Commit Graph

656 Commits

Author SHA1 Message Date
simibubi
45fc0ca7ee post-merge fixup 2021-02-19 20:21:29 +01:00
simibubi
b61dc0d562 Merge branch 'mc1.15/dev' into mc1.15/ponder-ui 2021-02-19 18:03:34 +01:00
simibubi
bfd666bb9c Sequenced Adjustments
- Added more descriptive names for sequencer instructions
- 'Await' instruction now requires a rising flank to trigger
- Fixed invalid json of german localization
- Ingored crushing wheel controllers facing in blockstate datagen
2021-02-19 16:55:45 +01:00
Alepod
619045a505
Update ru_ru.json
More mistakes fixed
2021-02-19 16:44:49 +02:00
Alepod
5a1984eae4
Update ru_ru.json
Minor typo fixed
2021-02-19 16:42:25 +02:00
simibubi
2ece21a3ec
Merge pull request #962 from CookieNick/mc1.15/paused-sequenced-gearshift
Added the 'Paused' instruction for sequenced gearshift
2021-02-19 15:10:14 +01:00
simibubi
f363d56cc1
Merge pull request #1115 from FrannDzs/mc1.15/dev
Added Spanish language (es_es) [FINISHED]
2021-02-19 15:05:37 +01:00
simibubi
e424245d3a
Merge pull request #1083 from muffinbarde/mc1.15/dev
Update de_de.json 1.15/dev
2021-02-19 15:03:25 +01:00
Franco Paladini
7c0d0b6439
Update es_es.json 2021-02-19 00:53:47 -03:00
Franco Paladini
54ca447301
Update es_es.json 2021-02-19 00:53:29 -03:00
simibubi
4ee9dd8a8a Merge branch 'mc1.15/dev' into mc1.16/dev 2021-02-19 00:49:39 +01:00
Kryppers
e2ccb80870 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2021-02-18 22:57:32 +00:00
Kryppers
3c48ece021 It's the Funnel Countdown
d-do-do dooo, do-de-do-do-doooo
2021-02-18 22:57:25 +00:00
7023148e7f generic infinite fluid triggers 2021-02-18 23:00:17 +01:00
8c8a9abd8a Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
# Conflicts:
#	src/generated/resources/assets/create/blockstates/fluid_pipe.json
2021-02-18 22:32:45 +01:00
Franco Paladini
9c1ab785d7
Update es_es.json 2021-02-18 15:00:07 -03:00
simibubi
c0b6a55209
Merge pull request #1075 from CKenJa/mc1.15/dev
Localize Fixes
2021-02-18 18:08:19 +01:00
simibubi
616bc09267
Merge pull request #1040 from Chexet48/patch-2
Update it_it.json
2021-02-18 18:07:11 +01:00
simibubi
3ff3992f97
Merge pull request #1118 from Jozufozu/mc1.15/experimental-rendering
Experimental Rendering
2021-02-18 17:59:52 +01:00
Kryppers
779b19b377 Multiple Thread improvements.
improved the threads.
