Commit Graph

1053 Commits

Author SHA1 Message Date
simibubi
3de903ac2a No Flywheel no Flaps
- Fixed Layered ore deposits not able to replace deepslate
- Fixed Funnels and Deployers not fully rendering on contraptions when flywheel is disabled
2021-12-07 19:01:30 +01:00
simibubi
9362374b1e Vault Virtual
- Double chests no longer split when moved on a contraption
- Changed the way contraption storage interacts with known multi-block item storage (band-aid solution)
- Changed a few blocks' sound types
- Fixed in-world icons not rendering
- Added Ponder Scenes for the Item Vault
- Added crafting recipe for Item Vaults
- Changed crafting recipe for Fluid Tanks
- Fixed ponder tracking items in inactive inventory screens
- Removed unreachable Advancements
2021-12-07 02:35:38 +01:00
Jozufozu
5e1479d147 Fix drill rendering on contraptions 2021-12-06 15:37:13 -08:00
Jozufozu
ffe670b391 Vanillaization
- IModels now accept a VertexConsumer
 - IRenderState -> RenderType
 - AbstractInstancer for dealing with InstanceData tidyness
 - Bump flywheel version
2021-12-06 15:36:47 -08:00
simibubi
3fcce376e5 Never Scene Before
- Fixed TileEntities in Ponder not receiving blockstate changes
- Fixed Ponder selection rendering offset
- Re-introduced the depth-sorting hack for PonderUI
- Editing mode is now a Config Option
- Fixed Non-Container Screens no longer closing on "E"
- Added tooltip for Experience Nuggets
- Fixed Schematic Prompt no longer starting auto-focused on the text field
- Pulse Extenders now actually extend the pulse, rather than emitting for a fixed time
- Updated Ponder Scenes for the repeaters
- Picking encased kinetic blocks no longer returns a creative-only item
- Added a Ponder Scene with encased cogwheels
- Implemented change of top & bottom texture for copper roof blocks
2021-12-05 19:44:35 +01:00
simibubi
afed0ae586 Belt lighting safety check 2021-12-05 02:54:43 +01:00
simibubi
b487e0a46a Drowning in Datagen
- Mechanical Belts no longer have a Stress Impact
- Stairs and Slabs variants of blocks no longer use plural in their name
- "Polished" stone type variant now uses the prefix Polished Cut
- "Bricks" stone type variant now uses the prefix Cut
- Added more recipes for stone types and copper blocks for convenience
- Reverted re-texture of crushed copper ore
- Added waxed copper recipes for deploying
2021-12-05 00:18:08 +01:00
PepperBell
c6e630a60c The copper commit
- Match Create's copper block variants with vanilla's copper block
variants
- Add CopperBlockSet and CopperRegistries
- Remove copper plating block and OxidizableBlock
- Add remaps for copper ore and copper block and organize RemapHelper
- Fix belt funnel model names
- Bump required Forge version to 37.1.0
- Organize imports
2021-12-03 23:48:55 -08:00
simibubi
210af91396 Cogwheel Configuration
- Reintroduced fluid-lava interactions
- Fixed incorrect uvs on horizontally connected blocks
- Encased cogwheels can now have shaft outputs
2021-12-04 04:17:42 +01:00
Jozufozu
117b5a93a3 No more InstanceData#write 2021-12-02 21:25:32 -08:00
Jozufozu
85b1b86883 Unsafe writers for StructTypes
- Bump flywheel build
2021-12-02 19:32:40 -08:00
simibubi
e2b8e1cb7d The Processing Experience
- Added the Experience Nugget
- Item Vaults are now Immune to regular explosion damage
- Encased Shafts and Cogwheels no longer appear on creative tabs
- Fixed gantry carriage model uvs
- Fixed Palette blocks & Item Vault not easily mineable using a pickaxe
- Fixed ponder crash when a non-ticking tile is shown
- Fixed cube particle interpolation and quads
- Fixed sawblades rendering with wrong rotations
- Items shown on JEI's Washing tab are now centred
- Introduced a new set of Ore Processing recipes
- Moved Portable Storage Interface to andesite tier
- Removed the Adjustable Crate
- Creative Crates can no longer span multiple blocks
