Commit Graph

38 Commits

Author SHA1 Message Date
simibubi
dac1cf0303 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2021-03-14 21:12:04 +01:00
simibubi
a8dc4f3622 Broken Breaking
- Painful implementation of virtual block breaking overlay
- Scenes for the Mechanical Drill
2021-03-14 21:12:02 +01:00
JozsefA
b71c831a07 Lieutenant Scatterbrain.
- User no longer has to manually add instances, new hook instead.
 - Use registrate for InstanceFactories.
 - Instanced levers.
 - Instanced hand cranks.
 - Reorganize PhysicalFloat and LerpedFloat.
2021-03-13 20:45:24 -08:00
simibubi
a40d0f58c2 Pondering about sticky stuff
- Scenes for chassis, super glue, stickers and redstone contact
- Added a warning when players try to use experimental rendering while shaders are active
2021-03-13 18:24:10 +01:00
JozsefA
f14661fb6f Pondering: the beginning and the end.
- Special-case seeking to the end of a ponder scene.
 - Draw indicators for seeking to the beginning and end.
 - Fix pulleys not rendering correctly.
2021-03-12 14:03:21 -08:00
simibubi
841bba04bd Pondering too quickly
- Fixed idle instruction only idling for t-1
- Made keyframe skipping a little easier
- Added option to register keyframes as part of a text window builder
- PonderUI now stalls the scene briefly after skips
2021-03-12 20:42:37 +01:00
zelophed
438ac99b2d fix dist issues for dedicated server 2021-03-12 15:51:25 +01:00
JozsefA
154000290e Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev
# Conflicts:
#	src/main/java/com/simibubi/create/foundation/ponder/PonderScene.java
#	src/main/java/com/simibubi/create/foundation/ponder/PonderUI.java
2021-03-11 16:34:46 -08:00
JozsefA
f9eb4dd2e7 Pondering back and forth.
- Only about gantries so far.
 - Reduce Backend log spam.
2021-03-11 15:59:26 -08:00
simibubi
2a8c3debeb Captain Distracto, Part II
- Linear Chassis now connect to each other in any direction
2021-03-11 19:51:58 +01:00
simibubi
4445872959 Stop hacking the base plate size
- Added proper scene scale/alignment instructions
2021-03-11 13:48:31 +01:00
simibubi
d1e96c3b4b Timewarp
- Added user view mode for editors to hide coordinates
- Ponder now pauses the game in SP
- Ponder elements now use a separate timer and separate partial ticks
- Fixed virtual funnels not flapping
- Fixed ponder buttons having hover highlights when not clickable
- Fixed ponder button mouse hitbox
- Addressed strange render state bleed with identify mode highlighting
2021-03-11 11:35:34 +01:00
simibubi
c73e3166cb Contraption Ponder Push
- Scenes for Pulley, Piston, and Clockwork Bearing
2021-03-11 03:32:18 +01:00
simibubi
d8ab00b66e Pondering about Mechanical Bearings 2021-03-10 19:18:25 +01:00
simibubi
cb063d161c Pondering about Windmills 2021-03-09 21:17:02 +01:00
simibubi
6b999fa7d4 Tag hopping
- Ponder UIs opened from a tag screen now skip to the first scene with a matching tag if available
2021-03-09 17:32:01 +01:00
zelophed
a91360a7b9 changing format
- goggle overlays now use a localized number format
- minor changes to the layout of the ponder index screen
2021-03-09 03:45:05 +01:00
simibubi
62c3ae4040 Captain Distracto
- Removed processing recipes from recipe book
- Reorganized items in creative tab
- Tweaked a few model transforms
- Fixed belt uvs
- ponder birbs can now face the cursor
- fix interpolation on ponder birbs
- Fixed log spam when assembling certain blocks (Points of interest) in a contraption
- Fixed content observers not triggering for in-line belt funnels
2021-03-09 01:49:49 +01:00
simibubi
6c8fe67fd4 Gradle Mondays
- Replaced ponderworld particle AT with reflection
- Symmetry Wand now checks for placement permissions
- Lang now uses Locale.ROOT
- Fixed crash using ponder without advanced tooltips enabled
2021-03-08 22:12:25 +01:00
simibubi
21d87a0cfe Change mixin repo 2021-03-08 17:29:42 +01:00
simibubi
ca2cf94579 Scene hacking getting out of control
- New highly over-engineered scenes for Encased Fans
- Potential Fix for GL errors with the framebuffer system
2021-03-08 02:59:43 +01:00
simibubi
