Commit Graph

399 Commits

Author SHA1 Message Date
JozsefA
83cb735e62 actors render correctly 2021-01-23 12:49:33 -08:00
JozsefA
cfd60fbc8d fast actor rendering but it's not correct yet 2021-01-22 18:00:14 -08:00
JozsefA
f6518d5c5d insane amounts of refactoring
surprisingly it all still works the same, but better
maybe still some more cleanup to do
2021-01-22 11:28:39 -08:00
JozsefA
33e66c6e89 pulleys are lit
stabilized things are sort of lit but man is it jank
light volumes have a more sane constructor
try to mess around with contraption layering but it's still jank
2021-01-20 00:47:40 -08:00
JozsefA
398a848791 pistons are lit and bearings are better lit in the corners
stop sampling light in places that don't matter
2021-01-18 00:31:33 -08:00
JozsefA
22a90c8e5d on our way to super fancy contraption lighting 2021-01-17 22:18:31 -08:00
JozsefA
0bc6b11c5b be smart about rebuilding things
not smart enough about contraptions yet
things mostly render in the correct layers
2021-01-14 14:00:20 -08:00
6af884edb7 Merge https://github.com/Creators-of-Create/Create into mc1.15/experimental-rendering 2021-01-13 22:41:59 +01:00
JozsefA
03205c277b move render package up one level 2021-01-13 12:15:48 -08:00
simibubi
511950b766 Hotfix the fix
- More safety for the minecart controller capability
- Blaze burners now support comparators
2021-01-13 18:28:29 +01:00
07b33b66cc Merge https://github.com/Creators-of-Create/Create into mc1.15/experimental-rendering 2021-01-13 16:34:45 +01:00
simibubi
de55778fc5 Extendo clip
- Fixed extendo grips able to attack entities behind blocks
2021-01-13 15:49:55 +01:00
simibubi
f47d1e87c1 You were moved
- runData
- Tried addressing some redstone activation inconsistencies with disassembled contraptions
2021-01-13 14:55:29 +01:00
simibubi
9d5ae97a0a Thank you weakref, very deterministic
- Cart controller safety #669, #684, #702, #708, #709, #714, #719, #722, #725, #728
- Update Registrate #662, #677, #697, #726
- Fixed blocks not able to be placed onto a face with super glue
- Fixed block duplication involving super glue #681, #682
- Fixed fluid tanks voiding content on contrapion disassembly #707
2021-01-13 14:16:45 +01:00
JozsefA
d1dccffc67 fix fan shaft lighting 2021-01-12 12:12:44 -08:00
JozsefA
0ec312340f rainbow debugging and almost correct tints for contraptions 2021-01-12 01:56:30 -08:00
JozsefA
c567437ede fix speed controllers not rendering shafts
switch around render layers for contraptions
2021-01-11 12:08:13 -08:00
JozsefA
a56d08b78e a bunch of refactoring to make things easier later
it's not any more stable but belts render on contraptions
rotating things almost do
actually fix a bunch of memory leaks
2021-01-11 00:29:02 -08:00
JozsefA
092a92f095 reorganize some stuff
cart contraptions should at least be positioned correctly
maybe fix a bunch of memory leaks
2021-01-09 21:59:11 -08:00
JozsefA
05ab482f70 almost super fast kinetic rendering but we need to detect changes in light first (forge pr?)
fast contraption rendering
2021-01-08 01:29:18 -08:00
JozsefA
0b3615b50e time for some organization pt I 2021-01-07 14:57:10 -08:00
JozsefA
7beeec5e00 maybe lighting is done
starting fast contraption rendering, not safe to use yet
2021-01-07 02:06:40 -08:00
JozsefA
d391ed570e maybe fix weird rendering in front stuff 2021-01-06 00:04:19 -08:00
JozsefA
a52b606208 all belts render correctly 2021-01-05 14:49:23 -08:00
JozsefA
5144aa6e63 belts scroll the right way, vertical belts still aren't rotated correctly 2021-01-05 14:39:11 -08:00
JozsefA
566a370e3b smooth belts 2021-01-05 13:29:45 -08:00
JozsefA
102e392ab4 merge experimental rendering from 1.16 to 1.15 part II 2021-01-05 10:58:31 +01:00
JozsefA
7d43bb056a merge experimental rendering from 1.16 to 1.15 2021-01-05 10:56:47 +01:00
simibubi
1498cb1cfc Why are we still here, Part IV
- Mixers can no longer process single-item recipes
- Added processing recipes for items in AE2
- Fixed pams harvestcraft recipe catalysts not recycling properly
- Windmill bearings no longer assemble when the attached kinetics update
- Hose pulleys now display additional goggle info when their target fluid body is considered infinite
- Protected the natural scoria model from vertex-format changes made by optifine
- Andesite tunnels now split off single items to side outputs
- Fixed non-interpolated item animation on the Mechanical Saw
- Attempted fix to oriented contraption causing serialization issues
- Fixed mounted contraptions not updating yaw interpolation when stalled
- Fixed "shifting gears" advancement not triggering when using the cogwheel placement assist
- Schematicannons no longer cause pasted kinetic networks to be virtually interconnected
