simibubi
12085ed909
Merge branch 'mc1.16/fluid-ponder' into mc1.16/dev
2021-06-24 23:38:56 +02:00
simibubi
ab8b8e41da
Thinking about Pipes
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- Survival mode players can now configure the fluid supplied by a creative fluid tank
- Pondering for Tanks, Creative Tanks and Hose Pulleys
2021-06-24 18:22:28 +02:00
simibubi
9a020dd02a
Thinking via Pipes
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- Pondering for Pumps, Smart Pipes, Valves
2021-06-24 11:49:46 +02:00
JozsefA
0c5fb3de3e
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev
2021-06-24 01:21:45 -07:00
JozsefA
abf8bc8a4e
Fix crash on resource reload
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- Invalidate contraption renderers on context gathering
2021-06-24 01:21:33 -07:00
PepperBell
178af2061f
Fix harvester culling
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- Make harvester's render box a unit cube
- Expose manually animated speed through getter
2021-06-23 23:05:31 -07:00
PepperBell
8d90137b1a
Remove TooltipHelper.getUnformattedDeepText
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- Replace it with ITextComponent.getString
2021-06-23 22:32:42 -07:00
JozsefA
3ce4e2c5e8
Cleanup flywheel event listeners, fix crash on server startup
2021-06-23 13:19:03 -07:00
PepperBell
0bc1a71558
Crash-proof nixie tubes
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- Add many checks when reading NBT to prevent crashes
- Store rendered strings and only update when necessary
- Reorganize some code and rename some members
2021-06-23 12:34:12 -07:00
JozsefA
312b327161
Fix fluid rendering bug
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- ContraptionRenderDispatcher wasn't cleaning up its state, so fluids were being drawn with the wrong shader program
2021-06-23 00:01:19 -07:00
JozsefA
64c55c1205
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/chromatic-projector
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# Conflicts:
# README.md
# src/generated/resources/.cache/cache
# src/generated/resources/assets/create/lang/unfinished/de_de.json
# src/generated/resources/assets/create/lang/unfinished/es_es.json
# src/generated/resources/assets/create/lang/unfinished/es_mx.json
# src/generated/resources/assets/create/lang/unfinished/fr_fr.json
# src/generated/resources/assets/create/lang/unfinished/it_it.json
# src/generated/resources/assets/create/lang/unfinished/ja_jp.json
# src/generated/resources/assets/create/lang/unfinished/ko_kr.json
# src/generated/resources/assets/create/lang/unfinished/nl_nl.json
# src/generated/resources/assets/create/lang/unfinished/pl_pl.json
# src/generated/resources/assets/create/lang/unfinished/pt_br.json
# src/generated/resources/assets/create/lang/unfinished/ru_ru.json
# src/generated/resources/assets/create/lang/unfinished/zh_cn.json
# src/generated/resources/assets/create/lang/unfinished/zh_tw.json
# src/main/java/com/simibubi/create/foundation/fluid/FluidRenderer.java
2021-06-22 21:13:34 -07:00
JozsefA
dd63c6c4e3
Cleanup and get ready to merge
2021-06-22 21:09:32 -07:00
e4a340deef
Maybe fix NPE in basin tile entity. Probably should check more thoroughly, but this should patch it for now
2021-06-22 20:58:23 +02:00
simibubi
0a376b719e
Thinking with Pipes
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- Implemented ponder scenes for Fluid Pipes and Copper Casing
- Adjusted Fluid transfer, containment and rendering behaviours to function in 'virtual' environments
2021-06-21 18:46:31 +02:00
reidbhuntley
813a1ccaba
Prevent Belts under Tunnels from picking up item entities
2021-06-20 15:00:31 -04:00
reidbhuntley
ba0e851487
Fix inconsistency with Deployers on contraptions
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- Previously Deployers would sometimes collide with the contraption entity they were a part of and their activation would be consumed
2021-06-20 11:07:27 -04:00
reidbhuntley
e71d03c375
Fix Deployer inventory-voiding bug
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- Deployers' inventories will no longer be voided when their contraption is disassembled and reassembled before the DeployerTileEntity can initialize
2021-06-20 01:55:08 -04:00
JozsefA
aeff644cc3
