Commit graph

745 commits

Author SHA1 Message Date
PepperCode1
3d74c41c2d Netherite Diving
- Add netherite diving helmet, netherite backtank, and netherite diving
boots
- Full netherite diving set makes entity fire immune
2022-10-07 12:32:44 -07:00
simibubi
bb404c3ceb PR Datagen 2022-09-25 20:51:06 +02:00
simibubi
4d4a959cfa Mixing up a Storm
- Reduced tps impact of basin recipe lookups noticeable in larger modpacks
- Fixed Brass tunnels distributing back into the side items get inserted from
- Fixed Brass tunnels distributing into sides blocked by an inserting funnel
- Cargo Conditions in schedules now match any cargo if no filter is specified
2022-09-23 18:40:15 +02:00
simibubi
d6ca0343b8 PR Datagen
- Hand cranks, valve handles and smart pipes can now be waterlogged
- Version bumped
2022-09-22 20:10:42 +02:00
Mrucznik
81585a4803
Updates to pl_pl.json by Mrucznik (#3743) 2022-09-22 18:22:56 +02:00
simibubi
7579187dd0 Toadstool power tool
- Fixed Saw leaving behind floating bee nests
- Saws can now be used to cut down big mushrooms
- Fixed getFluidState() accessing chunks of a wrapped server world (-> Fixes tree fertilizer on 1.19)
2022-09-18 20:27:06 +02:00
PepperCode1
dfe13d4ad7 One mechanical arm's trash is another mechanical arm's treasure
- Fix arms not being able to place more than one item into a composter
- Add COMPOSTABLE item attribute
- Tweak BLASTABLE attribute's descriptions
2022-09-07 18:34:43 -07:00
simibubi
3e89d9a878 Lag science
- Trains now try to wait for chunks to load in when player passengers are present
- Trains now sync clientside speed with the servers' tps to avoid overcorrection
- Hoppers can now be picked up by the wrench
2022-09-06 15:41:17 +02:00
simibubi
bea62d0631 Chance precision
- Tweaked jei display of seq. assembly success chance to display <1 and >99 respectively
- Adjusted mechanism recipe to a more rounded success chance (.80537 -> .8)
2022-08-18 18:07:43 +02:00
PepperCode1
08591b3411 Little things
- Check for spectator mode before rendering the toolbox overlay
- Tag sturdy sheets with forge:plates
- Remove empty event handler
- Remove Github Actions building configuration
2022-08-18 08:52:16 -07:00
simibubi
b8884fabad PR Datagen 2022-08-13 14:52:53 +02:00
SuperCoder79
58e49b9fdf Fix deepslate emerald ore providing cobblestone when crushed 2022-08-10 15:02:14 -04:00
PepperCode1
6c0af5f83f Fix fluid pipe culling
- Rework PipeAttachmentModel to not rely on cullfaces for extra
information
- Split connector away from rim/drain models into separate models
- Remove none pipe models
2022-08-06 19:37:19 -07:00
PepperCode1
42ffe443ac Defer registration, datagen worldgen
- Use DeferredRegister/RegistryObject where possible
- Refactor worldgen code to be cleaner and support datagen
- Fix zinc ore only generating on chunk corners
- Remove fan_heaters block tag
2022-08-05 11:39:34 -07:00
simibubi
999703c88b Tweaks to the deployer tooltip 2022-08-01 17:16:39 +02:00
simibubi
47902e77c0 PR Datagen 2022-08-01 16:47:28 +02:00
Shadow75857
8bceef84d9
Updates to pl_pl.json by Shadow75857 (#3368) 2022-08-01 15:57:05 +02:00
muriplz
d1381ad33f
Updates to es_es.json by muriplz (#3313) 2022-08-01 15:54:33 +02:00
simibubi
92054c9e1f
Merge pull request #3433 from SuperCoder7979/feature/deployer-tooltip
Add item and mode information to deployer goggle tooltip
2022-08-01 15:32:34 +02:00
SuperCoder79
64dc6fcabb Improve deployer goggle tooltip 2022-07-19 11:03:28 -04:00
PssbleTrngle
8df2575700 move from item-based air source detection to tag-based 2022-07-13 20:11:12 +02:00
simibubi
1ec63c1511 Patch it while its hot
- Fixed Dedicated server crash when riding a train
- Fixed broken localisation component in super glue editor
- Fixed display links not showing correct icons for dyed nixie tubes
2022-07-12 17:51:25 +02:00
PepperCode1
2508d1da25 Button split
- Replace project page button with separate CurseForge and Modrinth
buttons
- Add null check to mc.gameMode in ToolboxHandlerClient.onKeyInput
2022-07-11 14:08:44 -07:00
simibubi
9e8b278398 PR datagen 2022-07-11 22:55:09 +02:00
simibubi
3153ad2100 bug you a pardon?
