Commit Graph

277 Commits

Author SHA1 Message Date
Daniel Amberson
32f9a39430 cogwheel glowup
the cogwheels no longer have stretched vanilla textures, they now have their own unique textures

also blockbench is dumb and reverted my progress \o/
2020-07-26 19:29:15 -05:00
Kryppers
82b6d635cc copper-tacular!
Little tweak on the last stage copper oxidisation, plus the sprite set for copper tiles.
2020-07-26 15:57:37 +01:00
Daniel Amberson
b731d2308e there's MORE?
how does this keep happening
2020-07-25 17:41:02 -05:00
Daniel Amberson
f3a8040a25 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-07-25 17:03:15 -05:00
Daniel Amberson
acb6770c19 FORGOT ONE
how
2020-07-25 17:03:11 -05:00
simibubi
80406e8782 Cleanup crew
- More refactors and enhancements to the blaze burner
2020-07-23 17:41:15 +02:00
simibubi
f5af1cd81e Merge branch 'mc1.15/dev' into mc1.15/collision 2020-07-22 19:07:33 +02:00
simibubi
7994835cb0 Seats, part II
- Any living entity can now use seats
- Fix client sync issues with seats
- Fixed contraptions double-reversing roll and pitch values when communicating to the collision engine
- Seats now transfer their passengers to a contraption when moved and back when disassembled
- Attempted further refinements to the collision response of horizontally rotated contraptions
- Set up a hook to inject custom interaction between players and contraption mounted blocks on right-click
- Seats can now by mounted by players while assembled to a contraption
- Minor refactors to the contraption class
2020-07-22 01:18:09 +02:00
Daniel Amberson
4957434cd0 Electron tube tweak
the actual quartz glass part is no longer nearly as saturated, and has a better visual hint of being translucent
2020-07-20 18:52:18 -05:00
Daniel Amberson
4ac06fb648 General polished item textures
just random item sprites I thought would be good
2020-07-20 16:50:44 -05:00
Daniel Amberson
251bc5fb37 bark is DUMB
don't use bark in your engineering plans for machines, you'll regret it
2020-07-20 16:37:40 -05:00
Kryppers
6076dc22a2 Update brass_tunnel_top_connected.png
fixed up a texture missing from the brass update
2020-07-19 12:11:16 +01:00
simibubi
217138255e Tanks, Obama
- Reworked fluid tanks to incorporate new assets and functionality
2020-07-19 00:22:14 +02:00
simibubi
e276302cee LeastReality's Belt Tunnel Rework
- Replaced belt tunnel assets; adjusted blockstates and animations accordingly
2020-07-16 19:13:00 +02:00
Kryppers
e686906b22 Oxidised blocks 2: Electric Boogaloo
tweaked the oxide textures further based on the team feedback
2020-07-15 20:36:39 +01:00
Daniel Amberson
4a95236b11 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-07-15 13:47:24 -05:00
Daniel Amberson
346b52fff7 More brass and copper polishing
some other blocks I didn't get to retexture in the first round
2020-07-15 13:47:03 -05:00
Kryppers
b773019a05 Copper Oxidised Blocks
Updated all the copper oxides blocks
2020-07-15 18:19:59 +01:00
Daniel Amberson
6c573e1424 Missed one
how the frick I thought I did this one too--
2020-07-15 07:15:08 -05:00
Daniel Amberson
30cae32805 Polished brass and copper textures
if anything's screwed up then I take no responsibility
2020-07-15 07:08:52 -05:00
0580318b38 new heater fuel and fueling system 2020-07-14 15:54:02 +02:00
a44ef1733b Merge branch 'heatedMixer' into mc1.15/dev 2020-07-12 14:54:03 +02:00
12595490c7 Heater functionality:
- Heated Mixing: Mixing can now require the player to heat the basin (with either the usual fan heaters for a heat level of 1 or the blaze heater for higher heat levels)
- Made mixing brass ingots from copper and zinc ingots require heating (as example)
- added the blaze heater to valid fan heaters
- added TE renderer for fan heater to display a blaze head always facing the player
- added fueling of blaze heater with furnace fuel (onUse event, not with inventory to challenge the automation. To be discussed.)