2021-02-18 16:01:05 +00:00
simibubi
203ca6f849 Birbs and Click input 2021-02-18 15:44:18 +01:00
muriplz
f8d6f73f8a Update es_es.json 2021-02-18 12:26:59 +01:00
muriplz
a52865666a Update es_es.json 2021-02-18 12:19:40 +01:00
muriplz
310cbd484c Update es_es.json 2021-02-18 12:09:09 +01:00
JozsefA
24ab4e181f Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/experimental-rendering
# Conflicts:
#	src/main/java/com/simibubi/create/CreateClient.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
#	src/main/java/com/simibubi/create/events/ClientEvents.java
#	src/main/resources/META-INF/accesstransformer.cfg
2021-02-17 14:06:13 -08:00
Franco Paladini
22c03c4a14
Update es_es.json
accents suppressed
2021-02-17 16:56:09 -03:00
Franco Paladini
9048442fec
Update es_es.json 2021-02-17 16:52:50 -03:00
Franco Paladini
607ce9edca
Update es_es.json 2021-02-17 16:43:06 -03:00
Franco Paladini
9d57a25104
Update es_es.json 2021-02-17 16:42:37 -03:00
Franco Paladini
bd49e9bc7f
Update es_es.json 2021-02-17 16:39:07 -03:00
Franco Paladini
2f9607a196
Update es_es.json 2021-02-17 16:29:35 -03:00
Franco Paladini
d187dc0b38
Update es_es.json 2021-02-17 14:50:28 -03:00
Zelophed
159e298e8b paletted contraptions
- use minecraft's palette-map during serialization and deserialization to reduce compound size in most cases
- also update the placement_indicator sprite sheet
2021-02-17 17:21:31 +01:00
Franco Paladini
a4c96be51c
Update es_es.json 2021-02-17 08:24:41 -03:00
Franco Paladini
36553c6ee0
Update es_es.json 2021-02-17 01:01:01 -03:00
Franco Paladini
c4c57c6ba1
Update es_es.json 2021-02-16 23:41:47 -03:00
Franco Paladini
ed04fd1d52
Update es_es.json 2021-02-16 19:54:49 -03:00
JozsefA
d2e30eeab5 finish merge
remove old assets
2021-02-16 14:47:03 -08:00
Zelophed
bec13b8e7d Assisted Placement, Part IV-b 2021-02-16 22:50:11 +01:00
c6f82bff5e Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-02-16 20:29:40 +01:00
08562d2689 preliminary merge 2021-02-16 20:21:42 +01:00
simibubi
fd99acc00a Merge branch 'mc1.15/dev' into mc1.15/ponder-ui 2021-02-16 19:36:12 +01:00
simibubi
18067e8d5c Ponder
- rebrand
- support for particles
- support for fluids
- support for outliner
- coloured text labels
- debug scenes
- proper UI stuff
- proper layered rendering
2021-02-16 19:35:26 +01:00
Franco Paladini
e4fe371d4c
Add Spanish language (es_es) (unfinished) 2021-02-16 13:59:05 -03:00
JozsefA
15302495f5 Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/experimental-rendering-merge
# Conflicts:
#	src/main/java/com/simibubi/create/AllEntityTypes.java
#	src/main/java/com/simibubi/create/AllSpriteShifts.java
#	src/main/java/com/simibubi/create/content/contraptions/base/KineticTileEntity.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/OrientedContraptionEntityRenderer.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/MechanicalBearingTileEntity.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/MountedContraption.java
#	src/main/java/com/simibubi/create/content/contraptions/relays/advanced/SpeedControllerRenderer.java
#	src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltRenderer.java
#	src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltTileEntity.java
#	src/main/java/com/simibubi/create/foundation/command/AllCommands.java
#	src/main/java/com/simibubi/create/foundation/utility/outliner/Outliner.java
2021-02-15 21:27:08 -08:00
JozsefA
1e95fe4c7b avoid floating point accuracy errors at high coordinate values.
refactor contraption model translation to be a method in AbstractContraptionEntity.
 - this simplifies the setup required for the fast rendering.
2021-02-14 23:09:17 -08:00
JozsefA
67408e0dff better vertex attributes.
all shaders are now GL 2.0 compatible!!!
contraption structure rendering is technically 2.0 compatible now, need some better handling for that.
2021-02-11 20:03:24 -08:00
Zelophed
82e922032a Merge branch 'mc1.15/feedback2' into mc1.15/dev
# Conflicts:
#	src/generated/resources/.cache/cache
#	src/generated/resources/assets/create/lang/unfinished/de_de.json
#	src/generated/resources/assets/create/lang/unfinished/fr_fr.json
#	src/generated/resources/assets/create/lang/unfinished/it_it.json
#	src/generated/resources/assets/create/lang/unfinished/ja_jp.json
#	src/generated/resources/assets/create/lang/unfinished/ko_kr.json
#	src/generated/resources/assets/create/lang/unfinished/nl_nl.json
#	src/generated/resources/assets/create/lang/unfinished/pt_br.json
#	src/generated/resources/assets/create/lang/unfinished/ru_ru.json
#	src/generated/resources/assets/create/lang/unfinished/zh_cn.json
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/BearingContraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/ClockworkContraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/StabilizedContraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/MountedContraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/piston/PistonContraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/pulley/PulleyContraption.java
2021-02-11 20:07:38 +01:00
Zelophed
b4c881a6c8 Player Feedback, Part II 2021-02-11 17:47:55 +01:00
muffinbarde
5f6c94939c
Update de_de.json 2021-02-11 17:21:05 +01:00
JozsefA
e93562569b world fog works, fluid fog still doesn't.
better dimension changes.
