mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-11-10 20:45:10 +01:00
Towards better normals.
- Easier SuperByteBuffer transform settings. - Some cleanup here and there.
This commit is contained in:
parent
e930e62436
commit
bb3fed2a3b
@ -15,7 +15,7 @@ public class BackHalfShaftInstance extends HalfShaftInstance {
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InstancedTileRenderRegistry.instance.register(type, BackHalfShaftInstance::new));
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}
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public BackHalfShaftInstance(InstancedTileRenderer modelManager, KineticTileEntity tile) {
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public BackHalfShaftInstance(InstancedTileRenderer<?> modelManager, KineticTileEntity tile) {
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super(modelManager, tile);
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}
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@ -58,6 +58,13 @@ public class KineticData<D extends KineticData<D>> extends InstanceData {
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return (D) this;
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}
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public D nudge(float x, float y, float z) {
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this.x += x;
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this.y += y;
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this.z += z;
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return (D) this;
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}
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public D setBlockLight(int blockLight) {
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this.blockLight = (byte) ((blockLight & 0xF) << 4);
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return (D) this;
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@ -21,7 +21,7 @@ public class SingleRotatingInstance extends KineticTileInstance<KineticTileEntit
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protected InstanceKey<RotatingData> rotatingModelKey;
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public SingleRotatingInstance(InstancedTileRenderer modelManager, KineticTileEntity tile) {
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public SingleRotatingInstance(InstancedTileRenderer<?> modelManager, KineticTileEntity tile) {
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super(modelManager, tile);
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}
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@ -24,7 +24,7 @@ public class DrillInstance extends SingleRotatingInstance {
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DistExecutor.unsafeRunWhenOn(Dist.CLIENT, () -> () ->
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InstancedTileRenderRegistry.instance.register(type, DrillInstance::new)); }
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public DrillInstance(InstancedTileRenderer modelManager, KineticTileEntity tile) {
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public DrillInstance(InstancedTileRenderer<?> modelManager, KineticTileEntity tile) {
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super(modelManager, tile);
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}
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@ -32,17 +32,16 @@ public class StickerRenderer extends SafeTileEntityRenderer<StickerTileEntity> {
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offset = state.get(StickerBlock.EXTENDED) ? 1 : 0;
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Direction facing = state.get(StickerBlock.FACING);
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ms.push();
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MatrixStacker.of(ms)
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head.matrixStacker()
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.nudge(te.hashCode())
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.centre()
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.rotateY(AngleHelper.horizontalAngle(facing))
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.rotateX(AngleHelper.verticalAngle(facing) + 90)
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.unCentre();
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ms.translate(0, (offset * offset) * 4 / 16f, 0);
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.unCentre()
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.translate(0, (offset * offset) * 4 / 16f, 0);
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head.light(light)
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.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
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ms.pop();
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}
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}
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@ -4,6 +4,7 @@ import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.content.contraptions.base.KineticTileEntity;
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import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
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import com.simibubi.create.foundation.render.SuperByteBuffer;
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.AnimationTickHolder;
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import com.simibubi.create.foundation.utility.Iterate;
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@ -50,25 +51,20 @@ public class GantryPinionRenderer extends KineticTileEntityRenderer {
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if (facing == Direction.NORTH || facing == Direction.EAST)
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angleForTe *= -1;
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ms.push();
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MatrixStacker msr = MatrixStacker.of(ms);
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msr.centre()
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SuperByteBuffer cogs = AllBlockPartials.GANTRY_COGS.renderOn(state);