todo:
- add heat requirement display to JEI
- better item model for blaze heater
- new special fuel for higher heat levels
- fan stoking
2020-07-12 13:13:43 +02:00
ae785b5a66 blaze_heater 2020-07-12 10:57:53 +02:00
simibubi
a0ff70a1bb Not enough polish
- Reworked belt assets and renderer once again
2020-07-12 02:05:29 +02:00
simibubi
1ea7eeb040 Merge branch 'mc1.15/dev' into mc1.15/collision 2020-07-11 12:33:01 +02:00
simibubi
04b81128cd SeatState
- Added textures, models and blockstates for seats
2020-07-11 01:28:37 +02:00
simibubi
367296e6c1 Logistical enhancements and fixes
- Arms can no longer insert into powered brass funnels
- Slight ArmInteractionPoint refactor
- Arms can now interact with Millstones, Basins, Jukeboxes, Crushing Wheels and the Mechanical Saw
- Fixed crash when logging into a world with a running mixer
- Arms now start to dance when one of their in or outputs is a running jukebox
- Arms can now be mounted on the ceiling
- Arms now always prefer the interaction points that were selected first
- Fixed belt funnels not updating their blockstate properly when transitioning from other funnel types
- Vertical funnels next to the end of a belt will now stall the belt when unable to collect incoming items
- Minor model & texture touch ups
- Arm no longer cancels player interaction when its empty handed
- Fixed chutes not vertically interacting with andesite funnels
2020-07-10 19:48:04 +02:00
simibubi
8d056d082a Brass Tunnel connectivity and filtering
- Brass tunnels now visually connect for upcoming splitter functionality
- Added a tileentity behaviour that allows separate filtering for each face
- Added filtering to brass tunnels
2020-07-08 22:24:33 +02:00
simibubi
279504cccf Tunnel clean-up & QOL
- Removed synchronization behaviour of belt tunnels
- Belt tunnels can now be placed on non-reinforced belt segments, and will apply the missing casing automatically
- Bunch more renames
- Small tweaks to the andesite tunnel texture
- Mechanical arms can no longer take from belts covered by a tunnel
- Belt tunnels can now create a window when directly next to a funnel
- Fixed tunnel flaps not being triggered when inserting into a covered belt
2020-07-08 13:41:55 +02:00
simibubi
dbd89199ac Andesite Logistics
- Removed pre-0.3 funnel blocks
- Added andesite variant to reality funnels, without filtering or redstone control
- Added andesite variant to belt tunnels
- Reality Funnel -> Brass Funnel
2020-07-08 01:36:34 +02:00
simibubi
6511cbcd7b Belt casing overhaul
- Sideways and Vertical belts can now be reinforced with casing
- Belts can now be reinforced with andesite casing
- Reinforcing belts no longer consumes the casing block
- Reworked reinforced belt models
- Fixed flipped diagonal belt casing once again
- Fixed belts breaking instantly when punched in survival mode
2020-07-07 16:03:49 +02:00
simibubi
0f4d65778e Belt model polish
- Touched up belt models
- Fixed bottom/top diagonal belt casing being reversed
2020-07-07 00:48:53 +02:00
simibubi
cd189a5fa9 Chute Implementation
- Chutes can now transfer items
- Chutes now propagate air flow from attached fans
- Fixed a few issues with mechanical arms
- Removed unused chute models
- Implemented appropriate interactions between funnels and chutes
2020-07-02 17:23:42 +02:00
simibubi
f820e2be27 Mechanical Arm Implementation
- The arm blockitem can now be used to select inputs & outputs
- Arms now transfer items between inputs and outputs
- Arm support for Belts, Depots and Funnels
- Some safety checks in net code
- Minor refactor to NBTHelper
2020-07-01 22:02:00 +02:00
simibubi
f79d168bc7 Directed Funneling and Chute Funnels
- Added a funnel block variant that interacts with chutes horizontally (same item)
- Belt and Chute Funnels now have a push/pull property
- Removed Chute Ports
2020-06-25 21:38:23 +02:00
simibubi
457050ab2f Powered Funneling
- Tidied up R-Funnel texture sheet
- R-Funnels can now be powered by redstone
- Non-mounted R-Funnels are now full hopper-like blocks rather than fixtures
2020-06-25 18:17:37 +02:00
simibubi
a25f90f4ab Diagonal ChuteState
- Chutes can now connect diagonally
2020-06-24 17:25:19 +02:00
Kryppers
bffdaeb344 Update chute.png
Updated the texture for the basic chute block
2020-06-22 18:03:34 +01:00
simibubi
5b07073e00 Logistical Mockups Part III
- Added the depot block
2020-06-20 20:02:27 +02:00
simibubi
769e585e53 Logistical Mockups Part II
- Added mockups for:
  - Packager
  - Chutes & Chute interfaces
