Commit Graph

243 Commits

Author SHA1 Message Date
simibubi
15680a6c0b Server-side and Migration crashes
- Fixed crash on server start-up
- Fixed internal server error when equipping a blockzapper
- "Fixed" belts not behaving when migrated from 0.1 (destroying them)
- Fixed Saws not having a kill message
- Fixed Drill not damaging entities
- Added recipe for the storage interface
2020-03-09 01:06:34 +01:00
simibubi
71c65615bc More Contraption Bug-Fixes
- Fixed containers dropping items when moved while also holding on to them
- Fixed filters dropping when a filterable tile entity gets moved
- Fixed actors rotating in the central axis of a bearing contraption not activating as no new positions are visited
- Shulker boxes can now be moved in a contraption
- Fixed general tile entities not rendering on moving contraptions
- Chests and Flexcrates can now be used as portable storage in a moving contraption
- Fixed mechanical pistons not moving on the first activation
- Fixed occasional crash when moving deployers
- Made some more blocks piston-safe
- Double flexcrates now split when at least one half gets picked up by a contraption
2020-03-08 18:25:56 +01:00
simibubi
bea5d783ce Contraption Bug-Fixes
- Fixed the generated rendering bounding box of rotating contraptions
- Fixed clockwork bearings moving their hands inconsistently in some cases
- Pistons, Pulleys and Bearings can now be kick-started with a right click
- Contacts no longer apply a pulse to the contact they were powering before movement
- Fixed deployers animating strangely when the contaption is stalled
- Fixed minecart contraptions not having the same orientation on server and client
- Fixed minecart contraptions not reacting to movement when the minecart is itself mounting another entity
- Fixed minecart contraptions not remembering their motion when unloaded while stalling
- Fixed minecart contraptions not being initialized with the correct angles
2020-03-07 19:08:16 +01:00
simibubi
ea5c77b2b2 Optimizing and Stabilizing Kinetic Networks
- Kinetic components can no longer overpower components of their own network, fixes speed-up cycles in certain arrangements
- Kinetic networks are now identified by the packed block position of the source
- Networks now get assigned to tileentities within the tick of them changing, fixes late overstress callbacks messing with some components
- Wrench now keeps the instance of kinetic TEs intact when rotating their blocks, it only updates their kinetic connections
- Kinetic blocks no longer carry over their rotation and source information when moved by pistons or rotated by bearings
- Fixed crash when pulley retracts without an attached structure
- Deployers now hold onto their stack of items if they match the filter
- Fixed Deployers duplicating activated blocks when not facing an axis-aligned direction
- Fixed belts not properly re-attaching the shafts left behind when destroyed
2020-03-06 23:25:13 +01:00
simibubi
b89db104b8 Rotation validation
- Contraptions can no longer speed up themselves when connected in a loop
- Components now validate from time to time if they still have a source
- Some minor refactoring in KineticTileEntity
- Empty networks are now being removed from the network space (fixes memory leak)
- Waterwheels no longer differentiate between a slight side-ways flow and a straight flow of water
2020-03-06 17:22:02 +01:00
simibubi
fed4df515a Advancement & Recipe clean up
- Clockwork Bearing no longer rotates counter-clockwise when facing certain directions
- Nether Quartz can no longer be obtained from crushing Granite, Diorite or Andesite
- Reorganized and Tweaked the current advancement chain
- Removed unused values in recipe files
- Caught up on Item Descriptions
2020-03-06 01:09:10 +01:00
simibubi
c3278c91c8 Handheld Worldshaper
- Fixed crash caused by suicidal deployers
- Fixed blockzapper rendering inconsistencies before a block is selected