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cogs.matrixStacker()
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.centre()
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.rotateY(AngleHelper.horizontalAngle(facing))
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.rotateX(facing == Direction.UP ? 0 : facing == Direction.DOWN ? 180 : 90)
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.rotateY(alongFirst ^ facing.getAxis() == Axis.Z ? 90 : 0);
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.rotateY(alongFirst ^ facing.getAxis() == Axis.Z ? 90 : 0)
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.translate(0, -9 / 16f, 0)
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.multiply(Vector3f.POSITIVE_X.getRadialQuaternion(-angleForTe))
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.translate(0, 9 / 16f, 0)
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.unCentre();
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ms.translate(0, -9 / 16f, 0);
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ms.multiply(Vector3f.POSITIVE_X.getRadialQuaternion(-angleForTe));
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ms.translate(0, 9 / 16f, 0);
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msr.unCentre();
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AllBlockPartials.GANTRY_COGS.renderOn(state)
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.light(light)
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cogs.light(light)
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.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
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ms.pop();
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}
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public static float getAngleForTe(KineticTileEntity te, final BlockPos pos, Axis axis) {
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@ -1,7 +0,0 @@
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package com.simibubi.create.content.contraptions.components.structureMovement.render;
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public class ContraptionRenderer {
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}
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@ -71,11 +71,11 @@ public class BeltRenderer extends SafeTileEntityRenderer<BeltTileEntity> {
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boolean sideways = beltSlope == BeltSlope.SIDEWAYS;
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boolean alongX = facing.getAxis() == Axis.X;
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MatrixStacker msr = MatrixStacker.of(ms);
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MatrixStack localTransforms = new MatrixStack();
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MatrixStacker msr = MatrixStacker.of(localTransforms);
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IVertexBuilder vb = buffer.getBuffer(RenderType.getSolid());
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float renderTick = AnimationTickHolder.getRenderTime();
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ms.push();
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msr.centre();
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msr.rotateY(AngleHelper.horizontalAngle(facing) + (upward ? 180 : 0) + (sideways ? 270 : 0));
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msr.rotateZ(sideways ? 90 : 0);
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@ -117,12 +117,13 @@ public class BeltRenderer extends SafeTileEntityRenderer<BeltTileEntity> {
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beltBuffer.shiftUVScrolling(spriteShift, (float) scroll);
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}
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beltBuffer.renderInto(ms, vb);
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beltBuffer
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.transform(localTransforms)
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.renderInto(ms, vb);
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// Diagonal belt do not have a separate bottom model
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if (diagonal) break;
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}
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ms.pop();
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if (te.hasPulley()) {
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// TODO 1.15 find a way to cache this model matrix computation
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@ -17,7 +17,7 @@ public class ShaftInstance extends SingleRotatingInstance {
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InstancedTileRenderRegistry.instance.register(type, ShaftInstance::new));
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}
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public ShaftInstance(InstancedTileRenderer dispatcher, KineticTileEntity tile) {
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public ShaftInstance(InstancedTileRenderer<?> dispatcher, KineticTileEntity tile) {
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super(dispatcher, tile);
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}
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@ -41,7 +41,9 @@ public class ArmRenderer extends KineticTileEntityRenderer {
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ArmTileEntity arm = (ArmTileEntity) te;
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IVertexBuilder builder = buffer.getBuffer(RenderType.getSolid());
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BlockState blockState = te.getBlockState();
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MatrixStacker msr = MatrixStacker.of(ms);
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MatrixStack msLocal = new MatrixStack();
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MatrixStacker msr = MatrixStacker.of(msLocal);
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int color = 0xFFFFFF;
