Commit graph

  • 19ca9dd7d6 Fix build and dist issues simibubi 2020-07-19 13:53:27 +02:00
  • 6076dc22a2 Update brass_tunnel_top_connected.png Kryppers 2020-07-19 12:11:16 +01:00
  • a009540190 CubeParticle hotfix simibubi 2020-07-19 00:50:03 +02:00
  • 257dc11f55 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev simibubi 2020-07-19 00:32:11 +02:00
  • 217138255e Tanks, Obama simibubi 2020-07-19 00:22:14 +02:00
  • b2a5a4822a more changes to heater and particles Zelophed 2020-07-18 20:07:22 +02:00
  • e7a851c8c0 Fixed block tag gen and loading, fixed fan generating over extinguished camp fires LordGrimmauld 2020-07-17 09:40:09 +02:00
  • e276302cee LeastReality's Belt Tunnel Rework simibubi 2020-07-16 19:13:00 +02:00
  • e686906b22 Oxidised blocks 2: Electric Boogaloo Kryppers 2020-07-15 20:36:39 +01:00
  • 4a95236b11 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev Daniel Amberson 2020-07-15 13:47:24 -05:00
  • 346b52fff7 More brass and copper polishing Daniel Amberson 2020-07-15 13:47:03 -05:00
  • b773019a05 Copper Oxidised Blocks Kryppers 2020-07-15 18:19:59 +01:00
  • 53a58def49 Contact points and Friction simibubi 2020-07-15 15:01:59 +02:00
  • 6c573e1424 Missed one Daniel Amberson 2020-07-15 07:15:08 -05:00
  • 30cae32805 Polished brass and copper textures Daniel Amberson 2020-07-15 07:08:52 -05:00
  • 55d91ef4a1 crude heater particles LordGrimmauld 2020-07-15 13:39:45 +02:00
  • 9fe29193de Heated Mixing JEI support LordGrimmauld 2020-07-14 19:50:23 +02:00
  • d4f0743522 fix build issue LordGrimmauld 2020-07-14 17:46:26 +02:00
  • ffb1b17626 reworked blaze heater heating system (again) LordGrimmauld 2020-07-14 17:23:07 +02:00
  • ebc2944788 Robust entry collisions simibubi 2020-07-14 16:58:10 +02:00
  • 376b6cc851 blaze heater lighting (moved heat level to block state) LordGrimmauld 2020-07-14 16:24:40 +02:00
  • 0580318b38 new heater fuel and fueling system LordGrimmauld 2020-07-14 15:54:02 +02:00
  • 7404972cf6 resolved culling issues + crude heater voxel shape LordGrimmauld 2020-07-14 10:40:19 +02:00
  • 42b78b01eb Blaze heater fan interaction - moved fan transparent blocks to block tag - added blaze heater as transparent - blaze heater on lowest level is now a valid bulk smokig block - blaze heater on heat 2 and higher is now a valid bulk smelting block (that requires fuel but does not spill lava or set your house on fire) LordGrimmauld 2020-07-14 00:05:22 +02:00
  • 509edd9181 Empty Blaze Heater - added empty blaze heater - catching blazes (rclick blazes or a blaze spawner) - only blaze heaters with blaze can heat basins or power fans - updated item tooltip to fit the discussed fueling system LordGrimmauld 2020-07-13 23:33:55 +02:00
  • 85d10a7ce5 Seat lang merge simibubi 2020-07-12 23:57:42 +02:00
  • c58310b293 Actually playable simibubi 2020-07-12 23:57:27 +02:00
  • f9691da8c8 update forge to 31.2.31 LordGrimmauld 2020-07-12 15:33:41 +02:00
  • a44ef1733b Merge branch 'heatedMixer' into mc1.15/dev LordGrimmauld 2020-07-12 14:54:03 +02:00
  • 12595490c7 Heater functionality: - Heated Mixing: Mixing can now require the player to heat the basin (with either the usual fan heaters for a heat level of 1 or the blaze heater for higher heat levels) - Made mixing brass ingots from copper and zinc ingots require heating (as example) - added the blaze heater to valid fan heaters - added TE renderer for fan heater to display a blaze head always facing the player - added fueling of blaze heater with furnace fuel (onUse event, not with inventory to challenge the automation. To be discussed.) LordGrimmauld 2020-07-12 13:13:43 +02:00
  • ae785b5a66 blaze_heater LordGrimmauld 2020-07-11 23:48:02 +02:00
  • a0ff70a1bb Not enough polish simibubi 2020-07-12 02:05:29 +02:00
