mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-12-29 08:27:03 +01:00
Fix super glue rendering
- Fix super glue normals, rotation, and reflection. - Move render check to appropriate method. - Minor optimizations.
This commit is contained in:
parent
b0dad3bf79
commit
4ed97b3655
2 changed files with 64 additions and 31 deletions
|
@ -13,6 +13,7 @@ import net.minecraft.client.Minecraft;
|
||||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||||
import net.minecraft.client.renderer.RenderType;
|
import net.minecraft.client.renderer.RenderType;
|
||||||
import net.minecraft.client.renderer.WorldRenderer;
|
import net.minecraft.client.renderer.WorldRenderer;
|
||||||
|
import net.minecraft.client.renderer.culling.ClippingHelper;
|
||||||
import net.minecraft.client.renderer.entity.EntityRenderer;
|
import net.minecraft.client.renderer.entity.EntityRenderer;
|
||||||
import net.minecraft.client.renderer.entity.EntityRendererManager;
|
import net.minecraft.client.renderer.entity.EntityRendererManager;
|
||||||
import net.minecraft.client.renderer.texture.OverlayTexture;
|
import net.minecraft.client.renderer.texture.OverlayTexture;
|
||||||
|
@ -31,10 +32,8 @@ public class SuperGlueRenderer extends EntityRenderer<SuperGlueEntity> {
|
||||||
|
|
||||||
private ResourceLocation regular = new ResourceLocation(Create.ID, "textures/entity/super_glue/slime.png");
|
private ResourceLocation regular = new ResourceLocation(Create.ID, "textures/entity/super_glue/slime.png");
|
||||||
|
|
||||||
private Vector3d[] quad1;
|
private float[] insideQuad;
|
||||||
private Vector3d[] quad2;
|
private float[] outsideQuad;
|
||||||
private float[] u = { 0, 1, 1, 0 };
|
|
||||||
private float[] v = { 0, 0, 1, 1 };
|
|
||||||
|
|
||||||
public SuperGlueRenderer(EntityRendererManager renderManager) {
|
public SuperGlueRenderer(EntityRendererManager renderManager) {
|
||||||
super(renderManager);
|
super(renderManager);
|
||||||
|
@ -47,17 +46,23 @@ public class SuperGlueRenderer extends EntityRenderer<SuperGlueEntity> {
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void render(SuperGlueEntity entity, float p_225623_2_, float p_225623_3_, MatrixStack ms,
|
public boolean shouldRender(SuperGlueEntity entity, ClippingHelper frustum, double x, double y, double z) {
|
||||||
|
if (super.shouldRender(entity, frustum, x, y, z)) {
|
||||||
|
PlayerEntity player = Minecraft.getInstance().player;
|
||||||
|
boolean visible = entity.isVisible();
|
||||||
|
boolean holdingGlue = AllItems.SUPER_GLUE.isIn(player.getHeldItemMainhand())
|
||||||
|
|| AllItems.SUPER_GLUE.isIn(player.getHeldItemOffhand());
|
||||||
|
|
||||||
|
if (visible || holdingGlue)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void render(SuperGlueEntity entity, float yaw, float partialTicks, MatrixStack ms,
|
||||||
IRenderTypeBuffer buffer, int light) {
|
IRenderTypeBuffer buffer, int light) {
|
||||||
super.render(entity, p_225623_2_, p_225623_3_, ms, buffer, light);
|
super.render(entity, yaw, partialTicks, ms, buffer, light);
|
||||||
|
|
||||||
PlayerEntity player = Minecraft.getInstance().player;
|
|
||||||
boolean visible = entity.isVisible();
|
|
||||||
boolean holdingGlue = AllItems.SUPER_GLUE.isIn(player.getHeldItemMainhand())
|
|
||||||
|| AllItems.SUPER_GLUE.isIn(player.getHeldItemOffhand());
|
|
||||||
|
|
||||||
if (!visible && !holdingGlue)
|
|
||||||
return;
|
|
||||||
|
|
||||||
IVertexBuilder builder = buffer.getBuffer(RenderType.getEntityCutout(getEntityTexture(entity)));
|
IVertexBuilder builder = buffer.getBuffer(RenderType.getEntityCutout(getEntityTexture(entity)));
|
||||||
light = getBrightnessForRender(entity);
|
light = getBrightnessForRender(entity);
|
||||||
|
@ -65,24 +70,13 @@ public class SuperGlueRenderer extends EntityRenderer<SuperGlueEntity> {
|
||||||
|
|
||||||
ms.push();
|
ms.push();
|
||||||
MatrixStacker.of(ms)
|
MatrixStacker.of(ms)
|
||||||
.rotateY(AngleHelper.horizontalAngle(face))
|
.rotateY(AngleHelper.horizontalAngleNew(face))
|
||||||
.rotateX(AngleHelper.verticalAngle(face));
|
.rotateX(AngleHelper.verticalAngle(face));
|
||||||
Entry peek = ms.peek();
|
Entry peek = ms.peek();
|
||||||
