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mc1.14/dev
mc1.14/high-logistics
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mc1.15/dev
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mc1.16/chromatic-projector
mc1.16/dev
mc1.16/flw-next
mc1.16/lastertag
mc1.16/mixed
mc1.16/toolbox
mc1.17/dev
mc1.18/0.5.1
mc1.18/catnip
mc1.18/computercraft
mc1.18/dev
mc1.18/global-railways
mc1.18/railways-api
mc1.18/solver
mc1.19.3/dev
mc1.19/0.5.1
mc1.19/catnip
mc1.19/dev
mc1.19/funnel-actor-fix
mc1.19/stabilized-contraption-fix
mc1.20.1/0.5.1
mc1.20.1/catnip
mc1.20.1/dev
mc1.20.1/flywheel-upgrade
mc1.20.1/train_map_integration
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mc1.14/v0.0.1
mc1.14/v0.0.2
mc1.14/v0.0.3
mc1.14/v0.0.4
mc1.14/v0.0.5
mc1.14/v0.1
mc1.14/v0.1.1
mc1.14/v0.1.1a
mc1.14/v0.2
mc1.14/v0.2.1
mc1.14/v0.2.2
mc1.14/v0.2.2a
mc1.14/v0.2.2b
mc1.14/v0.2.3
-
42b78b01eb
Blaze heater fan interaction - moved fan transparent blocks to block tag - added blaze heater as transparent - blaze heater on lowest level is now a valid bulk smokig block - blaze heater on heat 2 and higher is now a valid bulk smelting block (that requires fuel but does not spill lava or set your house on fire)
LordGrimmauld
2020-07-14 00:05:22 +0200 -
509edd9181
Empty Blaze Heater - added empty blaze heater - catching blazes (rclick blazes or a blaze spawner) - only blaze heaters with blaze can heat basins or power fans - updated item tooltip to fit the discussed fueling system
LordGrimmauld
2020-07-13 23:33:55 +0200 -
85d10a7ce5
Seat lang merge
simibubi
2020-07-12 23:57:42 +0200 -
c58310b293
Actually playable
simibubi
2020-07-12 23:57:27 +0200 -
f9691da8c8
update forge to 31.2.31
LordGrimmauld
2020-07-12 15:33:41 +0200 -
a44ef1733b
Merge branch 'heatedMixer' into mc1.15/dev
LordGrimmauld
2020-07-12 14:54:03 +0200 -
12595490c7
Heater functionality: - Heated Mixing: Mixing can now require the player to heat the basin (with either the usual fan heaters for a heat level of 1 or the blaze heater for higher heat levels) - Made mixing brass ingots from copper and zinc ingots require heating (as example) - added the blaze heater to valid fan heaters - added TE renderer for fan heater to display a blaze head always facing the player - added fueling of blaze heater with furnace fuel (onUse event, not with inventory to challenge the automation. To be discussed.)
LordGrimmauld
2020-07-12 13:13:43 +0200 -
ae785b5a66
blaze_heater
LordGrimmauld
2020-07-11 23:48:02 +0200 -
a0ff70a1bb
Not enough polish
simibubi
2020-07-12 02:05:29 +0200 -
02450bd2f7
More recipe Serializer changes - added Interface IExtendedProcessingRecipe supporting requiredHeat, fluid inputs and fluid outputs - set Mixing recipes to use the extended serializer in AllRecipeTypes - removed constructor parameters specifying fluid usage in recipes that do not support fluids (and changed the ConversionRecipe JEI support class back) - cleaned up annotations, ordered AllRecipeType enum values and imports, reformatted recipe code
LordGrimmauld
2020-07-11 16:18:17 +0200 -
1ea7eeb040
Merge branch 'mc1.15/dev' into mc1.15/collision
simibubi
2020-07-11 12:33:01 +0200 -
04b81128cd
SeatState
simibubi
2020-07-11 01:28:37 +0200 -
a73919357b
fluid reading for the processing recipes and its serializer
LordGrimmauld
2020-07-10 13:48:59 +0200 -
367296e6c1
Logistical enhancements and fixes
simibubi
2020-07-10 19:48:04 +0200 -
3902569cbd
Fix another kinetic loop when removing shafts from a belt segment
simibubi
2020-07-10 12:49:24 +0200 -
cf80822024
Merge branch 'mc1.15/v0.2.x' into mc1.15/dev
simibubi
2020-07-10 12:47:36 +0200 -
106e614544
2020-07-09 21:47:41 -0300 -
16e08a0693
Distribu-tunnel
simibubi
2020-07-09 21:55:14 +0200 -
26112ddc93
Fix build issues
simibubi
2020-07-09 01:28:14 +0200 -
8d056d082a
Brass Tunnel connectivity and filtering
simibubi
2020-07-08 22:24:33 +0200 -
f9fe47eea5
Merge branch 'basin fluid support' into mc1.15/dev
LordGrimmauld
2020-07-08 18:29:35 +0200 -
3bcdac6080
Crude basin fluid support - basin can now store fluid - fluid stored in basin will be bundled together with item in a MultiIngredientTypeList supporting both items and fluids
LordGrimmauld
2020-07-08 18:20:49 +0200 -
93db139626
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
simibubi
2020-07-08 13:42:10 +0200 -
279504cccf
Tunnel clean-up & QOL
simibubi
2020-07-08 13:41:55 +0200 -
596dbbf3c3
2020-07-08 11:10:24 +0200 -
dbd89199ac
Andesite Logistics
simibubi
2020-07-08 01:36:34 +0200 -
6511cbcd7b
Belt casing overhaul
simibubi
2020-07-07 16:03:49 +0200 -
2d04c87865
Fixes issue 388, When placing a casing or shaft on a active belt it creates a looping power source. This is avoided by using KineticTileEntity.switchToBlockState, which safely modifies the kinetic network.