  • 02450bd2f7 More recipe Serializer changes - added Interface IExtendedProcessingRecipe supporting requiredHeat, fluid inputs and fluid outputs - set Mixing recipes to use the extended serializer in AllRecipeTypes - removed constructor parameters specifying fluid usage in recipes that do not support fluids (and changed the ConversionRecipe JEI support class back) - cleaned up annotations, ordered AllRecipeType enum values and imports, reformatted recipe code LordGrimmauld 2020-07-11 16:18:17 +02:00
  • 1ea7eeb040 Merge branch 'mc1.15/dev' into mc1.15/collision simibubi 2020-07-11 12:33:01 +02:00
  • 04b81128cd SeatState simibubi 2020-07-11 01:28:37 +02:00
  • a73919357b fluid reading for the processing recipes and its serializer LordGrimmauld 2020-07-10 13:48:59 +02:00
  • 367296e6c1 Logistical enhancements and fixes simibubi 2020-07-10 19:48:04 +02:00
  • 3902569cbd Fix another kinetic loop when removing shafts from a belt segment simibubi 2020-07-10 12:49:24 +02:00
  • cf80822024 Merge branch 'mc1.15/v0.2.x' into mc1.15/dev simibubi 2020-07-10 12:47:36 +02:00
  • 106e614544
    Update flywheel fix fdaviloka 2020-07-09 21:47:41 -03:00
  • 16e08a0693 Distribu-tunnel simibubi 2020-07-09 21:55:14 +02:00
  • 26112ddc93 Fix build issues simibubi 2020-07-09 01:28:14 +02:00
  • 8d056d082a Brass Tunnel connectivity and filtering simibubi 2020-07-08 22:24:33 +02:00
  • f9fe47eea5 Merge branch 'basin fluid support' into mc1.15/dev LordGrimmauld 2020-07-08 18:29:35 +02:00
  • 3bcdac6080 Crude basin fluid support - basin can now store fluid - fluid stored in basin will be bundled together with item in a MultiIngredientTypeList supporting both items and fluids LordGrimmauld 2020-07-08 18:20:49 +02:00
  • 93db139626 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev simibubi 2020-07-08 13:42:10 +02:00
  • 279504cccf Tunnel clean-up & QOL simibubi 2020-07-08 13:41:55 +02:00
  • 596dbbf3c3
    Update README.md simibubi 2020-07-08 11:10:24 +02:00
  • dbd89199ac Andesite Logistics simibubi 2020-07-08 01:36:34 +02:00
  • 6511cbcd7b Belt casing overhaul simibubi 2020-07-07 16:03:49 +02:00
  • 2d04c87865 Fixes issue 388, When placing a casing or shaft on a active belt it creates a looping power source. This is avoided by using KineticTileEntity.switchToBlockState, which safely modifies the kinetic network. Prusias 2020-07-07 11:04:25 +02:00
  • 0f4d65778e Belt model polish simibubi 2020-07-07 00:48:53 +02:00
  • d5c98043ad Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev LordGrimmauld 2020-07-06 23:42:45 +02:00
  • 0c6bbcc5ed Brittle and Non-movable block tags - added a block tag non_movable conatining blocks that should not be moved with contraptions - added a block tag for brittle blocks breaking without support - moved obsidian from hardcoded to non_movable block tag - moved flower pots, doors and bells from hardcoded to brittle block tag - registrate block tagging of brittle blocks - made immersive engineering connectors non-movable to avoid reported weird behavior LordGrimmauld 2020-07-06 23:37:44 +02:00
  • fd2d496882 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev simibubi 2020-07-06 22:09:38 +02:00
  • 1907e69c35 Tilted belts simibubi 2020-07-06 22:09:35 +02:00
  • a0b4b5fa93 Fix AllTags namespace import LordGrimmauld 2020-07-06 12:24:03 +02:00
  • 91b606eb46 sawing support for swamp- and endergetic expansion LordGrimmauld 2020-07-06 12:18:51 +02:00
  • d0d981fba5 More compat - Made Create cobble stone variants part of forge:cobblestone - autumnity wood compat - changed biomes o'plenty flower crushing to milling (as it is with vanilla flowers) LordGrimmauld 2020-07-06 11:40:58 +02:00
  • 9ca203a3a6 Recipe Compatibility - atmospheric wood and flowers - autumnity flowers - blloomful wood and flowers - botania petal milling to floral powder - buzzier bees flowers - druidcraft wood and flowers - projectvibrantjourneys wood - upgrade aquatic wood and flowers LordGrimmauld 2020-07-06 09:26:52 +02:00
