Commit graph

2545 commits

Author SHA1 Message Date
simibubi
1ec299deff Post-PR Datagen 2021-09-13 18:11:04 +02:00
simibubi
86b0d80c1b
Merge pull request #2178 from StephenBarnes/mc1.16/dev
Add config option for windmill sails per RPM
2021-09-13 17:46:11 +02:00
Clefal
8df1394ab9
Updates to zh_cn.json by TUsama (#2100) 2021-09-13 17:32:49 +02:00
khj xiaogu
2d3b1e36f9
Added Option to fill infinite resources (#2071)
- Added fill infinite config option 
- Option to make hose pulley fill infinite sources
2021-09-13 17:30:31 +02:00
Tooster
72a8e24cf7
Extract CClient strings to constants (#2042)
Making it uniform with other config classes using static string holders.
2021-09-13 17:28:29 +02:00
Jozufozu
069506ae09 Initial data/struct format refactor
- Inspired by jellysquid3's vertex sinks
 - More robust/extensible solution for data writes
2021-09-12 14:49:01 -07:00
Jozufozu
2eef57204c Instancer interface
- Entire material/model system finally cleaned up
2021-09-12 09:40:37 -07:00
Jozufozu
6fcc960189 Separate LightVolume and GPULightVolume
- LightVolumes now can act as a light cache with configurable size
 - More GridAlignedBB changes
 - Remove ILightUpdateListeners
 - Simplify pulley rendering using LightVolume
2021-09-08 15:49:34 -07:00
PepperBell
6800c24c58 Fix command permission requirements
- Commands glue, highlight, and replaceInCommandBlocks now require OP
level 2 instead of 0
2021-09-05 21:14:41 -07:00
Jozufozu
d13bf42c22 Immutable view of GridAlignedBB 2021-09-04 19:57:32 -07:00
Jozufozu
e826b31a99 Moving light updates
- Better system for moving objects that want to receive light updates
 - LightProvider interface to better abstract light lookups
 - All light listeners use GridAlignedBBs
 - More utility in GridAlignedBB
2021-09-04 16:40:41 -07:00
Jozufozu
b0aba2d24a Merge branch 'mc1.16/dev' into flw/next 2021-09-02 20:23:04 -07:00
simibubi
aa3d656445 Hot belt replace
- The Wrench can now be used to shorten or divide Mechanical Belts
- Belt Connectors can now be used to extend or merge Mechanical Belts
2021-09-03 05:12:44 +02:00
simibubi
b05506ad46 Mechanicalacinahcem
- Added the option to prevent a Mechanical Crafting recipe from matching a vertically flipped arrangement
2021-09-02 23:58:38 +02:00
simibubi
31c951be65 Streamline Chromatics
- Crafters no longer display item sprites vertically flipped
- Crafters now arrange overlapping items less randomly
- Chromatic Compound can now absorb light emitting blocks from belts & depots
2021-09-02 23:08:03 +02:00
simibubi
aecd988384 Foliage Machine
- Mechanical Harvesters can now be used to gather Leaves
- Mechanical Harvesters can now be used to gather Weeping and Twisting Vines
- Fixed JEI integration of Basin recipes with multiple and/or stochastic outputs
2021-08-31 13:46:28 +02:00
Stephen Barnes
35e4956c02 Add config option for windmill sails per RPM 2021-08-29 21:56:28 -05:00
Jozufozu
c9789169b3 Light update convergence
- Move light update logic for all instances to use LightUpdater
 - Begin refactor of LightUpdater to account for moving listeners
2021-08-29 14:40:47 -07:00
42fac69721 Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev 2021-08-29 12:27:42 +02:00
b734f73db3 made armor stands in ponder scenes less likely to break to null worlds 2021-08-29 12:27:33 +02:00
reidbhuntley
53774d64af Fix infinite source blacklist being ignored 2021-08-28 20:07:57 -04:00
Jozufozu
68a4478b38 Merge branch 'mc1.16/dev' into flw/next 2021-08-28 15:44:45 -07:00
PepperCode1
8a68911335
Merge pull request #2121 from Ovionyx/mc1.16/dev
custom namespace support of CustomRenderedItemModels
2021-08-28 11:58:20 -07:00
PepperBell
20b2ec4b63 Add CreateCustomRenderedItemModel
- Allows Create's classes to not have to pass the namespace every time
2021-08-28 11:53:45 -07:00
PepperBell
2b9c48b215 Add cake to upright tag
- Add missing override annotation
2021-08-28 11:20:02 -07:00
simibubi
f026cd144c Servers need flywheel too 2021-08-25 21:12:25 +02:00
simibubi
dc0bdd055e Move to api package, also datagen 2021-08-25 17:49:01 +02:00
simibubi
0542019224
Updates to es_es.json by FrannDzs (#2087) 2021-08-25 17:30:24 +02:00
simibubi
fece0e39e2 Add-ons, behave
- Fixed idle blaze burners sending packets every tick
- Fixed placement indicator rendering behind the crosshair
- Added an Event allowing additional tileentitybehaviour objects to be attached to STEs from outside
