- Mixers can no longer process single-item recipes
- Added processing recipes for items in AE2
- Fixed pams harvestcraft recipe catalysts not recycling properly
- Windmill bearings no longer assemble when the attached kinetics update
- Hose pulleys now display additional goggle info when their target fluid body is considered infinite
- Protected the natural scoria model from vertex-format changes made by optifine
- Andesite tunnels now split off single items to side outputs
- Fixed non-interpolated item animation on the Mechanical Saw
- Attempted fix to oriented contraption causing serialization issues
- Fixed mounted contraptions not updating yaw interpolation when stalled
- Fixed "shifting gears" advancement not triggering when using the cogwheel placement assist
- Schematicannons no longer cause pasted kinetic networks to be virtually interconnected
- Added sandstone -> sand; milling/crushing recipe
- Fixed Spouts duplicating container items in some configurations
- Fixed block cutting recipe outputs piling up beyond the gui boundaries
- Fixed hose pulley not placing source blocks when filling with chocolate or honey
- Added a fluid tag to prevent bottomless draining behaviour of hose pulleys
- Grindstones can now be moved on contraptions
- Fixed fluids zFighting the item drain
- Added some crash safety for coupling rendering
- Updated mixer tooltip
- Fixed water bottles able to be gather by clicking honey or chocolate fluids
- Fixed deployer not parting with its excess items
- Added hint message for backed up deployers
- Fixed basin spoutputs appearing on blocked faces
- Encasing fluid pipes now locks their configuration
- Encased fluid pipes now join textures with adjacent casing blocks
- Fixed windowed pipe not allowing to be encased
- Fixed wrapped models not passing down model data in multi layered situations
- Encased shafts and gearboxes can now join textures with respective casing blocks
- Added back encased shaft items for creative mode
- Fixed encased shafts able to be created with casing and cogs
- Controller rails can now control furnace minecarts
- Controller rails now snap to adjacent rails with the correct facing
- Controller rails no longer get reversed when transitioning to or from a slope in certain orientations
- Controller rails are now craftable
- Fun refactors
- Updated texture
- Recipe adjustments
- apply redstone's block coloring to the controller rail
- add a little more polish to the piston pole placement helper
- textures at create:block/controller_rail_on and _off are currently unused, _analog is used for item only i think