- Added the Handheld Worldshaper with 3 brushes and 6 modes
- Entities on belts no longer get blocked by entities they are being ridden by
2020-03-05 19:52:10 +01:00
simibubi
5d2bbc930b Minor refactors & Generic blockzapper
- Finished builder pattern refactor in AllShapes
- Generalized some blockzapper code for its upcoming cousin
2020-03-04 14:06:34 +01:00
simibubi
b8eb35e5c5 Rotation Speed Controller
- Added the Rotation Speed Controller for achieving precise speed values in survival mode (like the motor in 0.1)
- Introduced a builder pattern for voxelshape(r) creation
2020-02-28 22:17:40 +01:00
simibubi
068b7c0c37 Rotated Disassembly & Powered Latch
- Chassis blocks now visualize their range blocks when selected with a wrench
- Fixed Bearings and other actors selecting moved blocks as if they were being pushed in a direction
- Fixed Radial chassis not connecting to each other consistently
- Added Powered Latch and Powered Toggle Latch (Redstone circuits)
- Window-logging now works with modded glass panes, that do not have the tag on their item, but the block only
- Chassis can now be edited in bulk by holding down Ctrl
- Chained block movement no longer marks blocks for movement if they are in front of a block breaker
- Making a chassis sticky no longer uses up slime balls
- Chassis can now be made sticky on all sides if a sticky side is clicked once again
- Fixed linear chassis picking up blocks attached to other chassis' lines, even if not sticky
- Fixed horizontal rotation and mirroring of chassis blocks and their sticky sides
- Structures rotated in a Contraption now try to rotate themselves and their blocks toward the nearest axis-alinged direction when disassembled
- Fans no longer shoot testing rays if the target block shape is completely filled or empty (trivial case)
- Fans can now blow through iron bars again
- Fixed crash when adjusting motors
- Fixed missing icons in blockzapper & schematicannon interface
- Reworked the drill model
- Added more tags to #windowable
- Leather horse armor no longer crushes into iron nuggets
2020-02-27 18:09:41 +01:00
simibubi
c7e8698ce8 Inhibiting Contraption Placement
- Pistons, Bearings and Pulleys now have a ScrollInput for selecting when to place moved structures back into the world
- Added copper blocks with oxidation effect
- Pistons and Pulleys no longer move inconsistently when disassembled and assembled at intermediate offsets
2020-02-19 14:08:49 +01:00
simibubi
fb046ddfb7 Refactor in-world Scrollinputs
- Reworked Scollable inputs on blocks to use a unified TE behaviour & generic value box rendering
2020-02-18 15:08:45 +01:00
simibubi
81a2e314bc Contraption bugs and balance
- Added a config option to disable the stress/torque mechanic entirely
- Water wheel speed is halved and now configurable
- Water wheels now validate their current speed from time to time
- Fixed windmill bearings counting their sail blocks incorrectly
- Fixed windmill bearings not assembling when placed in a powered block position
- Fixed Contraption controllers not removing their entity reference on the client when disassembled
- Bearings no longer start rotating when no block was found
- Contraptions no longer move unbreakable blocks
- Pistons no longer assemble the whole line of blocks when retracting
- Non-sticky pistons no longer pull blocks back when assembled
- Pulley no longer assembles when the structure by itself is immovable
- Fixed pistons applying reversed motion in some orientations
- Fixed piston contraptions not including the poles into its render bounds
- Fixed Contraptions not culling backfaces when rendered
- Translucent blocks now get moved to the back of the render order in contraptions, fixes hidden block faces between translucent and non-translucent blocks
- Fixed Contraptions being movable through water, fans and other means of applying motion to entities.
