JozsefA
e33ab160ac
Start to cleanup the AllBlockPartials methods
2021-04-28 22:47:51 -07:00
simibubi
edb1b59f41
Housekeeping
...
- Added an .editorconfig
- Auto-Reformatted most .java files
- Auto-Organized Imports
2021-04-08 19:22:11 +02:00
simibubi
525001e410
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-04-07 12:36:39 +02:00
JozsefA
5abc1e0fe7
Instanced pulleys first pass
2021-04-02 13:38:28 -07:00
JozsefA
c905aa5e2e
Merge branch 'mc1.15/dev' into mc1.16/dev
...
# Conflicts:
# src/main/java/com/simibubi/create/content/contraptions/components/flywheel/FlyWheelInstance.java
# src/main/java/com/simibubi/create/content/contraptions/components/mixer/MixerInstance.java
# src/main/java/com/simibubi/create/content/contraptions/components/press/PressInstance.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/chassis/StickerInstance.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/render/ContraptionKineticRenderer.java
# src/main/java/com/simibubi/create/content/contraptions/relays/gauge/GaugeInstance.java
# src/main/java/com/simibubi/create/content/logistics/block/FlapData.java
# src/main/java/com/simibubi/create/content/logistics/block/mechanicalArm/ArmInstance.java
2021-03-30 14:58:08 -07:00
JozsefA
a2b9dfc28a
Change the locks
...
- InstanceKey is no more.
- InstanceData and co. keep track of removals and updates.
- InstancedModel's buffer management is much more sane now.
- Re-add mixin to #tickBlockEntities and ensure compat with Performant.
- Move ...backend.instancing.impl to backend.core
2021-03-30 14:14:58 -07:00
35c62360be
Merge & Port
2021-03-26 16:03:09 +01:00
simibubi
718142e26f
Faith in your Depot
...
- Added Weighted Ejectors
- Fixed? some tunnel distribution inconsistencies
2021-03-26 00:15:38 +01:00
cbbf502003
port recent changes
2021-03-24 14:54:24 +01:00
JozsefA
1310b88828
Lieutenant Scatterbrain II.
...
- Swich to tabs. (not everything is tabs yet)
- Refactor light and color attributes to their own Enum.
- Quaternion/pivot/position attribute shader.
- Always update an instance when the WorldRenderer checks if it should rerender a block.
- Simplify some names.
- Remove generics in InstanceData classes.
- Deployer Tiles now use the oriented material.
- Press heads now correctly orient themselves.
- ModelData buffers things faster and is simpler.
2021-03-22 20:20:52 -07:00
zelophed
d03ea3488a
Merge branch 'mc1.15/dev' into mc1.16/dev
...
# Conflicts:
# src/generated/resources/.cache/cache
# src/generated/resources/assets/create/blockstates/andesite_funnel.json
# src/generated/resources/assets/create/blockstates/brass_funnel.json
# src/generated/resources/assets/create/lang/unfinished/de_de.json
# src/generated/resources/assets/create/lang/unfinished/es_es.json
# src/generated/resources/assets/create/lang/unfinished/fr_fr.json
# src/generated/resources/assets/create/lang/unfinished/it_it.json
# src/generated/resources/assets/create/lang/unfinished/ja_jp.json
# src/generated/resources/assets/create/lang/unfinished/ko_kr.json
# src/generated/resources/assets/create/lang/unfinished/nl_nl.json
# src/generated/resources/assets/create/lang/unfinished/pt_br.json
# src/main/java/com/simibubi/create/AllBlocks.java
# src/main/java/com/simibubi/create/compat/jei/category/CreateRecipeCategory.java
# src/main/java/com/simibubi/create/content/contraptions/components/actors/ContraptionActorData.java
# src/main/java/com/simibubi/create/content/contraptions/components/actors/HarvesterRenderer.java
# src/main/java/com/simibubi/create/content/contraptions/components/actors/HarvesterTileEntity.java
# src/main/java/com/simibubi/create/content/contraptions/components/deployer/DeployerRenderer.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/AbstractContraptionEntity.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/AssemblyException.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/IDisplayAssemblyExceptions.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/MovementBehaviour.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/OrientedContraptionEntity.