- "Chromatic" items no longer appear on creative tabs
- Ejectors now emit comparator signals relative to their max accepted stack size
- Fixed combined slots in the toolbox menu not acting correctly
- Fixed background of the advancement tab
2021-12-03 03:57:00 +01:00
PepperBell
1fdf1ff7e9 Destroyed and deprecated
- Fix rotation indicator particles
- Fix sail dyeing
- Turn BreakProgressHook into DestroyProgressRenderingHandler interface
- Refactor overlay rendering to properly use API
- Change SpriteShiftEntry to use StitchedSprites
- Use OnDatapackSyncEvent instead of mixin
- Organize foundation.ponder package
- Remove usage of deprecated:
-   Durability bar methods
-   Constants class
2021-11-27 14:49:43 -08:00
Jozufozu
7a4ed99fb5 Bump flywheel build
- New project slug
 - StitchedSprite changes
2021-11-27 12:46:01 -08:00
PepperBell
569975bc07 Merge remote-tracking branch 'upstream/mc1.16/dev' into mc1.17/dev
Conflicts:
	build.gradle
	gradle.properties
	src/generated/resources/.cache/cache
	src/generated/resources/assets/create/lang/unfinished/de_de.json
	src/generated/resources/assets/create/lang/unfinished/es_es.json
	src/generated/resources/assets/create/lang/unfinished/ja_jp.json
	src/generated/resources/assets/create/lang/unfinished/ko_kr.json
	src/generated/resources/assets/create/lang/unfinished/pt_br.json
	src/generated/resources/assets/create/lang/unfinished/zh_cn.json
	src/main/java/com/simibubi/create/AllBlocks.java
	src/main/java/com/simibubi/create/Create.java
	src/main/java/com/simibubi/create/compat/jei/CreateJEI.java
	src/main/java/com/simibubi/create/content/contraptions/components/actors/PortableItemInterfaceTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/actors/SawMovementBehaviour.java
	src/main/java/com/simibubi/create/content/contraptions/components/crafter/ConnectedInputHandler.java
	src/main/java/com/simibubi/create/content/contraptions/components/crafter/MechanicalCrafterTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/mixer/MechanicalMixerTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/press/MechanicalPressTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/ControlledContraptionEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/piston/LinearActuatorTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/pulley/PulleyTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/fluids/PipeConnection.java
	src/main/java/com/simibubi/create/content/contraptions/fluids/potion/PotionFluid.java
	src/main/java/com/simibubi/create/content/contraptions/processing/BasinRenderer.java
	src/main/java/com/simibubi/create/content/curiosities/toolbox/RadialToolboxMenu.java
	src/main/java/com/simibubi/create/content/curiosities/toolbox/ToolboxBlock.java
	src/main/java/com/simibubi/create/content/curiosities/toolbox/ToolboxHandlerClient.java
	src/main/java/com/simibubi/create/content/curiosities/toolbox/ToolboxInventory.java
	src/main/java/com/simibubi/create/content/curiosities/toolbox/ToolboxTileEntity.java
	src/main/java/com/simibubi/create/content/logistics/block/depot/EjectorTileEntity.java
	src/main/java/com/simibubi/create/content/logistics/block/depot/EntityLauncher.java
	src/main/java/com/simibubi/create/foundation/data/recipe/StandardRecipeGen.java
	src/main/resources/META-INF/mods.toml
2021-11-25 19:15:31 -08:00
simibubi
393cc55e71 Stealthy Evaporation
- Fixed fluid networks losing fluids when extracted amount is lower than a pumps transfer speed
- Fixed JEI plugin claiming that some occultism's ritual recipes work in a compacter
- Fixed press/deployer/spout failing to process a belt item when another item is processed simultaneously further down the belt
2021-11-24 14:06:10 +01:00
Jozufozu
028ac4bbda Transform stack changes
- Add ToolBoxInstance
 - Move from MatrixTransformStack to TransformStack.cast where possible
 - SuperByteBuffer implements transform traits on its own
