- Train station can set a new auto-schedule for the train currently at the station
- Added CreateLuaTable to add helper functions for working with lua tables
- Added StringHelper util class to convert snake case to camel case
- Changed the Display Link Peripheral API to be more in line with the Monitor API
- Added write, setCursorPos, getCursorPos, getSize, isColor, isColour, clearLine
- Removed void writeLine, setLine, writeLines, setLines
- After talking with SquidDev from CC: Tweaked I've changed to monitoring IPeripheral#attach and IPeripheral#detach for changes in the number of computers connected to the network, then updating the client using AttachedComputerPacket
- This works with wired full modems, wired cabled modems and directly connected computers
- Added SyncedPeripheralBase and SyncedComputerControllable for TE's and peripherals that want to be aware of attached computers
- This is to stop players from trying to using both the builtin sequencing and a computer to control the Sequenced Gearshift at the same time, leading to undefined behaviour
- The "greyed out" screen should have a message added explaining why it's greyed out.
- Added ComputerControllable#isComputerControlled to check if a tile entity is connected to a modem
- peripheralHandler was the wrong name. It's just a peripheral.
- Changed peripheral type from "cdl" to "Create_DisplayLink"
- Added equals function to DisplayLinkPeripheral
- CC computers can now control display links through a variety of functions
- Added ComputerControllable interface to define a tile entity as controllable by CC computers
- Added CC: Tweaked soft dependency
- Fixed entity-specific interactions causing schedule interaction to be ignored
- Fixed viewport jittering when pressing movement keys while seated
- Fixed players dismounting trains/minecart contraptions causing them to be placed at incorrect locations
- Reduced tps impact of basin recipe lookups noticeable in larger modpacks
- Fixed Brass tunnels distributing back into the side items get inserted from
- Fixed Brass tunnels distributing into sides blocked by an inserting funnel
- Cargo Conditions in schedules now match any cargo if no filter is specified
- Fixed Saw leaving behind floating bee nests
- Saws can now be used to cut down big mushrooms
- Fixed getFluidState() accessing chunks of a wrapped server world (-> Fixes tree fertilizer on 1.19)