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/chassis/LinearChassisBlock.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/gantry/GantryCarriageBlock.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/CartAssemblerBlock.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/render/ContraptionRenderDispatcher.java
# src/main/java/com/simibubi/create/content/contraptions/fluids/actors/SpoutTileEntity.java
# src/main/java/com/simibubi/create/content/contraptions/fluids/tank/FluidTankTileEntity.java
# src/main/java/com/simibubi/create/content/contraptions/goggles/IHaveGoggleInformation.java
# src/main/java/com/simibubi/create/content/contraptions/particle/RotationIndicatorParticle.java
# src/main/java/com/simibubi/create/content/contraptions/relays/belt/transport/BeltMovementHandler.java
# src/main/java/com/simibubi/create/content/curiosities/tools/ExtendoGripItem.java
# src/main/java/com/simibubi/create/content/logistics/block/funnel/FunnelFilterSlotPositioning.java
# src/main/java/com/simibubi/create/content/logistics/block/funnel/FunnelMovementBehaviour.java
# src/main/java/com/simibubi/create/content/logistics/block/funnel/FunnelTileEntity.java
# src/main/java/com/simibubi/create/content/logistics/block/mechanicalArm/ArmInteractionPoint.java
# src/main/java/com/simibubi/create/content/logistics/item/filter/AbstractFilterScreen.java
# src/main/java/com/simibubi/create/content/logistics/item/filter/AttributeFilterScreen.java
# src/main/java/com/simibubi/create/content/schematics/SchematicWorld.java
# src/main/java/com/simibubi/create/content/schematics/block/SchematicTableScreen.java
# src/main/java/com/simibubi/create/content/schematics/block/SchematicannonRenderer.java
# src/main/java/com/simibubi/create/events/ClientEvents.java
# src/main/java/com/simibubi/create/foundation/block/connected/ConnectedTextureBehaviour.java
# src/main/java/com/simibubi/create/foundation/collision/CollisionDebugger.java
# src/main/java/com/simibubi/create/foundation/collision/OBBCollider.java
# src/main/java/com/simibubi/create/foundation/data/BuilderTransformers.java
# src/main/java/com/simibubi/create/foundation/gui/AbstractSimiContainerScreen.java
# src/main/java/com/simibubi/create/foundation/gui/AbstractSimiScreen.java
# src/main/java/com/simibubi/create/foundation/gui/AllGuiTextures.java
# src/main/java/com/simibubi/create/foundation/gui/AllIcons.java
# src/main/java/com/simibubi/create/foundation/gui/widgets/SelectionScrollInput.java
# src/main/java/com/simibubi/create/foundation/item/TooltipHelper.java
# src/main/java/com/simibubi/create/foundation/mixin/LightUpdateMixin.java
# src/main/java/com/simibubi/create/foundation/mixin/RenderHooksMixin.java
# src/main/java/com/simibubi/create/foundation/render/KineticRenderer.java
# src/main/java/com/simibubi/create/foundation/render/SuperByteBuffer.java
# src/main/java/com/simibubi/create/foundation/render/backend/Backend.java
# src/main/java/com/simibubi/create/foundation/render/backend/instancing/InstancedTileRenderer.java
# src/main/java/com/simibubi/create/foundation/utility/BlockHelper.java
# src/main/java/com/simibubi/create/foundation/utility/ColorHelper.java
# src/main/java/com/simibubi/create/foundation/utility/Lang.java
# src/main/java/com/simibubi/create/foundation/utility/MatrixStacker.java
# src/main/java/com/simibubi/create/foundation/utility/TreeCutter.java
# src/main/java/com/simibubi/create/foundation/utility/VecHelper.java
# src/main/java/com/simibubi/create/foundation/utility/placement/IPlacementHelper.java
# src/main/java/com/simibubi/create/foundation/utility/placement/util/PoleHelper.java
2021-03-20 12:58:02 +01:00
JozsefA
d0a6f4123b
Instanced flywheels, engines, and schematicannons.
2021-03-10 13:44:04 -08:00
simibubi
1a315a11cf
Merge branch 'mc1.15/ponder-ui' into mc1.15/dev
2021-03-08 17:29:06 +01:00
simibubi
c1c6e5e046
Controlled attachment
...
- Added the Sticker, a redstone-driven block attachment component
- Fixed lighting of TileEntities lowered by a pulley
2021-03-03 05:21:58 +01:00
simibubi
e87849deca
Vector's food expansion
...
