fourth parth of translation

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Augustin Mauroy 2022-07-30 20:15:10 +02:00 committed by GitHub
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{ {
"_": "Missing Localizations: 17769", "_": "Missing Localizations: 2013",
"_": "->------------------------] Éléments de jeu [------------------------<-", "_": "->------------------------] Éléments de jeu [------------------------<-",
@ -856,7 +856,7 @@
"advancement.create.train_crash_backwards.desc": "UNLOCALIZED: Crash into another Train while driving backwards§7\n(Hidden Advancement)", "advancement.create.train_crash_backwards.desc": "UNLOCALIZED: Crash into another Train while driving backwards§7\n(Hidden Advancement)",
"_": "->------------------------] UI & Messages [------------------------<-", "_": "->------------------------] Interface utilisateur et messages [------------------------<-",
"itemGroup.create.base": "Create", "itemGroup.create.base": "Create",
"itemGroup.create.palettes": "Create Palettes", "itemGroup.create.palettes": "Create Palettes",
@ -1704,13 +1704,13 @@
"create.display_target.page": "UNLOCALIZED: Page %1$s", "create.display_target.page": "UNLOCALIZED: Page %1$s",
"create.display_target.single_line": "UNLOCALIZED: Single Line", "create.display_target.single_line": "UNLOCALIZED: Single Line",
"create.flap_display.cycles.alphabet": "UNLOCALIZED: ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z", "create.flap_display.cycles.alphabet": ";A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z",
"create.flap_display.cycles.numeric": "UNLOCALIZED: ;0;1;2;3;4;5;6;7;8;9", "create.flap_display.cycles.numeric": "UNLOCALIZED: ;0;1;2;3;4;5;6;7;8;9",
"create.flap_display.cycles.arrival_time": "UNLOCALIZED: ; min;now;15s;30s;45s", "create.flap_display.cycles.arrival_time": "UNLOCALIZED: ; min;now;15s;30s;45s",
"create.flap_display.cycles.shortened_numbers": "UNLOCALIZED: ;K;M", "create.flap_display.cycles.shortened_numbers": "UNLOCALIZED: ;K;M",
"create.flap_display.cycles.fluid_units": "UNLOCALIZED: mB;B ", "create.flap_display.cycles.fluid_units": "UNLOCALIZED: mB;B ",
"create.flap_display.cycles.instant": "UNLOCALIZED: ; ", "create.flap_display.cycles.instant": "UNLOCALIZED: ; ",
"create.flap_display.cycles.pixel": "UNLOCALIZED: █;▓;▒", "create.flap_display.cycles.pixel": "█;▓;▒",
"create.super_glue.too_far": "UNLOCALIZED: Selected area is too big", "create.super_glue.too_far": "UNLOCALIZED: Selected area is too big",
"create.super_glue.cannot_reach": "UNLOCALIZED: Selected blocks must be connected", "create.super_glue.cannot_reach": "UNLOCALIZED: Selected blocks must be connected",
@ -1742,7 +1742,7 @@
"create.contraption.minecart_contraption_illegal_pickup": "UNLOCALIZED: A mystical force is binding this Cart Contraption to the world", "create.contraption.minecart_contraption_illegal_pickup": "UNLOCALIZED: A mystical force is binding this Cart Contraption to the world",
"_": "->------------------------] Subtitles [------------------------<-", "_": "->------------------------] Sous-titres [------------------------<-",
"create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops", "create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops",
"create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls", "create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls",
@ -1792,7 +1792,7 @@
"create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves", "create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves",
"_": "->------------------------] Item Descriptions [------------------------<-", "_": "->------------------------] Description des objet [------------------------<-",
"item.create.example_item.tooltip": "OBJET EXEMPLE (juste une indication que cette info-bulle existe)", "item.create.example_item.tooltip": "OBJET EXEMPLE (juste une indication que cette info-bulle existe)",
"item.create.example_item.tooltip.summary": "Une brève description de l'objet. Les _underscores_ surligne les mots.", "item.create.example_item.tooltip.summary": "Une brève description de l'objet. Les _underscores_ surligne les mots.",
@ -2050,7 +2050,7 @@
"block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.", "block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.",
"_": "->------------------------] Ponder Content [------------------------<-", "_": "->------------------------] Réflexion sur le contenu [------------------------<-",
"create.ponder.hold_to_ponder": "UNLOCALIZED: Hold [%1$s] to Ponder", "create.ponder.hold_to_ponder": "UNLOCALIZED: Hold [%1$s] to Ponder",
"create.ponder.subject": "UNLOCALIZED: Subject of this scene", "create.ponder.subject": "UNLOCALIZED: Subject of this scene",
@ -2952,71 +2952,71 @@
"create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
"create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
"create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", "create.ponder.train_signal_signaling.header" : "Prévention des collisions avec les signaux",
"create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", "create.ponder.train_signal_signaling.text_1" : "Les signaux de train divisent une voie en segments",