  - Least's Reality Funnel (tm)
2020-06-20 16:10:07 +02:00
simibubi
cc6efa5aa2 Logistical Mockups Part I
- Added blockstates and TER for the Mechanical Arm
- Mechanical Arms will start a Grab Rave at random intervals
2020-06-16 12:54:24 +02:00
simibubi
dc1ccb6741 TankState
- Added blockstates and dynamic models for the fluid tank
- "Copper Pipe" -> "Fluid Pipe"
- BlockPartials are no longer an enum
2020-06-15 19:14:03 +02:00
simibubi
0a9816504b PumpState
- Added blockstates, models and TE rendering for mechanical pumps
- Removed unused pipe textures
- Removed hasStaticPart in IWrenchable as it became obsolete in 1.15
- Bumped version
2020-06-15 02:25:33 +02:00
simibubi
20de324b72 PipeState
- Implemented dynamic models and blockstates of copper pipes
2020-06-14 22:24:46 +02:00
a57a35e867 reinforced rails 2020-06-09 23:49:39 +02:00
simibubi
34a16b05bf In memory of Gilded Rose Quartz
- Added the Extendo Grip
- Cart assemblers now center a held minecart on their position
- Fixed Minecart contraptions facing backwards upon assembly
2020-06-06 22:36:58 +02:00
simibubi
e669bb3b27 Added Nixie Tubes 2020-06-05 23:26:22 +02:00
simibubi
cfdc9d0a5e Directional sources of rotation
- Fixed gearbox pretending to be a deployer
- Fixed reversed rendering in the furnace engine TER
- Motors, fans, flywheels and handcranks now reverse their rotation when facing in negative axisdirections. Addresses #236
- Cart assemblers no longer auto-attach to blocks on their sides (top only)
2020-06-04 21:02:29 +02:00
simibubi
daee93dc48 Stone variant recipes
- Setup automated recipes for stone palette blocks and their stairs/slabs/etc
- Fixed datagen putting air blocks as drops for attached logistical blocks
- Fixed recipes and lang entries using outdated registry names
- Fixed kinetic blocks appearing twice in the main creative tab
2020-05-31 19:17:00 +02:00
simibubi
c53f9c2079 Contraption actors and blockzapper screen
- Fixed harvesters and drill animating incorrectly on contraptions
- Ported blockzapper and worldshaper screen
2020-05-28 13:37:15 +02:00
simibubi
3d68bec18a Item registrates, and more porty
- All Items are now using registrate
- Blockzapper now renders an outline around its affected area
- Ported rainbow debug ™️
- Reworked the custom item model/renderer system
- Schematics now preview their structure again
- SuperByteBuffers now support being rendered into non-BufferBuilders
2020-05-28 01:29:26 +02:00
simibubi
785c79786d Get registrated, Part II
- Set up datagen and registrate chains for all remaining blocks
2020-05-22 20:02:07 +02:00
simibubi
8ab9118de2 Get registrated
- Set up datagen and registrate chains for all remaining blocks from the contraptions section
2020-05-21 00:15:02 +02:00
simibubi
ff1f7bd207 Spiffy creative motor
- Motors can now face any direction
- Reworked motor model
- Ported motor to registrate
2020-05-19 01:07:45 +02:00
simibubi
c698aec5d4 Generating complex blockstates
- Added utility for outsourcing blockstate generators into dedicated classes
- Ported Encased belt and Adjustable Pulley
- Updated Forge
2020-05-18 22:01:09 +02:00
simibubi
9c96ee8bb8 Removed Symmetry Particles from block registry
- Fixed fluid rendering in fan recipe JEI
- Made symmetry mirror models partials instead of blockstates
- Ported symmetry wand GUI Screen
2020-05-18 15:51:24 +02:00
simibubi
fb72a686e7 Ported in-world interfaces
- Outlines now support shading/normals
- Refactored Value boxes to use the outliner system
- Ported scrolloption, filter and frequency slot rendering
2020-05-16 17:51:29 +02:00
simibubi
8212d39d95 Ported superglue entityrenderer 2020-05-16 09:57:06 +02:00
simibubi
78b3d2c47e Goodbye, tools
- Removed shadow steel, rose quartz and blazing toolsets
- Removed some other unused assets
- Fixed limesand not registering an item
2020-05-15 02:05:01 +02:00
simibubi
12e0e55b0f Generating Stairs, Slabs and Walls
- All palette variants now have auto-generated stairs, slabs and walls for certain patterns
- Layered variant types have connected textures again
- Centralized all SpriteShifts
2020-05-15 01:23:27 +02:00
simibubi
a070792248 Generating Glass and Window Panes
- Re-implemented framed, tiled glass panes and window panes in the palettes registrate
2020-05-14 19:06:40 +02:00
simibubi
deb03d10de Ported window blocks
- window and glass blocks entered the registrate
- updated palette textures
- removed windowlogging
- removed cocoa logs
2020-05-14 01:23:15 +02:00
simibubi
7536e22eed Connected Textures and Registrate
