simibubi
a3808365dd
Merge pull request #2275 from Eriksonnaren/patch-1
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Allows generator blocks to output different speeds in different direc…
2021-11-20 13:25:30 +01:00
simibubi
1d143e9271
Merge pull request #2288 from khjxiaogu/patch-1
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Add Gantry Shaft Impact
2021-11-20 13:20:56 +01:00
Jozufozu
075e194f8a
Polish polish
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- Sanding particles are of the item you are sanding
- Sanding sounds are played slower
2021-11-17 20:48:09 -08:00
Jozufozu
3aeef5d0ff
The sounds of sand
2021-11-17 19:42:34 -08:00
PepperBell
f9000bf777
Extreme polishing
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- Add sanding sounds
- Allow sandpaper to polish vanilla copper
- Spawn particles when polishing Create copper blocks
- Make Create copper blocks inherit properties from copper block instead
of iron block
- Fix empty blaze burner not lighting with flint and steel
2021-11-16 17:42:35 -08:00
PepperBell
ad350507c9
The great screen refactor
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- Use vanilla's widget lists instead of custom ones
- Use press callback instead of overriding mouseClicked
- Switch old container classes to extend ContainerBase or
GhostItemContainer
- Organize foundation.gui package
- Remove deprecated methods in Color
- Various other changes
2021-11-14 16:11:14 -08:00
PepperBell
1e90f84875
Update dependencies
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- Gradle: 7.2 -> 7.3
- Forge: 37.0.104 -> 37.0.108
- JEI: 8.1.0.31 -> 8.2.0.34
2021-11-12 11:01:27 -08:00
PepperBell
0298d4cdf7
Clean up access transformer
2021-11-11 23:15:42 -08:00
PepperBell
795ef07b38
Fix Flywheel contraption lighting
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- Fix some events being registered to the wrong event bus
- Organize some event registration
- Fully fix FluidRenderer
2021-11-10 22:15:26 -08:00
simibubi
2078899ed9
Bigger Boxes
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- Added the Item Vault
2021-11-10 21:07:47 +01:00
simibubi
6224a3e444
Time well spent
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- Fixed shaft models misaligning near large cogwheels
2021-11-10 17:27:03 +01:00
simibubi
70803db5c6
Thanks, Mojang
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- Removed the Copper Ingot
- Removed Copper Ore
- Block of Copper -> Copper Plating
2021-11-10 03:30:55 +01:00
simibubi
91e03de96b
Blocks of Cogs
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- Slightly tweaked cogwheel models
- Added Encased Cogwheels and Encased Large Cogwheels
2021-11-10 02:41:49 +01:00
Jozufozu
e8cddfdfea
Fix textures on contraptions
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- bump flywheel build
2021-11-09 16:53:52 -08:00
Jozufozu
9597d8832f
Bump flywheel build
2021-11-09 15:07:29 -08:00
Jozufozu
5284fe742f
Chipping away at light
2021-11-09 14:59:31 -08:00
Jozufozu
8261be3d80
Named models
2021-11-08 20:48:02 -08:00
Jozufozu
302b15551a
Fix contraption step sounds
2021-11-08 18:54:46 -08:00
simibubi
a6e60d704c
Brass Circuitry
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- Removed the pulse repeater
- Removed the adjustable repeater
- Adjustable Pulse Repeater -> Pulse Repeater
- Added the Pulse Extender
- Latches now play a sound when flipped manually
- ponder todo
2021-11-08 03:01:27 +01:00
PepperBell
acd932f65e
Caching and config
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- Replace old uses of BlockEntity.clearCache appropriately
- Slightly improve handling of non-Forge config specs
- Minor cleanup
2021-11-07 13:09:11 -08:00
simibubi
bea8cea59d
Get building
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- Fixed super glue not spawning particles on break
- Fixed logspam when goggle overlays are shown
- Fixed blocks launched by a schematicannon spiraling through the air
- Fixed javadoc errors
2021-11-07 20:58:46 +01:00
zelophed
35239d10f4
fix StencilElements not rendering correctly
2021-11-07 20:43:40 +01:00
PepperBell
d82146a541
Fix cube particle rendering
2021-11-07 11:12:00 -08:00
PepperBell
ad9a6272c2
Fully fix GuiGameElements
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- Replace all GUI y-flip scalings to not scale normals
- Rotate CustomLightingSettings along XN instead of XP
- Apply custom lighting to all fluids in JEI scenes
- Fix fluid rendering: fix normals, normal scaling, and color
2021-11-07 10:31:19 -08:00
PepperBell
4909546457
Revert "Patch GuiGameElements"
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This reverts commit 55c95b347b
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2021-11-07 10:27:51 -08:00
simibubi
1f0b428e58
Where are the issues?