"create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", "create.ponder.train_signal_signaling.text_2" : "Si un segment est occupé, aucun autre train ne sera autorisé à y entrer",
"create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", "create.ponder.train_signal_signaling.text_3" : "Ainsi, chaque segment ne contiendra qu'un seul train à la fois",
"create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", "create.ponder.train_signal_signaling.text_4" : "Un second mode de signal est disponible via la Clé à molette",
"create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", "create.ponder.train_signal_signaling.text_5": "Les segments d'un signal en laiton mènent généralement à des signaux standard",
"create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", "create.ponder.train_signal_signaling.text_6": "Ce signal spécial peut arrêter les trains dans une deuxième condition",
"create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", "create.ponder.train_signal_signaling.text_7": "Il arrêtera les trains qui, en entrant...",
"create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", "create.ponder.train_signal_signaling.text_8": "...ne pourraient pas quitter le segment immédiatement",
"create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", "create.ponder.train_signal_signaling.text_9": "Cela permet de garder les trains en attente hors d'un segment occupé",
"create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", "create.ponder.valve_handle.header": "Générer une force de rotation à l'aide de poignées de valve",
"create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", "create.ponder.valve_handle.text_1": "Les poignées de valve peuvent être utilisées par les joueurs pour appliquer manuellement une force de rotation",
"create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", "create.ponder.valve_handle.text_2": "Maintenir le clic droit pour le faire tourner dans le sens inverse des aiguilles d'une montre",
"create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise", "create.ponder.valve_handle.text_3": "Sa vitesse de déplacement est lente et précise",
"create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", "create.ponder.valve_handle.text_4": "Maintenez le clic droit enfoncé pour le faire pivoter dans le sens des aiguilles d'une montre",
"create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes", "create.ponder.valve_handle.text_5": "Les poignées de valve peuvent être teintées à des fins esthétiques",
"create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves", "create.ponder.valve_pipe.header": "Contrôle du débit des fluides à l'aide de vannes",
"create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks", "create.ponder.valve_pipe.text_1": "Les tuyaux à vanne aident à contrôler les fluides qui se propagent dans les réseaux de canalisations",
"create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through", "create.ponder.valve_pipe.text_2": "Leur entrée d'arbre contrôle si le fluide est actuellement autorisé à traverser",
"create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up", "create.ponder.valve_pipe.text_3": "Si une force de rotation est exercée dans le sens de l'ouverture, la vanne s'ouvrira.",
"create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation", "create.ponder.valve_pipe.text_4": "Il peut être refermé en inversant la rotation de l'entrée.",
"create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels", "create.ponder.water_wheel.header": "Générer une force de rotation à l'aide de roues à eau.",
"create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents", "create.ponder.water_wheel.text_1": "Les roues à eau tirent leur force des courants d'eau adjacents.",
"create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate", "create.ponder.water_wheel.text_2": "Plus les visages sont alimentés, plus la roue à eau tournera vite.",
"create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow", "create.ponder.water_wheel.text_3": "Les pales des roues doivent être orientées à contre-courant.",
"create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective", "create.ponder.water_wheel.text_4": "Dans l'autre sens, ils ne seront pas aussi efficaces.",
"create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors", "create.ponder.weighted_ejector.header": "Utilisation d'éjecteurs pondérés",
"create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location", "create.ponder.weighted_ejector.text_1": "S'accroupir et faire un clic droit en tenant un éjecteur pour sélectionner son emplacement cible.",
"create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount", "create.ponder.weighted_ejector.text_10": "Il est maintenant limité à cette taille de pile, et ne s'active que lorsque la pile qu'il détient atteint ce montant.",
"create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it", "create.ponder.weighted_ejector.text_11": "Les autres entités déclenchent toujours un éjecteur lorsqu'elles marchent dessus.",
"create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location", "create.ponder.weighted_ejector.text_2": "L'éjecteur placé va maintenant lancer des objets vers l'emplacement marqué.",
