This commit removes Create's fluid milk, and changes things to instead
use the milk fluid already provided by Forge. This makes the mod more
compatible with other mods. I also added an event subscriber to the
MissingMappings event in the AllFluids class, to convert already
existing Create milk to Forge milk so that players don't lose any stored
milk.
Note: I did not update language files and remove textures to reflect the
fact that Create's milk to longer existsMissingMappings, so right now
there are some unused resources that can be cleaned up.
- Removed the Blockzapper
- Removed the Deforester
- Handheld Worldshaper -> Creative Worldshaper
- Worldshapers now have a "surface" and "cluster" brush type
- Worldshapers now follow the creative colour palette
- Some UI touch-ups for tools
Nerfs Arid Sand splashing, shouldn't hurt pogression anymore.
Removes RYS recipes, that mod is being rebuilt and reworked, I will submit new recipes when the new version is released for 1.16
- Removed invalid compat recipe containing a removed item from the mod "Charm"
- Added sawing recipes for Crimson and Warped stems
- Adjusted crushing outputs of nether wart blocks
- Fixed Deployers unable to break leaves and other specific translucent blocks
- Saws and Deforesters can now take down Crimson and Warped fungus
- Mixers can no longer process single-item recipes
- Added processing recipes for items in AE2
- Fixed pams harvestcraft recipe catalysts not recycling properly
- Windmill bearings no longer assemble when the attached kinetics update
- Hose pulleys now display additional goggle info when their target fluid body is considered infinite
- Protected the natural scoria model from vertex-format changes made by optifine
- Andesite tunnels now split off single items to side outputs
- Fixed non-interpolated item animation on the Mechanical Saw
- Attempted fix to oriented contraption causing serialization issues
- Fixed mounted contraptions not updating yaw interpolation when stalled
- Fixed "shifting gears" advancement not triggering when using the cogwheel placement assist
- Schematicannons no longer cause pasted kinetic networks to be virtually interconnected
- Added sandstone -> sand; milling/crushing recipe
- Fixed Spouts duplicating container items in some configurations
- Fixed block cutting recipe outputs piling up beyond the gui boundaries
There is no ethereal wood in 1.16 biomes of plenty. This recipe causes an error:
[16:27:11] [Worker-Main-10/ERROR] [minecraft/RecipeManager]: Parsing error loading recipe create:compat/bop/cutting/stripped_ethereal_log
com.google.gson.JsonSyntaxException: Unknown item 'biomesoplenty:stripped_ethereal_log'
at net.minecraft.item.crafting.Ingredient.lambda$deserializeItemList$11(Ingredient.java:216) ~[?:?] {re:classloading,pl:accesstransformer:B}
at java.util.Optional.orElseThrow(Unknown Source) ~[?:1.8.0_251] {}
at net.minecraft.item.crafting.Ingredient.func_199803_a(Ingredient.java:215) ~[?:?] {re:classloading,pl:accesstransformer:B}
at net.minecraftforge.common.crafting.VanillaIngredientSerializer.parse(VanillaIngredientSerializer.java:41) ~[forge:?] {re:classloading}
at net.minecraftforge.common.crafting.CraftingHelper.getIngredient(CraftingHelper.java:155) ~[forge:?] {re:classloading}
at net.minecraft.item.crafting.Ingredient.func_199802_a(Ingredient.java:189) ~[?:?] {re:classloading,pl:accesstransformer:B}
at com.simibubi.create.content.contraptions.processing.ProcessingRecipeSerializer.readFromJson(ProcessingRecipeSerializer.java:72) ~[create:mc1.16.3_v0.3b] {re:classloading}
at com.simibubi.create.content.contraptions.processing.ProcessingRecipeSerializer.read(ProcessingRecipeSerializer.java:154) ~[create:mc1.16.3_v0.3b] {re:classloading}
at com.simibubi.create.content.contraptions.processing.ProcessingRecipeSerializer.func_199425_a_(ProcessingRecipeSerializer.java:22) ~[create:mc1.16.3_v0.3b] {re:classloading}
- Expanded the RecipeProvider infrastructure
- Migrated mechanical crafting recipes to generated
- Migrated cooking recipes to generated
- Fixed missing particles on vertical motor model
- Adjusted a few recipes
- Reworked and cleaned up Create's ProcessingRecipes
- Prepared ProcessingRecipes for fluid ingredients and outputs
- Added datagen infrastructure to ProcessingRecipes
- Migrated all hand-written ProcessingRecipes to generated
- Removed scrollinput on mixers
- Fixed recipe lookup cache not invalidating on datapack reload
- Removed "catalyst" ingredients
- moved fan transparent blocks to block tag
- added blaze heater as transparent
- blaze heater on lowest level is now a valid bulk smokig block
- blaze heater on heat 2 and higher is now a valid bulk smelting block (that requires fuel but does not spill lava or set your house on fire)
- Heated Mixing: Mixing can now require the player to heat the basin (with either the usual fan heaters for a heat level of 1 or the blaze heater for higher heat levels)
- Made mixing brass ingots from copper and zinc ingots require heating (as example)
- added the blaze heater to valid fan heaters
- added TE renderer for fan heater to display a blaze head always facing the player
- added fueling of blaze heater with furnace fuel (onUse event, not with inventory to challenge the automation. To be discussed.)
todo:
- add heat requirement display to JEI
- better item model for blaze heater
- new special fuel for higher heat levels
- fan stoking
- Removed pre-0.3 funnel blocks
- Added andesite variant to reality funnels, without filtering or redstone control
- Added andesite variant to belt tunnels
- Reality Funnel -> Brass Funnel
- added a block tag non_movable conatining blocks that should not be moved with contraptions
- added a block tag for brittle blocks breaking without support
- moved obsidian from hardcoded to non_movable block tag
- moved flower pots, doors and bells from hardcoded to brittle block tag
- registrate block tagging of brittle blocks
- made immersive engineering connectors non-movable to avoid reported weird behavior