Commit Graph

2690 Commits

Author SHA1 Message Date
Cael Warner
de77ac9f49
Added "Label Issues" action
- Added label_issues.yml to label issues with the correct MC version
- Refactored manage_issues.yml to close_issues.yml
2021-12-15 11:24:05 -08:00
Cael Warner
a83618ef24
Added "Manage Issues" action
- Added manage_issues.yml to automatically deal with inactive issues
2021-12-15 02:35:00 -08:00
nolan
107e5619fa
Delete quark biotite compatibility recipe
Quark removed Biotite in 1.18
https://twitter.com/VazkiiMods/status/1465859379866050561
2021-12-14 20:10:24 -08:00
Cael Warner
dcb7b78adb
Add 0.4.0a version to issue form 2021-12-13 19:50:25 -08:00
simibubi
257767cbec Version up! 2021-12-13 08:20:16 +01:00
Jozufozu
dfdb8abf49 Use GL_ARB_conservative_depth when possible
- Allows the depth test to discard fragments before the fragment shader is run
2021-12-11 22:03:53 -08:00
Cael Warner
01866db72e
Fixed null pointer when resetting gameplay settings in config menu
- Added a null check to make sure a config value has a comment before trying to split the comment
- Fixes #2412
2021-12-11 20:58:23 -08:00
Cael Warner
51763382d3
Pulleys will now work in worlds with non-default world heights 2021-12-11 18:29:55 -08:00
Cael Warner
aa4668ef28
Fixed issues with new world height
- Pulleys are now able to extend below Y=0
- Super Glue can now be placed above Y=256, all the way up to the new world height limit of 320
- Fixes #2421, fixes #2426, fixes #2427
2021-12-11 17:44:03 -08:00
Jozufozu
1e9c94303e Bump flywheel build 2021-12-11 17:35:06 -08:00
Jozufozu
47f8d3f1b5 Cylindrical fog
- having the world position is very nice
 - mojang manages to do multiple matrix multiplications
2021-12-11 17:31:10 -08:00
Cael Warner
135f0d8e3c
Added "Crash Report or Log" to bug report form
- Added "Crash Report or Log" input to bug_report.yml
2021-12-11 14:28:33 -08:00
Cael Warner
48acaeb1b8
Created issue forms
- Created a bug report and suggestion issue form which will help people to create more structured issues that will provide more useful information
- Added bug_report.yml
- Added suggestion.yml
2021-12-11 13:38:08 -08:00
PepperBell
080b048b2f SmarterTileEntity
- Clean up SyncedTileEntity and SmartTileEntity
- Allow schematicannons to be rotated based on placement angle
- Fix DirectionalExtenderScrollOptionSlot rotation
- Remove deprecated usage of JsonReader and LazyLoadedValue
- Move ToolSelectionScreen to content.schematics.client
- Organize imports
- Update to 1.18.1
2021-12-10 16:58:05 -08:00
Jozufozu
8101f19611 Worlds are bigger now
- Stop clamping Y in [0, 256)
2021-12-10 00:28:33 -08:00
simibubi
eaea2a9b31
Update README.md 2021-12-10 03:33:40 +01:00
simibubi
858fbd5c1a Merge branch 'mc1.17/dev' into mc1.18/dev 2021-12-10 01:45:35 +01:00
Jozufozu
2efbcdbd6b No more material spec, everything is StructType 2021-12-09 16:42:13 -08:00
simibubi
4350c3c334 Moving the Buds 2021-12-10 01:37:35 +01:00
simibubi
2f8cfc24bc Ah its not actually that good 2021-12-10 01:19:51 +01:00
Jozufozu
ef5afd42c3 Move api package 2021-12-09 15:32:55 -08:00
simibubi
3595863bad New Menu Background 2021-12-10 00:19:41 +01:00
simibubi
967323d0f8 Version bump 2021-12-09 18:47:22 +01:00
Jozufozu
1a3f27abc8 Reorganize, rename, refactor, 0.4.0
- Move most user facing interfaces to flywheel.api package
 - Refactor InstanceData to have no package private classes
 - Remove 'I' prefix from many interfaces
 - ILightUpdateListener -> LightListener
 - IMultiProgram -> ContextAwareProgram
 - IFlatLight -> FlatLit
 - All materials use the same vertex format: UNLIT_MODEL
2021-12-09 00:44:43 -08:00
simibubi
1590acd1ab Merge branch 'mc1.17/dev' into mc1.18/dev 2021-12-09 06:13:15 +01:00
simibubi
12768ee8b3 Send me a null 2021-12-09 06:10:53 +01:00
simibubi
46fc25f8e9 More suitable ids for brass diode TEs 2021-12-09 06:10:23 +01:00
simibubi
59f9ae1f30 Merge branch 'mc1.17/dev' into mc1.18/dev 2021-12-09 02:41:56 +01:00
simibubi
4708dcfca9 The less handsome Basin
- Fluid networks can now pull lava and water from filled cauldrons
2021-12-09 02:40:07 +01:00
Kryppers
8cf03e3845 Merge branch 'mc1.17/dev' of https://github.com/Creators-of-Create/Create into mc1.17/dev 2021-12-09 01:14:01 +00:00
Kryppers
facf09eaec Cut and Polish
Updated cut Ochrum textures
Updated calcite textures
Minor changes in other palette blocks.
