- Refactor the ArmInteractionPoint system
- ArmInteractionPointTypes are now used instead of instances
- Point types can now have a priority that determines the primary type
at a certain location
- Points can now deserialize arbitrary data
- Points' cached BlockState is now updated before it is used
- Points now store the Level directly
- Default types are now registered in AllArmInteractionPointTypes
- Add point types for campfires and respawn anchors
- Fix arms being able to insert any item into composters
- Delete unused flag models and texture
- Make all BehaviorType instances final
- Fix ColorAttribute not showing color name
- Refactor some code related to SpeedLevel
- Improve goggles predicate API
- Make ToolboxInventory use Item#canFitInsideContainerItems
- Prevent toolbox items from being placed inside of shulker boxes
- Fix shadow steel always converting below y=0 instead of the min build
height
- Fix glowing shader for 1.18.2
- Optimize and compress tag code
- Convert MovementBehaviour to interface
- Remove manual refmap remapping as it is no longer necessary
- Update Gradle
- Fixed Create's JEI plugin not reloading recipes properly
- Reverted an AT that seems to cause issues with compiling in IDEs
- Fixed Contraption disassembly causing inventory contents to be rolled back
- Fixed Crushing Wheels not working correctly
- Items idling on top of Crushing Wheels are no longer prevented from being picked up by players
- Fixed automated compatibility picking up custom recipes from the mod "occultism"
- Optimize CreateJEI recipe list construction
- Optimize PotionMixingRecipes
- Add basic modded brewing recipe compatibility
- Fix dyed sails not being placed when printing schematics
- Fix sideways belts not being placed correctly when printing schematics
- Fix MechanicalCraftingCategory not applying the model matrix
- Add Upgrade Aquatic compatible fertilizer recipes; Resolve#658
- Replace almost all reflection with access transformers or accessor
mixins
- Remove duplicate sails tag
- Improve metal compatibility
- Switch to a linked set in StringSerializableTrigger to prevent
inconsistent generation of aesthetics.json
- Other minor changes
- Add new config and tags for better control over infinite draining
behaviour
- Pipes spilling water will now extinguish entities and fires; pipes
spilling lava will now set entities on fire
- Fix some bugs and inconvenient behavior with the config menus
- Fix fluids destroying crushing wheel controllers
- Fix crushing wheel controller using output direction instead of input
direction at times
- Rename blaze burner fuel tags
- Improve GhostBlockRenderer
- Organize imports
- Update Forge
- Fixed some of the kinetic item models not using the updated cogwheel uvs
- Fixed inconsistent uv scaling on belt tunnel assets
- Removed one of the textured seams visible on tunnel sides
- Removed nbt side-effects of the fan processing recipe check for ground items
- Fixes intersecting fan streams making passing ground items unable to be processed