Commit graph

1443 commits

Author SHA1 Message Date
simibubi
e0fcc96bb2 Check with Mates
- Clipboards can now be placed in the world
2023-04-26 19:24:37 +02:00
Kryppers
dc4ff5b26d now in technicolour
Updated the dyeable assets to Dani's new versions
2023-04-26 13:11:33 +01:00
simibubi
f5ba751e6a TweaksTM
- Moved redstone link filter slots
- Adjusted placement assist for deployers & saws
2023-04-23 01:14:37 +02:00
simibubi
f2556d75e6 Merge branch 'mc1.18/0.5.1-repolish' of https://github.com/Creators-of-Create/Create-Concealed into mc1.18/0.5.1-repolish 2023-04-23 00:33:12 +02:00
simibubi
8de06ce5c5 A patch of peppers
- Netherite diving boots now improve movement abilities in lava
- Lava diving now consumes air from the netherite backtank
- Fixed netherite backtank armor not showing in first person view
2023-04-23 00:33:09 +02:00
Kryppers
5703374d7c Pixel perfect
continued updates for model and texture assets.
2023-04-22 21:44:22 +01:00
simibubi
a673734c71 Slots of fun
- Fixed upright mechanical saws only able to be oriented in two directions
- Deployers now have their filter slot on the side of the block
- Deployers can now be rotated by wrenching them near the edge of the front face
2023-04-22 18:27:39 +02:00
simibubi
af2c40c27d Playtest VI
- Renamed sails to windmill sails
- Crushing gold ore now yields more experience nuggets
- Fixed valve handles not able to be picked up using the wrench
- Fixed andesite encased belts spawning brass textured destroy particles
- Fixed valve pipes sometimes not rotating their indicator fully
- Horizontal encased belts now render a support structure when solid blocks are above them
- Added placement assist for mechanical drills, saws and deployers
2023-04-21 15:11:18 +02:00
simibubi
5416162d0f No arm, no foul
- Implement repolished assets for the Mechanical Arm
2023-04-20 22:29:41 +02:00
simibubi
ffa85dc889 Multifiltration
- Clipboards now copy invertedness of brass diodes
- Clipboards can now copy filters, consuming filter items from the players' inventory
- Fixed Filters and Attribute Filters not stacking with unmodified, equivalent stacks
- Fixed Attribute Filters saving the name tag preview item in their data
- Filters and Schedules can now be reset via crafting
- Fixed 'upto'-filter amounts not working correctly on inserting belt funnels
2023-04-20 15:06:55 +02:00
simibubi
c7b0c11abc Playtest V
- Reduced minimum break speed of drills on trains
- Rollers no longer break blocks beneath the track when no pave material is set or present
- Belts printed instantly or via cannon now retain the correct type of casing
- Scheduled trains no longer slow down for slight ascends/descents on a straight track
- Fixed saplings and other non-collidables sticking to chassis or super glue
- Encased Fluid Pipes no longer z-fight on open pipe faces
- Fixed brass encased cogwheels using andesite particle and gearbox texture
- Fixed filter items having unusual item camera transforms
- Tweaked placement assist of rollers and copycat steps to match shafts and piston poles
- Valve handles now turn twice as quickly
- Bearings no longer have the angle-indicating nook on their block
- Steam engines no longer have their value input on all faces
- Adjusted weighted ejector value slots to match the model
- Depot hitbox is now a simple cuboid
- Fixed Gearshift and Clutch models looking a little toasted
- Fixed belts encased with andesite briefly showing brass textures
2023-04-19 18:39:56 +02:00
simibubi
98a08d667e Playtest IV
- Fixed lava fans voiding items that have smoking & smelting recipes with different outputs
- Fixed Mechanical Saws not rendering as animated when using rubidium (?)
- Right clicking elevator controls now always prevents block placement actions
- Increased size of the scroll bounding box on elevator controls
- Fixed a ui element of the Station Screen rendering behind the background
- Fixed train controls not rendering handles when loading in with activated contraption controls
2023-04-18 19:03:11 +02:00
simibubi
641e0f000a Me and the Noise
- New randomised textures for natural palette stone types
- Readjusted palette stone generation to use taller layers
- World generation now places fewer stone type veins by default
2023-04-16 14:02:35 +02:00
Kryppers
bcc38b4559 so many textures..
Next batch of texture polish and adjustment.
