- Fan washing now supports up to 12 output stacks. For your textbook skyblock insanity. #620
- Chance outputs below 1% no longer show 0% in their tooltip
- Fixed creates components picking up dead items #618
- Fixed server-side crash when disassembling contraptions containing a creative crate
- Fixed crash for schematics containing TE's that have no custom renderer attached
- Fixed broken filling recipes with virtual fluids of other mods
- Fixed Brass tunnels duplicating/deleting items
- Added wooden and metal brackets
- Brackets can be applied to shafts, cogs and fluid pipes
- Brackets prevent pipes from connecting to adjacent pipes
- Fixed blockzapper not showing up in the searchable creative menu
- Added config values for hose pulleys
- Hose pulleys now extinguish lit waterloggable blocks
- Hose pulley now break blocks that cannot withstand vanilla fluid flows
- Spout is now wrenchable
- Fixed spout not activating properly
- Added fluid particles that supports fluids without a block variant
- Potion fluids now apply their effects to nearby entities when spilling from an open end
- Fixed pumps not rendering fluid particles when spilling/pulling fluids directly
- Hose Pulley no longer accepts fluids that cannot be placed
- Hose Pulleys and open pipes can no longer place water in the nether
- Some Refactors to the particle system
- Reverted reversed crtl activation for schematic tools
- Added a command to fix broken lighting in some of creates models (enables experimental forge block rendering)
- Fixed fluid ingredients in jei once again
- Fixed fluid tag ingredients being resolved on the client
- Added the item drain
- Refactored pulley renderers
- Fixed belt funnel not dropping filters
- Fixed funnel filter slot positioning on upward facing funnels
- Sails can now be sheared
- Fixed the kinetic connectivity of the rotation speed controller
- Valve handles can now by dyed in world
- Seats can now be dyed in world
- Fixed Stockpile Switch emitting redstone power towards its detection target
- Organized Imports
- Fixed server launch issues
- Refactored JEI plugin to use a builder for categories
- The mixer can now process vanilla potion recipes
- JEI support for fluid potion mixing
- Refined some categories to not show obsolete information
- Compacting and automatic vanilla packing are now in separate tabs
- Fluids can now be manually picked up from a basin
- Basins and Spouts can now extract from and fill vanilla potion items
- Improved the filtering for fluid tests, such as the basin recipe and smart pipes
- Fixed CombinedTankWrapper losing nbt data of transferred fluidstacks
- Fluids in JEI now display the exact amount required
- Fixed short background of custom compacting JEI
- Fixed localization of sawing recipe category
- Fixed blocks waterlogged by a pump not scheduling a fluid update
- Fixed players flailing their limbs around while standing still on a moving contraption
- Attempted to reduce drag of remote player positions while on a contraption
- Contraptions no longer log out with the player riding them
- Attribute filters are now made of brass
- Added the ability to disable auto-compat with vanilla recipe types in the configs
- Added a recipe type for custom basin/press compacting
- Basins can now process items and liquids in recipes
- Input items/fluids of a basin can now be extracted or reused in further processing
- A basin diagonally below another basin with collect outputs of recipes processed in the top basin for ease of automation
- (Temporary debug recipes)
- Expanded the RecipeProvider infrastructure
- Migrated mechanical crafting recipes to generated
- Migrated cooking recipes to generated
- Fixed missing particles on vertical motor model
- Adjusted a few recipes
- Reworked and cleaned up Create's ProcessingRecipes
- Prepared ProcessingRecipes for fluid ingredients and outputs
- Added datagen infrastructure to ProcessingRecipes
- Migrated all hand-written ProcessingRecipes to generated
- Removed scrollinput on mixers
- Fixed recipe lookup cache not invalidating on datapack reload
- Removed "catalyst" ingredients
- added Interface IExtendedProcessingRecipe supporting requiredHeat, fluid inputs and fluid outputs
- set Mixing recipes to use the extended serializer in AllRecipeTypes
- removed constructor parameters specifying fluid usage in recipes that do not support fluids (and changed the ConversionRecipe JEI support class back)
- cleaned up annotations, ordered AllRecipeType enum values and imports, reformatted recipe code
- Setup automated recipes for stone palette blocks and their stairs/slabs/etc