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float baseAngle = arm.baseAngle.get(pt);
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@ -58,8 +60,6 @@ public class ArmRenderer extends KineticTileEntityRenderer {
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headAngle = -lowerArmAngle;
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color = ColorHelper.rainbowColor(AnimationTickHolder.getTicks() * 100);
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}
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ms.push();
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SuperByteBuffer base = AllBlockPartials.ARM_BASE.renderOn(blockState).light(light);
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SuperByteBuffer lowerBody = AllBlockPartials.ARM_LOWER_BODY.renderOn(blockState).light(light);
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@ -73,27 +73,32 @@ public class ArmRenderer extends KineticTileEntityRenderer {
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if (blockState.get(ArmBlock.CEILING))
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msr.rotateX(180);
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ms.translate(0, 4 / 16d, 0);
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msLocal.translate(0, 4 / 16d, 0);
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msr.rotateY(baseAngle);
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base.renderInto(ms, builder);
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ms.translate(0, 1 / 16d, -2 / 16d);
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msr.rotateX(lowerArmAngle);
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ms.translate(0, -1 / 16d, 0);
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lowerBody.color(color)
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base.transform(msLocal)
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.renderInto(ms, builder);
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ms.translate(0, 12 / 16d, 12 / 16d);
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msLocal.translate(0, 1 / 16d, -2 / 16d);
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msr.rotateX(lowerArmAngle);
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msLocal.translate(0, -1 / 16d, 0);
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lowerBody.color(color)
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.transform(msLocal)
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.renderInto(ms, builder);
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msLocal.translate(0, 12 / 16d, 12 / 16d);
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msr.rotateX(upperArmAngle);
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upperBody.color(color)
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.transform(msLocal)
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.renderInto(ms, builder);
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msLocal.translate(0, 11 / 16d, -11 / 16d);
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msr.rotateX(headAngle);
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head.transform(msLocal)
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.renderInto(ms, builder);
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ms.translate(0, 11 / 16d, -11 / 16d);
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msr.rotateX(headAngle);
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head.renderInto(ms, builder);
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ms.translate(0, 0, -4 / 16d);
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claw.renderInto(ms, builder);
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msLocal.translate(0, 0, -4 / 16d);
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claw.transform(msLocal)
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.renderInto(ms, builder);
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ItemStack item = arm.heldItem;
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ItemRenderer itemRenderer = Minecraft.getInstance()
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.getItemRenderer();
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@ -103,23 +108,27 @@ public class ArmRenderer extends KineticTileEntityRenderer {
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.isGui3d();
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for (int flip : Iterate.positiveAndNegative) {
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ms.push();
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ms.translate(0, flip * 3 / 16d, -1 / 16d);
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msLocal.push();
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msLocal.translate(0, flip * 3 / 16d, -1 / 16d);
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msr.rotateX(flip * (hasItem ? isBlockItem ? 0 : -35 : 0));
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clawGrip.light(light).renderInto(ms, builder);
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ms.pop();
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clawGrip.light(light).transform(msLocal).renderInto(ms, builder);
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msLocal.pop();
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}
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if (hasItem) {
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ms.push();
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float itemScale = isBlockItem ? .5f : .625f;
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msr.rotateX(90);
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ms.translate(0, -4 / 16f, 0);
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ms.scale(itemScale, itemScale, itemScale);
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msLocal.translate(0, -4 / 16f, 0);
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msLocal.scale(itemScale, itemScale, itemScale);
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ms.peek().getModel().multiply(msLocal.peek().getModel());
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itemRenderer
