Kryppers
4f8fe51b7f
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2020-07-27 11:14:03 +01:00
Kryppers
54288e0e2d
Polished up the extendo-grip
2020-07-27 11:13:54 +01:00
Daniel Amberson
b5628704f4
cogwheel cleanup
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de-noising the large cogwheel and removing the weird atlas-destroying palette from the small cogwheel
2020-07-26 20:29:24 -05:00
Daniel Amberson
531628f784
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2020-07-26 19:29:21 -05:00
Daniel Amberson
32f9a39430
cogwheel glowup
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the cogwheels no longer have stretched vanilla textures, they now have their own unique textures
also blockbench is dumb and reverted my progress \o/
2020-07-26 19:29:15 -05:00
Kryppers
82b6d635cc
copper-tacular!
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Little tweak on the last stage copper oxidisation, plus the sprite set for copper tiles.
2020-07-26 15:57:37 +01:00
Daniel Amberson
b731d2308e
there's MORE?
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how does this keep happening
2020-07-25 17:41:02 -05:00
Daniel Amberson
f3a8040a25
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2020-07-25 17:03:15 -05:00
Daniel Amberson
acb6770c19
FORGOT ONE
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how
2020-07-25 17:03:11 -05:00
simibubi
f0abbaacd7
Riding the engine
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- Fixed incompatibility between seats and furnace cart contraptions
2020-07-24 19:43:33 +02:00
simibubi
80406e8782
Cleanup crew
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- More refactors and enhancements to the blaze burner
2020-07-23 17:41:15 +02:00
tterrag
f2b8d85303
Better blaze head rotation
2020-07-23 01:34:58 -04:00
tterrag
8087d7013c
Fix server crash when using heater on a spawner
2020-07-22 23:37:42 -04:00
simibubi
f5af1cd81e
Merge branch 'mc1.15/dev' into mc1.15/collision
2020-07-22 19:07:33 +02:00
simibubi
f48d1f7b1c
Pick me up
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- Seats now pick up non-player entities when touching them while being moved
- Seats now drop off entities when being moved into a solid block
- Previously colliding entities now get moved to match their position on the placed structure on disassembly
- Contraption motion no longer gets fed into the collision response for non-minecart contraptions
- The server now gets frequent updates about client players riding a contraption, fixes instabilities with projectiles, damage and anti-fly detection
- Players can now take fall damage when colliding with contraptions
2020-07-22 18:56:48 +02:00
simibubi
9a04c51418
These are not the chunks you are looking for
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- Experimental fix to disappearing entities when contraption seating reaches across chunk boundaries on save
2020-07-22 14:12:19 +02:00
simibubi
7994835cb0
Seats, part II
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- Any living entity can now use seats
- Fix client sync issues with seats
- Fixed contraptions double-reversing roll and pitch values when communicating to the collision engine
- Seats now transfer their passengers to a contraption when moved and back when disassembled
- Attempted further refinements to the collision response of horizontally rotated contraptions
- Set up a hook to inject custom interaction between players and contraption mounted blocks on right-click
- Seats can now by mounted by players while assembled to a contraption
- Minor refactors to the contraption class
2020-07-22 01:18:09 +02:00
Daniel Amberson
4957434cd0
Electron tube tweak
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the actual quartz glass part is no longer nearly as saturated, and has a better visual hint of being translucent
2020-07-20 18:52:18 -05:00
Daniel Amberson
4ac06fb648
General polished item textures
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just random item sprites I thought would be good
2020-07-20 16:50:44 -05:00
Daniel Amberson
251bc5fb37
bark is DUMB
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don't use bark in your engineering plans for machines, you'll regret it
2020-07-20 16:37:40 -05:00
Zelophed
d3e7b23d6e
Seats, part I
2020-07-20 01:19:20 +02:00
simibubi
5ebb44f50b
Projected stepheight
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- The oriented collision response now accounts for an entities' step height to automatically climb blocks such as stairs or slabs
2020-07-19 20:54:29 +02:00
Zelophed
2a3da7e4d0
he do be munching tho
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-added sounds to the runData again