- Belt segments can no longer be rotated by a wrench
- Hand cranks are now gated behind brass and sheet production
2020-02-16 18:26:06 +01:00
simibubi
9308d3ca2b Quick Fix
- Portable Contraptions no longer crash clients in smp
2020-02-15 19:40:58 +01:00
simibubi
e7b09dc63f Quick Fix
- Replaced reference to String#toLowerCase in AllSoundEvents
2020-02-15 19:02:35 +01:00
simibubi
6f06ebffa3 Merge branch '0.2' of https://github.com/simibubi/Create into 0.2 2020-02-15 18:54:33 +01:00
simibubi
b1a0f25f4b Clockwork Bearing and Rope Pulley
- Stationary Contraption Entities no longer sync positions like normal entities
- Flimsy attempts at making linear contraption movement smoother, especially at differing tick speeds between server and client
- Added slot covers for the Mechanical Crafter
- Added the Clockwork Bearing
- Added the Rope Pulley
- Server speed no longer tries to sync when game is paused
- Fixed crash when moving block breakers are loaded in while stalled
- Fixed Cuckoo Clock's angle interpolation when tps is low
2020-02-15 18:54:23 +01:00
Zelophed
50ba34e779 added foundation for SoundEvents
added a few soundevents for custom subtitles
sounds.json can be generated by launching the main in foundation/utility/data/Generator.java (this should be done before starting the client when new sound events were added)
2020-02-15 01:57:16 +01:00
simibubi
6537214403 Reworked the Belt Observer
- Belt observers now have four modes with different useful behaviours #83
- Fixed belt actors not syncing when items are not held in place but replaced
- Upward facing deployers can now act as item displays
- Fixed deployer fake players persisting after disassembling a portable contraption
- Creepers no longer take revenge on Deployers by default
2020-02-13 18:35:14 +01:00
simibubi
7dd29e9ffd Portable Deployers
- Server speed sync no longer goes nuts when server speed increased from low tps
- Flimsy attempts at better syncing a bearings' current angle
- Portable Storage abilities are (for now) available to the Barrel only
- Deployers can now be mounted on moving structures and will activate at every visited block position
2020-02-13 00:12:05 +01:00
simibubi
e0b36a79c9 Mounted Storage and Contraption Stalling
- Saws are now portable and chop trees while mounted
- Portable contraptions can now hold an inventory
- Saw, Drill and Harvester now fill a contraptions internal storage before dropping items
- Mounted blocks can now hold moving contraptions in place
- Saw and Drill now briefly stall contraptions while breaking blocks in front of themselves
- Refactored IHaveMovementBehaviour to IPortableBlock and MovementBehaviour
- Fixed Harvester blades rotating in the wrong direction sometimes
- Shadows on portable contraptions are now a little less aggressive
- Added a block for item exchange with storage on contraptions
- Fixed link range config registering with wrong id
- Added a utility for purposely slowing down animations on the client to match server tps
- Smart Tileentities now lazy tick on initialization
- Fixed crash when breaking active bearings
- Fixed crash when cart assembler fails to assemble a contraption
- Fixed goggles having missing textures
- Reworked Schematicannon Model
- Removed Schematicannon Creatifier from creative tab
2020-02-12 01:36:18 +01:00
simibubi
45195df7f9 Merge branch '0.2' of https://github.com/simibubi/Create into 0.2 2020-02-08 20:02:17 +01:00
simibubi
f739185040 More Item Descriptions
- Motor -> Creative Motor
- Removed schematicannon creative crate from creative tab
- Engines now show stats in their tooltip
- Added some missing tooltips
- Furnace Engine now has a configurable capacity
2020-02-08 20:02:14 +01:00
Zelophed
e83d593b5f cleaned up current advancements
moved advancement text into the lang file
added some criterion triggers
2020-02-08 18:36:27 +01:00
simibubi
6930c89d61 Final Palettes Push
- Added Scoria (legally distinct from basalt) and Dark Scoria themed blocks
- World gen now spawns 'natural scoria' which is silk touch sensitive
2020-02-08 03:47:27 +01:00
simibubi
394263c04f The Config Rework
- Created a new config foundation
- Moved all configurable values to the new system
- Worldgen can now be controlled by the config