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.renderItem(item, TransformType.FIXED, light, overlay, ms, buffer);
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ms.pop();
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}
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ms.pop();
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}
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@Override
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@ -42,7 +42,6 @@ public class SchematicannonRenderer extends SafeTileEntityRenderer<Schematicanno
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double yaw = 0;
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double pitch = 40;
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double recoil = 0;
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BlockPos pos = tileEntityIn.getPos();
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if (tileEntityIn.target != null) {
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@ -67,78 +66,7 @@ public class SchematicannonRenderer extends SafeTileEntityRenderer<Schematicanno
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}
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if (!tileEntityIn.flyingBlocks.isEmpty()) {
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for (LaunchedItem launched : tileEntityIn.flyingBlocks) {
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if (launched.ticksRemaining == 0)
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continue;
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// Calculate position of flying block
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Vec3d start = new Vec3d(tileEntityIn.getPos().add(.5f, 1, .5f));
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Vec3d target = new Vec3d(launched.target).add(-.5, 0, 1);
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Vec3d distance = target.subtract(start);
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double targetY = target.y - start.y;
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double throwHeight = Math.sqrt(distance.lengthSquared()) * .6f + targetY;
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Vec3d cannonOffset = distance.add(0, throwHeight, 0).normalize().scale(2);
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start = start.add(cannonOffset);
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float progress =
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((float) launched.totalTicks - (launched.ticksRemaining + 1 - partialTicks)) / launched.totalTicks;
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Vec3d blockLocationXZ = new Vec3d(.5, .5, .5).add(target.subtract(start).scale(progress).mul(1, 0, 1));
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// Height is determined through a bezier curve
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float t = progress;
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double yOffset = 2 * (1 - t) * t * throwHeight + t * t * targetY;
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Vec3d blockLocation = blockLocationXZ.add(0, yOffset + 1, 0).add(cannonOffset);
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// Offset to position
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ms.push();
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ms.translate(blockLocation.x, blockLocation.y, blockLocation.z);
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ms.multiply(new Vector3f(0, 1, 0).getDegreesQuaternion(360 * t * 2));
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ms.multiply(new Vector3f(1, 0, 0).getDegreesQuaternion(360 * t * 2));
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// Render the Block
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if (launched instanceof ForBlockState) {
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float scale = .3f;
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ms.scale(scale, scale, scale);
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Minecraft.getInstance().getBlockRendererDispatcher().renderBlock(((ForBlockState) launched).state,
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ms, buffer, light, overlay, EmptyModelData.INSTANCE);
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}
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// Render the item
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if (launched instanceof ForEntity) {
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float scale = 1.2f;
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ms.scale(scale, scale, scale);
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Minecraft.getInstance().getItemRenderer().renderItem(launched.stack, TransformType.GROUND, light,
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overlay, ms, buffer);
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}
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ms.pop();
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// Apply Recoil if block was just launched
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if ((launched.ticksRemaining + 1 - partialTicks) > launched.totalTicks - 10)
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recoil = Math.max(recoil, (launched.ticksRemaining + 1 - partialTicks) - launched.totalTicks + 10);
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// Render particles for launch
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if (launched.ticksRemaining == launched.totalTicks && tileEntityIn.firstRenderTick) {
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tileEntityIn.firstRenderTick = false;
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for (int i = 0; i < 10; i++) {
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Random r = tileEntityIn.getWorld().getRandom();
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double sX = cannonOffset.x * .01f;
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double sY = (cannonOffset.y + 1) * .01f;
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double sZ = cannonOffset.z * .01f;