 - Bump flywheel build
2021-11-23 18:16:57 -08:00
simibubi
52eca118ad Back on Patch, Part III
- Better visibility for low/half amounts of fluids in basins
- Fixed Mechanical Press head getting stuck in extended position when off-screened or when its basin changes
- Added processingTime support to mixing recipes (defaults to 100)
- Fixed Basin recipes with fluid output not starting when targeted output inventory supports items only
- Fixed item extraction from create creating stacks of unstackable items when source inventory allows stacking them (Storage Drawers)
- Fixed Deployers not having a valid item capability when asked before their first tick
- Fixed Mechanical Crafting recipes able to be automated via packing
2021-11-23 18:55:39 +01:00
simibubi
97bff0f95f Other pipes are available
- Moved fluid update fix from encased pipes to all pipes
2021-11-22 12:44:36 +01:00
simibubi
27c69250d1 Portable Spillage Interface
- Fixed Chutes spilling items when inserting into disconnected storage interfaces
- Blaze Burners can now be picked up using the Wrench
- Additional safety checks from random crash reports
2021-11-22 11:38:52 +01:00
simibubi
88e487cdf5 Back on Patch, Part II
- Fixed piston/pulleys moving before their attached entity is loaded
- Recipes with an id suffixed "_manual_only" are now ignored in auto-shaped, auto-shapeless and auto-cutting processing features
- Fixed pipes spawning particles at connections between chunks
- Fixed pipes not initialising target fluid holders properly when the source is loaded in first
- Fixed encased fluid pipes not updating flows when neighbouring blocks change
- Fixed fluid pipes not updating flows when adjacent block changes from fluid to block
2021-11-22 00:55:08 +01:00
simibubi
f3109b28ab Back on Patch
- Fixed Crafters voiding any inserted items after being moved on a contraption
- Fixed Crafters crashing the game after being placed by a Schematicannon
- A couple of two-ingredient recipes have been made shapeless
- Improved piston/pulley contraption collision with blocks in the world
- Fixed pistons/pulley contraptions merging into world blocks when disassembling shortly after loaded in
- Added jei support for toolbox colouring recipes
- Disabled item shadows on belts
- Toolbox radial can now be navigated using hotbar shortcuts
- Toolbox radial now steps back when right-clicked
- Toolbox radial now immediately opens the multi-toolbox view when right-clicking the central "unequip" button
- Fixed hidden slots visible in toolbox screen in some gui scales
- Toolbox sorting in the radial menu is now deterministic
- Fixed Toolboxes not always updating their inventory state to clients
- Shulker boxes can no longer be placed inside toolboxes
- Fixed potion fluids not displaying their full name in jei
- Fixed JEI showing all potion recipes when looking up a specific one
2021-11-21 22:03:38 +01:00
PepperBell
7b4f9f924f Over-rendered
- Replace AngleHelper.horizontalAngle with horizontalAngleNew (return 0
instead of -90 for vertical directions)
- Fix FluidRenderer not calculating correct UVs for integer positions
- Fix FluidRenderer rendering streams and flowing texture incorrectly
- Slightly improve performance of outlines
- Rename PartialBufferer to CachedBufferer
- Move specific code out of SuperByteBufferCache into CachedBufferer and
BakedModelRenderHelper
- Move Compartment inside SuperByteBufferCache
- Rename some methods and fields
2021-11-21 00:44:37 -08:00
simibubi
a3808365dd
Merge pull request #2275 from Eriksonnaren/patch-1
Allows generator blocks to output different speeds in different direc…
2021-11-20 13:25:30 +01:00
PepperBell
f9000bf777 Extreme polishing
- Add sanding sounds
- Allow sandpaper to polish vanilla copper
- Spawn particles when polishing Create copper blocks
- Make Create copper blocks inherit properties from copper block instead