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- Seats are bouncy again
- Seats can be mounted again
- Fixed increased water fog while wearing Diving helmet
2021-11-07 18:37:12 +01:00
simibubi
55c95b347b
Patch GuiGameElements
2021-11-07 17:31:56 +01:00
PepperBell
ab8f6a01ce
Chipped away too much
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- Fix formatting and tooltip depth regressions
- Fix outline rendering
2021-11-07 00:26:41 -07:00
PepperBell
a8f422030c
Fix ponder transitions
2021-11-06 21:45:31 -07:00
PepperBell
e0b496f807
Chipped away
2021-11-06 20:59:58 -07:00
PepperBell
3611068e00
Switch to Parchment mappings
2021-11-02 19:30:02 -07:00
PepperBell
b6e35773f0
Merge remote-tracking branch 'upstream/mc1.16/dev' into mc1.17/dev
2021-11-02 19:05:29 -07:00
PepperBell
1c23302544
Chipping away, Part III
2021-11-02 19:04:52 -07:00
simibubi
d35f5905ff
Derailed Capabilities
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- more porting
- port JEI plugin
- use new capability lifecycle for minecarts
2021-11-02 23:17:26 +01:00
simibubi
cb987307c0
Tick and Tag
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- assign harvest tool tags to block entries
- repurpose ITE as EntityBlock and apply change to all affected blocks
2021-11-02 20:27:45 +01:00
simibubi
00b6a32e77
Chipping away, Part II
2021-11-02 16:25:48 +01:00
PepperBell
0cb7a0260e
Chipping away
2021-11-01 22:18:30 -07:00
simibubi
741fa401d8
Move to official class names
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- also updated buildscript to 1.17
- some remap corruption from compilation errors in flw/next
2021-11-02 00:08:20 +01:00
Jozufozu
b3cf7a6f90
Off-by-one desync
2021-11-01 12:27:59 -07:00
simibubi
8f1fd1c94e
Merge remote-tracking branch 'origin/flw/next' into mc1.17/dev
2021-11-01 19:49:50 +01:00
PepperBell
fd1990f732
Dyed toolbox fixes
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- Add in-world toolbox dyeing
- Fix toolbox dyeing recipe not keeping stack NBT
- Fix toolbox handle rendering on solid layer
- Fix shadows for items on belts
- Clean up other in-world dyeing and dyed block code
2021-10-30 12:43:34 -07:00
khj xiaogu
e612294c15
Add Gantry Shaft Impact
2021-10-26 00:33:02 +08:00
simibubi
2db2892033
Not client enough
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- bump version
- actually fix ISTER dist issue
2021-10-23 03:50:49 +02:00
simibubi
140a4a2463
Too hot a fix
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- Potential fix to outside-dev server startup
- Removed unnecessary toolbox recipes
- Fixed absolute coords in toolbox screen
2021-10-23 03:20:55 +02:00
simibubi
3a186c1286
More Calls
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- Fixed dist error spam with Contraption interaction on servers
2021-10-23 01:56:15 +02:00
simibubi
3e1312e695
Close Call
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- Fixed belt splicing not using or refunding belt connectors
- Fixed server crash when opening toolbox
2021-10-23 01:46:35 +02:00
simibubi
0bc26ac7b0
Outdrawn
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- Fixed CTM item models disappearing after a ponder scene is opened
2021-10-22 22:33:45 +02:00
PepperBell
728fb256b7
Finalization
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- Make new config fields final
- Do not add item cooldown if cooldown is less than or equal to 0
- Tweak rotation math for depots and billboard potato projectiles
2021-10-22 13:32:40 -07:00
Eriksonnaren
d5aea05283
Allows generator blocks to output different speeds in different directions
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It is currently impossible to for example make a block that both generates stress and that behaves as a gearshift in that it rotates differently on either side. This simple check should allow that to be possible in a much easier and more intuitive manner.
2021-10-21 23:27:55 +02:00
simibubi
63f3946309
Post-PR Datagen
2021-10-21 21:20:01 +02:00