- Arm Interaction point safety checks
- Trains no longer briefly derail when moving through portals
- Players are now less likely to get stuck in the original dimension when traversing train portals
- Trains no longer track coupling stress between carriages that are currently in different dimensions
- Fixed quark closing double doors when opened (+temporary workaround for 1.18)
- Boilers made of creative fluid tanks now provide a max level water supply
- Crafter ponder scene no longer uses an outdated recipe
- Reduced steam release effect of bogeys that haven't travelled far since the last stop
2022-07-11 19:28:25 +02:00
simibubi
c20129ecc2 I bug to differ
- Renamed Throttle schedule instruction to avoid confusion
- Fixed girders not paving straight tracks with the correct orientation
- Fixed steam engines not updating power output when their boiler is removed
- Fixed crash when assembling funnels onto a train
- Fixed crash caused by missing sounds when assembling a train
- Fixed train consuming fuel from every slot simultaneously
- Fixed spouts culling visible faces
- Fixed crash when listing empty inventory contents on something other than a display board
- Tracks can no longer bend when connecting two sloped tracks
- Fixed Schematicannon no longer supporting half of Create's blocks
- Fixed Station UI showing tooltip text of non-visible buttons
- Fixed track placement hint not updating when changing angle but targeting the same position
- Blaze burner contraption safety check
- Fixed Portable fluid interface not able to fill multiple tanks with identical liquids
- Players are no longer considered valid drivers to schedules
2022-07-10 18:22:47 +02:00
simibubi
a92855254c Close calls
- Display links are no longer unbreakable
- Various Ponder fixups
- Buffed potato cannon projectile speed
- Fixed Station Marker showing as Mansions on clientside maps
- Fixed Train Tracks no longer spawning fake track blocks for mapping
2022-07-08 15:35:25 +02:00
PepperCode1
9970c2bd4e Merge remote-tracking branch 'upstream/mc1.18/dev' into
mc1.18/global-railways

Conflicts:
	src/generated/resources/.cache/cache
	src/main/java/com/simibubi/create/AllTags.java
	src/main/java/com/simibubi/create/content/contraptions/components/deployer/DeployerMovementBehaviour.java
	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/SailBlock.java
	src/main/java/com/simibubi/create/foundation/tileEntity/SmartTileEntity.java
	src/main/java/com/simibubi/create/foundation/utility/BlockHelper.java
2022-07-06 12:31:49 -07:00
simibubi
da7ed8ecda The Ultimate Contraption 2022-07-04 14:21:19 +02:00
simibubi
58263f9c06 Curse of the D'Arcy Junction
- Fixed trains not acting correctly on specific junction setups in specific chunk locations, causing bogeys to travel down separate paths
- Both tunnel types can now provide both display link features
- Changed the inner fluid tank texture to reduce contrast near the window
- Kinetic Tile Instance safety check
- Added the /c passenger command
2022-07-03 13:56:02 +02:00
zelophed
1f96e61c14 CMDCam at home
- add a command to control/animate a players look direction
- add a missing word in the display link ponder scene
- fix sails coloring adjacent sails with different orientations
2022-07-02 20:10:05 +02:00
simibubi
863e86f8e9 Return of the tadpole blaze
- Fixed ponder progress bar no longer showing up
- Fixed track girders not lighting properly in ponder
- Tweaked blaze burner life cycle
- Display board lines can now be made emissive using glow ink sacs
- Schedules can now modify a trains throttle
- Fixed driver right-click resuming already completed non-cyclic schedules
- Train assembly ponder scene now mentions that trains can be given fuel
2022-07-02 13:55:04 +02:00
simibubi
972e4ff521 Ponder better
- Fixed lang key overlap causing scenes to display with wrong text
- Fixed large ponder bases cutting into the UI foreground layer
- Added train ponder tag to ponder index
2022-07-01 11:25:58 +02:00
simibubi
3806ab04d7 Ponder non stop
- Steam Whistle, Steam Engine
- Display Link, Redstone behaviour
- Super Glue
- Removed chassis from movement actor scenes
- Mention that the windmill structure in the bearing scene needs glue
2022-06-29 19:11:30 +02:00
simibubi
724d3af40e Ponder Ponder Ponder
- Fixed all scenes with broken mechanical arms
- Display Board Scene
- Bogeys now animate
- Controls now show handles, Conductors show hats
- Train Schedule Scene
- Updated ponder tags
- Fixed Scene end timings to work with "Up Next"
- Fixed Glue in Chassis Scene
2022-06-28 00:07:10 +02:00
simibubi
a1b892ba60 Ponder Ponder
- Train Signal Scenes
- Rose Quartz Lamp
- Train Controls
- Train Relocation
2022-06-27 14:34:32 +02:00
simibubi
1a4efbaa71 Ponder
- Tracks & Chunk loading
- Train Observer, Filtering
- Train Station, Assembly, Auto-Scheduling
- Placard tooltip
- Added a "Next up:" prompt to make sure people are aware of other scenes
2022-06-26 00:44:00 +02:00
PepperCode1
a2ade69035 Fix banner schematic printing
- Banners will now be printed with the correct pattern
- To print a banner, the item with the exact same pattern is required
- Add ISpecialBlockEntityItemRequirement for BlockEntities
- Allow StackRequirements to check match with other stack
- Add StrictNbtStackRequirement that also checks the stack NBT
- Add banners tag to safe_nbt tag
2022-06-23 19:58:51 -07:00
zelophed