  • 8ddf3fabba Merge branch 'non_player_kinetic_placement_fix' into mc1.15/dev LordGrimmauld 2020-07-04 14:29:38 +02:00
  • ff32c6c6ae fix null player crashes LordGrimmauld 2020-07-04 14:09:22 +02:00
  • 957f9355b7 Display Arm Interaction Points Zelophed 2020-07-03 23:56:50 +02:00
  • 54f4ff8073
    Fix drill not position not updating after moving fdaviloka 2020-07-02 16:08:28 -03:00
  • 691c384ad9
    Fix flywhell not rotating after being moved fdaviloka 2020-07-02 15:44:36 -03:00
  • 5cf3dde0a1 Populang hotfix simibubi 2020-07-02 17:39:31 +02:00
  • 614059a3cc Additional lang keys from prior merge simibubi 2020-07-02 17:26:12 +02:00
  • 9e9dd8b507 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev simibubi 2020-07-02 17:25:37 +02:00
  • cd189a5fa9 Chute Implementation simibubi 2020-07-02 17:23:42 +02:00
  • f820e2be27 Mechanical Arm Implementation simibubi 2020-07-01 22:02:00 +02:00
  • 480dcdebed Goggle overlay offset Zelophed 2020-06-29 01:07:21 +02:00
  • 5411bc3565 Dangle Flap Reflappified simibubi 2020-06-28 18:16:46 +02:00
  • ce1c5d8697 Belt funnel & World funnel implementation simibubi 2020-06-28 13:31:11 +02:00
  • f7ad748a09 Depot Implementation and Interaction simibubi 2020-06-27 15:20:22 +02:00
  • 9fe1d85199 Reworked belt processing and interfacing simibubi 2020-06-26 21:38:10 +02:00
  • 69dd19cd58 Filtered Funneling simibubi 2020-06-26 12:35:24 +02:00
  • a2c19b21d9 Populang simibubi 2020-06-26 01:16:17 +02:00
  • f79d168bc7 Directed Funneling and Chute Funnels simibubi 2020-06-25 21:38:23 +02:00
  • 457050ab2f Powered Funneling simibubi 2020-06-25 18:17:37 +02:00
  • a25f90f4ab Diagonal ChuteState simibubi 2020-06-24 17:25:19 +02:00
  • bffdaeb344 Update chute.png Kryppers 2020-06-22 18:03:34 +01:00
  • a13d9fcede CollideCarts simibubi 2020-06-22 10:58:02 +02:00
  • 8e36bc4b30
    Replace some function with its original implementation Yesterday17 2020-06-22 12:33:47 +08:00
  • 2ae82092f4
    Remove unused Expands Yesterday17 2020-06-21 22:05:49 +08:00
  • 67fcb3e1fe
    Refactor WeightedItemStack Yesterday17 2020-06-21 20:40:51 +08:00
  • 678035aca9
    Support MCTag Yesterday17 2020-06-21 17:59:45 +08:00
  • 6d79cf16f6 Mockup Fixes simibubi 2020-06-21 11:54:27 +02:00
  • 9fa2c2bc11
    CraftTweaker support for Mechanical Crafter Yesterday17 2020-06-21 17:21:41 +08:00
  • be89fdc9c9
    CraftTweaker support with addRecipe for most recipe types Yesterday17 2020-06-21 16:54:50 +08:00
  • 5b07073e00 Logistical Mockups Part III simibubi 2020-06-20 20:02:27 +02:00
  • 9af22b5578 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev simibubi 2020-06-20 16:10:11 +02:00
  • 769e585e53 Logistical Mockups Part II simibubi 2020-06-20 16:10:07 +02:00
  • 8ab1a6d59c fix piston head not dropping LordGrimmauld 2020-06-20 13:18:21 +02:00
  • b5afa41152 simplify duplicate tagging LordGrimmauld 2020-06-19 22:59:38 +02:00
  • a6fab28722 fix waterlogged blockstate to not be part of blockstate json files LordGrimmauld 2020-06-19 21:49:49 +02:00
  • 38dbed2518 Tagging Changes - Copper, Brass and Zinc blocks can now be used as beacon base block - Copper, Brass and Zinc can now be used to activate a beacon - Create ingots are now listed under the forge:ingots tag (not only forge:ingots/type) - Create nuggets are now listed under the forge:nuggets tag (not only forge:nuggets/type) - Create plates are now listed under the forge:plates tag (not only forge:plates/type) - Updated registrate to support multiple tags LordGrimmauld 2020-06-19 18:37:11 +02:00
  • d9105b4e60 Collision refinements simibubi 2020-06-19 14:14:42 +02:00
  • 444dc4c903 Cart Assembler sounds (placing and rail replace) LordGrimmauld 2020-06-18 09:06:31 +02:00
  • 197834c36c fix pipe connections and tank hitbox (again) LordGrimmauld 2020-06-18 07:57:20 +02:00
  • c51e2abf48 water logging and contraptions LordGrimmauld 2020-06-17 23:16:27 +02:00