2021-02-09 21:18:05 -08:00
CKenJa
a8b1fe5f90 Localize Fixes 2021-02-10 13:07:41 +09:00
JozsefA
0cb9094913 non experimental contraption rendering is back.
schematic rendering is fixed.
both of these are kinda ugly hacks, and there is definitely some rewriting necessary for when it's time to be more opengl compatible.

maybe fix belt lighting, again.
remove old belt assets.
2021-02-09 16:14:44 -08:00
Chexet48
05e62ced51
Update it_it.json 2021-02-07 22:51:43 +01:00
simibubi
2700832dff Merge branch 'mc1.15/dev' into mc1.16/dev 2021-02-06 21:41:02 +01:00
Nick Smit
44a3313c12 Added the 'Paused' instruction for sequenced gearshift, which waits for another redstone pulse to continue. 2021-02-06 21:07:24 +01:00
Chexet48
83df83d4be
Update it_it.json
Added Gantry Pinion and Gantry Shaft, missing in unlocalized entries
2021-02-06 19:09:29 +01:00
Odin
577c0e4912
Update fr_fr.json
666 Unlocalized
2021-02-06 17:34:37 +01:00
JozsefA
5ba4477ada restore old tile rendering from 3336778052 2021-02-06 02:26:56 -08:00
3d2edc492b Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-02-05 21:36:10 +01:00
simibubi
ff96e80d81 ru_ru.json
- Integrated changes to russian localization made by #819 on correct branch to the correct file
2021-02-05 20:31:49 +01:00
simibubi
b3ee203701 fr_fr.json
- Reorganize localization file
2021-02-05 20:11:52 +01:00
simibubi
4a357bb729
Merge pull request #1027 from dindin-glitch/patch-2
Translated a bunch of random things
2021-02-05 20:05:42 +01:00
simibubi
16e871feba it_it.json
- Move lang file to correct location
2021-02-05 20:02:39 +01:00
simibubi
df6b92cf19
Merge pull request #985 from dunois2737/mc1.15/dev
Create zh_tw.json
2021-02-05 19:52:19 +01:00
simibubi
58d2171f02
Merge pull request #896 from LWHK/mc1.15/dev
[Localization]update CHS translation
2021-02-05 19:45:47 +01:00
simibubi
a5f5204019 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2021-02-05 19:14:26 +01:00
simibubi
edf654cd4a ja_jp.json
- Integrate changes to japanese localization from #879 in the correct file
2021-02-05 19:14:06 +01:00
Odin
ef3d4df944
Translated a bunch of random things 2021-02-05 18:59:58 +01:00
simibubi
2a035a7636
Merge pull request #749 from Chubzik1/patch-1
Small fix for an incorrectly translated line
2021-02-05 18:51:15 +01:00
simibubi
078d86de66 en_mx.json
- Integrate es_mx.json from #655 on correct branch and path; with unlocalized entries removed
2021-02-05 18:42:08 +01:00
simibubi
d24851157e Integrate recent changes to de_de.json
- Transfer changes made to the template file in #647, #648, #523 to actual lang file
2021-02-05 18:11:18 +01:00
simibubi
66b83c1250 Update Localization Readme.txt 2021-02-05 17:48:41 +01:00
simibubi
72ec08ddfa Asset attack
- Fixed floor-mounted cogbrackets not having a particle texture
- Redesigned clutch, gearshift, seq. gearshift and speed controller with up-to-date palettes
2021-02-04 23:46:59 +01:00
simibubi
374f3c9547 Climb or Convey
- Added Gantry shafts and Gantry pinions
- Further attempts at stabilizing kinetic propagation
- Contraption types can now be added from external code
- Kinetic tile entities now have more control over kinetic propagation rules
- Added backend for loading schematic configurations globally for any component to see
- Encased chain drives are less likely to create a kinetic source loop when wrenched
- Piston and Pulley contraptions are less likely to overshoot targets at high speeds
2021-02-04 21:02:30 +01:00
dunois2737
490c53006f
Add files via upload 2021-02-04 21:41:48 +09:00
JozsefA
8c0e983f36 An absolutely ridiculous amount of refactoring. Shader system got a complete makeover, but still needs a little work.