37a71aed28 Down the Checklist, Part IV
- added a ponder scene for Display Links
- added ponder tags for Display Sources and Targets
- fixed Nixie Tubes orientation in their ponder scenes
2022-06-23 13:40:34 +02:00
simibubi
d11fd6dc48 Down the Checklist, Part III
- Contraptions no-damage ticks after relocation now get sent to other players
- Fixed signal overlay rendering twice when ctrl is held
- The track system now sends checksums and id lists to prevent de-syncs after incremental changes
- Fixed pig spawner in blaze burner scene
- Fixed trains not processing graph migrations when graph was not present yet
- Fixed previous train name in a station not being serialised
- Fixed z-fighting between bogeys and adjacent blocks
- Added ponder scenes for the Train Track
- Fixed flywheel item model
- Added flywheel tooltip
- Display Board touchups
2022-06-23 03:26:16 +02:00
simibubi
cdadd12b41 Down the Checklist, Part II
- Fake Tracks no longer replace lava or flowing water
- Fixed passengers dismounting from contraptions teleporting into the ceiling for a tick
-  Fixed serverside collision mask not updating when doors open on a contraption
- Signals can now be seen from further away
- Fixed some model loading logspam
- Fixed curved tracks dropping items when destroyed in creative mode
- Fixed curved tracks sometimes reappearing after being broken once
- Fixed Fluid pipes not rendering a rim when facing a pump from its side
- Fixed Super glue not always taking effect when intersecting with another box
- Fixed Super glue blocking entities travelling on a belt
- Fixed Super glue disintegrating when pushed by a vanilla piston
- Fixed Tracks placed up against a solid wall placing as ascending slopes
- Fixed movement actors switching dimensions stalling indefinitely
- Fixed kinetic components showing speed requirement popups when moving very slowly
- Fixed display boards not always connecting properly when placed with placement assist
- Fixed display boards getting caught in kinetic ghost power loops
- Fixed display boards loading in with jumbled text
- Fixed players unable to hand schedules to conductors while seated
2022-06-21 19:43:53 +02:00
simibubi
65bacbde20 Down the Checklist, Part I
- Minor tweaks to blaze burner animation and timings
- Increased Steam engines render distance
- Fixed reversed tooltip for stress capacity
- Modified stress capacity tooltips to show max achievable su
- Fixed fluid tanks no longer able to support blocks like levers
- Fixed fluid tanks no longer conducting redstone power
- Fixed Players riding a mount standing on a contraption getting kicked for 'flying'
- Simplified the Stressometer display source and added a Progress Bar option
- Fixed PSIs not updating comparator state when disengaging
- Fixed engaged PSIs flickering when another is placed nearby and within a contraption boundary
- Fixed shaft placement assist not working on nor through an engine-powered shaft
- Steam engines can now be reversed and will adjust the direction automatically when starting on a shaft which is already moving
2022-06-20 21:48:54 +02:00
simibubi
e0a8c7afd1 Vector's Tweaks
- Item sprite edits
- Additional integration recipes and tags
2022-06-20 15:58:49 +02:00
simibubi
d1570736c5 The Quartz Age
- Added Rose Quartz Block and Rose Quartz Tiles
- Added the Rose Quartz Lamp with its peculiar redstone behaviour
2022-06-19 22:54:09 +02:00
simibubi
bdaa918b12 Localisation Fixups
- Removed remaining hardcoded text components throughout 0.5
- Bogeys can now be placed closer together
- Station will now refuse to assemble when bogeys are too close to each other
2022-06-19 16:52:55 +02:00
simibubi
c7dafbc9f3 The forgotten guide
- Reworked the advancement tree
2022-06-18 19:54:35 +02:00
simibubi
aa2cff6bc1 Compat pass
- Removed integration recipes for discontinued mods
- Added cutting datagen for a number of modded wood types
- Added tag datagen for modded stripped logs and unmovable blocks
- Fixed ore crushing recipes referring to incorrect tags
2022-06-14 05:11:22 +02:00
simibubi
3517f04a70 Getting seated
- Fixed non-player passengers endlessly kicking each other from seats
- Added the "Seated Players" schedule condition
2022-06-11 23:37:13 +02:00
simibubi
6192da2809 Choo Choo, Part V
- Player can press ctrl to honk when a whistle is present
- Stations now remember the name of briefly disassembled trains
2022-06-11 22:02:12 +02:00
simibubi
141a4069dd Approachable
- Station approach/arrival prompt is now more visible
2022-06-11 18:54:10 +02:00
simibubi
513e7906cc Schedule-tracking displays
- Added the "Train Schedule Status" display source to Stations
2022-06-10 21:48:43 +02:00
simibubi
28e9f31cd8 Timetables
- Modified the "time of day" schedule condition to allow for multiple trips per day
- Fixed girder wrenching not working on dedicated servers
- Fixed startup crash from the train hud on dedicated servers
2022-06-10 19:03:08 +02:00
simibubi
70b8d2e998 Pressure awareness
- Backtanks now warn a player when reaching 10% and 0% respectively
- Pulleys can now be monitored with a Stockpile Switch
- Target blocks now act as a display source for analog redstone strength
2022-06-08 14:46:01 +02:00
simibubi
9b3b0032fc Merge branch 'mc1.18/global-railways' of https://github.com/Creators-of-Create/Create-Concealed into mc1.18/global-railways 2022-06-07 23:50:22 +02:00
simibubi
