simibubi
4ee9dd8a8a
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-02-19 00:49:39 +01:00
simibubi
d59fea1079
Bloat.
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- Auto-Organize inputs
- runData after lang PRs
- change runWhenOn to non-deprecated unsafeRunWhenOn, now that late forge version is required
- Address a few warnings
2021-02-18 19:43:22 +01:00
JozsefA
24ab4e181f
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/experimental-rendering
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# Conflicts:
# src/main/java/com/simibubi/create/CreateClient.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
# src/main/java/com/simibubi/create/events/ClientEvents.java
# src/main/resources/META-INF/accesstransformer.cfg
2021-02-17 14:06:13 -08:00
JozsefA
15302495f5
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/experimental-rendering-merge
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# Conflicts:
# src/main/java/com/simibubi/create/AllEntityTypes.java
# src/main/java/com/simibubi/create/AllSpriteShifts.java
# src/main/java/com/simibubi/create/content/contraptions/base/KineticTileEntity.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/OrientedContraptionEntityRenderer.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/MechanicalBearingTileEntity.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/MountedContraption.java
# src/main/java/com/simibubi/create/content/contraptions/relays/advanced/SpeedControllerRenderer.java
# src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltRenderer.java
# src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltTileEntity.java
# src/main/java/com/simibubi/create/foundation/command/AllCommands.java
# src/main/java/com/simibubi/create/foundation/utility/outliner/Outliner.java
2021-02-15 21:27:08 -08:00
Zelophed
b9d1a586c1
Assisted Placement, Part IV
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- added 👻 -blocks as a placement preview
2021-02-16 00:48:13 +01:00
JozsefA
1e95fe4c7b
avoid floating point accuracy errors at high coordinate values.
...
refactor contraption model translation to be a method in AbstractContraptionEntity.
- this simplifies the setup required for the fast rendering.
2021-02-14 23:09:17 -08:00
JozsefA
485a0d2f95
hotswapping is more sane now.
2021-02-12 17:30:21 -08:00
JozsefA
31a1fd71ce
everything is somewhere else
2021-02-11 23:36:05 -08:00
JozsefA
e93562569b
world fog works, fluid fog still doesn't.
...
better dimension changes.
2021-02-09 21:18:05 -08:00
JozsefA
cfff806df4
some micro optimizations.
...
cache hot getters.
reduce number of calls to getBeltFacing() in BeltRenderer.
preserve floating point accuracy over (insanely) long play times.
rotate some normals and light some quads.
2021-02-08 21:17:25 -08:00
simibubi
2700832dff
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-02-06 21:41:02 +01:00
Snownee
08a20972aa
Fix broken render state in RenderWorldLastEvent
2021-01-30 18:51:44 +08:00
JozsefA
e690f2b8ac
okay you can use it now
...
fixed a lighting bug (with a hack, again)
everything now uses the new api
(kinetic components on contraptions are slightly broken)
2021-01-27 14:03:18 -08:00
JozsefA
67d59540cf
THIS IS NOT READY FOR USE
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new rendering api/pipeline
not everything is there yet, but a lot is
2021-01-26 19:45:13 -08:00
JozsefA
93353b61d6
smarter light volumes
...
start the process of creating sane gl abstractions
stabilized contraption bounds now fit tightly with them
fix global tile entity issues
2021-01-25 01:17:55 -08:00
JozsefA
ebd20f5173
suddenly, everything is smooth and dry
...
- replace all usages of Minecraft.getRenderPartialTicks() with AnimationTickHolder.getPartialTicks()
- refactor stabilized and mounted lighters into one class
- separate fancy contraption render logic and entity render logic, should maybe move *all* rendering to ContraptionRenderDispatcher
2021-01-23 23:07:12 -08:00
JozsefA
55ea7e3e55
cart contraptions are lit
2021-01-23 21:02:11 -08:00
JozsefA
83cb735e62
actors render correctly
2021-01-23 12:49:33 -08:00
JozsefA
398a848791
pistons are lit and bearings are better lit in the corners
...
stop sampling light in places that don't matter
2021-01-18 00:31:33 -08:00
JozsefA
22a90c8e5d
on our way to super fancy contraption lighting
2021-01-17 22:18:31 -08:00
JozsefA
0bc6b11c5b
be smart about rebuilding things
...
not smart enough about contraptions yet
things mostly render in the correct layers
2021-01-14 14:00:20 -08:00
JozsefA
03205c277b
move render package up one level
2021-01-13 12:15:48 -08:00
JozsefA
a56d08b78e
a bunch of refactoring to make things easier later
...
it's not any more stable but belts render on contraptions
rotating things almost do
actually fix a bunch of memory leaks
2021-01-11 00:29:02 -08:00
JozsefA
092a92f095
reorganize some stuff
...
cart contraptions should at least be positioned correctly
maybe fix a bunch of memory leaks
2021-01-09 21:59:11 -08:00
JozsefA
876ddde660
correct contraption lighting
2021-01-09 16:34:22 -08:00
JozsefA
7beeec5e00
maybe lighting is done
...
starting fast contraption rendering, not safe to use yet
2021-01-07 02:06:40 -08:00
JozsefA
7d43bb056a
merge experimental rendering from 1.16 to 1.15
2021-01-05 10:56:47 +01:00
simibubi
bf73a24401
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-01-04 14:15:53 +01:00
Snownee
e554c5a3ff
Solution to #571
2020-12-25 16:06:32 +08:00
Zelophed
51229ce517
Merge branch 'mc1.15/dev' into mc1.16/dev
...