Prusias
2020-07-07 11:04:25 +0200 -
0f4d65778e
Belt model polish
simibubi
2020-07-07 00:48:53 +0200 -
d5c98043ad
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
LordGrimmauld
2020-07-06 23:42:45 +0200 -
0c6bbcc5ed
Brittle and Non-movable block tags - added a block tag non_movable conatining blocks that should not be moved with contraptions - added a block tag for brittle blocks breaking without support - moved obsidian from hardcoded to non_movable block tag - moved flower pots, doors and bells from hardcoded to brittle block tag - registrate block tagging of brittle blocks - made immersive engineering connectors non-movable to avoid reported weird behavior
LordGrimmauld
2020-07-06 23:37:44 +0200 -
fd2d496882
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
simibubi
2020-07-06 22:09:38 +0200 -
1907e69c35
Tilted belts
simibubi
2020-07-06 22:09:35 +0200 -
a0b4b5fa93
Fix AllTags namespace import
LordGrimmauld
2020-07-06 12:24:03 +0200 -
91b606eb46
sawing support for swamp- and endergetic expansion
LordGrimmauld
2020-07-06 12:18:51 +0200 -
d0d981fba5
More compat - Made Create cobble stone variants part of forge:cobblestone - autumnity wood compat - changed biomes o'plenty flower crushing to milling (as it is with vanilla flowers)
LordGrimmauld
2020-07-06 11:40:58 +0200 -
9ca203a3a6
Recipe Compatibility - atmospheric wood and flowers - autumnity flowers - blloomful wood and flowers - botania petal milling to floral powder - buzzier bees flowers - druidcraft wood and flowers - projectvibrantjourneys wood - upgrade aquatic wood and flowers
LordGrimmauld
2020-07-06 09:26:52 +0200 -
8ddf3fabba
Merge branch 'non_player_kinetic_placement_fix' into mc1.15/dev
LordGrimmauld
2020-07-04 14:29:38 +0200 -
ff32c6c6ae
fix null player crashes
LordGrimmauld
2020-07-04 14:09:22 +0200 -
957f9355b7
Display Arm Interaction Points
Zelophed
2020-07-03 23:56:50 +0200 -
54f4ff8073
2020-07-02 16:08:28 -0300 -
691c384ad9
2020-07-02 15:44:36 -0300 -
5cf3dde0a1
Populang hotfix
simibubi
2020-07-02 17:39:31 +0200 -
614059a3cc
Additional lang keys from prior merge
simibubi
2020-07-02 17:26:12 +0200 -
9e9dd8b507
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
simibubi
2020-07-02 17:25:37 +0200 -
cd189a5fa9
Chute Implementation
simibubi
2020-07-02 17:23:42 +0200 -
f820e2be27
Mechanical Arm Implementation
simibubi
2020-07-01 22:02:00 +0200 -
480dcdebed
Goggle overlay offset
Zelophed
2020-06-29 01:07:21 +0200 -
5411bc3565
Dangle Flap Reflappified
simibubi
2020-06-28 18:16:46 +0200 -
ce1c5d8697
Belt funnel & World funnel implementation
simibubi
2020-06-28 13:31:11 +0200 -
f7ad748a09
Depot Implementation and Interaction
simibubi
2020-06-27 15:20:22 +0200 -
9fe1d85199
Reworked belt processing and interfacing
simibubi
2020-06-26 21:38:10 +0200 -
69dd19cd58
Filtered Funneling
simibubi
2020-06-26 12:35:24 +0200 -
a2c19b21d9
Populang
simibubi
2020-06-26 01:16:17 +0200 -
f79d168bc7
Directed Funneling and Chute Funnels
simibubi
2020-06-25 21:38:23 +0200 -
457050ab2f
Powered Funneling
simibubi
2020-06-25 18:17:37 +0200 -
a25f90f4ab
Diagonal ChuteState
simibubi
2020-06-24 17:25:19 +0200 -
bffdaeb344
Update chute.png
Kryppers
2020-06-22 18:03:34 +0100 -
a13d9fcede
CollideCarts
simibubi
2020-06-22 10:58:02 +0200 -
8e36bc4b30
2020-06-22 12:33:47 +0800 -
2ae82092f4
2020-06-21 22:05:49 +0800 -
67fcb3e1fe
2020-06-21 20:40:51 +0800 -
678035aca9
2020-06-21 17:59:45 +0800 -
6d79cf16f6