4e9e37ffd2 The edge case files, Part II
- Right-clicking a conductor now resumes a previously paused schedule
- Players now wear a conductor head when sitting in driver seats
- Players no longer wear a conductor head while wearing another helmet
- Manual train controls no longer allow approaching an occupied station
- Limited train status message dump to 3 latest entries
- Trains now communicate when no station on a graph actually matches the targeted filter
- Fixed Destination instruction not escaping regex characters
- Schedule autocomplete now defaults to listing all destinations when graph filtering leaves an otherwise empty set
2022-06-07 23:48:04 +02:00
zelophed
f033633271 Big Data, Part II
- Created "Data-source" behaviour for Boilers, Seats, Kinetic Gauges, Enchantment Table and Fluid-Content Observers
- Minor refactors at some locations
2022-06-07 23:14:04 +02:00
simibubi
8c444f1476 Signal the Signal
- Changed redstone output type of signals to comparator
- Redstone powered signals are now forced to red
- Redstone powered signals now add a substantial path cost
- Increased render distance of signal nixie details
2022-06-07 19:20:09 +02:00
simibubi
c1f0ab8d1a Bonus feature
- Added Framed Glass Door and Trapdoor
- Framed glass now uses vanilla glass colours
- Increased bone meal yield from crushed calcite
- Reinforced Sheet -> Sturdy Sheet
2022-06-06 20:40:10 +02:00
simibubi
e203801aad Trains detected
- Added the Train Observer
2022-06-05 17:02:33 +02:00
simibubi
be78233823 Choo choo proper
- Changed whistle sound when used with trains
- Trains now have sound effects
- Bogeys now emit particle effects
- Steam engines now have sound effects
- Trains deal twice their damage to hostile mobs
2022-06-03 20:17:54 +02:00
simibubi
876f3f9178 Copper Re-polish, Part V
- Integrated new edits by Kryppers
2022-06-02 01:31:10 +02:00
simibubi
09e12368a0 Slide to Unlock
- Added Train Doors & Train Trapdoors
2022-06-01 03:35:41 +02:00
simibubi
945de771cf Sign me up
- Added Placards
2022-05-31 21:51:38 +02:00
simibubi
5a1e23fca4 Bezier Cartography
- Curved tracks now create and manage a number of fake blocks for mapping purposes
2022-05-31 18:36:11 +02:00
simibubi
b0cca3b970 Ladditions
- Added Andesite, Brass and Copper ladders
- Players can now "climb" up contraption-assembled ladders
2022-05-31 16:04:40 +02:00
simibubi
0088f4f3f3 Merge branch 'mc1.18/dev' into mc1.18/global-railways 2022-05-31 03:15:34 +02:00
simibubi
79b16d6d26 Across the Atlantic
- Train Tracks, Station, Controls and Seats are now waterproof and waterloggable
- Fixed Schedules not stacking with newly crafted ones after entries are cleared
- Fluid tanks are now a little bit better at keeping campfire particles below them
2022-05-28 21:14:03 +02:00
PepperCode1
97da6be27f Add wrench to wrench tag
- Fix stress capacity tooltip
2022-05-27 17:58:56 -07:00
simibubi
ba6f2400e7 Copper Re-polish, Part IV
- Integrated new assets by Dani
2022-05-27 17:03:56 +02:00
simibubi
a1347799af Stalling for Storage
- Implemented Cargo Threshold and Idle Cargo schedule conditions
- Added a redstone link schedule condition
- Refactored wait conditions to share a ui builder with display links
- Added jei item assignment support to schedule conditions
- Fixed de-sync with ghost item slots in the schedule UI
2022-05-26 19:00:03 +02:00
simibubi
142e2f6dab Desperate detours
- Fixed constant updates firing from stockpile switches
- Fixed navigation not factoring in red signals leading to occupied blocks
- Fixed navigation not updating when waiting for a red chain signal near a station
- Fixed train carriages with passengers not spawning in correctly
- Railway Casing -> Train Casing
2022-05-23 23:08:47 +02:00
simibubi
cafe7a8b9b Dark spot
- Assigned more suitable map colours to Create's blocks
2022-05-23 19:12:18 +02:00
simibubi
d73fa81fe4 Fluids not going swimmingly
- Fixed disconnecting fluid tank blocks not updating their window placement correctly
- Fixed Fluid tanks not updating fluid capabilities correctly
- Fixed Fluid pipes not reacting to modified fluid tanks in specific arrangements
- Fixed Fluid pipes not reacting to boiler shape updates
- Fixed Shafts turning into powered shafts when not directly targeted by any engine
- Fixed lighting and uv incosistency on windowed fluid pipes
- Fixed z-fighting on fluid pipe models
- Fixed placement of rims and nozzles on different pipe types
- Adjusted some of the copper related models to work better with modular rim attachments
- Hose pulley now scans adjacent fluid columns for sources
- Andesite alloy is now tagged #forge:ingots
- Re-adjusted a bunch of recipes for survival mode
- Fixed diagonal slope tracks allowing a very glitchy bezier connection
- Adjusted power output of passive steam engines
2022-05-23 00:25:51 +02:00
simibubi
841bf3f350 Merge branch 'mc1.18/dev' into mc1.18/global-railways 2022-05-22 18:10:40 +02:00
simibubi
5264885654 PR Datagen 2022-05-22 17:06:22 +02:00
simibubi
8ae15d794a
Merge pull request #3053 from LordGrimmauld/mc1.18/miscfixes
Mc1.18/miscfixes
2022-05-22 16:56:27 +02:00
muriplz
24fc36335e
Updates to es_es.json by muriplz (#2973) 2022-05-22 16:26:40 +02:00
8ee62cc506 Good Gold
- Nether Gold crushing now gives 18 nuggets instead of 7.5. This is between overworld gold ore and deepslate gold ore and actually above what furnace smelting would give.