2023-04-15 18:43:21 +01:00
simibubi
7374c9c059 Playtest III
- Can now scroll in the clipboard screen to cycle between pages
- Fixed schematic checklist putting too many entries on a single page
- Fixed funnels losing filters when changing between types
- Fixed smoothed sloped tracks not working across multiple chained slopes
- Improved location transitions of node locations in-between smoothed sloped tracks
- Fixed track placement allowing an s-bend between two sloped track pieces in specific arrangements
- Updated Crushing Wheel obj file
2023-04-15 14:34:45 +02:00
Kryppers
bdf9584633 'Allo Alloy
Another round of Texture updates, Mostly Andesite.
2023-04-13 16:23:37 +01:00
simibubi
4360916316 Playtest I
- Fixed classloading issues when flywheel is not present serverside
- Fixed missing texture on the mechanical arm item
- Added back deprecated register method for display behaviours
- Fixed Redstone/Elevator Contacts not switching type after rotated by wrench
- Fixed edited clipboard entry not rendering at correct y in some gui scales
- Fan transparency of copycat blocks now refers to their material
- Fixed new metal bars not being fan transparent
2023-04-01 12:42:16 +02:00
Kryppers
219f39471d Merge branch 'mc1.18/0.5.1-repolish' of https://github.com/Creators-of-Create/Create-Concealed into mc1.18/0.5.1-repolish 2023-03-30 23:09:50 +01:00
Kryppers
023550425b Andesite Allow Repolish part 1
Funnels and Tunnels have their andesite version textured.
2023-03-30 23:09:47 +01:00
simibubi
0c47b9d4d0 Revert: We drill block you 2023-03-30 15:56:19 +02:00
simibubi
df7e97981a Secret Spinformation II: Hypervalve Decoder
- Integrated new valve handle model
- Valve handles can now be used to precisely turn mechanical bearings by a set angle
2023-03-30 00:55:13 +02:00
Kryppers
001d911721 Taste the rainbow
coloured valve handle assets

first wave of andesite assets.
2023-03-29 23:35:07 +01:00
simibubi
187c4dcdf8 Will you copy me?
- Clipboards can now be used to transfer settings between blocks
- Fixed saw filter slot position not matching assets
- Base stone blocks can now be stonecut back from their cut variants
- Mechanical rollers now sync settings between each other in a row
2023-03-27 19:32:23 +02:00
simibubi
41c462ab1a Merge branch 'mc1.18/0.5.1' into mc1.18/0.5.1-repolish 2023-03-27 16:03:10 +02:00
simibubi
fc91b63d12 Riveting Development
- Valve handles no longer create stress config entries for each dyed variant
- Place near initial angle mode on bearings now has a smaller interval considered 'near'
- Rollers are now a little easier to place and expand
- Players can now take items from saws via right-click
- Item Drains now accept dropped items as input
- Train track placement overlay now explicitly mentions the ctrl key
2023-03-27 14:29:08 +02:00
simibubi
ef07383a74 No anvil, no problem
- Clipboards can now be used to manually write to Display Boards and Nixie Tubes
- Clipboards can now be used as Material Checklists in the Schematicannon
- Added Clipboard recipe and clearing recipe
2023-03-26 18:01:52 +02:00
simibubi
9dd5cde745 Keeping notes
- Added the Clipboard
2023-03-25 21:11:07 +01:00
simibubi
6e74cb8f58 You Chute see this
- Integrated new chute models by Kryppers
- Chutes can now be encased in Industrial Iron Blocks
- Chutes are now less prone to resetting shape when moved or rotated
- Moved metal deco blocks to Building Blocks tab
- Changed stonecutting ingredient of metal deco blocks from sheet to ingot
2023-03-24 13:21:58 +01:00
Kryppers
5f1a67e4ce Merge branch 'mc1.18/0.5.1-repolish' of https://github.com/Creators-of-Create/Create-Concealed into mc1.18/0.5.1-repolish 2023-03-23 21:38:47 +00:00
Kryppers
130737b140 Such Block, much textures.
Just a big ol' pile of texture changes.