- CT behaviour is no longer tied to blocks implementing interfaces
- Custom models and connected textures can now be assigned in a custom blockbuider
- Ported framed glass to Palette Registrate
2020-05-13 21:56:46 +02:00
simibubi
bf57058e4e A new home for palette blocks
- Set up datagen for basic palette models and blockstates
- Overgrown blocks now follow foliage colour
- Paved blocks now connect vertically
2020-05-13 01:11:07 +02:00
simibubi
65853c9da0 Creative Crate Revival
- The creative crate is back on the menu
- Schematicannons with creative crates no longer require gunpowder to operate
- Creative crates can now be used for infinite item supply and voiding
- Added a few more advancements
2020-05-07 19:52:36 +02:00
simibubi
6c3c0600d3 Rebooting Advancements
- Reworked basic advancement tree, to be continued
- Removed unused trigger and damage source for sandpaper
- Added some new crate assets
2020-05-06 20:24:04 +02:00
simibubi
ef541493c5 Asset tweak
- Made new belt sprite less aggressive
2020-05-05 20:36:42 +02:00
simibubi
c4513020df Schematics and Entities
- Fixed sidedness issue with glue effect packets
- Fixed duplication issue with Schematic tables
- Schematics can now include entities
- Schematicannons can now print:
    - superglue
    - (filled) item frames
    - (equipped) armor stands
    - end crystals
    - boats and minecarts
    - paintings
- Special blocks/entities placed by a schematicannon can now specify custom item requirements (used currently for belts & superglue)
- Fixed superglue not being rotated/mirrored correctly
2020-05-05 20:21:22 +02:00
simibubi
75638b7c8d Pocket Carts
- Minecarts with mounted contraptions can now be picked up as an item
- Furnace Minecarts can now be used in the cart assembler
- Fixed superglue not re-appearing when moved in piston contraptions
- Fixed deployer not being able to interact with non-living entities
- Fixed Schematic deploy tool outline not rendering at the right location for certain boundary sizes
- Fixed leaking GL texture parameters from outline rendering
- Added Italian localization
- Fixed file extension of Japanese localization
2020-04-30 16:45:35 +02:00
simibubi
885791f878 Cart Rotation Lock
- Minecart assemblers can now be configured to 3 different rotation modes
2020-04-29 23:32:17 +02:00
simibubi
a97418e784 Better Schematics
- Visual rework to Schematic items and their interface
- Written Schematics can now be re-used in Schematic Tables
- Schematic and Quill selection is now smoother and more precise
- Schematics no longer re-render their preview every time they are re-positioned
- Schematic tools now move, rotate or flip the schematic more smoothly
- Schematic tools now render the new cuboid outlines rather than plain GL lines
- Fixed Schematics not rendering TileEntities in their preview
- Fixed inconsistent shifting when rotating Schematics with an "odd by even" size
- Fixed typo in Mechanical Press tooltip
2020-04-27 14:04:06 +02:00
simibubi
c62d356f9b Superglue
- Added superglue, an alternative to chassis blocks
- Added some random safety checks
- Fixed some more bad gl states left by event handlers
2020-04-20 23:27:34 +02:00
simibubi
db8e52be2e Bugs & Refactors
- Added new selection/outline particles for use in place of bounding box rendering
- Refactored JEI categories
- Slots for chance outputs now have a slighly different appearance in JEI
- Redstone links no longer cause a redstone update when loaded in
- Redstone links no longer mess up windmill bearings on chunk reload
- Fixed redstone links not working properly after movement in a contraption
- Filter output amounts can no longer be increased beyond the stack limit
- Chassis range visualization now uses the new outline particle
- Kinetic networks are now aware of movement, such as NBT-item placement, schematic placement and other means of tileentity movement and will reset/reconnect
- Fixed pistons/bearings/etc not being movable by chassis
- Fixed pistons/bearings/etc moving a clone of themselves when attached to the initial block
- Fixed pistons/bearings/etc stopping or losing their structure when loaded incorrecly
- Pulleys can now be moved while extended, moving attached ropes and their own attached structure with them
- Brittle blocks such as ladders/torches/etc can no longer be moved unless their attached block is moved
- Fixed mechanical pistons messing up their kinetic information when changing into a different extension state.