- closes  #3019
2022-05-19 23:22:40 +02:00
simibubi
05bacd7a4e 100% less wooden buttons
- Streamlined a number of existing recipe paths
- Added recipes for new items and blocks
- Creating bogeys in survival mode now requires railway casing
2022-05-18 16:22:29 +02:00
simibubi
e344551057 Portaln't
- Feedback message when a portal track fails to bind
2022-05-18 03:32:27 +02:00
simibubi
d63b12554a Railway Casing 2022-05-17 00:06:49 +02:00
simibubi
279349a37a Just encase
- Added a new recipe type for manual item on block interaction
- Changed casing recipes
- Added the #create:casing tag
2022-05-16 17:47:55 +02:00
simibubi
5d21b2168e Merge branch 'mc1.18/dani-pipes' into mc1.18/global-railways 2022-05-15 23:43:10 +02:00
simibubi
d178275018 Copper Re-polish, Part I
- Integrated new fluid pipes and tanks by Dani
2022-05-15 23:42:48 +02:00
simibubi
ae2e144457 Display Link, Train Controls re-polish
- Integrated new assets by Kryppers
- Data Gatherer -> Display Link
2022-05-15 23:40:33 +02:00
simibubi
32da097c26 Interdimensional Railways
- Trackgraphs and trains now properly differentiate between the dimensions they are located in
- Tracks placed next to a nether portal will attempt to connect to a second track piece in the nether
2022-05-15 21:19:02 +02:00
simibubi
e281512787 Choo Choo, Part IV
- Trains now play a sound sequence based on attached blocks when arriving at a station after travelling for some time
- Trains can now be stalled by movement behaviours of mounted blocks
- Fixed bells constantly activating when mounted to a train
- Max train length is now configurable and substantially longer
2022-05-10 00:16:12 +02:00
simibubi
520983d5d0 Out of bounds
- Increased distance at which activated whistles can be heard
- Super glue captured by schematics or /c clone now gets cropped to the selected boundary
- Controlled contraptions now save their anchor block position in relative coords
2022-05-09 17:23:57 +02:00
simibubi
d3c4613030 Choo Choo, Part III
- Steam whistles now play a seamless continuous sound
- Fixed an issue with the wrench and powered shafts
2022-05-08 19:49:23 +02:00
simibubi
56f4cd524d Choo Choo, Part II
- Whistles animate and play a test sound when powered
2022-05-07 17:04:52 +02:00
simibubi
76c57e4695 Choo Choo, Part I
- Added Steam Whistles
2022-05-07 02:21:23 +02:00
simibubi
2f4968e15e death.attack.train
- Fast moving trains now hurt colliding players and mobs (configurable)
2022-05-06 17:09:11 +02:00
simibubi
b85c0ed93f Ctrl A Backspace
- Encased fans can no longer provide stress capacity as generators
- Removed the Furnace Engine
- Added Kryppers' new Flywheel model
- Fixed inverted stress capacity labels in tooltips
- Removed speed requirements from tooltips
- Fixed belt tickers not properly being removed when parts of the belts are destroyed
2022-05-05 20:20:54 +02:00
simibubi
70bbf94e00 How the turns have loot-tabled
- Track curves now drop items when destroyed
- Track curves now spawn particles when destroyed
- Fixed tamed wolves not accepting schedules when driving a train
- Fixed girders not being consumed when placing girder tracks
- Fixed break-overlay of connected tracks not going away after track is destroyed
2022-05-04 14:59:55 +02:00
simibubi
0f2b28a2ad The edge case files
- Fixed train relocation not working
- Train relocation now works on selected beziers
- Fixed trains with driverless backward controls not navigating forward
- Fixed trains not properly stopped by dead ends
- Fixed tracks not separating edges meeting at 45 degrees
- Assembly screen now shows whether any drives are present on the train
- Track placement and pavement now checks and consumes inventory items in survival mode
2022-05-04 01:05:03 +02:00
simibubi
147c2ff9fa Gotta glue fast
- Super glue is now applied through selecting areas of blocks
2022-04-27 12:50:02 +02:00
simibubi
502f2068cb Signal distancing
- Signals and Stations can no longer share a location on a track
- Multiple stations can no longer share a location on a track
- Signals and Stations now render their overlay during the track selection process
2022-04-15 00:12:40 +02:00
simibubi
3e744db3dd Under Construction
- Train Navigation can no longer approach or pass through stations currently in assembly mode
- Station screen now displays whether trains can be (dis-)assembled
2022-04-14 16:02:56 +02:00
simibubi
b970c0029f Turn to target
- Bezier turn segments between tracks can now be hovered as if they were blocks
- Bezier turns can now be destroyed by breaking any of their segments
- Signals and Stations can now be pointed to anywhere on a track, not only to physical blocks
- Added a basic collision shape for straight tracks
2022-04-14 02:23:55 +02:00
simibubi
0c6a23db83 Train route Titles