2023-03-23 21:38:43 +00:00
simibubi
90d6e21a60 Merge branch 'mc1.18/0.5.1' into mc1.18/0.5.1-repolish 2023-03-23 14:03:37 +01:00
simibubi
36cd43997d Trekking Inventory
- Contraption storage now accepts more chests and barrels from other mods
- Players can now open chests and barrels on assembled contraptions
- Added a `#contraption_inventory_deny` block tag as a way to opt out
2023-03-22 22:50:00 +01:00
simibubi
8799fb38e8 No turning back
- Mechanical Pumps no longer reverse direction based on kinetic input
- Fixed pipe connections pulling fluids with half the speed compared to a directly attached pump
- Substantially increased speed of visual flow propagation inside pipe networks
- Fixed observers on elevator contacts firing in the wrong order when triggered by manual floor selection
- Portable storage interfaces now stall for longer after an exchange has happened, and shorter otherwise
2023-03-22 12:32:22 +01:00
simibubi
61dc173311 Filtality
- Implement new filter sprites by vectorwing
- Raised lower limits of block breaking speed on contraptions
2023-03-15 15:47:31 +01:00
PepperCode1
5cf74212d9 Merge remote-tracking branch 'origin/mc1.19/dev' into mc1.19.3/dev
Conflicts:
	build.gradle
	gradle.properties
	src/main/java/com/simibubi/create/content/contraptions/relays/encased/EncasedCogwheelBlock.java
	src/main/java/com/simibubi/create/content/contraptions/relays/encased/EncasedShaftBlock.java
2023-03-08 17:55:59 -08:00
simibubi
e24d6449cc Merge branch 'mc1.18/dev' into mc1.19/dev 2023-03-08 14:32:50 +01:00
Zelophed
442e1c3c5b
Tabbed Out 2023-03-08 13:53:24 +01:00
Crowdin Bot
bb8149b2ba New Crowdin translations by Github Action 2023-03-08 12:36:11 +00:00
simibubi
e8fd97b36c Reveal thy Settings
- The majority of scroll options no longer require a wrench
- Filters now use the built-in 'sprite' model
2023-03-07 12:45:02 +01:00
simibubi
0fefcd80e6 We drill block you
- Implemented experimental drill asset (non-flywheel only)
2023-03-04 13:13:17 +01:00
simibubi
00e733e608 Meeting notes
- Can now use trapdoors with copycat panels
- Copycat bars are less likely to cause zfighting
- Fixed waterwheels not updating flow score in some edge cases
- Metal Scaffolding no longer zfights with adjacent non-solid blocks
- Boiler status now highlights information about water flow when insufficient
2023-03-02 12:43:08 +01:00
simibubi
c4505b657b Merge fix-ups 2023-03-01 22:09:42 +01:00
simibubi
dde9ad280b Merge branch 'mc1.18/0.5.1' into mc1.18/0.5.1-repolish 2023-03-01 21:52:11 +01:00
simibubi
ad134f135a Small what are wheels?
- Implement new water wheel asset
- Increased water flow no longer has any benefits. Both wheels have only one power level each
2023-03-01 21:43:40 +01:00
simibubi
ac182991f4 In World in Style
- Overhauled UX of scroll values and item filtering
- Filtered item extraction can now be configured to pull "up to x items" per operation
- Removed some unused assets
2023-03-01 18:45:25 +01:00
simibubi
4924dfda5d Bad merge
- Fixed layout of netherite armour textures on this branch
- Fixed elevator pulley magnet not rotating with the blockstate
2023-02-26 16:12:04 +01:00
simibubi
d5db85df79 Merge branch 'mc1.18/0.5.1' into mc1.18/0.5.1-trackworks 2023-02-25 14:28:12 +01:00
simibubi
68eccd1d51 Don't open sesame
- Added door controls to elevator contact and train station UI
2023-02-25 14:15:31 +01:00
simibubi
f6f501812e Merge branch 'mc1.18/0.5.1-copycat-variants' into mc1.18/0.5.1-repolish 2023-02-25 03:59:41 +01:00
simibubi
55c314f6dc The full spectrum
- Water wheel material lookup supports any reasonably implemented wood type
- Water wheel items use spruce
- Cleanup mtls
2023-02-25 03:59:24 +01:00
simibubi
a5e19ee0e5 Merge branch 'mc1.18/0.5.1-repolish' into mc1.18/0.5.1-copycat-variants 2023-02-25 01:46:29 +01:00
simibubi
425054e00a Copybara
- Fixed inside faces of scaffolds not using the correct textures
- Fixed inside faces of scaffolds not connecting
- Copycat panels now accept iron bars and modded instances of it
- Added andesite, brass and copper bars (textures to be replaced)
2023-02-25 01:32:44 +01:00
simibubi
3756ced16b Use x_log_top in Water Wheels 2023-02-25 00:36:26 +01:00
simibubi
51e3aadd34 Merge branch 'mc1.18/0.5.1' into mc1.18/0.5.1-repolish 2023-02-24 22:29:10 +01:00
simibubi
a75e3af0b0 Merge branch 'mc1.18/dev' into mc1.18/0.5.1 2023-02-24 22:10:33 +01:00
simibubi
70964165d5 What are wheels?