- Fixed misplaced client code introduced by a ScreenOpener hotfix
- Fixed inconsistent belt initialization when belts are placed by schematics or structures, causing them to break at random
- Clutches and Gearshifts now await their turn to re-attach when changed, allowing multiple to be used in a network and swapped within one tick without causing components to break.
- Fixed flexcrate interface crashing if the block gets removed while open
- Some additions/modifications in texture assets
- Pistons no longer get blocked by their push limit if the blocks pushed are attached to each other
2020-04-16 20:46:15 +02:00
simibubi
c3f781b762 The Millstone
- Added Millstone
- Added Milling recipe type
- Crushing wheels can apply milling recipes
- Added a command for clearing the buffer cache
- Any cog-containing machine can now connect to large cogwheels
- Added French localization by Kiro
- Removed unused lang entries
2020-03-26 23:03:56 +01:00
simibubi
f9b9659bc6 Bugs, Recipes and Storage Blocks
- Added Zinc and Brass Block
- Added compat for mechanical Saw with BoP's logs
- Fixed Crafters and Mixers not handling container items properly
- Fixed Shafts not dropping when breaking a belt segment with pulley
- Added missing loot table for copper blocks and shingles
2020-03-23 17:04:09 +01:00
simibubi
14e053fafd Sequenced Gearshift
- Added Sequenced Gearshifts
- Fixed custom swords breaking blocks when held in creative mode
- Fixed belts cancelling flight when touched
- Fixed Entities being blocked by contraption boundaries when moved on belts
- Fixed Flexpeater going funky when edited while active
- Fixed Links not firing when placed into a powered location
2020-03-11 21:40:55 +01:00
simibubi
59e9a76e49 Special Tool Tiers
- Added Blazing, Shadow Steel and Gilded Rose Quartz tools with individual traits
2020-03-09 17:46:04 +01:00
simibubi
c3278c91c8 Handheld Worldshaper
- Fixed crash caused by suicidal deployers
- Fixed blockzapper rendering inconsistencies before a block is selected
- Added the Handheld Worldshaper with 3 brushes and 6 modes
- Entities on belts no longer get blocked by entities they are being ridden by
2020-03-05 19:52:10 +01:00
simibubi
068b7c0c37 Rotated Disassembly & Powered Latch
- Chassis blocks now visualize their range blocks when selected with a wrench
- Fixed Bearings and other actors selecting moved blocks as if they were being pushed in a direction
- Fixed Radial chassis not connecting to each other consistently
- Added Powered Latch and Powered Toggle Latch (Redstone circuits)
- Window-logging now works with modded glass panes, that do not have the tag on their item, but the block only
- Chassis can now be edited in bulk by holding down Ctrl
- Chained block movement no longer marks blocks for movement if they are in front of a block breaker
- Making a chassis sticky no longer uses up slime balls
- Chassis can now be made sticky on all sides if a sticky side is clicked once again
- Fixed linear chassis picking up blocks attached to other chassis' lines, even if not sticky
- Fixed horizontal rotation and mirroring of chassis blocks and their sticky sides
- Structures rotated in a Contraption now try to rotate themselves and their blocks toward the nearest axis-alinged direction when disassembled
- Fans no longer shoot testing rays if the target block shape is completely filled or empty (trivial case)
- Fans can now blow through iron bars again
- Fixed crash when adjusting motors
- Fixed missing icons in blockzapper & schematicannon interface
- Reworked the drill model
- Added more tags to #windowable
- Leather horse armor no longer crushes into iron nuggets
2020-02-27 18:09:41 +01:00
simibubi
c7e8698ce8 Inhibiting Contraption Placement
- Pistons, Bearings and Pulleys now have a ScrollInput for selecting when to place moved structures back into the world
- Added copper blocks with oxidation effect
- Pistons and Pulleys no longer move inconsistently when disassembled and assembled at intermediate offsets
2020-02-19 14:08:49 +01:00
simibubi
fb046ddfb7 Refactor in-world Scrollinputs
- Reworked Scollable inputs on blocks to use a unified TE behaviour & generic value box rendering
2020-02-18 15:08:45 +01:00
simibubi
81a2e314bc Contraption bugs and balance
- Added a config option to disable the stress/torque mechanic entirely
- Water wheel speed is halved and now configurable
- Water wheels now validate their current speed from time to time
- Fixed windmill bearings counting their sail blocks incorrectly
- Fixed windmill bearings not assembling when placed in a powered block position
- Fixed Contraption controllers not removing their entity reference on the client when disassembled
- Bearings no longer start rotating when no block was found
- Contraptions no longer move unbreakable blocks
- Pistons no longer assemble the whole line of blocks when retracting
- Non-sticky pistons no longer pull blocks back when assembled
- Pulley no longer assembles when the structure by itself is immovable
- Fixed pistons applying reversed motion in some orientations
- Fixed piston contraptions not including the poles into its render bounds
- Fixed Contraptions not culling backfaces when rendered
- Translucent blocks now get moved to the back of the render order in contraptions, fixes hidden block faces between translucent and non-translucent blocks
- Fixed Contraptions being movable through water, fans and other means of applying motion to entities.