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double rX = r.nextFloat() - sX * 40;
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double rY = r.nextFloat() - sY * 40;
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double rZ = r.nextFloat() - sZ * 40;
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tileEntityIn.getWorld().addParticle(ParticleTypes.CLOUD, start.x + rX, start.y + rY,
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start.z + rZ, sX, sY, sZ);
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}
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}
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}
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}
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double recoil = !tileEntityIn.flyingBlocks.isEmpty() ? getRecoil(tileEntityIn, partialTicks, ms, buffer, light, overlay) : 0;
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ms.push();
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BlockState state = tileEntityIn.getBlockState();
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@ -163,4 +91,79 @@ public class SchematicannonRenderer extends SafeTileEntityRenderer<Schematicanno
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ms.pop();
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}
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private double getRecoil(SchematicannonTileEntity tileEntityIn, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer, int light, int overlay) {
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double recoil = 0;
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for (LaunchedItem launched : tileEntityIn.flyingBlocks) {
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if (launched.ticksRemaining == 0)
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continue;
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// Calculate position of flying block
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Vec3d start = new Vec3d(tileEntityIn.getPos().add(.5f, 1, .5f));
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Vec3d target = new Vec3d(launched.target).add(-.5, 0, 1);
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Vec3d distance = target.subtract(start);
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double targetY = target.y - start.y;
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double throwHeight = Math.sqrt(distance.lengthSquared()) * .6f + targetY;
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Vec3d cannonOffset = distance.add(0, throwHeight, 0).normalize().scale(2);
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start = start.add(cannonOffset);
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float progress =
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((float) launched.totalTicks - (launched.ticksRemaining + 1 - partialTicks)) / launched.totalTicks;
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Vec3d blockLocationXZ = new Vec3d(.5, .5, .5).add(target.subtract(start).scale(progress).mul(1, 0, 1));
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// Height is determined through a bezier curve
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float t = progress;
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double yOffset = 2 * (1 - t) * t * throwHeight + t * t * targetY;
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Vec3d blockLocation = blockLocationXZ.add(0, yOffset + 1, 0).add(cannonOffset);
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// Offset to position
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ms.push();
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ms.translate(blockLocation.x, blockLocation.y, blockLocation.z);
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ms.multiply(new Vector3f(0, 1, 0).getDegreesQuaternion(360 * t * 2));
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ms.multiply(new Vector3f(1, 0, 0).getDegreesQuaternion(360 * t * 2));
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// Render the Block
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if (launched instanceof ForBlockState) {
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float scale = .3f;
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ms.scale(scale, scale, scale);
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Minecraft.getInstance().getBlockRendererDispatcher().renderBlock(((ForBlockState) launched).state, ms, buffer, light, overlay, EmptyModelData.INSTANCE);
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}
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// Render the item
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if (launched instanceof ForEntity) {
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float scale = 1.2f;
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ms.scale(scale, scale, scale);
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Minecraft.getInstance().getItemRenderer().renderItem(launched.stack, TransformType.GROUND, light, overlay, ms, buffer);
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}
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ms.pop();
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// Apply Recoil if block was just launched
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if ((launched.ticksRemaining + 1 - partialTicks) > launched.totalTicks - 10)
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recoil = Math.max(recoil, (launched.ticksRemaining + 1 - partialTicks) - launched.totalTicks + 10);
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// Render particles for launch
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if (launched.ticksRemaining == launched.totalTicks && tileEntityIn.firstRenderTick) {
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tileEntityIn.firstRenderTick = false;
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for (int i = 0; i < 10; i++) {
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Random r = tileEntityIn.getWorld().getRandom();
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double sX = cannonOffset.x * .01f;