"create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range", "create.ponder.weighted_ejector.text_3": "Une cible valide peut se trouver à n'importe quelle hauteur ou distance dans le rayon d'action.",
"create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side", "create.ponder.weighted_ejector.text_4": "Ils ne peuvent cependant pas être mis à l'écart",
"create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front", "create.ponder.weighted_ejector.text_5": "Si aucune cible valide n'a été sélectionnée, il ciblera simplement le bloc situé directement en face.",
"create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up", "create.ponder.weighted_ejector.text_6": "Fournir une force de rotation pour le charger",
"create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger", "create.ponder.weighted_ejector.text_7": "Les objets placés sur l'éjecteur provoquent son déclenchement.",
"create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space", "create.ponder.weighted_ejector.text_8": "Si les inventaires sont ciblés, l'éjecteur attendra qu'il y ait de la place.",
"create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured", "create.ponder.weighted_ejector.text_9": "La clé à molette permet de configurer la taille d'empilement requise.",
"create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone", "create.ponder.weighted_ejector_redstone.header": "Controlling Weighted Ejectors with Redstone",
"create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate", "create.ponder.weighted_ejector_redstone.text_1": "Quand ils sont alimentés par Redstone, les éjecteurs ne s'activent pas.",
"create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate", "create.ponder.weighted_ejector_redstone.text_2": "De plus, les Observateurs peuvent détecter quand les Ejecteurs activent",
"create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors", "create.ponder.weighted_ejector_tunnel.header": "Séparation des piles d'articles à l'aide d'éjecteurs pondérés.",
"create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts", "create.ponder.weighted_ejector_tunnel.text_1": "Combinés aux tunnels en laiton, les éjecteurs peuvent diviser les piles d'objets par des quantités spécifiques.",
"create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output", "create.ponder.weighted_ejector_tunnel.text_2": "Tout d'abord, configurez le tunnel Brass sur 'Preferest', afin de donner la priorité à sa sortie latérale.",
"create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off", "create.ponder.weighted_ejector_tunnel.text_3": "La taille de la pile définie sur l'éjecteur détermine maintenant la quantité à séparer.",
"create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...", "create.ponder.weighted_ejector_tunnel.text_4": "Pendant qu'une nouvelle pile de la taille configurée sort de la sortie latérale...",
"create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path", "create.ponder.weighted_ejector_tunnel.text_5": "...le reste continuera sur sa lancée.",
"create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings", "create.ponder.windmill_source.header": "Générer une force de rotation à l'aide de roulements de moulin à vent.",
"create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them", "create.ponder.windmill_source.text_1": "Les roulements du moulin à vent s'attachent au bloc qui les précède.",
"create.ponder.windmill_source.text_2": "UNLOCALIZED: Create a movable structure with the help of Super Glue", "create.ponder.windmill_source.text_2": "Créez une structure mobile à l'aide de la Super Glue.",
"create.ponder.windmill_source.text_3": "UNLOCALIZED: If enough Sail-like blocks are included, this can act as a Windmill", "create.ponder.windmill_source.text_3": "Si suffisamment de blocs de type Voile sont inclus, il peut agir comme un moulin à vent.",
"create.ponder.windmill_source.text_4": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", "create.ponder.windmill_source.text_4": "Activé par un clic droit, le roulement à vent commence à fournir une force de rotation.",
"create.ponder.windmill_source.text_5": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed", "create.ponder.windmill_source.text_5": "La quantité de blocs de voiles détermine sa vitesse de rotation.",
"create.ponder.windmill_source.text_6": "UNLOCALIZED: Use a Wrench to configure its rotation direction", "create.ponder.windmill_source.text_6": "Utilisez la clé à molette pour configurer son sens de rotation.",
"create.ponder.windmill_source.text_7": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", "create.ponder.windmill_source.text_7": "Cliquez avec le click droit de la souris sur le palier à tout moment pour arrêter et rééditer la structure.",
"create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions", "create.ponder.windmill_structure.header": "Contraintes du moulin à vent",
"create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.", "create.ponder.windmill_structure.text_1": "Toute structure peut être considérée comme un moulin à vent valide, à condition qu'elle contienne au moins 8 blocs en forme de voile.",
"_":"Merci d'avoir traduit Create !", "_":"Merci d'avoir traduit Create !",
"_":"Écoutez Du hast quand vous traduisez" "_":"Écoutez Du hast quand vous traduisez"