- Belt segments can no longer be rotated by a wrench
- Hand cranks are now gated behind brass and sheet production
2020-02-16 18:26:06 +01:00
simibubi
b1a0f25f4b Clockwork Bearing and Rope Pulley
- Stationary Contraption Entities no longer sync positions like normal entities
- Flimsy attempts at making linear contraption movement smoother, especially at differing tick speeds between server and client
- Added slot covers for the Mechanical Crafter
- Added the Clockwork Bearing
- Added the Rope Pulley
- Server speed no longer tries to sync when game is paused
- Fixed crash when moving block breakers are loaded in while stalled
- Fixed Cuckoo Clock's angle interpolation when tps is low
2020-02-15 18:54:23 +01:00
simibubi
6537214403 Reworked the Belt Observer
- Belt observers now have four modes with different useful behaviours #83
- Fixed belt actors not syncing when items are not held in place but replaced
- Upward facing deployers can now act as item displays
- Fixed deployer fake players persisting after disassembling a portable contraption
- Creepers no longer take revenge on Deployers by default
2020-02-13 18:35:14 +01:00
simibubi
e0b36a79c9 Mounted Storage and Contraption Stalling
- Saws are now portable and chop trees while mounted
- Portable contraptions can now hold an inventory
- Saw, Drill and Harvester now fill a contraptions internal storage before dropping items
- Mounted blocks can now hold moving contraptions in place
- Saw and Drill now briefly stall contraptions while breaking blocks in front of themselves
- Refactored IHaveMovementBehaviour to IPortableBlock and MovementBehaviour
- Fixed Harvester blades rotating in the wrong direction sometimes
- Shadows on portable contraptions are now a little less aggressive
- Added a block for item exchange with storage on contraptions
- Fixed link range config registering with wrong id
- Added a utility for purposely slowing down animations on the client to match server tps
- Smart Tileentities now lazy tick on initialization
- Fixed crash when breaking active bearings
- Fixed crash when cart assembler fails to assemble a contraption
- Fixed goggles having missing textures
- Reworked Schematicannon Model
- Removed Schematicannon Creatifier from creative tab
2020-02-12 01:36:18 +01:00
simibubi
f739185040 More Item Descriptions
- Motor -> Creative Motor
- Removed schematicannon creative crate from creative tab
- Engines now show stats in their tooltip
- Added some missing tooltips
- Furnace Engine now has a configurable capacity
2020-02-08 20:02:14 +01:00
simibubi
6930c89d61 Final Palettes Push
- Added Scoria (legally distinct from basalt) and Dark Scoria themed blocks
- World gen now spawns 'natural scoria' which is silk touch sensitive
2020-02-08 03:47:27 +01:00
simibubi
394263c04f The Config Rework
- Created a new config foundation
- Moved all configurable values to the new system
- Worldgen can now be controlled by the config
- Worldgen reloads dynamically when the config file changes
- Tweaked Worldgen parameters and reworked feature registration
- Added Create's stone variants to World gen
2020-02-07 19:25:38 +01:00
simibubi
378a1566e4 The Cuckoo Clock
- Added the Cuckoo Clock
- Hand cranks now hold on to their cooldown state on world reload, fixes #79
2020-02-05 23:34:23 +01:00
simibubi
6ea0dbd6ab Added Flywheels and Furnace Engines
- Flywheels and Engines form a powerful rotation source multiblock
- Furnace engines only activate when attached to a running furnace
2020-02-05 12:36:22 +01:00
simibubi
aacc52d84a Refactored animated block partials
- Moved all block partials used only for rendering out of the registry
- Refactored model registry hooks and custom block model handling
- Added a safety layer for all tile entity renderers, addresses #76
- Overstressed indicator no longer shows when the kinetic source changes
- Fixed framed glass rendering glass textures inbetween blocks
- Fixed blockzapper adding itself twice to the item group
- Fixed basing not spawning particles properly
- Updated Forge
- Reworked Schematicannon model
2020-02-04 14:48:21 +01:00
simibubi
b5b1a995d7 Refactored item registering and rendering
- Item holders are now initialized with suppliers
- Reduced redundancies with defining and registering custom item rendering
- Removed the Gardens module
- Fixed some colors in the existing custom item models
2020-02-03 16:47:58 +01:00
simibubi
005a9e3177 Analog Gearshifting
- Added the analog belt pulley, an encased belt with adjustable speed transfer
- Added an analog redstone lever
- Fixed motor values jumping inconsistently
- Stabilized Rotation propagation a little
- Formatted numbers shown when wearing goggles
- Kinetic blocks no longer convey weak redstone power to neighbours
- Removed obsolete overlay text for rainbow debug
- Fixed Deployers not updating placed/removed fluids consistently
- Fixed Crash when entities placed by a deployer drop loot
2020-02-03 00:31:55 +01:00
simibubi
6be5ed3d1b Added Connected Glass Blocks and Panes
- Added vertically connected glass blocks for all wood variants
- Added horizontal and vertical connected windows in a neutral style
- Fixed Oxidizing blocks not progressing when next to enclosed blocks
2020-01-30 22:16:04 +01:00
simibubi
bdaa7e2bed Polishing Assets
- Added missing shafts to item models of kinetic blocks
- Replaced old brass colors in the block textures
2020-01-29 00:15:54 +01:00
Zelophed
c7bd834e7b copper ore :partyparrot:
-changed oxidization behavior to have 8 steps instead of 2
-added copper ore, zinc ore and volcanic rock to ore gen
-added 2 test advancements
2020-01-28 20:36:51 +01:00
simibubi
ad829cfea3 Scrollable Pulse Repeaters
- Kinetic blocks can now be harvested by axes and pickaxes
- Shafts have less obnoxious placement behaviour
- Fixed belts not dropping casings and shafts when broken
- Fixed belt tunnels not synchronizing properly
- Fixed blockzapper rendering strangely when no block is selected
- Funnels can now directly insert items that players activate it with
- Flexpeater -> Adjustable Repeater
- Added the Adjustable Pulse Repeater
2020-01-28 14:41:05 +01:00
simibubi
8259a0c275 JEI Traveling down the Recipe Chain
- Added JEI integration for polishing and the chromatic compound shenanigans
- Added more missing recipes
- Added some machine-specific ingredients
2020-01-27 23:25:59 +01:00
simibubi
5ecfa7792c Light and Shadow
- Added config for disabling sand paper tool repairs
- Fixed belts and filtering renderers leaving behind an undesirable GL state
- Fixed pick block not working on vertical extractors/funnels
- Shadow Steel and Refined Radiance are now obtainable
2020-01-27 14:57:21 +01:00
simibubi
eff0c170b6 The registry super purge
- Removed old Advancement managers
- Removed all unfinished logistical features from the registry