- Worldgen reloads dynamically when the config file changes
- Tweaked Worldgen parameters and reworked feature registration
- Added Create's stone variants to World gen
2020-02-07 19:25:38 +01:00
simibubi
378a1566e4 The Cuckoo Clock
- Added the Cuckoo Clock
- Hand cranks now hold on to their cooldown state on world reload, fixes #79
2020-02-05 23:34:23 +01:00
simibubi
6ea0dbd6ab Added Flywheels and Furnace Engines
- Flywheels and Engines form a powerful rotation source multiblock
- Furnace engines only activate when attached to a running furnace
2020-02-05 12:36:22 +01:00
simibubi
aacc52d84a Refactored animated block partials
- Moved all block partials used only for rendering out of the registry
- Refactored model registry hooks and custom block model handling
- Added a safety layer for all tile entity renderers, addresses #76
- Overstressed indicator no longer shows when the kinetic source changes
- Fixed framed glass rendering glass textures inbetween blocks
- Fixed blockzapper adding itself twice to the item group
- Fixed basing not spawning particles properly
- Updated Forge
- Reworked Schematicannon model
2020-02-04 14:48:21 +01:00
simibubi
b5b1a995d7 Refactored item registering and rendering
- Item holders are now initialized with suppliers
- Reduced redundancies with defining and registering custom item rendering
- Removed the Gardens module
- Fixed some colors in the existing custom item models
2020-02-03 16:47:58 +01:00
simibubi
0099fe9b0d Mechanical Crafting in JEI
- Added Mechanical Crafting to the JEI plugin
2020-02-03 01:47:59 +01:00
simibubi
005a9e3177 Analog Gearshifting
- Added the analog belt pulley, an encased belt with adjustable speed transfer
- Added an analog redstone lever
- Fixed motor values jumping inconsistently
- Stabilized Rotation propagation a little
- Formatted numbers shown when wearing goggles
- Kinetic blocks no longer convey weak redstone power to neighbours
- Removed obsolete overlay text for rainbow debug
- Fixed Deployers not updating placed/removed fluids consistently
- Fixed Crash when entities placed by a deployer drop loot
2020-02-03 00:31:55 +01:00
simibubi
87f61ce538 Bug Fixes and Enhancements
- Fixed Tree fertilizer spawning grass when growing large spruce trees
- Nerfed durability of the Deforester
- Items dropped by a tree cut with a Deforester now 'fall' away from the player
- Blockzappers can now be used together with the Symmetry Wand
- Fixed deployer not looking in the right direction
- You can now put items on Crafters directly
- Tree cutting is less lenient about whether the trunk was fully cut or not
- Fixed filtering not looking past first matched item if said item doesn't have the required amount
2020-02-01 14:26:19 +01:00
simibubi
b453e6bb2c Wrench usage and Smart Cogwheel Placement
- Wrench can now be used properly on most kinetic components
- Cogwheels now offset their placement to correct locations automatically
- Hand cranks have to be attached to a block now
- Mixer and Press can no longer be placed directly above a basin
2020-02-01 11:13:15 +01:00
simibubi
ce4c5d5c50 Better Goggles and Rpm
- Shifted speed unit to resemble rpm (revolutes per minute)
- Moved stress defaults to new class
- Adjusted processing duration for machines to respect the visual speed change
- Drastically lowered the speed range
- Stressed networks now indicate better
- Goggles now show detailed information when looking at components, especially the gauges
- Sand Paper can now be used on items held in the offhand
- Item entities on a moving crushing wheel can no longer be picked up
- Crushing wheels no longer drop their contents when the wheels stop moving
2020-02-01 09:39:17 +01:00
simibubi
6be5ed3d1b Added Connected Glass Blocks and Panes
- Added vertically connected glass blocks for all wood variants
- Added horizontal and vertical connected windows in a neutral style
- Fixed Oxidizing blocks not progressing when next to enclosed blocks
2020-01-30 22:16:04 +01:00
Zelophed
53a5ef6357 added a clientside config option to toggle the rainbow debugger
also added to a command to control the config option
2020-01-30 19:11:23 +01:00
Zelophed
04a5281319 Merge remote-tracking branch 'origin/0.2' into 0.2 2020-01-28 20:38:00 +01:00