# Conflicts:
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/ContraptionCollider.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/SailBlockPlacementHelper.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/piston/PistonExtensionPoleBlock.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/piston/PistonPolePlacementHelper.java
# src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltBlock.java
# src/main/java/com/simibubi/create/content/contraptions/relays/elementary/CogWheelBlock.java
# src/main/java/com/simibubi/create/content/contraptions/relays/elementary/CogwheelBlockItem.java
# src/main/java/com/simibubi/create/content/contraptions/relays/elementary/ShaftBlock.java
# src/main/java/com/simibubi/create/events/ClientEvents.java
2020-12-16 17:57:37 +01:00
Zelophed
e950aa268f
Assisted Placement, Part I
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- refactor existing placement helpers
- add placement helpers for cogs and shafts
2020-12-16 17:36:22 +01:00
simibubi
7760db875c
Merge branch 'mc1.15/dev' into mc1.16/dev
2020-12-12 17:42:12 +01:00
Snownee
24dcb5383a
Make the zapper selection logic server-side ( #515 )
2020-12-12 19:32:32 +08:00
4de7c118f4
merge and port. I WANT IT NOOOOW!
2020-12-05 11:42:14 +01:00
simibubi
16705c5cb5
A flock of fluids
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- Added Fluids for chocolate, honey, milk and tea
2020-12-03 20:41:55 +01:00
simibubi
e8edbcdb11
Merge branch 'mc1.15/dev' into mc1.16/dev
2020-11-26 00:57:29 +01:00
Zelophed
c5163f0953
Pole Vault
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- add placement helper for piston extension poles
- add piston pole length to goggle overlay
- fix mechanical pistons being a little too generous with pole alignment
- allow ProperDirectionalBlocks to be rotated with the wrench
2020-11-22 14:27:50 +01:00
521ce8a766
port recent changes
2020-10-23 19:01:25 +02:00
simibubi
b14664d45f
Windmill is Bearing is Clockwork
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- Fixed Mechanical Press animation de-sync between server and client
- The press no longer requires a redstone signal to activate on in-world items
- Fixed spouts and basin trying to create potion buckets
- The Mechanical bearing can no longer generate force from wind
- Added the windmill bearing
- Windmill bearings can be configured to rotate counter-clockwise
- Added Sail Frames and Sails
- Sails can by dyed in-world
- Sails negate fall damage
- Sails attach themselves to blocks and do not require a sticky surface or chassis
- Clockwork bearings can now be configured to switch minute and hour hand aswell as use a 24 hour cycle
- Fixed tunnels with windows occluding block faces directly behind them
- Fixed item model of the mechanical saw
2020-10-22 00:50:17 +02:00
simibubi
275d8cf7b6
Fixed datapack reload listeners
2020-10-20 19:37:30 +02:00
1a4814e724
merge mc1.15/dev into mc1.16/dev
2020-10-10 21:46:40 +02:00
simibubi
3956875334
The Coupling Capability
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- Fixed concurrency / race condition issues with contraptions loading in during a collision cycle
- Reworked implementation model of minecart tracking and couplings
- Coupling items now get consumed when used in survival mode
- Added some player feedback when couplings cannot be created
- Fixed couplings disappearing on the client due to sync issues
- Wrenches can now remove minecarts in one hit
- Wrenches can now be used to remove couplings from minecarts
- Cart assemblers now attach themselves to the block above, no longer requiring active "sticky-ness" of the contraption towards it
- Minecarts can no longer be moved while a contraption is stalling them
2020-10-08 20:13:17 +02:00
eda8bfd0a1
Fixed crash on pressing alt key on schematic screen
2020-10-04 14:16:05 +02:00
simibubi
bc4418a929
Port recent changes to compile
2020-10-04 01:59:51 +02:00
83c64121eb
Do some porty stuff
2020-09-22 17:44:22 +02:00
simibubi
7e167f3b29
Couple things, Part I
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- Added Foundation and POC of minecart couplings and carriage contraptions. highly unstable
2020-08-05 22:10:05 +02:00
simibubi
f0abbaacd7
Riding the engine
...
- Fixed incompatibility between seats and furnace cart contraptions
2020-07-24 19:43:33 +02:00