- Added new Crafting ingredients
- Added Sand Paper, for a polishing recipe type and repairing tools
- Changed Blockzapper materials
- Added the ability to include catalyst-ingredients in processing recipes
- Added some ingredient/output count validation for processing recipes
- Deployers now spawn particles when using certain items
- Players can now interact with the deployer to swap held items
- Belts now accept brass casing instead of logistical casing
- Introduced a new material chain
- Added a whole bunch of recipes
2020-01-26 23:58:55 +01:00
simibubi
b8490038fd Double Crates
- FlexCrates -> Adjustable Crates
- Adjustable Crates will now connect to adjacent crates and merge inventories
2020-01-24 22:55:20 +01:00
simibubi
d563abcbdf Place, Use, Take and Poke
- Added the Deployer
- Deployer uses items or an empty hand to activate blocks
- Deployer uses items' inert click behaviour
2020-01-23 22:23:00 +01:00
simibubi
7b4d17daab Not enough Connected Textures
- Added decorative casing blocks
- Added 'layered' variants for all stone types
2020-01-21 01:52:23 +01:00
simibubi
40e9a1ee41 The Filter Brothers
- Torque generators no longer show stress impact levels
- Added Filters for matching outputs against a group of items / nested filters
- Added Attribute Filters for matching outputs against a collection of item properties
- Extraction count on Extractors and Transposers can now be adjusted through scrolling on the value box
2020-01-19 19:29:39 +01:00
simibubi
d40fd52043 Mechanical Crafting
- Crafters now apply crafting recipes to held items and play an animation
- Connected textures now also apply to the sides
- Fixed inventory manipulating behaviours not initializing in time
2020-01-17 13:30:32 +01:00
simibubi
cea90d50e4 Crafter Connectivity
- Mechanical Crafters can now be connected using a wrench
- Connected crafters "share" an input inventory
- Added texture connectivity for all faces
2020-01-15 21:56:53 +01:00
simibubi
07ef48fefb Sprites and CT - Except it works
- Added a few new sprites for crafting ingredients
- Reworked the Connected Texture system
- Added Limestone Layers to test custom CT spriteshifts
- Migrated existing CT blocks to use the new system
- Crushing wheel controllers no longer crash when in a schematic
2020-01-13 21:59:26 +01:00
simibubi
7ff524f616 Sprites and CT
Swapping dev environment, this snapshot does not launch
2020-01-13 20:23:44 +01:00
simibubi
e1a1ce46db Synchronized Flaps
- Belt tunnels can now act as backup-friendly belt mergers
- Funnels can now pick up items touching them when not in belt mode
- Fixed taking items from belts with right-click
- Fixed crash when placing redstone links
2020-01-10 22:55:43 +01:00
simibubi
c682247894 ExtractionBehaviour and Synchronized Extractors
- Added Inventory Manipulation and Extraction Behaviours
- Extractors are now aware of other extractors on the same inventory and will take turns
2020-01-07 17:49:07 +01:00
simibubi
06ddb1fa35 SmartTileEntities and TileEntityBehaviour
- Added a TileEntity behaviour Interface
- Added SmartTileEntities, able to execute behaviours via delegation, replacing old Interface-based approaches
- Re-Implemented Filterable tiles/blocks as a TEBehaviour
- Re-Implemented Redstone-Linkable tiles/blocks as a TEBehaviour
- Added a base block for directional logistical attachments
- Belt Funnels are now Funnels
- Funnels can now face any direction
- Added Transposer blocks and Linked Transposer blocks (missing extraction behaviour)
- Unified in-world itemslot rendering used by filters and links
- Re-designed funnel, belt funnel and belt observer to match the extractor
- Started work on improved logistical casings
2020-01-05 19:41:38 +01:00
simibubi
039edb5519 Omnidirectional Extractors
- Extractors and Linked Extractors have vertical variants
- Minor reworks to Extractor models
2019-12-22 01:31:40 +01:00
simibubi
d8ccfd844c Needs more unused materials
- Added and hid a few items for future recipe changes
- Re-ordered the Creative Tab a little
2019-12-19 22:35:45 +01:00
simibubi
7d9d5307ab Bunch of Model Prototypes
- Started work on models for the Logisitical Crafter, Machine Base, Inserter and Item Collector
2019-12-17 19:27:00 +01:00
simibubi
551af08466 Least's Model Updates
- Changes to Basin and Belt tunnel models
- Belt tunnels have extra states for their blinds
2019-12-16 12:03:42 +01:00
simibubi
7a76f44f9e Merge branch 'master' into 0.2 2019-12-16 11:24:40 +01:00
simibubi
9bd07d4ed0 JEI cleanup
- JEI screens render individual widgets instead of the full white background. Adresses #8
2019-12-13 20:52:42 +01:00
simibubi
fca3b74909 Flicker awareness & Tree cutting
- Kinetic blocks break when their speed updates to frequently
- Fixed Stress gauge not resetting when source was removed
- Fixed Kinetic networks doubling their stress when saving and loading the world
- Fixed Generators not updating network stress when their speed changed
- Fixed Processing saw crashing when used
- Fixed tree cutting algorithm looping indefinitely
- Fixed sourceless kinetic blocks in rainbow debug
- Horizontal saws cut trees in front of them
- Deforester now works in creative mode
2019-12-13 18:15:11 +01:00
simibubi
3989dbc656 Better Encased Belts
- Encased belts can now connect in larger groups
- Kinetic blocks break when their speed changes too frequently
- Removed some unused assets
- Fixed Clutches not working properly
- Organized imports and packages
2019-12-12 10:56:34 +01:00
simibubi
c56fd66012 Measuring Speed and Stress
- Added the Speedometer
- Added the Stress Gauge
2019-12-09 22:58:06 +01:00
simibubi
9f6022f0fe Colors and Sparkles
- Linear Chassis (formerly translation chassis) now connect textures
- Added Engineer's Goggles
- Added Custom Particle for Speed level indications
- Added Volcanic Rock and the ability to give blocks smooth colors based on their position
2019-12-05 23:42:01 +01:00
simibubi
3a7d3f8562 Dangly Flaps
- More progress on Crafter blocks
- Belt tunnels now render dangling flaps reacting to bypassing items
- Made Mechanical Press and Mixer full blocks
2019-11-30 00:27:03 +01:00
simibubi
dd40334a61 PC swap
- Started work on Belt Tunnels and Crafters
2019-11-29 10:06:03 +01:00
simibubi
4e1b33c0ea Connecting the Quads
- Added models and a block interface for connected textures
- Added Framed glass as an example block
2019-11-17 21:25:59 +01:00
simibubi
720a370f2d Getting Shaped
- Added models and textures for the Mechanical Crafter
2019-11-15 11:28:11 +01:00
simibubi
188d01248c Spiffy Crushing Wheel
- Crushing wheels now use a custom texture for more depth and detail
2019-11-07 15:27:35 +01:00
simibubi
5655fa0609 Here to ruin the fun
- Rotational sources can now be connected to each other if their speeds have the same direction. Sources with slower speeds will be overpowered by the others.