Mockup Fixes
simibubi
2020-06-21 11:54:27 +0200 -
9fa2c2bc11
2020-06-21 17:21:41 +0800 -
be89fdc9c9
2020-06-21 16:54:50 +0800 -
5b07073e00
Logistical Mockups Part III
simibubi
2020-06-20 20:02:27 +0200 -
9af22b5578
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
simibubi
2020-06-20 16:10:11 +0200 -
769e585e53
Logistical Mockups Part II
simibubi
2020-06-20 16:10:07 +0200 -
8ab1a6d59c
fix piston head not dropping
LordGrimmauld
2020-06-20 13:18:21 +0200 -
b5afa41152
simplify duplicate tagging
LordGrimmauld
2020-06-19 22:59:38 +0200 -
a6fab28722
fix waterlogged blockstate to not be part of blockstate json files
LordGrimmauld
2020-06-19 21:49:49 +0200 -
38dbed2518
Tagging Changes - Copper, Brass and Zinc blocks can now be used as beacon base block - Copper, Brass and Zinc can now be used to activate a beacon - Create ingots are now listed under the forge:ingots tag (not only forge:ingots/type) - Create nuggets are now listed under the forge:nuggets tag (not only forge:nuggets/type) - Create plates are now listed under the forge:plates tag (not only forge:plates/type) - Updated registrate to support multiple tags
LordGrimmauld
2020-06-19 18:37:11 +0200 -
d9105b4e60
Collision refinements
simibubi
2020-06-19 14:14:42 +0200 -
444dc4c903
Cart Assembler sounds (placing and rail replace)
LordGrimmauld
2020-06-18 09:06:31 +0200 -
197834c36c
fix pipe connections and tank hitbox (again)
LordGrimmauld
2020-06-18 07:57:20 +0200 -
c51e2abf48
water logging and contraptions
LordGrimmauld
2020-06-17 23:16:27 +0200 -
dc43f10451
pipe water logging
LordGrimmauld
2020-06-17 16:53:36 +0200 -
80e680eb9c
fix fluid tank voxel shape gap
LordGrimmauld
2020-06-17 16:14:46 +0200 -
56fe0c9c8a
S.A.T. will separate thee!
simibubi
2020-05-29 17:59:56 +0200 -
7b64f06d79
fix tank flow priorities
LordGrimmauld
2020-06-17 08:13:28 +0200 -
7bdc017989
Merge branch mc1.15/fluid_tank into mc1.15/dev
LordGrimmauld
2020-06-16 20:56:37 +0200 -
3e8e4c1cb4
clean up dynamic tank renderer
LordGrimmauld
2020-06-16 20:33:36 +0200 -
b767df3fc3
fix data sync and tank render
LordGrimmauld
2020-06-16 18:28:09 +0200 -
aa9c227bee
fluid distribution and render fixes
LordGrimmauld
2020-06-16 15:17:11 +0200 -
cc6efa5aa2
Logistical Mockups Part I
simibubi
2020-06-16 12:54:24 +0200 -
b0950a23cb
tank content renderer, tank TE, pipes connect to tanks
LordGrimmauld
2020-06-16 12:46:16 +0200 -
dc1ccb6741
TankState
simibubi
2020-06-15 19:14:03 +0200 -
0a9816504b
PumpState
simibubi
2020-06-15 02:25:33 +0200 -
20de324b72
PipeState
simibubi
2020-06-14 22:24:46 +0200 -
0c150ff86f
Readying up 0.2.4d
mc1.15/release
simibubi
2020-06-14 00:14:06 +0200 -
0d616b7a21
Refactor and Bugs
simibubi
2020-06-13 20:41:08 +0200 -
0bee531b7e
2020-06-12 09:11:47 +0200 -
3689acd63d
2020-06-12 15:06:38 +0800 -
0e9aad6763
Fix dedicated server crash when using schematicannon printing
tterrag
2020-06-11 21:53:03 -0400 -
dd4b3385f8
fixed schematicannon cart assembler requirements
LordGrimmauld
2020-06-11 16:22:43 +0200 -
45747db90a
fix sneak wrenching
LordGrimmauld
2020-06-11 15:51:07 +0200 -
2e835de674
deleted debug print, reduced annying 'invalid' messages to only appear on rail items
LordGrimmauld
2020-06-11 15:44:57 +0200 -
3417ceb4fb
Cart Assembler - behaviors, railtype update and texture fixes
LordGrimmauld
2020-06-11 15:26:11 +0200 -
282d9d6801
Cart Assembler - States and Drops
LordGrimmauld
2020-06-11 12:57:02 +0200