|
|
||||||
Vector3d[][] quads = { quad1, quad2 };
|
renderQuad(builder, peek, insideQuad, light, -1);
|
||||||
for (Vector3d[] quad : quads) {
|
renderQuad(builder, peek, outsideQuad, light, 1);
|
||||||
for (int i = 0; i < 4; i++) {
|
|
||||||
Vector3d vertex = quad[i];
|
|
||||||
builder.vertex(peek.getModel(), (float) vertex.x, (float) vertex.y, (float) vertex.z)
|
|
||||||
.color(255, 255, 255, 255)
|
|
||||||
.texture(u[i], v[i])
|
|
||||||
.overlay(OverlayTexture.DEFAULT_UV)
|
|
||||||
.light(light)
|
|
||||||
.normal(peek.getNormal(), face.getXOffset(), face.getYOffset(), face.getZOffset())
|
|
||||||
.endVertex();
|
|
||||||
}
|
|
||||||
face = face.getOpposite();
|
|
||||||
}
|
|
||||||
ms.pop();
|
ms.pop();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -111,8 +105,18 @@ public class SuperGlueRenderer extends EntityRenderer<SuperGlueEntity> {
|
||||||
Vector3d a4 = plane.add(start);
|
Vector3d a4 = plane.add(start);
|
||||||
Vector3d b4 = plane.add(end);
|
Vector3d b4 = plane.add(end);
|
||||||
|
|
||||||
quad1 = new Vector3d[] { a2, a3, a4, a1 };
|
insideQuad = new float[] {
|
||||||
quad2 = new Vector3d[] { b3, b2, b1, b4 };
|
(float) a1.x, (float) a1.y, (float) a1.z, 1, 0,
|
||||||
|
(float) a2.x, (float) a2.y, (float) a2.z, 1, 1,
|
||||||
|
(float) a3.x, (float) a3.y, (float) a3.z, 0, 1,
|
||||||
|
(float) a4.x, (float) a4.y, (float) a4.z, 0, 0,
|
||||||
|
};
|
||||||
|
outsideQuad = new float[] {
|
||||||
|
(float) b4.x, (float) b4.y, (float) b4.z, 0, 0,
|
||||||
|
(float) b3.x, (float) b3.y, (float) b3.z, 0, 1,
|
||||||
|
(float) b2.x, (float) b2.y, (float) b2.z, 1, 1,
|
||||||
|
(float) b1.x, (float) b1.y, (float) b1.z, 1, 0,
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
private int getBrightnessForRender(SuperGlueEntity entity) {
|
private int getBrightnessForRender(SuperGlueEntity entity) {
|
||||||
|
@ -126,4 +130,17 @@ public class SuperGlueRenderer extends EntityRenderer<SuperGlueEntity> {
|
||||||
return Math.max(light, light2);
|
return Math.max(light, light2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Vertex format: pos x, pos y, pos z, u, v
|
||||||
|
private void renderQuad(IVertexBuilder builder, Entry matrix, float[] data, int light, float normalZ) {
|
||||||
|
for (int i = 0; i < 4; i++) {
|
||||||
|
builder.vertex(matrix.getModel(), data[5 * i], data[5 * i + 1], data[5 * i + 2])
|
||||||
|
.color(255, 255, 255, 255)
|
||||||
|
.texture(data[5 * i + 3], data[5 * i + 4])
|
||||||
|
.overlay(OverlayTexture.DEFAULT_UV)
|
||||||
|
.light(light)
|
||||||
|
.normal(matrix.getNormal(), 0.0f, 0.0f, normalZ)
|
||||||
|
.endVertex();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -5,6 +5,9 @@ import net.minecraft.util.Direction.Axis;
|
||||||
|
|
||||||
public class AngleHelper {
|
public class AngleHelper {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Legacy method. See {@link #horizontalAngleNew(Direction)} for new method.
|
||||||
|
*/
|
||||||
public static float horizontalAngle(Direction facing) {
|
public static float horizontalAngle(Direction facing) {
|
||||||
float angle = facing.getHorizontalAngle();
|
float angle = facing.getHorizontalAngle();
|
||||||
if (facing.getAxis() == Axis.X)
|
if (facing.getAxis() == Axis.X)
|
||||||
|
@ -12,6 +15,19 @@ public class AngleHelper {
|
||||||
return angle;
|
return angle;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Same as {@link #horizontalAngle(Direction)}, but returns 0 instead of -90 for vertical directions.
|
||||||
|
*/
|
||||||
|
public static float horizontalAngleNew(Direction facing) {
|
||||||
|
if (facing.getAxis().isVertical()) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
float angle = facing.getHorizontalAngle();
|
||||||
|
if (facing.getAxis() == Axis.X)
|
||||||
|
angle = -angle;
|
||||||
|
return angle;
|
||||||
|
}
|
||||||
|
|
||||||
public static float verticalAngle(Direction facing) {
|
public static float verticalAngle(Direction facing) {
|
||||||
return facing == Direction.UP ? -90 : facing == Direction.DOWN ? 90 : 0;
|
return facing == Direction.UP ? -90 : facing == Direction.DOWN ? 90 : 0;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue