Commit Graph

143 Commits

Author SHA1 Message Date
simibubi
ca5b9b4fb9 Bugs and things
- Recipes for the diving gear
- Idle Windmill Bearings now attach their structure when moved as part of another contraption
- Fixed pumps not updating transfer speed when directly between containers
- Fixed Multiblock Fluid tanks showing inconsistent information on their goggle overlay
- Creative Fluid tanks no longer show a goggle overlay
- Fixed Funnels and other interfaces not updating properly when affected chunks are unloaded and reloaded
- Fixed tooltips rendering behind item icon in the filter screens
2021-05-08 18:37:30 +02:00
simibubi
187c448513 Deploying items on items
- Added the Deploying recipe type
- Deployers can now polish items on belts or depots
- Deployers now make a little polishing sound when using sandpaper
2021-05-06 16:40:33 +02:00
simibubi
076783eb7e Subcreatica
- Added the Copper Backtank
- Added Diving helmet and boots
2021-05-04 03:50:17 +02:00
simibubi
8fff3d6745 The great second purge of Tools
- Removed the Blockzapper
- Removed the Deforester
- Handheld Worldshaper -> Creative Worldshaper
- Worldshapers now have a "surface" and "cluster" brush type
- Worldshapers now follow the creative colour palette
- Some UI touch-ups for tools
2021-05-01 13:19:01 +02:00
simibubi
13f0823ccb Sound Registry Refactor
- Improved registration and datagen for custom and combined sounds
2021-04-14 23:40:42 +02:00
simibubi
edb1b59f41 Housekeeping
- Added an .editorconfig
- Auto-Reformatted most .java files
- Auto-Organized Imports
2021-04-08 19:22:11 +02:00
simibubi
47bd1d9c93 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-04-04 00:58:14 +02:00
simibubi
f528520a53 Destructive Pondering
- Fixed a couple overlooked ponder lang issues
- Fixed weighted ejector not accepting arbitrary gold plates in its recipe
- Fix crash opening ponder from screens with an opened recipe book
2021-04-03 18:33:48 +02:00
90b9a3aff9 Merge & Port 2021-03-29 10:57:50 +02:00
simibubi
5299204fb5 Better Tooltip Integration
- Removed overlapping tooltips
- Adjusted tooltip presentation for more visual consistency
2021-03-28 20:56:55 +02:00
caa3c57b71 Merge & Port 2021-03-28 10:58:25 +02:00
simibubi
fcae7e5c9a Motion commotion
- Update recipe for redstone contact
- Counteracted ejector inaccuracies caused by deferred activation
- Rewired ponder vertex sorting to evade Optifine incompatibilities
2021-03-28 00:45:14 +01:00
35c62360be Merge & Port 2021-03-26 16:03:09 +01:00
simibubi
718142e26f Faith in your Depot
- Added Weighted Ejectors
- Fixed? some tunnel distribution inconsistencies
2021-03-26 00:15:38 +01:00
zelophed
d03ea3488a Merge branch 'mc1.15/dev' into mc1.16/dev
# Conflicts:
#	src/generated/resources/.cache/cache
#	src/generated/resources/assets/create/blockstates/andesite_funnel.json
#	src/generated/resources/assets/create/blockstates/brass_funnel.json
#	src/generated/resources/assets/create/lang/unfinished/de_de.json
#	src/generated/resources/assets/create/lang/unfinished/es_es.json
#	src/generated/resources/assets/create/lang/unfinished/fr_fr.json
#	src/generated/resources/assets/create/lang/unfinished/it_it.json
#	src/generated/resources/assets/create/lang/unfinished/ja_jp.json
#	src/generated/resources/assets/create/lang/unfinished/ko_kr.json
#	src/generated/resources/assets/create/lang/unfinished/nl_nl.json
#	src/generated/resources/assets/create/lang/unfinished/pt_br.json
#	src/main/java/com/simibubi/create/AllBlocks.java
#	src/main/java/com/simibubi/create/compat/jei/category/CreateRecipeCategory.java
#	src/main/java/com/simibubi/create/content/contraptions/components/actors/ContraptionActorData.java
#	src/main/java/com/simibubi/create/content/contraptions/components/actors/HarvesterRenderer.java
#	src/main/java/com/simibubi/create/content/contraptions/components/actors/HarvesterTileEntity.java
#	src/main/java/com/simibubi/create/content/contraptions/components/deployer/DeployerRenderer.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/AbstractContraptionEntity.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/AssemblyException.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/IDisplayAssemblyExceptions.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/MovementBehaviour.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/OrientedContraptionEntity.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/chassis/LinearChassisBlock.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/gantry/GantryCarriageBlock.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/CartAssemblerBlock.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/render/ContraptionRenderDispatcher.java
#	src/main/java/com/simibubi/create/content/contraptions/fluids/actors/SpoutTileEntity.java
#	src/main/java/com/simibubi/create/content/contraptions/fluids/tank/FluidTankTileEntity.java
#	src/main/java/com/simibubi/create/content/contraptions/goggles/IHaveGoggleInformation.java
#	src/main/java/com/simibubi/create/content/contraptions/particle/RotationIndicatorParticle.java
#	src/main/java/com/simibubi/create/content/contraptions/relays/belt/transport/BeltMovementHandler.java
#	src/main/java/com/simibubi/create/content/curiosities/tools/ExtendoGripItem.java
#	src/main/java/com/simibubi/create/content/logistics/block/funnel/FunnelFilterSlotPositioning.java
#	src/main/java/com/simibubi/create/content/logistics/block/funnel/FunnelMovementBehaviour.java
#	src/main/java/com/simibubi/create/content/logistics/block/funnel/FunnelTileEntity.java
#	src/main/java/com/simibubi/create/content/logistics/block/mechanicalArm/ArmInteractionPoint.java
#	src/main/java/com/simibubi/create/content/logistics/item/filter/AbstractFilterScreen.java
#	src/main/java/com/simibubi/create/content/logistics/item/filter/AttributeFilterScreen.java
#	src/main/java/com/simibubi/create/content/schematics/SchematicWorld.java
#	src/main/java/com/simibubi/create/content/schematics/block/SchematicTableScreen.java
#	src/main/java/com/simibubi/create/content/schematics/block/SchematicannonRenderer.java
#	src/main/java/com/simibubi/create/events/ClientEvents.java
#	src/main/java/com/simibubi/create/foundation/block/connected/ConnectedTextureBehaviour.java
#	src/main/java/com/simibubi/create/foundation/collision/CollisionDebugger.java
#	src/main/java/com/simibubi/create/foundation/collision/OBBCollider.java
#	src/main/java/com/simibubi/create/foundation/data/BuilderTransformers.java
#	src/main/java/com/simibubi/create/foundation/gui/AbstractSimiContainerScreen.java
#	src/main/java/com/simibubi/create/foundation/gui/AbstractSimiScreen.java
#	src/main/java/com/simibubi/create/foundation/gui/AllGuiTextures.java
#	src/main/java/com/simibubi/create/foundation/gui/AllIcons.java
#	src/main/java/com/simibubi/create/foundation/gui/widgets/SelectionScrollInput.java
#	src/main/java/com/simibubi/create/foundation/item/TooltipHelper.java
#	src/main/java/com/simibubi/create/foundation/mixin/LightUpdateMixin.java
#	src/main/java/com/simibubi/create/foundation/mixin/RenderHooksMixin.java
#	src/main/java/com/simibubi/create/foundation/render/KineticRenderer.java
#	src/main/java/com/simibubi/create/foundation/render/SuperByteBuffer.java
#	src/main/java/com/simibubi/create/foundation/render/backend/Backend.java
#	src/main/java/com/simibubi/create/foundation/render/backend/instancing/InstancedTileRenderer.java
#	src/main/java/com/simibubi/create/foundation/utility/BlockHelper.java
#	src/main/java/com/simibubi/create/foundation/utility/ColorHelper.java
#	src/main/java/com/simibubi/create/foundation/utility/Lang.java
#	src/main/java/com/simibubi/create/foundation/utility/MatrixStacker.java
#	src/main/java/com/simibubi/create/foundation/utility/TreeCutter.java
#	src/main/java/com/simibubi/create/foundation/utility/VecHelper.java
#	src/main/java/com/simibubi/create/foundation/utility/placement/IPlacementHelper.java
#	src/main/java/com/simibubi/create/foundation/utility/placement/util/PoleHelper.java
2021-03-20 12:58:02 +01:00
JozsefA
b71c831a07 Lieutenant Scatterbrain.
- User no longer has to manually add instances, new hook instead.
 - Use registrate for InstanceFactories.
 - Instanced levers.
 - Instanced hand cranks.
 - Reorganize PhysicalFloat and LerpedFloat.
2021-03-13 20:45:24 -08:00
zelophed
7eb0b95ab9 easier crank interaction
- allow some blocks to be used while sneaking and holding an item
2021-03-11 12:55:44 +01:00
simibubi
1a315a11cf Merge branch 'mc1.15/ponder-ui' into mc1.15/dev 2021-03-08 17:29:06 +01:00
simibubi
3bc2a9e30f Sanity for translators
- Generated lang entries of re-used scenes now refer to the same set of keys
- Scenes for Chain Drive and Chain Gearshift
2021-03-06 18:08:03 +01:00
simibubi
c1c6e5e046 Controlled attachment
- Added the Sticker, a redstone-driven block attachment component
- Fixed lighting of TileEntities lowered by a pulley
2021-03-03 05:21:58 +01:00
simibubi
e87849deca Vector's food expansion
- Added honeyed apples
- Added sweet rolls
- Added chocolate glazed berries
- New goggles item model
- Other texture tweaks
2021-03-03 02:30:21 +01:00
simibubi
2e1129a3a5 Thinking about Gantries
- Added Ponder entries for gantry shafts and carriages
- Added ability to mark lang key prefixes as ignored, leaving out 'dev-only' lang entries from the localization templates
- Gantry Pinion -> Gantry Carriage
- Scenes can now be "re-assembled" by their storyboard while Ponder is opened using shift+refresh
- removed the requirement of editor provided lang keys for text windows
- couple fixes, changes to instructions
2021-03-02 05:53:43 +01:00
simibubi
550744da92 Merge branch 'mc1.15/dev' into mc1.15/ponder-ui 2021-02-24 17:52:20 +01:00
simibubi
e3915792b1 Back to Directional
- New vertical funnel models by @Kryppers
2021-02-21 22:29:46 +01:00
simibubi
b61dc0d562 Merge branch 'mc1.15/dev' into mc1.15/ponder-ui 2021-02-19 18:03:34 +01:00
simibubi
4ee9dd8a8a Merge branch 'mc1.15/dev' into mc1.16/dev 2021-02-19 00:49:39 +01:00
simibubi
d59fea1079 Bloat.
- Auto-Organize inputs
- runData after lang PRs
- change runWhenOn to non-deprecated unsafeRunWhenOn, now that late forge version is required
- Address a few warnings
2021-02-18 19:43:22 +01:00
simibubi
18067e8d5c Ponder
- rebrand
- support for particles
- support for fluids
- support for outliner
- coloured text labels
- debug scenes
- proper UI stuff
- proper layered rendering
2021-02-16 19:35:26 +01:00
simibubi
8ab27904db More Instructions 2021-02-12 17:08:48 +01:00
simibubi
2700832dff Merge branch 'mc1.15/dev' into mc1.16/dev 2021-02-06 21:41:02 +01:00
simibubi
374f3c9547 Climb or Convey
- Added Gantry shafts and Gantry pinions
- Further attempts at stabilizing kinetic propagation
- Contraption types can now be added from external code
- Kinetic tile entities now have more control over kinetic propagation rules
- Added backend for loading schematic configurations globally for any component to see
- Encased chain drives are less likely to create a kinetic source loop when wrenched
- Piston and Pulley contraptions are less likely to overshoot targets at high speeds
2021-02-04 21:02:30 +01:00
Snownee
5a664d6d85 Fix monster spawning on framed glass 2021-01-30 18:35:13 +08:00
simibubi
525fc03278 Demise of the hopper funnel
- Added smart chutes
- Reworked non-mounted funnels to be consistent will all other funnel configurations
- Non-mounted funnels no longer occupy a full block length
- Non-mounted funnels can now insert and extract ground items
- Vertical funnels can no longer transfer between inventories
- Redstone links can now be placed onto any non-empty space