- Added a skeleton for torque mechanics. Very janky and unfinished
2019-11-01 01:09:38 +01:00
simibubi
7304f59f55 Merge branch '0.1.2' into 0.2 2019-10-30 01:23:40 +01:00
simibubi
f2eba6b8fb Mixing it up
- Added the Mechanical Mixer for automated shapeless recipes
- Added the Basin holding multiple items for processing
- Added a Wrench for manipulating Scrollvalues, picking up and rotating kinetic blocks
- Extractors and Funnels now require a block to attach to
- Fixed Animation ticks being synced with the server world time
- Fixed "Magical Soaryn Gears"
- Gearboxes can now connect to each other directly
- Fixed Belt items not stacking even after finishing a link
2019-10-29 19:02:20 +01:00
simibubi
a391d74810 Cart Assembler and Agile Contraptions
- Started generalizing contraptions for other means of transportation
- Added mounted contraptions for minecarts
2019-10-27 14:15:39 +01:00
simibubi
baba95e0eb Spiffy Blockzapper
- Reworked animated models for the Handheld Blockzapper
- Fixed beam render on non-default FOV settings
2019-10-21 23:45:16 +02:00
simibubi
ee75468719 Saw it
- Added the Mechanical Saw
- Bunch of fixes for mechanical blocks
2019-10-19 23:42:44 +02:00
simibubi
d8ab5dc122 Dynamic Render to go
- Added animation capabilities for blocks usable with the mechanical piston
- New models for the harvester and the drill
2019-10-19 15:42:42 +02:00
simibubi
835a4a638b Better Pistons Part I
- Started work on cascading chassis and better block models
2019-10-18 13:14:03 +02:00
simibubi
facef0ddb1 Bug Fixes in 0.1.1a
- Fixed id downcasing not working properly in non-english environments #25
- Removed event subscriber annotations for mod & registry events
- Added more displayable slots in the Washing JEI view
- Fixed Windowed blocks referencing IBakedModel on the server
- Changed stairs to use blockstate supplier
- Fixed Symmetry Wand crashing when configured in the off-hand
- Fixed "Hold Shift" in tooltips not being translated
- Chassis now drop applied slime balls
- Slime Balls are now craftable
- Mechanical Belts now lock living entities in place
- Blockzapper recipes can now be viewed from the uses of their ingredient materials
- Configured FlexPeaters now synchronize with other players
- Fixed client crash when rendering lava in a deployed schematic #15
- Made encased fans a little less expensive
- Added other coral types to tree fertilizer recipe
2019-10-15 22:22:19 +02:00
simibubi
488a9f63a9 Lazy Logisticians
- Added a new Villager type for delivering packages
- Added the Logisticians Table
- Added Package Funnels
- Added a generic colorable indicator tileentityrenderer
2019-10-11 05:56:32 +02:00
simibubi
4e69d98ebc Configurable Logistical Contollers
- Added Containers and GUIs for Logistical Controllers
2019-10-06 21:49:44 +02:00
simibubi
0f9cb916cd Advanced Logistics Headstart
- Added Logistical Controllers
- Added Logistical Casings
- Added the Logistical Index
- Added a Logistical Dial
- Started laying out logic for Logistical Networks
2019-10-05 19:00:43 +02:00
simibubi
0a1b85fe39 Fancy Windows
- Added ability to put glass panes inside partial blocks such as Fences, Stairs and Slabs.
- Added Tiled Glass and Tiled Glass Panes
- Fixed Translation Chassis pulling blocks even without being sticky
- Added Palette Blocks to corresponding tag groups
- Added translation to zh_cn (Thanks to Thirace446)
- Split gearboxes into two interchangeable Items
2019-09-24 14:40:01 +02:00
simibubi
c8872b61b0 Bug Busting 0.1 Part III
- Cached rotating models no longer get their UVs screwed by resource reloading
- Added Limesand and Recipes, Fixes #11
- Added Block Tag for everything usable by the Generating Encased Fan, Fixes #12
- Fixed FlexPeater not able to be configured while pulsing
- Stealth nerfs
- Fixed Blockzapper upgrades not registering correctly, Fixes #14
- Updated Stair recipes, Fixes #10
- Fixed Schematic sender crashing while finishing an upload
- Fixed Corner models for reversed Stair Blocks
- Fixed crash on startup without JEI
2019-09-22 20:23:26 +02:00
simibubi
5c8206030c Bug Busting 0.1 Part I
- Washing recipes can now have stochastic outputs
- Splashing fans no longer spam the extinguish sound
- Mechanical Press now properly registers as a belt attachment
- Improved animations for Mechanical Press
- Fixed Pulse Repeaters staying powered under certain conditions
- Fixed Belt observer state sync issues
- Stopped Filters on tileentities from disappearing
- Fixed Item count not showing on filtered Extractors
- Fixed Filters not being properly handled by Extractors
- Fixed Extractors no longer being redstone locked on world reload
- Fixed Redstone Links being powered inconsistently
- Added a few more processing recipes
2019-09-17 14:57:29 +02:00
simibubi
e95060f997 JEI integration & Placement QOL
- Added JEI support for all added recipe types
- Changed a few recipes
- Kinetic blocks with shafts now try to connect to other shafts when placed
2019-09-16 12:27:28 +02:00
simibubi
47cde5abb2 The Funnel looked too Funny
- Improved the model of Belt Funnel and Pulley
- Added a null check to ServerSchematicLoader ticks. Possibly helps #7
2019-09-13 20:07:27 +02:00
simibubi
ca355d1ec3 Back to Belt
- Mechanical Belts can now be dyed with any color
- Added the Mechanical Press with a new Pressing recipe type
- Added the belt support, purely decorational
- Added the FlexpeaterTM
- Added some unspectacular ingredients and recipes
2019-09-13 18:36:18 +02:00
simibubi
fb35aa7e10 Configurable Chasses
- Removed old chassis blocks
- Added new chasses with configurable range of effect
- Added the mechanical bearing and rotation chassis
- Motor speed can now be configured
2019-09-07 13:12:12 +02:00
simibubi
5e628e18cb Stairs, Slabs, Walls, Repeat
- Added partial versions of the building blocks
2019-09-05 22:23:58 +02:00
simibubi
a62dc492d5 Detect and Filter out
- Added the Detector, along with item filtering interfaces
- Added filtering to Extractors
- Fixed some items jittering on belts
- Added text to Frequency and Filter slot highlighting
2019-09-05 02:16:44 +02:00
simibubi
9420d874fe Smelty on the Belty
- Encased Fans can smelt items
- Added some random textures for future items
- Moved some event calls
- More Renames
2019-09-03 23:03:52 +02:00
simibubi
ebaf22ddcc Pulse Repeaters, Belt Funnels and working Fans
- Added the Pulse Repeater, a simple Pulse former circuit.
- Added a Belt Funnel, along with a generic belt attachment interface.
- Fans now push or pull entities based on their rotation speed.
- Added little symbols to extractor and funnel item models
2019-08-31 08:37:57 +02:00