Objective was GL compatibility, now runs with 3.3, 2.0 is target.
Remove old tile rendering code. Need to bring back old old (vanilla) tile rendering code.
2021-02-03 23:21:10 -08:00
JozsefA
b766658415 probably fix all issues with ghost instances
instanced tiles on contraptions now self light properly
2021-02-02 13:11:22 -08:00
JozsefA
16b8e1175e contraptions self light but man it is slow
optimization in PlacementSimulationWorld.getBlockState
2021-01-30 15:00:26 -08:00
TUsama
3ad62d2455 change some details 2021-01-30 12:24:16 +08:00
JozsefA
751fc7192d fix rotating stuff on contraptions 2021-01-28 23:59:58 -08:00
JozsefA
67d59540cf THIS IS NOT READY FOR USE
new rendering api/pipeline
not everything is there yet, but a lot is
2021-01-26 19:45:13 -08:00
TUsama
a03daa1aed sync to latest version 2021-01-25 13:04:02 +08:00
TUsama
0f3c8fe699 update CHS translation
Co-Authored-By: MacrousHyucen <69157544+MacrousHyucen@users.noreply.github.com>
2021-01-25 12:40:52 +08:00
JozsefA
55ea7e3e55 cart contraptions are lit 2021-01-23 21:02:11 -08:00
Jozsef
4cbea0f9c9 intel graphics now like the shaders 2021-01-23 15:32:17 -08:00
simibubi
d35bdab51a The return of dyed belts
- Dyes can now be used to change the appearance of Mechanical Belts
- Fluid items containing water can be used to clean dyed belts
2021-01-23 23:00:27 +01:00
JozsefA
83cb735e62 actors render correctly 2021-01-23 12:49:33 -08:00
JozsefA
cfd60fbc8d fast actor rendering but it's not correct yet 2021-01-22 18:00:14 -08:00
fbb1c6b221 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
# Conflicts:
#	src/generated/resources/.cache/cache
#	src/generated/resources/assets/create/lang/unfinished/de_de.json
#	src/generated/resources/assets/create/lang/unfinished/fr_fr.json
#	src/generated/resources/assets/create/lang/unfinished/it_it.json
#	src/generated/resources/assets/create/lang/unfinished/ja_jp.json
#	src/generated/resources/assets/create/lang/unfinished/ko_kr.json
#	src/generated/resources/assets/create/lang/unfinished/nl_nl.json
#	src/generated/resources/assets/create/lang/unfinished/pt_br.json
#	src/generated/resources/assets/create/lang/unfinished/ru_ru.json
#	src/generated/resources/assets/create/lang/unfinished/zh_cn.json
2021-01-22 20:56:46 +01:00
simibubi
525fc03278 Demise of the hopper funnel
- Added smart chutes
- Reworked non-mounted funnels to be consistent will all other funnel configurations
- Non-mounted funnels no longer occupy a full block length
- Non-mounted funnels can now insert and extract ground items
- Vertical funnels can no longer transfer between inventories
- Redstone links can now be placed onto any non-empty space
- Mechanical arms no longer arbitrarily wait between operations unless targets are overflowing
- Gave indicators on funnels better visibility
- Chutes now display contents in their goggle overlay
- Mechanical Arms and Wrenches can no longer be assigned to filter slots directly
2021-01-22 20:43:59 +01:00
JozsefA
11f9c7459c prepare for fast actor rendering 2021-01-21 14:14:20 -08:00
JozsefA
697a7df59c suddenly and magically, contraption rendering is 100% accurate 2021-01-21 12:26:55 -08:00
28cd9a1fe1 Druidcraft woodcutter compatibility 2021-01-20 22:36:04 +01:00
JozsefA
22a90c8e5d on our way to super fancy contraption lighting 2021-01-17 22:18:31 -08:00
JozsefA
37e64e4c1d fix vertex attribute data types
blockcolors and ao now work in contraptions
be smarter about allocating buffers
use gl buffer mapping, more to come
2021-01-15 16:17:13 -08:00
Chubz
645d28ac31
Small fix for an incorrectly translated line
Everyone makes mistakes, right?