- Added sandstone -> sand; milling/crushing recipe
- Fixed Spouts duplicating container items in some configurations
- Fixed block cutting recipe outputs piling up beyond the gui boundaries
2021-01-03 22:29:55 +01:00
simibubi
cdf292295a Why are we still here, Part III
- Fan washing now supports up to 12 output stacks. For your textbook skyblock insanity. #620
- Chance outputs below 1% no longer show 0% in their tooltip
- Fixed creates components picking up dead items #618
- Fixed server-side crash when disassembling contraptions containing a creative crate
2020-12-31 16:02:59 +01:00
simibubi
d5ac8cb3b9 Why are we still here, Part II
- Fixed basins dropping outputs when no spoutput is present
- Lowered overfeeding threshold for blaze cakes
- Brass tunnels no longer distribute in directions against their mounted belt
- Fixed capability issues on millstones
- Fixed incompatibility with The One Probe
2020-12-29 20:45:21 +01:00
simibubi
788f92705d Why are we still here
- Added chocolate and tea fluid tag #580
- Fixed item drain accepting stacks of items to empty
- Fixed basins mistakingly ignoring recipes with 4 or 9 equal ingredients
- Fixed schematicannon not able to place glass pipes, encased pipes, belt funnels and encased shafts
- Fixed race condition with other mods registering spawn eggs
- Belts no longer consume dye
- Tweaked placement constraints and control of cogwheels
- Chocolate and honey buckets can no longer stack
- Minecarts can now collide with non-mounted contraptions
- Attempted some optimizations to contraption lighting
2020-12-27 23:09:19 +01:00
Snownee
6df81c8272 Fix belt funnel disappearing on contraption 2020-12-25 17:34:45 +08:00
Snownee
0cc6fe1de7 Fix liquid tank contents not being rendered (#588) 2020-12-24 21:28:12 +08:00
Snownee
01602c8e77 Fix: Honey block don't have same ability as slime block (#576) 2020-12-24 18:15:36 +08:00
simibubi
32b0a01c3a The magical bucket
- Fixed basins consuming container items with certain output inventories
- Potentially fixed item duplication with stale contraption inventories
2020-12-22 13:18:44 +01:00
simibubi
ebf980b33c Itetraitor
- Fixed crash for schematics containing TE's that have no custom renderer attached
- Fixed broken filling recipes with virtual fluids of other mods
- Fixed Brass tunnels duplicating/deleting items
2020-12-21 16:05:32 +01:00
0fe8a24041 Controlling the Assembler 2020-12-21 13:03:16 +01:00
f3653d6b15 Fix TE creation assuming other mods don't crash with SchematicWorld instances (#565) 2020-12-21 09:28:41 +01:00
9336931f30 Press no longer go brrr, just bonk 2020-12-21 09:04:11 +01:00
ae399e9c11 Hopefully fix splitter basin duping #557
Some more thorough testing is needed here to see whether it is actually fixed. I can't reproduce it anymore at least.
2020-12-20 21:48:27 +01:00
simibubi
2a57de3205 Bug Fixes
- Fixed basin not triggering a recipe check when output fluids are emptied
- Fluid behaviour safety on render thread
- Wrenchable Depots
2020-12-19 18:05:37 +01:00
Zelophed
f45c0ca182 Assisted Placement, Part II
- helpers now respect waterlogging
- add placement helpers for rsc's cogwheel as well as machines with integrated cogwheels
2020-12-19 15:58:03 +01:00
simibubi
e2437d1a5c Bug Fixes
- Fixed hose pulley not placing source blocks when filling with chocolate or honey
- Added a fluid tag to prevent bottomless draining behaviour of hose pulleys
- Grindstones can now be moved on contraptions
- Fixed fluids zFighting the item drain
- Added some crash safety for coupling rendering
- Updated mixer tooltip
2020-12-19 13:06:09 +01:00
0182316d36 Waterlogged glass pipes 2020-12-19 11:59:56 +01:00
simibubi
5b3e1e8c38 Prime patching material
- Fixed open pipe ends not providing fluids to pipe networks
- Safety check for pipe attachment rendering
2020-12-19 00:52:41 +01:00
simibubi
62621f8bdd Mildly problematic
- Fixed broken kinetic propagation caused by bracket handling
- Fixed crash when fluid-interfacing with a contraption loaded from disk
2020-12-18 18:30:58 +01:00
simibubi
6c6760ef17 More content, who dis?
- Sprite touch-ups by vectorwing
- Builders Tea
- Bar of Chocolate
- Fixed spouts not rendering fluid particles of virtual fluid types
- Fixed spouts filling bottles inconsistently
2020-12-18 15:13:57 +01:00
simibubi
68e7d3c34c Bug Fixes
- Snownee's basin render fix
- Fixed milk fluid exchange between vanilla items and the create fluid infrastructure
2020-12-17 23:29:33 +01:00
Zelophed
e950aa268f Assisted Placement, Part I
- refactor existing placement helpers
- add placement helpers for cogs and shafts
2020-12-16 17:36:22 +01:00