Zelophed
c7bd834e7b copper ore :partyparrot:
-changed oxidization behavior to have 8 steps instead of 2
-added copper ore, zinc ore and volcanic rock to ore gen
-added 2 test advancements
2020-01-28 20:36:51 +01:00
simibubi
71b7efe85f Hand Crank and Fan Nozzle
- Added the Hand Crank
- Added the Nozzle, a fan attachment for pushing entities away or pulling them towards itself
2020-01-28 20:35:46 +01:00
simibubi
ad829cfea3 Scrollable Pulse Repeaters
- Kinetic blocks can now be harvested by axes and pickaxes
- Shafts have less obnoxious placement behaviour
- Fixed belts not dropping casings and shafts when broken
- Fixed belt tunnels not synchronizing properly
- Fixed blockzapper rendering strangely when no block is selected
- Funnels can now directly insert items that players activate it with
- Flexpeater -> Adjustable Repeater
- Added the Adjustable Pulse Repeater
2020-01-28 14:41:05 +01:00
simibubi
a821172061 As though they never existed
- Banished high logistics from this branch to resolve build issues
2020-01-27 23:43:33 +01:00
simibubi
8259a0c275 JEI Traveling down the Recipe Chain
- Added JEI integration for polishing and the chromatic compound shenanigans
- Added more missing recipes
- Added some machine-specific ingredients
2020-01-27 23:25:59 +01:00
simibubi
5ecfa7792c Light and Shadow
- Added config for disabling sand paper tool repairs
- Fixed belts and filtering renderers leaving behind an undesirable GL state
- Fixed pick block not working on vertical extractors/funnels
- Shadow Steel and Refined Radiance are now obtainable
2020-01-27 14:57:21 +01:00
simibubi
eff0c170b6 The registry super purge
- Removed old Advancement managers
- Removed all unfinished logistical features from the registry
- Added new Crafting ingredients
- Added Sand Paper, for a polishing recipe type and repairing tools
- Changed Blockzapper materials
- Added the ability to include catalyst-ingredients in processing recipes
- Added some ingredient/output count validation for processing recipes
- Deployers now spawn particles when using certain items
- Players can now interact with the deployer to swap held items
- Belts now accept brass casing instead of logistical casing
- Introduced a new material chain
- Added a whole bunch of recipes
2020-01-26 23:58:55 +01:00
simibubi
39cbf77457 Throw, Punch, Fill and Destroy
- Deployers can now use buckets properly
- Deployers can interact with entities
- Deployers can use items to hurt entities and break blocks
- Deployers can left-click blocks
- Deployers automatically pick up items gathered from interacting with or killing entities
- Deployers eject collected items when no Inventory is adjacent
- Fixed Deployers throwing projectiles from the wrong height
- Fixed blocks not dropping applied filter items
- Fixed adjustable crates not invalidating their inventory
- Fixed shift-clicking in crate guis
- Fixed vertical funnels not dropping when destroyed
- Added NBT utility for writing and reading lists
2020-01-25 17:55:42 +01:00
simibubi
b8490038fd Double Crates
- FlexCrates -> Adjustable Crates
- Adjustable Crates will now connect to adjacent crates and merge inventories
2020-01-24 22:55:20 +01:00
simibubi
2903b7046c Turn it up
- Fixed Turntable not working with armorstands
- Fixed Turntables flinging players away from it
- Fixed some z-Fighting in the water wheel model
- Basin no longer accepts more than a full stack of an item in its input
- Crushing entities now has a fortune modifier
- Crushed entities will drop their loot below the wheels
- Fixed Crushing wheel stack overflow when attaching one to an existing pair
2020-01-24 14:21:50 +01:00
simibubi
d563abcbdf Place, Use, Take and Poke
- Added the Deployer
- Deployer uses items or an empty hand to activate blocks
- Deployer uses items' inert click behaviour
2020-01-23 22:23:00 +01:00
simibubi
7b4d17daab Not enough Connected Textures
- Added decorative casing blocks
- Added 'layered' variants for all stone types
2020-01-21 01:52:23 +01:00
simibubi
e902d269f4 A less messy mess Part I
- Reworked Particle Registry to fix sidedness issues
- Removed some unused models, blocks and textures
- Added missing loot tables
