- Netherite diving boots now improve movement abilities in lava
- Lava diving now consumes air from the netherite backtank
- Fixed netherite backtank armor not showing in first person view
- Fixed upright mechanical saws only able to be oriented in two directions
- Deployers now have their filter slot on the side of the block
- Deployers can now be rotated by wrenching them near the edge of the front face
- Renamed sails to windmill sails
- Crushing gold ore now yields more experience nuggets
- Fixed valve handles not able to be picked up using the wrench
- Fixed andesite encased belts spawning brass textured destroy particles
- Fixed valve pipes sometimes not rotating their indicator fully
- Horizontal encased belts now render a support structure when solid blocks are above them
- Added placement assist for mechanical drills, saws and deployers
- Clipboards now copy invertedness of brass diodes
- Clipboards can now copy filters, consuming filter items from the players' inventory
- Fixed Filters and Attribute Filters not stacking with unmodified, equivalent stacks
- Fixed Attribute Filters saving the name tag preview item in their data
- Filters and Schedules can now be reset via crafting
- Fixed 'upto'-filter amounts not working correctly on inserting belt funnels
- Reduced minimum break speed of drills on trains
- Rollers no longer break blocks beneath the track when no pave material is set or present
- Belts printed instantly or via cannon now retain the correct type of casing
- Scheduled trains no longer slow down for slight ascends/descents on a straight track
- Fixed saplings and other non-collidables sticking to chassis or super glue
- Encased Fluid Pipes no longer z-fight on open pipe faces
- Fixed brass encased cogwheels using andesite particle and gearbox texture
- Fixed filter items having unusual item camera transforms
- Tweaked placement assist of rollers and copycat steps to match shafts and piston poles
- Valve handles now turn twice as quickly
- Bearings no longer have the angle-indicating nook on their block
- Steam engines no longer have their value input on all faces
- Adjusted weighted ejector value slots to match the model
- Depot hitbox is now a simple cuboid
- Fixed Gearshift and Clutch models looking a little toasted
- Fixed belts encased with andesite briefly showing brass textures
- Fixed lava fans voiding items that have smoking & smelting recipes with different outputs
- Fixed Mechanical Saws not rendering as animated when using rubidium (?)
- Right clicking elevator controls now always prevents block placement actions
- Increased size of the scroll bounding box on elevator controls
- Fixed a ui element of the Station Screen rendering behind the background
- Fixed train controls not rendering handles when loading in with activated contraption controls
- New randomised textures for natural palette stone types
- Readjusted palette stone generation to use taller layers
- World generation now places fewer stone type veins by default
- Can now scroll in the clipboard screen to cycle between pages
- Fixed schematic checklist putting too many entries on a single page
- Fixed funnels losing filters when changing between types
- Fixed smoothed sloped tracks not working across multiple chained slopes
- Improved location transitions of node locations in-between smoothed sloped tracks
- Fixed track placement allowing an s-bend between two sloped track pieces in specific arrangements
- Updated Crushing Wheel obj file
- Fixed classloading issues when flywheel is not present serverside
- Fixed missing texture on the mechanical arm item
- Added back deprecated register method for display behaviours
- Fixed Redstone/Elevator Contacts not switching type after rotated by wrench
- Fixed edited clipboard entry not rendering at correct y in some gui scales
- Fan transparency of copycat blocks now refers to their material
- Fixed new metal bars not being fan transparent
- Clipboards can now be used to transfer settings between blocks
- Fixed saw filter slot position not matching assets
- Base stone blocks can now be stonecut back from their cut variants
- Mechanical rollers now sync settings between each other in a row
- Valve handles no longer create stress config entries for each dyed variant
- Place near initial angle mode on bearings now has a smaller interval considered 'near'
- Rollers are now a little easier to place and expand
- Players can now take items from saws via right-click
- Item Drains now accept dropped items as input
- Train track placement overlay now explicitly mentions the ctrl key
- Clipboards can now be used to manually write to Display Boards and Nixie Tubes
- Clipboards can now be used as Material Checklists in the Schematicannon
- Added Clipboard recipe and clearing recipe
- Integrated new chute models by Kryppers
- Chutes can now be encased in Industrial Iron Blocks
- Chutes are now less prone to resetting shape when moved or rotated
- Moved metal deco blocks to Building Blocks tab
- Changed stonecutting ingredient of metal deco blocks from sheet to ingot
- Contraption storage now accepts more chests and barrels from other mods
- Players can now open chests and barrels on assembled contraptions
- Added a `#contraption_inventory_deny` block tag as a way to opt out
- Mechanical Pumps no longer reverse direction based on kinetic input
- Fixed pipe connections pulling fluids with half the speed compared to a directly attached pump
- Substantially increased speed of visual flow propagation inside pipe networks
- Fixed observers on elevator contacts firing in the wrong order when triggered by manual floor selection
- Portable storage interfaces now stall for longer after an exchange has happened, and shorter otherwise
- Can now use trapdoors with copycat panels
- Copycat bars are less likely to cause zfighting
- Fixed waterwheels not updating flow score in some edge cases
- Metal Scaffolding no longer zfights with adjacent non-solid blocks
- Boiler status now highlights information about water flow when insufficient
- Overhauled UX of scroll values and item filtering
- Filtered item extraction can now be configured to pull "up to x items" per operation
- Removed some unused assets
- Fixed inside faces of scaffolds not using the correct textures
- Fixed inside faces of scaffolds not connecting
- Copycat panels now accept iron bars and modded instances of it
- Added andesite, brass and copper bars (textures to be replaced)
- Added the Large Water Wheel
- Water wheel fins are no longer directional
- Water wheels now only have two speed levels
- Liquid can no longer spread perpendicularly on top of water wheels (experimental)
- New crushing wheel model
- Fix FixNormalScalingMixin and MapItemSavedDataMixin
- Fix ModelSwapper using BakingCompleted instead of ModifyBakingResult
- Add necessary extra sprites to block atlas
- Fix creative tab order and item sorting
- Mojang math -> JOML
- Use getters for x and y in AbstractWidget
- Use Button.builder()
- Widget -> Renderable
- Registry -> Registries for keys and BuiltInRegistries for registries
- Update pack format
- Crashes that occur during schematic loading no longer terminate the server
- Fixed crash when creating new belts at existing chutes/funnels
- Fixed ghost items appearing on non-powered belts when extracted from
- filter out null contraptions in ContraptionRenderingWorld
- fix and unify contraption data size estimates
- add config for max contraption size for syncing
- Minecart pickup max is increased if XL Packets is loaded
- Add SteamEngineInstance
- Delete contraption models on contraption invalidate
- Do not use enum subclasses in BottomlessFluidMode
- Fix ContraptionDriverInteractMixin being added twice
- Update Flywheel
- Deprecate CreateRegistrate#lazy, add CreateRegistrate#create, and call
registerEventListeners manually
- Remove Create#registrate and use Create.REGISTRATE instead
- Move tag datagen code and methods to TagGen
- Pass event busses directly to Curios#init
- Update logging to use SLF4J
- Update Flywheel to 0.6.8-95
- Increment version to 0.5.0.g
- Replace DestroyProgressMixin with BlockDestructionProgressMixin and
LevelRendererMixin
- Replace DestroyProgressRenderingHandler with
MultiPosDestructionHandler