- Schedules now display stops in their tooltip
- Schedules can now be given a name through one of their instructions
- Fixed Display boards rendering cogs on the wrong axis
2022-04-11 16:25:38 +02:00
simibubi
f2850183f5 Bogeyfied
- Updated assets of train-related components
2022-04-09 19:49:00 +02:00
simibubi
a883551473 Updates from the dev branch 2022-04-08 02:22:14 +02:00
simibubi
723e989ac5 Merge branch 'mc1.18/dev' into mc1.18/global-railways 2022-04-08 02:10:53 +02:00
simibubi
dc44c7aa68 Auto-Schedules
- Updated bogey assets
- Schedules are now consumed and returned when added/removed from Trains
- Added a schedule retrieval option to the Stations' UI
- Schedule items now keep track of their 'progress', which can be modified to skip stations
- Fixed crash when displaying station summary on a tiny display
- Fixed display boards breaking each other when blocks are added after providing rotational force
- Added placement assist for Display Boards
- Stations can now be given a Schedule via funnels/hoppers, which will apply a copy to its train
2022-04-07 18:11:48 +02:00
simibubi
e8ca22fee8 Post-PR Datagen 2022-04-06 18:38:24 +02:00
simibubi
39b51821aa Big Data
- Added the Display Board
- Added the Data Gatherer
- Nixie Tubes no longer animate text from "dynamic" vanilla text components
- Trains now keep travel time statistics for prediction purposes
- Created "Data-target" behaviour for Signs, Display Boards, Lecterns and Nixie Tubes
- Created "Data-source" behaviour for Train Stations, Clocks, Nixie Tubes, Content Observers, Stockpile Switches, Respawn Anchors, Depots, Belts, Belt Tunnels and Command Blocks
2022-04-05 19:04:04 +02:00
PepperCode1
c1ba7683a7 Miscellaneous fixes and improvements
- Fix ColorAttribute not showing color name
- Refactor some code related to SpeedLevel
- Improve goggles predicate API
- Make ToolboxInventory use Item#canFitInsideContainerItems
- Prevent toolbox items from being placed inside of shulker boxes
- Fix shadow steel always converting below y=0 instead of the min build
height
2022-03-29 21:49:23 -07:00
simibubi
92e48c3307 Merge 1.18.2 2022-03-23 19:46:49 +01:00
simibubi
9db9c3f710 Merge branch 'mc1.18/dev' into mc1.18/global-railways 2022-03-23 19:45:40 +01:00
simibubi
a31d713958 Sibling in hiding
- Removed copper backtanks' helper item from creative tab, fixed its model loading issues
2022-03-23 18:02:03 +01:00
simibubi
1525cbb14b Too Intrusive
- Fixed unregistered holders in the item registry
2022-03-22 19:11:08 +01:00
simibubi
a9a37b313c Train crash, game crash
- Added a new signal mode for easier junction & platform management
- Fixed crash during trains' tick after a collision
- Fixed Trains trying to avoid their own carriages in navigation
- Fixed Trains trying to avoid their own station in navigation
- Fixed Trains triggering signals behind their targeted station
- Fixed Trains reversing mid-travel when path cost behind them is lower
- Wait time at signals now affects the tick order of Trains
- Trains no longer change destination when they are close to arriving at their initial choice
- Fixed crashed trains no longer keeping signal blocks occupied
- Fixed crash when a trains' path update is unable to find the original destination
- Improved precision of trains arriving at signals/stations
2022-03-17 15:41:09 +01:00
PepperCode1
2211632f5c Just enough brewing
- Optimize CreateJEI recipe list construction
- Optimize PotionMixingRecipes
- Add basic modded brewing recipe compatibility
- Fix dyed sails not being placed when printing schematics
- Fix sideways belts not being placed correctly when printing schematics
- Fix MechanicalCraftingCategory not applying the model matrix
- Add Upgrade Aquatic compatible fertilizer recipes; Resolve #658
- Replace almost all reflection with access transformers or accessor
mixins
- Remove duplicate sails tag
- Improve metal compatibility
- Switch to a linked set in StringSerializableTrigger to prevent
inconsistent generation of aesthetics.json
- Other minor changes
2022-03-12 00:04:05 -08:00
simibubi
71e18eb505 Politeness Intensifies
- Train navigation now tries to pick destinations and directions avoiding other trains and stations on the way
- Trains now slow to a secondary top speed when approaching a turn
- Attempts to fix trains not always showing up when entering a clients tracking distance
- Substantial increase to carriage contraption's client tracking range
- Fixed Carriage Contraptions starting to render before fully aligned to their position/angle
- Fixed trains remaining stuck to far away signals after being controlled manually for a bit
- Fixed crash when placing tracks into a replaceable block
- Fixed a handful of dist issues for dedicated servers
- Fixed controls allowing control even when a train is not fully assembled yet
