Commit Graph

804 Commits

Author SHA1 Message Date
6af884edb7 Merge https://github.com/Creators-of-Create/Create into mc1.15/experimental-rendering 2021-01-13 22:41:59 +01:00
JozsefA
64b5683ac4 things actually pause when paused 2021-01-13 13:24:45 -08:00
JozsefA
03205c277b move render package up one level 2021-01-13 12:15:48 -08:00
simibubi
511950b766 Hotfix the fix
- More safety for the minecart controller capability
- Blaze burners now support comparators
2021-01-13 18:28:29 +01:00
07b33b66cc Merge https://github.com/Creators-of-Create/Create into mc1.15/experimental-rendering 2021-01-13 16:34:45 +01:00
simibubi
de55778fc5 Extendo clip
- Fixed extendo grips able to attack entities behind blocks
2021-01-13 15:49:55 +01:00
simibubi
f47d1e87c1 You were moved
- runData
- Tried addressing some redstone activation inconsistencies with disassembled contraptions
2021-01-13 14:55:29 +01:00
simibubi
9d5ae97a0a Thank you weakref, very deterministic
- Cart controller safety #669, #684, #702, #708, #709, #714, #719, #722, #725, #728
- Update Registrate #662, #677, #697, #726
- Fixed blocks not able to be placed onto a face with super glue
- Fixed block duplication involving super glue #681, #682
- Fixed fluid tanks voiding content on contrapion disassembly #707
2021-01-13 14:16:45 +01:00
2b615b68bd Fix mixins outside dev env 2021-01-13 09:50:00 +01:00
JozsefA
93a1983302 maybe this actually fixes the memory leak 2021-01-12 22:00:24 -08:00
JozsefA
e5b61891fc update forge and setup mixins 2021-01-12 21:58:40 -08:00
JozsefA
d1dccffc67 fix fan shaft lighting 2021-01-12 12:12:44 -08:00
JozsefA
0ec312340f rainbow debugging and almost correct tints for contraptions 2021-01-12 01:56:30 -08:00
JozsefA
c567437ede fix speed controllers not rendering shafts
switch around render layers for contraptions
2021-01-11 12:08:13 -08:00
JozsefA
1bc99f5224 maybe magically fix all crashes? 2021-01-11 11:15:45 -08:00
JozsefA
a56d08b78e a bunch of refactoring to make things easier later
it's not any more stable but belts render on contraptions
rotating things almost do
actually fix a bunch of memory leaks
2021-01-11 00:29:02 -08:00
JozsefA
092a92f095 reorganize some stuff
cart contraptions should at least be positioned correctly
maybe fix a bunch of memory leaks
2021-01-09 21:59:11 -08:00
JozsefA
d2173614dc move lightvolumes down 1 to fix darkness on bottom of contraption 2021-01-09 16:38:30 -08:00
JozsefA
83fa7d34a8 Merge remote-tracking branch 'origin/mc1.15/experimental-rendering' into mc1.15/experimental-rendering 2021-01-09 16:34:31 -08:00
JozsefA
876ddde660 correct contraption lighting 2021-01-09 16:34:22 -08:00
43be3ef8d5 Fix incomplete Render state reset, now doesn't break Journeymap waypoint overlay anymore 2021-01-09 13:16:05 +01:00
JozsefA
7443ac5031 start fixing structure tint 2021-01-08 14:53:22 -08:00
JozsefA
05ab482f70 almost super fast kinetic rendering but we need to detect changes in light first (forge pr?)
