Jozufozu
0a4311b51e
Contraptions and engines
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- Sort of get the batching engine working for contraptions but this feels wrong
- TaskEngine gets passed in methods
- Better naming for TaskEngines
- Do BufferSource ourselves
- Change BufferBuilderMixin to allow for injection into BufferBuilder objects
2021-12-23 23:22:53 -08:00
Jozufozu
3cb84a5db5
Merge branch 'mc1.18/flwbatching' into mc1.18/dev
2021-12-22 22:06:07 -08:00
Jozufozu
748c25b3ec
Better config/backend to account for multiple engines
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- Rename probably too many things
- Needs to be tested with Optifine
2021-12-22 22:00:27 -08:00
reidbhuntley
5d435e1da7
Merge remote-tracking branch 'origin/mc1.17/dev' into mc1.18/dev
2021-12-22 22:19:17 -05:00
reidbhuntley
13b2e6dd6b
Fix Toolbox moving items into player armor slots
2021-12-22 22:13:38 -05:00
reidbhuntley
7791d340e1
Add null check to chutes
2021-12-22 21:30:30 -05:00
reidbhuntley
bf59956f23
Fix summoned Crafting Blueprint entities corrupting the world
2021-12-22 21:14:02 -05:00
reidbhuntley
fa22830b04
Fix cart contraptions turning the wrong way on fast, tight turns
2021-12-22 20:13:48 -05:00
reidbhuntley
14d15089db
Merge pull request #2384 from dithpri/smart-chute-fix
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Fix powered smart chutes outputting items
2021-12-22 13:32:12 -05:00
reidbhuntley
e41825d5bf
Replace Quark Cactus Paste crushing recipe with Moss Paste
2021-12-22 13:18:23 -05:00
reidbhuntley
bc2ced472e
Merge pull request #2462 from noolaan/patch-1
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Delete quark biotite compatibility recipe
2021-12-22 13:12:43 -05:00
Jozufozu
97490e51ca
Finally safe vertex formats
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- true to false for Pepper
- IBufferedModel -> BufferedModel
- VertexFormat -> BufferLayout
- Use ImmutableList in BufferLayout
- LayoutItem naming consistency
- Try to reduce usage of raw BufferLayouts
- Move vertex interfaces to api package
- #createWriter and #createReader in VertexType
- Some documentation
2021-12-22 02:45:46 -08:00
Jozufozu
b8034b4b2e
util and core cleanup
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- Consolidate/audit utility classes
- Move more towards sane vertex types
2021-12-22 00:22:43 -08:00
Jozufozu
aa96a28f0b
Make the BatchingEngine not jittery
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- Stop having threads compete for a single BufferBuilder
- ...by skirting around minecraft's BufferSource
- Begin work on making vertex writing sane
2021-12-21 22:47:30 -08:00
reidbhuntley
9897666249
Merge remote-tracking branch 'origin/mc1.18/dev' into mc1.18/dev
2021-12-21 17:08:20 -05:00
PepperCode1
7942b570f0
Brackets, models, and reload listeners
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- Fix bracket contraption rotation; Fix #1856
- Make sure KineticTileEntityRenderer only renders once
- Make use of new ModelUtil method in BakedModelRenderHelper
- Clear up BracketedKineticBlockModel and PipeAttachmentModel logic
- Replace ISimpleReloadListener usage with ResourceManagerReloadListener
2021-12-21 13:44:00 -08:00
reidbhuntley
75d4295118
Merge remote-tracking branch 'origin/mc1.17/dev' into mc1.18/dev
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# Conflicts:
# src/main/java/com/simibubi/create/foundation/tileEntity/SmartTileEntity.java
2021-12-21 16:40:14 -05:00
reidbhuntley
10f84bcd79
Temporary fix for Forge 1.17 setRemoved() regression
2021-12-21 16:28:14 -05:00
reidbhuntley
a61739eb1e
Merge remote-tracking branch 'origin/mc1.18/dev' into mc1.18/dev
2021-12-21 12:23:12 -05:00
reidbhuntley
0a9c10a13d
Fix Schematicannon rail placement crash
2021-12-21 12:22:49 -05:00
Jozufozu
5f46560fb2
StructType doesn't need #asBatched and #asInstanced
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- More organized this way
- BatchingTransformer function moved into Batched
2021-12-20 22:38:34 -08:00
Jozufozu
848eb904f5
Fluid#isSame is asymmetric
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- Fixes #2490
2021-12-20 21:51:49 -08:00
reidbhuntley
bcfd0aed88
Exempt critical issues from being marked as stale
2021-12-20 20:44:21 -05:00
reidbhuntley
b9310e93a9
Add mineable-with-pickaxe tag to new palette partial blocks
2021-12-20 19:50:17 -05:00
Cael Warner
c5a3306d56