- Controls now disengage on relog/esc
2022-03-11 23:37:41 +01:00
simibubi
9e0f35e4d7 Reincartnated
- Trains now get saved to disk
- Trains now sync raw position data to clients while in the derailed state
- Trains can no longer be relocated into another train
- Train relocation now shows indicators
- Fixed single-bogey carriages not sending enough position context when derailed
2022-03-09 21:33:28 +01:00
PepperCode1
fa4a0e7261 Limiting the infinite
- Add new config and tags for better control over infinite draining
behaviour
- Pipes spilling water will now extinguish entities and fires; pipes
spilling lava will now set entities on fire
- Fix some bugs and inconvenient behavior with the config menus
- Fix fluids destroying crushing wheel controllers
- Fix crushing wheel controller using output direction instead of input
direction at times
- Rename blaze burner fuel tags
- Improve GhostBlockRenderer
- Organize imports
- Update Forge
2022-03-05 01:45:39 -08:00
simibubi
97ea78e852 Post-PR Datagen 2022-03-03 18:10:35 +01:00
muriplz
e69732f818
Updates to es_es.json by muriplz (#2523) 2022-03-03 17:35:45 +01:00
PepperCode1
6420f54194 Add tags for blaze burner fuel
- `#create:blaze_burner_regular_fuel`: these items are treated like coal
by the blaze burner if they cannot be used as fuel in a furnace
- `#create:blaze_burner_special_fuel`: these items cause the blaze
burner to become superheated
- Fix equipable item attribute
- Fix SandPaperItem overriding both getItemEnchantability and
getEnchantmentValue
2022-02-24 17:32:33 -08:00
simibubi
cf308cdc7f Steamy
- Fluid tanks become boilers when engines are attached
- Added the steam engine
- Some tweaks and fixes to girder connectivity
2022-02-22 19:41:30 +01:00
simibubi
34bc21658a "|" means go
- Added Signals
- Nixie tubes no longer have a base plate
- Nixie tubes can now mount to walls
- Nixie tubes display signal info when mounted to a signal box
- Train speeds are now configurable
- More Jank patrol
- Track debug now on 'H' & 'J'
2022-02-16 03:14:31 +01:00
simibubi
2b750c943a Down the steel-reinforced rabbit hole
- Added track junctions
- Girder block pillars now connect textures
- Girders now render a panel towards connected solid blocks and chutes
- Shafts can now be encased with girders
- Added placement assist for girders
2022-02-09 02:05:48 +01:00
simibubi
380104a850 Girdert of here!
- New Metal Girder block
- Experimental Girder renderer for track curves
2022-02-08 01:49:35 +01:00
simibubi
0cd56e67f2 Giga Shiny
- New track texture by Kryppers
2022-02-07 04:52:50 +01:00
simibubi
f64c355816 Back & Forth
- Reverse steering is no longer inverted
- Fixed previous passengers not being removed from seat when player uses it
- Trains with two mounted controls/conductors can now pathfind backwards out of a station
- Fixed auto-approach not working properly while reversing or controlling a dual powered train the opposite direction
- Fixed icon display order and disassembly location of reversed trains in a station
- Fixed inaccurate train length()
- Blaze burners can now drive a train
- Non player train drivers are now required to sit in front of a controls block
- Schedule now interrupts when no conductors are found
- Fixed reversing trains not iterating carriages in the correct direction
2022-02-07 01:54:20 +01:00
simibubi
0a931a77ef Manual Steering
- Trains can now travel backwards through the graph
- Controls are now a requirement for assembly
- Double-endedness now depends on two opposite controls blocks anywhere on the train
- Players can now manually control trains via a mounted controls block
2022-02-05 02:06:31 +01:00
simibubi
478d891a04 Cut and Paste
- Trains no longer disappear when a new train is created
- Trains now crash into other trains
- Fixed navigation complaining when schedule starts at current station
- Fixed contraption interaction not iterating all potential colliders
- Hovering tooltip for derailed trains
- Trains can now be relocated using a wrench
2022-02-04 05:15:53 +01:00
simibubi
c6278dbd24 Graph hopping, Part I
- Cannot send train off while still in assembly mode
- Missing shafts in bogey render
- Moving to Lang keys
- Fix diagonal bends using weird constraints
- Cannot assemble tracks and stations on contraptions
- Track placement now helpful with 45° slope tracks
- Stations on Diagonal tracks can now be navigated to
- Stations no longer crash when target track missing
- Reduced Trackpropagator network traffic
- Stations now migrate to newly created trackgraphs/edges when network changes
- Stations now distribute properly to trackgraph segments that got split apart
- Client thread no longer creates stations
2022-02-02 01:21:28 +01:00
simibubi
576d00d3a0 Choowo what's this?