fast contraption rendering
2021-01-08 01:29:18 -08:00
JozsefA
fa1e3ea543 solve lighting 2021-01-07 18:31:46 -08:00
JozsefA
0b3615b50e time for some organization pt I 2021-01-07 14:57:10 -08:00
JozsefA
ba2d84e92e whoops 2021-01-07 02:48:24 -08:00
JozsefA
7beeec5e00 maybe lighting is done
starting fast contraption rendering, not safe to use yet
2021-01-07 02:06:40 -08:00
JozsefA
029f56da57 maybe fix held item rendering 2021-01-06 13:02:57 -08:00
JozsefA
d391ed570e maybe fix weird rendering in front stuff 2021-01-06 00:04:19 -08:00
JozsefA
a52b606208 all belts render correctly 2021-01-05 14:49:23 -08:00
JozsefA
5144aa6e63 belts scroll the right way, vertical belts still aren't rotated correctly 2021-01-05 14:39:11 -08:00
JozsefA
0b1f73de89 missed a comment 2021-01-05 13:32:50 -08:00
JozsefA
566a370e3b smooth belts 2021-01-05 13:29:45 -08:00
7deb72baa1 Get stuff to compile, clean up unused imports 2021-01-05 11:02:30 +01:00
JozsefA
102e392ab4 merge experimental rendering from 1.16 to 1.15 part II 2021-01-05 10:58:31 +01:00
JozsefA
7d43bb056a merge experimental rendering from 1.16 to 1.15 2021-01-05 10:56:47 +01:00
simibubi
1498cb1cfc Why are we still here, Part IV
- Mixers can no longer process single-item recipes
- Added processing recipes for items in AE2
- Fixed pams harvestcraft recipe catalysts not recycling properly
- Windmill bearings no longer assemble when the attached kinetics update
- Hose pulleys now display additional goggle info when their target fluid body is considered infinite
- Protected the natural scoria model from vertex-format changes made by optifine
- Andesite tunnels now split off single items to side outputs
- Fixed non-interpolated item animation on the Mechanical Saw
- Attempted fix to oriented contraption causing serialization issues
- Fixed mounted contraptions not updating yaw interpolation when stalled
- Fixed "shifting gears" advancement not triggering when using the cogwheel placement assist
- Schematicannons no longer cause pasted kinetic networks to be virtually interconnected
- Added sandstone -> sand; milling/crushing recipe
- Fixed Spouts duplicating container items in some configurations
- Fixed block cutting recipe outputs piling up beyond the gui boundaries
2021-01-03 22:29:55 +01:00
garyantonyo
d702784293 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create.git into mc1.15/dev 2021-01-01 22:51:56 -05:00
garyantonyo
089ed5ca6f Adding support for Ice and Fire silver and copper, even though Ice and Fire does not support Create... 2021-01-01 22:46:04 -05:00
simibubi
cdf292295a Why are we still here, Part III
- Fan washing now supports up to 12 output stacks. For your textbook skyblock insanity. #620
- Chance outputs below 1% no longer show 0% in their tooltip
- Fixed creates components picking up dead items #618
- Fixed server-side crash when disassembling contraptions containing a creative crate
2020-12-31 16:02:59 +01:00
simibubi
d5ac8cb3b9 Why are we still here, Part II
- Fixed basins dropping outputs when no spoutput is present
- Lowered overfeeding threshold for blaze cakes
- Brass tunnels no longer distribute in directions against their mounted belt
- Fixed capability issues on millstones
- Fixed incompatibility with The One Probe
2020-12-29 20:45:21 +01:00
simibubi
788f92705d Why are we still here
- Added chocolate and tea fluid tag #580
- Fixed item drain accepting stacks of items to empty
- Fixed basins mistakingly ignoring recipes with 4 or 9 equal ingredients
- Fixed schematicannon not able to place glass pipes, encased pipes, belt funnels and encased shafts
- Fixed race condition with other mods registering spawn eggs
- Belts no longer consume dye
- Tweaked placement constraints and control of cogwheels
- Chocolate and honey buckets can no longer stack
- Minecarts can now collide with non-mounted contraptions
- Attempted some optimizations to contraption lighting
2020-12-27 23:09:19 +01:00
Snownee
49b5e4957e Fix a typo 2020-12-25 18:11:13 +08:00
Snownee
6df81c8272 Fix belt funnel disappearing on contraption 2020-12-25 17:34:45 +08:00
Snownee
e554c5a3ff Solution to #571 2020-12-25 16:06:32 +08:00
Snownee
0cc6fe1de7 Fix liquid tank contents not being rendered (#588) 2020-12-24 21:28:12 +08:00
Snownee
01602c8e77 Fix: Honey block don't have same ability as slime block (#576) 2020-12-24 18:15:36 +08:00
simibubi
32b0a01c3a The magical bucket
- Fixed basins consuming container items with certain output inventories
- Potentially fixed item duplication with stale contraption inventories
2020-12-22 13:18:44 +01:00
6b5e223508 Fixed a big dumb dumb 2020-12-21 16:28:08 +01:00
simibubi
ebf980b33c Itetraitor
- Fixed crash for schematics containing TE's that have no custom renderer attached
- Fixed broken filling recipes with virtual fluids of other mods
- Fixed Brass tunnels duplicating/deleting items
2020-12-21 16:05:32 +01:00