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/chromatic-projector
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# Conflicts:
# src/generated/resources/assets/create/lang/en_us.json
# src/generated/resources/assets/create/lang/unfinished/de_de.json
# src/generated/resources/assets/create/lang/unfinished/es_es.json
# src/generated/resources/assets/create/lang/unfinished/es_mx.json
# src/generated/resources/assets/create/lang/unfinished/fr_fr.json
# src/generated/resources/assets/create/lang/unfinished/it_it.json
# src/generated/resources/assets/create/lang/unfinished/ja_jp.json
# src/generated/resources/assets/create/lang/unfinished/ko_kr.json
# src/generated/resources/assets/create/lang/unfinished/nl_nl.json
# src/generated/resources/assets/create/lang/unfinished/pl_pl.json
# src/generated/resources/assets/create/lang/unfinished/pt_br.json
# src/generated/resources/assets/create/lang/unfinished/ru_ru.json
# src/generated/resources/assets/create/lang/unfinished/zh_cn.json
# src/generated/resources/assets/create/lang/unfinished/zh_tw.json
# src/main/java/com/simibubi/create/AllContainerTypes.java
# src/main/java/com/simibubi/create/content/contraptions/base/KineticTileEntity.java
# src/main/java/com/simibubi/create/content/contraptions/components/deployer/DeployerHandler.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/CartAssemblerTileEntity.java
# src/main/java/com/simibubi/create/content/curiosities/tools/BlueprintEntity.java
# src/main/java/com/simibubi/create/content/curiosities/tools/BlueprintOverlayRenderer.java
# src/main/java/com/simibubi/create/content/curiosities/tools/BlueprintRenderer.java
# src/main/java/com/simibubi/create/content/curiosities/tools/BlueprintScreen.java
# src/main/java/com/simibubi/create/content/logistics/block/mechanicalArm/ArmRenderer.java
# src/main/java/com/simibubi/create/content/logistics/item/LinkedControllerScreen.java
# src/main/java/com/simibubi/create/content/logistics/item/filter/AttributeFilterScreen.java
# src/main/java/com/simibubi/create/content/logistics/item/filter/FilterContainer.java
# src/main/java/com/simibubi/create/content/schematics/block/SchematicTableScreen.java
# src/main/java/com/simibubi/create/content/schematics/block/SchematicannonTileEntity.java
# src/main/java/com/simibubi/create/foundation/gui/AllGuiTextures.java
# src/main/java/com/simibubi/create/foundation/gui/mainMenu/CreateMainMenuScreen.java
# src/main/java/com/simibubi/create/foundation/ponder/content/ChainDriveScenes.java
# src/main/java/com/simibubi/create/foundation/render/SuperByteBuffer.java
# src/main/resources/META-INF/mods.toml
# src/main/resources/assets/create/lang/default/messages.json
# src/main/resources/assets/create/lang/default/tooltips.json
2021-06-19 16:11:18 -07:00
reidbhuntley
cded120a0c
Write NBT
2021-06-18 21:37:17 -04:00
reidbhuntley
e0941d7ba2
Merge pull request #1781 from AtlaStar/mc1.16/issue-1779-fix
...
Make Basin spouts properly empty into paired Funnels
2021-06-18 21:25:12 -04:00
reidbhuntley
f8111205b3
Temporary turnaround
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- Fixed Minecart Contraption Item's initial orientation being incorrect inconsistent in certain situations
2021-06-18 20:44:15 -04:00
reidbhuntley
ecfa554c05
Spawn control
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- Cart Contraptions with attached Spawners can no longer be picked up with a wrench (configurable)
2021-06-18 17:34:39 -04:00
simibubi
91bc678ab4
Finding bugs explaining things
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- The portable fluid interface now waits until extracting pipes have completed their flow before disengaging
2021-06-18 18:48:12 +02:00
PepperBell
a15c9b0ad5
Fix errors from last commit
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- Create method overload in SchematicItem to solve errors
- Organize imports and do formatting in schematic related classes
2021-06-17 20:32:52 -07:00
reidbhuntley
96e865be02
Schematic insta-placement now uses Schematicannon logic
2021-06-17 22:47:38 -04:00
PepperBell
e55ae22d7d
Fix fluid tank render boxes
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- Update render box on client TE initialization and update packet
- Resolves #1669
2021-06-17 14:43:40 -07:00
c1d88bbad4
Shut up non_movable. Please.