- Added honeyed apples
- Added sweet rolls
- Added chocolate glazed berries
- New goggles item model
- Other texture tweaks
2021-03-03 02:30:21 +01:00
simibubi
2e1129a3a5
Thinking about Gantries
...
- Added Ponder entries for gantry shafts and carriages
- Added ability to mark lang key prefixes as ignored, leaving out 'dev-only' lang entries from the localization templates
- Gantry Pinion -> Gantry Carriage
- Scenes can now be "re-assembled" by their storyboard while Ponder is opened using shift+refresh
- removed the requirement of editor provided lang keys for text windows
- couple fixes, changes to instructions
2021-03-02 05:53:43 +01:00
simibubi
4ee9dd8a8a
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-02-19 00:49:39 +01:00
simibubi
d59fea1079
Bloat.
...
- Auto-Organize inputs
- runData after lang PRs
- change runWhenOn to non-deprecated unsafeRunWhenOn, now that late forge version is required
- Address a few warnings
2021-02-18 19:43:22 +01:00
JozsefA
15302495f5
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/experimental-rendering-merge
...
# Conflicts:
# src/main/java/com/simibubi/create/AllEntityTypes.java
# src/main/java/com/simibubi/create/AllSpriteShifts.java
# src/main/java/com/simibubi/create/content/contraptions/base/KineticTileEntity.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/OrientedContraptionEntityRenderer.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/MechanicalBearingTileEntity.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/MountedContraption.java
# src/main/java/com/simibubi/create/content/contraptions/relays/advanced/SpeedControllerRenderer.java
# src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltRenderer.java
# src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltTileEntity.java
# src/main/java/com/simibubi/create/foundation/command/AllCommands.java
# src/main/java/com/simibubi/create/foundation/utility/outliner/Outliner.java
2021-02-15 21:27:08 -08:00
JozsefA
31a1fd71ce
everything is somewhere else
2021-02-11 23:36:05 -08:00
simibubi
2700832dff
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-02-06 21:41:02 +01:00
simibubi
72ec08ddfa
Asset attack
...
- Fixed floor-mounted cogbrackets not having a particle texture
- Redesigned clutch, gearshift, seq. gearshift and speed controller with up-to-date palettes
2021-02-04 23:46:59 +01:00
simibubi
374f3c9547
Climb or Convey
...
- Added Gantry shafts and Gantry pinions
- Further attempts at stabilizing kinetic propagation
- Contraption types can now be added from external code
- Kinetic tile entities now have more control over kinetic propagation rules
- Added backend for loading schematic configurations globally for any component to see
- Encased chain drives are less likely to create a kinetic source loop when wrenched
- Piston and Pulley contraptions are less likely to overshoot targets at high speeds
2021-02-04 21:02:30 +01:00
JozsefA
8c0e983f36
An absolutely ridiculous amount of refactoring. Shader system got a complete makeover, but still needs a little work.
...
Objective was GL compatibility, now runs with 3.3, 2.0 is target.
Remove old tile rendering code. Need to bring back old old (vanilla) tile rendering code.
2021-02-03 23:21:10 -08:00
JozsefA
e690f2b8ac
okay you can use it now
...
fixed a lighting bug (with a hack, again)
everything now uses the new api
(kinetic components on contraptions are slightly broken)
2021-01-27 14:03:18 -08:00
JozsefA
67d59540cf
THIS IS NOT READY FOR USE
...
new rendering api/pipeline
not everything is there yet, but a lot is
2021-01-26 19:45:13 -08:00
simibubi
525fc03278
Demise of the hopper funnel
...
- Added smart chutes
- Reworked non-mounted funnels to be consistent will all other funnel configurations
- Non-mounted funnels no longer occupy a full block length
- Non-mounted funnels can now insert and extract ground items
- Vertical funnels can no longer transfer between inventories
- Redstone links can now be placed onto any non-empty space
- Mechanical arms no longer arbitrarily wait between operations unless targets are overflowing
- Gave indicators on funnels better visibility
- Chutes now display contents in their goggle overlay
- Mechanical Arms and Wrenches can no longer be assigned to filter slots directly
2021-01-22 20:43:59 +01:00
JozsefA
f6518d5c5d
insane amounts of refactoring
...
