Commit Graph

975 Commits

Author SHA1 Message Date
simibubi
cd32845121 Merge branch 'mc1.16/dev' into pr/2220 2021-10-21 19:12:01 +02:00
simibubi
3093bf5917 Update HarvesterMovementBehaviour.java
- harvestpartial only breaks age zero crops if replant is disabled
2021-10-21 19:10:34 +02:00
PepperBell
9870431db8 Miscellaneous refactors
- Refactor custom rendered items; The renderer now creates the model
instead of the other way around
- Only tick wrench cog rotation and linked controller renderer if client
is not paused
- Move all model swapping code from CreateClient to ModelSwapper
- Register client resource reload listener before initial resource
reload
- Use TextureStitchEvent.Post event instead of resource reload listener
for filling sprites of SpriteShiftEntries
- Reuse Random instance in PartialItemModelRenderer
- Make all config fields final
- Merge package foundation.renderState into foundation.render
- Move BreakProgressHook from package foundation to foundation.block
- Rename ResourceReloadHandler to ClientResourceReloadListener
- Rename ProperDirectionalBlock to WrenchableDirectionalBlock
2021-10-16 01:46:49 -07:00
simibubi
2bd10af1bc Ordered Crafter slots
- Connected Mechanical Crafters now strictly distribute added items from top to bottom, left to right
- Fixed smart pipe ponder scene no longer showing milk in the basin
- Added timed invalidation to refresh fluid handler references observed by pipe ends
2021-10-13 03:14:57 +02:00
simibubi
af9d6075ff Coolbox
- Added item description for the toolbox
- Fixed Smart Pipes not able to be picked up with Wrench
- Fluid Pipes no longer have to be straight in order to be 'wrenched' into a strictly straight windowed pipe
2021-10-11 23:24:22 +02:00
simibubi
3792e06b8a Observing Fluids
- Stockpile Switches can now be used with Fluid Tanks
- Content Observers can now be used with Fluid Containers and Fluid Pipes
- Fixed Pumps not updating pressure when reversed
2021-10-11 22:45:53 +02:00
simibubi
5ee4e61c27 Post-serialisation invalidation
- Fixed Contraptions eternally stalling when loaded back from a temporarily stalled state
2021-10-11 17:10:55 +02:00
simibubi
386a6f698b Stackable Breakable
- Fixed Belt connector items cancelling toolbox sync when their nbt changes
- Fixed Unbreakable items breaking when used as tool in deploying recipes
2021-10-11 14:53:42 +02:00
simibubi
fae6e39b2a Super ignored
- Fixed pumps and valves not registering their stress impact properly after changing state
- Fixed belts not applying stress when created in certain orientations
- Fixed belt items flickering due to previous changes
2021-10-07 13:30:19 +02:00
PepperBell
d72f343fdf Various cleanup
- Remove Create namespace restriction in CTSpriteShifter
- Add method to register ponder chapter lang
- Clean up palette block code; Closes #386
- Clean up tag code
- Use Create.asResource in as many places as possible
- Organize imports
2021-10-02 13:02:27 -07:00
simibubi
4d819b6c9d Structure Assist
- Schematic and Quill now creates Air entries in place of any "Structure Void" block
2021-09-30 21:31:35 +02:00
simibubi
34d430989c Belt Shadow Legends
- Fixed a lighting issue for the belt item renderer
2021-09-27 13:43:59 +02:00
simibubi
fa7039a04a Patient Stalling
- Items on belts now stall under empty-handed Deployers targeting them
2021-09-27 12:49:45 +02:00
simibubi
994fe29021 Careful Deploying
- Added the option to have held items not be consumed in deploying recipes
2021-09-26 20:45:24 +02:00
Stephen Barnes
a2043bebc5 Make FluidTransportBehaviour fields public 2021-09-19 01:23:16 -05:00
Stephen Barnes
cff90d6211 Fix hose pulley particle position bug 2021-09-18 17:12:22 -05:00
Stephen Barnes
f9791243f8 Add config option to prevent placing fluid source blocks 2021-09-18 17:11:02 -05:00
Stephen Barnes
85d64010bd Config option to make mounted storage output-only 2021-09-18 16:14:40 -05:00
Stephen Barnes
576a5922b4 Add config options for harvesters 2021-09-18 15:22:44 -05:00
simibubi
1ec299deff Post-PR Datagen 2021-09-13 18:11:04 +02:00
simibubi
86b0d80c1b
Merge pull request #2178 from StephenBarnes/mc1.16/dev
Add config option for windmill sails per RPM
2021-09-13 17:46:11 +02:00
khj xiaogu
2d3b1e36f9
Added Option to fill infinite resources (#2071)
- Added fill infinite config option 
- Option to make hose pulley fill infinite sources
2021-09-13 17:30:31 +02:00
simibubi
aa3d656445 Hot belt replace
- The Wrench can now be used to shorten or divide Mechanical Belts
- Belt Connectors can now be used to extend or merge Mechanical Belts
2021-09-03 05:12:44 +02:00
simibubi
b05506ad46 Mechanicalacinahcem
- Added the option to prevent a Mechanical Crafting recipe from matching a vertically flipped arrangement