- Fixed all models falsely inheriting from block/cube
- Updated Forge
- Restored server functionality
2020-01-20 13:41:41 +01:00
simibubi
f48f5fe101 Supersized Assembly
- Added option to add recipes for mechanical crafter exclusively, with a maximum grid of 9x9
- Cleaned up recipe registry foundation
- Fixed recipe type namespace issue
2020-01-19 23:10:00 +01:00
simibubi
40e9a1ee41 The Filter Brothers
- Torque generators no longer show stress impact levels
- Added Filters for matching outputs against a group of items / nested filters
- Added Attribute Filters for matching outputs against a collection of item properties
- Extraction count on Extractors and Transposers can now be adjusted through scrolling on the value box
2020-01-19 19:29:39 +01:00
simibubi
d40fd52043 Mechanical Crafting
- Crafters now apply crafting recipes to held items and play an animation
- Connected textures now also apply to the sides
- Fixed inventory manipulating behaviours not initializing in time
2020-01-17 13:30:32 +01:00
simibubi
cea90d50e4 Crafter Connectivity
- Mechanical Crafters can now be connected using a wrench
- Connected crafters "share" an input inventory
- Added texture connectivity for all faces
2020-01-15 21:56:53 +01:00
simibubi
dea7a9869f Dreaming of Belts
- Extractors and Transposers now work when attached on belt casing
- Removed extraction delay for extractors putting items on belts
- Funnels and transposers now insert onto belts with their corresponding input direction
- Chained belts no longer space items out to 1.5m
- Belts now merge items properly
- Extractors, funnels and Transposers now take turns when inserting to/extracting from belts
- Inserting items on a segment no longer skips belt attachment processing
- Fixed belt tunnels not flapping properly when items are exactly 1m apart
- Overlapping items on merging belts should now have less z-fighting issues
- Fixed Transposers pulling more items than it can insert
- Fixed a few items in value boxes not displaying properly
2020-01-14 20:48:43 +01:00
simibubi
07ef48fefb Sprites and CT - Except it works
- Added a few new sprites for crafting ingredients
- Reworked the Connected Texture system
- Added Limestone Layers to test custom CT spriteshifts
- Migrated existing CT blocks to use the new system
- Crushing wheel controllers no longer crash when in a schematic
2020-01-13 21:59:26 +01:00
simibubi
7ff524f616 Sprites and CT
Swapping dev environment, this snapshot does not launch
2020-01-13 20:23:44 +01:00
simibubi
e1a1ce46db Synchronized Flaps
- Belt tunnels can now act as backup-friendly belt mergers
- Funnels can now pick up items touching them when not in belt mode
- Fixed taking items from belts with right-click
- Fixed crash when placing redstone links
2020-01-10 22:55:43 +01:00
simibubi
7059cf2737 The Transposer
- Added behaviours to the Transposer tileentity
- Created new Inserting Behaviour for item management
- Fixed extractors syncing with extractors attached to other inventories
2020-01-07 22:15:37 +01:00
simibubi
c682247894 ExtractionBehaviour and Synchronized Extractors
- Added Inventory Manipulation and Extraction Behaviours
- Extractors are now aware of other extractors on the same inventory and will take turns
2020-01-07 17:49:07 +01:00
simibubi
4150fbf9b5 Merge branch '0.2' of https://github.com/simibubi/Create into 0.2 2020-01-05 19:41:44 +01:00
simibubi
06ddb1fa35 SmartTileEntities and TileEntityBehaviour
- Added a TileEntity behaviour Interface
- Added SmartTileEntities, able to execute behaviours via delegation, replacing old Interface-based approaches
- Re-Implemented Filterable tiles/blocks as a TEBehaviour
- Re-Implemented Redstone-Linkable tiles/blocks as a TEBehaviour
- Added a base block for directional logistical attachments
- Belt Funnels are now Funnels
- Funnels can now face any direction
- Added Transposer blocks and Linked Transposer blocks (missing extraction behaviour)
- Unified in-world itemslot rendering used by filters and links
- Re-designed funnel, belt funnel and belt observer to match the extractor
- Started work on improved logistical casings
2020-01-05 19:41:38 +01:00
Mike van der Velde
f6a99e57d8 Renamed method getTranslationComponent to createTranslationTextComponent 2020-01-05 18:33:40 +01:00