surprisingly it all still works the same, but better
maybe still some more cleanup to do
2021-01-22 11:28:39 -08:00
JozsefA
03205c277b
move render package up one level
2021-01-13 12:15:48 -08:00
JozsefA
a56d08b78e
a bunch of refactoring to make things easier later
...
it's not any more stable but belts render on contraptions
rotating things almost do
actually fix a bunch of memory leaks
2021-01-11 00:29:02 -08:00
JozsefA
0b3615b50e
time for some organization pt I
2021-01-07 14:57:10 -08:00
JozsefA
102e392ab4
merge experimental rendering from 1.16 to 1.15 part II
2021-01-05 10:58:31 +01:00
JozsefA
7d43bb056a
merge experimental rendering from 1.16 to 1.15
2021-01-05 10:56:47 +01:00
simibubi
afa477d81b
Merge branch 'mc1.15/dev' into mc1.16/dev
2020-12-09 21:00:06 +01:00
simibubi
9a7886f406
Backwards for Progress
...
- Rebuilt the entire fluid propagation and transfer system with a new approach
2020-12-09 16:05:52 +01:00
simibubi
e8edbcdb11
Merge branch 'mc1.15/dev' into mc1.16/dev
2020-11-26 00:57:29 +01:00
simibubi
8ff98dc3fb
Fluid Delivery
...
- Fluid Tanks and Creative Fluid Tanks now form a combined fluid inventory on contraptions
- Added the Portable Fluid Interface
- Fixed tanks placed with nbt not clamping their contained fluids
- Item Storage information on Contraptions no longer get sent to the client
- Combined fluid storage synchronizes to the client and applies new contents to the corresponding mounted TE renderers
- Fixed motion of dripping potion particles from fluid pipe flow indication
- Portable Storage interfaces now interrupt their connection when receiving redstone power
2020-11-25 18:54:59 +01:00
Bob Dole
c739fdbb09
Resolved merge conflicts - Does not Build
2020-10-30 03:06:15 -04:00
simibubi
5abfc15e9e
Destroyer of Lakes
...
- Added the hose pulley
- Added creative tanks
- Fixed sails not getting consumed when placed against each other
- Items can now be inserted onto belts regardless of it moving or not
- Fixed item duplication on stopped belts
- Refactored fluid block rendering in JEI
- Reworked model of the schematic table
2020-10-30 02:16:08 +01:00
521ce8a766
port recent changes
2020-10-23 19:01:25 +02:00
simibubi
b14664d45f
Windmill is Bearing is Clockwork
...
- Fixed Mechanical Press animation de-sync between server and client
- The press no longer requires a redstone signal to activate on in-world items
- Fixed spouts and basin trying to create potion buckets
- The Mechanical bearing can no longer generate force from wind
- Added the windmill bearing
- Windmill bearings can be configured to rotate counter-clockwise
- Added Sail Frames and Sails
- Sails can by dyed in-world
- Sails negate fall damage
- Sails attach themselves to blocks and do not require a sticky surface or chassis
- Clockwork bearings can now be configured to switch minute and hour hand aswell as use a 24 hour cycle
- Fixed tunnels with windows occluding block faces directly behind them
- Fixed item model of the mechanical saw
2020-10-22 00:50:17 +02:00
simibubi
41148a5e39
Merge branch 'mc1.15/dev' into mc1.16/dev
2020-10-20 21:02:50 +02:00
Colman Davenport
a28b6bbdc3
Overhaul mechanical saw rendering
...
- Saws no longer use "RUNNING" blockstate
- Sawblade animates based on input speed
- Saws properly stop animating when inactive
2020-10-12 23:25:35 -04:00
31e35d060f
fixed merge conflicts
2020-10-04 01:08:13 +02:00
simibubi
6e285e2f8b
Valves and Valve handles
...
- Added a straight pipe variant to cut flows using rotational input
- Added a slower more precise variant of the hand crank
- Basins now render their contained fluids
2020-09-25 17:22:16 +02:00
simibubi
d9d5e60606
Workstation transfer, Part I
...
- Intermediate changes, probably doesn't even compile
2020-09-24 13:39:12 +02:00
tterrag
4beaab9b97
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.16/dev
...
