- User no longer has to manually add instances, new hook instead.
- Use registrate for InstanceFactories.
- Instanced levers.
- Instanced hand cranks.
- Reorganize PhysicalFloat and LerpedFloat.
- Added Ponder entries for gantry shafts and carriages
- Added ability to mark lang key prefixes as ignored, leaving out 'dev-only' lang entries from the localization templates
- Gantry Pinion -> Gantry Carriage
- Scenes can now be "re-assembled" by their storyboard while Ponder is opened using shift+refresh
- removed the requirement of editor provided lang keys for text windows
- couple fixes, changes to instructions
- Auto-Organize inputs
- runData after lang PRs
- change runWhenOn to non-deprecated unsafeRunWhenOn, now that late forge version is required
- Address a few warnings
- rebrand
- support for particles
- support for fluids
- support for outliner
- coloured text labels
- debug scenes
- proper UI stuff
- proper layered rendering
- Added Gantry shafts and Gantry pinions
- Further attempts at stabilizing kinetic propagation
- Contraption types can now be added from external code
- Kinetic tile entities now have more control over kinetic propagation rules
- Added backend for loading schematic configurations globally for any component to see
- Encased chain drives are less likely to create a kinetic source loop when wrenched
- Piston and Pulley contraptions are less likely to overshoot targets at high speeds
- Added smart chutes
- Reworked non-mounted funnels to be consistent will all other funnel configurations
- Non-mounted funnels no longer occupy a full block length
- Non-mounted funnels can now insert and extract ground items
- Vertical funnels can no longer transfer between inventories
- Redstone links can now be placed onto any non-empty space
- Mechanical arms no longer arbitrarily wait between operations unless targets are overflowing
- Gave indicators on funnels better visibility
- Chutes now display contents in their goggle overlay
- Mechanical Arms and Wrenches can no longer be assigned to filter slots directly
- Removed invalid compat recipe containing a removed item from the mod "Charm"
- Added sawing recipes for Crimson and Warped stems
- Adjusted crushing outputs of nether wart blocks
- Fixed Deployers unable to break leaves and other specific translucent blocks
- Saws and Deforesters can now take down Crimson and Warped fungus
- Mixers can no longer process single-item recipes
- Added processing recipes for items in AE2
- Fixed pams harvestcraft recipe catalysts not recycling properly
- Windmill bearings no longer assemble when the attached kinetics update
- Hose pulleys now display additional goggle info when their target fluid body is considered infinite
- Protected the natural scoria model from vertex-format changes made by optifine
- Andesite tunnels now split off single items to side outputs
- Fixed non-interpolated item animation on the Mechanical Saw
- Attempted fix to oriented contraption causing serialization issues
- Fixed mounted contraptions not updating yaw interpolation when stalled
- Fixed "shifting gears" advancement not triggering when using the cogwheel placement assist
- Schematicannons no longer cause pasted kinetic networks to be virtually interconnected
- Added sandstone -> sand; milling/crushing recipe
- Fixed Spouts duplicating container items in some configurations
- Fixed block cutting recipe outputs piling up beyond the gui boundaries
- Encasing fluid pipes now locks their configuration
- Encased fluid pipes now join textures with adjacent casing blocks
- Fixed windowed pipe not allowing to be encased
- Fixed wrapped models not passing down model data in multi layered situations
- Encased shafts and gearboxes can now join textures with respective casing blocks
- Added back encased shaft items for creative mode
- Fixed encased shafts able to be created with casing and cogs
- Controller rails can now control furnace minecarts
- Controller rails now snap to adjacent rails with the correct facing
- Controller rails no longer get reversed when transitioning to or from a slope in certain orientations
- Controller rails are now craftable
- Fun refactors
- Updated texture
- Recipe adjustments
- apply redstone's block coloring to the controller rail
- add a little more polish to the piston pole placement helper
- textures at create:block/controller_rail_on and _off are currently unused, _analog is used for item only i think