15e88b9bcf Belts
- Ponder scenes for the belt
2021-03-07 21:52:11 +01:00
simibubi
47b54b1ae6 Ponder me this
- auto-backtracking is now more generic and works for tag screens
- Ponder entries for water wheel, motor, hand crank and valves
2021-03-07 17:22:18 +01:00
simibubi
3bc2a9e30f Sanity for translators
- Generated lang entries of re-used scenes now refer to the same set of keys
- Scenes for Chain Drive and Chain Gearshift
2021-03-06 18:08:03 +01:00
simibubi
aa0a58b0da Tooltips except it takes one hour per block
- Added and assigned more ponder tags
- Ponder Scenes for cog, large cog, gearbox, clutch, gearshift, and casings
- Fixed TE model data not queried on schematics and ponder scenes
2021-03-06 04:06:49 +01:00
simibubi
83a641c3b8 go teach them
- Ponder scenes for portable storage interface
- More work on tags
- Fixed tag screen on small resolution
2021-03-05 20:54:41 +01:00
simibubi
e2c50663a5 UI and tag enhancements
- Fixed partial ticks on transitions
- Transitions center on clicked components
- Added auto-lang for tags
- Moved some other ui stuff around
2021-03-05 01:36:41 +01:00
zelophed
d590b23aa7 tagging along
- added tags and chapters to the ponder registry
- slightly changed how scenes are registered
- added a back stack to the screen opener and some animations to go along with it
- added a interface for icons drawn into screens
2021-03-04 12:58:26 +01:00
simibubi
2e1129a3a5 Thinking about Gantries
- Added Ponder entries for gantry shafts and carriages
- Added ability to mark lang key prefixes as ignored, leaving out 'dev-only' lang entries from the localization templates
- Gantry Pinion -> Gantry Carriage
- Scenes can now be "re-assembled" by their storyboard while Ponder is opened using shift+refresh
- removed the requirement of editor provided lang keys for text windows
- couple fixes, changes to instructions
2021-03-02 05:53:43 +01:00
simibubi
0a1be94cbb Funnel Fantasy VII
- Finished ponder entries about funnels
- Smart TEs can now enter "virtual mode" to run both client and server code (support for it needs individual adjustment)
- Removed obsolete quads from the andesite funnels' model
- Not enough ponder instructions
- Fixed upright belt items in ponder UI
2021-02-28 23:49:51 +01:00
simibubi
43f0ad1c78 Freeze and Identify
- Ponder scenes can now be paused and analysed, viewing tooltips for targeted blocks in the scene
- During editing, identify mode can be used to move targeted positions to the clipboard
- Ponder-compatible components can be pondered about in identify mode
2021-02-28 01:34:56 +01:00
simibubi
692c6deaaf More pondering
- First couple of funnel scenes
- More utility methods
- Scene progress bar
- An inspect mode that does nothing
2021-02-26 19:46:56 +01:00
simibubi
051a32557f Desperate Control
- Belt items and item entities now support element links (albeit in a slightly limited fashion)
2021-02-24 17:48:45 +01:00
simibubi
9d4e52092e Basic item simulation
- Support for generic entities inside ponder scenes
- Instructions for manipulating/creating entities
- Client-side belts are now slightly smarter inside a ponder world
- Some doc for the doc
2021-02-21 19:29:23 +01:00
simibubi
c4e1f680c9 Such convenience
- Organized util and scene builder methods into nested classes
- Selection rework, allows for addition and substraction
- World sections now merge into a global world section after fading in
- Support for managing reference to elements created by previous instructions
- more util
- Support for animating world sections to roughly simulate a contraption
- Less paperwork for making new scenes
- Support for outliner chaseAABB
- Support for outlining selections
2021-02-21 03:18:04 +01:00
simibubi
45fc0ca7ee post-merge fixup 2021-02-19 20:21:29 +01:00
simibubi
203ca6f849 Birbs and Click input 2021-02-18 15:44:18 +01:00
simibubi
18067e8d5c Ponder
- rebrand
- support for particles
- support for fluids
- support for outliner
- coloured text labels
- debug scenes
- proper UI stuff
- proper layered rendering
2021-02-16 19:35:26 +01:00