2020-07-19 17:08:20 +02:00
simibubi
19ca9dd7d6
Fix build and dist issues
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- Fixed javac not inferring type vars correctly
- Fixed client particle classes being loaded on server dist
2020-07-19 13:53:27 +02:00
Kryppers
6076dc22a2
Update brass_tunnel_top_connected.png
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fixed up a texture missing from the brass update
2020-07-19 12:11:16 +01:00
simibubi
a009540190
CubeParticle hotfix
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- Switched to additive cube particle mode
- Fixed cube particles not rendering properly with other entities in frame
2020-07-19 00:50:03 +02:00
simibubi
257dc11f55
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2020-07-19 00:32:11 +02:00
simibubi
217138255e
Tanks, Obama
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- Reworked fluid tanks to incorporate new assets and functionality
2020-07-19 00:22:14 +02:00
Zelophed
b2a5a4822a
more changes to heater and particles
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-heater now uses a enum for the blaze state
-added new particles for the heater
-changed heaters voxel shape
2020-07-18 20:07:22 +02:00
e7a851c8c0
Fixed block tag gen and loading, fixed fan generating over extinguished camp fires
2020-07-17 09:40:09 +02:00
simibubi
e276302cee
LeastReality's Belt Tunnel Rework
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- Replaced belt tunnel assets; adjusted blockstates and animations accordingly
2020-07-16 19:13:00 +02:00
Kryppers
e686906b22
Oxidised blocks 2: Electric Boogaloo
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tweaked the oxide textures further based on the team feedback
2020-07-15 20:36:39 +01:00
Daniel Amberson
4a95236b11
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2020-07-15 13:47:24 -05:00
Daniel Amberson
346b52fff7
More brass and copper polishing
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some other blocks I didn't get to retexture in the first round
2020-07-15 13:47:03 -05:00
Kryppers
b773019a05
Copper Oxidised Blocks
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Updated all the copper oxides blocks
2020-07-15 18:19:59 +01:00
simibubi
53a58def49
Contact points and Friction
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- Entities are now moved with the relative motion of their contact point
2020-07-15 15:01:59 +02:00
Daniel Amberson
6c573e1424
Missed one
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how the frick I thought I did this one too--
2020-07-15 07:15:08 -05:00
Daniel Amberson
30cae32805
Polished brass and copper textures
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if anything's screwed up then I take no responsibility
2020-07-15 07:08:52 -05:00
55d91ef4a1
crude heater particles
2020-07-15 13:39:45 +02:00
9fe29193de
Heated Mixing JEI support
2020-07-14 19:50:23 +02:00
d4f0743522
fix build issue
2020-07-14 17:46:26 +02:00
ffb1b17626
reworked blaze heater heating system (again)
2020-07-14 17:23:07 +02:00
simibubi
ebc2944788
Robust entry collisions
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- Collision separation now supports motion sweeping in order to avoid tunnelling when entities drop onto contraptions from a greater height
- Further improved the collision response
- Entities can no longer be clipped into solid walls by the collision response
2020-07-14 16:58:10 +02:00
376b6cc851
blaze heater lighting (moved heat level to block state)
2020-07-14 16:24:40 +02:00
0580318b38
new heater fuel and fueling system
2020-07-14 15:54:02 +02:00
7404972cf6
resolved culling issues + crude heater voxel shape
2020-07-14 10:40:19 +02:00
42b78b01eb
Blaze heater fan interaction
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- moved fan transparent blocks to block tag
- added blaze heater as transparent
- blaze heater on lowest level is now a valid bulk smokig block
- blaze heater on heat 2 and higher is now a valid bulk smelting block (that requires fuel but does not spill lava or set your house on fire)
2020-07-14 00:05:22 +02:00
509edd9181
Empty Blaze Heater
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- added empty blaze heater
- catching blazes (rclick blazes or a blaze spawner)
- only blaze heaters with blaze can heat basins or power fans
- updated item tooltip to fit the discussed fueling system
2020-07-13 23:33:55 +02:00
simibubi
85d10a7ce5
Seat lang merge
2020-07-12 23:57:42 +02:00
simibubi
c58310b293
Actually playable
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- Fixed some left-over math bugs
- Greatly improved contraption-player collision response, especially with rotating structures
2020-07-12 23:57:27 +02:00