2021-08-25 17:21:12 +02:00
simibubi
925c98792f (Sp)out of order
- Added behavioural registry for Spout/Block interaction
- Fixed and Refactored TiCon Casting via Spout
- Fixed fluid pipes getting stuck trying to waterlog non-solid blocks with fluid handling capabilities
- Fixed modlist lookup for non-english locales
2021-08-25 13:46:53 +02:00
f0736bdc41 Simplify the event to not include a te aware inventory 2021-08-24 17:15:43 +02:00
df0b9c3a17 getter for deployer fake player 2021-08-24 15:04:26 +02:00
ce32284d39 DeployerRecipeSearchEvent
- added an event to add custom deploying recipes for addons(that partly need more data and therefore can't use the existing deploying recipe json format)
- made deploying recipe scanning cancelable by event
- added a safety check to tile entity behaviours to prevent concurrent modification exceptions when loading old worlds (0.2 time, dev 0.3)
2021-08-24 11:17:47 +02:00
Jozufozu
6de4b92ad0 Interfaces and less log lines
- MateralManager, MaterialGroup, and InstanceMaterial are all interfaces
 - Separate (T)EI facing API from implementation
 - Comment out debug log in ModelPool
2021-08-23 22:34:29 -07:00
Talrey
b1bcb55838 okay now it works for real 2021-08-19 23:39:32 -07:00
Talrey
afca03de0b deployers work on the move now 2021-08-19 21:13:07 -07:00
Talrey
501e0fcf19 Deployer interactor partially implemented, can't swap items yet but can be wrenched 2021-08-16 00:44:34 -07:00
kotakotik22
30cef7025e Contraption movement setting API
- Renamed SpawnerMovementSetting to ContraptionMovementSetting and moved it to its own class
- Added a contraption movement setting registry
- Made checks previously checking only spawner movement setting and the block being a spawner to check using ContraptionMovementSetting.get(block)
2021-08-16 07:57:10 +03:00
QubicQuantum
80100ff504 fixed some stuff
a
2021-08-15 21:14:26 -07:00
QubicQuantum
7ddf11004b custom namespace support of CustomRenderedItemModels 2021-08-15 20:54:00 -07:00
Talrey
6c3337ae75 interaction behaviour doesn't invalidate _every_ renderer now 2021-08-15 16:00:04 -07:00
Mark Talrey
c6db66876a
Merge branch 'Creators-of-Create:mc1.16/dev' into mc1.16/interaction 2021-08-15 15:49:36 -07:00
Jozufozu
f1701ae784 Method to invalidate contraption renderers
- Call ContraptionRenderDispatcher#invalidate, at some point during a tick, and the structure will be reset.
 - Move contraption compartment to SBBContraptionManager
 - Contraption compartment uses custom pair with better hash function instead of apache commons pair
2021-08-15 15:10:58 -07:00
Jozufozu
5cb2eef157 Method to invalidate contraption renderers
- Call ContraptionRenderDispatcher#invalidate, at some point during a tick, and the structure will be reset.
 - Move contraption compartment to SBBContraptionManager
 - Contraption compartment uses custom pair with better hash function instead of apache commons pair
2021-08-15 15:10:35 -07:00
Jozufozu
322902d056 Some decoupling
- New Loader class in charge of loading and compiling everything
 - ShaderSources now only loads sources
 - ShaderSources is immutable now
 - Resolver singleton in charge of managing name resolutions
 - ProgramSpecs go through Resolver
 - WorldShaderPipeline no longer needs reference to ShaderSources
2021-08-10 15:20:52 -07:00
Jozufozu
208c6eff89 A heck of a lot
- Reorganize everything
 - Isolate SourceFile related things
 - Should consider decoupling ShaderLoader from resource loading
 - Document a lot of newer things
 - Index functions
 - Awkward WorldContext builder
 - Template responsible for providing shader inputs
 - Template is now an abstract class
 - Template provides GLSL version
 - ProgramSpecs now only accept one file
2021-08-10 02:06:23 -07:00
Jozufozu
cb47ca8452 Reload
- Redo shader loading
 - Now loads an immutable SourceFile containing some metadata
 - Replace legacy compilation pipeline with improved new one using new api
 - Builtins are defined in one file, now "header"
 - New ErrorReporter/ErrorBuilder methods
 - Fancier shader loading errors
2021-08-08 22:35:27 -07:00
Talrey
1539f30a3d First stab at interactors on contraptions 2021-08-08 22:21:48 -07:00
simibubi
5555f9e6bb Those don't mix
- Fixed 3x3 compacting recipes marked as Shapeless able to be processed by a mixer
2021-08-08 19:37:04 +02:00
simibubi
62f65e832a Give Widget 2021-08-08 16:26:44 +02:00