2021-01-15 21:24:33 +04:00
JozsefA
0bc6b11c5b be smart about rebuilding things
not smart enough about contraptions yet
things mostly render in the correct layers
2021-01-14 14:00:20 -08:00
07b33b66cc Merge https://github.com/Creators-of-Create/Create into mc1.15/experimental-rendering 2021-01-13 16:34:45 +01:00
simibubi
db3a579b21 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-01-13 15:11:58 +01:00
JozsefA
0ec312340f rainbow debugging and almost correct tints for contraptions 2021-01-12 01:56:30 -08:00
Chubz
b1ac81611c
Update and fixes for ru_ru.json
Updated translation to match latest Create version, with some fixes and improvements for the existing lines
2021-01-11 20:43:13 +04:00
JozsefA
379ff9302b rotating stuff renders too now 2021-01-11 01:04:18 -08:00
JozsefA
a56d08b78e a bunch of refactoring to make things easier later
it's not any more stable but belts render on contraptions
rotating things almost do
actually fix a bunch of memory leaks
2021-01-11 00:29:02 -08:00
JozsefA
876ddde660 correct contraption lighting 2021-01-09 16:34:22 -08:00
JozsefA
7443ac5031 start fixing structure tint 2021-01-08 14:53:22 -08:00
JozsefA
05ab482f70 almost super fast kinetic rendering but we need to detect changes in light first (forge pr?)
fast contraption rendering
2021-01-08 01:29:18 -08:00
JozsefA
fa1e3ea543 solve lighting 2021-01-07 18:31:46 -08:00
JozsefA
7beeec5e00 maybe lighting is done
starting fast contraption rendering, not safe to use yet
2021-01-07 02:06:40 -08:00
JozsefA
91069163f8 clean shader code 2021-01-05 14:50:36 -08:00
JozsefA
c9feda18d6 add missing texture 2021-01-05 13:40:04 -08:00
JozsefA
566a370e3b smooth belts 2021-01-05 13:29:45 -08:00
JozsefA
102e392ab4 merge experimental rendering from 1.16 to 1.15 part II 2021-01-05 10:58:31 +01:00
JozsefA
7d43bb056a merge experimental rendering from 1.16 to 1.15 2021-01-05 10:56:47 +01:00
simibubi
bf73a24401 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-01-04 14:15:53 +01:00
simibubi
3cdbf47cb9 Adjusted Tooltips 2021-01-04 02:49:47 +01:00
simibubi
1498cb1cfc Why are we still here, Part IV
- Mixers can no longer process single-item recipes
- Added processing recipes for items in AE2
- Fixed pams harvestcraft recipe catalysts not recycling properly
- Windmill bearings no longer assemble when the attached kinetics update
- Hose pulleys now display additional goggle info when their target fluid body is considered infinite
- Protected the natural scoria model from vertex-format changes made by optifine
- Andesite tunnels now split off single items to side outputs
- Fixed non-interpolated item animation on the Mechanical Saw
- Attempted fix to oriented contraption causing serialization issues
- Fixed mounted contraptions not updating yaw interpolation when stalled
- Fixed "shifting gears" advancement not triggering when using the cogwheel placement assist
- Schematicannons no longer cause pasted kinetic networks to be virtually interconnected
- Added sandstone -> sand; milling/crushing recipe
- Fixed Spouts duplicating container items in some configurations
- Fixed block cutting recipe outputs piling up beyond the gui boundaries
2021-01-03 22:29:55 +01:00
simibubi
2699201661
Merge pull request #593 from Snownee/mc1.15/dev
Bug fixes
2020-12-27 13:25:54 +01:00
simibubi
27e12e6568
Merge pull request #525 from qkrehf2/patch-1
Update ko_kr.json
2020-12-27 13:24:24 +01:00
TUsama
111b63a3c7 0.3 CHS translation
Co-Authored-By: gloomybanana <29054038+gloomybanana@users.noreply.github.com>
Co-Authored-By: Snownee <16059084+Snownee@users.noreply.github.com>