- It trains
2022-02-01 01:14:21 +01:00
simibubi
30a026ab0c Patch D
- Safety check for schematicannon entities
- Some tagging
2022-01-25 18:58:37 +01:00
simibubi
65e6c24c32 Maintenance Day
- Bump forge
- Mechanical Harvester no longer crashes the game on newer forge versions
- Fixed Cocoa Beans being harvested too early
- Fixed incompatibility with Abnormals' custom tree types
- Fixed incompatibility with Serene Seasons
- Fixed incompatibility with Terralith
- Added a couple of Raw Ore compatibility recipes
2022-01-24 16:40:30 +01:00
PepperCode1
a666f24ee0 Souls and flames
- Fix lit soul blaze burner providing smoking instead of haunting
- Fix horses displaying soul particles even when not being haunted
- Add hauntable item attribute
- Re-add right clicking lit blaze burner with shovel to extinguish it
- Move most fan type functionality to abstract methods in the enum
constant
- Rework FurnaceEngineModifiers
2022-01-09 14:00:55 -08:00
simibubi
04c76bb6f0 The meaning of null
- Fixed Client-side TileEntities ignoring data packets with empty compound tags
- Fixed Stickers not visually updating when powered
- Fixed Cocoa pods colliding with piston/pulley/gantry harvesters
- Fixed Bulk Smoking using Haunting particles
- Unified particle emission locations between depot and belt fan processing
- Updated Haunting recipes
2022-01-09 20:06:04 +01:00
simibubi
6dceee2478 Adjustments 2022-01-08 15:34:03 +01:00
simibubi
8a99a08d7c Merge branch 'mc1.18/dev' into pr/2503 2022-01-08 14:33:33 +01:00
simibubi
41f36d5176 Post-PR datagen 2022-01-08 14:17:00 +01:00
vyhi
77eef2ab7c
Updates to pt_br.json by vyhi (#2420) 2022-01-08 14:02:08 +01:00
simibubi
3deb23303d Moss, Paper, Scissors
- Dripstone and Lush Caves can now replace exposed create stone types with their own generated blocks
2021-12-28 13:48:30 +01:00
lcy0x1
6327aad3f6 add netherrack farming machine (harsh recipe) 2021-12-23 21:15:08 -05:00
lcy0x1
edd5bafee4 add soul smoking and some simple recipe 2021-12-23 15:37:03 -05:00
reidbhuntley
b9310e93a9 Add mineable-with-pickaxe tag to new palette partial blocks 2021-12-20 19:50:17 -05:00
simibubi
2f8cfc24bc Ah its not actually that good 2021-12-10 01:19:51 +01:00
simibubi
2e56ad6714 Pillar of Jank
- Added connectivity restrictions to pillar blocks
- Fixed reversed uvs on z-axis pillars
- Fluid Pipes now require twice the amount of Copper
2021-12-08 16:57:23 +01:00
simibubi
9362374b1e Vault Virtual
- Double chests no longer split when moved on a contraption
- Changed the way contraption storage interacts with known multi-block item storage (band-aid solution)
- Changed a few blocks' sound types
- Fixed in-world icons not rendering
- Added Ponder Scenes for the Item Vault
- Added crafting recipe for Item Vaults
- Changed crafting recipe for Fluid Tanks
- Fixed ponder tracking items in inactive inventory screens
- Removed unreachable Advancements
2021-12-07 02:35:38 +01:00
simibubi
3fcce376e5 Never Scene Before
- Fixed TileEntities in Ponder not receiving blockstate changes
- Fixed Ponder selection rendering offset
- Re-introduced the depth-sorting hack for PonderUI
- Editing mode is now a Config Option
- Fixed Non-Container Screens no longer closing on "E"
- Added tooltip for Experience Nuggets
- Fixed Schematic Prompt no longer starting auto-focused on the text field
- Pulse Extenders now actually extend the pulse, rather than emitting for a fixed time
- Updated Ponder Scenes for the repeaters
- Picking encased kinetic blocks no longer returns a creative-only item
- Added a Ponder Scene with encased cogwheels
- Implemented change of top & bottom texture for copper roof blocks
2021-12-05 19:44:35 +01:00
simibubi
b487e0a46a Drowning in Datagen
- Mechanical Belts no longer have a Stress Impact
- Stairs and Slabs variants of blocks no longer use plural in their name
- "Polished" stone type variant now uses the prefix Polished Cut
- "Bricks" stone type variant now uses the prefix Cut
- Added more recipes for stone types and copper blocks for convenience
- Reverted re-texture of crushed copper ore
- Added waxed copper recipes for deploying
2021-12-05 00:18:08 +01:00
PepperBell
c6e630a60c The copper commit
- Match Create's copper block variants with vanilla's copper block
variants
- Add CopperBlockSet and CopperRegistries
- Remove copper plating block and OxidizableBlock
- Add remaps for copper ore and copper block and organize RemapHelper
- Fix belt funnel model names
- Bump required Forge version to 37.1.0
- Organize imports
2021-12-03 23:48:55 -08:00
simibubi
79e2ceb23c Packed and Voided
- Added crushing recipes for raw ore blocks
- Layered mineral deposits are slightly more likely to spawn
- Zinc ore is slightly less likely to spawn
- Added layered deposits with Scorchia
- Fixed tuff pillars texture size
- Modified recipe for the Wand of Symmetry
2021-12-04 06:23:01 +01:00
simibubi
210af91396 Cogwheel Configuration
- Reintroduced fluid-lava interactions
- Fixed incorrect uvs on horizontally connected blocks
- Encased cogwheels can now have shaft outputs
2021-12-04 04:17:42 +01:00
simibubi
e2b8e1cb7d The Processing Experience
- Added the Experience Nugget
- Item Vaults are now Immune to regular explosion damage
- Encased Shafts and Cogwheels no longer appear on creative tabs
- Fixed gantry carriage model uvs
- Fixed Palette blocks & Item Vault not easily mineable using a pickaxe
- Fixed ponder crash when a non-ticking tile is shown
- Fixed cube particle interpolation and quads
- Fixed sawblades rendering with wrong rotations
- Items shown on JEI's Washing tab are now centred
- Introduced a new set of Ore Processing recipes
- Moved Portable Storage Interface to andesite tier
- Removed the Adjustable Crate
- Creative Crates can no longer span multiple blocks
- "Chromatic" items no longer appear on creative tabs
- Ejectors now emit comparator signals relative to their max accepted stack size
- Fixed combined slots in the toolbox menu not acting correctly
- Fixed background of the advancement tab
2021-12-03 03:57:00 +01:00