MORE operations
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- Increase "Close Issues" operations count again
2021-12-18 18:01:03 -08:00
Jozufozu
94a160699c
Use task engine/sync to update instances
2021-12-17 02:17:39 -08:00
Cael Warner
521102556a
Hopefully no rate limiting
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- Increase "Close Issues" action operation limit
2021-12-16 00:26:07 -08:00
Jozufozu
3e01d3f441
Batching Engine
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- Implement alternate backend using SBBs
2021-12-15 17:13:09 -08:00
Jozufozu
34aa336683
Update flywheel - 0.4.2-rc.25
2021-12-15 16:57:13 -08:00
Jozufozu
6887031ca4
Update forge - 39.0.5
2021-12-15 15:08:07 -08:00
Jozufozu
67bcbc874b
Fix #extension crash on intel
2021-12-15 13:27:50 -08:00
Cael Warner
c1851bb081
Updates to actions and issue forms
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- Fixed label_issues.yml action
- Made bug_report.yml clearer
2021-12-15 11:44:40 -08:00
Cael Warner
de77ac9f49
Added "Label Issues" action
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- Added label_issues.yml to label issues with the correct MC version
- Refactored manage_issues.yml to close_issues.yml
2021-12-15 11:24:05 -08:00
Cael Warner
a83618ef24
Added "Manage Issues" action
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- Added manage_issues.yml to automatically deal with inactive issues
2021-12-15 02:35:00 -08:00
nolan
107e5619fa
Delete quark biotite compatibility recipe
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Quark removed Biotite in 1.18
https://twitter.com/VazkiiMods/status/1465859379866050561
2021-12-14 20:10:24 -08:00
Cael Warner
dcb7b78adb
Add 0.4.0a version to issue form
2021-12-13 19:50:25 -08:00
simibubi
257767cbec
Version up!
2021-12-13 08:20:16 +01:00
Jozufozu
dfdb8abf49
Use GL_ARB_conservative_depth when possible
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- Allows the depth test to discard fragments before the fragment shader is run
2021-12-11 22:03:53 -08:00
Cael Warner
01866db72e
Fixed null pointer when resetting gameplay settings in config menu
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- Added a null check to make sure a config value has a comment before trying to split the comment
- Fixes #2412
2021-12-11 20:58:23 -08:00
Cael Warner
51763382d3
Pulleys will now work in worlds with non-default world heights
2021-12-11 18:29:55 -08:00
Cael Warner
aa4668ef28
Fixed issues with new world height
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- Pulleys are now able to extend below Y=0
- Super Glue can now be placed above Y=256, all the way up to the new world height limit of 320
- Fixes #2421 , fixes #2426 , fixes #2427
2021-12-11 17:44:03 -08:00
Jozufozu
1e9c94303e
Bump flywheel build
2021-12-11 17:35:06 -08:00
Jozufozu
47f8d3f1b5
Cylindrical fog
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- having the world position is very nice
- mojang manages to do multiple matrix multiplications
2021-12-11 17:31:10 -08:00
Cael Warner
135f0d8e3c
Added "Crash Report or Log" to bug report form
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- Added "Crash Report or Log" input to bug_report.yml
2021-12-11 14:28:33 -08:00
Cael Warner
48acaeb1b8
Created issue forms
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- Created a bug report and suggestion issue form which will help people to create more structured issues that will provide more useful information
- Added bug_report.yml
- Added suggestion.yml
2021-12-11 13:38:08 -08:00
PepperBell
080b048b2f
SmarterTileEntity
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- Clean up SyncedTileEntity and SmartTileEntity
- Allow schematicannons to be rotated based on placement angle
- Fix DirectionalExtenderScrollOptionSlot rotation
- Remove deprecated usage of JsonReader and LazyLoadedValue
- Move ToolSelectionScreen to content.schematics.client
- Organize imports
- Update to 1.18.1
2021-12-10 16:58:05 -08:00
Jozufozu
8101f19611
Worlds are bigger now
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- Stop clamping Y in [0, 256)
2021-12-10 00:28:33 -08:00
simibubi
eaea2a9b31
Update README.md
2021-12-10 03:33:40 +01:00
simibubi
858fbd5c1a
Merge branch 'mc1.17/dev' into mc1.18/dev
2021-12-10 01:45:35 +01:00
Jozufozu
2efbcdbd6b
No more material spec, everything is StructType
2021-12-09 16:42:13 -08:00