Co-Authored-By: MacrousHyucen <69157544+MacrousHyucen@users.noreply.github.com>
Co-Authored-By: StarFish <56152035+Imbarainbow@users.noreply.github.com>
2020-12-25 22:41:51 +08:00
qkrehf2
388b3d9076
Nevermine the past fix. This is the right one 2020-12-25 18:11:54 +09:00
qkrehf2
bc74108933
Fixed Typo Ko_Kr
I was busy for holidays,, so now I can fix translation
2020-12-25 18:03:02 +09:00
Snownee
e554c5a3ff Solution to #571 2020-12-25 16:06:32 +08:00
simibubi
c3c834bd2b Merge branch 'mc1.15/dev' into mc1.16/dev 2020-12-22 13:31:14 +01:00
0fe8a24041 Controlling the Assembler 2020-12-21 13:03:16 +01:00
qkrehf2
eafd1e9169
Deleted duplicated words 2020-12-20 01:22:33 +09:00
qkrehf2
efe01af06b
Fixed syntax error + { 2020-12-20 00:39:03 +09:00
simibubi
164dae700d Merge branch 'mc1.15/dev' into mc1.16/dev 2020-12-19 13:25:38 +01:00
simibubi
e2437d1a5c Bug Fixes
- Fixed hose pulley not placing source blocks when filling with chocolate or honey
- Added a fluid tag to prevent bottomless draining behaviour of hose pulleys
- Grindstones can now be moved on contraptions
- Fixed fluids zFighting the item drain
- Added some crash safety for coupling rendering
- Updated mixer tooltip
2020-12-19 13:06:09 +01:00
qkrehf2
d4196df040
Translation Final
yay 0.3 updates
2020-12-19 12:24:24 +09:00
simibubi
ecd5858ece Merge branch 'mc1.15/dev' into mc1.16/dev 2020-12-18 18:36:51 +01:00
qkrehf2
5dedaebc2e
Update ko_kr.json
yummy translation
2020-12-18 23:53:01 +09:00
simibubi
6c6760ef17 More content, who dis?
- Sprite touch-ups by vectorwing
- Builders Tea
- Bar of Chocolate
- Fixed spouts not rendering fluid particles of virtual fluid types
- Fixed spouts filling bottles inconsistently
2020-12-18 15:13:57 +01:00
qkrehf2
b47ff875a3
Update ko_kr.json 2020-12-18 12:44:13 +09:00
simibubi
6660718aff Merge branch 'mc1.15/dev' into mc1.16/dev 2020-12-17 23:32:11 +01:00
Daniel Amberson
493cad13d0 i am Indecisive
yea
* brass block got a texture that isn't garbage
* added a prototype brass block that might get used later
2020-12-17 15:32:52 -06:00
qkrehf2
814c13a8cd
Update ko_kr.json
advancement translation
2020-12-16 15:21:59 +09:00
simibubi
67cb69aaea Merge branch 'mc1.15/dev' into mc1.16/dev 2020-12-15 23:21:52 +01:00
simibubi
1840b40e2e Advancing toward the day
- Added advancements for exploring the content
- Adjusted some recipes
2020-12-15 21:16:17 +01:00
qkrehf2
144005059c
Moreee Updates for KR 2020-12-14 17:27:31 +09:00
simibubi
78036195ab Merge branch 'mc1.15/dev' into mc1.16/dev 2020-12-13 15:33:45 +01:00
simibubi
d68d702b3a Fun with Recipes
- Added a couple of recipes involving fluids and things
2020-12-13 15:17:31 +01:00
Snownee
a845a70885 Material checklist I18n 2020-12-13 19:56:49 +08:00
qkrehf2
6bdaa3d3e8
Update ko_kr.json 2020-12-12 23:46:16 +09:00
simibubi
42215b8eb0 Merge branch 'mc1.15/dev' into mc1.16/dev 2020-12-11 21:23:31 +01:00
simibubi
2744cabf14 How to 0.3
- Updated and Finished up remaining item/block tooltips
- Encased belts are now called encased chain drives for easier distinction
2020-12-11 19:36:13 +01:00
simibubi
afa477d81b Merge branch 'mc1.15/dev' into mc1.16/dev 2020-12-09 21:00:06 +01:00
simibubi
f4961e5ede The polish continues
- Fixed water bottles able to be gather by clicking honey or chocolate fluids
- Fixed deployer not parting with its excess items
- Added hint message for backed up deployers
- Fixed basin spoutputs appearing on blocked faces
2020-12-09 18:45:47 +01:00
qkrehf2
d9a6e23719
Updating for better translation
12/09
2020-12-09 15:37:36 +09:00
4de7c118f4 merge and port. I WANT IT NOOOOW! 2020-12-05 11:42:14 +01:00