- Mechanical arms no longer arbitrarily wait between operations unless targets are overflowing
- Gave indicators on funnels better visibility
- Chutes now display contents in their goggle overlay
- Mechanical Arms and Wrenches can no longer be assigned to filter slots directly
2021-01-22 20:43:59 +01:00
simibubi
bf73a24401 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-01-04 14:15:53 +01:00
simibubi
a1cac6d852 Why are we still here, 1.16 Special
- Removed invalid compat recipe containing a removed item from the mod "Charm"
- Added sawing recipes for Crimson and Warped stems
- Adjusted crushing outputs of nether wart blocks
- Fixed Deployers unable to break leaves and other specific translucent blocks
- Saws and Deforesters can now take down Crimson and Warped fungus
2021-01-03 23:35:03 +01:00
simibubi
1498cb1cfc Why are we still here, Part IV
- Mixers can no longer process single-item recipes
- Added processing recipes for items in AE2
- Fixed pams harvestcraft recipe catalysts not recycling properly
- Windmill bearings no longer assemble when the attached kinetics update
- Hose pulleys now display additional goggle info when their target fluid body is considered infinite
- Protected the natural scoria model from vertex-format changes made by optifine
- Andesite tunnels now split off single items to side outputs
- Fixed non-interpolated item animation on the Mechanical Saw
- Attempted fix to oriented contraption causing serialization issues
- Fixed mounted contraptions not updating yaw interpolation when stalled
- Fixed "shifting gears" advancement not triggering when using the cogwheel placement assist
- Schematicannons no longer cause pasted kinetic networks to be virtually interconnected
- Added sandstone -> sand; milling/crushing recipe
- Fixed Spouts duplicating container items in some configurations
- Fixed block cutting recipe outputs piling up beyond the gui boundaries
2021-01-03 22:29:55 +01:00
garyantonyo
089ed5ca6f Adding support for Ice and Fire silver and copper, even though Ice and Fire does not support Create... 2021-01-01 22:46:04 -05:00
garyantonyo
76c17d32e2 add lead crushed ore recipes when Eidolon present 2020-12-31 02:06:57 -05:00
simibubi
c3c834bd2b Merge branch 'mc1.15/dev' into mc1.16/dev 2020-12-22 13:31:14 +01:00
0fe8a24041 Controlling the Assembler 2020-12-21 13:03:16 +01:00
simibubi
ecd5858ece Merge branch 'mc1.15/dev' into mc1.16/dev 2020-12-18 18:36:51 +01:00
simibubi
6c6760ef17 More content, who dis?
- Sprite touch-ups by vectorwing
- Builders Tea
- Bar of Chocolate
- Fixed spouts not rendering fluid particles of virtual fluid types
- Fixed spouts filling bottles inconsistently
2020-12-18 15:13:57 +01:00
simibubi
67cb69aaea Merge branch 'mc1.15/dev' into mc1.16/dev 2020-12-15 23:21:52 +01:00
simibubi
1840b40e2e Advancing toward the day
- Added advancements for exploring the content
- Adjusted some recipes
2020-12-15 21:16:17 +01:00
simibubi
78036195ab Merge branch 'mc1.15/dev' into mc1.16/dev 2020-12-13 15:33:45 +01:00
simibubi
d68d702b3a Fun with Recipes
- Added a couple of recipes involving fluids and things
2020-12-13 15:17:31 +01:00
Snownee
a845a70885 Material checklist I18n 2020-12-13 19:56:49 +08:00
simibubi
4b597f7b86 Mek has more metals now
- Also reduced speed penalty of coupling hard-collision
2020-12-12 17:57:48 +01:00
simibubi
7760db875c Merge branch 'mc1.15/dev' into mc1.16/dev 2020-12-12 17:42:12 +01:00
simibubi
45465fb69b Minor adjustments
- Fluid tanks are not nbt safe
- Mekanism uses reversed ids
2020-12-12 17:33:16 +01:00