- More IE recipes
- Hose pulley now deletes lilypads and other surface foliage
- Factory gauges are now less strict about recipes they support
- Factory gauges no longer trigger a request immediately after promises are cleared
- Address edit boxes can now be cleared with right click
- Fixed copycats not rendering in ghost previews
- Cobblegen 'optimisation' now works with chutes above
- Fixed cobblegen optimisation blocking normal behaviour when no inventory is present
- Fixed restocker gauges not able to monitor 'input slots' of an inventory
- Fix scroll handler for schematics and schematic and quill swallowing
values close to zero
- Similar issue to the elevator controls from a few months ago, not sure
if it's just my mouse
- Fixed factory gauge place and break sounds not always playing
- Factory gauges can now be clicked like links to copy the logistics frequency
- Factory gauges now show an outline when the held item is on the same network
- Update changelog
- Fixed trains not properly pathfinding to stations with an opposing
signal just behind the destination
- Chain Drives can now be crafted from zinc nuggets
- Fixed address suggestions not reacting to scroll wheel in some HL screens
- Fixed stations voiding schedules when disassembling the train
- Fixed lighting on signal block indicators
- Import models from Kryppers
- Add scrolling animation to belts on large bogeys
- Duplicate scrolling instance to extend TransformedInstance so it can
actually be used in a bogey
- Fixed incorrect shared ponder lang entry
- Fixed trains in unloaded chunks not able to fetch packages from loaded chunks
- The player hitbox used in contraption collision is now slightly shorter
- Added Spout recipe for IE treated wood
- Clicking the packager now always consumes the action
- Fixed not able to right click clear the keeper search bar when its already focused
- Fixed frogport block particles
- Train stations now remember the train marker color of previously diassembled trains
- Fixed valve handle instances always rendering as the copper variant
- Bump flywheel build
- Fix drills not spinning when breaking blocks
- Fix bogey shafts not being correctly rotated
- Use chunk cardinal lighting on contraption models
- Updated item hatch tooltip
- Fixed vaults and tanks rotated in place not updating their multiblock correctly
- Fixed stock keeper screen showing [+1] overflow tip when ordering 9 items
- Update filter screens to remove indicators
- Framed and tiled glass panes can now be obtained via stonecutting
- Fixed factory gauge making a sound at the old position when moved
- Fixed stock keeper address box no longer saving for next request
- Fixed glitchy behaviour in address box highlighting
- Fixed frogport loading causing chunk holes on the client (its still leaving renderers dark, though)
- Removed direct log to plank conversion
- Schematicannon on 'replace blocks with empty' now send block updates at the edges after printing
- Requesting a single jei craft in the stock ticker allows it to auto-arrange into crafters
- Restocker gauges now show a message when no address is set
* Update JEI integration and add potion fluids to the ingredient list
This also resolves a minor issue where all virtual fluids were considered "flowing".
Fixes https://github.com/mezz/JustEnoughItems/issues/3754
* Fixed JEI potion fluids registered without Bottle tag
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Co-authored-by: goshante <admin@drulia.ru>