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double sY = (cannonOffset.y + 1) * .01f;
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double sZ = cannonOffset.z * .01f;
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double rX = r.nextFloat() - sX * 40;
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double rY = r.nextFloat() - sY * 40;
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double rZ = r.nextFloat() - sZ * 40;
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tileEntityIn.getWorld().addParticle(ParticleTypes.CLOUD, start.x + rX, start.y + rY,
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start.z + rZ, sX, sY, sZ);
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}
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}
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}
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return recoil;
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}
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}
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@ -201,7 +201,6 @@ public class ClientEvents {
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if (!isGameActive())
|
||||
return;
|
||||
TurntableHandler.gameRenderTick();
|
||||
ContraptionRenderDispatcher.renderTick();
|
||||
}
|
||||
|
||||
protected static boolean isGameActive() {
|
||||
|
@ -8,17 +8,15 @@ import com.mojang.blaze3d.vertex.IVertexBuilder;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
|
||||
import com.simibubi.create.foundation.block.render.SpriteShiftEntry;
|
||||
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
import it.unimi.dsi.fastutil.longs.Long2DoubleMap;
|
||||
import it.unimi.dsi.fastutil.longs.Long2DoubleOpenHashMap;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.Matrix3f;
|
||||
import net.minecraft.client.renderer.Matrix4f;
|
||||
import net.minecraft.client.renderer.Vector3f;
|
||||
import net.minecraft.client.renderer.Vector4f;
|
||||
import net.minecraft.client.renderer.*;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.LightType;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.client.model.pipeline.LightUtil;
|
||||
@ -107,13 +105,16 @@ public class SuperByteBuffer extends TemplateBuffer {
|
||||
float staticDiffuse = LightUtil.diffuseLight(normalX, normalY, normalZ);
|
||||
normal.set(normalX, normalY, normalZ);
|
||||
normal.transform(normalMat);
|
||||
float instanceDiffuse = LightUtil.diffuseLight(normal.getX(), normal.getY(), normal.getZ());
|
||||
float nx = normal.getX();
|
||||
float ny = normal.getY();
|
||||
float nz = normal.getZ();
|
||||
float instanceDiffuse = LightUtil.diffuseLight(nx, ny, nz);
|
||||
|
||||
pos.set(x, y, z, 1F);
|
||||
pos.transform(modelMat);
|
||||
builder.vertex(pos.getX(), pos.getY(), pos.getZ());
|
||||
|
||||
//builder.color((byte) Math.max(0, normal.getX() * 255), (byte) Math.max(0, normal.getY() * 255), (byte) Math.max(0, normal.getZ() * 255), a);
|
||||
//builder.color((byte) Math.max(0, nx * 255), (byte) Math.max(0, ny * 255), (byte) Math.max(0, nz * 255), a);
|
||||
if (shouldColor) {
|
||||
//float lum = (r < 0 ? 255 + r : r) / 256f;
|
||||
int colorR = Math.min(255, (int) (((float) this.r) * instanceDiffuse));
|
||||
@ -152,7 +153,7 @@ public class SuperByteBuffer extends TemplateBuffer {
|
||||
} else
|
||||
builder.light(getLight(buffer, i));
|
||||
|
||||
builder.normal(normal.getX(), normal.getY(), normal.getZ())
|
||||
builder.normal(nx, ny, nz)
|
||||
.endVertex();
|
||||
}
|
||||
|
||||
@ -164,6 +165,14 @@ public class SuperByteBuffer extends TemplateBuffer {
|
||||
otherBlockLight = -1;
|
||||
}
|
||||
|
||||
public MatrixStacker matrixStacker() {
|
||||
return MatrixStacker.of(transforms);
|
||||
}
|
||||
|
||||
public SuperByteBuffer translate(Vec3d vec) {
|
||||
return translate(vec.x, vec.y, vec.z);
|
||||
}
|
||||
|
||||
public SuperByteBuffer translate(double x, double y, double z) {
|
||||
return translate((float) x, (float) y, (float) z);
|
||||
}
|
||||
@ -173,6 +182,12 @@ public class SuperByteBuffer extends TemplateBuffer {
|
||||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer transform(MatrixStack stack) {
|
||||
transforms.peek().getModel().multiply(stack.peek().getModel());
|
||||
transforms.peek().getNormal().multiply(stack.peek().getNormal());
|
||||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer rotate(Direction axis, float radians) {
|
||||
if (radians == 0)
|
||||
return this;
|
||||
|
@ -77,6 +77,14 @@ public abstract class InstancedModel<D extends InstanceData> extends BufferedMod
|
||||
key.invalidate();
|
||||
}
|
||||
|
||||
public D getInstance(InstanceKey<D> key) {
|
||||
verifyKey(key);
|
||||
|
||||
markIndexChanged(key.index);
|
||||
|
||||
return this.data.get(key.index);
|
||||
}
|
||||
|
||||
public synchronized void modifyInstance(InstanceKey<D> key, Consumer<D> edit) {
|
||||
verifyKey(key);
|
||||
|
||||
|
@ -2,6 +2,7 @@ package com.simibubi.create.foundation.utility;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
|
||||
import net.minecraft.client.renderer.Quaternion;
|
||||
import net.minecraft.client.renderer.Vector3f;
|
||||
import net.minecraft.util.Direction.Axis;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
@ -10,7 +11,7 @@ import net.minecraft.util.math.Vec3i;
|
||||
|
||||
public class MatrixStacker {
|
||||
|
||||
static Vec3d center = VecHelper.getCenterOf(BlockPos.ZERO);
|
||||
public static final Vec3d center = VecHelper.getCenterOf(BlockPos.ZERO);
|
||||
static MatrixStacker instance;
|
||||
|
||||
MatrixStack ms;
|
||||
@ -63,6 +64,16 @@ public class MatrixStacker {
|
||||
return this;
|
||||
}
|
||||
|
||||
public MatrixStacker translate(double x, double y, double z) {
|
||||
ms.translate(x, y, z);
|
||||
return this;
|
||||
}
|
||||
|
||||
public MatrixStacker multiply(Quaternion quaternion) {
|
||||
ms.multiply(quaternion);
|
||||
return this;
|
||||
}
|
||||
|
||||
public MatrixStacker nudge(int id) {
|
||||
long randomBits = (long) id * 493286711L;
|
||||
randomBits = randomBits * randomBits * 4392167121L + randomBits * 98761L;
|
||||
|
Loading…
Reference in New Issue
Block a user