- Added the Large Water Wheel
- Water wheel fins are no longer directional
- Water wheels now only have two speed levels
- Liquid can no longer spread perpendicularly on top of water wheels (experimental)
- New crushing wheel model
2023-02-24 00:36:35 +01:00
simibubi
0ad875bb74 Cull me maybe
- Improved face occlusion for scaffolds
2023-02-22 16:58:12 +01:00
simibubi
3c1523d165 On a Roll
- Added a movement actor for easier track clearing and paving
2023-02-22 15:14:04 +01:00
simibubi
15a7b247fc Resource relics unearthed
- Logspam
2023-02-07 13:18:25 +01:00
PepperCode1
6c7bcb2d64 1.19.3 Port Part IV
- Fix FixNormalScalingMixin and MapItemSavedDataMixin
- Fix ModelSwapper using BakingCompleted instead of ModifyBakingResult
- Add necessary extra sprites to block atlas
- Fix creative tab order and item sorting
2023-02-03 00:32:13 -08:00
PepperCode1
af57857367 1.19.3 Port Part III
- Resolve final error
- Fix datagen by making RecipeProvider#getName not final
2023-02-02 22:26:57 -08:00
PepperCode1
f7987570ab 1.19.3 Port Part I
- Mojang math -> JOML
- Use getters for x and y in AbstractWidget
- Use Button.builder()
- Widget -> Renderable
- Registry -> Registries for keys and BuiltInRegistries for registries
- Update pack format
2023-01-31 16:00:41 -08:00
simibubi
7ed2f71a01 Port new Changes
- AE2 does not have ores on 1.19
- Datagen
2023-01-30 00:24:14 +01:00
simibubi
5223cbe4fc Merge branch 'mc1.18/dev' into mc1.19/dev 2023-01-30 00:03:46 +01:00
simibubi
5836ad4b82 Compatulations
- Fixed AE2 ore crushing compat recipes not using up-to-date modid/blocks
- Added Enchantment Descriptions
2023-01-29 23:42:08 +01:00
simibubi
582ead2b92 Certified forge user
- Use builtin composite loader to fix blending issues with nixie tube and display link models
2023-01-24 17:26:39 +01:00
simibubi
9ab3b77294 Repeat offender
- Crashes that occur during schematic loading no longer terminate the server
- Fixed crash when creating new belts at existing chutes/funnels
- Fixed ghost items appearing on non-powered belts when extracted from
2023-01-24 15:29:59 +01:00
PepperCode1
f2b472f90d Renaming II
- TileEntity -> BlockEntity
2023-01-19 13:35:41 -08:00
simibubi
46c6856b6e Merge branch 'mc1.18/dev' into mc1.18/0.5.1 2023-01-16 13:43:51 +01:00
simibubi
839cf91255 Merge branch 'mc1.18/dev' into mc1.19/dev 2023-01-15 15:09:15 +01:00
simibubi
85200fe48f Stop flying your vehicle 2023-01-15 15:07:45 +01:00
simibubi
1655671492 Merge branch 'mc1.18/dev' into mc1.19/dev 2023-01-15 13:27:59 +01:00
simibubi
a854d013e9 Merge branch 'mc1.18/dev' into mc1.19/dev 2023-01-15 13:21:07 +01:00
Crowdin Bot
b7e2970d3d New Crowdin translations by Github Action 2023-01-14 15:11:46 +00:00
Kryppers
23d3c54da1 Uploading changes for remote work.
general texture tweaks and updates. Nothing specific. Uploaded so I can access them from remote location.