Mike van der Velde
0469014ab7 Changed KillTPSCommand to support localisation
Using foundation.utility.Lang (TranslationTextComponents)
2020-01-02 16:48:11 +01:00
simibubi
039edb5519 Omnidirectional Extractors
- Extractors and Linked Extractors have vertical variants
- Minor reworks to Extractor models
2019-12-22 01:31:40 +01:00
simibubi
d8ccfd844c Needs more unused materials
- Added and hid a few items for future recipe changes
- Re-ordered the Creative Tab a little
2019-12-19 22:35:45 +01:00
simibubi
551af08466 Least's Model Updates
- Changes to Basin and Belt tunnel models
- Belt tunnels have extra states for their blinds
2019-12-16 12:03:42 +01:00
simibubi
7a76f44f9e Merge branch 'master' into 0.2 2019-12-16 11:24:40 +01:00
simibubi
c195acf62b Merge branch '0.2' of https://github.com/simibubi/Create into 0.2 2019-12-15 10:47:37 +01:00
simibubi
b8dc08a45f Recipe Goof
- Fixed JEI recipe casts
2019-12-15 10:47:34 +01:00
zelophed
3e8ac662f1 lag on command
added a utility that delays server tick by a set time and a command to control it
2019-12-15 01:13:36 +01:00
simibubi
43980d550d Plenty to process
- The Mechanical Mixer now supports custom mixing recipes
- The Mechanical Press now interacts with the basin to apply compressing recipes
- Added JEI integration for Mixing, Compressing, Sawing and Block Cutting recipes
2019-12-14 16:29:48 +01:00
simibubi
9bd07d4ed0 JEI cleanup
- JEI screens render individual widgets instead of the full white background. Adresses #8
2019-12-13 20:52:42 +01:00
simibubi
fca3b74909 Flicker awareness & Tree cutting
- Kinetic blocks break when their speed updates to frequently
- Fixed Stress gauge not resetting when source was removed
- Fixed Kinetic networks doubling their stress when saving and loading the world
- Fixed Generators not updating network stress when their speed changed
- Fixed Processing saw crashing when used
- Fixed tree cutting algorithm looping indefinitely
- Fixed sourceless kinetic blocks in rainbow debug
- Horizontal saws cut trees in front of them
- Deforester now works in creative mode
2019-12-13 18:15:11 +01:00
simibubi
785d77a59d Merge branch 'unified-contraptions' of https://github.com/simibubi/Create into 0.2 2019-12-12 11:58:29 +01:00
simibubi
3989dbc656 Better Encased Belts
- Encased belts can now connect in larger groups
- Kinetic blocks break when their speed changes too frequently
- Removed some unused assets
- Fixed Clutches not working properly
- Organized imports and packages
2019-12-12 10:56:34 +01:00
simibubi
c0b47c124f Merge branch '0.2' of https://github.com/simibubi/Create into 0.2 2019-12-12 07:38:51 +01:00
simibubi
a1c37c5af6 Fantastic
- Encased fans are now directional and only emit air flows on one side
- Reworked particles emitted by fans and in-world item processing
- Air flows can now morph into different particle types along the way
- Air flows are more precise about being blocked or not
- Nerfed sand washing
2019-12-12 07:38:44 +01:00
zelophed
c857349b40 couple changes to the new gauge blocks to fit in with voxel shape refactor
Signed-off-by: Zelophed <zefren1@googlemail.com>
2019-12-10 23:40:12 +01:00
Zelophed
81e1eab7e9 Merge branch 'voxel-shape-refactor' into 0.2
# Conflicts:
#	src/main/java/com/simibubi/create/modules/contraptions/receivers/MechanicalPressBlock.java
2019-12-10 18:09:30 +01:00
zelophed
ac3f2ba85c finishing touches to refactor
new shapes for cannon and schematic table
viewing shapes for mixer and press now differ from regular shape to allow for levers being placed on their side

entirely removed economy package

Signed-off-by: Zelophed <zefren1@googlemail.com>
2019-12-10 18:00:06 +01:00
zelophed
7166aeeb52 moved most shapes to central AllShapes class
also some more changes to voxelshaper :)

Signed-off-by: Zelophed <zefren1@googlemail.com>
2019-12-10 02:23:34 +01:00
simibubi
c56fd66012 Measuring Speed and Stress
- Added the Speedometer
- Added the Stress Gauge
2019-12-09 22:58:06 +01:00
zelophed
70eafb997d refactor to VoxelShaper
VoxelShaper is more flexible now
belt tunnel shape reworked

Signed-off-by: Zelophed <zefren1@googlemail.com>
2019-12-09 20:43:30 +01:00
simibubi
6395ce5700 Work in Progress!