2021-06-17 22:27:48 +02:00
simibubi
57f6e739e3
Return of the buttons
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- Added recipe for linked controller
- Removed soundspam of saws, needs continuous replacement
- Soundscapes are now reset on resource reload
2021-06-17 16:20:15 +02:00
0a0acb3d4c
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev
2021-06-17 14:01:27 +02:00
084d240f05
Fix #1801
2021-06-17 14:01:20 +02:00
simibubi
4265a2855c
Finally bearable
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- Entities can now jump on Mechanical Belts
- Entities on belts no longer get force-centered while actively moving or strafing
2021-06-17 11:28:29 +02:00
PepperBell
1d476160cc
Mechanical arm tweaks
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- Don't dance if arm speed is zero
- Rerender arm after switching back from dancing state (flywheel only)
- Formatting
2021-06-16 17:17:16 -07:00
simibubi
06ca8b0d1c
What's inside?
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- Blueprint crafting overlay now attempts to show a list of items matching an ingredient filter in the respective slot
- Fixed JEI prematurely transferring the blueprint recipe when viewed
2021-06-17 00:54:48 +02:00
simibubi
bf1c86ed87
Flow transfer
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- Fluid pipes no longer reset their contained flows when changed to/from their windowed or encased variant
2021-06-16 22:32:58 +02:00
simibubi
158c0eba15
Blending in with Entities
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- Changed blueprint entity and item rendering to be more Optifine friendly (?)
- Punching blueprints now clears the slot before breaking it
- Fix a dist issue with KTEs
- Added recipe for blueprint
2021-06-16 21:39:38 +02:00
simibubi
788a00efdf
Breaks in every port
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- Fixed the schematic hotbar overlay
- Goggles overlay is no longer its own eventhandler
2021-06-16 17:17:55 +02:00
reidbhuntley
550b456396
Ejectors placed by Schematicannon keep their targets
2021-06-14 22:29:29 -04:00
reidbhuntley
d94a7faaa5
Tweaks n' configs
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- Fixed ejectors stacking unstackable items
- Tweaked infinite fluid source size configuration
- Fixed a Schematicannon crash my code from a previous commit caused
- Added config for disabling large Firework Rocket recipes
- Added config for disabling movable Spawners
2021-06-14 22:03:06 -04:00
HebaruSan
18af709c9b
Scale hose pulley timer with server's infinite block threshold ( #1752 )
...
Thanks for the detailed writeup!
2021-06-14 18:02:47 -04:00
PepperBell
ec2a66357f
Linked controller spectator fixes
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- Deactivate controller if in spectator mode
- Prevent packet handling if in spectator mode, except for resets
- Deactivate controller if a screen is opened
- Resolves #1774
2021-06-13 11:22:42 -07:00
D Melton
673fc3cd8e
Make Basin interaction with Funnels work
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Allows Basins to interact with downward facing Funnels located at an offset below and to the side. Previously would show a connection between basin and funnel but would not interact with them.
2021-06-13 09:53:05 -07:00
PepperBell
2a19b5eb41
GUI cleanup and fixes
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- Change positions of GUI elements to improve the overall experience
- Fix window and extra areas to be perfectly aligned with drawn textures
- Add SlotMovers to new screens
- Fix schematicannon progress bar; Resolves #1674
- Fix black background in curiosities2.png
- Move all title creation to getDisplayName
- Other minor tweaks
2021-06-12 21:16:16 -07:00
JozsefA
d612cfdd34
Merge remote-tracking branch 'origin/mc1.16/dev' into chromatic-projector
2021-06-11 10:31:18 -07:00
reidbhuntley
5bd0c73f45
Flipping pipes
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- Pipes not connected to anything will no longer change direction when a non-connective block is placed next to them
2021-06-10 17:12:45 -04:00
simibubi
1f48c698e8
ITE refactor
2021-06-09 23:48:34 +02:00
simibubi
2852756a68
Deny ProcessingInventories from Mounted Storage
2021-06-09 17:16:10 +02:00
JozsefA
b4a1fbf2c7
Instanced entities are lit
2021-06-09 00:26:54 -07:00
reidbhuntley
911aec5a3f
Gave stockpile switch output a delay (like comparators have) to improve stability
2021-06-08 22:06:34 -04:00
JozsefA
1ce141850b
Merge remote-tracking branch 'origin/chromatic-projector' into mc1.16/chromatic-projector
2021-06-07 18:24:25 -07:00
JozsefA
9cc03a81d7
Instanced entities stage 1
2021-06-07 18:12:46 -07:00