2023-01-03 18:21:43 +00:00
TropheusJ
41697aca7f Improve handling of contraption data for syncing and minecart pickup
- filter out null contraptions in ContraptionRenderingWorld
- fix and unify contraption data size estimates
- add config for max contraption size for syncing
- Minecart pickup max is increased if XL Packets is loaded
2022-12-23 22:50:31 -05:00
Crowdin Bot
d84f194a37 New Crowdin translations by Github Action 2022-12-17 14:15:38 +00:00
Zelophed
0c11dcd76c
Update and rename Localization Readme.txt to Localization Readme.md 2022-12-16 15:59:49 +01:00
simibubi
6854f14bf5 Merge branch 'mc1.18/dev' into mc1.19/dev 2022-12-13 12:10:04 +01:00
Loupau38
7dec49768f
Updates to fr_fr.json by Loupau38 (#4110) 2022-12-12 12:39:59 +01:00
PepperCode1
d8ec424fa0 Post-PR changes
- Rename ILangParial to LangPartial
- Simplify LangPartial and remove default LangMerger constructor
- Create CustomArmPoseItem and de-hardcode PotatoCannonItem and
ZapperItem
- Fix mixin order
- Update Flywheel
2022-12-11 15:23:15 -08:00
luffypirat
ed7308ef56
Update ru_ru.json
bruh
2022-12-08 13:28:41 +03:00
simibubi
406d480d5e
Merge pull request #4103 from luffypirat/patch-9
Update ru_ru.json
2022-12-08 11:13:46 +01:00
Loupau38
2669c6afcb
Updates to fr_fr.json by Loupau38 (#4035) 2022-12-08 11:08:50 +01:00
luffypirat
a58962c47a
Update ru_ru.json
hotfix
2022-12-07 23:05:53 +03:00
simibubi
8e64f387bc
Merge pull request #4036 from jacquerol/mc1.18/dev
Add 3rd person crossbow holding animation to potato cannon and zapper
2022-12-07 18:18:24 +01:00
CKenJa
3e1bd3dd62
Updates to ja_jp.json by CKenJa (#4033) 2022-12-07 17:36:06 +01:00
qkrehf2
9a85590e8d
Updates to ko_kr.json by qkrehf2 & zlfn (#3995) 2022-12-07 17:06:10 +01:00
435THz
112af6ae3a
Updates to it_it.json by 435THz (#3882) 2022-12-07 16:43:20 +01:00
Andre_601
f4b58cdd00
Updates to de_de.json by Andre601 (#3866) 2022-12-07 16:40:48 +01:00
Pat
da2d3c1a58
Added es_mx.json by IDPatl (#3864) 2022-12-07 16:39:02 +01:00
luffypirat
305716b295
Updates to ru_ru.json by luffypirat (#3848) 2022-12-07 16:25:28 +01:00
Berkay Kaplan
ac16da6c3d
Updates to nl_nl.json by BerryHeyy (#3845) 2022-12-07 16:23:36 +01:00
StarskyXIII
521f395820
Updates to zh_tw.json by StarskyXIII (#3841) 2022-12-07 16:22:35 +01:00
Christian L.W
b23736c72c
Added da_dk.json by ChristianLW (#3763) 2022-12-07 16:16:34 +01:00
PepperCode1
f12701ccc4 Merge branch 'mc1.18/dev' into mc1.19/dev
Conflicts:
	build.gradle
	gradle.properties
	src/generated/resources/.cache/cache
	src/generated/resources/data/create/tags/blocks/fan_transparent.json
	src/generated/resources/data/create/tags/blocks/tree_attachments.json
	src/generated/resources/data/create/tags/blocks/windowable.json
	src/generated/resources/data/forge/tags/items/beacon_payment.json
	src/main/java/com/simibubi/create/AllFluids.java
	src/main/java/com/simibubi/create/AllTags.java
	src/main/java/com/simibubi/create/Create.java
	src/main/java/com/simibubi/create/content/contraptions/processing/BasinRecipe.java
	src/main/java/com/simibubi/create/foundation/advancement/AllAdvancements.java
	src/main/java/com/simibubi/create/foundation/block/render/DestroyProgressRenderingHandler.java
	src/main/java/com/simibubi/create/foundation/data/CreateRegistrate.java
	src/main/java/com/simibubi/create/foundation/mixin/DestroyProgressMixin.java
	src/main/java/com/simibubi/create/foundation/render/SuperByteBuffer.java
	src/main/resources/META-INF/mods.toml
	src/main/resources/create.mixins.json
2022-11-22 20:25:55 -08:00
PepperCode1
5b038d419c Instanced steam engines
- Add SteamEngineInstance
- Delete contraption models on contraption invalidate
- Do not use enum subclasses in BottomlessFluidMode
- Fix ContraptionDriverInteractMixin being added twice
- Update Flywheel
2022-11-22 14:35:37 -08:00
jacquerol
24c13dab89 Added PlayerEntityRendererMixin
- Added crossbow animation to potato cannon and zapper
- Updated potato cannon model to fit animation
2022-11-21 00:37:36 -03:00
PepperCode1
131c9a5479 Hard-working Registrate
- Deprecate CreateRegistrate#lazy, add CreateRegistrate#create, and call
registerEventListeners manually
- Remove Create#registrate and use Create.REGISTRATE instead
- Move tag datagen code and methods to TagGen
- Pass event busses directly to Curios#init
- Update logging to use SLF4J
- Update Flywheel to 0.6.8-95
- Increment version to 0.5.0.g
2022-11-17 13:50:15 -08:00
PepperCode1
cf87508276 Refactor multi-pos block destruction
- Replace DestroyProgressMixin with BlockDestructionProgressMixin and
LevelRendererMixin
- Replace DestroyProgressRenderingHandler with
MultiPosDestructionHandler
2022-11-09 16:52:22 -08:00