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Tweak projectile spawn location
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1 changed files with 1 additions and 1 deletions
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@ -131,7 +131,7 @@ public class PotatoCannonItem extends ShootableItem {
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}
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Vector3d barrelPos = ShootableGadgetItemMethods.getGunBarrelVec(player, hand == Hand.MAIN_HAND,
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new Vector3d(.75f, -0.3f, 1.5f));
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new Vector3d(.75f, -0.15f, 1.5f));
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Vector3d correction =
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ShootableGadgetItemMethods.getGunBarrelVec(player, hand == Hand.MAIN_HAND, new Vector3d(-.05f, 0, 0))
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.subtract(player.getPositionVec()
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