of iron block
- Fix empty blaze burner not lighting with flint and steel
2021-11-16 17:42:35 -08:00
PepperBell
ad350507c9 The great screen refactor
- Use vanilla's widget lists instead of custom ones
- Use press callback instead of overriding mouseClicked
- Switch old container classes to extend ContainerBase or
GhostItemContainer
- Organize foundation.gui package
- Remove deprecated methods in Color
- Various other changes
2021-11-14 16:11:14 -08:00
PepperBell
0298d4cdf7 Clean up access transformer 2021-11-11 23:15:42 -08:00
PepperBell
795ef07b38 Fix Flywheel contraption lighting
- Fix some events being registered to the wrong event bus
- Organize some event registration
- Fully fix FluidRenderer
2021-11-10 22:15:26 -08:00
simibubi
2078899ed9 Bigger Boxes
- Added the Item Vault
2021-11-10 21:07:47 +01:00
simibubi
6224a3e444 Time well spent
- Fixed shaft models misaligning near large cogwheels
2021-11-10 17:27:03 +01:00
simibubi
91e03de96b Blocks of Cogs
- Slightly tweaked cogwheel models
- Added Encased Cogwheels and Encased Large Cogwheels
2021-11-10 02:41:49 +01:00
Jozufozu
e8cddfdfea Fix textures on contraptions
- bump flywheel build
2021-11-09 16:53:52 -08:00
Jozufozu
5284fe742f Chipping away at light 2021-11-09 14:59:31 -08:00
Jozufozu
8261be3d80 Named models 2021-11-08 20:48:02 -08:00
PepperBell
acd932f65e Caching and config
- Replace old uses of BlockEntity.clearCache appropriately
- Slightly improve handling of non-Forge config specs
- Minor cleanup
2021-11-07 13:09:11 -08:00
simibubi
bea8cea59d Get building
- Fixed super glue not spawning particles on break
- Fixed logspam when goggle overlays are shown
- Fixed blocks launched by a schematicannon spiraling through the air
- Fixed javadoc errors
2021-11-07 20:58:46 +01:00
PepperBell
d82146a541 Fix cube particle rendering 2021-11-07 11:12:00 -08:00
simibubi
1f0b428e58 Where are the issues?
- Seats are bouncy again
- Seats can be mounted again
- Fixed increased water fog while wearing Diving helmet
2021-11-07 18:37:12 +01:00
PepperBell
e0b496f807 Chipped away 2021-11-06 20:59:58 -07:00
PepperBell
1c23302544 Chipping away, Part III 2021-11-02 19:04:52 -07:00
simibubi
d35f5905ff Derailed Capabilities
- more porting
- port JEI plugin
- use new capability lifecycle for minecarts
2021-11-02 23:17:26 +01:00
simibubi
cb987307c0 Tick and Tag
- assign harvest tool tags to block entries
- repurpose ITE as EntityBlock and apply change to all affected blocks
2021-11-02 20:27:45 +01:00
simibubi
00b6a32e77 Chipping away, Part II 2021-11-02 16:25:48 +01:00
PepperBell
0cb7a0260e Chipping away 2021-11-01 22:18:30 -07:00
simibubi
741fa401d8 Move to official class names
- also updated buildscript to 1.17
- some remap corruption from compilation errors in flw/next
2021-11-02 00:08:20 +01:00
simibubi
8f1fd1c94e Merge remote-tracking branch 'origin/flw/next' into mc1.17/dev 2021-11-01 19:49:50 +01:00
PepperBell
fd1990f732 Dyed toolbox fixes
- Add in-world toolbox dyeing
- Fix toolbox dyeing recipe not keeping stack NBT
- Fix toolbox handle rendering on solid layer
- Fix shadows for items on belts
- Clean up other in-world dyeing and dyed block code
2021-10-30 12:43:34 -07:00
simibubi
3a186c1286 More Calls
- Fixed dist error spam with Contraption interaction on servers
2021-10-23 01:56:15 +02:00
simibubi
3e1312e695 Close Call
- Fixed belt splicing not using or refunding belt connectors
- Fixed server crash when opening toolbox
2021-10-23 01:46:35 +02:00
Eriksonnaren
d5aea05283
Allows generator blocks to output different speeds in different directions
It is currently impossible to for example make a block that both generates stress and that behaves as a gearshift in that it rotates differently on either side. This simple check should allow that to be possible in a much easier and more intuitive manner.
2021-10-21 23:27:55 +02:00