- Fixed datagen putting air blocks as drops for attached logistical blocks
- Fixed recipes and lang entries using outdated registry names
- Fixed kinetic blocks appearing twice in the main creative tab
- All Items are now using registrate
- Blockzapper now renders an outline around its affected area
- Ported rainbow debug ™️
- Reworked the custom item model/renderer system
- Schematics now preview their structure again
- SuperByteBuffers now support being rendered into non-BufferBuilders
- Fixed uv issues with connected textures
- Fixed chromatic scope not showing on blockzappers
- Refactored game element rendering in user interfaces, such as JEI screens
- Condensed mechanical crafting into one JEI page category, scaling down slots if necessary
- Fixed ploughs trying to break water blocks
- Fixed stationary contraptions getting nudged around by expiring farmland blocks
- Shulker boxes can now be used as portable storage on contraptions
- Added vertical rotation support to buttons, levers
- Fixed certain directional blocks flipping around inconsistently when contraptions rotate by 180 degress
- Random safety checks
- Vertical belts no longer pop when rotated horizontally
- Fixed inconsistent funnel activation when items are inserted on the same segment
- Fixed adjustable pulley popping off due to floating point precision issues
- Fixed toggle latch acting strangely with input signals
- Schematicannons can now place belts safely
- Removed invalid Schematic item from creative tab
- Started moving over a few kinetic blocks from AllBlocks to registrate
- Changed runData to only run client data tasks for now
- Added missing bind to the ContraptionRenderer for Stationary Contraptions
- Added new selection/outline particles for use in place of bounding box rendering
- Refactored JEI categories
- Slots for chance outputs now have a slighly different appearance in JEI
- Redstone links no longer cause a redstone update when loaded in
- Redstone links no longer mess up windmill bearings on chunk reload
- Fixed redstone links not working properly after movement in a contraption
- Filter output amounts can no longer be increased beyond the stack limit
- Chassis range visualization now uses the new outline particle
- Kinetic networks are now aware of movement, such as NBT-item placement, schematic placement and other means of tileentity movement and will reset/reconnect
- Fixed pistons/bearings/etc not being movable by chassis
- Fixed pistons/bearings/etc moving a clone of themselves when attached to the initial block
- Fixed pistons/bearings/etc stopping or losing their structure when loaded incorrecly
- Pulleys can now be moved while extended, moving attached ropes and their own attached structure with them
- Brittle blocks such as ladders/torches/etc can no longer be moved unless their attached block is moved
- Fixed mechanical pistons messing up their kinetic information when changing into a different extension state.
- Fixed misplaced client code introduced by a ScreenOpener hotfix
- Fixed inconsistent belt initialization when belts are placed by schematics or structures, causing them to break at random
- Clutches and Gearshifts now await their turn to re-attach when changed, allowing multiple to be used in a network and swapped within one tick without causing components to break.
- Fixed flexcrate interface crashing if the block gets removed while open
- Some additions/modifications in texture assets
- Pistons no longer get blocked by their push limit if the blocks pushed are attached to each other
- Overstressed components now show a tooltip, unless disabled in config
- JEI compat for millstone recipes
- Crushing Wheels now require mechanical crafting in order to be assembled
- Millstones now drop contents when broken
- Players can manually collect millstone outputs via right-click
- Fixed millstone removing ingredients before looking up a recipe
- Gauges no longer require a block to sit on (QOL)
- Added Millstone
- Added Milling recipe type
- Crushing wheels can apply milling recipes
- Added a command for clearing the buffer cache
- Any cog-containing machine can now connect to large cogwheels
- Added French localization by Kiro
- Removed unused lang entries
- Mechanical Crafter JEI no longer adds other mods' custom crafting recipe types, addresses #114
- Potential fix for #125
- Blacklisted a few entities from contraption collision, addresses #120
- Contraption Entities no longer spawn water particles, addresses #107
- Fixed floating point errors in RSC, addresses #118
- Added rendering safety check for belts, addresses #108
- Update Chinese translation