- Removed AO from pipe models
- Fixed InventorySorter able to take items from ghost inventories
- Some damage control for HL blocks acting up in contraptions/schematics
- Fixed slot offsets in requester screen
- Added the transmitter ingredient item
- Stock links now have additional block orientations
- Fixed frogports catching packages on chains they weren't targeting
- Stealthing as a box no longer shows rare package models
- Added jinx's rare box texture
- Fixed frogport able to connect to train stations
- Fixed non-schematic clipboards triggering material checklist requests
- Fixed destination suggestions in factory gauge screen
- Factory gauge now shows a hint when inputs are configured but no target amount
- Couple of ui tweaks
- Bump flywheel and catnip builds
- Fix compile errors caused by upstream refactors
- Unintentionally fixes some lighting issues when the forge pipeline is
enabled
- Play at most 4 steam engine sounds at once per side of a boiler
- 3 seems to be too few for this case as there's still a perceptible
difference between 3 and 4 sounds per side
- Track which positions want to play the sound in any given rolling
window of ticks, and roll dice to decide which positions actually get
to play
- Introduce SoundPool to track that and explain the perception stuffs
- Added more safety checks for invalid factory gauge connections
- Factory gauges now show visual feedback when the target address is missing
- Fixed factory gauges rotating when more gauges are placed into the space
- Added a display source for factory gauges
- Factory gauge ui can now clear connections to links
- Implement an api for registering schematic requirements for PartialSafeNBT providers for block entities
- Related issue: Creators-of-Create/Create#4702
- Conveyors now have a stress impact by default
- Fixed shops secretly not allowing higher cost counts than the items' stack size
- Stock keepers can now request items from a schematic checklist clipboard
- Fixed item hatch not able to be wrench-picked
- Frogports display a tooltip when packages cannot be exported to their attached inventory
- Item hatch now deposits inventory on shift
- Added a conversion recipe for the re-packager
- Added pathfinding blockers for any non-solid new blocks
- Basins no longer limit to 16 items per slot
- Packagers now bypass basin's unique-item-per-slot limitations
- Fixed packagers not inserting correct item amounts into toolboxes
- Fixed packagers on creative crates or drawers packaging stacks into individual boxes
- Fixed packages opened in creative mode resetting hotbar item count to 1
- Update catnip (Fixes doubled models in ponder)
- Add burn time for cardboard blocks
- Remove train colour scroll input when no map mods are present
- Fixed desyncs when picking up packages at the player reach limit
- Fixed stock keeper search results not comparing names in lowercase
- Fixed packages leaving encased chutes 'dying' through suffocation
- Fixed categories not collapsing on click when invalid filters are present
- Standard filters now ignore package style and fragment data when comparing them
- Refactored package type registration
- Added placeholders for rare, custom packages