2021-12-09 01:13:56 +00:00
simibubi
ed3df18a01 Port recent changes 2021-12-08 23:03:34 +01:00
simibubi
973576c030 Merge branch 'mc1.17/dev' into mc1.18/dev 2021-12-08 22:47:18 +01:00
simibubi
8eea60ddee Tuff on the Eyes
- Slightly reduced the amount of block types represented in one batch of ore layers
2021-12-08 22:44:00 +01:00
Jozufozu
35bfa8a15c #tick and #beginFrame on creation
- Fixes weird delay in object appearance when reloading chunks
2021-12-08 12:30:08 -08:00
Jozufozu
4041897d29 Groups store their types again
- Fix crash rendering breaking overlay
2021-12-08 12:28:38 -08:00
simibubi
2e56ad6714 Pillar of Jank
- Added connectivity restrictions to pillar blocks
- Fixed reversed uvs on z-axis pillars
- Fluid Pipes now require twice the amount of Copper
2021-12-08 16:57:23 +01:00
Jozufozu
a3476fd54c Keeping up
- Contraptions always use ArrayModelRenderer
 - De-duplicate UI framebuffer swapping code
 - Unbind VAO between contraption structure drawing and engine drawing
 - Bump flywheel build
2021-12-07 23:15:09 -08:00
Jozufozu
5ad0d1d704 Merge branch 'mc1.17/dev' into mc1.18/dev 2021-12-07 21:19:25 -08:00
simibubi
b40901621a Merge branch 'mc1.17/dev' into mc1.18/dev 2021-12-08 02:21:27 +01:00
Kryppers
b6c66868ca Pillar of Awesome
numerous tweaks to the new pillar textures
2021-12-08 01:06:41 +00:00
Jozufozu
5ae4e49787 Get started on a batching engine
- An Engine is a MaterialManager and a RenderDispatcher
 - Refactor InstanceManager's ctor to use the MaterialManager interface instead of the concrete type
 - MaterialManagerImpl -> InstancingEngine
 - Add skeleton for BatchingEngine
 - Hack in InstanceWorld to switch between the 2
 - Rename/move existing MaterialManager impl to new package
2021-12-07 13:41:43 -08:00
simibubi
62b3a0491a Slight tweak to Layered ore frequency 2021-12-07 19:18:56 +01:00
simibubi
65dfc41b62 Merge branch 'mc1.17/dev' into mc1.18/dev 2021-12-07 19:03:01 +01:00
simibubi
3de903ac2a No Flywheel no Flaps
- Fixed Layered ore deposits not able to replace deepslate
- Fixed Funnels and Deployers not fully rendering on contraptions when flywheel is disabled
2021-12-07 19:01:30 +01:00
simibubi
061b85d515 New version who dis?
- Port to 1.18
- ChunkUtil discontinued
- SmartTileEntities write to metadata
- Features generate from -64 up
- World Wrappers weren't convoluted enough
- Haunted bell considers >0 safe
- Missing GuiUtils methods continued in RemovedGuiUtils
2021-12-07 18:24:57 +01:00
simibubi
9362374b1e Vault Virtual
- Double chests no longer split when moved on a contraption
- Changed the way contraption storage interacts with known multi-block item storage (band-aid solution)
- Changed a few blocks' sound types
- Fixed in-world icons not rendering
- Added Ponder Scenes for the Item Vault
- Added crafting recipe for Item Vaults
- Changed crafting recipe for Fluid Tanks
- Fixed ponder tracking items in inactive inventory screens
- Removed unreachable Advancements
2021-12-07 02:35:38 +01:00
Jozufozu
5e1479d147 Fix drill rendering on contraptions 2021-12-06 15:37:13 -08:00
Jozufozu
ffe670b391 Vanillaization
- IModels now accept a VertexConsumer
 - IRenderState -> RenderType
 - AbstractInstancer for dealing with InstanceData tidyness
 - Bump flywheel version
2021-12-06 15:36:47 -08:00
DaniCherryJam
edbf95c994 experience nugget, part 2
- new experience nugget texture, generated from an asset tennis session
2021-12-05 18:02:35 -06:00