2021-09-02 23:58:38 +02:00
simibubi
31c951be65 Streamline Chromatics
- Crafters no longer display item sprites vertically flipped
- Crafters now arrange overlapping items less randomly
- Chromatic Compound can now absorb light emitting blocks from belts & depots
2021-09-02 23:08:03 +02:00
simibubi
aecd988384 Foliage Machine
- Mechanical Harvesters can now be used to gather Leaves
- Mechanical Harvesters can now be used to gather Weeping and Twisting Vines
- Fixed JEI integration of Basin recipes with multiple and/or stochastic outputs
2021-08-31 13:46:28 +02:00
Stephen Barnes
35e4956c02 Add config option for windmill sails per RPM 2021-08-29 21:56:28 -05:00
reidbhuntley
53774d64af Fix infinite source blacklist being ignored 2021-08-28 20:07:57 -04:00
PepperCode1
8a68911335
Merge pull request #2121 from Ovionyx/mc1.16/dev
custom namespace support of CustomRenderedItemModels
2021-08-28 11:58:20 -07:00
PepperBell
20b2ec4b63 Add CreateCustomRenderedItemModel
- Allows Create's classes to not have to pass the namespace every time
2021-08-28 11:53:45 -07:00
simibubi
dc0bdd055e Move to api package, also datagen 2021-08-25 17:49:01 +02:00
simibubi
fece0e39e2 Add-ons, behave
- Fixed idle blaze burners sending packets every tick
- Fixed placement indicator rendering behind the crosshair
- Added an Event allowing additional tileentitybehaviour objects to be attached to STEs from outside
2021-08-25 17:21:12 +02:00
simibubi
925c98792f (Sp)out of order
- Added behavioural registry for Spout/Block interaction
- Fixed and Refactored TiCon Casting via Spout
- Fixed fluid pipes getting stuck trying to waterlog non-solid blocks with fluid handling capabilities
- Fixed modlist lookup for non-english locales
2021-08-25 13:46:53 +02:00
f0736bdc41 Simplify the event to not include a te aware inventory 2021-08-24 17:15:43 +02:00
df0b9c3a17 getter for deployer fake player 2021-08-24 15:04:26 +02:00
ce32284d39 DeployerRecipeSearchEvent
- added an event to add custom deploying recipes for addons(that partly need more data and therefore can't use the existing deploying recipe json format)
- made deploying recipe scanning cancelable by event
- added a safety check to tile entity behaviours to prevent concurrent modification exceptions when loading old worlds (0.2 time, dev 0.3)
2021-08-24 11:17:47 +02:00
QubicQuantum
80100ff504 fixed some stuff
a
2021-08-15 21:14:26 -07:00
Jozufozu
f1701ae784 Method to invalidate contraption renderers
- Call ContraptionRenderDispatcher#invalidate, at some point during a tick, and the structure will be reset.
 - Move contraption compartment to SBBContraptionManager
 - Contraption compartment uses custom pair with better hash function instead of apache commons pair
2021-08-15 15:10:58 -07:00
simibubi
5555f9e6bb Those don't mix
- Fixed 3x3 compacting recipes marked as Shapeless able to be processed by a mixer
2021-08-08 19:37:04 +02:00
simibubi
45de01ff9e Attack of the remap, Part III
- Fixed Chute Particles not moving
2021-08-08 14:41:41 +02:00
zelophed
ca02ac038f Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev
# Conflicts:
#	src/main/java/com/simibubi/create/foundation/ponder/SceneBuilder.java
2021-08-07 01:23:43 +02:00
Jozufozu
085ab2d7bc Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev 2021-08-06 12:14:13 -07:00
Jozufozu
0349d57929 Fix CI
- Javadoc doesn't like angle brackets
 - Add jar to artifacts
2021-08-06 12:13:51 -07:00
PepperBell
b19d92f6c2 Remove legacy TER light code
- TERs now pass in the light, so no need to recalculate it
- Make ContraptionRenderInfo.matrices final
2021-08-05 22:35:24 -07:00
PepperBell
333ef9ecbb Reuse contraption matrices
- Optimize memory usage by reusing ContraptionMatrices instances
2021-08-05 17:48:35 -07:00
Jozufozu
26fbe97ae6 Fix contraption shadow rendering with optifine
- More conventional naming for fields of ContraptionMatrices
 - Encapsulate fields in ContraptionMatrices
 - Move creation to RenderLayerEvent
 - De-clutter RenderedContraption#beginFrame
 - Bump flywheel version
2021-08-05 15:09:00 -07:00
Jozufozu
3e6e8c406b Bump Flywheel version
- Small tweak to contraption layer creation
2021-08-05 15:09:00 -07:00
PepperBell
b81fc66145 Sandpaper tag improvements
- Use already created sandpaper tag
- Use previous recipe's namespace instead of Create's when converting
sandpaper recipes to deployer recipes
2021-08-05 10:23:59 -07:00
simibubi
9f558cf419 Not a magic mod
- Fixed Auto-Compacting picking up special gated recipes from the mod Occultism #2070
2021-08-05 19:11:13 +02:00
simibubi
a6f893da7e
Merge pull request #2080 from mrh0/mc1.16/dev
Added tag for improved integration in DeployerApplicationRecipe
2021-08-05 17:58:42 +02:00