- Added the ability to mark items as WIP
- Added custom descriptions for WIP items
2019-12-09 14:58:12 +01:00
simibubi
5db014c45b Better Acting
- Contraption actors can now expose a few more properties and behaviours.
- Contraption actors can save data within the context
- Redstone Contacts now work when being rotated
- Fixed harvester and drill offsets and their motion-aware animation
- Fixed Mounted contraptions calculating their yaw inconsistently (again)
2019-12-09 13:32:39 +01:00
zelophed
6fb24e0d86 improved shape for logistical casing
some changes to voxel shaper

Signed-off-by: Zelophed <zefren1@googlemail.com>
2019-12-08 02:23:19 +01:00
zelophed
74721cda95 started work on voxel shape refactoring
-reworked the belt shapes, still need to revisit for casings

Signed-off-by: Zelophed <zefren1@googlemail.com>
2019-12-07 18:38:08 +01:00
simibubi
f991c88fc2 Acting up
- Reimplemented support for contaption actors such as the drill and the harvester for contraption entities
2019-12-07 14:36:49 +01:00
simibubi
da27a63447 Family reunion
- Mechanical Bearings now use Contraption Entities for their structures
- Fixed Mounted Contraptions being slightly offset
2019-12-07 00:07:49 +01:00
simibubi
1563a3991c It's alive
- Contraptions pushed by Mechanical Pistons are now wrapped into entities
- Fixed Lighting and Positioning of Contraption entities
2019-12-06 19:48:15 +01:00
simibubi
1d96f50b9a Merge branch '0.2' of https://github.com/simibubi/Create into 0.2 2019-12-05 23:43:40 +01:00
simibubi
9f6022f0fe Colors and Sparkles
- Linear Chassis (formerly translation chassis) now connect textures
- Added Engineer's Goggles
- Added Custom Particle for Speed level indications
- Added Volcanic Rock and the ability to give blocks smooth colors based on their position
2019-12-05 23:42:01 +01:00
zelophed
1fcd033e63 added foundation for basic ore generation
Signed-off-by: Zelophed <zefren1@googlemail.com>
2019-12-05 15:54:11 +01:00
simibubi
3a7d3f8562 Dangly Flaps
- More progress on Crafter blocks
- Belt tunnels now render dangling flaps reacting to bypassing items
- Made Mechanical Press and Mixer full blocks
2019-11-30 00:27:03 +01:00
zelophed
898b3f055e possible fix for double chest issue
Signed-off-by: BuildTools <unconfigured@null.spigotmc.org>
2019-11-29 14:13:21 +01:00
simibubi
dd40334a61 PC swap
- Started work on Belt Tunnels and Crafters
2019-11-29 10:06:03 +01:00
simibubi
0bf30b2f93 It's exactly Stressful!
- Added configurable levels of speed for requirements
- Added tooltip information to mechanical blocks with Stress Impact, Stress Capacity and Required speed level
- Fixed Belt connector not being a blockitem
- Made Stress capacity configuration more generic
2019-11-27 09:29:29 +01:00
simibubi
786789c312 Buffing the Buffers
- Refactored the smart bytebuffers to use one centralized system.
- Unified caches to a single instance
- SuperByteBuffers collect transformations in a matrix rather than performing individual vertex manipulations in subclasses
2019-11-23 22:17:37 +01:00