Update to 1.16.3
Conflicts:
src/main/java/com/simibubi/create/AllBlockPartials.java
src/main/java/com/simibubi/create/AllBlocks.java
src/main/java/com/simibubi/create/AllTags.java
src/main/java/com/simibubi/create/ClientEvents.java
src/main/java/com/simibubi/create/CommonEvents.java
src/main/java/com/simibubi/create/content/contraptions/components/actors/StorageInterfaceMovement.java
src/main/java/com/simibubi/create/content/contraptions/components/crafter/MechanicalCrafterTileEntity.java
src/main/java/com/simibubi/create/content/contraptions/components/deployer/DeployerTileEntity.java
src/main/java/com/simibubi/create/content/contraptions/components/fan/AirCurrent.java
src/main/java/com/simibubi/create/content/contraptions/components/fan/NozzleTileEntity.java
src/main/java/com/simibubi/create/content/contraptions/components/mixer/MechanicalMixerTileEntity.java
src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/ContraptionCollider.java
src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/ContraptionEntity.java
src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/glue/SuperGlueItem.java
src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/glue/SuperGlueRenderer.java
src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/CartAssemblerBlock.java
src/main/java/com/simibubi/create/content/contraptions/fluids/FluidPipeBlock.java
src/main/java/com/simibubi/create/content/contraptions/fluids/FluidPipeModel.java
src/main/java/com/simibubi/create/content/contraptions/fluids/FluidTankBlock.java
src/main/java/com/simibubi/create/content/contraptions/fluids/FluidTankCTBehaviour.java
src/main/java/com/simibubi/create/content/contraptions/fluids/FluidTankModel.java
src/main/java/com/simibubi/create/content/contraptions/fluids/PumpBlock.java
src/main/java/com/simibubi/create/content/contraptions/particle/AirFlowParticle.java
src/main/java/com/simibubi/create/content/contraptions/processing/HeaterBlock.java
src/main/java/com/simibubi/create/content/contraptions/processing/HeaterRenderer.java
src/main/java/com/simibubi/create/content/contraptions/processing/HeaterTileEntity.java
src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltHelper.java
src/main/java/com/simibubi/create/content/curiosities/ChromaticCompoundItem.java
src/main/java/com/simibubi/create/content/curiosities/symmetry/SymmetryWandScreen.java
src/main/java/com/simibubi/create/content/curiosities/tools/SandPaperPolishingRecipe.java
src/main/java/com/simibubi/create/content/logistics/block/extractor/ExtractorBlock.java
src/main/java/com/simibubi/create/content/logistics/block/extractor/ExtractorMovementBehaviour.java
src/main/java/com/simibubi/create/content/logistics/block/extractor/ExtractorSlots.java
src/main/java/com/simibubi/create/content/logistics/block/extractor/ExtractorTileEntity.java
src/main/java/com/simibubi/create/content/logistics/block/extractor/LinkedExtractorBlock.java
src/main/java/com/simibubi/create/content/logistics/block/funnel/FunnelFilterSlotPositioning.java
src/main/java/com/simibubi/create/foundation/fluid/FluidRenderer.java
src/main/java/com/simibubi/create/foundation/tileEntity/behaviour/belt/TransportedItemStackHandlerBehaviour.java
src/main/java/com/simibubi/create/foundation/tileEntity/behaviour/inventory/SynchronizedExtraction.java
src/main/java/com/simibubi/create/foundation/utility/AngleHelper.java
src/main/java/com/simibubi/create/foundation/utility/BlockHelper.java
src/main/java/com/simibubi/create/foundation/utility/VecHelper.java
src/main/java/com/simibubi/create/foundation/utility/outliner/BlockClusterOutline.java
src/main/java/com/simibubi/create/foundation/utility/outliner/Outline.java
2020-09-20 00:37:27 -04:00
simibubi
f58a7c8482
Fun with funnels
...
- Reworked funnel assets
- Andesite funnels can now be controlled via redstone input
- Re-introduced creative mounted storage
2020-09-14 21:10:38 +02:00
simibubi
230a6cf848
Sploosh
...
- Added the Spout
- Added Safety check to the drain cap rendering condition
Highly unstable
2020-08-28 22:45:27 +02:00
simibubi
e52765cce0
Encased and Windowed Pipes
...
- Added encased and non-opaque versions of the fluid pipe.
- Added new generic te behaviour across pipe blocks for their rims/attachment models
- Pipes and pumps now render a little drain cap when connected to a fluid inventory
2020-08-25 20:12:33 +02:00