2": "加快旋轉速度會改變液動傳播的速度 ......",
"create.ponder.mechanical_pump_speed.text_3": "...... 以及流體轉移的速度",
"create.ponder.mechanical_pump_speed.text_4": "在同一個管線網路中機械幫浦可以結合他們的吞吐量",
"create.ponder.mechanical_pump_speed.text_5": "改變它們的方向可以對齊它們的流動方向",
"create.ponder.mechanical_saw_breaker.header": "使用動力鋸伐木",
"create.ponder.mechanical_saw_breaker.text_1": "向其通入動能後,動力鋸可以直接砍伐掉它面前的樹木",
"create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵樹,鋸子必須破壞掉樹與地面連接的最後一個方塊",
@ -1942,11 +2071,22 @@
"create.ponder.nixie_tube.header": "使用真空管顯示器",
"create.ponder.nixie_tube.text_1": "通入紅石訊號後,真空管顯示器會顯示出紅石訊號的強度",
"create.ponder.nixie_tube.text_2": "使用命名牌在鐵砧上為其命名,可以自訂它的顯示文本",
"create.ponder.nixie_tube.text_3": "使用染料右鍵點擊可以上色",
"create.ponder.piston_pole.header": "活塞延長杆",
"create.ponder.piston_pole.text_1": "若無相接的延長杆,動力活塞無法移動其他方塊",
"create.ponder.piston_pole.text_2": "在其背面安裝的延長杆長度,決定了活塞的推動範圍",
"create.ponder.portable_fluid_interface.header": "移動式液體口",
"create.ponder.portable_fluid_interface.text_1": "任何管道線都無法與移動裝置上的液體罐連接",
"create.ponder.portable_fluid_interface.text_2": "該元件可以與液體罐相互作用,而無需停止裝置",
"create.ponder.portable_fluid_interface.text_3": "放置第二個,中間間隔 1 或 2 個方塊",
"create.ponder.portable_fluid_interface.text_4": "每當他們擦身而過時,他們就會建立聯繫",
"create.ponder.portable_fluid_interface.text_5": "啟用時,移動式液體口將代表裝置上的『所有』水箱",
"create.ponder.portable_fluid_interface.text_6": "現在可以輸入液體 ......",
"create.ponder.portable_fluid_interface.text_7": "...... 或從裝置中抽取",
"create.ponder.portable_fluid_interface.text_8": "一段時間沒有液體交換後,裝置將繼續前進",
"create.ponder.portable_storage_interface.header": "裝置存儲交換",
"create.ponder.portable_storage_interface.text_1": "玩家無法與運動裝置內的存儲空間進行互動",
"create.ponder.portable_storage_interface.text_2": "這一組件可以在不停止裝置的情況下與裝置內的存儲空間進行互動",
@ -2044,11 +2184,25 @@
"create.ponder.smart_chute.text_3": "使用滑鼠滾輪可以指定被過濾的物品數量",
"create.ponder.smart_chute.text_4": "通入紅石訊號,智慧溜槽將會完全暫停工作",
"create.ponder.smart_pipe.header": "使用智慧液體管道控制液體",
"create.ponder.smart_pipe.text_1": "智慧液體管道可以按照液體類型控制液體流",
"create.ponder.smart_pipe.text_2": "當直接放置在源頭時,他們可以指定要提取的液體類型",
"create.ponder.smart_pipe.text_3": "只需用包含所需液體的任何項目右鍵點擊其過濾槽",
"create.ponder.smart_pipe.text_4": "在管網裡時,智慧液體管道只會讓匹配的液體經過",
"create.ponder.speedometer.header": "使用速度計來監測轉速",
"create.ponder.speedometer.text_1": "速度計能顯示相接組件的轉速",
"create.ponder.speedometer.text_2": "當佩戴MR護目鏡時可以看到儀表所顯示的更詳細的數據",
"create.ponder.speedometer.text_3": "紅石比較器可以根據速度計的數值輸出不同強弱的紅石訊號",
"create.ponder.spout_filling.header": "使用液體灌注器填充物品",
"create.ponder.spout_filling.text_1": "液體灌注器可以填充下方的液體容器",
"create.ponder.spout_filling.text_2": "無法手動接觸液體灌注器中的液體",
"create.ponder.spout_filling.text_3": "管道可用於為其提供液體",
"create.ponder.spout_filling.text_4": "輸入物品可以是掉落狀態或是被放在置物台上",
"create.ponder.spout_filling.text_5": "當物品放在輸送帶上時 ......",
"create.ponder.spout_filling.text_6": "液體灌注器會停下他並且自動填滿",
"create.ponder.stabilized_bearings.header": "裝置固定朝向",
"create.ponder.stabilized_bearings.text_1": "當動力軸承在結構被帶動時...",
"create.ponder.stabilized_bearings.text_2": "...它會確保它轉盤的垂直朝向不變",
@ -2080,6 +2234,12 @@
"create.ponder.valve_handle.text_4": "潛行右擊可使它順時針旋轉",
"create.ponder.valve_handle.text_5": "可以透過染色來美化閥門手輪",
"create.ponder.valve_pipe.header": "使用液體閥門控制液體流量",
"create.ponder.valve_pipe.text_1": "閥門管道有助於控制通過管線網路傳播的液體",
"create.ponder.valve_pipe.text_2": "用轉動輸入控制現在是否允許液體通過",
"create.ponder.valve_pipe.text_3": "打開方向旋轉,液體閥門將會打開",
"create.ponder.valve_pipe.text_4": "反方向的旋轉會關閉閥門",
"create.ponder.water_wheel.header": "使用水車產生動能",
"create.ponder.water_wheel.text_1": "水車利用臨近的水流來進行應力發生",
"create.ponder.water_wheel.text_2": "水車接觸水流的麵越多,它的轉速越高",
@ -2102,6 +2262,7 @@
"create.ponder.weighted_ejector_redstone.header": "使用紅石控制彈射置物台",
"create.ponder.weighted_ejector_redstone.text_1": "當被紅石充能時,彈射置物台停止工作",
"create.ponder.weighted_ejector_redstone.text_2": "此外,置物台彈射的瞬間可以被偵測器偵測",
"create.ponder.weighted_ejector_tunnel.header": "使用彈射置物台來分流物品",
"create.ponder.weighted_ejector_tunnel.text_1": "與黃銅隧道搭配使用時,彈射置物台可以將物品以特定數量進行分流",
"create.ponder.weighted_ejector_tunnel.text_2": "首先,將黃銅隧道調整為“最近優先”模式,從而讓它優先側面輸出",