- Outline buffering now uses Vector3f instead of Vec3 to avoid creating
many objects and double to float casts
- Remove OutlineParams.transformNormals since it was not used
- Rename OutlineParams#disableNormals to disableLineNormals since only
lines have normals disabled
- Fix seats not having descriptions
- Players can now sneak while using exp nuggets to only consume one item at a time
- Fixed brass funnels losing their filter when changing from or to a belt/depot funnel
- Minecart contraption items can no longer be placed in container items like toolboxes or shulkers (configurable)
- Implement #4436, #4419
- Fix some contraption transforms (fixFabricators-of-Create/Create#591)
- Remove AllStitchedTextures
- Organize imports
- Swap jarjar versions and ranges to ensure more reliable version
matching
- Add the jarJarRelease task to the jarjar group
* Make Encasing utilize Interfaces
* Add Javadoc to IEncasable and IEncased interfaces
* Fix Weird block.block issues (No clue where those came from)
* Final Touch ups for now and made requirement for casing normal Block instead of CasingBlock
* Make requested changes
* Add more parameters for tryEncasing, for use in handleEncasing
Move handleEncasing to Encased Interface for more flexability
* Simplify and organize
- Rename:
- Encasable -> EncasableBlock
- Encased -> EncasedBlock
- EncasableRegistry -> EncasingRegistry
- Remove EncasedBlock#setCasing
- Remove encasedBlock argument from EncasedBlock#handleEncasing
- Add Registrate builder transformer to EncasingRegistry for easy use
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Co-authored-by: PepperCode1 <44146161+PepperCode1@users.noreply.github.com>
- Fix NPE in CarriageSyncData (Unknown cause)
- Fixed crash when applying text to display boards before they initialise
- Fixed incorrect itemstack remainders on Weighted Ejectors
- Other mods' wrenches now always behave like the Create wrench on IWrenchables
- Crashes that occur during schematic loading no longer terminate the server
- Fixed crash when creating new belts at existing chutes/funnels
- Fixed ghost items appearing on non-powered belts when extracted from
- Fixed Girder Encased Shafts getting ignored by the Schematicannon
- Fixed Belts not offering a valid item handler until their first tick
- NPE Guard in Funnel-Arm interaction